Breakdown of Loot

From Wiki
Revision as of 00:18, 4 October 2012 by 1FSTCAT (talk | contribs) (Added work units for RPG)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Some items can be broken down into their component parts. This is often useful for camp owners or members who may not have a need for another Phoenix chassis, but can make use of the Car Parts or Electronic Parts that can be generated from breaking the chassis down.

Similarly, depending on the local market, the Car Parts gleaned from scrapped chassis may bring more than the chassis itself. This is very often the case with Electronic Parts.

Damaged Goods

Damaged parts and chassis do not yield as many parts as fully repaired items of the same type. If the damage is extensive enough, nothing may be yielded at all. For that reason, items should be repaired before they are broken down. Note that they may be broken down at any time during the repair duration with no ill effects.

Chassis

Cars yield a disproportionately low number of components after breaking down. There may be some correlation between the size of the chassis, such that smaller vehicles are more likely to only provide 1 car part and/or 1 scrap and no plastics.

Chassis Car Parts Scrap Metal Plastics Breakdown Mech Points
Any car 1-2 1-2 0-1 20

Weapons

Weapon Scrap Car Parts Electronic Parts Breakdown Mech Point Cost
Anti Tank Gun 24-29 31-36 2 300
Car Cannon 12 47 5  ?
Car Grenade Launcher 4-10 10-16 2 100
Car Rifle 3-7 9-13 0 80
Crossbow[1]  ? 1 0
Flamethrower 1-2 3-4 0 25
Flaming Oil Jet 2-3 5-8 0
Flechette Gun  ? 14 1
Gatling Gun 1-3 3-5 2 30
Grenade Belt[1]  ? 3 0
Hand Flamer 0-1 1-2 1  ?
Heavy Car Rifle 38 42 3 400
Heavy Gatling Gun 15-22 48-55 14-18 350
Heavy Machine Gun 4-10 10-16 0 100
Heavy Flaming Oil Jet 3 7 3
Heavy Flamethrower 14 16 0 150
Heavy Rocket 3-6 6-9 0 60
Light Rocket 1-2 3-4 0 25
Machine Gun 1-3 2-5 0 20
Medium Rocket 2-4 4-6 0 40
Medium Machine Gun 2-4 4-6 0
Mini Rocket 1 2 0 15
Mine Dropper 3-5 6-9 0 20
Micromissile Launcher 1-2 2-3 2 20
Mounted Ram 0 1 0 5
Mounted Spikes  ? 3 0
Oil Jet 1 3 0 20
Paint Gun 3-4 6-10 1-2
Paint Spray 2-6 6-10 0 60
Paint Rifle[1]  ?  ?  ?
Pistol[1]  ? 1 0
Reinforced Ram 5- 11-20 0
Rifle[1] 0 1 0 5
Rocket Launcher 2-4 4-6 2 40
Rocket Propelled Grenade 2-4 4-6 1 25
Shotgun[1] 0 1 0 5
Smoke Gun  ? 10 0
Spike Dropper  ? 3 0
Submachine Gun[1]  ? 2 0
Vehicular Shotgun  ? 8 0

Engines

Engine Scrap Car Parts Electronic Parts Breakdown Mech Points
0.6L Supercompact 1-3 3-5 3-5
1L 2 3 0
1.2L 2 4 0
1.6L 3 5 0 40
1.8L 2-4 5-7 0 45
2L 2-5 5-8 0 50
2.5L 2-5 6-11 0
3.2L 4-7 9-12 0 80
3.2L V8 6 17 12 115
4L 4-9 9-14 90
5L 24 1
8L 28 3

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Pedestrian/handheld weapon