Editing Characters
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Any ''critical'' hit, i.e. anything with a descriptive part to it rather than just being reported as a ''concussion hit'', can increase a character's ''Mileage''. These additions are often tiny amounts, however. | Any ''critical'' hit, i.e. anything with a descriptive part to it rather than just being reported as a ''concussion hit'', can increase a character's ''Mileage''. These additions are often tiny amounts, however. | ||
=== Mentoring | === Mentoring === | ||
# Older characters (age 36+) with skills over 100 can boost the training of those skills in the same town or camp that they're in. | # Older characters (age 36+) with skills over 100 can boost the training of those skills in the same town or camp that they're in. | ||
# A character has to be age 27 or younger (and in the same town) to receive help from a mentor | # A character has to be age 27 or younger (and in the same town) to receive help from a mentor | ||
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Characters with an addiction will cost extra money to maintain (food, water, and chemical of choice) (//Not currently implemented//), and will have benefits and consequences related to their substance of choice. | Characters with an addiction will cost extra money to maintain (food, water, and chemical of choice) (//Not currently implemented//), and will have benefits and consequences related to their substance of choice. | ||
Also, the heavier a user is the greater the likelihood he/she will show up to an event 'under the influence'. | Also, the heavier a user is the greater the likelihood he/she will show up to an event 'under the influence'. | ||
To fix an addiction, [Elmsfield] has rehabilitation facilities at the hospital. | |||
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