Editing Gangs
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The player acts as the owner of the gang and is responsible for recruiting [[characters|gang members]], training them, entering them in events, and paying for their hospital visits (of which there will be many) and more. | The player acts as the owner of the gang and is responsible for recruiting [[characters|gang members]], training them, entering them in events, and paying for their hospital visits (of which there will be many) and more. | ||
== Home Town == | == Home Town == | ||
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Fame is a measure of how well-known your gang is, and is both ''Local'' and ''Global'' in scope. Unknown gangs have a hard time recruiting members with a specific skill. Also a high fame is a prerequisite to some [[missions]]. | Fame is a measure of how well-known your gang is, and is both ''Local'' and ''Global'' in scope. Unknown gangs have a hard time recruiting members with a specific skill. Also a high fame is a prerequisite to some [[missions]]. | ||
Fame is mainly gained from in-town events - winning races, | Fame is mainly gained from in-town events - winning races, deathraces, and combats will increase your fame. Placing in "pro" events earns you much more fame than non-pro events. Winning or placing in leagues will also boost your fame at the end of the league. | ||
Wilderness events (aka scouts) increase your fame by pathetically tiny amounts compared to the fame bumps for doing well in arena events. | Wilderness events (aka scouts) increase your fame by pathetically tiny amounts compared to the fame bumps for doing well in arena events. | ||
In the wild, fame is useful for trucing pirates. The higher your fame, the better a chance that you can bypass an undesirable combat by trucing. This is useful for traveling from town to town, especially on lucrative cargo missions. | In the wild, fame is useful for trucing pirates. The higher your fame, the better a chance that you can bypass an undesirable combat by trucing. This is useful for traveling from town to town, especially on lucrative cargo missions. | ||
==== Local ==== | ==== Local ==== | ||
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Reputation is a measure of how your gang is viewed by the members of the various factions of Evan. Reputation trends positive by hunting pirates, and negative by hunting traders. | Reputation is a measure of how your gang is viewed by the members of the various factions of Evan. Reputation trends positive by hunting pirates, and negative by hunting traders. | ||
==== Weekly Decay ==== | ==== Weekly Decay ==== | ||
The denizens of Evan have incredibly short memories, most likely due to the solar radiation boiling their brains. Because of this your gang's Fame and Reputation will decay every week. | The denizens of Evan have incredibly short memories, most likely due to the solar radiation boiling their brains. Because of this your gang's Fame and Reputation will decay every week. | ||
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Once every 5 days you can recruit a new gang member at no cost. To recruit more members within that 5-day period costs $1000 per character. (The cost does go down as you get closer to the 5 day time limit so you may be able to pick up a new member for less than 1000$) | Once every 5 days you can recruit a new gang member at no cost. To recruit more members within that 5-day period costs $1000 per character. (The cost does go down as you get closer to the 5 day time limit so you may be able to pick up a new member for less than 1000$) | ||
==== Fledgling Gangs ==== | ==== Fledgling Gangs ==== | ||
A gang's first 5 recruits are free, no matter how quickly they're recruited. This includes the 3 characters you get right at the start, so in practice your gang really receives an extra 2 free recruiting opportunities. | A gang's first 5 recruits are free, no matter how quickly they're recruited. This includes the 3 characters you get right at the start, so in practice your gang really receives an extra 2 free recruiting opportunities. | ||
==== Lying Liars ==== | ==== Lying Liars ==== | ||
It is important to note that the characters you will be recruiting | It is important to note that the characters you will be recruiting '''lie'''. If you are recruiting for someone with the Driving skill you will be presented with a list of people who '''say''' they have the skill you need. That doesn't mean they actually have that skill. | ||
Until your Fame reaches the triple digits (about 400), you should consider yourself lucky if your new recruit is also honest. | |||
==== Recruiting Mutants ==== | ==== Recruiting Mutants ==== | ||
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This 10% figure will be higher or lower depending on your reputation with the mutant faction(s). | This 10% figure will be higher or lower depending on your reputation with the mutant faction(s). | ||
== NPC Gangs == | == NPC Gangs == | ||
NPC gangs are computer-controlled gangs who exist in the gameworld, these gangs appear almost exclusively around their hometown with the exception of bounty-hunters who operate across all of Evan and some of the [[leagues|leagues]] where NPC gangs from all across Evan might enter. | |||
The game keeps track of the NPC's successes and failures either against players or each other in behind-the-scenes simulated battles which carry over to the strategic portion of Darkwind. | The game keeps track of the NPC's successes and failures either against players or each other in behind-the-scenes simulated battles which carry over to the strategic portion of Darkwind. | ||
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Bounty hunters go after the most notorious pirate players who have a low reputation and a bounty on their head, being more logistically cunning than the average pirate outfit they're able to operate all across evan and often try to catch pirate squads as they're returning to town after a battle. | Bounty hunters go after the most notorious pirate players who have a low reputation and a bounty on their head, being more logistically cunning than the average pirate outfit they're able to operate all across evan and often try to catch pirate squads as they're returning to town after a battle. | ||
=== Racing, | === Racing, Deathracing and Combat === | ||
These gangs focus purely on in-town events, and generally focus on a particular type of event as opposed to branching out. | These gangs focus purely on in-town events, and generally focus on a particular type of event as opposed to branching out. | ||
== Notes == | == Notes == | ||
<references/> | <references/> |