Editing Scouting (activity)
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=== Place of Origin for a Scout === | === Place of Origin for a Scout === | ||
Starting out, the town you are now in is Somerset, you will probably be scouting from here as you try to make your name in Darkwind. Each town and camp has a different difficulty level associated with | Starting out, the town you are now in is Somerset, you will probably be scouting from here as you try to make your name in Darkwind. Each town and camp has a different difficulty level associated with them for scouting. Scouting farther distances from towns will mean meeting an enemy with more firepower. | ||
=== Scouting Distance === | === Scouting Distance === | ||
The distance you travel on your scout affects how strong an enemy force you may encounter, the further out you go the more selective you are. As a result, longer scout distances will often result in a more advantageous (read: equitable) encounter. The minimum return time from a scout is 1 hour, it increases if you go out farther than 20 miles. | The distance you travel on your scout affects how strong an enemy force you may encounter, the further out you go the more selective you are. As a result, longer scout distances will often result in a more advantageous (read: equitable/dangerous) encounter. The minimum return time from a scout is 1 hour, it increases if you go out farther than 20 miles. | ||
The furthest you can go during a scout is 50 miles. Remember you need enough fuel to go '''and''' come back (i.e. enough to travel 100 miles if you scout 50 miles out)! | The furthest you can go during a scout is 50 miles. Remember you need enough fuel to go '''and''' come back (i.e. enough to travel 100 miles if you scout 50 miles out)! | ||
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=== Scouting Skill === | === Scouting Skill === | ||
This affects how much firepower you will come across. | This affects how much firepower you will come across. More scouting skill means fairer fights, or occasionally an advantage for the player. This only counts the best scout in the group; having more than one scout won't help. | ||
=== Other Factors === | === Other Factors === | ||
Some other factors are the vehicle the | Some other factors are the vehicle the scout is riding in, and the size of the scout. Putting your scout into a smaller more mobile vehicle may get you a fairer fight. A larger scouting group may get you slightly worse odds. | ||
=== Examples === | === Examples === | ||
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# You lose (All your cars Demoralized) | # You lose (All your cars Demoralized) | ||
# You run away (Escape at 350m or auto escape at 500m) | # You run away (Escape at 350m or auto escape at 500m) | ||
# The enemy runs away (Escape at 350m or auto escape at 500m. It also asks if you want to let them go and | # The enemy runs away (Escape at 350m or auto escape at 500m. It also asks if you want to let them go and then they escape immediately.) | ||
=== Winning === | === Winning === | ||
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=== Running Away === | === Running Away === | ||
When you reach '''more than''' 350 meters from the nearest opponent you have the option to ''Escape from combat''. This is available via each vehicle's contextual menu | When you reach '''more than''' 350 meters from the nearest opponent you have the option to ''Escape from combat''. This is available via each vehicle's contextual menu, and will remove the vehicle from the map at the start of the next turn. When all of your vehicles have escaped the event ends. | ||
'''NOTE:''' Be sure you do not abandon any demoralized vehicles or you could end up losing the combat rather than simply running away. | '''NOTE:''' Be sure you do not abandon any demoralized vehicles or you could end up losing the combat rather than simply running away. | ||
=== Auto-Escape === | === Auto-Escape === | ||
When any | When any vehicles become 500 meters away from the closest enemy they will automatically be removed from the map at the start of the next turn. This applies to both your vehicles and the NPC's. | ||
'''NOTE:''' Be sure you do not abandon any demoralized vehicles or you could end up losing the combat rather than simply running away. | '''NOTE:''' Be sure you do not abandon any demoralized vehicles or you could end up losing the combat rather than simply running away. |