Repairing: Difference between revisions

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The table below shows what can be repaired at each Mechanic Rating level.  It is assumed that what is shown is the '''lowest''' level, or most damaged, that can be repaired, so a camp at MR 67 can repair a 3.2Lv8 engine that is at 7% health '''or better'''.
The table below shows what can be repaired at each Mechanic Rating level.  It is assumed that what is shown is the '''lowest''' level, or most damaged, that can be repaired, so a camp at MR 67 can repair a 3.2Lv8 engine that is at 7% health '''or better'''.


^ Mech Rating ^ Item  ^ Health % ^
{|class = "wikitable" border = "1"
^ 67  |  3.2Lv8|  7|
! Mech Rating !! Item  !! Health %  
^ 73  |  Laser|  50|
|-
^ 75  |  3.2Lv8|  40|
! 67   
^ 91  |  3.2Lv8|  1|
|  3.2Lv8
^ 115  |  Car Cannon|  5|
|  7
^ 118  |  Heavy Laser|  5|
|-
! 73   
|  Laser
|  50
|-
! 75   
|  3.2Lv8
|  40
|-
! 91   
|  3.2Lv8
|  1
|-
! 115   
|  Car Cannon
|  5
|-
! 118   
|  Heavy Laser
|  5
|}


[[Category: Camps]]
[[Category: Camps]]

Latest revision as of 06:38, 29 January 2010

Camps can usually repair any item that can be produced in the camp so long as enough raw materials are available to produce the item from scratch.

The table below shows what can be repaired at each Mechanic Rating level. It is assumed that what is shown is the lowest level, or most damaged, that can be repaired, so a camp at MR 67 can repair a 3.2Lv8 engine that is at 7% health or better.

Mech Rating Item Health %
67 3.2Lv8 7
73 Laser 50
75 3.2Lv8 40
91 3.2Lv8 1
115 Car Cannon 5
118 Heavy Laser 5