Difference between revisions of "Talk:Main Page"

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* Additionally, since the links are 'highlighted' within the narrative they have the sort of 'call-out' a bullet-ed list provides. --[[User:Wikiadmin|Wikiadmin]] 20:16, 25 February 2010 (UTC)
 
* Additionally, since the links are 'highlighted' within the narrative they have the sort of 'call-out' a bullet-ed list provides. --[[User:Wikiadmin|Wikiadmin]] 20:16, 25 February 2010 (UTC)
 
* As a freshmen myself I think that even with the narrative new users are somewhat lost in all the features this game offers. I've added some meat on the new players guide but I think that some pages should be condensed on a single narrative page in a sort of "game manual" format - something that may also be condensed as a pdf weekly with themed background and stuff. Trouble is that until new players understands how friendly and open the community is, he's afraid to ask, add in the sheer amount of stuff this game has and new players don't even know what advice to ask for (I found myself in a game unable to keep the car at a steady - which is silly because I just needed to pull the handbrake, imagine me asking "how do I keep this car steady"? and the duh moment afterward) - if that is something that may be useful, I step forward to maintain it --[[User:LoSboccacc|LoSboccacc]] 16:10, 2 March 2010 (UMT)
 
* As a freshmen myself I think that even with the narrative new users are somewhat lost in all the features this game offers. I've added some meat on the new players guide but I think that some pages should be condensed on a single narrative page in a sort of "game manual" format - something that may also be condensed as a pdf weekly with themed background and stuff. Trouble is that until new players understands how friendly and open the community is, he's afraid to ask, add in the sheer amount of stuff this game has and new players don't even know what advice to ask for (I found myself in a game unable to keep the car at a steady - which is silly because I just needed to pull the handbrake, imagine me asking "how do I keep this car steady"? and the duh moment afterward) - if that is something that may be useful, I step forward to maintain it --[[User:LoSboccacc|LoSboccacc]] 16:10, 2 March 2010 (UMT)
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== Bugs in Vehicle Creation Applications ==
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''Known Bugs:
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The weight of each point of armor on a vehicle changes depending on the chassis, but the Darkwind Vehicle Designer uses the same weight per point of armor in all circumstances.
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*No, the Armor Weight values vary by chassis, but some chassis don't have their Armor Weights defined (because I didn't have access to the chassis), and those are 0.  Regardless, the DB values are editable, so if you know the weights for a chassis you can modify them yourself.
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*On the Database page, select 'chassis' in the dropdown, and double-click on any entry.
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--[[User:Wikiadmin|Wikiadmin]] 16:01, 19 January 2011 (UTC)
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I've also found the final weight in Car Builder is rarely an exact match the weight listed in the game itself, but I haven't figured out why. Take care in either one if weight is an important consideration for your design.
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*I think it is because the actual weight per point is a decimal/float, and the values used in the DB are numbers that seemed to get the closest in the builds I tested.
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--[[User:Wikiadmin|Wikiadmin]] 16:01, 19 January 2011 (UTC)
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The fuel range calculation in the Darkwind Vehicle Designer isn't right, so don't pay attention to it.
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*It was always off a bit (hence the 'Est.' for 'Estimated'), and is now more off since the math changed, and 'A' armor gets a bonus, and ...
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--[[User:Wikiadmin|Wikiadmin]] 16:01, 19 January 2011 (UTC)
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When Car Builder generates a banner for a configuration, it always identifies the armor as Grade "B" even if you actually chose "A" or "C".''
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*Can't help with this one, sorry.
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--[[User:Wikiadmin|Wikiadmin]] 16:01, 19 January 2011 (UTC)

Revision as of 16:01, 19 January 2011

I really would like to see the main page in a more overviewable design,

e.g. instead of:

Guides Read In-depth guides on various topics from experienced players. Beginners could be interested in the new player startup guide or how to drive or how to use weapons. Fresh subscribers should definitely read the initial scout guide before leaving town. If you want to lead a scout squad yourself give the Scout Leading Guide a try.

rather:

Guides
- New player startup guide
- How to drive
- How to use weapons
- Initial scout guide
- Scout Leading Guide

comments?

  • I think the only issue with a layout like that is that it presumes some knowledge on the part of the viewer/user. The narrative format provides a bit more 'leading' with the 'Fresh subscribers should...' and 'Beginners could be interested...' --Wikiadmin 20:10, 25 February 2010 (UTC)
  • Additionally, since the links are 'highlighted' within the narrative they have the sort of 'call-out' a bullet-ed list provides. --Wikiadmin 20:16, 25 February 2010 (UTC)
  • As a freshmen myself I think that even with the narrative new users are somewhat lost in all the features this game offers. I've added some meat on the new players guide but I think that some pages should be condensed on a single narrative page in a sort of "game manual" format - something that may also be condensed as a pdf weekly with themed background and stuff. Trouble is that until new players understands how friendly and open the community is, he's afraid to ask, add in the sheer amount of stuff this game has and new players don't even know what advice to ask for (I found myself in a game unable to keep the car at a steady - which is silly because I just needed to pull the handbrake, imagine me asking "how do I keep this car steady"? and the duh moment afterward) - if that is something that may be useful, I step forward to maintain it --LoSboccacc 16:10, 2 March 2010 (UMT)

Bugs in Vehicle Creation Applications

Known Bugs: The weight of each point of armor on a vehicle changes depending on the chassis, but the Darkwind Vehicle Designer uses the same weight per point of armor in all circumstances.

  • No, the Armor Weight values vary by chassis, but some chassis don't have their Armor Weights defined (because I didn't have access to the chassis), and those are 0. Regardless, the DB values are editable, so if you know the weights for a chassis you can modify them yourself.
  • On the Database page, select 'chassis' in the dropdown, and double-click on any entry.

--Wikiadmin 16:01, 19 January 2011 (UTC)

I've also found the final weight in Car Builder is rarely an exact match the weight listed in the game itself, but I haven't figured out why. Take care in either one if weight is an important consideration for your design.

  • I think it is because the actual weight per point is a decimal/float, and the values used in the DB are numbers that seemed to get the closest in the builds I tested.

--Wikiadmin 16:01, 19 January 2011 (UTC)

The fuel range calculation in the Darkwind Vehicle Designer isn't right, so don't pay attention to it.

  • It was always off a bit (hence the 'Est.' for 'Estimated'), and is now more off since the math changed, and 'A' armor gets a bonus, and ...

--Wikiadmin 16:01, 19 January 2011 (UTC)

When Car Builder generates a banner for a configuration, it always identifies the armor as Grade "B" even if you actually chose "A" or "C".

  • Can't help with this one, sorry.

--Wikiadmin 16:01, 19 January 2011 (UTC)