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If one or more of your vehicles becomes inoperable during an encounter while traveling or during a scout, you may not be able to bring all of your gangers home with you. You should attempt to remedy this situation whenever possible by using loot vehicles to bring them home or if you're in a squad with other players, you can hitch a ride with them if they have room. However, if all else fails, your gangers will have to walk. When this happens, the game automatically generates a "Foot Squad" for you and this squad travels independently of any vehicles. While traveling, Foot Squads have a chance of Pedestrian Encounters.  
If one or more of your vehicles becomes inoperable during an encounter while traveling or during a scout, you may not be able to bring all of your gangers home with you. You should attempt to remedy this situation whenever possible by using loot vehicles to bring them home or if you're in a squad with other players, you can hitch a ride with them if they have room. However, if all else fails, your gangers will have to walk. When this happens, the game automatically generates a "Foot Squad" for you and this squad travels independently of any vehicles. While traveling, Foot Squads have a chance of Pedestrian Encounters.  


Pedestrian Encounters involve being attacked by some type of wildlife. It's just your poor little gangers and whatever [[Pedestrian Weapons | pedestrian weapons]] they're carrying against whatever is coming to try and eat them. You may have gangers who are injured from previous encounters. Your gangers will likely be suffering from radiation poisoning from walking under the harsh Evan sun. Hopefully you saw fit to give them all something better than the Pistol they came with. How fast any given ganger runs is equal to the ganger's Speed attribute multiplied by the ganger's Activity percentage. So, for example, if you have a ganger with a Speed of 80, but s/he's injured and thus has an Activity of only 40%, then his/her actual speed during the event will only be 32.
Pedestrian Encounters involve being attacked by some type of wildlife. It's just your poor little gangers and whatever [[Pedestrian Weapons | pedestrian weapons]] they're carrying against whatever is coming to try and eat them. You may have gangers who are injured from previous encounters. Your gangers will likely be suffering from radiation poisoning from walking under the harsh Evan sun. Hopefully you saw fit to give them all something better than the Pistol they came with. How fast any given ganger runs is equal to the ganger's Speed attribute multiplied by the ganger's Activity percentage. So, for example, if you have a ganger with a Speed of 80, but he's injured and thus has an Activity of only 40%, then his actual speed during the event will only be 32.


Your only options during an encounter with nasty critters is to either kill them all or manage to get far enough away and escape.
Your only options during an encounter with nasty critters is to either kill them all or manage to get far enough away and escape.
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