Difference between revisions of "Skills"
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== Training == | == Training == | ||
− | Characters train a small amount in the skill of your choosing every week. This ranges from zero to two points generally. Using a training centre can raise the limit per week to five points. Using the training centres located in [[Somerset]] and [[Elmsfield]] for specific skills vastly improves the amount of skill they gain. For example, a driver in Somerset can train up to eight points in a week. The training centre in Somerset is especially adept at teaching Driving and Cycling, while Elmsfield is more focused on First Aid. Texan and Sarsfield claim to be proficient in Mechanic. | + | Characters train a small amount in the skill of your choosing every week. This ranges from zero to two points generally. If the skill is a specialty of the town it can go up to 3 points. For example Badlands has no training center, but large guns still train better than other skills. Using a training centre can raise the limit per week to five points. Using the training centres located in [[Somerset]] and [[Elmsfield]] for specific skills vastly improves the amount of skill they gain. For example, a driver in Somerset can train up to eight points in a week. The training centre in Somerset is especially adept at teaching Driving and Cycling, while Elmsfield is more focused on First Aid. Texan and Sarsfield claim to be proficient in Mechanic. |
+ | {|class = "wikitable" border = "1" | ||
+ | ! Training<br>Maximums !! NO Training<br>Center !! Training<br>Center | ||
+ | |- | ||
+ | |align = "center"| Not Specialty | ||
+ | |align = "center"| 2 | ||
+ | |align = "center"| 5 | ||
+ | |- | ||
+ | |align = "center"| Specialty | ||
+ | |align = "center"| 3 | ||
+ | |align = "center"| 8 | ||
+ | |-} | ||
All characters are able to learn all skills to some extent, for the skill to show up in their character sheet they need to have at least 10 points in it. | All characters are able to learn all skills to some extent, for the skill to show up in their character sheet they need to have at least 10 points in it. |
Revision as of 18:12, 13 February 2011
Characters are able to learn a variety of skills. Some similar skills can be grouped together, and in these cases a character with a specific skill in a group will be able to perform the other skills in the group at a reduced proficiency (approximately 50%).
Each character will be better at improving in some skills than others, and not necessarily in the best skill they started out with.
Contents
Weapons Skills
Used for shooting small and medium size weapons.
Used for large and heavy weapons.
Pedestrian weapons are weapons the characters carry and can equip when on foot.
Driving Skills
Used for piloting small to medium sized vehicles.
Note that the driving skill is one of the slowest skills to improve. Improvement is based on the number of driving turns that occurred in combat.
Used for piloting larger trucks (anything with a bulk capacity over 500).
Will be used for piloting smaller 2-3 wheeled bikes. Not implemented, but can be trained.
Psionic Skills
- Mind Control: A number of useful effects can be achieved by this specialism which affects characters other than the Psi themselves:
- Psionic Mask - Convince enemy that your gang isn’t who they think it is in combat (so you don’t lose any faction rep. for injuring them)
- Terror – adds stress to nearby enemies (works better if you’re out of a car)
- Tranquility – reduces stress in nearby friends (again, a tin can around you reduces effectiveness)
- Telekinesis: The psionic ability to push and throw objects from a distance:
- Mutant Mind-Push – lets you apply a force to a vehicle, ped or creature (works better if they’re close)
- Whirlwind – blows up a brief cloud of dust which operates like a smokescreen; works better on dusty ground
- Pyrokinesis: The psionic ability to set cars, pedestrians and animals on fire. Nuff said. Note that peds and creatures can now also catch fire when hit by flaming weapons.
- Electromagnetic Pulse: Sends out an EMP which affects electronically-controlled weapons and V8/V12 engines within range, causing them to malfunction. Since it works by focusing solar radiation, it is stronger in the summer and especially when there is a strong green aurora.
- Defensive Energy: Psionically-constructed `hard air` barriers can protect the individual or their vehicle (operates as two separate skills, the vehicular one is harder to succeed with).
Any effects that can operate at a distance do so at reduced effect the further the target is from the Psi character.
Misc. Skills
Ability to lead others to battle and bolster their morale.
High courage characters less likely to surrender in events.
Used for artillery weapons. Not grouped with other weapon skills[1]
Used for repairing and salvaging vehicles.
Used for helping with the immediate effects of injuries.
Helps evading the most dangerous pirates when traveling and shifts the odds a bit more to your favour in scouts
Not yet implemented
Even though these skills may show up on your characters it's not possible to use them yet.
Will be used for piloting smaller 2-3 wheeled bikes.
Removed Skills
Ability to fight in unarmed melee combat, was removed in favour of the scouting skill
Training
Characters train a small amount in the skill of your choosing every week. This ranges from zero to two points generally. If the skill is a specialty of the town it can go up to 3 points. For example Badlands has no training center, but large guns still train better than other skills. Using a training centre can raise the limit per week to five points. Using the training centres located in Somerset and Elmsfield for specific skills vastly improves the amount of skill they gain. For example, a driver in Somerset can train up to eight points in a week. The training centre in Somerset is especially adept at teaching Driving and Cycling, while Elmsfield is more focused on First Aid. Texan and Sarsfield claim to be proficient in Mechanic.
Training Maximums |
NO Training Center |
Training Center |
---|---|---|
Not Specialty | 2 | 5 |
Specialty | 3 | 8 |