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| == Vehicle rentals == | | == Vehicle rentals == |
| There is no access to vehicle rentals in DW:Scav. However, you can enter a Amateur Night Combat town event to win a car. The winner of these events gets to keep the vehicle they fought in....whats left of it.
| | If you feel ready to hit the highway you can borrow one of 3 cars from your gang Vehicles page: |
| | * Desert Flame: an entry-level musclecar with car rifle and machine guns. |
| | * Mutant Marauder: a pickup packing twin Rocket Launchers, and side-mount Machine Guns. |
| | * Eliminator: a sizeable sedan bristling with machine guns. |
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| | These vehicles are the best you can expect to get as a scav, they will not be operating on all cylinders! Go get your own if you want better! |
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| == Scouting == | | == Scouting == |
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| == Tips from other Scavengers == | | == Tips from other Scavengers == |
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| Fuel
| | * Cargo some Tires. If you pack some tires along on your scouts, you add a few new 'internal' critical items that can be hit, instead of your gangers. Ghetto Kevlar. |
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| * Unlike normal darkwind, you always want to syphon the fuel with your LOOT car, not the borrowed. It is also good form to let those that brought along a non borrowed to syphon gas first. | | * Unlike normal darkwind, you always want to syphon the fuel with your LOOT car, not the borrowed. It is also good form to let those that brought along a non borrowed to syphon gas first. |
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| * If car has 2 unit fueltank and you want to refuel it, then leftover fuel (about 6.34 units) from fuelcan has been poured to ground. 25 units refill uses 3 cans of fuel.
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| * When tweaking cars, you will want to use tank sizes what are multiples of 8-10 units, so whole fuel canister is used without spilling anything to sand.
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| * Another approach is to have those 2 unit fueltanks at main combat cars, and to use "fueltank car" what serves fuel to battle-group. Though, it is also risky, if that car gets destroyed in battle.
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| Gangers
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| * Cargo some Tires. If you pack some tires along on your scouts, you add a few new 'internal' critical items that can be hit, instead of your gangers. Ghetto Kevlar.
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| * When recruiting new gangers, best available isn't a good option in SCAV; what's a 20 cyclist going to do for you? Recruit for what you need, there are no training centers.
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| * To keep water served to you gangers, ask if someone would give taxi for your ganger to Elmsfield. In Elmsfield you get very often water as prize in both requested and timed events. Remember water and food items are exeptional because those are only items what has global town locker space. No need to haul that water to your Somerset gangers. And if that your only driver dies in Elmsfield event, go quickly hire the new one from Elmsfileld tavern before that particular event ends, that way you don't need to ask again another taxi trip from Somerset to Elmsfield.
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| * Any weapon with more then 50% ammo can be 'trash'ed and it will place a clip of that ammo in the lockup. | | * Any weapon with more then 50% ammo can be 'trash'ed and it will place a clip of that ammo in the lockup. |
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| * Dont forget to strip armor off before you trash a chassi for scrap. This is easily done by pressing one of the buttons A B or C instead of going to "modify amount and reducing all areas to 0. | | * Dont forget to strip armor off before you trash a chassi for scrap. This is easily done by pressing one of the buttons A B or C instead of going to "modify amount and reducing all areas to 0. |
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| * In footsquads, don't rummage through piles of junk. It can generate addition spawns of creatures, not that spawns is plural.
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| * Use calculator to plan armor patching to your car if you want to use scrap metal economically. If you add one point of armor, you use one whole scrap metal unit. also adding 16 points of C-class armor to Phoenix uses one scrap metal. The "rate" is mentioned in armor modify screen. Note also, that different car chassis has different ratios.
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| * Don't use any repairs automation, unless you are filthy rich and wasting raw materials doesn't concern you.
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| * Auto-fix uses scraps from other cities if there is no any in same city where car is being fixed. You don't get same advantage when using Modify values. That automation might warrant un-economic scrap expenses.
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| * Only useful automations are for Crew and Ammo.
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| [[Category: Scavenger]] | | [[Category: Scavenger]] |