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The player acts as the owner of the gang and is responsible for recruiting [[characters|gang members]], training them, entering them in events, and paying for their hospital visits (of which there will be many) and more.
The player acts as the owner of the gang and is responsible for recruiting [[characters|gang members]], training them, entering them in events, and paying for their hospital visits (of which there will be many) and more.
Players may recruit and remove new members at the town's bar.  To recruit a new ganger, go to the bar i.e. "Dexter's Tavern" and select "Find New Character" under Actions.
To remove a member of your gang, select that character's name under "Your Characters" then at the bottom of the character sheet click "Remove from Gang"


== Home Town ==
== Home Town ==
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Fame is a measure of how well-known your gang is, and is both ''Local'' and ''Global'' in scope.    Unknown gangs have a hard time recruiting members with a specific skill. Also a high fame is a prerequisite to some [[missions]].
Fame is a measure of how well-known your gang is, and is both ''Local'' and ''Global'' in scope.    Unknown gangs have a hard time recruiting members with a specific skill. Also a high fame is a prerequisite to some [[missions]].


Fame is mainly gained from in-town events - winning races, death races, and combats will increase your fame.  Placing in "pro" events earns you much more fame than non-pro events.  Winning or placing in leagues will also boost your fame at the end of the league.
Fame is mainly gained from in-town events - winning races, deathraces, and combats will increase your fame.  Placing in "pro" events earns you much more fame than non-pro events.  Winning or placing in leagues will also boost your fame at the end of the league.


Wilderness events (aka scouts) increase your fame by pathetically tiny amounts compared to the fame bumps for doing well in arena events.
Wilderness events (aka scouts) increase your fame by pathetically tiny amounts compared to the fame bumps for doing well in arena events.
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!Fame Descriptor
!Fame Descriptor
|-
|-
|Anonymous
|anonymous
|-
|-
|Recognized
|recognised
|-
|-
|Well Known
|well known
|-
|-
|Renowned
|renowned
|-
|-
|Prominent
|prominent
|-
|-
|Notorious
|notorious
|-
|-
|Famous
|famous
|-
|-
|Legendary
|legendary
|}
|}


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!colspan = "2"|Reputation Descriptors (+ to -)
!colspan = "2"|Reputation Descriptors (+ to -)
|-
|-
|Honoured
|honoured
| ++++++
|++++++
|-
|-
|Adored
|adored
| +++++
|+++++
|-
|-
|Admired
|admired
| ++++
|++++
|-
|-
|Respected
|respected
| +++
|+++
|-
|-
|Liked
|liked
| ++
|++
|-
|-
|Appreciated
|appreciated
| +
|+
|-
|-
|(Neutral)
|(neutral)
|
|
|-
|-
|Unappreciated
|unappreciated
| -
| -
|-
|-
|Disliked
|disliked
| --
| --
|-
|-
|Scorned
|scorned
| ---
| ---
|-
|-
|Hated
|hated
| ----
| ----
|-
|-
|Detested
|detested
| -----
| -----
|}
|}
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Once every 5 days you can recruit a new gang member at no cost.  To recruit more members within that 5-day period costs $1000 per character. (The cost does go down as you get closer to the 5 day time limit so you may be able to pick up a new member for less than 1000$)
Once every 5 days you can recruit a new gang member at no cost.  To recruit more members within that 5-day period costs $1000 per character. (The cost does go down as you get closer to the 5 day time limit so you may be able to pick up a new member for less than 1000$)
The maximum number of gang members your gang can employ is determined by your current leader's [[leadership]] stat.


==== Fledgling Gangs ====
==== Fledgling Gangs ====
A gang's first 5 recruits are free, no matter how quickly they're recruited.  This includes the 3 characters you get right at the start, so in practice your gang really receives an extra 2 free recruiting opportunities.
A gang's first 5 recruits are free, no matter how quickly they're recruited.  This includes the 3 characters you get right at the start, so in practice your gang really receives an extra 2 free recruiting opportunities.


==== Lying Liars ====
==== Lying Liars ====
It is important to note that the characters you will be recruiting may lie.  If you are recruiting for someone with the Driving skill you will be presented with a list of people who say they have the skill you need.  That doesn't mean they actually have that skill. A character who lied to you will be recruited with the desired skill a bit lower than normal (15 instead of the standard 20 or more)<ref>http://www.dark-wind.com/forums2/index.php?a=topic&t=10306&min=94&num=15</ref>.
It is important to note that the characters you will be recruiting '''lie'''.  If you are recruiting for someone with the Driving skill you will be presented with a list of people who '''say''' they have the skill you need.  That doesn't mean they actually have that skill.
 
Until your Fame reaches the triple digits (about 400), you should consider yourself lucky if your new recruit is also honest.


==== Recruiting Mutants ====
==== Recruiting Mutants ====
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This 10% figure will be higher or lower depending on your reputation with the mutant faction(s).
This 10% figure will be higher or lower depending on your reputation with the mutant faction(s).
==== How it Works ====
Here's some more information about the mechanics of character recruitment, courtesy of Kime Dennory in forum thread: http://www.dark-wind.com/forums2/index.php?a=topic&t=7602
There are three possible results when you recruit. You can get a pre-existing character (with a skill higher than 20 or I believe he would not be retained in the database), you can get a newly-generated character with a skill higher than 20 and the rest below 10, or you can get a newly-generated character with a skill of 20 and the rest below 10. The last is the most likely.
Choosing 'best available' makes it more likely that you will get a pre-existing character. That's all it does. Pre-existing characters are sometimes worse than what you'd have gotten otherwise... frequently there was a reason they were fired. (I got a gunner with a dex of 10 one week, and a large gunner with a speed of 8 the next.) However, if they left because someone's gang was unable to pay them, they could also be really nice. Incidentally, fame and the recruiter spec both increase the likelihood that this will happen, but as far as I know it isn't matched against anyone else's fame/recruiter rating.
You can tell you got a pre-existing character if: he is not last in your characters list when he's created (i.e. doesn't have the highest character ID) and/or if he has more than one skill above 9, a nickname, etc.
Other than that, if you get a newly generated character with a skill higher than 20, treasure him. He is also likely to have a higher (possibly much higher) skill cap than the average character. This outcome is much more likely to happen with a free character than one you paid to recruit, and is also more likely the higher fame you have and the higher level recruiter you have (I *think*). However, no newly created character will ever have TWO skills above 9. Typical starting skills are 21 to 25, but some people have seen higher, in some cases much higher.
Finally, if you get a newly generated character with a single skill of 20, that's the default. If he's a free recruit, his skill cap on average is likely to be higher than that of a paid recruit, but I don't know the exact likelihood.
As for stats, they are not affected in any way by fame, recruiting specific skills vs 'best available', the recruiter perk, or whether a character is free or paid for. Completely independent.


== NPC Gangs ==
== NPC Gangs ==


[[NPC Gangs]] are computer-controlled gangs who exist in the gameworld, these gangs appear almost exclusively around their hometown with the exception of bounty-hunters who operate across all of Evan and some of the [[leagues|leagues]] where NPC gangs from all across Evan might enter.
NPC gangs are computer-controlled gangs who exist in the gameworld, these gangs appear almost exclusively around their hometown with the exception of bounty-hunters who operate across all of Evan and some of the [[leagues|leagues]] where NPC gangs from all across Evan might enter.


The game keeps track of the NPC's successes and failures either against players or each other in behind-the-scenes simulated battles which carry over to the strategic portion of Darkwind.
The game keeps track of the NPC's successes and failures either against players or each other in behind-the-scenes simulated battles which carry over to the strategic portion of Darkwind.
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Bounty hunters go after the most notorious pirate players who have a low reputation and a bounty on their head, being more logistically cunning than the average pirate outfit they're able to operate all across evan and often try to catch pirate squads as they're returning to town after a battle.
Bounty hunters go after the most notorious pirate players who have a low reputation and a bounty on their head, being more logistically cunning than the average pirate outfit they're able to operate all across evan and often try to catch pirate squads as they're returning to town after a battle.


=== Racing, Death Racing and Combat ===
=== Racing, Deathracing and Combat ===
These gangs focus purely on in-town events, and generally focus on a particular type of event as opposed to branching out.
These gangs focus purely on in-town events, and generally focus on a particular type of event as opposed to branching out.


== Notes ==
== Notes ==
<references/>
<references/>
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