Scout Leading Guide

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Revision as of 19:07, 25 February 2010 by Zothen (talk | contribs) (Announce the scout in the chat)
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Being a successful scout leader is no big deal, but it usually follows a procedure that can be considered as "unwritten law of scout leading".

The most important part is to know the Initial Scout Guide, if you want to survive the wastes. Then you should have [b]joined a few scouts[/b] of more experienced players, which gives you some fast cash and experience. Also you will already know the common procedure of scouts. And, make sure that you have the [b]time to lead the scout[/b] and dont forget to calculate a possible return encounter after the main even.

Form a squad

To start a scout you need - of course - a scout squad. You can form new squad on the website under "Squads". DW players are a creative crowd so the common password for scout squads is "1234".

Announce the scout in the chat

State the squad and the city it takes place and in case you want to go after traders rather than pirates mention it, cos not everybody wants to mess up his reputation by hunting traders.

Remember a scout character

If you dont put a scout character in ask the others to bring a scout or doom may come over your squad.

Wait till everybody is ready

When players join dont start the scout before you get a ready from every player! Players fiddle with their car/character setups and it can bring you in hell if you start the scout when some players havent finished their setup.

Start the scout

You start the scout by pressing the Scout button on your squads page. On the following screen you can choose what your hunting for and the range. Range matters - the further you go out (max 50miles) the easier the scout is but also the travel lasts longer. If you are unexperienced and dont have decent scouts (around 30-50 for Somerset) start with longer ranges.

The event starts

When the event starts nobody awaits that the leader lays down the tactic so theres no problem to ask for a plan. Most experienced players know what to do, anyway. Also check the enemies setup in the event window. Pickups often mean Rocket launchers and they can hurt. Prime targets!

Aftershow and travel processing

Looting commences as usual - everybody gets what he can grap if nothing else was decided. After an event server has closed you have to process the scout squad on your squad page, cos it might be possible that you get a return encounter and also nobody will get home when you dont finish the travel. If theres no return encounter announce that to your joiners so everybody knows that they are "dismissed", or if theres a return encounter.