Difference between revisions of "Scout Leading Guide"

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(Choose the Faction you Wish to Hunt for)
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You have to wait for the server to start your scout event.  Up until the time you see JD Basher's (the voice of darkwind) Head appears and give you advice along with telling you the scout is up on the server, you can go back to the webpage with your scout squad and stop scouting outside town.  You may want to do this if someone asks to join the scout that didn't do it before you selected to scout outside town.  They cannot join until you stop the scout.  After they join and signify they are ready, you can then begin the process to Start the Scout again.
 
You have to wait for the server to start your scout event.  Up until the time you see JD Basher's (the voice of darkwind) Head appears and give you advice along with telling you the scout is up on the server, you can go back to the webpage with your scout squad and stop scouting outside town.  You may want to do this if someone asks to join the scout that didn't do it before you selected to scout outside town.  They cannot join until you stop the scout.  After they join and signify they are ready, you can then begin the process to Start the Scout again.
  
When JD's head appears you cannot stop the scout. if anyone wishes the join they will not be able to. The best way to tell them they cannot join is to say the server already started. This is better than just saying no.
+
When JD's head appears you cannot stop the scout. If anyone wishes the join they will not be able to. The best way to tell them they cannot join is to say the server already started. This is better than just saying no.
  
 
There will be a box that pops up in a few minutes to allow you to play the scout event.  You can close this box but to then to play the event you will have to select the Live Events tab in the center of the lobby and pick your event.
 
There will be a box that pops up in a few minutes to allow you to play the scout event.  You can close this box but to then to play the event you will have to select the Live Events tab in the center of the lobby and pick your event.
  
When the event starts nobody awaits that the leader lays down the tactic so theres no problem to ask for a plan. Most experienced players know what to do, anyway. Also check the enemies setup in the event window. Pickups often mean Rocket launchers and they can hurt. Prime targets!
+
When the event starts nobody awaits that the leader lays down the tactic so there's no problem to ask for a plan. Most experienced players know what to do, anyway. Also check the enemies setup in the event window. Pickups often mean Rocket launchers and they can hurt. Prime targets!
  
 
==Aftershow and travel processing==
 
==Aftershow and travel processing==
Looting commences as usual - everybody gets what he can grap if nothing else was decided.
+
Looting commences as usual - everybody gets what he can grab if nothing else was decided.
After an event server has closed you have to process the scout squad on your squad page, cos it might be possible that you get a return encounter and also nobody will get home when you dont finish the travel.
+
After an event server has closed you have to process the scout squad on your squad page, cos it might be possible that you get a return encounter and also nobody will get home when you don't finish the travel.
If theres no return encounter announce that to your joiners so everybody knows that they are "dismissed", or if theres a return encounter.
+
If there's no return encounter announce that to your joiners so everybody knows that they are "dismissed", or if there's a return encounter.
  
  

Revision as of 16:54, 30 January 2011

Being a successful scout leader is no big deal, but it usually follows a procedure that can be considered as "unwritten law of scout leading".

The most important part is to know the Initial Scout Guide, if you want to survive the wastes. Then you should have [b]joined a few scouts[/b] of more experienced players, which gives you some fast cash and experience. Also you will already know the common procedure of scouts. And, make sure that you have the [b]time to lead the scout[/b] and dont forget to calculate a possible return encounter after the main even.

Form a squad

To start a scout you need - of course - a scout squad. You can form new squad on the website under "Squads". DW players are a creative crowd so the common password for scout squads is "1234".

click your name lower right and change your status to scouting or looking for a scout,

click your name and click my scouting squad,

you'll notice in the upper left pick the squad that you just formed,

you'll notice in the upper left it will change to a box with your squad name with you listed,

click webpage in the upper upper left

add your vehicles, add the drivers and gunner(s). switch back to the lobby.

One of the ways to switch around to the webpage and the lobby is alt-tab. use whichever method you find the easiest.

Announce the scout in the chat

State the squad, password and the city it takes place and in case you want to go after traders rather than pirates mention it, cos not everybody wants to mess up his reputation by hunting traders.

Remember a scout character

If you dont put a scout character in ask the others to bring a scout or doom may come over your squad.

Wait till everybody is ready

When players join dont start the scout before you get a ready from every player! Players fiddle with their car/character setups and it can bring you in hell if you start the scout when some players havent finished their setup.

if the players joined by clicking your name in the lower left and selecting scouting squad, you'll notice in the upper left there name will change color to white. that means that they are ready and have clicked the ready button. Not all players currently join by this method. simply ask the players to join this way, or if they still do not, just ask if the are ready

Start the Scout

You start the scout by pressing the webpage button in the upper upper left. your default browser will open or a new tab in the web browser you currently have open will open. You'll see the main thing displayed is your scouting squad.

Select your Primary Target

intercept weaker pirates intercept npc traders intercept players or any other huntable NPC gangs, the higher the NPC gangs fame the harder they will be.

Miles you Wish to Scout

remember you cannot go anymore than half the distance the whole squad has fuel for. The further you go the better you will train your scout and the easier the NPCs will be. NPCs like to hang around the towns and close to their supplies. The further out NPCs are most likely traveling between towns. The further you go the longer it will take to return. getting a return does not increase with distance, the chance is still the same. The maximum you can go is 50 miles regardless of how much fuel you have. The default is 25 miles.

Choose the Faction you Wish to Hunt for

choose the number of miles you wish to scout. remember you cannot go anymore than half the distance the whole squad has fuel for. The further you go the better you will train your scout and the easier the NPCs will be. NPCs like to hang around the towns and close to their supplies. The further out NPCs are most likely traveling between towns. The further you go the longer it will take to return. getting a return does not increse with distance, the chance is still the same. The maximum you can go is 50 miles regardless of how much fuel you have.

Scout Direction

from somerset: elmsfield is easier than gateway. you can also scout towards any camps that you are member of

from elmsfield: somerset is easier than gateway. you can also scout towards any camps that you are member of

from gateway: somerset is easier than elmsfield and badlands. elmsfield is easier than badlands. scouting towards badlands is the hardest. you can also scout towards any camps that you are member of

from badlands: gateway is the easiest. all others are difficult.

all southern towns have equal difficulty. The higher the NPC gangs fame the harder they will be.

The Event Starts

You have to wait for the server to start your scout event. Up until the time you see JD Basher's (the voice of darkwind) Head appears and give you advice along with telling you the scout is up on the server, you can go back to the webpage with your scout squad and stop scouting outside town. You may want to do this if someone asks to join the scout that didn't do it before you selected to scout outside town. They cannot join until you stop the scout. After they join and signify they are ready, you can then begin the process to Start the Scout again.

When JD's head appears you cannot stop the scout. If anyone wishes the join they will not be able to. The best way to tell them they cannot join is to say the server already started. This is better than just saying no.

There will be a box that pops up in a few minutes to allow you to play the scout event. You can close this box but to then to play the event you will have to select the Live Events tab in the center of the lobby and pick your event.

When the event starts nobody awaits that the leader lays down the tactic so there's no problem to ask for a plan. Most experienced players know what to do, anyway. Also check the enemies setup in the event window. Pickups often mean Rocket launchers and they can hurt. Prime targets!

Aftershow and travel processing

Looting commences as usual - everybody gets what he can grab if nothing else was decided. After an event server has closed you have to process the scout squad on your squad page, cos it might be possible that you get a return encounter and also nobody will get home when you don't finish the travel. If there's no return encounter announce that to your joiners so everybody knows that they are "dismissed", or if there's a return encounter.