Editing Alpha Junkers' Driving Tips
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The difference between winning or losing a race can be either $3600, or your best driver. Trust me, I've seen it happen a lot of times. | The difference between winning or losing a race can be either $3600, or your best driver. Trust me, I've seen it happen a lot of times. | ||
Racing | Racing in Darkwind is not Need for Speed. It requires precise calculations, planning and balls of steel. But fret not, this guide will make you a racer. There will be terms used here that I have coined. I take no credit for inventing them, there have been players way before I started out who've been using tricks like these, but I prefer using my own terminology for easier reference. | ||
Without further ado, read on for the tips. | Without further ado, read on for the tips. | ||
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* '''Avoid sliding and counter-steering repeatedly'''. Don't get me wrong, I encourage powersliding as far as possible (see '''Advanced tips''' below). But, if unnecessary, don't keep sliding and counter-steering. You will lose speed. The straighter your steering is, the faster you will go. | * '''Avoid sliding and counter-steering repeatedly'''. Don't get me wrong, I encourage powersliding as far as possible (see '''Advanced tips''' below). But, if unnecessary, don't keep sliding and counter-steering. You will lose speed. The straighter your steering is, the faster you will go. | ||
* '''Go slow if you predict a pile-up of cars'''. In certain maps, like [[Somerset Rally Circuit]], or more commonly known as ''Figure 8 track'', which I also like to fondly call ''Satan's track'', if you can sense an impending pile-up of cars, go slow. Better to risk losing pole position, than to completely throw out the prize money. | * '''Go slow if you predict a pile-up of cars'''. In certain maps, like [[Somerset Rally Circuit]], or more commonly known as ''Figure 8 track'', which I also like to fondly call ''Satan's track'', if you can sense an impending pile-up of cars, go slow. Better to risk losing pole position, than to completely throw out the prize money. | ||
* '''Slipstream'''. I don't know what this idea | * '''Slipstream'''. I don't know what's this idea about only slipstream specs being able to slipstream, but apparently I've been gaining some speed too on my non-slipstream specs. I could be wrong though. Anyway if you think you can outrun that guy in front of you without slipstreaming, by all means go ahead. However, if your driver's driving skill just isn't that fantastic, slipstream a bit before trying to overtake the car in front. | ||
* '''Don't powerslide when unnecessary'''. I know it's cool to drift and powerslide, but if you don't know the appropriate angles-of-approach in the track well enough, you're liable to end up powersliding too early, or drifting out of the track. | * '''Don't powerslide when unnecessary'''. I know it's cool to drift and powerslide, but if you don't know the appropriate angles-of-approach in the track well enough, you're liable to end up powersliding too early, or drifting out of the track. | ||
* '''Predict your opponents'''. Can't stress enough on this. There is no way of telling where your opponents will move. Sometimes, a little bit of psychology can push the races into your advantage. Other times, you just have to figure out where your adversary is going. | * '''Predict your opponents'''. Can't stress enough on this. There is no way of telling where your opponents will move. Sometimes, a little bit of psychology can push the races into your advantage. Other times, you just have to figure out where your adversary is going. | ||
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* '''Tail-twisting/Head-twisting''': This is a cheap trick. The idea is to try to stay on either side of opponent, and your tail must either be facing his head, or your head facing his tail. From there, turn your car accordingly so you distort his sense of direction. For example, if your tail is at his head, and you are on his left, turning left will cause him to veer right (assuming he is going straight). Likewise, if your head is at his tail, and you are on his left, turning right will cause him to oversteer too much to the left. This trick takes practice, but in races where cars are moving very fast, this is a good tactic to use to disorientate your opponent. It is, however, a very dirty trick, so don't do it too often if you don't want to make a public enemy of yourself. | * '''Tail-twisting/Head-twisting''': This is a cheap trick. The idea is to try to stay on either side of opponent, and your tail must either be facing his head, or your head facing his tail. From there, turn your car accordingly so you distort his sense of direction. For example, if your tail is at his head, and you are on his left, turning left will cause him to veer right (assuming he is going straight). Likewise, if your head is at his tail, and you are on his left, turning right will cause him to oversteer too much to the left. This trick takes practice, but in races where cars are moving very fast, this is a good tactic to use to disorientate your opponent. It is, however, a very dirty trick, so don't do it too often if you don't want to make a public enemy of yourself. | ||
* '''Momentum''': Use momentum to give yourself some additional speed on the last turn, or wherever you think possible. Momentum is the turning force when you attempt to powerslide. It increases the speed at which your car moves in a direction. The greater you can hold the momentum, the farther you can actually push your car. Just be aware that this causes over-steering very easily, so use it only when necessary. | * '''Momentum''': Use momentum to give yourself some additional speed on the last turn, or wherever you think possible. Momentum is the turning force when you attempt to powerslide. It increases the speed at which your car moves in a direction. The greater you can hold the momentum, the farther you can actually push your car. Just be aware that this causes over-steering very easily, so use it only when necessary. | ||
* '''Damage speed boost''': dangerous trick to use during Death Races, but IMO a good tactic nonetheless. The trick is to get the enemy to fire at you, so you propel a few more MPH. Lighter vehicles work best with this trick, and naturally heavy guns are likely to push an opponent further. Also of note with heavy weapons is that they slow you down e.g. HMG or HGG. Turn a strong flank (or rear) towards an enemy that is firing at you to get that extra oomph in speed. | * '''Damage speed boost''': dangerous trick to use during Death Races, but IMO a good tactic nonetheless. The trick is to get the enemy to fire at you, so you propel a few more MPH. Lighter vehicles work best with this trick, and naturally heavy guns are likely to push an opponent further. Also of note with heavy weapons is that they slow you down e.g. HMG or HGG. Turn a strong flank (or rear) towards an enemy that is firing at you to get that extra oomph in speed. | ||
* '''Speed is LIFE!''': In most combats you will be moving at medium speed (20/40 mph). If you find yourself in a situation where you are taking more shots than you are giving.... '''GET OUT OF DODGE AND MANEUVER!''' Use the terrain to block incoming shots if possible and try for a kill shot when you can. Running away from a lost fight is not considered cowardice... It's considered smart! --[[User:JD|JD]] 08:58, 20 February 2011 (UTC) | * '''Speed is LIFE!''': In most combats you will be moving at medium speed (20/40 mph). If you find yourself in a situation where you are taking more shots than you are giving.... '''GET OUT OF DODGE AND MANEUVER!''' Use the terrain to block incoming shots if possible and try for a kill shot when you can. Running away from a lost fight is not considered cowardice... It's considered smart! --[[User:JD|JD]] 08:58, 20 February 2011 (UTC) | ||
[[Category: Guides]] | [[Category: Guides]] |