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=== Travel Encounters ===
=== Travel Encounters ===
Travel encounters are just like wilderness scouts.  You log in to the game client, enter the event when it spawns, and play it as you see fit.  When traveling this usually means running away to at least 351 meters, rather than fighting.  You should always attempt a Truce/Bounty (using the game menu).
Travel encounters are just like wilderness scouts.  You log in to the game client, enter the event when it spawns, and play it as you see fit.  When traveling this usually means running away to at least 350 meters, rather than fighting.  You should always attempt a Truce/Bounty (using the game menu).


If you do not escape at 351 meters, you can run to the 'auto escape' distance of 500 meters.  This has the advantage of '''possibly''' giving your driving character a small skill boost in Driving.
If you do not escape at 350 meters, you can run to the 'auto escape' distance of 500 meters.  This has the advantage of '''possibly''' giving your driving character a small skill boost in Driving.


When traveling there is the possibility of at least three (3) encounters:
When traveling there is the possibility of at least three (3) encounters:
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After all encounters have been processed you will receive a message that your squad will arrive at its destination at the specified time.
After all encounters have been processed you will receive a message that your squad will arrive at its destination at the specified time.
Question: (Jant) Is the amount or type of npc cars that you get dependant at all on what value or quantity of items you are carrying?
Answer: (Sam) It can sometimes have an effect on NPC CR, yes, if you're carrying high value items. It depends too on the talkativeness of your client.. how likely are bad guys to have overheard your deal etc.
The actual vehicles the NPCs have is somewhat affected by your vehicles, but not by your cargo.
Source: http://www.dark-wind.com/forums2/index.php?a=topic&t=18166&min=0&num=15


=== Travel Time ===
=== Travel Time ===
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If you do not process any of the encounters before the arrival time passes, you will see a message similar to "The squad's arrival is imminent, but encounters must be processed before it can reach its destination.", and you will have a ''Process Encounter'' button.
If you do not process any of the encounters before the arrival time passes, you will see a message similar to "The squad's arrival is imminent, but encounters must be processed before it can reach its destination.", and you will have a ''Process Encounter'' button.


==== Fuel and Travel Distances ====
[[:Template:TextQuality]]==== Fuel and Travel Distances ====
 
'''Seems based on old Values, will ask Sam, need to be modified.


Seems based on old Values, will ask Sam, need to be modified.
The correct one is more near :
The correct one is more near :
Range= (Tank size * 135000) / Vehicle Weight ) : To be edited, there seems to be a rounding error somewhere in the calculation
Range= (Tank size * 135000) / Vehicle Weight ) : ''To be edited, there seems to be a rounding error somewhere in the calculation''


'''
Exemples below are based on older value of 90900 : ''to be modified. (or removed and use only the squad travel)''
-------------


Travel Distance available for a squad is based on the average mileage and total fuel for the entire squad (not the lowest vehicle in the squad).  A vehicle's fuel tank can be filled at each town's mechanic shop (Jake's in Somerset, for example).  Upon entering the shop, you will need to select your vehicle, scroll down to the fuel tank and select "Refuel."
Travel Distance available for a squad is based on the average mileage and total fuel for the entire squad (not the lowest vehicle in the squad).  A vehicle's fuel tank can be filled at each town's mechanic shop (Jake's in Somerset, for example).  Upon entering the shop, you will need to select your vehicle, scroll down to the fuel tank and select "Refuel."
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|Buggy
|Buggy
|1011
|1011
|133
|74
|-
|-
|Dustup
|Dustup
|1620
|1620
|83
|50
|-
|-
|Mercenary
|Mercenary
|3421
|3421
|39
|25
|-
|-
|Vampire
|Vampire
|3449
|3449
|39
|25
|-
|-
|Buccaneer
|Buccaneer
|3570
|3570
|37
|25
|-
|-
|Phoenix
|Phoenix
|3925
|3925
|34
|21
|-   
|-   
|Mercenary
|Mercenary
|4184
|4184
|32
|20
|-
|-
|Windsor
|Windsor
|5530
|5530
|24
|15
|}
|}


A vehicle's range is based on its weight and fuel tank size.
A vehicle's range is based on its weight and fuel tank size. The equation for determining range is:


The Buggy from above with a 5 unit fuel tank would have a range of 667 miles, while the Windsor with a 2 unit tank would have a range of 48 miles.
Older value : Tank Size/(.0000111*Vehicle Weight) = Range
 
The Buggy from above with a 5 unit fuel tank would have a range of (667) 370 miles, while the Windsor with a 2 unit tank would have a range of 30 miles.


== Squad Travel ==
== Squad Travel ==
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== Travel Routes ==
== Travel Routes ==
[http://www.dark-wind.com/locationalMap.php Regional Maps]


[[File:dwtravelmap.jpg|400px]]
[[File:dwtravelmap.jpg|400px]]
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== Travel Times ==
== Travel Times ==
By default, squads travel in the wilderness at 30 miles an hour. The times below are the default travel times. You can set a travel speed anywhere between 15 and 45 miles per hour. The faster your squad travels, the more encounters it will have.
Travel between towns currently takes a fixed amount of real time and squads travel through the wilderness at roughly 30 miles per hour.
To calculate your travel time at your new speed, use the charts on this page.
 
'''
New Travel Time = Miles Between Towns / Your Travel Speed'''
 
or
 
'''
New Travel Time = 30/Your Travel Speed * Default Travel Time.'''
 
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!Texan
!Texan
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!Sarsfield
!Sarsfield
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