Difference between revisions of "Darkwind Tactical"

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(Added note about using DW:T for testing designs and the note about starting DW:T from the client.)
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You get to choose the map, the precise vehicle configurations and characters involved. You can also set a time/date and password for your event so that only invited people can participate.
 
You get to choose the map, the precise vehicle configurations and characters involved. You can also set a time/date and password for your event so that only invited people can participate.
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It can also be used to give car designs a little field testing before you actually buy them without putting your gangers at risk.
 
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=== Usage ===
 
=== Usage ===
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Click on the Darkwind: Tactical button from the Darkwind Client (not the web page).
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When creating an event from scratch, after setting the various names (Event/Combat, Teams, Description), and deciding if the design will be a template or an immediate event, click the 'Launch Empty Map' button.
 
When creating an event from scratch, after setting the various names (Event/Combat, Teams, Description), and deciding if the design will be a template or an immediate event, click the 'Launch Empty Map' button.
  

Revision as of 09:18, 16 January 2011

FIXME flesh this out as more info becomes available



From Psychic Software:

Darkwind:Tactical provides player-defined wilderness combats using predefined vehicles and characters.

DW:Tactical is 'just for fun' and has no impact on the Evan game-world. This makes it ideal for scheduled multiplayer PvP play and for those players who prefer to be able to play combats without needing to build up their own resources in a persistent game-world.

You get to choose the map, the precise vehicle configurations and characters involved. You can also set a time/date and password for your event so that only invited people can participate.

It can also be used to give car designs a little field testing before you actually buy them without putting your gangers at risk.


Darkwind: Tactical (DW:T) is a way to play the wargame aspects of Darkwind: War on Wheels without having to worry about the gang management aspects of DW.

The event creator can set the following:

  • Map to play on
  • Number of cars each player can control
  • Design of the cars each player can control
  • Start position of vehicles
  • Start speed of vehicles

Event templates can be saved which include all of the above information. Similarly, car designs can be saved for use in other player's events.

Usage

Click on the Darkwind: Tactical button from the Darkwind Client (not the web page).

When creating an event from scratch, after setting the various names (Event/Combat, Teams, Description), and deciding if the design will be a template or an immediate event, click the 'Launch Empty Map' button.

On the blank map you may place the vehicles for each team, and set their start speeds. After placing a vehicle you can then configure the vehicle with weapons, armor, and occupants.

When placing vehicles you are given the option to use saved vehicles, or start from scratch.

After joining an event, you can right-click any vehicle on your team, and if it is unassigned you will be able to take control of it.