Editing Fifth's Muscle Manual

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*'''Strafing''' - Strafing is, in essence, attacking a group of enemies at high speed. Get your speed up -  between 60 and 80 is ideal - and pick your closest target. Take several turns to plan out your approach, and check your target’s weapon arcs carefully. A rear strike is ideal on a [[Mutant Marauder]], but not a good idea against a [[Poltergeist]]. NEVER aim straight in at your target, aim slightly to one side. Keep your speed up as you make your attack run, fire a few times, then move on to the next target. You don’t need to kill your target, just sting it. Then you can move onto the next target or break off and set up for another run.
*'''Strafing''' - Strafing is, in essence, attacking a group of enemies at high speed. Get your speed up -  between 60 and 80 is ideal - and pick your closest target. Take several turns to plan out your approach, and check your target’s weapon arcs carefully. A rear strike is ideal on a [[Mutant Marauder]], but not a good idea against a [[Poltergeist]]. NEVER aim straight in at your target, aim slightly to one side. Keep your speed up as you make your attack run, fire a few times, then move on to the next target. You don’t need to kill your target, just sting it. Then you can move onto the next target or break off and set up for another run.
In an all-muscle scout squad in wide-open terrain, strafing is the best tactical option. Either form a loose column on the squad leader, with every car taking turns on a single target, or every car makes staggered attack runs on different targets.


Related to strafing is '''Clipping'''. AI cars with Grenade Launchers and Mortars can be deadly because they tend to hide behind their consorts while showering a squad with high-explosive rain. But a muscle car or two can sometimes loop behind the consorts and knock out or distract an artillery vehicle. Even if the artillery is only distracted, you've bought your teammates a moment of respite from the falling shells.
Related to strafing is '''Clipping'''. AI cars with Grenade Launchers and Mortars can be deadly because they tend to hide behind their consorts while showering a squad with high-explosive rain. But a muscle car or two can sometimes loop behind the consorts and knock out or distract an artillery vehicle. Even if the artillery is only distracted, you've bought your teammates a moment of respite from the falling shells.
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Of all the cargo vehicles, [[Trade Runner]]s are the sole exception - you want to kill them, or at least silence their guns. They very rarely carry good cargo, and their heavy artillery can be lethal to chasers. The best tactic for bringing a Trade Runner down is to use two cars to go at its flanks and front and kill its engine. If you can't spare a second car, use terrain to shield yourself from its guns until you can get beside it. Get your teeth into its flank, and don't let go.
Of all the cargo vehicles, [[Trade Runner]]s are the sole exception - you want to kill them, or at least silence their guns. They very rarely carry good cargo, and their heavy artillery can be lethal to chasers. The best tactic for bringing a Trade Runner down is to use two cars to go at its flanks and front and kill its engine. If you can't spare a second car, use terrain to shield yourself from its guns until you can get beside it. Get your teeth into its flank, and don't let go.
'''All-Muscle Squads'''
For an all-muscle squad, forming a line like a conventional scout squad is a recipe for suicide. I've found that the best strategy revolves around breaking your force into units of 2 or 3 cars each, and each attack group picks a target to duel. Running for a time is a good way to break an opposing force up, and then the attack groups can turn on  individual enemies. Go in fast and hard, and kill the enemy as fast as possible.


=== Turn By Turn ===
=== Turn By Turn ===
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