Editing Events
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 14: | Line 14: | ||
# [[Death Race]] - a race with armed vehicles. Heavy casualties, including deaths, are the norm for these events. | # [[Death Race]] - a race with armed vehicles. Heavy casualties, including deaths, are the norm for these events. | ||
# [[Arena Combat]] - vehicular combat within a confined arena space. Points are awarded for damage done to the opposing team. | # [[Arena Combat]] - vehicular combat within a confined arena space. Points are awarded for damage done to the opposing team. | ||
Each of these can be a [[custom]], [[professional]], [[league]] or [[ladder]] event. | |||
Persistent [[Lap Records]] can be earned in the the various Race and Death Race events. | Persistent [[Lap Records]] can be earned in the the various Race and Death Race events. | ||
There '''is''' a fourth type of event, but it is not vehicle-based. It is the [[Gladiator Combat]] event that results from characters being sold to the Arena in Firelight. | |||
=== Vehicle Customization === | === Vehicle Customization === | ||
Vehicles used in town events can be adjusted in a variety of ways. | Vehicles used in town events can be adjusted in a variety of ways. | ||
Players can adjust the following attributes of the vehicle they will use in the event: | Players can adjust the following attributes of the vehicle they will use in the event: | ||
* | * Paintjob/skin | ||
* Suspension | * Suspension Lenght | ||
* Suspension Stiffness | * Suspension Stiffness | ||
* Tyre Pressure | * Tyre Pressure | ||
Line 32: | Line 34: | ||
It’s paramount to note that the same settings for Suspension Length and Suspension Stiffness may lend radically different (and even opposed) results from one chassis to another. The first step to experimenting with these two settings is to “know” the vehicle you’ve chosen. The initial suspension height and stiffness for one vehicle (say a Sunrise –which is very high and very soft) will be entirely different from those of another (say a Flash – which is very low and very stiff). Trial and error will teach you the proper settings for your driving style, although these description will provide you with guidelines. | It’s paramount to note that the same settings for Suspension Length and Suspension Stiffness may lend radically different (and even opposed) results from one chassis to another. The first step to experimenting with these two settings is to “know” the vehicle you’ve chosen. The initial suspension height and stiffness for one vehicle (say a Sunrise –which is very high and very soft) will be entirely different from those of another (say a Flash – which is very low and very stiff). Trial and error will teach you the proper settings for your driving style, although these description will provide you with guidelines. | ||
***NOTE*** The following information regarding "Suspension | ***NOTE*** The following information regarding "Suspension Lenght", "Suspension Stiffness" and "Tyre Pressure" is based on extensive town event play and lap record setting but cannot be verified officially as these features were coded into the game without clearly defined effects to vehicle handling. | ||
==== Suspension Length ==== | ==== Suspension Length ==== | ||
The | The lenght of your suspension will mostly affect how well your vehicle avoids damage from difficult, uneven terrain as well as your vehicle's cornering ability. | ||
A higher suspension will improve your vehicle's handling when driving over sharp dips and peaks in a race track's terrain. The higher your suspension, the better the chances that you will coast over such obstacles without affecting the direction in which your vehicle is heading. A higher suspension will also prevent your car from bottoming out on rough terrain, a situation that would lead to potential armor damage (particularly to front armor) and loss of speed and direction. | A higher suspension will improve your vehicle's handling when driving over sharp dips and peaks in a race track's terrain. The higher your suspension, the better the chances that you will coast over such obstacles without affecting the direction in which your vehicle is heading. A higher suspension will also prevent your car from bottoming out on rough terrain, a situation that would lead to potential armor damage (particularly to front armor) and loss of speed and direction. | ||
Line 57: | Line 59: | ||
== Wilderness Events == | == Wilderness Events == | ||
Wilderness events are [[encounters]] that | Wilderness events are [[encounters]] that can happen when [[travel|traveling]] between towns or when [[scouting]]. They can be either [[PvE]] or [[PvP]]. | ||
== Notes == | == Notes == |