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  • Internal damage is defined as: ...amage that bypasses or breaches the armor of the car, inflicting injury or damage to the occupants of the car, cargo, engine or any operational weapons.
    639 bytes (103 words) - 21:47, 23 January 2010
  • This type of damage is caused indirectly by an explosive round going off or a car exploding nea ...and [[Car Cannon]] fire close by are where you'll most likely see 'splash damage' occur.
    693 bytes (109 words) - 02:52, 26 January 2010

Page text matches

  • ...l act as a cushion to buffer the rest of your force. You ''may'' take some damage in your armor, but you are less likely to smash into the wall, while at the * '''Damage speed boost''': dangerous trick to use during Death Races, but IMO a good t
    7 KB (1,218 words) - 01:58, 27 February 2011
  • Increased damage with [[flamethrower|flamethrowers]] (and [[heavy flamethrower|Heavy flameth ...ge inflicted, less recharge time back to full power equals more high power damage shots. All in all, a more efficient Laser.
    2 KB (290 words) - 13:50, 5 September 2012
  • Better able to shoot accurately while taking damage
    1 KB (211 words) - 04:07, 30 January 2010
  • ...acy, recoil, amount and type of damage it does, and whether it does splash damage. !align = "left" |Damage
    13 KB (1,457 words) - 04:29, 7 April 2023
  • ...be fitted with a [[roll cages|roll cage]] to reduce chances of [[internal damage]] and injuries from high-speed impacts.
    3 KB (470 words) - 21:10, 29 July 2014
  • ...'''matched''' only by the '''reinforced tire''' in dealing with non-combat damage done to tires on the different surfaces offered on the roads between all th ...flects the need for puncture resistance. Terrain/flame/projectile and skid damage resistance enhance this tires' capabilities in combat both on track and in
    3 KB (469 words) - 02:23, 17 February 2011
  • !align = "left" |Damage
    640 bytes (80 words) - 13:52, 4 November 2014
  • ...Roll cage '''does not''' protect occupants from projectile, blast or flame damage. ...itated (knocked out) while the other cars occupants take a small amount of damage but are able to function and control the car.
    1 KB (175 words) - 10:48, 25 August 2011
  • Mounted Rams also take damage before your armor does(unlike Reinforced Rams), effectively giving you an e Rams cause extra damage based on your speed and mass.
    759 bytes (119 words) - 19:11, 31 October 2015
  • ...side of your opponent. This way you take less damage while giving the most damage. Spikes cause extra damage based on your speed.
    689 bytes (115 words) - 22:57, 4 November 2010
  • ...ed on large vehicles. Unlike a regular mounted ram, this one does not take damage until the armour is breached.
    284 bytes (44 words) - 21:42, 23 January 2010
  • Internal damage is defined as: ...amage that bypasses or breaches the armor of the car, inflicting injury or damage to the occupants of the car, cargo, engine or any operational weapons.
    639 bytes (103 words) - 21:47, 23 January 2010
  • A chassis' toughness directly affects how much damage 1 point of armor (of any class) will absorb. For instance, 1 point of armo === Chassis Damage ===
    26 KB (2,751 words) - 00:24, 4 August 2023
  • A tactical weapon, the smokescreen causes no damage to enemies, but will block lines of sight and disrupt laser fire quite nice
    237 bytes (33 words) - 14:02, 4 November 2014
  • ...op armor are less important as under normal circumstances those won't take damage so 4-6 points there is enough, more than 8 points would generally be too mu ...type of car. The regular [[Machine Gun]] and [[Gatling Gun]] are a bit low-damage, but make up for it by only being 20 bulk.
    10 KB (1,700 words) - 03:49, 17 February 2011
  • * Reduces tire damage taken when oversteering on tarmac. Increased collision damage to your opponents.
    2 KB (305 words) - 02:17, 28 April 2012
  • ! Damage Car Rifles do about the same damage as a [[Medium Machine Gun]], but have better long-range accuracy and less r
    653 bytes (91 words) - 15:56, 23 April 2011
  • Arena Fame is gained by damaging the enemy. The more damage a character does, the more fame they gain, and the sooner they are granted
    2 KB (331 words) - 17:14, 25 September 2012
  • ...s. However, due to the inaccuracy of the weapon at most ranges, [[splash]] damage and bottom armor hits from near misses are more common due to the generous
    693 bytes (117 words) - 02:19, 26 January 2010
  • #REDIRECT [[Splash Damage]]
    27 bytes (3 words) - 02:10, 26 January 2010

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