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| [[file:Blender_Screen9.jpg]] | | [[file:Blender_Screen9.jpg]] |
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| Move the projection off the texture for now, and then in one of the other windows hide the selected faces. Do this for the other five directions (hiding the faces as you go makes it easier to know what you've already textured), then unhide everything. You should end up with something like this:
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| [[file:Blender_Screen10.jpg]]
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| I actually used unwrap rather than project for the bit behind the wheels, because I don't much care what it looks like - it's probably going to be solid black anyway.
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| Next job is to move all the pieces around to fit on the texture. Make sure you have "Sync UV and Mesh Selection" turned off, it will make this a lot easier. Also, holding down control makes 90 degree rotations easier. I'm no texture artist so I don't know how they would want this done, but I normally end up with something like this:
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| [[file:Blender_Screen11.jpg]]
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| ===Finishing=== | | ===Finishing=== |