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  • ...(strength, dexterity, speed) start to drop. Beyond about 40, their skills start to drop too. * goes up with heavy injury and radiation poisoning
    6 KB (921 words) - 18:45, 5 March 2011
  • **Whirlwind – blows up a brief cloud of dust which operates like a smokescreen; works better on du Even though these skills may show up on your characters it's not possible to use them yet.
    12 KB (1,873 words) - 15:32, 18 March 2011
  • // set up the words in your language * the old way of making NavFrames start out collapsed was to manually add style="display:none"
    36 KB (4,310 words) - 02:56, 24 January 2010
  • ...h room to take much cargo loot home either, which means the scout will end up costing you money in ammo and repairs (if your car isn't a rental). Also no ...om of the vehicle detail page, and the amount of space each magazine takes up is shown in the '''Bulk/Unit''' column of the ammunition table. Load as mu
    7 KB (1,287 words) - 16:49, 30 January 2011
  • ...nt, and you have surviving characters, they will form a ''footsquad'', and start to walk back to town. ...t screen click-pull-down), and will remove the vehicle from the map at the start of the next turn. When all of your vehicles have escaped the event ends.
    8 KB (1,468 words) - 12:37, 4 February 2011
  • ...egory lists are complete, but then I'm not a big fan of splitting the list up, so my opinion might be ignorable. :) --[[User:Wikiadmin|Wikiadmin]] 21:42 I'll probably start writing the individual articles for the really nasty wilderness cars now. -
    6 KB (1,052 words) - 12:55, 2 June 2011
  • ...play against the AI, then once you are in the event you can press space to start immediately rather than waiting for the timer to count down. ...ose players who prefer to be able to play combats without needing to build up their own resources in a persistent game-world.
    3 KB (613 words) - 09:28, 19 January 2011
  • At the start of the encounter both players have the option to ''Truce'', ''Fight'', or ' ...than likely [[looting|looted]] some good cars, although they will be shot up and will have little or no ammo left in their guns. You will only have to w
    4 KB (751 words) - 14:25, 17 February 2011
  • * Weapons are not activated for around 15 turns at the start. This is mostly because of point (3) below.. *It's entirely up to you when you fight your arena combats.
    889 bytes (143 words) - 07:13, 27 January 2010
  • However, You can build a Pumpkin Field for Food production using up to 5 NPC workers to produce food at a 'good' rate. (Approximately 100 units ...R of cars can be housed there. If there are more cars than this, they will start to take damage due to being inadequately protected from the weather and ina
    17 KB (2,828 words) - 00:51, 19 October 2023
  • ...curate . These are safe to fire at point blank range and you can afford to start firing earlier to get sustained fire bonus. In a team scout, the battle wil ...t to orbit with your left and right Machine Guns. Side weapons can inflict up to 3 rounds worth of fire before the enemy has you back in his front arc ag
    11 KB (2,020 words) - 06:38, 30 January 2010
  • ...-> Events Diary''' and choosing an event from there, either way you'll end up at the event page where need to choose a driver and possibly a gunner to en ...e the actual event starts and if all the players are present the event may start early.
    5 KB (842 words) - 06:47, 30 January 2010
  • ...nto a pool of blazing oil. It won`t be easy for them to follow you if they start having their tires melted. There is also a chance that the flaming pool will light up the unlucky car driving through it.
    1 KB (182 words) - 05:42, 31 January 2010
  • ...nto a pool of blazing oil. It won't be easy for them to follow you if they start having their tires melted. There is also a chance that the flaming pool will light up the unlucky car driving through it.
    1 KB (182 words) - 07:36, 31 January 2010
  • ...to the Dark-Wind website, [[www.dark-wind.com]] to create your "gang" and start your life on the wasteland. This will also allow you to download and instal ...h northern area, is now your home: you'll find here a safe harbor to build up your gang for hitting the wastes in the quest of richness, glory, rare comb
    7 KB (1,279 words) - 07:42, 27 April 2010
  • ...arn (or know) how to use a 3D modelling package before we start. I picked up enough blender to be useful in a few evenings of following tutorials, so it ...ion of the world gives you a much better chance. I'd avoid one-offs, made up cars or kit cars. Modern cars are lower priority than 60s and 70s style, a
    13 KB (2,291 words) - 12:27, 13 March 2010
  • ...any time in the event and if it works then it covers the whole event from start to finish.) ## '''Whirlwind''' – blows up a brief cloud of dust which operates like a smokescreen; works better on du
    4 KB (605 words) - 18:21, 3 April 2023
  • ...aying for a few months and maybe helping people just starting get a better start than i did. Things can and will go bad all you can do is stop that from hap ...ont and using them in scouts. Unless you got lucky and a rare chasis shows up the rest is just getting sold to Jakes.
    10 KB (1,869 words) - 06:37, 12 July 2010
  • ...NPC Vehicles]]) and see what weapons they will be using against you at the start of a fight. ...guns are loaded and ''bring more ammo than you think you'll need''. Then start asking around for a scout.
    2 KB (409 words) - 10:45, 14 May 2016
  • ...o several sections. First I’ll go over what a muscle car is, and setting up your muscle, and I’ll go over different weapons. Then will be basic strat == Section 1: Setting Up ==
    15 KB (2,712 words) - 15:59, 9 September 2010

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