Editing Scavenger
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* Unlike normal darkwind, you always want to syphon the fuel with your LOOT car, not the borrowed. It is also good form to let those that brought along a non borrowed to syphon gas first. | * Unlike normal darkwind, you always want to syphon the fuel with your LOOT car, not the borrowed. It is also good form to let those that brought along a non borrowed to syphon gas first. | ||
* If car has 2 unit fueltank and you want to refuel it, then leftover fuel ( | * If car has 2 unit fueltank and you want to refuel it, then leftover fuel (8 units) from fuelcan has been poured to ground. | ||
* When tweaking cars, you will want to use tank sizes what are | * When tweaking cars, you will want to use tank sizes what are multiplies of 10 units, so whole fuel canister is used without spilling anything to sand. | ||
* Another approach is to have those 2 unit fueltanks at main combat cars, and to use "fueltank car" what serves fuel to battle-group. Though, it is also risky, if that car gets destroyed in battle. | * Another approach is to have those 2 unit fueltanks at main combat cars, and to use "fueltank car" what serves fuel to battle-group. Though, it is also risky, if that car gets destroyed in battle. | ||
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* When recruiting new gangers, best available isn't a good option in SCAV; what's a 20 cyclist going to do for you? Recruit for what you need, there are no training centers. | * When recruiting new gangers, best available isn't a good option in SCAV; what's a 20 cyclist going to do for you? Recruit for what you need, there are no training centers. | ||
Materials | Materials | ||
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* In footsquads, don't rummage through piles of junk. It can generate addition spawns of creatures, not that spawns is plural. | * In footsquads, don't rummage through piles of junk. It can generate addition spawns of creatures, not that spawns is plural. | ||
* Use calculator to plan armor patching to your car if you want to use scrap metal economically. If you add one point of armor, you use one whole scrap metal unit. also adding 16 points of C-class armor | * Use calculator to plan armor patching to your car if you want to use scrap metal economically. If you add one point of armor, you use one whole scrap metal unit. also adding 16 points of C-class armor uses one scrap metal. The "rate" is mentioned in armor modify screen. Also looks like it takes one hour to use one scrap metal unit. | ||
* Don't use any repairs automation, unless you are filthy rich and wasting raw materials doesn't | * Don't use any repairs automation, unless you are filthy rich and wasting raw materials doesn't consern you. | ||
* Only useful automations are for Crew and Ammo. | * Only useful automations are for Crew and Ammo. | ||
[[Category: Scavenger]] | [[Category: Scavenger]] |