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=== Travel Encounters === | === Travel Encounters === | ||
Travel encounters are just like wilderness scouts. You log in to the game client, enter the event when it spawns, and play it as you see fit. When traveling this usually means running away to at least | Travel encounters are just like wilderness scouts. You log in to the game client, enter the event when it spawns, and play it as you see fit. When traveling this usually means running away to at least 350 meters, rather than fighting. You should always attempt a Truce/Bounty (using the game menu). | ||
If you do not escape at | If you do not escape at 350 meters, you can run to the 'auto escape' distance of 500 meters. This has the advantage of '''possibly''' giving your driving character a small skill boost in Driving. | ||
When traveling there is the possibility of at least three (3) encounters: | When traveling there is the possibility of at least three (3) encounters: | ||
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After all encounters have been processed you will receive a message that your squad will arrive at its destination at the specified time. | After all encounters have been processed you will receive a message that your squad will arrive at its destination at the specified time. | ||
=== Travel Time === | === Travel Time === | ||
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==== Fuel and Travel Distances ==== | ==== Fuel and Travel Distances ==== | ||
Travel Distance available for a squad is based on the average mileage and total fuel for the entire squad (not the lowest vehicle in the squad). A vehicle's fuel tank can be filled at each town's mechanic shop (Jake's in Somerset, for example). Upon entering the shop, you will need to select your vehicle, scroll down to the fuel tank and select "Refuel." | Travel Distance available for a squad is based on the average mileage and total fuel for the entire squad (not the lowest vehicle in the squad). A vehicle's fuel tank can be filled at each town's mechanic shop (Jake's in Somerset, for example). Upon entering the shop, you will need to select your vehicle, scroll down to the fuel tank and select "Refuel." | ||
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|Buggy | |Buggy | ||
|1011 | |1011 | ||
| | |74 | ||
|- | |- | ||
|Dustup | |Dustup | ||
|1620 | |1620 | ||
| | |50 | ||
|- | |- | ||
|Mercenary | |Mercenary | ||
|3421 | |3421 | ||
| | |25 | ||
|- | |- | ||
|Vampire | |Vampire | ||
|3449 | |3449 | ||
| | |25 | ||
|- | |- | ||
|Buccaneer | |Buccaneer | ||
|3570 | |3570 | ||
| | |25 | ||
|- | |- | ||
|Phoenix | |Phoenix | ||
|3925 | |3925 | ||
| | |21 | ||
|- | |- | ||
|Mercenary | |Mercenary | ||
|4184 | |4184 | ||
| | |20 | ||
|- | |- | ||
|Windsor | |Windsor | ||
|5530 | |5530 | ||
| | |15 | ||
|} | |} | ||
A vehicle's range is based on its weight and fuel tank size. | A vehicle's range is based on its weight and fuel tank size. The equation for determining range is: | ||
The Buggy from above with a 5 unit fuel tank would have a range of | Tank Size/(.0000111*Vehicle Weight) = Range | ||
The Buggy from above with a 5 unit fuel tank would have a range of 370 miles, while the Windsor with a 2 unit tank would have a range of 30 miles. | |||
== Squad Travel == | == Squad Travel == | ||
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'''sr''' = squad range | '''sr''' = squad range | ||
mpu = 90900/w | |||
sf = (fueltankunits + (fuelcans/0.12)) | sf = (fueltankunits + (fuelcans/0.12)) | ||
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== Travel Routes == | == Travel Routes == | ||
[[File:dwtravelmap.jpg|400px]] | [[File:dwtravelmap.jpg|400px]] | ||
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|align = "center| -- | |align = "center| -- | ||
|align = "center| -- | |align = "center| -- | ||
|align = "center| | |align = "center| -- | ||
|align = "center| -- | |align = "center| -- | ||
|align = "center| -- | |align = "center| -- | ||
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|align = "center| 499 | |align = "center| 499 | ||
|align = "center| -- | |align = "center| -- | ||
|align = "center| | |align = "center| 808 | ||
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|align = "center| 630 | |align = "center| 630 | ||
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|align = "center| 628 | |align = "center| 628 | ||
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|align = "center| -- | |align = "center| -- | ||
|align = "center| -- | |align = "center| -- | ||
|align = "center| | |align = "center| -- | ||
|align = "center| 630 | |align = "center| 630 | ||
|align = "center| -- | |align = "center| -- | ||
|align = "center| -- | |align = "center| -- | ||
|align = "center| -- | |align = "center| -- | ||
|align = "center| | |align = "center| 591 | ||
|align = "center| -- | |align = "center| -- | ||
|- | |- | ||
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|align = "center| -- | |align = "center| -- | ||
|align = "center| -- | |align = "center| -- | ||
|align = "center| | |align = "center| 591 | ||
|align = "center| -- | |align = "center| -- | ||
|align = "center| -- | |align = "center| -- | ||
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== Travel Times == | == Travel Times == | ||
Travel between towns currently takes a fixed amount of real time and squads travel through the wilderness at roughly 30 miles per hour. | |||
| ^Somerset^Elmsfield^Gateway^Badlands^Texan^Sarsfield^Morgan^Firelight^Shantyville^ | |||
^Somerset| -- | 10h | 12h | -- | -- | -- | -- | -- | -- | | |||
^Elmsfield| 10h | -- | 16h | -- | -- | -- | -- | -- | -- | | |||
^Gateway| 12h | 16h | -- | 17h | -- | -- | 18h<ref name = "no trade">Trade route not yet open, so this just and unconfirmed estimate based on the assumption that squads travel at 30mph</ref> | -- | -- | | |||
^Badlands| -- | -- | 17h | -- | 27h<ref name = "no trade" /> | 39h | 21h<ref name = "no trade" /> | 34h | -- | | |||
^Texan| -- | -- | -- | 27h<ref name = "no trade" /> | -- | 21h<ref name = "no trade" /> | -- | -- | -- | | |||
^Sarsfield| -- | -- | -- | 39h | 21h<ref name = "no trade" /> | -- | -- | -- | -- | | |||
^Morgan| -- | -- | 18h<ref name = "no trade" /> | 21h<ref name = "no trade" /> | -- | -- | -- | 20h<ref name = "no trade" /> | -- | | |||
^Firelight| -- | -- | -- | 34h | -- | -- | 20h<ref name = "no trade" /> | -- | -- | | |||
^Shantyville| -- | -- | -- | -- | -- | -- | -- | -- | -- | | |||
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== Notes == | == Notes == |