Editing Skills

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 15: Line 15:
Used for piloting small to medium sized vehicles.
Used for piloting small to medium sized vehicles.


Note that the driving skill is one of the slowest skills to improve. Improvement is based on the number of driving turns that occurred in combat as well as the 'wildness' of the driving maneuvers.
Note that the driving skill is one of the slowest skills to improve. Improvement is based on the number of driving turns that occurred in combat.


* [[Trucker]]
* [[Trucker]]
Line 39: Line 39:


* [[Leadership]]
* [[Leadership]]
Ability to lead others to battle and bolster their morale.  
Ability to lead others to battle and bolster their morale.


* [[Courage]]
* [[Courage]]
Line 52: Line 52:


* [[First Aid]]
* [[First Aid]]
Used for helping with the immediate effects of injuries. Reduces chances of characters bleeding to death if they're bleeding heavily at the end of combat.
Used for helping with the immediate effects of injuries.


* [[Scouting]]
* [[Scouting]]
Helps evade the most dangerous [[pirates]] when [[travel|traveling]] and shifts the odds a bit more to your favour when [[scouting|scouts]].
Helps evading the most dangerous [[pirates]] when [[travel|traveling]] and shifts the odds a bit more to your favour in [[scouting|scouts]]


== Not yet implemented ==
== Not yet implemented ==
Line 71: Line 71:


== Training ==
== Training ==
Characters train a small amount in the skill of your choosing every week.  This ranges from zero to two points generally. If the skill is a specialty of the town it can go up to 3 points.  For example Badlands has no training center, but large guns still train better than other skills.  Using a training centre can raise the limit per week to five points.  Using the training centres located in [[Somerset]] and [[Elmsfield]] for specific skills vastly improves the amount of skill they gain.  For example, a driver in Somerset can train up to eight points in a week. The training centre in Somerset is especially adept at teaching Driving and Cycling, while Elmsfield is more focused on First Aid. Texan and Sarsfield are proficient in Mechanic.
Characters train a small amount in the skill of your choosing every week.  This ranges from zero to five points generally.
{|class = "wikitable" border = "1"
Using the training centres located in [[Somerset]] and [[Elmsfield]] vastly improves the amount of skill they gain.  For example, a driver in Somerset can train up to eight points in a week.
! Training<br>Maximums !! NO Training<br>Center !! Training<br>Center 
|-
|align = "center"| Not Specialty
|align = "center"| 2
|align = "center"| 5
|- 
|align = "center"| Specialty
|align = "center"| 3
|align = "center"| 8
|}


{|class = "wikitable" border = "1"
The training centre in Somerset is especially adept at teaching Driving and Cycling, while Elmsfield is more focused on First Aid.
! Training Locations !! Training<br>Center? !! Specialties 
|-
|align = "center"| Somerset  
|align = "center"| Y
|align = "center"| Driving<br>Cycling
|- 
|align = "center"| Elmsfield  
|align = "center"| Y
|align = "center"| First Aid
|- 
|align = "center"| Gateway Truckstop
|align = "center"| N
|align = "center"| Gunnery
|- 
|align = "center"| Badlands Truckstop
|align = "center"| N
|align = "center"| Large Guns
|- 
|align = "center"| Firelight
|align = "center"| N
|align = "center"| Psionics
|- 
|align = "center"| Shantyville
|align = "center"| N
|align = "center"| Driving
|- 
|align = "center"| Texan
|align = "center"| Y
|align = "center"| Mechanic
|- 
|align = "center"| Sarsfield
|align = "center"| Y
|align = "center"| Mechanic
|}


All characters are able to learn all skills to some extent, for the skill to show up in their character sheet they need to have at least 10 points in it.
All characters are able to learn all skills to some extent, for the skill to show up in their character sheet they need to have at least 10 points in it.
Line 135: Line 91:
Training effectiveness is also affected by a character's current ''training form''.  This condition fluctuates over a period of several weeks or even months, and represents a character's ability to absorb and retain the training materials.  A character who appears to be training poorly may not do so indefinitely; a character might get stuck in a rut, but that doesn't mean he/she won't start training well again<ref>http://www.dark-wind.com/forums2/index.php?a=topic&t=2830</ref>.  This condition is not visible to the gang owner.
Training effectiveness is also affected by a character's current ''training form''.  This condition fluctuates over a period of several weeks or even months, and represents a character's ability to absorb and retain the training materials.  A character who appears to be training poorly may not do so indefinitely; a character might get stuck in a rut, but that doesn't mean he/she won't start training well again<ref>http://www.dark-wind.com/forums2/index.php?a=topic&t=2830</ref>.  This condition is not visible to the gang owner.


==== The Math ====
==== The math ====
Training Form is a multiplier in the range of 0.4 to 2.0. The weekly training of each character is multiplied by the Training Form value to determine how much skill they learn.
Training Form is a multiplier in the range of 0.4 to 2.0. The weekly training of each character is multiplied by the Training Form value to determine how much skill they learn.


Each character's Training Form is randomly modified every week by +/- 0.3. There is also a -0.02 modifier that slowly degrades training over time.  The Form will never go above 2 or fall below 0.4.  
Each character's Training Form is randomly modified every week by +/- 0.3. It will never go above 2 or fall below 0.4.  


Each rank of [[leadership|Motivator]] gives a 0.05 bonus to Training Form for characters in the same town as the Motivator. For example, a level 5 Motivator provides a 0.25 point bonus to every character in town with him.
Each rank of [[leadership|Motivator]] gives a 0.05 bonus to Training Form for characters in the same town as the Motivator. For example, a level 5 Motivator provides a 0.25 point bonus to every character in town with him.


== Leveling Through Use ==
=== Field Training ===
Characters can level skills while on [[encounters|wilderness encounters]], and the more dangerous the region the more effective field training is. Also, the lower the character's skill, the more effective field training is. Therefore, low skilled characters generally level faster (even in Somerset) and higher skilled characters should move to more dangerous regions to keep their field training going well. All field training skills are affected: weapons, driving, trucker, courage, first aid, mechanic, leadership.
Characters can train while on [[encounters|wilderness encounters]], and the more dangerous the region the more effective field training is. Also, the lower the character's skill, the more effective field training is.  


Therefore, low skilled characters generally field train faster (even in Somerset) and that higher skilled characters have to move to more dangerous regions to keep their field training going well.
All field training skills are affected: weapons, driving, trucker, courage, first aid, mechanic, leadership.
=== Leveling Through Use ===
All skills also level when used in events, however, not all characters will use their skills.  Obviously, if a character is firing a weapon, the chance their skill with that weapon will increase is high.
All skills also level when used in events, however, not all characters will use their skills.  Obviously, if a character is firing a weapon, the chance their skill with that weapon will increase is high.


Line 166: Line 127:
'''TODO:''' Explain skill maximums more.
'''TODO:''' Explain skill maximums more.


The average natural skill cap is supposed to be around 150 on the average, but characters that skilled are uncommon. Many large veteran gangs have only 2-4 people capped over 300, out of their 60+ gang members.  Skill caps above 400 may happen once (if at all) for the life of the whole gang.
The average natural skill cap is supposed to be around 150 on the average, but characters that skilled are very rare and this is largely unexplored.


If you pay money to hire a character there is a slightly greater chance you will hire someone with a lower skill potential than if you used your leader to get a free hire<ref>http://www.dark-wind.com/forums2/index.php?a=topic&t=5595 Forum Discussion - see page 2</ref>.  In other words, the free gang member each week has a slightly better chance to cap higher than bought gang members.
If you pay money to hire a character there is a greater chance you will hire someone with a lower skill potential than if you used your leader to get a free hire<ref>http://www.dark-wind.com/forums2/index.php?a=topic&t=5595 Forum Discussion - see page 2</ref>.


A character's skill cap applies to all of that character's skills.  So, if a character hits his maximum in Gunnery at 94, he will hit that same maximum in any other skills he trains in.  A ganger may get another point in a skill once they hit the cap, due to rounding of the hidden 'cap' value.
There is strong anecdotal evidence that a character's skill cap applies to all of that character's skills.  So, if a character hits his maximum in Gunnery at 94, he will hit that same maximum in any other skills he trains in.


Leadership is not affected by the character's skill cap.
Leadership does not seem to be affected by the character's skill cap.


== Talents ==
== Talents ==
Please note that all contributions to Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Wiki:Copyrights for details). Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)