Difference between revisions of "Weapons"

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(Created page with 'Darkwind offers a wide variety of weapons you can mount on your vehicles from flamethrowers for close range combat to mounted artillery mortars for long range mayhem. Inform…')
 
m (Large Guns: Updated RGM weight to 300 from blank)
(31 intermediate revisions by 7 users not shown)
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Darkwind offers a wide variety of weapons you can mount on your [[vehicles]] from flamethrowers for close range combat to mounted artillery mortars for long range mayhem.
 
Darkwind offers a wide variety of weapons you can mount on your [[vehicles]] from flamethrowers for close range combat to mounted artillery mortars for long range mayhem.
  
Information about pedestrian weapons is available on the [[Pedestrian Weapons]] page<ref>Test</ref>.
+
Information about pedestrian weapons is available on the [[Pedestrian Weapons]] page.
  
 
Weapons take up a certain amount of [[bulk]] and a weapon slot. Most vehicles have 6 weapons slots: 2 front, 2 rear and one on each side.
 
Weapons take up a certain amount of [[bulk]] and a weapon slot. Most vehicles have 6 weapons slots: 2 front, 2 rear and one on each side.
Line 12: Line 12:
 
* Extend intro
 
* Extend intro
 
* Add this overview table like to all the weapons pages:
 
* Add this overview table like to all the weapons pages:
* Add weapon CR to the tables.
+
* Add weapon CR of Napalm Gun to the tables.
* Add weapon weight to the tables.
+
* Enter missing weapon weights to the tables.
 +
* Add or link info regarding continuous fire bonuses.
 
* See about adding recoil to the weapon info (although it's very hard to measure)
 
* See about adding recoil to the weapon info (although it's very hard to measure)
  
{|border = "1"
+
{|class = "wikitable" border = "1"
 
!colspan = "2" |Overview
 
!colspan = "2" |Overview
 
|-
 
|-
Line 22: Line 23:
 
|align = "right" |20  
 
|align = "right" |20  
 
|-
 
|-
!align = "left" |Clip Size    
+
!align = "left" |Ammo Capacity/Bulk    
|align = "right"|  20  
+
|align = "right"|  20/4
 
|-
 
|-
 
!align = "left" |Damage   
 
!align = "left" |Damage   
Line 42: Line 43:
  
 
== Guns ==
 
== Guns ==
^ Weapon                                                           ^ Bulk  ^  Clip Size  ^ Damage<nowiki>*</nowiki> ^  Cost<nowiki>**</nowiki>  ^ Base Reload Time  ^ Combat Rating ^
+
{|class = "wikitable" border = "1"
| [[darkwind:weapons:machine_gun|Machine Gun]]                      |  20|   20|     |     2k|     8|   11|
+
!Weapon!! Bulk  !! Weight !! Ammo Capacity/Bulk !! Damage<ref name = "damage">Armor Damage</ref> !! Base Reload Time  !! Combat Rating
| [[darkwind:weapons:gatling_gun|Gatling Gun]]                      |  20|   40|     |   2k+|     8|   14|
+
|-
| [[darkwind:weapons:flechette_gun|Flechette Gun]]                  |  20|     8|     |   5k+|   10|   20|
+
| [[Machine Gun]]                       
| [[darkwind:weapons:micromissile_launcher|Micromissile Launcher]]  |  20|   15|     |   1k+|   12|   8|
+
|align = "right"|  20
| [[darkwind:weapons:medium_machine_gun|Medium Machine Gun]]        |  30|   20|     |       |     8|   14|
+
|align = "right"|  152
| [[darkwind:weapons:vehicular_shotgun|Vehicular Shotgun]]          |  30|   12|     |   2k+|   10|   12|
+
|align = "right"| 20/4
| [[darkwind:weapons:flamethrower|Flamethrower]]                    |  40|   10|     |     1k|     6|   5|
+
|align = "right"| 1-2
| [[darkwind:weapons:laser|Laser]]                                  |  40|  Inf.|  1-4|   12k+|   N/A|   80|
+
|align = "right"| 8
| [[darkwind:weapons:rocket_launcher|Rocket Launcher]]              |  40|   10|     3,5k+|   12|   22|
+
|align = "right"| 11
| [[darkwind:weapons:car_rifle|Car Rifle]]                          |  35|   15|     |   3k+|   10|   20|
+
|-
| [[darkwind:weapons:heavy flamethrower|Heavy Flamethrower]]        |  60|   10|     |       |     6|   13|
+
| [[Gatling Gun]]                       
| [[darkwind:weapons:heavy_laser|Heavy Laser]]                      |  60|  Inf.|  1-6|       |   N/A|  118|  
+
|align = "right"|  20
| [[darkwind:weapons:heavy_car_rifle|Heavy Car Rifle]]              |  70|   15|     |       10ad|   44|
+
|align = "right"|  154
| [[darkwind:weapons:mini_rocket|Mini Rocket]]                      |   3|     1 8-O|     |   ~100|   N/A|   0|
+
|align = "right"| 40/4
| [[darkwind:weapons:light_rocket|Light Rocket]]                    |   4|     1 8-O|     |   <100|   N/A|   2|
+
|align = "right"| 1-1 x2
| [[darkwind:weapons:medium_rocket|Medium Rocket]]                  |   8|     1 8-O|     |       |   N/A|   3|
+
|align = "right"| 8
| [[darkwind:weapons:mini_rocket_pod|Mini Rocket Pod]]              |   6|     5|     |       |   !|   13|
+
|align = "right"|  14
| [[darkwind:weapons:light_rocket_rack|Light Rocket Rack]]          |  10|     3|     |       |   <ref name = "reloading" />|   15|
+
|-
| [[darkwind:weapons:medium_rocket_rack|Medium Rocket Rack]]       |  15|    2|    |      |  <ref name = "reloading" />|   21|
+
| [[Flechette Gun]]                   
 
+
|align = "right"|  20
:!: --- These weapons are too slow to reload during a combat. They can only be reloading during the setup phase before a combat, during the looting stage after combat, or in town.
+
|align = "right"|  500
 
+
|align = "right"| 8/4
8-O --- These weapons can only be reloaded in town.
+
|align = "right"| Anti-Personnel ONLY
 +
|align = "right"| 10
 +
|align = "right"| 20
 +
|-
 +
| [[Micromissile Launcher]]   
 +
|align = "right"|  20
 +
|align = "right"|  100
 +
|align = "right"| 15/4
 +
|align = "right"|
 +
|align = "right"| 12
 +
|align = "right"| 8
 +
|-
 +
| [[Medium Machine Gun]]         
 +
|align = "right"|  30
 +
|align = "right"|  250
 +
|align = "right"| 20/6
 +
|align = "right"| 2-3
 +
|align = "right"| 8
 +
|align = "right"|  14
 +
|-
 +
| [[Vehicular Shotgun]]           
 +
|align = "right"|  30
 +
|align = "right"|  455
 +
|align = "right"| 12/6
 +
|align = "right"| 1 + Anti-Personnel
 +
|align = "right"| 10
 +
|align = "right"| 12
 +
|-
 +
| [[Flamethrower]]                     
 +
|align = "right"|  40
 +
|align = "right"|  455
 +
|align = "right"| 10/8
 +
|align = "right"|
 +
|align = "right"| 6
 +
|align = "right"| 5
 +
|-
 +
| [[Laser]]                                   
 +
|align = "right"|  40
 +
|align = "right"| 
 +
|align = "right"|  Inf.
 +
|align = "right"|  1-4
 +
|align = "right"| N/A
 +
|align = "right"| 80
 +
|-
 +
| [[Rocket Launcher]]               
 +
|align = "right"|  40
 +
|align = "right"|  205
 +
|align = "right"| 10/8
 +
|align = "right"4-5
 +
|align = "right"| 12
 +
|align = "right"| 22
 +
|-
 +
| [[Car Rifle]]                           
 +
|align = "right"|  35
 +
|align = "right"|  300
 +
|align = "right"| 15/7
 +
|align = "right"| 2-3
 +
|align = "right"| 10
 +
|align = "right"| 20
 +
|-
 +
| [[Heavy Flamethrower]]         
 +
|align = "right"|  60
 +
|align = "right"|  660
 +
|align = "right"| 10/12
 +
|align = "right"|
 +
|align = "right"| 6
 +
|align = "right"| 13
 +
|-
 +
| [[Heavy Laser]]                       
 +
|align = "right"|  60
 +
|align = "right"| 
 +
|align = "right"|  Inf.
 +
|align = "right"|  1-6
 +
|align = "right"| N/A
 +
|align = "right"|  118
 +
|-
 +
| [[Heavy Car Rifle]]               
 +
|align = "right"|  70
 +
|align = "right"|  460
 +
|align = "right"| 15/14
 +
|align = "right"| 
 +
|align = "right"10
 +
|align = "right"| 44
 +
|-
 +
| [[Mini Rocket]]<ref name = "reload2">These weapons can only be reloaded in town.</ref>                      
 +
|align = "right"| 3
 +
|align = "right"|  25
 +
|align = "right"| 1/1
 +
|align = "right"| 
 +
|align = "right"| -
 +
|align = "right"| 0
 +
|-
 +
| [[Light Rocket]]<ref name = "reload2" />                    
 +
|align = "right"| 4
 +
|align = "right"|  32
 +
|align = "right"| 1
 +
|align = "right"| 
 +
|align = "right"| -
 +
|align = "right"| 2
 +
|-
 +
| [[Medium Rocket]]<ref name = "reload2" />                  
 +
|align = "right"| 8
 +
|align = "right"|  62
 +
|align = "right"| 1
 +
|align = "right"| 
 +
|align = "right"| -
 +
|align = "right"| 3
 +
|-
 +
| [[Mini Rocket Pod]]<ref name = "reloading">These weapons are too slow to reload during a combat.  They can only be reloading during the setup phase before a combat, during the looting stage after combat, or in town.</ref>              
 +
|align = "right"| 6
 +
|align = "right"|  40
 +
|align = "right"| 5/1
 +
|align = "right"| 
 +
|align = "right"| -
 +
|align = "right"| 13
 +
|-
 +
| [[Light Rocket Rack]]<ref name = "reloading" />          
 +
|align = "right"|  10
 +
|align = "right"|  60
 +
|align = "right"| 3
 +
|align = "right"| 
 +
|align = "right"| -
 +
|align = "right"| 6
 +
|-
 +
| [[Medium Rocket Rack]]<ref name = "reloading" />      
 +
|align = "right"| 15
 +
|align = "right"|  75
 +
|align = "right"| 2
 +
|align = "right"| 
 +
|align = "right"|  -
 +
|align = "right"|  21
 +
|}
  
 
== Large Guns ==
 
== Large Guns ==
Weapon  Bulk ^ Clip Size  ^ Damage<nowiki>*</nowiki^ Cost<nowiki>**</nowiki>  ^ Base Reload Time  ^ Combat Rating ^
+
{|class = "wikitable" border = "1"
| [[darkwind:weapons:heavy_machine_gun|Heavy Machine Gun]]         |   40| 20| 4(?)| 4-6k|   10| 21|
+
!Weapon  !! Bulk !! Weight !! Ammo Capacity/Bulk !! Damage<ref name ="damage" />  !!Base Reload Time  !! Combat Rating  
| [[darkwind:weapons:heavy_gatling_gun|Heavy Gatling Gun]]        |   40| 40|   2-6|     |   10| 28|
+
|-
| [[darkwind:weapons:car_cannon|Car Cannon]]                      |   60| 10| 6(?)| 12k+|   12| 66|
+
|[[Heavy Machine Gun]]
| [[darkwind:weapons:anti-tank_gun|Anti-Tank Gun]]                |   60| 10|     |   8k+|   12| 58|
+
|align = "right"| 40
| [[darkwind:weapons:tank_gun|Tank Gun]]                          | 200| 10|     | 14k+|   12| 102|
+
|align = "right"| 350
| [[darkwind:weapons:heavy_rocket|Heavy Rocket]]                  |   12|   1 8-O|   6()| 500+| N/A| 4|
+
|align = "right"| 20/8
| [[darkwind:weapons:radar_guided_missiles|Radar Guided Missiles]] |   40|   2|     | 10k+|   10| 61|
+
|align = "right"| 4-6
| [[darkwind:weapons:heavy_rocket_rack|Heavy Rocket Rack]]         |   20|   2|     |     | :!:| 26|
+
|align = "right"| 10
 
+
|align = "right"| 21
:!: --- These weapons are too slow to reload during a combat.  They can only be reloading during the setup phase before a combat, during the looting stage after combat, or in town.
+
|-
 
+
| [[Heavy Gatling Gun]]         
8-O --- These weapons can only be reloaded in town.
+
|align = "right"| 40
 +
|align = "right"| 350
 +
|align = "right"| 40/8
 +
|align = "right"| 2-3 x2
 +
|align = "right"| 10
 +
|align = "right"| 28
 +
|-
 +
| [[Car Cannon]]                       
 +
|align = "right"| 60
 +
|align = "right"| 510
 +
|align = "right"| 10/12
 +
|align = "right"| 6(?)
 +
|align = "right"| 12
 +
|align = "right"| 66
 +
|-
 +
|[[Anti-Tank Gun]]                 
 +
|align = "right"| 60
 +
|align = "right"| 610
 +
|align = "right"| 10/12
 +
|align = "right"|  
 +
|align = "right"| 12
 +
|align = "right"| 58
 +
|-
 +
| [[Tank Gun]]                           
 +
|align = "right"| 200
 +
|align = "right"|
 +
|align = "right"| 10/40
 +
|align = "right"|  
 +
|align = "right"| 12
 +
|align = "right"| 102
 +
|-
 +
| [[Heavy Rocket]]<ref name = "reload2" />                    
 +
|align = "right"| 12
 +
|align = "right"| 118
 +
|align = "right"| 1
 +
|align = "right"| 6()
 +
|align = "right"| -
 +
|align = "right"| 4
 +
|-
 +
| [[Radar Guided Missiles]]  
 +
|align = "right"| 40
 +
|align = "right"| 300
 +
|align = "right"| 3/8
 +
|align = "right"| Yes   
 +
|align = "right"| 10
 +
|align = "right"| 61
 +
|-
 +
| [[Heavy Rocket Rack]]<ref name = "reloading" />       
 +
|align = "right"| 20
 +
|align = "right"| 325
 +
|align = "right"| 2/4
 +
|align = "right"|  
 +
|align = "right"| -
 +
|align = "right"| 26
 +
|}
  
 
== Ballistics Weapons ==
 
== Ballistics Weapons ==
^ Weapon ^ Bulk ^ Clip Size ^ Damage<nowiki>*</nowiki> ^ Cost<nowiki>**</nowiki> ^ Base Rld. Time      ^ Combat Rating ^
+
{|class = "wikitable" border = "1"
| [[darkwind:weapons:Paint Gun|Paint Gun]] | 30| 15| Special  | | 10|   8|
+
!Weapon !! Bulk !! Weight !! Ammo Capacity/Bulk!! Damage<ref name = "damage" /> !! Base Rld. Time      !! Combat Rating  
| [[darkwind:weapons:Smoke Gun|Smoke Gun]] | 30| 15| Special  | | 10|   8|
+
|-
| [[darkwind:weapons:Car Grenade Launcher|Car Grenade Launcher]] | 40| 10| | | 10|   10|
+
| [[Paint Gun]]
| [[darkwind:weapons:Mounted Mortar|Mounted Mortar]] | 80| 12| | 5-6k+| 10|   36|
+
|align = "right"| 30
 +
|align = "right"| 200
 +
|align = "right"| 15/6
 +
|align = "right"| Special   
 +
|align = "right"| 10
 +
|align = "right"| 16
 +
|-
 +
| [[Smoke Gun]]
 +
|align = "right"| 30
 +
|align = "right"|
 +
|align = "right"| 15/6
 +
|align = "right"| Special   
 +
|align = "right"| 10
 +
|align = "right"| 8
 +
|-
 +
| [[Napalm Gun]]
 +
|align = "right"| 35
 +
|align = "right"| 700
 +
|align = "right"| 10/7
 +
|align = "right"| Special 
 +
|align = "right"| 10
 +
|align = "right"| ?
 +
|-
 +
| [[Car Grenade Launcher]]
 +
|align = "right"| 40
 +
|align = "right"| 200
 +
|align = "right"| 10/8
 +
|align = "right"|  
 +
|align = "right"| 10
 +
|align = "right"| 10
 +
|-
 +
| [[Mounted Mortar]]
 +
|align = "right"| 80
 +
|align = "right"|
 +
|align = "right"| 12/16
 +
|align = "right"|
 +
|align = "right"| 10
 +
|align = "right"| 36
 +
|}
  
 
== Dropped Weapons ==
 
== Dropped Weapons ==
^ Weapon ^ Bulk ^ Clip Size ^ Damage<nowiki>*</nowiki> ^ Cost<nowiki>**</nowiki> ^ Base Rld. Time ^Combat Rating^
+
{|class = "wikitable" border = "1"
| [[darkwind:weapons:Mine Dropper|Mine Dropper]] | 40| 10| | | 10|   5|
+
!Weapon !! Bulk !! Weight !! Ammo Capacity/Bulk!!Damage<ref name = "damage" /> !!Base Rld. Time !!Combat Rating
| [[darkwind:weapons:Spike Dropper|Spike Dropper]] | 20| 10| Tires Only  | | 10|   2|
+
|-
| [[darkwind:weapons:Oil Jet|Oil Jet]] | 40| 15| Special  | None  | 10|   2|
+
| [[Mine Dropper]]
| [[darkwind:weapons:Heavy Oil Jet|Heavy Oil Jet]] | 60| 15| Special  | | 10|   7|
+
|align = "right"| 40
| [[darkwind:weapons:Flaming Oil Jet|Flaming Oil Jet]] | 40| 15| Special | | 10|   6|
+
|align = "right"| 150
| [[darkwind:weapons:Heavy Flaming Oil Jet|Heavy Flaming Oil Jet]] | 60| 15| Special | | 10|   3|
+
|align = "right"| 10/8
 +
|align = "right"|
 +
|align = "right"| 10
 +
|align = "right"| 5
 +
|-
 +
| [[Spike Dropper]]
 +
|align = "right"| 20
 +
|align = "right"|
 +
|align = "right"| 10/4
 +
|align = "right"| Tires Only   
 +
|align = "right"| 10
 +
|align = "right"| 2
 +
|-
 +
|[[Oil Jet]]
 +
|align = "right"| 25
 +
|align = "right"|
 +
|align = "right"| 15/8
 +
|align = "right"| Special   
 +
|align = "right"| 10
 +
|align = "right"| 2
 +
|-
 +
|[[Heavy Oil Jet]]
 +
|align = "right"| 40
 +
|align = "right"|
 +
|align = "right"| 15/12
 +
|align = "right"| Special   
 +
|align = "right"| 10
 +
|align = "right"| 7
 +
|-
 +
| [[Flaming Oil Jet]]
 +
|align = "right"| 40
 +
|align = "right"| 30
 +
|align = "right"| 15/8
 +
|align = "right"| Special
 +
|align = "right"| 10
 +
|align = "right"| 6
 +
|-
 +
| [[Heavy Flaming Oil Jet]]
 +
|align = "right"| 60
 +
|align = "right"| 60
 +
|align = "right"| 15/12
 +
|align = "right"| Special
 +
|align = "right"| 10
 +
|align = "right"| 3
 +
|}
  
 
== Special Weapons ==
 
== Special Weapons ==
^ Weapon ^ Bulk ^ Clip Size ^ Damage<nowiki>*</nowiki> ^ Cost<nowiki>**</nowiki> ^ Base Rld. Time ^Combat Rating^
+
{|class = "wikitable" border = "1"
| [[darkwind:weapons:Smoke Screen|Smoke Screen]] | 20| 10| None  | | 10|   3|
+
!Weapon !! Bulk !! Weight !! Ammo /Capacity/Bulk!! Damage<ref name = "damage" /> !! Base Rld. Time !!Combat Rating
| [[darkwind:weapons:Heavy Smoke Screen|Heavy Smoke Screen]] | 40| 10| None  | | 10|   5|
+
|-
| [[darkwind:weapons:Paint Spray|Paint Spray]] | 20| 15| Special  | | 10|   4|
+
| [[Smoke Screen]]
| [[darkwind:weapons:Heavy Paint Spray|Heavy Paint Spray]] | 40| 15| Special  | | 10|   8|
+
|align = "right"| 20
| [[darkwind:weapons:Nitrous Booster|Nitrous Booster]] | 20| 5| Self Only  | | 10|   5|
+
|align = "right"|
| [[darkwind:weapons:Rocket Booster|Rocket Booster]] | 40| 4| | | 10|   31|
+
|align = "right"| 10/4
 +
|align = "right"| None   
 +
|align = "right"| 10
 +
|align = "right"| 3
 +
|-
 +
| [[Heavy Smoke Screen]]
 +
|align = "right"| 40
 +
|align = "right"| 50
 +
|align = "right"| 10/8
 +
|align = "right"| None   
 +
|align = "right"| 10
 +
|align = "right"| 5
 +
|-
 +
| [[Paint Spray]]
 +
|align = "right"| 20
 +
|align = "right"| 25
 +
|align = "right"| 15/4
 +
|align = "right"| Special   
 +
|align = "right"| 10
 +
|align = "right"| 4
 +
|-
 +
| [[Heavy Paint Spray]]
 +
|align = "right"| 40
 +
|align = "right"|
 +
|align = "right"| 15/8
 +
|align = "right"| Special   
 +
|align = "right"| 10
 +
|align = "right"| 8
 +
|-
 +
| [[Nitrous Booster]]
 +
|align = "right"| 20
 +
|align = "right"| 25
 +
|align = "right"| 5/4
 +
|align = "right"| Self Only   
 +
|align = "right"| 10
 +
|align = "right"| 5
 +
|-
 +
| [[Rocket Booster]]
 +
|align = "right"| 40
 +
|align = "right"|
 +
|align = "right"| 4/8
 +
|align = "right"|  
 +
|align = "right"| 10
 +
|align = "right"| 31
 +
|}
  
 
== Melee/Ramming Weapons ==
 
== Melee/Ramming Weapons ==
^ Weapon ^ Bulk ^ Cost<nowiki>**</nowiki> ^Combat Rating^
+
{|class = "wikitable" border = "1"
| [[darkwind:weapons:Mounted Ram|Mounted Ram]] | 5| |   2|
+
!Weapon !! Bulk !! Weight !!Combat Rating
| [[darkwind:weapons:Mounted Spikes|Mounted Spikes]] | 5| |   3|
+
|-
| [[darkwind:weapons:Reinforced Ram|Reinforced Ram]] | 25| |   20|
+
| [[Mounted Ram]]
* Armor Damage
+
|align = "right"| 5
 +
|align = "right"| 200
 +
|align = "right"| 2
 +
|-
 +
| [[Mounted Spikes]]
 +
|align = "right"| 5
 +
|align = "right"| 100
 +
|align = "right"| 3
 +
|-
 +
| [[Reinforced Ram]]
 +
|align = "right"| 25
 +
|align = "right"| 1000
 +
|align = "right"| 20
 +
|-
 +
| [[Plow Ram]]
 +
|align = "right"| 25
 +
|align = "right"| 1000
 +
|align = "right"| 10
 +
|}
 +
 
 +
== Effect of relative speed ==
 +
The relative speed of two cars affects the chance to hit, although not all weapons are affected the same<ref>http://dark-wind.com/forums2/index.php?a=topic&t=1096&min=15&num=15</ref>.
 +
 
  
** Very Conservative estimates on what it might cost at Jake's (in cheaper towns)
+
* Affected less than normal:
 +
** Radar Guided Missile
 +
** Car Rifle
 +
** Heavy Car Rifle
 +
** Laser
 +
** Heavy Laser
  
== Effect of relative speed ==
 
The relative speed of two cars' affects the chance to hit although not all weapons are affected the same ((http://dark-wind.com/forums2/index.php?a=topic&t=1096&min=15&num=15))
 
  
  * Affected less than normal:  
+
* Affected more than normal:  
    * Radar Guided Missile
+
** Car Grenade Launcher
    * Car Rifle
+
** Mounted Mortar
    * Heavy Car Rifle
+
** Paint Gun
    * Laser
+
** Smoke Gun
    * Heavy Laser
+
** All types of single-shot rockets
 +
 
 +
 
 +
* Affected a lot more than normal:
 +
** Rocket Launcher
 +
** Micromissile Launcher
 +
 
  
  * Affected more than normal:  
+
* Affected a normal amount:  
    * Car Grenade Launcher
+
** All other weapons
    * Mounted Mortar
 
    * Paint Gun
 
    * Smoke Gun
 
    * All types of single-shot rockets
 
  
  * Affected a lot more than normal:
 
    * Rocket Launcher
 
    * Micromissile Launcher
 
  
  * Affected a normal amount:
+
Exact info on the new weapons is unavailable, but we can expect them to follow similar logic with ballistics weapons being heavily affected and the Heavy Car Rifle being less affected.
    * All other weapons
 
  
Exact info on the new weapons is unavailible, but we can expect them to follow similar logic with ballistics weapons being heavily affected and Heavy Car Rifles being less affected.
 
  
 
==== Effect of Driving/Firing Direction ====
 
==== Effect of Driving/Firing Direction ====
 +
There is a 10% (approximate) accuracy penalty for firing in the direction opposite to the one you are traveling (i.e. firing rear weapons while driving forward, or firing front weapons while driving in reverse).
  
There is a 10% (approximate) accuracy penalty for firing in the direction opposite to the one you are traveling, i.e. firing rear weapons while driving forward, or firing front weapons while driving in reverse.
 
  
 +
==== Weapon Ratings ====
 +
On the [http://dark-wind.com/weaponTypes.html official Darkwind weapon info page] the following rating system is used for the damage and accuracy of weapons:
 +
 +
* Damage Levels
 +
# None (0/7)
 +
# Low (1/7)
 +
# Medium (2/7)
 +
# Medium-High (3/7)
 +
# High (4/7)
 +
# Very high (5/7)
 +
# Extremely High (6/7)
 +
# Exceptionally High (7/7)
  
==== Weapon Ratings ====
 
On the [[http://dark-wind.com/weaponTypes.html|official darkwind weapon info page]] the following rating system is used for the accuracy and damage of weapons.
 
  
 
* Accuracy Levels
 
* Accuracy Levels
Line 161: Line 505:
 
# Exceptional (8/8)
 
# Exceptional (8/8)
  
* Damage Levels
 
# None (0/7)
 
# Low (1/7)
 
# Medium (2/7)
 
# Medium-High (3/7)
 
# High (4/7)
 
# Very high (5/7)
 
# Extremely High (6/7)
 
# Exceptionally High (7/7)
 
  
 
See Also:
 
See Also:
  
[[http://dark-wind.com/weaponTypes.html|Weapons info on the Darkwind Website]]
+
[http://dark-wind.com/weaponTypes.html Weapons info on the Darkwind Website]
  
 
== Notes ==
 
== Notes ==
 
<references/>
 
<references/>
  
[[Category:weapon]]
+
[[Category:weapons]]

Revision as of 01:04, 25 May 2016

Darkwind offers a wide variety of weapons you can mount on your vehicles from flamethrowers for close range combat to mounted artillery mortars for long range mayhem.

Information about pedestrian weapons is available on the Pedestrian Weapons page.

Weapons take up a certain amount of bulk and a weapon slot. Most vehicles have 6 weapons slots: 2 front, 2 rear and one on each side.

Besides bulk there are a lot of other factors worth taking under consideration when choosing your weapons, such as close- and long-range accuracy, recoil, amount and type of damage it does, and whether it does splash damage.

Weapons are bought from local mechanic shops or stripped from looted cars, and like all other items in Darkwind are subject to the dynamic economy, which means not all weapons are always in stock, and some weapons are quite rare and expensive.

TODO:

  • Extend intro
  • Add this overview table like to all the weapons pages:
  • Add weapon CR of Napalm Gun to the tables.
  • Enter missing weapon weights to the tables.
  • Add or link info regarding continuous fire bonuses.
  • See about adding recoil to the weapon info (although it's very hard to measure)
Overview
Bulk 20
Ammo Capacity/Bulk 20/4
Damage Medium (2/7)
Close Accuracy Good (5/8)
Ranged Accuracy Reasonable (4/8)
Category Targeted
Skill Gunnery

Guns

Weapon Bulk Weight Ammo Capacity/Bulk Damage[1] Base Reload Time Combat Rating
Machine Gun 20 152 20/4 1-2 8 11
Gatling Gun 20 154 40/4 1-1 x2 8 14
Flechette Gun 20 500 8/4 Anti-Personnel ONLY 10 20
Micromissile Launcher 20 100 15/4 12 8
Medium Machine Gun 30 250 20/6 2-3 8 14
Vehicular Shotgun 30 455 12/6 1 + Anti-Personnel 10 12
Flamethrower 40 455 10/8 6 5
Laser 40 Inf. 1-4 N/A 80
Rocket Launcher 40 205 10/8 4-5 12 22
Car Rifle 35 300 15/7 2-3 10 20
Heavy Flamethrower 60 660 10/12 6 13
Heavy Laser 60 Inf. 1-6 N/A 118
Heavy Car Rifle 70 460 15/14 10 44
Mini Rocket[2] 3 25 1/1 - 0
Light Rocket[2] 4 32 1 - 2
Medium Rocket[2] 8 62 1 - 3
Mini Rocket Pod[3] 6 40 5/1 - 13
Light Rocket Rack[3] 10 60 3 - 6
Medium Rocket Rack[3] 15 75 2 - 21

Large Guns

Weapon Bulk Weight Ammo Capacity/Bulk Damage[1] Base Reload Time Combat Rating
Heavy Machine Gun 40 350 20/8 4-6 10 21
Heavy Gatling Gun 40 350 40/8 2-3 x2 10 28
Car Cannon 60 510 10/12 6(?) 12 66
Anti-Tank Gun 60 610 10/12 12 58
Tank Gun 200 10/40 12 102
Heavy Rocket[2] 12 118 1 6() - 4
Radar Guided Missiles 40 300 3/8 Yes 10 61
Heavy Rocket Rack[3] 20 325 2/4 - 26

Ballistics Weapons

Weapon Bulk Weight Ammo Capacity/Bulk Damage[1] Base Rld. Time Combat Rating
Paint Gun 30 200 15/6 Special 10 16
Smoke Gun 30 15/6 Special 10 8
Napalm Gun 35 700 10/7 Special 10  ?
Car Grenade Launcher 40 200 10/8 10 10
Mounted Mortar 80 12/16 10 36

Dropped Weapons

Weapon Bulk Weight Ammo Capacity/Bulk Damage[1] Base Rld. Time Combat Rating
Mine Dropper 40 150 10/8 10 5
Spike Dropper 20 10/4 Tires Only 10 2
Oil Jet 25 15/8 Special 10 2
Heavy Oil Jet 40 15/12 Special 10 7
Flaming Oil Jet 40 30 15/8 Special 10 6
Heavy Flaming Oil Jet 60 60 15/12 Special 10 3

Special Weapons

Weapon Bulk Weight Ammo /Capacity/Bulk Damage[1] Base Rld. Time Combat Rating
Smoke Screen 20 10/4 None 10 3
Heavy Smoke Screen 40 50 10/8 None 10 5
Paint Spray 20 25 15/4 Special 10 4
Heavy Paint Spray 40 15/8 Special 10 8
Nitrous Booster 20 25 5/4 Self Only 10 5
Rocket Booster 40 4/8 10 31

Melee/Ramming Weapons

Weapon Bulk Weight Combat Rating
Mounted Ram 5 200 2
Mounted Spikes 5 100 3
Reinforced Ram 25 1000 20
Plow Ram 25 1000 10

Effect of relative speed

The relative speed of two cars affects the chance to hit, although not all weapons are affected the same[4].


  • Affected less than normal:
    • Radar Guided Missile
    • Car Rifle
    • Heavy Car Rifle
    • Laser
    • Heavy Laser


  • Affected more than normal:
    • Car Grenade Launcher
    • Mounted Mortar
    • Paint Gun
    • Smoke Gun
    • All types of single-shot rockets


  • Affected a lot more than normal:
    • Rocket Launcher
    • Micromissile Launcher


  • Affected a normal amount:
    • All other weapons


Exact info on the new weapons is unavailable, but we can expect them to follow similar logic with ballistics weapons being heavily affected and the Heavy Car Rifle being less affected.


Effect of Driving/Firing Direction

There is a 10% (approximate) accuracy penalty for firing in the direction opposite to the one you are traveling (i.e. firing rear weapons while driving forward, or firing front weapons while driving in reverse).


Weapon Ratings

On the official Darkwind weapon info page the following rating system is used for the damage and accuracy of weapons:

  • Damage Levels
  1. None (0/7)
  2. Low (1/7)
  3. Medium (2/7)
  4. Medium-High (3/7)
  5. High (4/7)
  6. Very high (5/7)
  7. Extremely High (6/7)
  8. Exceptionally High (7/7)


  • Accuracy Levels
  1. Terrible (0/8)
  2. Very Poor (1/8)
  3. Poor (2/8)
  4. Quite Poor (3/8)
  5. Reasonable (4/8)
  6. Good (5/8)
  7. Very Good (6/8)
  8. Excellent (7/8)
  9. Exceptional (8/8)


See Also:

Weapons info on the Darkwind Website

Notes

  1. 1.0 1.1 1.2 1.3 1.4 Armor Damage
  2. 2.0 2.1 2.2 2.3 These weapons can only be reloaded in town.
  3. 3.0 3.1 3.2 3.3 These weapons are too slow to reload during a combat. They can only be reloading during the setup phase before a combat, during the looting stage after combat, or in town.
  4. http://dark-wind.com/forums2/index.php?a=topic&t=1096&min=15&num=15