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# [[Death Race]] - a race with armed vehicles. Heavy casualties, including deaths, are the norm for these events.
# [[Death Race]] - a race with armed vehicles. Heavy casualties, including deaths, are the norm for these events.
# [[Arena Combat]] - vehicular combat within a confined arena space.  Points are awarded for damage done to the opposing team.
# [[Arena Combat]] - vehicular combat within a confined arena space.  Points are awarded for damage done to the opposing team.
# [[Gladiator Combat]] - results from characters being sold to the Arena in Firelight.
 
Most of these can be a [[custom]], [[professional]], [[league]] or [[ladder]] event.
Each of these can be a [[custom]], [[professional]], [[league]] or [[ladder]] event.


Persistent [[Lap Records]] can be earned in the the various Race and Death Race events.
Persistent [[Lap Records]] can be earned in the the various Race and Death Race events.
There '''is''' a fourth type of event, but it is not vehicle-based.  It is the [[Gladiator Combat]] event that results from characters being sold to the Arena in Firelight.
   
   
=== Vehicle Customization ===
=== Vehicle Customization ===
Vehicles used in town events can be adjusted in a variety of ways.
Vehicles used in town events can be adjusted in a variety of ways.
Players can adjust the following attributes of the vehicle they will use in the event:
Players can adjust the following attributes of the vehicle they will use in the event:
* Paint job/skin
* Paintjob/skin
* Suspension Length
* Suspension Lenght
* Suspension Stiffness
* Suspension Stiffness
* Tyre Pressure
* Tyre Pressure
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It’s paramount to note that the same settings for Suspension Length and Suspension Stiffness may lend radically different (and even opposed) results from one chassis to another. The first step to experimenting with these two settings is to “know” the vehicle you’ve chosen. The initial suspension height and stiffness for one vehicle (say a Sunrise –which is very high and very soft) will be entirely different from those of another (say a Flash – which is very low and very stiff). Trial and error will teach you the proper settings for your driving style, although these description will provide you with guidelines.
It’s paramount to note that the same settings for Suspension Length and Suspension Stiffness may lend radically different (and even opposed) results from one chassis to another. The first step to experimenting with these two settings is to “know” the vehicle you’ve chosen. The initial suspension height and stiffness for one vehicle (say a Sunrise –which is very high and very soft) will be entirely different from those of another (say a Flash – which is very low and very stiff). Trial and error will teach you the proper settings for your driving style, although these description will provide you with guidelines.


***NOTE*** The following information regarding "Suspension Length", "Suspension Stiffness" and "Tyre Pressure" is based on extensive town event play and lap record setting but cannot be verified officially as these features were coded into the game without clearly defined effects to vehicle handling.
***NOTE*** The following information regarding "Suspension Lenght", "Suspension Stiffness" and "Tyre Pressure" is based on extensive town event play and lap record setting but cannot be verified officially as these features were coded into the game without clearly defined effects to vehicle handling.


==== Suspension Length ====
==== Suspension Length ====


The length of your suspension will mostly affect how well your vehicle avoids damage from difficult, uneven terrain as well as your vehicle's cornering ability.
The lenght of your suspension will mostly affect how well your vehicle avoids damage from difficult, uneven terrain as well as your vehicle's cornering ability.


A higher suspension will improve your vehicle's handling when driving over sharp dips and peaks in a race track's terrain. The higher your suspension, the better the chances that you will coast over such obstacles without affecting the direction in which your vehicle is heading. A higher suspension will also prevent your car from bottoming out on rough terrain, a situation that would lead to potential armor damage (particularly to front armor) and loss of speed and direction.
A higher suspension will improve your vehicle's handling when driving over sharp dips and peaks in a race track's terrain. The higher your suspension, the better the chances that you will coast over such obstacles without affecting the direction in which your vehicle is heading. A higher suspension will also prevent your car from bottoming out on rough terrain, a situation that would lead to potential armor damage (particularly to front armor) and loss of speed and direction.
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== Wilderness Events ==
== Wilderness Events ==
Wilderness events are [[encounters]] that happen on wilderness maps.  They can happen when [[travel|traveling]] between towns or when [[Scouting (activity)|scouting]]. They can be either [[PvE]] or [[PvP]].
Wilderness events are [[encounters]] that can happen when [[travel|traveling]] between towns or when [[scouting]]. They can be either [[PvE]] or [[PvP]].
 
There are several versions of wilderness events.
# Travel Encounters - When driving between towns, there will likely be some encounters with local gangs. 
# Scouting Encounters - Intentional fights with local gangs.  Either local gangs, or traders, if you choose.
# Returns - After a scout, you may get a second encounter, at the gates of town.
# PvP - If your PvP flag is active, then one of your encounters can be replaced with a PvP encounter, is someone else is ready. If you have a PvP ancounter, you shouldn't have any more encounters until back in town.
# Rally - A race run just outside of town, between randomly generated gates. Currently there are only Professional events.
# Death Rally - Like a regular rally, but with Combat.  Currently there are only Professional events.
# [[Town Attack PvP|Town Attack PvP]] - Sometimes pirates will attack town, and you can choose to be the militia defending the town, or the pirates.


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== Notes ==
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