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# Earn a much needed profit
# Earn a much needed profit


If your goal for this event is simply to "have fun", you might think twice about using your best character in a poorly planned, dangerous mission. Perhaps a new recruit might be appropriate in this instance.
If your goal for this event is simply to "have fun", you might think twice about using your best character in poorly planned, dangerous mission. Perhaps a new recruit might be appropriate in this instance.


== Types of Events ==
== Types of Events ==
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=== In Town Events ===
=== In Town Events ===


These events include Races, Death Races, Combats, and pedestrian events.  They come in a couple different flavors: Leagues, Pro events and standard.  The main thing we can hope to achieve in these events is income, fun, character training and recognition.  The income is fairly small, as is the training, and we are not going to be training scouting, first-aid or mechanics here.  Therefore, unless the '''fun''' factor or notoriety goals are paramount, we should probably reserve these events for lower level recruits or specialized squads designed solely for these events.  Risking our top scout in a Death Race is probably not the wisest decision.
These events include Races, Deathraces, Combats, and pedestrian events.  They come in a couple different flavors: Leagues, Pro events and standard.  The main thing we can hope to achieve in these events is income, fun, character training and recognition.  The income is fairly small, as is the training, and we are not going to be training scouting, first-aid or mechanics here.  Therefore, unless the '''fun''' factor or notoriety goals are paramount, we should probably reserve these events for lower level recruits or specialized squads designed solely for these events.  Risking our top scout in a deathrace is probably not the wisest decision.


My main focus for these events is leagues and ladders, since they have the greatest return, if only in recognition.  I allocate dedicated racer, death racer and handgunner squads for Race, Death Race and pedestrian leagues, use my scouting squads for combat leagues.  My Death Race league characters are normally made up of my permanently injured characters who are missing an eye or a limb, since the mortality rate in such events tends to be very high.
My main focus for these events is leagues and ladders, since they have the greatest return, if only in recognition.  I allocate dedicated racer, deathracer and handgunner squads for race, deathrace and pedestrian leagues, use my scouting squads for combat leagues.  My deathrace league characters are normally made up of my permanently injured characters who are missing an eye or a limb, since the mortality rate in such events tends to be very high.


=== Scouts ===
=== Scouts ===
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== Basic Equipment ==
== Basic Equipment ==
You '''will''' have to walk home one day.  The pirates have looted your vehicles and sent your characters roaming in the wilderness.  Unarmed, this situation is certain death for all involved.  Even a single unarmed character in your foot-squad can mean death for the entire squad as you may not have the time to react to the onslaught of beasties that roam the wilderness in search of fresh ganger flesh to nibble on.
You '''will''' have to walk home one day.  The pirates have looted your vehicles and sent your characters roaming in the wilderness.  Unarmed, this situation is certain death for all involved.  Even a single unarmed character in your footsquad can mean death for the entire squad as you may not have the time to react to the onslaught of beasties that roam the wilderness in search of fresh ganger flesh to nibble on.


The Rifle is your best defense.  Every single character should have a Rifle.  beyond that, experiment to your hearts content.  The Rifle is the most versatile weapon a pedestrian has and is a good defense against anything that might threaten your naked pedestrian.  Don't leave home without one on every character.  Rifles can be purchased occasionally in the market in Somerset either with or without hero points, but likely you will need to buy some from other players to get a reasonable supply. ''Triferus: Although useless against vehicle armor, Shotguns are quite effective against most critters and can be a less expensive alternative when funds are tight. More information can be found under [[Pedestrian Weapons]].''
The rifle is your best defense.  Every single character should have a rifle.  beyond that, experiment to your hearts content.  The rifle is the most versatile weapon a pedestrian has and is a good defense against anything that might threaten your naked pedestrian.  Don't leave home without one on every character.  The rifles can be purchased occasionally in the market in Somerset either with or without hero points, but likely you will need to buy some from other players to get a reasonable supply.


== Tactics in Events ==
== Tactics in Events ==
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Drug addictions in Somerset are ignored, as the gang member is not yet skilled enough to warrant a trip to Elmsfield.  However, if a drug addiction develops further out in the frontier, the addict is moved to Elmsfield to undergo rehabilitation, where they take the place of the character in Elmsfield who is getting promoted to fill their open position. For this reason, I always maintain scouting squads in Elmsfield, even though I may choose not to have a presence in some other towns.  Since I will consistently be cycling addicts to Elmsfield, I want the addicts to have something to do in between AA meetings rather than just be dead weight on the gang.
Drug addictions in Somerset are ignored, as the gang member is not yet skilled enough to warrant a trip to Elmsfield.  However, if a drug addiction develops further out in the frontier, the addict is moved to Elmsfield to undergo rehabilitation, where they take the place of the character in Elmsfield who is getting promoted to fill their open position. For this reason, I always maintain scouting squads in Elmsfield, even though I may choose not to have a presence in some other towns.  Since I will consistently be cycling addicts to Elmsfield, I want the addicts to have something to do in between AA meetings rather than just be dead weight on the gang.


Characters who lose a limb or an eye are treated as characters 10%, 15% or 25% less skilled as they otherwise were.  If they are no longer qualified for their position, or another character can fill their position at a higher effective skill, they become dedicated death racers or camp mechanics.
Characters who lose a limb or an eye are treated as characters 10%, 15% or 25% less skilled as they otherwise were.  If they are no longer qualified for their position, or another character can fill their position at a higher effective skill, they become dedicated deathracers or camp mechanics.


When a character becomes capped in their primary skill, it is time to learn a secondary one.  For scouting squad mechanics and medics, I choose to train their lowest level gunnery skill, which will probably be ballistics or handguns.  In the case of scouts, I train driving before gunnery skills, since they are typically the ones behind the wheel.
When a character becomes capped in their primary skill, it is time to learn a secondary one.  For scouting squad mechanics and medics, I choose to train their lowest level gunnery skill, which will probably be ballistics or handguns.  In the case of scouts, I train driving before gunnery skills, since they are typically the ones behind the wheel.
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