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There are several things that affect what we encounter on scouts.
There are several things that affect what we encounter on scouts.


=== Place of Origin for a Scout ===
=== Point of Origin for a Scout ===
Starting out, the town you are now in is Somerset, you will probably be scouting from here as you try to make your name in Darkwind.  Each town and camp has a different difficulty level associated with it for scouting.  Scouting closer to town will often mean meeting an enemy with more firepower.  Scouting from towns south of Somerset will greatly increase the difficulty.
For starting out, this is Somerset.  Each town and camp have a different difficulty level associated with them for scouting.  Scouting from towns further out will mean meeting an enemy with more firepower.


=== Scouting Distance ===
=== Scouting Distance ===
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=== Scouting Skill ===
=== Scouting Skill ===
This affects how much firepower you will come across.  A character with a high Scouting skill is typically referred to as a "Scout". Try not to get confused with the terminology knowing that you want to take a Scout with you while on a scout.  A higher Scouting skill means fairer fights, or occasionally an advantage for the player.  This only counts the best Scout in the group; having more than one Scout won't help.
This affects how much firepower you will come across.  More scouting skill means fairer fights, or occasionally an advantage for the player.  This only counts the best scout in the group; having more than one scout won't help.
 
=== Other Factors ===
Some other factors are the vehicle the Scout is riding in, and the size of the squad.  Putting your Scout into a smaller, more mobile vehicle may get you a fairer fight.  A larger squad may get you slightly worse odds. The most important factor when considering a squad's size is the sum of the Combat Rating (CR) of all the vehicles in the squad.


=== Examples ===
=== Examples ===
With my two Windy II cars at about 300 CR, I would head out of Somerset toward the Slack Shack.  Going about 25 miles out, with a 90 scout means I would get roughly equal or slightly good odds.  I would be fighting roughly 250-300 CR opponents.  250 CR is the minimum enconter, so it might have been better odds if I brought more vehicles.


Slidewrx:
With the same crew I would head out from Somerset toward Gateway (again 25 miles, 90 scout), and I would encounter 275-325 CR opponents.
''With my two Windy II cars at about 300 CR, I would head out of Somerset toward the Slack Shack.  Going 25 miles out, with a 90 scout means I would get roughly equal or slightly good odds.  I would be fighting 250-300 CR opponents.  250 CR is the minimum enconter, so it might have been better odds if I brought more vehicles to raise my CR.''
 
''With the same crew I would head out from Somerset toward Gateway (again 25 miles, 90 scout), and I would encounter 275-325 CR opponents.''


''I drove them to Gateway and started scouting there.  Scouting From Gateway, toward Somerset, I went out 50 miles with my now 99 scout, and I regularly encounter ~450 CR opponents!  This is with the same 300 CR pair of Windy II's.  There are also more return encounters.  I need to raise my scouting skill before I go any further I think.''
I drove them to Gateway and started scouting there.  Scouting From Gateway, toward Somerset, I went out 50 miles with my now 99 scout, and I regularly encounter ~450 CR opponents!  This is with the same 300 CR pair of Windy II's.  I need to raise my scouting skill before I go any further I think.


== Solo Scouting ==
== Solo Scouting ==
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== After-action Report ==
== After-action Report ==
A scouting event can have four possible outcomes:
A scouting event can have three possible outcomes:


# You win (All opponent cars Demoralized)
# You win
# You lose (All your cars Demoralized)
# You lose
# You run away (Escape at 350m or auto escape at 500m)
# You run away
# The enemy runs away (Escape at 350m or auto escape at 500m. It also asks if you want to let them go and if so they escape immediately.)


=== Winning ===
=== Winning ===
If you win the event by demoralizing all the enemy cars and pedestrians or causing them to run away, you will be allowed to loot the remaining enemy vehicles.
If you win the event by demoralising all the enemy cars and pedestrians or causing them to run away, you will be allowed to loot the remaining enemy vehicles.


Detailed information about looting is on the [[Looting]] page.
Detailed information about looting is on the [[Looting]] page.
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=== Running Away ===
=== Running Away ===
When you reach '''more than''' 350 meters from the nearest opponent you have the option to ''Escape from combat''.  This is available via each vehicle's contextual menu (Top right screen click-pull-down), and will remove the vehicle from the map at the start of the next turn.  When all of your vehicles have escaped the event ends.
When you reach '''more than''' 350 meters from the nearest opponent you have the option to ''Escape from combat''.  This is available via each vehicle's contextual menu, and will remove the vehicle from the map at the start of the next turn.  When all of your vehicles have escaped the event ends.


'''NOTE:''' Be sure you do not abandon any demoralized vehicles or you could end up losing the combat rather than simply running away.
'''NOTE:''' Be sure you do not abandon any demoralised vehicles or you could end up losing the combat rather than simply running away.


=== Auto-Escape ===
=== Auto-Escape ===
When any vehicle passes the 500 meter distance from the closest enemy they will automatically be removed from the map at the start of the next turn.  This applies to both your vehicles and the NPC's.
When any vehicles become 500 meters away from the closest enemy they will automatically be removed from the map at the start of the next turn.  This applies to both your vehicles and the NPC's.


'''NOTE:''' Be sure you do not abandon any demoralized vehicles or you could end up losing the combat rather than simply running away.
'''NOTE:''' Be sure you do not abandon any demoralised vehicles or you could end up losing the combat rather than simply running away.


=== Town Safety Zones ===
=== Town Safety Zones ===
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When your vehicle is within this zone you will receive a message that your car is within the town limits and can escape safely.  It is not necessary to be beyond the 350m escape distance in order to escape safely into a town.
When your vehicle is within this zone you will receive a message that your car is within the town limits and can escape safely.  It is not necessary to be beyond the 350m escape distance in order to escape safely into a town.


It is important to note that the NPC vehicles have this capability as well, and they will use it if they become demoralized or if they are "losing" the battle and decide to escape.  As a result, it is not uncommon to have enemy cars disappear in the middle of the combat if you are fighting close to the city limits.
It is important to note that the NPC vehicles have this capability as well, and they will use it if they become demoralised or if they are "losing" the battle and decide to escape.  As a result, it is not uncommon to have enemy cars disappear in the middle of the combat if you are fighting close to the city limits.


Firelight is currently the only town without a safety zone.  When attempting to escape 'into the city' you must reach the standard escape distance of 350 meters regardless of your proximity to the city walls, gates, or buildings.
Firelight is currently the only town without a safety zone.  When attempting to escape 'into the city' you must reach the standard escape distance of 350 meters regardless of your proximity to the city walls, gates, or buildings.
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[[Category: New Player]]
[[Category: New Player]]
[[Category: Scouting]]
[[Category: Scouting]]
[[Category: Scouts]]
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