Editing Fifth's Muscle Manual

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 59: Line 59:
[[Machine Gun]] - The vanilla option. Don’t knock it, a pair of these on the front of a muscle can really chew through enemy armor over the long run, and they have decent range and accuracy. The downside is, you need a pair to make a decent punch, and your driver will have to man one of them. Your accuracy with that gun will be lower.
[[Machine Gun]] - The vanilla option. Don’t knock it, a pair of these on the front of a muscle can really chew through enemy armor over the long run, and they have decent range and accuracy. The downside is, you need a pair to make a decent punch, and your driver will have to man one of them. Your accuracy with that gun will be lower.


[[Light Machine Gun]] - at 15 bulk, the Light Machine Gun seems very attractive to muscle cars short on space. However, the LMG has only 10 rounds of ammunition. Because most NPC cars have more than 10 points of armor on a single facing, it's almost guaranteed that you'll run out of ammunition before you run out of enemy. You can fit an LMG and 3 reloads (40 rounds total) in the same 24 bulk as a MG and the same number of rounds, but firing them all would require 3 reload periods, compared to 1 for the MG. The Light Machine Gun isn't a bad weapon, all things considered, but only as a secondary weapon alongside heavier and longer-lasting firepower.
[[Light Machine Gun]] - at 15 bulk, the Light Machine Gun seems very attractive to muscle cars short on space. However, the LMG has only 10 rounds of ammunition, because most NPC cars have more than 10 points of armor on a single facing, it's almost guaranteed that you'll run out of ammunition before you run out of enemy. You can fit an LMG and 3 reloads (40 rounds total) in the same 24 bulk as a MG and the same number of rounds, but firing them all would require 3 reload periods, compared to 1 for the MG. The Light Machine Gun isn't a bad weapon, all things considered, but only as a secondary weapon alongside heavier and longer-lasting firepower.


[[Gatling Gun]] - The [[Machine Gun]] on steroids. The downside is, its range is shorter and you NEED two of them to make a decent punch, so your driver better have decent Gunnery skills. Watch out for the increased recoil - sustained fire can really slow you down.
[[Gatling Gun]] - The [[Machine Gun]] on steroids. The downside is, its range is shorter and you NEED two of them to make a decent punch, so your driver better have decent Gunnery skills. Watch out for the increased recoil - sustained fire can really slow you down.


[[Micromissile Launcher]] - Like the Machine Gun and Gatling Gun, the MML is small enough to be fitted in pairs, or mixed with a MG or GG. However, I don’t recommend doing so. Having an explosive round is useful in some cases, but the MML doesn't have enough punch to outweigh the low ammunition capacity. Some chassis can accept a MML alongside a [[Medium Machine Gun]] as a driver-controlled secondary weapon, and this is an enormously effective build at short range.
[[Micromissile Launcher]] - Like the Machine Gun and Gatling Gun, the MML is small enough to be fitted in pairs, or mixed with a MG or GG. However, I don’t recommend doing so. Having an explosive round is useful in some cases, but there isn’t enough punch to outweigh the low ammunition capacity. Some chassis can accept a MML alongside a [[Medium Machine Gun]] as a driver-controlled secondary weapon, and this is an enormously effective build at short range.


[[Medium Machine Gun]] - My favorite muscle weapon. Decent damage, manageable recoil, good ammo supply, and low bulk. You will NOT have enough room for 2 of them, except on the larger cars, but that’s not a bad thing, you’ll be able to fit several reloads or a One-Shot secondary. Putting in just one gun lets your gunner concentrate on killing properly.
[[Medium Machine Gun]] - My favorite muscle weapon. Decent damage, manageable recoil, good ammo supply, and low bulk. You will NOT have enough room for 2 of them, except on the larger cars, but that’s not a bad thing, you’ll be able to fit several reloads or a One-Shot secondary. Putting in just one gun lets your gunner concentrate on killing properly.
Line 77: Line 77:
[[Flamethrower]] - The Flamethrower is another weapon that looks better on paper than it does in combat. As long as you’re running like you’re on fire, why not set everyone else on fire too? But unless you like being quite literally on fire, avoid the Flamethrower. Its damage is not high enough to justify its short range and small clip size. Also, ANY damage to the FT will set you on fire. Avoid unless you are making a suicide/novelty car.
[[Flamethrower]] - The Flamethrower is another weapon that looks better on paper than it does in combat. As long as you’re running like you’re on fire, why not set everyone else on fire too? But unless you like being quite literally on fire, avoid the Flamethrower. Its damage is not high enough to justify its short range and small clip size. Also, ANY damage to the FT will set you on fire. Avoid unless you are making a suicide/novelty car.


[[Napalm Gun]] - The Napalm Gun is perhaps the only ballistic weapon that can be remotely useful on a muscle car. It takes some planning, especially given that the NG's bulk means that it may be the only weapon on a car, but being able to throw flaming oil into the path of the enemy can be invaluable, especially if you're Kiting.
[[Napalm Gun]] - The Napalm Gun is perhaps the only ballistic weapon that can be remotely useful on a muscle car. It takes some planning ,especially given that the NG's bulk means that it may be the only weapon on a car, but being able to throw flaming oil into the path of the enemy can be invaluable, especially if you're Kiting.


One-Shots - I’m using this as a catchall for the [[Mini|Mini Rocket]], [[Light|Light Rocket]], [[Medium|Medium Rocket]], and [[Heavy|Heavy Rocket]] Rockets and their respective Racks and Pods. A One-Shot mounted next to your primary weapon can give a low-armor opponent a serious case of the breaches. Given that you’ll need to use your driver to man it and you only have a single shot with them, you need to time your shots carefully to hit an enemy’s weak side from close range. But a well-placed rocket can shorten a duel by several turns. My personal favorite is a toss-up between a [[Light Rocket Rack]] (3 shots, triple the fun!) and a single [[Heavy Rocket]]. (Make a Big Bang!)
One-Shots - I’m using this as a catchall for the [[Mini|Mini Rocket]], [[Light|Light Rocket]], [[Medium|Medium Rocket]], and [[Heavy|Heavy Rocket]] Rockets and their respective Racks and Pods. A One-Shot mounted next to your primary weapon can give a low-armor opponent a serious case of the breaches. Given that you’ll need to use your driver to man it and you only have a single shot with them, you need to time your shots carefully to hit an enemy’s weak side from close range. But a well-placed rocket can shorten a duel by several turns. My personal favorite is a toss-up between a [[Light Rocket Rack]] (3 shots, triple the fun!) and a single [[Heavy Rocket]]. (Make a Big Bang!)
Please note that all contributions to Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Wiki:Copyrights for details). Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)