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  • ...he accelerator where possible, but in the event your car's spinning out of control, just swallow some of that pride and hit the brakes for a turn or two. ...e boost in speed you get from the recoil of rear weapons may make you lose control in the corner you are trying to turn through. (Dropped weapons have no effe
    7 KB (1,218 words) - 01:58, 27 February 2011
  • * [[Mind Control]]: A number of useful effects can be achieved by this specialism which affe
    12 KB (1,873 words) - 15:32, 18 March 2011
  • ...uch so you can keep a better straight-line on the pavement allowing better control of your car.
    3 KB (540 words) - 04:07, 14 April 2011
  • ...cars occupants take a small amount of damage but are able to function and control the car.
    1 KB (175 words) - 10:48, 25 August 2011
  • ...hit with several rockets per turn can cause a car to flip or at least lose control. Rockets are also decent at damaging the characters inside vehicles.
    10 KB (1,700 words) - 03:49, 17 February 2011
  • ...signed, a message in the Chat Window will indicate the character has taken control of the weapon # The popup menu will list all the weapons you control that are able to target the desired vehicle (based on firing arc)
    5 KB (939 words) - 05:52, 25 January 2010
  • == Camera Control == == Car Control ==
    3 KB (480 words) - 15:07, 15 November 2010
  • ...iver will have a more accurate [[Ghost Car|ghost car]] and better inherent control of your car.)
    2 KB (305 words) - 02:17, 28 April 2012
  • In an event, when you click your car to control it, you'll see a gray 'ghost' in front of your car. This is a depiction of
    1 KB (201 words) - 21:28, 24 November 2011
  • You will learn to control the different [[vehicles]] available while also gaining prize money and fam '''MANY''' deaths have been recorded in non-combat events due to poor control and excessive speed. The many barriers and obstacles that abound on the [[t
    1 KB (158 words) - 09:38, 1 June 2015
  • ...by heavy weapon fire, or reversing while firing may also cause you to lose control of your vehicle. When used in conjunction with a small engine and/or a smal
    1 KB (242 words) - 12:49, 21 January 2011
  • ...les as long as they have a Driver + Gunners in them (unless a player takes control) * Number of cars each player can control
    3 KB (613 words) - 09:28, 19 January 2011
  • ...unresigns. This only works if the car didn’t start the event under your control (so you can’t resign a car then jump out and back in to unresign it) ...till conscious, they take control of your character rather than you taking control of their car. If you start a race with one car and two characters, and end
    6 KB (1,032 words) - 02:30, 28 April 2012
  • * Mind Control
    1 KB (169 words) - 20:28, 13 July 2020
  • ...ed with every shot is quite low so you will not have to worry about losing control while firing. The magazine holds 20 shots so reloading is not an issue unti
    2 KB (280 words) - 12:38, 21 January 2011
  • ...you to pilot your vehicle without worrying about being buffeted or losing control. The MMG is also easy to buy on the NPC markets throughout Evan so it can b
    930 bytes (156 words) - 12:40, 21 January 2011
  • ...e player scouting, is that the NPC pirate gangs are ''usually'' kept under control. Rewards from successful scouting can be profitable, but is often limited
    2 KB (356 words) - 05:49, 14 February 2011
  • ...lowing other players to control them, running away, or letting the AI take control. ...ow much (or little) tyre damage you take from cornering at speed or losing control.
    7 KB (1,067 words) - 13:51, 17 February 2011
  • ...onary in their heads. Scare them senseless to cause morale damage. Or mind control to create misdirections.
    3 KB (403 words) - 03:09, 28 May 2017
  • ...ize engine or gun is another desirable factor. Slightly clumsy and hard to control, with enough power under the hood, you will see some good acceleration and
    2 KB (294 words) - 09:33, 12 November 2014

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