Editing Characters
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Latest revision | Your text | ||
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These injury levels already account for any prostheses the character may need. | These injury levels already account for any prostheses the character may need. | ||
== Aging == | == Aging == | ||
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Characters have a narrative ''General Health'' rating shown on their detail sheet to indicate their overall Mileage state | Characters have a narrative ''General Health'' rating shown on their detail sheet to indicate their overall Mileage state | ||
{| | {| | ||
! General Health | ! General Health | ||
|Excellent | |Excellent | ||
|Good | |Good | ||
|Weakening | |Weakening | ||
|Worn Down | |Worn Down | ||
|Deteriorating Fast | |Deteriorating Fast | ||
|? | |? | ||
|} | |} | ||
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Any ''critical'' hit, i.e. anything with a descriptive part to it rather than just being reported as a ''concussion hit'', can increase a character's ''Mileage''. These additions are often tiny amounts, however. | Any ''critical'' hit, i.e. anything with a descriptive part to it rather than just being reported as a ''concussion hit'', can increase a character's ''Mileage''. These additions are often tiny amounts, however. | ||
=== Mentoring | === Mentoring === | ||
Older characters (age 36+) with skills over 100 will automatically boost the training of those skills in the same town that they're in. | |||
== Addictions == | == Addictions == | ||
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Characters with an addiction will cost extra money to maintain (food, water, and chemical of choice) (//Not currently implemented//), and will have benefits and consequences related to their substance of choice. | Characters with an addiction will cost extra money to maintain (food, water, and chemical of choice) (//Not currently implemented//), and will have benefits and consequences related to their substance of choice. | ||
Also, the heavier a user is the greater the likelihood he/she will show up to an event 'under the influence' | Also, the heavier a user is the greater the likelihood he/she will show up to an event 'under the influence'. | ||
{|class = "wikitable" border = "1" | {|class = "wikitable" border = "1" | ||
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The reduction in Strength shown for most of these reflects the reduction in the health of the character. | The reduction in Strength shown for most of these reflects the reduction in the health of the character. | ||
[[Category: Characters]] | [[Category: Characters]] |