Editing Scouting (activity)
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There are several things that affect what we encounter on scouts. | There are several things that affect what we encounter on scouts. | ||
=== | === Point of Origin for a Scout === | ||
For starting out, this is Somerset. Each town and camp have a different difficulty level associated with them for scouting. Scouting from towns further out will mean meeting an enemy with more firepower. | |||
=== Scouting Distance === | === Scouting Distance === | ||
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=== Scouting Skill === | === Scouting Skill === | ||
This affects how much firepower you will come across. | This affects how much firepower you will come across. More scouting skill means fairer fights, or occasionally an advantage for the player. This only counts the best scout in the group; having more than one scout won't help. | ||
=== Other Factors === | === Other Factors === | ||
Some other factors are the vehicle the | Some other factors are the vehicle the scout is riding in, and the size of the scout. Putting your scout into a smaller more mobile vehicle may get you a fairer fight. A larger scouting group may get you slightly worse odds. | ||
=== Examples === | === Examples === | ||
With my two Windy II cars at about 300 CR, I would head out of Somerset toward the Slack Shack. Going about 25 miles out, with a 90 scout means I would get roughly equal or slightly good odds. I would be fighting roughly 250-300 CR opponents. 250 CR is the minimum enconter, so it might have been better odds if I brought more vehicles. | |||
With the same crew I would head out from Somerset toward Gateway (again 25 miles, 90 scout), and I would encounter 275-325 CR opponents. | |||
I drove them to Gateway and started scouting there. Scouting From Gateway, toward Somerset, I went out 50 miles with my now 99 scout, and I regularly encounter ~450 CR opponents! This is with the same 300 CR pair of Windy II's. I need to raise my scouting skill before I go any further I think. | |||
== Solo Scouting == | == Solo Scouting == | ||
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== After-action Report == | == After-action Report == | ||
A scouting event can have | A scouting event can have three possible outcomes: | ||
# You win | # You win | ||
# You lose | # You lose | ||
# You run away | # You run away | ||
=== Winning === | === Winning === | ||
If you win the event by | If you win the event by demoralising all the enemy cars and pedestrians or causing them to run away, you will be allowed to loot the remaining enemy vehicles. | ||
Detailed information about looting is on the [[Looting]] page. | Detailed information about looting is on the [[Looting]] page. | ||
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=== Running Away === | === Running Away === | ||
When you reach '''more than''' 350 meters from the nearest opponent you have the option to ''Escape from combat''. This is available via each vehicle's contextual menu | When you reach '''more than''' 350 meters from the nearest opponent you have the option to ''Escape from combat''. This is available via each vehicle's contextual menu, and will remove the vehicle from the map at the start of the next turn. When all of your vehicles have escaped the event ends. | ||
'''NOTE:''' Be sure you do not abandon any | '''NOTE:''' Be sure you do not abandon any demoralised vehicles or you could end up losing the combat rather than simply running away. | ||
=== Auto-Escape === | === Auto-Escape === | ||
When any | When any vehicles become 500 meters away from the closest enemy they will automatically be removed from the map at the start of the next turn. This applies to both your vehicles and the NPC's. | ||
'''NOTE:''' Be sure you do not abandon any | '''NOTE:''' Be sure you do not abandon any demoralised vehicles or you could end up losing the combat rather than simply running away. | ||
=== Town Safety Zones === | === Town Safety Zones === | ||
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When your vehicle is within this zone you will receive a message that your car is within the town limits and can escape safely. It is not necessary to be beyond the 350m escape distance in order to escape safely into a town. | When your vehicle is within this zone you will receive a message that your car is within the town limits and can escape safely. It is not necessary to be beyond the 350m escape distance in order to escape safely into a town. | ||
It is important to note that the NPC vehicles have this capability as well, and they will use it if they become | It is important to note that the NPC vehicles have this capability as well, and they will use it if they become demoralised or if they are "losing" the battle and decide to escape. As a result, it is not uncommon to have enemy cars disappear in the middle of the combat if you are fighting close to the city limits. | ||
Firelight is currently the only town without a safety zone. When attempting to escape 'into the city' you must reach the standard escape distance of 350 meters regardless of your proximity to the city walls, gates, or buildings. | Firelight is currently the only town without a safety zone. When attempting to escape 'into the city' you must reach the standard escape distance of 350 meters regardless of your proximity to the city walls, gates, or buildings. | ||
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[[Category: New Player]] | [[Category: New Player]] | ||
[[Category: Scouting]] | [[Category: Scouting]] | ||