Difference between revisions of "Breakdown of Loot"

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====== Breaking Down Loot ======
+
Some items can be broken down into their component parts.  This is often useful for camp owners or members who may not have a need for another Phoenix chassis, but ''can'' make use of the Car Parts or Electronic Parts that can be generated from breaking the chassis down.
Some items can be broken down into their component parts.  This is often useful for camp owners or members who may not have a need for another Phoenix chassis, but //can// make use of the Car Parts or Electronic Parts that can be generated from breaking the chassis down.
 
  
 
Similarly, depending on the local market, the Car Parts gleaned from scrapped chassis may bring more than the chassis itself.  This is very often the case with Electronic Parts.
 
Similarly, depending on the local market, the Car Parts gleaned from scrapped chassis may bring more than the chassis itself.  This is very often the case with Electronic Parts.
====Damaged Goods====
+
 
 +
== Damaged Goods ==
 
Damaged parts and chassis do not yield as many parts as fully repaired items of the same type.  If the damage is extensive enough, nothing may be yielded at all.  For that reason, items should be repaired before they are broken down.  Note that they may be broken down at any time during the repair duration with no ill effects.
 
Damaged parts and chassis do not yield as many parts as fully repaired items of the same type.  If the damage is extensive enough, nothing may be yielded at all.  For that reason, items should be repaired before they are broken down.  Note that they may be broken down at any time during the repair duration with no ill effects.
==== Chassis ====
+
 
 +
== Chassis ==
 
Cars yield a disproportionately low number of components after breaking down.
 
Cars yield a disproportionately low number of components after breaking down.
  
^Chassis^Car Parts^Electronic Parts^Plastics^Breakdown Mech Points^
+
{|class = "wikitable" border = "1"
|Any car| 2|  2|  1|  20|
+
!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Breakdown Mech Points
==== Weapons ====
+
|-
^Weapon^Scrap^Car Parts^Electronic Parts^Breakdown Mech Point Cost^
+
|Any car
|Anti Tank Gun|  24-29|  31-36|  2|  300|
+
|align = "right"| 2
|Car Grenade Launcher|  6-8|  12-14|  2|  100|
+
|align = "right"|  2
|Car Rifle|  4-7|  9-12|  0|  80|
+
|align = "right"|  1
|Crossbow (P):?:|  1|  0|
+
|align = "right"|  20
|Flamethrower|  1|  4|  0|  25|
+
|}
|Flaming Oil Jet|  :?:|  8|  0|
+
 
|Flechette Gun|  :?:|  14|  1|
+
== Weapons ==
|Gatling Gun|  1-3|  3-5|  2|  30|
+
{|class = "wikitable" border = "1"
|Grenade Belt (P):?:|  3|  0|
+
!Weapon!!Scrap!!Car Parts!!Electronic Parts!!Breakdown Mech Point Cost
|Heavy Car Rifle|  38|  42|  3|  400|
+
|-
|Heavy Gatling Gun|  15-22|  48-55|  14-18|  350|
+
|Anti Tank Gun
|Heavy Machine Gun|  7-10|  10-13|  0|  100|
+
|align = "right"|  24-29
|Heavy Flaming Oil Jet|  3|  7|  3|
+
|align = "right"|  31-36
|Heavy Flamethrower|  14|  16|  0|  150|
+
|align = "right"|  2
|Heavy Rocket|  3-6|  6-9|  0|  60|
+
|align = "right"|  300
|Light Rocket|  1-2|  3-4|  0|  25|
+
|-
|Machine Gun|  1-2|  2-3|  0|  20|
+
|Car Grenade Launcher
|Medium Rocket|  2-3|  5-6|  0|  40|
+
|align = "right"|  6-8
|Medium Machine Gun|  2|  6|  0|
+
|align = "right"|  12-14
|Mini Rocket|  1|  2|  0|  15|
+
|align = "right"|  2
|Mine Dropper|  5|  6|  0|  20|
+
|align = "right"|  100
|Micromissile Launcher|  1-2|  2-3|  2|  20|
+
|-
|Mounted Ram|  0|  1|  0|  5|
+
|Car Rifle
|Mounted Spikes|  :?:|  3|  0|
+
|align = "right"|  4-7
|Oil Jet|  1|  3|  0|  20|
+
|align = "right"|  9-12
|Paint Gun|  :?:|  10|  1|
+
|align = "right"|  0
|Paint Spray|  2-6|  6-10|  0|  60|
+
|align = "right"|  80
|Paint Rifle|  :?::?::?:|
+
|-
|Pistol (P):?:|  1|  0|
+
|Crossbow<ref name = "personal">Pedestrian/handheld weapon</ref>
|Reinforced Ram|  :?:|  20|  0|
+
|align = "right"|  ?
|Rifle (P)|  0|  1|  0|  5|
+
|align = "right"|  1
|Rocket Launcher|  3|  5|  2|  40|
+
|align = "right"|  0
|Shotgun (P)|  0|  1|  0|  5|
+
|-
|Smoke Gun|  :?:|  10|  0|
+
|Flamethrower
|Spike Dropper|  :?:|  3|  0|
+
|align = "right"|  1
|Submachine Gun (P):?:|  2|  0|
+
|align = "right"|  4
|Vehicular Shotgun|  :?:|  8|  0|
+
|align = "right"|  0
 +
|align = "right"|  25
 +
|-
 +
|Flaming Oil Jet
 +
|align = "right"|  ?
 +
|align = "right"|  8
 +
|align = "right"|  0
 +
|-
 +
|Flechette Gun
 +
|align = "right"|  ?
 +
|align = "right"|  14
 +
|align = "right"|  1
 +
|-
 +
|Gatling Gun
 +
|align = "right"|  1-3
 +
|align = "right"|  3-5
 +
|align = "right"|  2
 +
|align = "right"|  30
 +
|-
 +
|Grenade Belt<ref name = "personal" />
 +
|align = "right"|  ?
 +
|align = "right"|  3
 +
|align = "right"|  0
 +
|-
 +
|Heavy Car Rifle
 +
|align = "right"|  38
 +
|align = "right"|  42
 +
|align = "right"|  3
 +
|align = "right"|  400
 +
|-
 +
|Heavy Gatling Gun
 +
|align = "right"|  15-22
 +
|align = "right"|  48-55
 +
|align = "right"|  14-18
 +
|align = "right"|  350
 +
|-
 +
|Heavy Machine Gun
 +
|align = "right"|  7-10
 +
|align = "right"|  10-13
 +
|align = "right"|  0
 +
|align = "right"|  100
 +
|-
 +
|Heavy Flaming Oil Jet
 +
|align = "right"|  3
 +
|align = "right"|  7
 +
|align = "right"|  3
 +
|-
 +
|Heavy Flamethrower
 +
|align = "right"|  14
 +
|align = "right"|  16
 +
|align = "right"|  0
 +
|align = "right"|  150
 +
|-
 +
|Heavy Rocket
 +
|align = "right"|  3-6
 +
|align = "right"|  6-9
 +
|align = "right"|  0
 +
|align = "right"|  60
 +
|-
 +
|Light Rocket
 +
|align = "right"|  1-2
 +
|align = "right"|  3-4
 +
|align = "right"|  0
 +
|align = "right"|  25
 +
|-
 +
|Machine Gun
 +
|align = "right"|  1-2
 +
|align = "right"|  2-3
 +
|align = "right"|  0
 +
|align = "right"|  20
 +
|-
 +
|Medium Rocket
 +
|align = "right"|  2-3
 +
|align = "right"|  5-6
 +
|align = "right"|  0
 +
|align = "right"|  40
 +
|-
 +
|Medium Machine Gun
 +
|align = "right"|  2
 +
|align = "right"|  6
 +
|align = "right"|  0
 +
|-
 +
|Mini Rocket
 +
|align = "right"|  1
 +
|align = "right"|  2
 +
|align = "right"|  0
 +
|align = "right"|  15
 +
|-
 +
|Mine Dropper
 +
|align = "right"|  5
 +
|align = "right"|  6
 +
|align = "right"|  0
 +
|align = "right"|  20
 +
|-
 +
|Micromissile Launcher
 +
|align = "right"|  1-2
 +
|align = "right"|  2-3
 +
|align = "right"|  2
 +
|align = "right"|  20
 +
|-
 +
|Mounted Ram
 +
|align = "right"|  0
 +
|align = "right"|  1
 +
|align = "right"|  0
 +
|align = "right"|  5
 +
|-
 +
|Mounted Spikes
 +
|align = "right"|  ?
 +
|align = "right"|  3
 +
|align = "right"|  0
 +
|-
 +
|Oil Jet
 +
|align = "right"|  1
 +
|align = "right"|  3
 +
|align = "right"|  0
 +
|align = "right"|  20
 +
|-
 +
|Paint Gun
 +
|align = "right"|  ?
 +
|align = "right"|  10
 +
|align = "right"|  1
 +
|-
 +
|Paint Spray
 +
|align = "right"|  2-6
 +
|align = "right"|  6-10
 +
|align = "right"|  0
 +
|align = "right"|  60
 +
|-
 +
|Paint Rifle<ref name = "personal" />
 +
|align = "right"|  ?
 +
|align = "right"|  ?
 +
|align = "right"|  ?
 +
|-
 +
|Pistol<ref name = "personal" />
 +
|align = "right"|  ?
 +
|align = "right"|  1
 +
|align = "right"|  0
 +
|-
 +
|Reinforced Ram
 +
|align = "right"|  ?
 +
|align = "right"|  20
 +
|align = "right"|  0
 +
|-
 +
|Rifle<ref name = "personal" />
 +
|align = "right"|  0
 +
|align = "right"|  1
 +
|align = "right"|  0
 +
|align = "right"|  5
 +
|-
 +
|Rocket Launcher
 +
|align = "right"|  3
 +
|align = "right"|  5
 +
|align = "right"|  2
 +
|align = "right"|  40
 +
|-
 +
|Shotgun<ref name = "personal" />
 +
|align = "right"|  0
 +
|align = "right"|  1
 +
|align = "right"|  0
 +
|align = "right"|  5
 +
|-
 +
|Smoke Gun
 +
|align = "right"|  ?
 +
|align = "right"|  10
 +
|align = "right"|  0
 +
|-
 +
|Spike Dropper
 +
|align = "right"|  ?
 +
|align = "right"|  3
 +
|align = "right"|  0
 +
|-
 +
|Submachine Gun<ref name = "personal" />
 +
|align = "right"|  ?
 +
|align = "right"|  2
 +
|align = "right"|  0
 +
|-
 +
|Vehicular Shotgun
 +
|align = "right"|  ?
 +
|align = "right"|  8
 +
|align = "right"|  0
 +
|}
 +
 
 +
== Engines ==
 +
{|class = "wikitable" border = "1"
 +
!Engine!!Scrap!!Car Parts!!Electronic Parts!!Breakdown Mech Points
 +
|-
 +
|0.6L Supercompact
 +
|align = "right"|  2
 +
|align = "right"|  4
 +
|align = "right"|  4
 +
|-
 +
|1L
 +
|align = "right"|
 +
|align = "right"|  5
 +
|align = "right"|  0
 +
|-
 +
|1.2L
 +
|align = "right"|
 +
|align = "right"|  6
 +
|align = "right"|  0
 +
|-
 +
|1.6L
 +
|align = "right"|
 +
|align = "right"|  8
 +
|align = "right"|  0
 +
|-
 +
|1.8L
 +
|align = "right"|
 +
|align = "right"|  9
 +
|align = "right"|  0
 +
|-
 +
|2L
 +
|align = "right"|
 +
|align = "right"|  10
 +
|align = "right"|  0
 +
|-
 +
|2.5L
 +
|align = "right"|
 +
|align = "right"|  11
 +
|align = "right"|  0
 +
|-
 +
|3.2L
 +
|align = "right"|  6-7
 +
|align = "right"|  9-10
 +
|align = "right"|  0
 +
|align = "right"|  80
 +
|-
 +
|3.2L V8
 +
|align = "right"|  6
 +
|align = "right"|  17
 +
|align = "right"|  12
 +
|align = "right"|  115
 +
|-
 +
|4L
 +
|align = "right"|  5
 +
|align = "right"|  13
 +
|align = "right"| 
 +
|align = "right"|  90
 +
|-
 +
|5L
 +
|align = "right"|
 +
|align = "right"|  24
 +
|align = "right"|  1
 +
|-
 +
|8L
 +
|align = "right"|
 +
|align = "right"|  28
 +
|align = "right"|  3
 +
|}
  
(P) denotes a handheld weapon
+
== Notes ==
 +
<references/>
  
==== Engines ====
+
[[Category: Camps]]
^Engine^Scrap^Car Parts^Electronic Parts^Breakdown Mech Points^
+
[[Category: Loot]]
|0.6L Supercompact|  2|  4|  4|
 
|1L||  5|  0|
 
|1.2L||  6|  0|
 
|1.6L||  8|  0|
 
|1.8L||  9|  0|
 
|2L||  10|  0|
 
|2.5L||  11|  0|
 
|3.2L|  6-7|  9-10|  0|  80|
 
|3.2L V8|  6|  17|  12|  115|
 
|4L|  5|  13|  |  90|
 
|5L||  24|  1|
 
|8L||  28|  3|
 

Revision as of 03:25, 30 January 2010

Some items can be broken down into their component parts. This is often useful for camp owners or members who may not have a need for another Phoenix chassis, but can make use of the Car Parts or Electronic Parts that can be generated from breaking the chassis down.

Similarly, depending on the local market, the Car Parts gleaned from scrapped chassis may bring more than the chassis itself. This is very often the case with Electronic Parts.

Damaged Goods

Damaged parts and chassis do not yield as many parts as fully repaired items of the same type. If the damage is extensive enough, nothing may be yielded at all. For that reason, items should be repaired before they are broken down. Note that they may be broken down at any time during the repair duration with no ill effects.

Chassis

Cars yield a disproportionately low number of components after breaking down.

Chassis Car Parts Electronic Parts Plastics Breakdown Mech Points
Any car 2 2 1 20

Weapons

Weapon Scrap Car Parts Electronic Parts Breakdown Mech Point Cost
Anti Tank Gun 24-29 31-36 2 300
Car Grenade Launcher 6-8 12-14 2 100
Car Rifle 4-7 9-12 0 80
Crossbow[1]  ? 1 0
Flamethrower 1 4 0 25
Flaming Oil Jet  ? 8 0
Flechette Gun  ? 14 1
Gatling Gun 1-3 3-5 2 30
Grenade Belt[1]  ? 3 0
Heavy Car Rifle 38 42 3 400
Heavy Gatling Gun 15-22 48-55 14-18 350
Heavy Machine Gun 7-10 10-13 0 100
Heavy Flaming Oil Jet 3 7 3
Heavy Flamethrower 14 16 0 150
Heavy Rocket 3-6 6-9 0 60
Light Rocket 1-2 3-4 0 25
Machine Gun 1-2 2-3 0 20
Medium Rocket 2-3 5-6 0 40
Medium Machine Gun 2 6 0
Mini Rocket 1 2 0 15
Mine Dropper 5 6 0 20
Micromissile Launcher 1-2 2-3 2 20
Mounted Ram 0 1 0 5
Mounted Spikes  ? 3 0
Oil Jet 1 3 0 20
Paint Gun  ? 10 1
Paint Spray 2-6 6-10 0 60
Paint Rifle[1]  ?  ?  ?
Pistol[1]  ? 1 0
Reinforced Ram  ? 20 0
Rifle[1] 0 1 0 5
Rocket Launcher 3 5 2 40
Shotgun[1] 0 1 0 5
Smoke Gun  ? 10 0
Spike Dropper  ? 3 0
Submachine Gun[1]  ? 2 0
Vehicular Shotgun  ? 8 0

Engines

Engine Scrap Car Parts Electronic Parts Breakdown Mech Points
0.6L Supercompact 2 4 4
1L 5 0
1.2L 6 0
1.6L 8 0
1.8L 9 0
2L 10 0
2.5L 11 0
3.2L 6-7 9-10 0 80
3.2L V8 6 17 12 115
4L 5 13 90
5L 24 1
8L 28 3

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Pedestrian/handheld weapon