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	<id>https://darkwindwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DarkTempest</id>
	<title>Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://darkwindwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DarkTempest"/>
	<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Special:Contributions/DarkTempest"/>
	<updated>2026-04-28T20:33:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://darkwindwiki.com/index.php?title=Trade&amp;diff=2968</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Trade&amp;diff=2968"/>
		<updated>2013-10-07T20:06:02Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Purpose''' ==&lt;br /&gt;
&lt;br /&gt;
This page shows the range in which bulk goods trade in the towns of Evan.&lt;br /&gt;
&lt;br /&gt;
The '''Buy''' price indicates the most that it has ever costed to purchase a unit of that good in that town.&lt;br /&gt;
&lt;br /&gt;
The '''Sell''' price indicates the least that the NPC traders have ever paid for that good in that town.&lt;br /&gt;
&lt;br /&gt;
'''Supply''' shows the most that has been seen on the market in the town.&lt;br /&gt;
&lt;br /&gt;
Fuel used to sell for around $2500 per can in  Elmsfeild, but patches made to the game eliminated that.&lt;br /&gt;
&lt;br /&gt;
== '''Fuel''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Town!!Buy!!Sell!!Supply&lt;br /&gt;
|-&lt;br /&gt;
|Somerset&lt;br /&gt;
|801&lt;br /&gt;
|721&lt;br /&gt;
|2889&lt;br /&gt;
|-&lt;br /&gt;
|Elmsfield&lt;br /&gt;
|2086&lt;br /&gt;
|690&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gateway&lt;br /&gt;
|315&lt;br /&gt;
|298&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Badlands&lt;br /&gt;
|143&lt;br /&gt;
|132&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Texan&lt;br /&gt;
|45&lt;br /&gt;
|41&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|Sarsfield&lt;br /&gt;
|31&lt;br /&gt;
|28&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Firelight&lt;br /&gt;
|486&lt;br /&gt;
|451&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Morgan&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Water''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Town!!Buy!!Sell!!Supply&lt;br /&gt;
|-&lt;br /&gt;
|Somerset&lt;br /&gt;
|22&lt;br /&gt;
|19&lt;br /&gt;
|3265&lt;br /&gt;
|-&lt;br /&gt;
|Elmsfield&lt;br /&gt;
|23&lt;br /&gt;
|21&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|Gateway&lt;br /&gt;
|208&lt;br /&gt;
|193&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Badlands&lt;br /&gt;
|404&lt;br /&gt;
|375&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Texan&lt;br /&gt;
|731&lt;br /&gt;
|668&lt;br /&gt;
|7896&lt;br /&gt;
|-&lt;br /&gt;
|Sarsfield&lt;br /&gt;
|139&lt;br /&gt;
|129&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Firelight&lt;br /&gt;
|160&lt;br /&gt;
|148&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Morgan&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Trade&amp;diff=2967</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Trade&amp;diff=2967"/>
		<updated>2013-10-07T01:28:50Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Purpose''' ==&lt;br /&gt;
&lt;br /&gt;
This page shows the range in which bulk goods trade in the towns of Evan.&lt;br /&gt;
&lt;br /&gt;
The '''Buy''' price indicates the most that it has ever costed to purchase a unit of that good in that town.&lt;br /&gt;
&lt;br /&gt;
The '''Sell''' price indicates the least that the NPC traders have ever paid for that good in that town.&lt;br /&gt;
&lt;br /&gt;
'''Supply''' shows the most that has been seen on the market in the town.&lt;br /&gt;
&lt;br /&gt;
Fuel used to sell for around $2500 per can in  Elmsfeild, but patches made to the game eliminated that.&lt;br /&gt;
&lt;br /&gt;
== '''Fuel''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Town!!Buy!!Sell!!Supply&lt;br /&gt;
|-&lt;br /&gt;
|Somerset&lt;br /&gt;
|801&lt;br /&gt;
|721&lt;br /&gt;
|2889&lt;br /&gt;
|-&lt;br /&gt;
|Elmsfield&lt;br /&gt;
|1586&lt;br /&gt;
|690&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gateway&lt;br /&gt;
|315&lt;br /&gt;
|298&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Badlands&lt;br /&gt;
|143&lt;br /&gt;
|132&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Texan&lt;br /&gt;
|45&lt;br /&gt;
|41&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|Sarsfield&lt;br /&gt;
|31&lt;br /&gt;
|28&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Firelight&lt;br /&gt;
|486&lt;br /&gt;
|451&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Morgan&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Water''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Town!!Buy!!Sell!!Supply&lt;br /&gt;
|-&lt;br /&gt;
|Somerset&lt;br /&gt;
|22&lt;br /&gt;
|19&lt;br /&gt;
|3265&lt;br /&gt;
|-&lt;br /&gt;
|Elmsfield&lt;br /&gt;
|23&lt;br /&gt;
|21&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|Gateway&lt;br /&gt;
|208&lt;br /&gt;
|193&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Badlands&lt;br /&gt;
|404&lt;br /&gt;
|375&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Texan&lt;br /&gt;
|731&lt;br /&gt;
|668&lt;br /&gt;
|7896&lt;br /&gt;
|-&lt;br /&gt;
|Sarsfield&lt;br /&gt;
|139&lt;br /&gt;
|129&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Firelight&lt;br /&gt;
|160&lt;br /&gt;
|148&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Morgan&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Trade&amp;diff=2966</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Trade&amp;diff=2966"/>
		<updated>2013-10-07T01:28:32Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Purpose''' ==&lt;br /&gt;
&lt;br /&gt;
This page shows the range in which bulk goods trade in the towns of Evan.&lt;br /&gt;
&lt;br /&gt;
The '''Buy''' price indicates the most that it has ever costed to purchase a unit of that good in that town.&lt;br /&gt;
&lt;br /&gt;
The '''Sell''' price indicates the least that the NPC traders have ever paid for that good in that town.&lt;br /&gt;
&lt;br /&gt;
'''Supply''' shows the most that has been seen on the market in the town.&lt;br /&gt;
&lt;br /&gt;
Fuel used to sell for around $2500 per can in  Elmsfeild, but patches made to the game eliminated that.&lt;br /&gt;
&lt;br /&gt;
== '''Fuel''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Town!!Buy!!Sell!!Supply&lt;br /&gt;
|-&lt;br /&gt;
|Somerset&lt;br /&gt;
|801&lt;br /&gt;
|721&lt;br /&gt;
|2889&lt;br /&gt;
|-&lt;br /&gt;
|Elmsfield&lt;br /&gt;
|1586&lt;br /&gt;
|690&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gateway&lt;br /&gt;
|315&lt;br /&gt;
|298&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Badlands&lt;br /&gt;
|143&lt;br /&gt;
|132&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Texan&lt;br /&gt;
|45&lt;br /&gt;
|41&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|Sarsfield&lt;br /&gt;
|31&lt;br /&gt;
|28&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Firelight&lt;br /&gt;
|486&lt;br /&gt;
|451&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Morgan&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Water''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Town!!Buy!!Sell!!Supply&lt;br /&gt;
|-&lt;br /&gt;
|Somerset&lt;br /&gt;
|22&lt;br /&gt;
|19&lt;br /&gt;
|3265&lt;br /&gt;
|-&lt;br /&gt;
|Elmsfield&lt;br /&gt;
|23&lt;br /&gt;
|21&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|Gateway&lt;br /&gt;
|208&lt;br /&gt;
|193&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Badlands&lt;br /&gt;
|404&lt;br /&gt;
|375&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Texan&lt;br /&gt;
|731&lt;br /&gt;
|668&lt;br /&gt;
|4163&lt;br /&gt;
|-&lt;br /&gt;
|Sarsfield&lt;br /&gt;
|139&lt;br /&gt;
|129&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Firelight&lt;br /&gt;
|160&lt;br /&gt;
|148&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Morgan&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Trade&amp;diff=2965</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Trade&amp;diff=2965"/>
		<updated>2013-10-04T22:33:18Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Purpose''' ==&lt;br /&gt;
&lt;br /&gt;
This page shows the range in which bulk goods trade in the towns of Evan.&lt;br /&gt;
&lt;br /&gt;
The '''Buy''' price indicates the most that it has ever costed to purchase a unit of that good in that town.&lt;br /&gt;
&lt;br /&gt;
The '''Sell''' price indicates the least that the NPC traders have ever paid for that good in that town.&lt;br /&gt;
&lt;br /&gt;
'''Supply''' shows the most that has been seen on the market in the town.&lt;br /&gt;
&lt;br /&gt;
Fuel used to sell for around $2500 per can in  Elmsfeild, but patches made to the game eliminated that.&lt;br /&gt;
&lt;br /&gt;
== '''Fuel''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Town!!Buy!!Sell!!Supply&lt;br /&gt;
|-&lt;br /&gt;
|Somerset&lt;br /&gt;
|801&lt;br /&gt;
|721&lt;br /&gt;
|2889&lt;br /&gt;
|-&lt;br /&gt;
|Elmsfield&lt;br /&gt;
|1586&lt;br /&gt;
|690&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gateway&lt;br /&gt;
|315&lt;br /&gt;
|298&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Badlands&lt;br /&gt;
|143&lt;br /&gt;
|132&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Texan&lt;br /&gt;
|45&lt;br /&gt;
|41&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|Sarsfield&lt;br /&gt;
|31&lt;br /&gt;
|28&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Firelight&lt;br /&gt;
|486&lt;br /&gt;
|451&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Morgan&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Water''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Town!!Buy!!Sell!!Supply&lt;br /&gt;
|-&lt;br /&gt;
|Somerset&lt;br /&gt;
|22&lt;br /&gt;
|19&lt;br /&gt;
|3265&lt;br /&gt;
|-&lt;br /&gt;
|Elmsfield&lt;br /&gt;
|23&lt;br /&gt;
|21&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|Gateway&lt;br /&gt;
|208&lt;br /&gt;
|193&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Badlands&lt;br /&gt;
|404&lt;br /&gt;
|375&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Texan&lt;br /&gt;
|719&lt;br /&gt;
|668&lt;br /&gt;
|4163&lt;br /&gt;
|-&lt;br /&gt;
|Sarsfield&lt;br /&gt;
|139&lt;br /&gt;
|129&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Firelight&lt;br /&gt;
|160&lt;br /&gt;
|148&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Morgan&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Trade&amp;diff=2964</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Trade&amp;diff=2964"/>
		<updated>2013-10-03T23:53:46Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Purpose''' ==&lt;br /&gt;
&lt;br /&gt;
This page shows the range in which bulk goods trade in the towns of Evan.&lt;br /&gt;
&lt;br /&gt;
The '''Buy''' price indicates the most that it has ever costed to purchase a unit of that good in that town.&lt;br /&gt;
&lt;br /&gt;
The '''Sell''' price indicates the least that the NPC traders have ever paid for that good in that town.&lt;br /&gt;
&lt;br /&gt;
'''Supply''' shows the most that has been seen on the market in the town.&lt;br /&gt;
&lt;br /&gt;
Fuel used to sell for around $2500 per can in  Elmsfeild, but patches made to the game eliminated that.&lt;br /&gt;
&lt;br /&gt;
== '''Fuel''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Town!!Buy!!Sell!!Supply&lt;br /&gt;
|-&lt;br /&gt;
|Somerset&lt;br /&gt;
|801&lt;br /&gt;
|721&lt;br /&gt;
|2889&lt;br /&gt;
|-&lt;br /&gt;
|Elmsfield&lt;br /&gt;
|743&lt;br /&gt;
|690&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gateway&lt;br /&gt;
|315&lt;br /&gt;
|298&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Badlands&lt;br /&gt;
|143&lt;br /&gt;
|132&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Texan&lt;br /&gt;
|45&lt;br /&gt;
|41&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|Sarsfield&lt;br /&gt;
|31&lt;br /&gt;
|28&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Firelight&lt;br /&gt;
|486&lt;br /&gt;
|451&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Morgan&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Water''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Town!!Buy!!Sell!!Supply&lt;br /&gt;
|-&lt;br /&gt;
|Somerset&lt;br /&gt;
|22&lt;br /&gt;
|19&lt;br /&gt;
|3265&lt;br /&gt;
|-&lt;br /&gt;
|Elmsfield&lt;br /&gt;
|23&lt;br /&gt;
|21&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|Gateway&lt;br /&gt;
|208&lt;br /&gt;
|193&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Badlands&lt;br /&gt;
|404&lt;br /&gt;
|375&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Texan&lt;br /&gt;
|719&lt;br /&gt;
|668&lt;br /&gt;
|4163&lt;br /&gt;
|-&lt;br /&gt;
|Sarsfield&lt;br /&gt;
|139&lt;br /&gt;
|129&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Firelight&lt;br /&gt;
|160&lt;br /&gt;
|148&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Morgan&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Trade&amp;diff=2963</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Trade&amp;diff=2963"/>
		<updated>2013-10-03T23:53:16Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Purpose''' ==&lt;br /&gt;
&lt;br /&gt;
This page shows the range in which bulk goods trade in the towns of Evan.&lt;br /&gt;
&lt;br /&gt;
The '''Buy''' price indicates the most that it has ever costed to purchase a unit of that good in that town.&lt;br /&gt;
&lt;br /&gt;
The '''Sell''' price indicates the least that the NPC traders have ever paid for that good in that town.&lt;br /&gt;
&lt;br /&gt;
'''Supply''' shows the most that has been seen on the market in the town.&lt;br /&gt;
&lt;br /&gt;
Fuel used to sell for around $2500 per can in  Elmsfeild, but patches made to the game eliminated that.&lt;br /&gt;
&lt;br /&gt;
== '''Fuel''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Town!!Buy!!Sell!!Supply&lt;br /&gt;
|-&lt;br /&gt;
|Somerset&lt;br /&gt;
|801&lt;br /&gt;
|721&lt;br /&gt;
|2889&lt;br /&gt;
|-&lt;br /&gt;
|Elmsfield&lt;br /&gt;
|743&lt;br /&gt;
|690&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gateway&lt;br /&gt;
|315&lt;br /&gt;
|298&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Badlands&lt;br /&gt;
|143&lt;br /&gt;
|132&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Texan&lt;br /&gt;
|45&lt;br /&gt;
|41&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|Sarsfield&lt;br /&gt;
|31&lt;br /&gt;
|28&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Firelight&lt;br /&gt;
|486&lt;br /&gt;
|451&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Morgan&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Water''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Town!!Buy!!Sell!!Supply&lt;br /&gt;
|-&lt;br /&gt;
|Somerset&lt;br /&gt;
|22&lt;br /&gt;
|19&lt;br /&gt;
|2100&lt;br /&gt;
|-&lt;br /&gt;
|Elmsfield&lt;br /&gt;
|23&lt;br /&gt;
|21&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|Gateway&lt;br /&gt;
|208&lt;br /&gt;
|193&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Badlands&lt;br /&gt;
|404&lt;br /&gt;
|375&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Texan&lt;br /&gt;
|719&lt;br /&gt;
|668&lt;br /&gt;
|4163&lt;br /&gt;
|-&lt;br /&gt;
|Sarsfield&lt;br /&gt;
|139&lt;br /&gt;
|129&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Firelight&lt;br /&gt;
|160&lt;br /&gt;
|148&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Morgan&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Trade&amp;diff=2962</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Trade&amp;diff=2962"/>
		<updated>2013-10-03T23:52:44Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Purpose''' ==&lt;br /&gt;
&lt;br /&gt;
This page shows the range in which bulk goods trade in the towns of Evan.&lt;br /&gt;
&lt;br /&gt;
The '''Buy''' price indicates the most that it has ever costed to purchase a unit of that good in that town.&lt;br /&gt;
&lt;br /&gt;
The '''Sell''' price indicates the least that the NPC traders have ever paid for that good in that town.&lt;br /&gt;
&lt;br /&gt;
'''Supply''' shows the most that has been seen on the market in the town.&lt;br /&gt;
&lt;br /&gt;
Fuel used to sell for around $2500 per can in  Elmsfeild, but patches made to the game eliminated that.&lt;br /&gt;
&lt;br /&gt;
== '''Fuel''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Town!!Buy!!Sell!!Supply&lt;br /&gt;
|-&lt;br /&gt;
|Somerset&lt;br /&gt;
|801&lt;br /&gt;
|721&lt;br /&gt;
|2889&lt;br /&gt;
|-&lt;br /&gt;
|Elmsfield&lt;br /&gt;
|743&lt;br /&gt;
|690&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gateway&lt;br /&gt;
|315&lt;br /&gt;
|298&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Badlands&lt;br /&gt;
|143&lt;br /&gt;
|132&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Texan&lt;br /&gt;
|45&lt;br /&gt;
|41&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|Sarsfield&lt;br /&gt;
|31&lt;br /&gt;
|28&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Firelight&lt;br /&gt;
|486&lt;br /&gt;
|451&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Morgan&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Water''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Town!!Buy!!Sell!!Supply&lt;br /&gt;
|-&lt;br /&gt;
|Somerset&lt;br /&gt;
|22&lt;br /&gt;
|20&lt;br /&gt;
|2100&lt;br /&gt;
|-&lt;br /&gt;
|Elmsfield&lt;br /&gt;
|23&lt;br /&gt;
|21&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|Gateway&lt;br /&gt;
|208&lt;br /&gt;
|193&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Badlands&lt;br /&gt;
|404&lt;br /&gt;
|375&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Texan&lt;br /&gt;
|719&lt;br /&gt;
|668&lt;br /&gt;
|4163&lt;br /&gt;
|-&lt;br /&gt;
|Sarsfield&lt;br /&gt;
|139&lt;br /&gt;
|129&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Firelight&lt;br /&gt;
|160&lt;br /&gt;
|148&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Morgan&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Apache&amp;diff=2961</id>
		<title>Apache</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Apache&amp;diff=2961"/>
		<updated>2013-09-28T01:31:14Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; align = &amp;quot;center&amp;quot;| [[File:apache.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! Rarity &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Very Common &lt;br /&gt;
|-&lt;br /&gt;
! Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Moderately Expensive &lt;br /&gt;
|-&lt;br /&gt;
! Toughness  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Super Strong &lt;br /&gt;
|-&lt;br /&gt;
! Weight  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2400 &lt;br /&gt;
|-&lt;br /&gt;
! Total Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  270 &lt;br /&gt;
|-&lt;br /&gt;
! Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75 (4L) &lt;br /&gt;
|-&lt;br /&gt;
! Exposed Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90 (N/A) &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  132 &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor Per Side  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  33 &lt;br /&gt;
|-&lt;br /&gt;
! Seats   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6 &lt;br /&gt;
|-&lt;br /&gt;
! Weapon Mounts   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  FRx2, REx2, LE, RI &lt;br /&gt;
|-&lt;br /&gt;
! Based On  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  [http://en.wikipedia.org/wiki/Jeep_Grand_Cherokee Jeep Grand Cherokee] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Apache is one of the best heavy chassis combat vehicles available. '''LOTS''' of space for almost any weapon available.&lt;br /&gt;
There is space for 3 or more weapons '''and''' reloads.&lt;br /&gt;
&lt;br /&gt;
Can move relatively fast with a 4L mill and B armor. Not as maneuverable as smaller vehicles and somewhat top-heavy. Of the three SUVs, it's the least prone to rolling over, but it's much more likely than a Landrunner to turtle if it does roll.&lt;br /&gt;
&lt;br /&gt;
== Wilderness Designs ==&lt;br /&gt;
* [[Chulainn]]&lt;br /&gt;
* [[Devastator]]&lt;br /&gt;
* [[Gallowglass]]&lt;br /&gt;
* [[Pulverizer]]&lt;br /&gt;
* [[Punisher]]&lt;br /&gt;
* [[Trebuchet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Chassis]]&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Trade&amp;diff=2960</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Trade&amp;diff=2960"/>
		<updated>2013-09-28T01:26:43Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Purpose''' ==&lt;br /&gt;
&lt;br /&gt;
This page shows the range in which bulk goods trade in the towns of Evan.&lt;br /&gt;
&lt;br /&gt;
The '''Buy''' price indicates the most that it has ever costed to purchase a unit of that good in that town.&lt;br /&gt;
&lt;br /&gt;
The '''Sell''' price indicates the least that the NPC traders have ever paid for that good in that town.&lt;br /&gt;
&lt;br /&gt;
'''Supply''' shows the most that has been seen on the market in the town.&lt;br /&gt;
&lt;br /&gt;
Fuel used to sell for around $2500 per can in  Elmsfeild, but patches made to the game eliminated that.&lt;br /&gt;
&lt;br /&gt;
== '''Fuel''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Town!!Buy!!Sell!!Supply&lt;br /&gt;
|-&lt;br /&gt;
|Somerset&lt;br /&gt;
|776&lt;br /&gt;
|721&lt;br /&gt;
|2889&lt;br /&gt;
|-&lt;br /&gt;
|Elmsfield&lt;br /&gt;
|743&lt;br /&gt;
|690&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gateway&lt;br /&gt;
|315&lt;br /&gt;
|298&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Badlands&lt;br /&gt;
|143&lt;br /&gt;
|132&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Texan&lt;br /&gt;
|45&lt;br /&gt;
|41&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|Sarsfield&lt;br /&gt;
|31&lt;br /&gt;
|28&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Firelight&lt;br /&gt;
|486&lt;br /&gt;
|451&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Morgan&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Water''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Town!!Buy!!Sell!!Supply&lt;br /&gt;
|-&lt;br /&gt;
|Somerset&lt;br /&gt;
|22&lt;br /&gt;
|20&lt;br /&gt;
|2100&lt;br /&gt;
|-&lt;br /&gt;
|Elmsfield&lt;br /&gt;
|23&lt;br /&gt;
|21&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|Gateway&lt;br /&gt;
|208&lt;br /&gt;
|193&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Badlands&lt;br /&gt;
|404&lt;br /&gt;
|375&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Texan&lt;br /&gt;
|719&lt;br /&gt;
|668&lt;br /&gt;
|4163&lt;br /&gt;
|-&lt;br /&gt;
|Sarsfield&lt;br /&gt;
|139&lt;br /&gt;
|129&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Firelight&lt;br /&gt;
|160&lt;br /&gt;
|148&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Morgan&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Trade&amp;diff=2959</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Trade&amp;diff=2959"/>
		<updated>2013-09-28T01:25:21Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Purpose''' ==&lt;br /&gt;
&lt;br /&gt;
This page shows the range in which bulk goods trade in the towns of Evan.&lt;br /&gt;
&lt;br /&gt;
The '''Buy''' price indicates the most that it has ever costed to purchase a unit of that good in that town.&lt;br /&gt;
&lt;br /&gt;
The '''Sell''' price indicates the least that the NPC traders have ever paid for that good in that town.&lt;br /&gt;
&lt;br /&gt;
'''Supply''' shows the most that has been seen on the market in the town.&lt;br /&gt;
&lt;br /&gt;
Fuel used to sell for around $2500 per can in  Elmsfeild, but patches made to the game eliminated that.&lt;br /&gt;
&lt;br /&gt;
== '''Fuel''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Town!!Buy!!Sell!!Supply&lt;br /&gt;
|-&lt;br /&gt;
|Somerset&lt;br /&gt;
|776&lt;br /&gt;
|721&lt;br /&gt;
|2889&lt;br /&gt;
|-&lt;br /&gt;
|Elmsfield&lt;br /&gt;
|743&lt;br /&gt;
|690&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gateway&lt;br /&gt;
|315&lt;br /&gt;
|298&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Badlands&lt;br /&gt;
|143&lt;br /&gt;
|132&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Texan&lt;br /&gt;
|45&lt;br /&gt;
|41&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|Sarsfield&lt;br /&gt;
|31&lt;br /&gt;
|28&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Firelight&lt;br /&gt;
|486&lt;br /&gt;
|451&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Morgan&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Water''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Town!!Buy!!Sell!!Supply&lt;br /&gt;
|-&lt;br /&gt;
|Somerset&lt;br /&gt;
|22&lt;br /&gt;
|20&lt;br /&gt;
|2100&lt;br /&gt;
|-&lt;br /&gt;
|Elmsfield&lt;br /&gt;
|23&lt;br /&gt;
|21&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|Gateway&lt;br /&gt;
|203&lt;br /&gt;
|193&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Badlands&lt;br /&gt;
|404&lt;br /&gt;
|375&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Texan&lt;br /&gt;
|45&lt;br /&gt;
|41&lt;br /&gt;
|4163&lt;br /&gt;
|-&lt;br /&gt;
|Sarsfield&lt;br /&gt;
|719&lt;br /&gt;
|668&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Firelight&lt;br /&gt;
|160&lt;br /&gt;
|148&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Morgan&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Trade&amp;diff=2958</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Trade&amp;diff=2958"/>
		<updated>2013-09-28T01:24:50Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Purpose''' ==&lt;br /&gt;
&lt;br /&gt;
This page shows the range in which bulk goods trade in the towns of Evan.&lt;br /&gt;
&lt;br /&gt;
The '''Buy''' price indicates the most that it has ever costed to purchase a unit of that good in that town.&lt;br /&gt;
&lt;br /&gt;
The '''Sell''' price indicates the least that the NPC traders have ever paid for that good in that town.&lt;br /&gt;
&lt;br /&gt;
'''Supply''' shows the most that has been seen on the market in the town.&lt;br /&gt;
&lt;br /&gt;
Fuel used to sell for around $2500 per can in  Elmsfeild, but patches made to the game eliminated that.&lt;br /&gt;
&lt;br /&gt;
== '''Fuel''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Town!!Buy!!Sell!!Supply&lt;br /&gt;
|-&lt;br /&gt;
|Somerset&lt;br /&gt;
|776&lt;br /&gt;
|721&lt;br /&gt;
|2889&lt;br /&gt;
|-&lt;br /&gt;
|Elmsfield&lt;br /&gt;
|743&lt;br /&gt;
|690&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gateway&lt;br /&gt;
|315&lt;br /&gt;
|298&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Badlands&lt;br /&gt;
|143&lt;br /&gt;
|132&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Texan&lt;br /&gt;
|45&lt;br /&gt;
|41&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|Sarsfield&lt;br /&gt;
|31&lt;br /&gt;
|28&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Firelight&lt;br /&gt;
|486&lt;br /&gt;
|451&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Morgan&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Water''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Town!!Buy!!Sell!!Supply&lt;br /&gt;
|-&lt;br /&gt;
|Somerset&lt;br /&gt;
|22&lt;br /&gt;
|20&lt;br /&gt;
|2100&lt;br /&gt;
|-&lt;br /&gt;
|Elmsfield&lt;br /&gt;
|23&lt;br /&gt;
|21&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|Gateway&lt;br /&gt;
|203&lt;br /&gt;
|193&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Badlands&lt;br /&gt;
|404&lt;br /&gt;
|375&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Texan&lt;br /&gt;
|45&lt;br /&gt;
|41&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|Sarsfield&lt;br /&gt;
|719&lt;br /&gt;
|668&lt;br /&gt;
|4163&lt;br /&gt;
|-&lt;br /&gt;
|Firelight&lt;br /&gt;
|160&lt;br /&gt;
|148&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Morgan&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Trade&amp;diff=2957</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Trade&amp;diff=2957"/>
		<updated>2013-09-28T01:22:26Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Purpose''' ==&lt;br /&gt;
&lt;br /&gt;
This page shows the range in which bulk goods trade in the towns of Evan.&lt;br /&gt;
&lt;br /&gt;
The '''Buy''' price indicates the most that it has ever costed to purchase a unit of that good in that town.&lt;br /&gt;
&lt;br /&gt;
The '''Sell''' price indicates the least that the NPC traders have ever paid for that good in that town.&lt;br /&gt;
&lt;br /&gt;
'''Supply''' shows the most that has been seen on the market in the town.&lt;br /&gt;
&lt;br /&gt;
Fuel used to sell for around $2500 per can in  Elmsfeild, but patches made to the game eliminated that.&lt;br /&gt;
&lt;br /&gt;
== '''Fuel''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Town!!Buy!!Sell!!Supply&lt;br /&gt;
|-&lt;br /&gt;
|Somerset&lt;br /&gt;
|776&lt;br /&gt;
|721&lt;br /&gt;
|2889&lt;br /&gt;
|-&lt;br /&gt;
|Elmsfield&lt;br /&gt;
|743&lt;br /&gt;
|690&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gateway&lt;br /&gt;
|315&lt;br /&gt;
|298&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Badlands&lt;br /&gt;
|143&lt;br /&gt;
|132&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Texan&lt;br /&gt;
|45&lt;br /&gt;
|41&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|Sarsfield&lt;br /&gt;
|31&lt;br /&gt;
|28&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Firelight&lt;br /&gt;
|486&lt;br /&gt;
|451&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Morgan&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Trade&amp;diff=2956</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Trade&amp;diff=2956"/>
		<updated>2013-09-28T01:19:11Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Purpose''' ==&lt;br /&gt;
&lt;br /&gt;
This page shows the range in which bulk goods trade in the towns of Evan.&lt;br /&gt;
&lt;br /&gt;
The '''Buy-High''' price indicates the most that it has ever costed to purchase a unit of that good in that town.&lt;br /&gt;
&lt;br /&gt;
The '''Sell-Low''' price indicates the least that the NPC traders have ever paid for that good in that town.&lt;br /&gt;
&lt;br /&gt;
Fuel used to sell for around $2500 per can in  Elmsfeild, but patches made to the game eliminated that.&lt;br /&gt;
&lt;br /&gt;
== '''Fuel''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Town!!Buy!!Sell&lt;br /&gt;
|-&lt;br /&gt;
|Somerset&lt;br /&gt;
|776&lt;br /&gt;
|721&lt;br /&gt;
|-&lt;br /&gt;
|Elmsfield&lt;br /&gt;
|743&lt;br /&gt;
|690&lt;br /&gt;
|-&lt;br /&gt;
|Gateway&lt;br /&gt;
|315&lt;br /&gt;
|298&lt;br /&gt;
|-&lt;br /&gt;
|Badlands&lt;br /&gt;
|143&lt;br /&gt;
|132&lt;br /&gt;
|-&lt;br /&gt;
|Texan&lt;br /&gt;
|45&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|Sarsfield&lt;br /&gt;
|31&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|Firelight&lt;br /&gt;
|486&lt;br /&gt;
|451&lt;br /&gt;
|-&lt;br /&gt;
|Morgan&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Trade&amp;diff=2955</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Trade&amp;diff=2955"/>
		<updated>2013-09-28T01:14:23Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Purpose''' ==&lt;br /&gt;
&lt;br /&gt;
This page shows the range in which bulk goods trade in the towns of Evan.&lt;br /&gt;
&lt;br /&gt;
The '''Buy-High''' price indicates the most that it has ever costed to purchase a unit of that good in that town.&lt;br /&gt;
&lt;br /&gt;
The '''Sell-Low''' price indicates the least that the NPC traders have ever paid for that good in that town.&lt;br /&gt;
&lt;br /&gt;
Fuel used to sell for around $2500 per can in  Elmsfeild, but patches made to the game eliminated that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Somerset''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Trade Item!!Sell-Low!!Buy-High&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|20&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Food&lt;br /&gt;
|27&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Fuel&lt;br /&gt;
|726&lt;br /&gt;
|771&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|357&lt;br /&gt;
|384&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|1538&lt;br /&gt;
|1654&lt;br /&gt;
|-&lt;br /&gt;
|Plastics&lt;br /&gt;
|230&lt;br /&gt;
|248&lt;br /&gt;
|-   &lt;br /&gt;
|Medicines&lt;br /&gt;
|1538&lt;br /&gt;
|1654&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|23&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|107&lt;br /&gt;
|116&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Elmsfield''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Trade Item!!Sell-Low!!Buy-High&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|21&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|Food&lt;br /&gt;
|49&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|Fuel&lt;br /&gt;
|690&lt;br /&gt;
|743&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|385&lt;br /&gt;
|414&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|1604&lt;br /&gt;
|1725&lt;br /&gt;
|-&lt;br /&gt;
|Plastics&lt;br /&gt;
|240&lt;br /&gt;
|259&lt;br /&gt;
|-   &lt;br /&gt;
|Medicines&lt;br /&gt;
|1604&lt;br /&gt;
|1725&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|24&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|112&lt;br /&gt;
|121&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Texan''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Trade Item!!Sell-Low!!Buy-High&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|668&lt;br /&gt;
|719&lt;br /&gt;
|-&lt;br /&gt;
|Food&lt;br /&gt;
|167&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|Fuel&lt;br /&gt;
|41&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|92&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|837&lt;br /&gt;
|900&lt;br /&gt;
|-&lt;br /&gt;
|Plastics&lt;br /&gt;
|125&lt;br /&gt;
|135&lt;br /&gt;
|-   &lt;br /&gt;
|Medicines&lt;br /&gt;
|837&lt;br /&gt;
|900&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|58&lt;br /&gt;
|63&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Trade&amp;diff=2954</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Trade&amp;diff=2954"/>
		<updated>2013-09-28T01:11:07Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Purpose''' ==&lt;br /&gt;
&lt;br /&gt;
This page shows the range in which bulk goods trade in the towns of Evan.&lt;br /&gt;
&lt;br /&gt;
The '''Buy-High''' price indicates the most that it has ever costed to purchase a unit of that good in that town.&lt;br /&gt;
&lt;br /&gt;
The '''Sell-Low''' price indicates the least that the NPC traders have ever paid for that good in that town.&lt;br /&gt;
&lt;br /&gt;
Fuel used to sell for around $2500 per can in  Elmsfeild, but patches made to the game eliminated that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Somerset''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Trade Item!!Sell-Low!!Buy-High&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|20&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Food&lt;br /&gt;
|27&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Fuel&lt;br /&gt;
|726&lt;br /&gt;
|771&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|357&lt;br /&gt;
|384&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|1538&lt;br /&gt;
|1654&lt;br /&gt;
|-&lt;br /&gt;
|Plastics&lt;br /&gt;
|230&lt;br /&gt;
|248&lt;br /&gt;
|-   &lt;br /&gt;
|Medicines&lt;br /&gt;
|1538&lt;br /&gt;
|1654&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|23&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|107&lt;br /&gt;
|116&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Elmsfield''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Trade Item!!Sell-Low!!Buy-High&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|21&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|Food&lt;br /&gt;
|49&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|Fuel&lt;br /&gt;
|690&lt;br /&gt;
|743&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|385&lt;br /&gt;
|414&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|1604&lt;br /&gt;
|1725&lt;br /&gt;
|-&lt;br /&gt;
|Plastics&lt;br /&gt;
|240&lt;br /&gt;
|259&lt;br /&gt;
|-   &lt;br /&gt;
|Medicines&lt;br /&gt;
|1604&lt;br /&gt;
|1725&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|24&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|112&lt;br /&gt;
|121&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Texan''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Trade Item!!Sell-Low!!Buy-High&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|668&lt;br /&gt;
|719&lt;br /&gt;
|-&lt;br /&gt;
|Food&lt;br /&gt;
|167&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|Fuel&lt;br /&gt;
|41&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Plastics&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-   &lt;br /&gt;
|Medicines&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Trade&amp;diff=2953</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Trade&amp;diff=2953"/>
		<updated>2013-09-28T01:01:25Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Purpose''' ==&lt;br /&gt;
&lt;br /&gt;
This page shows the range in which bulk goods trade in the towns of Evan.&lt;br /&gt;
&lt;br /&gt;
The '''Buy-High''' price indicates the most that it has ever costed to purchase a unit of that good in that town.&lt;br /&gt;
&lt;br /&gt;
The '''Sell-Low''' price indicates the least that the NPC traders have ever paid for that good in that town.&lt;br /&gt;
&lt;br /&gt;
Fuel used to sell for around $2500 per can in  Elmsfeild, but patches made to the game eliminated that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Somerset''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Trade Item!!Sell-Low!!Buy-High&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|20&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Food&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Fuel&lt;br /&gt;
|726&lt;br /&gt;
|771&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Plastics&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-   &lt;br /&gt;
|Medicines&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Elmsfield''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Trade Item!!Sell-Low!!Buy-High&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|21&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|Food&lt;br /&gt;
|49&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|Fuel&lt;br /&gt;
|690&lt;br /&gt;
|743&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|385&lt;br /&gt;
|414&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|1604&lt;br /&gt;
|1725&lt;br /&gt;
|-&lt;br /&gt;
|Plastics&lt;br /&gt;
|240&lt;br /&gt;
|259&lt;br /&gt;
|-   &lt;br /&gt;
|Medicines&lt;br /&gt;
|1604&lt;br /&gt;
|1725&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|24&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|112&lt;br /&gt;
|121&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Texan''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Trade Item!!Sell-Low!!Buy-High&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|668&lt;br /&gt;
|719&lt;br /&gt;
|-&lt;br /&gt;
|Food&lt;br /&gt;
|167&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|Fuel&lt;br /&gt;
|41&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Plastics&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-   &lt;br /&gt;
|Medicines&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Trade&amp;diff=2952</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Trade&amp;diff=2952"/>
		<updated>2013-09-28T00:59:48Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Purpose''' ==&lt;br /&gt;
&lt;br /&gt;
This page shows the range in which bulk goods trade in the towns of Evan.&lt;br /&gt;
&lt;br /&gt;
The '''Buy-High''' price indicates the most that it has ever costed to purchase a unit of that good in that town.&lt;br /&gt;
&lt;br /&gt;
The '''Sell-Low''' price indicates the least that the NPC traders have ever paid for that good in that town.&lt;br /&gt;
&lt;br /&gt;
Fuel used to sell for around $2500 per can in  Elmsfeild, but patches made to the game eliminated that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Somerset''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Trade Item!!Sell-Low!!Buy-High&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|20&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Food&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Fuel&lt;br /&gt;
|726&lt;br /&gt;
|771&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Plastics&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-   &lt;br /&gt;
|Medicines&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Elmsfield''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Trade Item!!Sell-Low!!Buy-High&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|21&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|Food&lt;br /&gt;
|49&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|Fuel&lt;br /&gt;
|690&lt;br /&gt;
|743&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|385&lt;br /&gt;
|414&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|1604&lt;br /&gt;
|1725&lt;br /&gt;
|-&lt;br /&gt;
|Plastics&lt;br /&gt;
|240&lt;br /&gt;
|259&lt;br /&gt;
|-   &lt;br /&gt;
|Medicines&lt;br /&gt;
|1604&lt;br /&gt;
|1725&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|24&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|112&lt;br /&gt;
|121&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Texan''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Trade Item!!Sell-Low!!Buy-High&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|668&lt;br /&gt;
|719&lt;br /&gt;
|-&lt;br /&gt;
|Food&lt;br /&gt;
|167&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|Fuel&lt;br /&gt;
|41&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Plastics&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-   &lt;br /&gt;
|Medicines&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Trade&amp;diff=2951</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Trade&amp;diff=2951"/>
		<updated>2013-09-28T00:24:05Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Purpose''' ==&lt;br /&gt;
&lt;br /&gt;
This page shows the range in which bulk goods trade in the towns of Evan.&lt;br /&gt;
&lt;br /&gt;
The '''Buy-High''' price indicates the most that it has ever costed to purchase a unit of that good in that town.&lt;br /&gt;
&lt;br /&gt;
The '''Sell-Low''' price indicates the least that the NPC traders have ever paid for that good in that town.&lt;br /&gt;
&lt;br /&gt;
Fuel used to sell for around $2500 per can in  Elmsfeild, but patches made to the game eliminated that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Somerset''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Trade Item!!Sell-Low!!Buy-High&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|20&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Food&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Fuel&lt;br /&gt;
|726&lt;br /&gt;
|771&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Plastics&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-   &lt;br /&gt;
|Medicines&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Texan''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Trade Item!!Sell-Low!!Buy-High&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|668&lt;br /&gt;
|719&lt;br /&gt;
|-&lt;br /&gt;
|Food&lt;br /&gt;
|167&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|Fuel&lt;br /&gt;
|41&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Plastics&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-   &lt;br /&gt;
|Medicines&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Trade&amp;diff=2950</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Trade&amp;diff=2950"/>
		<updated>2013-09-28T00:23:10Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Purpose''' ==&lt;br /&gt;
&lt;br /&gt;
This page shows the range in which bulk goods trend in the towns of Evan.&lt;br /&gt;
&lt;br /&gt;
The '''Buy-High''' price indicates the most that it has ever costed to purchase a unit of that good in that town.&lt;br /&gt;
&lt;br /&gt;
The '''Sell-Low''' price indicates the least that the NPC traders have ever paid for that good in that town.&lt;br /&gt;
&lt;br /&gt;
Fuel used to sell for around $2500 per can in  Elmsfeild, but patches made to the game eliminated that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Somerset''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Trade Item!!Sell-Low!!Buy-High&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|20&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Food&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Fuel&lt;br /&gt;
|726&lt;br /&gt;
|771&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Plastics&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-   &lt;br /&gt;
|Medicines&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Texan''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Trade Item!!Sell-Low!!Buy-High&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|668&lt;br /&gt;
|719&lt;br /&gt;
|-&lt;br /&gt;
|Food&lt;br /&gt;
|167&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|Fuel&lt;br /&gt;
|41&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Plastics&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-   &lt;br /&gt;
|Medicines&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Trade&amp;diff=2949</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Trade&amp;diff=2949"/>
		<updated>2013-09-28T00:22:26Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: Created page with &amp;quot;== '''Purpose''' ==  This page shows the range in which bulk goods trend in the towns of Evan.  The '''Buy-High''' price indicates the most that it has ever costed to purchase a ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Purpose''' ==&lt;br /&gt;
&lt;br /&gt;
This page shows the range in which bulk goods trend in the towns of Evan.&lt;br /&gt;
&lt;br /&gt;
The '''Buy-High''' price indicates the most that it has ever costed to purchase a unit of that good in that town.&lt;br /&gt;
&lt;br /&gt;
The '''Sell-Low''' price indicates the least that the NPC traders have ever paid for that good in that town.&lt;br /&gt;
&lt;br /&gt;
Fuel used to sell for around $2500 per can in  Elmsfeild, but patches made to the game eliminated that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Somerset''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Trade Item!!Sell-Low!!Buy-High&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|20&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Food&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Fuel&lt;br /&gt;
|726&lt;br /&gt;
|771&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Plastics&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-   &lt;br /&gt;
|Medicines&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Texan''' ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Trade Item!!Sell-Low!!Buy-High&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|668&lt;br /&gt;
|719&lt;br /&gt;
|-&lt;br /&gt;
|Food&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Fuel&lt;br /&gt;
|41&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Plastics&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-   &lt;br /&gt;
|Medicines&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=4saken%27s_guide_to_running_a_lorry&amp;diff=1434</id>
		<title>4saken's guide to running a lorry</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=4saken%27s_guide_to_running_a_lorry&amp;diff=1434"/>
		<updated>2010-12-02T02:07:37Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- DRAFT --&lt;br /&gt;
-- DRAFT --&lt;br /&gt;
-- DRAFT --&lt;br /&gt;
&lt;br /&gt;
I reliably  make a few hundred k a week with my lorry, so don't think it can't be done. &lt;br /&gt;
&lt;br /&gt;
I specialize in the [[Badlands Truckstop|BL]]-[[Gateway Truckstop|GW]] run. I use an [[8L]] and run away just fine from anything but a close encounter or head-on. &lt;br /&gt;
&lt;br /&gt;
1) Do not use the lorry alone. You'll attract an awful lot of opposition, and in the flat terrain they will overrun you and that will be it. Put your [[scouting (skill)|scout]] in your second vehicle if you can, this will allow him to &amp;quot;scout ahead&amp;quot; and get less opposition. A second car can also be used to distract and lure enemies away from your lorry while it escapes. &lt;br /&gt;
&lt;br /&gt;
2) Avoid combat. This is very important. My lorry crew can easily kill a whole squad of enemies on a good day. But there's no guarantee that it's going to be a good day, so it's best not to risk it. When I do fight, I fight at ranges over 100 meters. At under 100m you are going to get hit and lorry armor will not last long. If the enemy is coming at you from the front, you're better off trying to rush past them. My lorry has a ram, sure, but if I hit something I am stuck in the fray, and that's not someplace a lorry never wants to be. On the bright side, any vehicle you hit with a re-ram will cease to be a problem for you. &lt;br /&gt;
&lt;br /&gt;
3) DON'T TURTLE. Sadly, this takes practice, which you can only get by running fast and eventually turtling a few lorries. &lt;br /&gt;
&lt;br /&gt;
4) A high scout is a REQUIREMENT. Lorries draw lots of attention, and a route may offer many chances to get ambushed. Higher [[scouting (skill)|scouts]] also mean your typical encounter distance is farther away, which is critical. &lt;br /&gt;
&lt;br /&gt;
An [[8L]] is probably fine (depending on your route). A [[9.4L]] makes you vulnerable in a head-on ambush, even if only one car is in front of you. &lt;br /&gt;
&lt;br /&gt;
As for weapons and such, a [[Reinforced Ram|re-ram]] is probably a good idea and won't slow you down too much, [[Heavy Smokescreen]]s are your friends and a [[Rocket Booster]] will help a lot but at the trade-off of a rear weapon slot. A rear [[CC]] will give a small speed boost as well. &lt;br /&gt;
&lt;br /&gt;
Other than that any advice would be specific. Ask 10 vets and you'll get 10 different answers as to the best way to go about things. I could give you my personal set-up but it may not be best for your play style, crew, or for that matter the route you want to run.&lt;br /&gt;
&lt;br /&gt;
Good luck with finding out what works for you. I lost many, many lorries and a few good men perfecting my technique and getting my lorry crew down to only 4 people. Most people use heavily armed escorts and a more heavily armed lorry. This is undoubtedly safer but of course takes more crew in total and means much more involved encounters when they do happen. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If anyone is curious my lorry squad is thus: &lt;br /&gt;
&lt;br /&gt;
Lorry: [[8L]], [[Reinforced Ram|re-ram]], lots of smoke, CC/HMG rear and crew that can hit with multiple shots from over 100m away. (My lorry also has side gats but these are for training more than anything if the opportunity presents itself.) Total crew: 3. Note that my driver has a very high dex, allowing them to fire the smoke before most people fire their weapons. &lt;br /&gt;
&lt;br /&gt;
Escort: a [[Flash]] with at least a [[2LR]] in it. 1-2 crew (min 100 scout!) and for me a side [[GG|gat]] just in case. My flash is never within 100m of the enemy if I can at all help it but often lingers just outside of this range to lure cars after it. (A muscle car would work as well but the flash is probably a better scout vehicle for scout rolls and has a very low [[Combat Rating|CR]]). &lt;br /&gt;
&lt;br /&gt;
Note that even with the re-ram, a full load, and only an 8L I can usually just out-drive my pursuers. I only peel off my escort when they get close. Keep in mind that this is in terrain that I am very familiar with. &lt;br /&gt;
&lt;br /&gt;
Good luck.&lt;br /&gt;
-- DRAFT --&lt;br /&gt;
-- DRAFT --&lt;br /&gt;
-- DRAFT --&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camps&amp;diff=1433</id>
		<title>Camps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camps&amp;diff=1433"/>
		<updated>2010-12-02T01:56:36Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: /* Marketplace */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps are one of the more involved aspects of Darkwind.  Generally speaking they require a much more long-term outlook, and incorporate a lot of logistic and strategic play not directly related to the 'cars with guns' play that is most of the game.&lt;br /&gt;
&lt;br /&gt;
== Camp Features ==&lt;br /&gt;
Camps have the following characteristics and capabilities:&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
One player has overall ownership of a camp. Other players request to join the camp, and can be rejected, accepted as associate members, or accepted as full members. The owner can demote or kick out other players (kicking them out takes a week though, giving them time to evacuate their stuff). &lt;br /&gt;
&lt;br /&gt;
There a couple of ways to become the owner of a camp:&lt;br /&gt;
*  Buy an existing camp&lt;br /&gt;
*  Request a new camp&lt;br /&gt;
&lt;br /&gt;
==== Buying an existing camp ====&lt;br /&gt;
This is the easiest way to become a camp owner, because often times all of the 'hard' work has already been done, and the camp is already producing goods for sale or use.&lt;br /&gt;
&lt;br /&gt;
==== Request a new camp ====&lt;br /&gt;
Requesting a new camp starts a process of surveying for a camp site and then auctioning the surveyed site.&lt;br /&gt;
&lt;br /&gt;
Requests for surveys are made to the development team, should include the following information:&lt;br /&gt;
* Camp size&lt;br /&gt;
* [[Camp Location|Camp location]]&lt;br /&gt;
&lt;br /&gt;
Size and location are competing factors.  In almost all cases larger camps will have to be in the Southern portion of the continent, while smaller ones will be up North.  Nothing ''prevents'' you from requesting a small camp in the South, but requests for a large camp in the North will most likely be denied, or at least negotiated to a smaller size or a different location.&lt;br /&gt;
&lt;br /&gt;
You will then pay the 'survey fee'.  This is usually multiple millions of dollars, and is both an up front cost, and non-refundable.&lt;br /&gt;
&lt;br /&gt;
After the camp is surveyed it will be put up for auction.  This is a public auction, so anybody can bid on it, and win it.  Yes, it is possible you will have paid the mult-million-dollar survey fee, and be outbid on 'your' camp.&lt;br /&gt;
&lt;br /&gt;
If you win your camp you'll need to [[Camp Construction|start construction]].&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
There are two types of camp members: ''Full'' and ''Associate''&lt;br /&gt;
* ''Full Members'' have access to all camp features: Market, Tavern, Mechanic, Message Board, and pooled resources.  In addition, they are able to see all of the camp details: stock levels, and manufacturing and mechanic information.&lt;br /&gt;
* ''Associate Members'' have access to the Market and Tavern only.&lt;br /&gt;
&lt;br /&gt;
=== Hours of Operation ===&lt;br /&gt;
The camp owner decides which hours the camp will be operating, in a 24-hour period. This is set 2 days in advance. The more hours it is open, the more effective the factories and extraction plants will be, but also the more time you will need to be willing to defend the camp from attack. &lt;br /&gt;
&lt;br /&gt;
=== Local Resources and Extraction ===&lt;br /&gt;
Each camp has a rating describing how abundant local resources are, ranging from excellent to none. Near Somerset, there will tend to be excellent food resources and reasonable water resources, for example. Near Texan there will be excellent fuel resources. These resources determine how effective extraction facilities or crop fields will be, if used in this camp. Extraction facilities produce fuel, water, food, and car parts. &lt;br /&gt;
&lt;br /&gt;
For instance, in the example here:&lt;br /&gt;
&lt;br /&gt;
Local Resources: &lt;br /&gt;
* Water: low&lt;br /&gt;
* Food: good&lt;br /&gt;
* Fuel: none&lt;br /&gt;
* Metals: none&lt;br /&gt;
* Stone: none&lt;br /&gt;
&lt;br /&gt;
There are no resources for Fuel, Metals(Car Parts) or Stone. There will never be an option to build an extractor for these materials in this example.&lt;br /&gt;
However, You can build a Pumpkin Field for Food production using up to 5 NPC workers to produce food at a 'good' rate. (Approximately 100 units of food per day with 5 workers.)&lt;br /&gt;
You can also build a Water Tower and drill for water using 5 workers to produce water at a 'low' rate. (Approximately 30 to 50 units of water with 5 workers)&lt;br /&gt;
&lt;br /&gt;
Other camps can have production rates of Excellent, good, poor or none in ANY of the local resources available at the current camp site. In the case of 'excellent' local resource recovery, you can expect upwards of 200 to 400 units '''PER DAY''' using your NPC workers!... '''VERY lucrative!'''&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Various types of [[Camp Buildings|camp buildings]] exist: houses, lockups, extraction plants for fuel, water, and metals, crop fields, factories, mechanic shops. Buildings are bought and placed by the camp owner on an overhead graphical view on the website. They typically take several days and quite a bit of DW-cash to build. The placement of the buildings will be replicated in the 3D game when you have a combat there.&lt;br /&gt;
&lt;br /&gt;
Buildings each require a specific amount of Upkeep. The amount of upkeep a camp has available is based on the Camp Fame X 100. Example, if Fame is 348 then the amount of Building Upkeep the camp can support is a maximum of 34800.&lt;br /&gt;
&lt;br /&gt;
Upkeep costs are the same for all camps, and they are simply a linear calculation based on % activity. &lt;br /&gt;
&lt;br /&gt;
The amounts listed in the table below are per week and are based on the building running at 100%.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Building!!Upkeep Cost &lt;br /&gt;
|-&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750&lt;br /&gt;
|-&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Water Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
|Factory &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
|Metals Plant &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Each mechanic building can facilitate 4 mechanic characters. So if you have say two mechanic buildings, the best 8 mechanics in the camp will automatically use them. The number of mechanics and their skill levels determines two things: (1) how much work they can do in each 24 hour period, and (2) the camp’s overall mechanic rating which determines which items the camp can repair or manufacture. Rare weapons for example will require a high mechanic rating to produce, and a badly damaged rare weapon will require a high mechanic rating to fix. The camp maintains a public supply of member usable goods like fuel, scrap metal, electronics and car parts. This is controlled directly by the camp owner. When any camp member wants to refuel or get mechanic work done, it is this public supply that must be well-stocked enough to facilitate it. There must also be adequate mechanic workload available to do a piece of work.&lt;br /&gt;
&lt;br /&gt;
The mechanic workload rating of a camp also determines how much total CR of cars can be housed there. If there are more cars than this, they will start to take damage due to being inadequately protected from the weather and inadequately worked on for maintenance.&lt;br /&gt;
&lt;br /&gt;
ALL work done by the mechs in camp cost nothing! ie: in Somerset, you are charged to repair your armor and chassis components. In a camp that you are a member of, it will not cost you anything! Ask the camp owner the best time to schedule your repairs since the MR (Mechanic Rating) of the camp is affected by the Factory production AND ANY repairs being done to the members cars!&lt;br /&gt;
&lt;br /&gt;
The camp owner will likely ask you to NOT repair your vehicles or components until later in the day (usually after 20:00 server time) Because the Factory production will have finished by that time and the full weapon production will be finished.&lt;br /&gt;
   &lt;br /&gt;
The mechanic characters belonging to non-subscribers cannot work in the mechanic shops of a camp. This prevents older camps getting filled up with high-skill mechanics belonging to players who really aren't taking part in the game any more&lt;br /&gt;
&lt;br /&gt;
=== Camp Owner’s Stock ===&lt;br /&gt;
The trade goods stock (fuel, car parts, water, food) in the camp owner’s lockup is known by all camp members (although they cannot access it). This is because all payment and all production is fed through the camp owner’s lockup: it is up to him to negotiate with the other camp members how much they must pay him and how much he must pay them or which manufactured goods they should get. &lt;br /&gt;
&lt;br /&gt;
=== Lockups ===&lt;br /&gt;
Every camp member (associate and full) gets the use of a lockup. However, if the total bulk of goods in all lockups exceeds the amount of space available in Lockup buildings, some of the stuff will start to take damage due to lying out in the radioactive rain. The amount of bulk used by each member’s lockup is shown publicly to all camp members. So you can bitch at each other when your stuff starts to rust   &lt;br /&gt;
&lt;br /&gt;
=== Pooled Resources ===&lt;br /&gt;
Full members can flag any vehicle and character that they own as ‘pooled’. These vehicles/characters are then available for other full members to use in their squads.&lt;br /&gt;
&lt;br /&gt;
These pooled gangers should be used for camp defense '''ONLY!''' If you have a pooled member in your car when you travel out of camp to another town, (like a 'taxi mission'), the pooled ganger will be dropped off when you arrive in town removing them from your car.&lt;br /&gt;
&lt;br /&gt;
Pooling gangers and cars should NOT be done unless the camp is in imminent danger of attack. Only then will the defender of the camp be able to access the extra member capabilities your pooled gangers offer.&lt;br /&gt;
&lt;br /&gt;
Pooled member resources should be monitored closely by camp owners because of possible 'spy' activities in camp. If an active spy were to make a squad in camp and add all of the pooled cars and gangers to it, they could then leave camp just as another enemy player sends his attack squad, the camp under attack would suffer '''BADLY''' because of the missing combat crews and cars.&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Factories are used to [[Manufacturing|manufacture]] chassis, tyres, weapons, ammunition and engines. It costs $ and time to reconfigure a factory to make a different type of item. The items that can be made are determined by the mechanic rating of the camp.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Rating ===&lt;br /&gt;
&lt;br /&gt;
The MR of a camp is determined by the number of mechs at the camp and their skill. Only 4 mechanics may work at a camp for every mechanic shop that it has. &lt;br /&gt;
.&lt;br /&gt;
Camp MR gains and manufacturing boosts from being in 'open PvP' mode will come from actually doing PvP rather than from simply being open to it. &lt;br /&gt;
&lt;br /&gt;
=== NPC Workers ===&lt;br /&gt;
Oil plants, water plants, crop fields, factories and metals plants all require NPC workers. To get these workers, the camp owner must ensure that there is adequate housing, food and water available on a daily basis. Each NPC worker also must be paid $10 per day. A large camp would probably have no more than 100 or 200 NPC workers in it. A small one could have as little as 20 or 30. Player characters are also fed in the camp, and will have no weekly food/water fee while staying there. &lt;br /&gt;
&lt;br /&gt;
=== Message Board and other Info ===&lt;br /&gt;
Each camp has a private message board, for discussion/planning. There is also financial and production information made available so all full members are aware of how much stuff is being manufactured and how much profit/loss the camp owner is making. &lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
It is free to list stuff for sale in a camp marketplace. The marketplace is available to full and associate members of the camp. &lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Gangs]]&lt;br /&gt;
[[Category: PvP]]&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
[[Advice for potential camp owners]]&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=NPC_Vehicles&amp;diff=1432</id>
		<title>NPC Vehicles</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=NPC_Vehicles&amp;diff=1432"/>
		<updated>2010-12-02T01:53:45Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: /* List of Vehicle Designs */  Put Purple Haze in the right spot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TO-DO:&lt;br /&gt;
* Add trader vehicles (I should have the ids somewhere in a txt)&lt;br /&gt;
* Add race and deathrace vehicles - should be in a different list?&lt;br /&gt;
&lt;br /&gt;
Note: Most vehicles should be assumed to have the same number or occupants as they have front guns, unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
== List of Vehicle Designs ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Vehicle !! [[Chassis]] !! [[Engine]] !! [[CR|Combat Rating]] !! class=&amp;quot;unsortable&amp;quot; | [[Weapons]] !! class=&amp;quot;unsortable&amp;quot; | Occupants !! class=&amp;quot;unsortable&amp;quot; | Info !! class=&amp;quot;unsortable&amp;quot; | Comments &lt;br /&gt;
|-&lt;br /&gt;
|[[57 Gunner]]  &lt;br /&gt;
|[[Fiftyseven]]&lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 110  &lt;br /&gt;
|Fr [[HGG]], Le [[Light Rocket|LR]], Ri [[Medium Rocket|MR]]  &lt;br /&gt;
|   &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Antagonist]]  &lt;br /&gt;
|[[Moose]]  &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 134  &lt;br /&gt;
|Fr [[HMG]], [[Car Rifle|CR]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9897 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Arbalest]]&lt;br /&gt;
|[[Box Van]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| ?&lt;br /&gt;
|Fr [[Ram]], Ri [[PS]], Le [[PS]], Re [[Mounted Mortar|MM]], [[HGG]]&lt;br /&gt;
| ?&lt;br /&gt;
| &lt;br /&gt;
| Relatively weak armor. Some dangerous rear weapons that make for good loot. Trader Vehicle.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Asp]] &lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
| 5L V8  &lt;br /&gt;
| 50  &lt;br /&gt;
|Fr [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=82 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Asp II]] &lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 43  &lt;br /&gt;
|Fr [[MG]], Re [[OJ]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=83 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Badlander]] &lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 4L  &lt;br /&gt;
| 119  &lt;br /&gt;
|Fr [[HMG]], Re [[MML]]  &lt;br /&gt;
|1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2278 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Bandit]] &lt;br /&gt;
|[[Raccoon]]&lt;br /&gt;
| 1.0L  &lt;br /&gt;
| 74  &lt;br /&gt;
|Fr [[CGL]] &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Not very dangerous, but the [[CGL]] is good loot.  Tends to charge into close range. &lt;br /&gt;
|-&lt;br /&gt;
|[[Bantam]] &lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
| 1.6L  &lt;br /&gt;
| 81  &lt;br /&gt;
|Fr [[MMG]] &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|[[Chomper]] &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| &lt;br /&gt;
| Fr:[[RL]], [[MMG]], Ri: [[Light Rocket|LR]], Le: [[MML]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Beaster]] &lt;br /&gt;
|[[Box Van]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 174  &lt;br /&gt;
|Fr [[Ram]],[[HMG]], Ri [[GG]], Le [[GG]], Re [[GG]] &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Relatively weak armor. &lt;br /&gt;
|-&lt;br /&gt;
|[[Big Meanie]] &lt;br /&gt;
|[[Big Pickup]]&lt;br /&gt;
| 4L &lt;br /&gt;
| 214  &lt;br /&gt;
|Fr [[HGG]], [[RL]], Le [[GG]], Ri [[GG]]    &lt;br /&gt;
|2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=56386 Info] &lt;br /&gt;
|Heavily armed big pickup with a 4L engine. &lt;br /&gt;
|-&lt;br /&gt;
|[[Biter]]  &lt;br /&gt;
|[[Phoenix]]  &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 114  &lt;br /&gt;
|Fr [[MMG]], [[MG]]  &lt;br /&gt;
|  1  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=4975 Info] &lt;br /&gt;
| Machine gun packed Phoenix. &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Rock]] &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 255  &lt;br /&gt;
|Fr [[RL]], [[HMG]], Le [[MG]], Ri [[MG]], Re [[MG]]   &lt;br /&gt;
|?&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=56387 Info] &lt;br /&gt;
|Heavily armored machine, deadly at medium ranges. &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Stone]] &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 275  &lt;br /&gt;
|Fr [[RL]], [[HGG]], Le [[GG]], Ri [[GG]], Re [[GG]]   &lt;br /&gt;
|2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=56388 Info] &lt;br /&gt;
|Hits harder than Black Rock, but poorer range.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blaster]]  &lt;br /&gt;
|[[Symphony]] &lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 53   &lt;br /&gt;
|Fr [[MG]], Re [[MG]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=739 Info] &lt;br /&gt;
| Very lightly armored  &lt;br /&gt;
|-&lt;br /&gt;
|[[Blitzer]] &lt;br /&gt;
|[[Chomper]] &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 170  &lt;br /&gt;
|Fr [[HMG]], [[RL]], Re [[MG]]  &lt;br /&gt;
|2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2277 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Boxer]]&lt;br /&gt;
|[[Box Van]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 146  &lt;br /&gt;
|Fr [[MG]] x2, Re [[CC]], [[FOJ]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8238 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Bullseye]]&lt;br /&gt;
|[[Bullet]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 112  &lt;br /&gt;
|Fr [[Car Rifle|CR]], Le [[Medium Rocket|MR]], Ri [[Medium Rocket|MR]], Re [[HR]] &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Butterfly II]]&lt;br /&gt;
|[[Windsor II]] &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 142  &lt;br /&gt;
|Fr [[GG]] x2 &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Good loot, easy kill when flanked. &lt;br /&gt;
|-&lt;br /&gt;
|[[Buzzcut]]&lt;br /&gt;
|[[Buzzer]]&lt;br /&gt;
| 4L&lt;br /&gt;
| N/A&lt;br /&gt;
| Fr [[HGG]] x2, Le[[GG]], Ri[[GG]], Re[[MG]] x2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Buzz This!]] &lt;br /&gt;
|[[Buzzer]] &lt;br /&gt;
| 3.2L   &lt;br /&gt;
| 354  &lt;br /&gt;
|Fr [[ATG]],[[HMG]], Re[[HMG]] x2&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8234 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Cacophony]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 112  &lt;br /&gt;
|Re [[FOJ]], [[Car Rifle|CR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=? Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Chaser]] &lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 4L  &lt;br /&gt;
| 104  &lt;br /&gt;
|Fr [[MMG]]&lt;br /&gt;
| 3  &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Constrictor]] &lt;br /&gt;
|[[Vampire]] &lt;br /&gt;
| 4L  &lt;br /&gt;
| 85  &lt;br /&gt;
|Fr [[Car Rifle|CR]], [[Spikes]], Le [[Light Rocket|LR]], Re [[Light Rocket|LR]]&lt;br /&gt;
|1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=738 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Crescendo]]  &lt;br /&gt;
|[[Symphony]] &lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 125  &lt;br /&gt;
|Fr [[Flamethrower|FT]], [[RL]], Re [[MML]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58117 Info] &lt;br /&gt;
| An offroad-capable symph that can fire rockets ahead and behind, and closes in for the kill with a flamethrower. &lt;br /&gt;
|-&lt;br /&gt;
|[[Cruncher]] &lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 52   &lt;br /&gt;
|Fr [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=746 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Cutlass]] &lt;br /&gt;
|[[Buccaneer]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 169  &lt;br /&gt;
|Fr [[Laser]], Re [[MG]]  &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2282 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Da Vinci]]       &lt;br /&gt;
|[[Mercenary]] &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 119   &lt;br /&gt;
|Fr [[PG]], [[MG]], Le [[PS]], Ri [[PS]]  &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58122 Info]   &lt;br /&gt;
| Paint-based attack vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Da Vinci II]]    &lt;br /&gt;
|[[Mercenary]] &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 93    &lt;br /&gt;
|Fr [[PG]], [[MG]], Le [[PS]], Re [[PS]]  &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58123 Info]   &lt;br /&gt;
| Paint-based attack vehicle.&lt;br /&gt;
|- &lt;br /&gt;
|[[Death Cadrona]]  &lt;br /&gt;
|[[Cadrona]]   &lt;br /&gt;
| 1.6L     &lt;br /&gt;
| 63    &lt;br /&gt;
|Fr [[MMG]]                   &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=10252 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Death Symphony]] &lt;br /&gt;
|[[Symphony]]  &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 103   &lt;br /&gt;
|Fr [[Car Rifle|CR]], Le [[MG]], Re [[HMG]]    &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=734 Info]  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathflash]]     &lt;br /&gt;
|[[Flash]]     &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 60    &lt;br /&gt;
|Fr [[MG]], Re [[MD]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8237 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathmarley]]    &lt;br /&gt;
|[[Marley]]    &lt;br /&gt;
| 1.6L     &lt;br /&gt;
| 42    &lt;br /&gt;
|Fr [[MG]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=745  Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathmarley II]] &lt;br /&gt;
|[[Marley]]    &lt;br /&gt;
| 1.6L     &lt;br /&gt;
| 50    &lt;br /&gt;
|Fr [[MG]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=1163 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathmarley III]]&lt;br /&gt;
|[[Marley]]    &lt;br /&gt;
| 1.0L       &lt;br /&gt;
| 57    &lt;br /&gt;
|Fr [[MG]], Re [[MG]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=1164 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Dervish]]        &lt;br /&gt;
|[[Voyager]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 122   &lt;br /&gt;
|Fr [[HMG]], Le [[MG]], Ri [[MG]]&lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130460 Info] &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Flame]]   &lt;br /&gt;
|[[Phoenix]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 125   &lt;br /&gt;
|Fr [[CR]], [[MG]], Re [[MG]]&lt;br /&gt;
|  1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=4975 Info]  &lt;br /&gt;
| Single occupant.&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Siren]]   &lt;br /&gt;
|[[Sonic]]     &lt;br /&gt;
| 1.2L     &lt;br /&gt;
| 108   &lt;br /&gt;
|Fr [[HMG]]    &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9895 Info]  &lt;br /&gt;
| Surprisingly heavy armor, prone to tumble &lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Stalker]] &lt;br /&gt;
|[[Chomper]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 118   &lt;br /&gt;
|Fr [[HMG]], Re [[MG]]&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=48  Info]  &lt;br /&gt;
| Exposed engine and thin armor - easy kill.&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Striker]] &lt;br /&gt;
|[[Vampire]]   &lt;br /&gt;
| 4L       &lt;br /&gt;
| 93    &lt;br /&gt;
|Fr [[HMG]]&lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2279 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Tank]]    &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 183   &lt;br /&gt;
|Fr [[ATG]], Le [[MG]], Re [[HMG]] &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=733 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Devastator]]     &lt;br /&gt;
|[[Apache]]    &lt;br /&gt;
| 4L       &lt;br /&gt;
| 283   &lt;br /&gt;
|Fr [[CC]], [[HGG]], Le [[MG]], Ri [[MG]] &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58888 Info]  &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
|[[Discord]]        &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 266   &lt;br /&gt;
|Fr [[ATG]], [[RL]], Le [[MR]], Ri [[MR]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130464 Info]  &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon`s Breath]]&lt;br /&gt;
|[[Buzzer]]&lt;br /&gt;
| 4L&lt;br /&gt;
| &lt;br /&gt;
| Fr [[CC]] x2, Le [[HR]], Ri [[HR]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Duellist]]       &lt;br /&gt;
|[[Moose]]     &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 132   &lt;br /&gt;
|Fr 2x[[MMG]], Le [[MR]], Ri [[MR]], Re 2x[[MR]]&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130457 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Eliminator]]     &lt;br /&gt;
|[[Voyager]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 111   &lt;br /&gt;
|Fr 2x[[MG]], Re [[MG]]&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9899 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Emergency Room]] &lt;br /&gt;
|[[Ambulance]] &lt;br /&gt;
| 5L       &lt;br /&gt;
| 368   &lt;br /&gt;
|Fr [[ATG]], [[CR]], Le [[CR]], Ri [[CR]], Re 2x[[CR]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8239 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Estate Trader]]      &lt;br /&gt;
|[[Estate]]     &lt;br /&gt;
| 1.8L       &lt;br /&gt;
| 116    &lt;br /&gt;
| Fr [[MMG]], Re 2x[[RL]]   &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=181406 Info] &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Evan Bandit]]    &lt;br /&gt;
|[[Symphony]]  &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 147   &lt;br /&gt;
|Fr [[HMG]], [[MML]], Le [[GG]], Ri [[GG]]&lt;br /&gt;
| 2&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=58900 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Evan Enforcer]]  &lt;br /&gt;
|[[Symphony]]  &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 128   &lt;br /&gt;
|Fr 2x[[CR]], Re [[MG]]&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2276 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Ferret]]         &lt;br /&gt;
|[[Voyager]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 114   &lt;br /&gt;
|Fr [[CR]], [[MMG]]    &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130458 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Runner]]   &lt;br /&gt;
|[[Roadrunner]]&lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 68    &lt;br /&gt;
|Le [[FT]], Re [[FT]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=12755 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Flashbang]]      &lt;br /&gt;
|[[Flash]]     &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 74    &lt;br /&gt;
| Fr [[CR]], Re [[MR]], [[HR]]   &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70753 Info] &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Freelance]]      &lt;br /&gt;
|[[Mercenary]]    &lt;br /&gt;
| 2.0L      &lt;br /&gt;
| 92    &lt;br /&gt;
| Fr 2x[[HMG]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gallowglass]]&lt;br /&gt;
|[[Apache]]  &lt;br /&gt;
| 4L  &lt;br /&gt;
| 221  &lt;br /&gt;
| Fr: 2x[[Heavy Machine Gun|HMG]], Le: [[Heavy Rocket|HR]], Ri: [[Heavy Rocket|HR]], Re: [[Heavy Rocket|HR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=126286 Info] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiator]]  &lt;br /&gt;
|[[Chomper]]  &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 190  &lt;br /&gt;
| Fr: [[Heavy Machine Gun|HMG]], [[ReRam]], Re: [[MG]], Le: [[MR]], Ri: [[MR]]&lt;br /&gt;
|  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58905 Info] &lt;br /&gt;
| A power chomper with ram and big guns.  Use caution. &lt;br /&gt;
|-&lt;br /&gt;
|[[Gunboat]]  &lt;br /&gt;
|[[Two-Axle Lorry]]  &lt;br /&gt;
| 8L  &lt;br /&gt;
| 496  &lt;br /&gt;
| Fr: 2x[[RL]], Le: 2x[[CC]], Ri: 2x[[CC]], Re: 2x[[HMG]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58906 Info] &lt;br /&gt;
| Twin Car Cannons on each side are extremely dangerous. &lt;br /&gt;
|-&lt;br /&gt;
|[[Harpy]]  &lt;br /&gt;
|[[Sonic]]  &lt;br /&gt;
| 1.0L&lt;br /&gt;
| 102&lt;br /&gt;
| Fr: [[Rocket Launcher|RL]] &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198270 Info]&lt;br /&gt;
|Rocket Launchers are never good, but constant hits can keep this guy off-target. &lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Stroke]] &lt;br /&gt;
|[[Fire Engine]] &lt;br /&gt;
| 9.4L&lt;br /&gt;
| 447&lt;br /&gt;
| Fr: [[TG]], [[HMG]], Le: [[HF]], Ri: [[HF]], Re: 2x[[RL]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8240 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hellfire]]  &lt;br /&gt;
|[[Hearse]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 234 &lt;br /&gt;
| Fr: [[CR]], [[ATG]], Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5043 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornet]] &lt;br /&gt;
|[[Offroad Buggy]]&lt;br /&gt;
| 1.0L&lt;br /&gt;
| 44&lt;br /&gt;
| Fr: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=747 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hotshot]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[RL]], Le: [[FT]], Ri: [[FT]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=81 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hotshot II]]&lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 122&lt;br /&gt;
| Fr: [[Rocket Launcher|RL]], Le: [[Flamethrower|FT]], Ri: [[Flamethrower|FT]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198250 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Kern]]&lt;br /&gt;
|[[Windsor II]] &lt;br /&gt;
| 3.2L&lt;br /&gt;
| 149&lt;br /&gt;
| Fr: [[Heavy Machine Gun|HMG]], [[Machine Gun|MG]], Le: [[Medium Rocket|MR]], Ri: [[Medium Rocket|MR]] &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=126285 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Killer Bee]]  &lt;br /&gt;
|[[Offroad Buggy]] &lt;br /&gt;
| 0.6L &lt;br /&gt;
| 64 &lt;br /&gt;
| Fr:[[Gatling Gun|GG]], [[Heavy Rocket|HR]] &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58912 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Killer Wasp]] &lt;br /&gt;
|[[Flash]] &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 64&lt;br /&gt;
| Fr: 2x[[Micromissile Launcher|MML]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139294 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Lancer]]  &lt;br /&gt;
|[[Chevalier]] &lt;br /&gt;
| 2.0L &lt;br /&gt;
| 137  &lt;br /&gt;
| Fr: [[Car Rifle|CR]], [[Rocket Launcher|RL]], Le: [[Medium Rocket|MR]], Ri: [[Medium Rocket|MR]], Re: [[Light Rocket|LR]] &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130463 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Longshot]]  &lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 118  &lt;br /&gt;
| Fr: 2x[[Medium Machine Gun|MMG]] &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=27017 Info]&lt;br /&gt;
| One of the more dangerous phoenix builds.  Try not to hit it head on.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mantis]]&lt;br /&gt;
|[[Sunrise]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 124&lt;br /&gt;
|Fr: 2x[[MML]], Le:[[LR]], Ri:[[LR]]&lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2281 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[McFlyer]] &lt;br /&gt;
|[[McFly]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 137&lt;br /&gt;
|Fr: [[HGG]], [[GG]], Le [[LR]], Ri [[MR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=116425 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mini Stomper]] &lt;br /&gt;
|[[Dustup]]&lt;br /&gt;
| 1.6L&lt;br /&gt;
| 58&lt;br /&gt;
|Fr: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8232 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mongoose]] &lt;br /&gt;
|[[Voyager]]&lt;br /&gt;
| 3.2L &lt;br /&gt;
| 116&lt;br /&gt;
|Fr: [[RL]], [[GG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130459 Info]  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Bomber]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 142&lt;br /&gt;
| Fr: [[CGL]], [[PG]], Le: [[GG]], Ri: [[GG]]&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Maelstrom]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 136 &lt;br /&gt;
| Fr: 2x[[CGL]], Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139301 Info] &lt;br /&gt;
| AI can be very accurate with CGLs.  Try not to sit still in range for too long. &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Marauder]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 160&lt;br /&gt;
|Fr: 2x[[RL]], Le: [[MG]], Ri: [[MG]]  &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2280 Info] &lt;br /&gt;
| The most threatening pickup.  Becomes more dangerous when demoed.  Kill it! &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Masher]]  &lt;br /&gt;
|[[Pickup]]  &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 136  &lt;br /&gt;
| Fr: 2x[[MML]], Le: [[MG]], Ri: [[MG]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9898 Info] &lt;br /&gt;
| A lighter version of the [[Mutant Marauder]] 3 MG Reloads, 3 MML Reloads &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Mauler]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 148&lt;br /&gt;
| Fr: [[CGL]], [[RL]], Le: [[MG]], Ri: [[MG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139300 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Merc]] &lt;br /&gt;
|[[Mercenary]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 165&lt;br /&gt;
| Fr: [[ATG]], [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8233 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Mulcher]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 3.2L &lt;br /&gt;
| 148&lt;br /&gt;
| Fr: [[ReRam]], [[PS]], Le: [[GG]], Ri: [[GG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58913 Info] &lt;br /&gt;
| Will often paint spray itself.  Not much threat if you can avoid the initial ram.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Rancher]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 143&lt;br /&gt;
| Fr: [[VSG]], [[Car Rifle|CR]], Le: [[MML]], Ri: [[MML]] &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58920 Info]&lt;br /&gt;
| The least threatening of the Mutant pickups. &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Runner]]&lt;br /&gt;
|[[Mercenary]]&lt;br /&gt;
| 1.6L&lt;br /&gt;
| &lt;br /&gt;
| Re: [[CGL]], [[HMG]] Ri: [[MG]], ?: [[MG]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Nailgun]] &lt;br /&gt;
|[[Cadrona]]&lt;br /&gt;
| 1.0L&lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[CR]] &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91205 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Overture]]&lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 132&lt;br /&gt;
| Fr: [[HR]], [[RL]], Le: [[HR]], Ri: [[HR]], Re: 2x[[HR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id= Info] &lt;br /&gt;
| HRs are inaccurate at range but deadly close up.  Keep away!&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegasus]]&lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 131&lt;br /&gt;
| Fr: [[Car Rifle|CR]], [[RL]] &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139292 Info]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Pitbull]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 79&lt;br /&gt;
| Fr: [[HMG]], [[Mounted Spikes]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=80 Info] &lt;br /&gt;
| Lightly armored racetrack vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Poltergeist]] &lt;br /&gt;
|[[Spirit]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 153&lt;br /&gt;
| Fr: [[HMG]], [[RL]], Re: 2x[[MG]]   &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8236 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Porcupine]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 67&lt;br /&gt;
| Fr: [[MG]], Re: [[SD]], [[MD]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=37 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Pulveriser]] &lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 208&lt;br /&gt;
| Fr: [[ReRam]], [[HF]], Le: [[HR]], Ri: [[HR]] &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58119 Info] &lt;br /&gt;
| Keep this dangerous vehicle at a distance. &lt;br /&gt;
|-&lt;br /&gt;
|[[Punisher]] &lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 4L &lt;br /&gt;
| 228&lt;br /&gt;
| Fr: 2x[[Car Rifle|CR]], Re: RL&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5045 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Purple Haze]]  &lt;br /&gt;
|[[Motorhome]]&lt;br /&gt;
| 5L  &lt;br /&gt;
|   &lt;br /&gt;
|Fr [[ATG]],[[Ram]], Le [[Medium Rocket|MR]], [[Flamethrower|FT]], Ri [[Medium Rocket|MR]], [[Flamethrower|FT]], Re [[HMG]]&lt;br /&gt;
|   &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Racing Alpha]]  &lt;br /&gt;
|[[Alpha]]  &lt;br /&gt;
| 1.2L &lt;br /&gt;
| 32  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=79 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Racing Chevalier]]  &lt;br /&gt;
|[[Chevalier]]  &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 32  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=7421 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Racing Moose]]  &lt;br /&gt;
|[[Moose]]  &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 32  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=7420 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Radon Rancher]] &lt;br /&gt;
|[[Bullet]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 205&lt;br /&gt;
| Fr: [[Heavy Laser]], [[Spikes]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5041 Info] &lt;br /&gt;
| Paydirt.  May no longer exist in the wild.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razorback]]&lt;br /&gt;
|[[Spirit]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 141 &lt;br /&gt;
| Fr: [[HGG]], [[MG]], Le: [[HR]], Ri: [[HR]], Re: 2x[[Medium Rocket|MR]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=24353 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Rocky]]&lt;br /&gt;
|[[Racoon]]&lt;br /&gt;
| 1.0L &lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[MMG]], Le: [[MR]], Ri: [[MR]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91212 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Rising Sun]]&lt;br /&gt;
|[[Sunrise]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 124&lt;br /&gt;
| Fr: [[Laser]], Re: [[Smokescreen|SS]], Le: [[MiniR]], Ri: [[MiniR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=86 Info] &lt;br /&gt;
| Deathrace Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Scorpion]] &lt;br /&gt;
|[[Sunrise]] &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 124&lt;br /&gt;
| Fr: 2x[[RL]], Le: [[LR]], Ri: [[LR]] &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2281 Info] &lt;br /&gt;
| Dangerous but underpowered and underarmored. &lt;br /&gt;
|-&lt;br /&gt;
|[[Sir Rocket]] &lt;br /&gt;
|[[Chevalier]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 120&lt;br /&gt;
| Fr: 2x[[RL]], Re: [[LR]], Le: [[LR]] &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58903 Info]&lt;br /&gt;
| Dangerous but easy to kill. &lt;br /&gt;
|-&lt;br /&gt;
|[[Solar Flare]]  &lt;br /&gt;
|[[Sunrise]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 74  &lt;br /&gt;
| Front: [[RL]], [[MML]]  &lt;br /&gt;
| 1  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91211 Info] &lt;br /&gt;
| Deathrace Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Sporty Van]]  &lt;br /&gt;
|[[Carrier Van]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 42  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=30 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Squire]]  &lt;br /&gt;
|[[Chevalier]]  &lt;br /&gt;
| 2.0L &lt;br /&gt;
| 126  &lt;br /&gt;
| Fr: 2x[[MML]], Le: [[MG]], Ri: [[MG]] &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198271 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinger]] &lt;br /&gt;
|[[Offroad Buggy]]&lt;br /&gt;
| 0.6L&lt;br /&gt;
| 46&lt;br /&gt;
| Fr: [[MG]], Re: [[LR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=735 Info] &lt;br /&gt;
| Deathrace Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[Stingray]] &lt;br /&gt;
|[[Moray]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 115&lt;br /&gt;
| Fr: [[RL]], [[MML]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70752 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Sunbeam]]  &lt;br /&gt;
|[[Sunrise]]  &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 32  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=740 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Sunburn]]&lt;br /&gt;
|[[Sunrise]]&lt;br /&gt;
| 5L V8&lt;br /&gt;
| 93&lt;br /&gt;
| Fr: [[HR]], [[Spikes]], Rear [[Rocket Booster]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=10251 Info] &lt;br /&gt;
| Deathrace Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[Terrier]]&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
| 1.2L&lt;br /&gt;
| 78&lt;br /&gt;
| Fr: [[HMG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=54 Info] &lt;br /&gt;
| Deathrace Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[Texan Rattler]] &lt;br /&gt;
|[[Vampire]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 100&lt;br /&gt;
| Fr: 2x[[MML]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5042 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Texan Strongarm]] &lt;br /&gt;
|[[Carrier Van]]  &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 178 &lt;br /&gt;
| Fr: [[CC]], [[HMG]], Re: [[HMG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5042 Info]&lt;br /&gt;
| Easy to kill, and good loot - just keep away from the front.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thresher]] &lt;br /&gt;
|[[Flail]]  &lt;br /&gt;
| ??? &lt;br /&gt;
| ??? &lt;br /&gt;
| Fr: 2x[[Laser]], Le: [[MR]], Ri: [[MR]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader Lorry]]&lt;br /&gt;
|[[Two-Axle Lorry]]  &lt;br /&gt;
| 8L&lt;br /&gt;
| 117&lt;br /&gt;
| Fr/Le/Ri: [[MG]], Re: [[HMG]], [[CGL]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader Pickup]]&lt;br /&gt;
|[[Pickup]]  &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 100&lt;br /&gt;
| Fr: [[RL]], Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Trade Runner]]&lt;br /&gt;
|[[Phoenix]]  &lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 131&lt;br /&gt;
| Re: 2x[[HMG]]&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=32208 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader Van]]&lt;br /&gt;
|[[Carrier Van]]  &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 70&lt;br /&gt;
| Fr: [[MG]], Re: [[MG]], [[MD]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=884 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Trebuchet]]&lt;br /&gt;
|[[Apache]]  &lt;br /&gt;
| 4L  &lt;br /&gt;
| 224&lt;br /&gt;
| Fr: [[HMG]], [[CGL]], Le: [[Light Rocket|LR]], Ri: [[Medium Rocket|MR]], Re: [[RL]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139299 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[TurboLandrunner]]  &lt;br /&gt;
|[[Landrunner]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 99  &lt;br /&gt;
|&lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=12 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Voyager1]]  &lt;br /&gt;
|[[Voyager]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 30  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=7422 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Vulcan]] &lt;br /&gt;
|[[Windsor]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 123&lt;br /&gt;
| Fr: [[HCR]], Re: [[GG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=10254 Info] &lt;br /&gt;
| Deathrace Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[Wardance]] &lt;br /&gt;
|[[Buccaneer]] &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 115&lt;br /&gt;
| Fr: [[RL]], [[MML]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139297 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Hunter]] &lt;br /&gt;
|[[Pike]] &lt;br /&gt;
| 4L&lt;br /&gt;
| 132&lt;br /&gt;
| Fr: [[HCR]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70761 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Yorkie]] &lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
| 1.0L&lt;br /&gt;
| 55&lt;br /&gt;
| Fr: [[MML]], Re: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=88 Info] &lt;br /&gt;
| Deathrace Vehicle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Southern Trader]] &lt;br /&gt;
|[[Two-Axle Lorry]] &lt;br /&gt;
| 8L &lt;br /&gt;
| 276&lt;br /&gt;
| Fr: [[HMG]], [[MR]], Re: [[CR]], [[ATG]], Ri: [[HMG]], Le: [[HMG]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| It's not much different from the Trader lorry, but with more armor and heavier guns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: NPC Vehicles]]&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Motorhome&amp;diff=1431</id>
		<title>Motorhome</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Motorhome&amp;diff=1431"/>
		<updated>2010-12-02T01:50:54Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: Created page with '{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; |colspan = &amp;quot;2&amp;quot; align = &amp;quot;center&amp;quot;|   File:Motorhome.jpg   |- ! Rarity   |align = &amp;quot;right&amp;quot;|   Rare  |- ! Cost   |align = &amp;quot;right&amp;quot;|   |- ! Toughn…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; align = &amp;quot;center&amp;quot;|   [[File:Motorhome.jpg]]  &lt;br /&gt;
|-&lt;br /&gt;
! Rarity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Rare &lt;br /&gt;
|-&lt;br /&gt;
! Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
! Toughness  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Moderate&lt;br /&gt;
|-&lt;br /&gt;
! Weight  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3300 &lt;br /&gt;
|-&lt;br /&gt;
! Total Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  590&lt;br /&gt;
|-&lt;br /&gt;
! Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  95 (5L) &lt;br /&gt;
|-&lt;br /&gt;
! Exposed Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  114 (5L V8) &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  132 &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor Per Side  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  33 &lt;br /&gt;
|-&lt;br /&gt;
! Seats   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12 &lt;br /&gt;
|-&lt;br /&gt;
! Weapon Mounts   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  FRx2, REx2, LEx2, RIx2&lt;br /&gt;
|-&lt;br /&gt;
! Based On  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Unknown &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
While it`s tempting to think of the Motorhome as a miniature Trash Truck or Fire Truck, it`s more related to the Two Axle Lorry, with all of its cousin`s advantages and disadvantages.&lt;br /&gt;
&lt;br /&gt;
It has an impressive bulk for weapons and ammo, but weak armor, poor handling, and it`s a big target.&lt;br /&gt;
&lt;br /&gt;
Use with extreme caution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wilderness Designs==&lt;br /&gt;
* [[Purple Haze]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Chassis]]&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=NPC_Vehicles&amp;diff=1430</id>
		<title>NPC Vehicles</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=NPC_Vehicles&amp;diff=1430"/>
		<updated>2010-12-02T00:48:19Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: /* List of Vehicle Designs */  Added Purple Haze&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TO-DO:&lt;br /&gt;
* Add trader vehicles (I should have the ids somewhere in a txt)&lt;br /&gt;
* Add race and deathrace vehicles - should be in a different list?&lt;br /&gt;
&lt;br /&gt;
Note: Most vehicles should be assumed to have the same number or occupants as they have front guns, unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
== List of Vehicle Designs ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Vehicle !! [[Chassis]] !! [[Engine]] !! [[CR|Combat Rating]] !! class=&amp;quot;unsortable&amp;quot; | [[Weapons]] !! class=&amp;quot;unsortable&amp;quot; | Occupants !! class=&amp;quot;unsortable&amp;quot; | Info !! class=&amp;quot;unsortable&amp;quot; | Comments &lt;br /&gt;
|-&lt;br /&gt;
|[[Purple Haze]]  &lt;br /&gt;
|[[Motorhome]]&lt;br /&gt;
| 5L  &lt;br /&gt;
|   &lt;br /&gt;
|Fr [[ATG]],[[Ram]], Le [[Medium Rocket|MR]], [[Flamethrower|FT]], Ri [[Medium Rocket|MR]], [[Flamethrower|FT]], Re [[HMG]]&lt;br /&gt;
|   &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[57 Gunner]]  &lt;br /&gt;
|[[Fiftyseven]]&lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 110  &lt;br /&gt;
|Fr [[HGG]], Le [[Light Rocket|LR]], Ri [[Medium Rocket|MR]]  &lt;br /&gt;
|   &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Antagonist]]  &lt;br /&gt;
|[[Moose]]  &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 134  &lt;br /&gt;
|Fr [[HMG]], [[Car Rifle|CR]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9897 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Arbalest]]&lt;br /&gt;
|[[Box Van]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| ?&lt;br /&gt;
|Fr [[Ram]], Ri [[PS]], Le [[PS]], Re [[Mounted Mortar|MM]], [[HGG]]&lt;br /&gt;
| ?&lt;br /&gt;
| &lt;br /&gt;
| Relatively weak armor. Some dangerous rear weapons that make for good loot. Trader Vehicle.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Asp]] &lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
| 5L V8  &lt;br /&gt;
| 50  &lt;br /&gt;
|Fr [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=82 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Asp II]] &lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 43  &lt;br /&gt;
|Fr [[MG]], Re [[OJ]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=83 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Badlander]] &lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 4L  &lt;br /&gt;
| 119  &lt;br /&gt;
|Fr [[HMG]], Re [[MML]]  &lt;br /&gt;
|1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2278 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Bandit]] &lt;br /&gt;
|[[Raccoon]]&lt;br /&gt;
| 1.0L  &lt;br /&gt;
| 74  &lt;br /&gt;
|Fr [[CGL]] &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Not very dangerous, but the [[CGL]] is good loot.  Tends to charge into close range. &lt;br /&gt;
|-&lt;br /&gt;
|[[Bantam]] &lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
| 1.6L  &lt;br /&gt;
| 81  &lt;br /&gt;
|Fr [[MMG]] &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|[[Chomper]] &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| &lt;br /&gt;
| Fr:[[RL]], [[MMG]], Ri: [[Light Rocket|LR]], Le: [[MML]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Beaster]] &lt;br /&gt;
|[[Box Van]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 174  &lt;br /&gt;
|Fr [[Ram]],[[HMG]], Ri [[GG]], Le [[GG]], Re [[GG]] &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Relatively weak armor. &lt;br /&gt;
|-&lt;br /&gt;
|[[Big Meanie]] &lt;br /&gt;
|[[Big Pickup]]&lt;br /&gt;
| 4L &lt;br /&gt;
| 214  &lt;br /&gt;
|Fr [[HGG]], [[RL]], Le [[GG]], Ri [[GG]]    &lt;br /&gt;
|2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=56386 Info] &lt;br /&gt;
|Heavily armed big pickup with a 4L engine. &lt;br /&gt;
|-&lt;br /&gt;
|[[Biter]]  &lt;br /&gt;
|[[Phoenix]]  &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 114  &lt;br /&gt;
|Fr [[MMG]], [[MG]]  &lt;br /&gt;
|  1  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=4975 Info] &lt;br /&gt;
| Machine gun packed Phoenix. &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Rock]] &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 255  &lt;br /&gt;
|Fr [[RL]], [[HMG]], Le [[MG]], Ri [[MG]], Re [[MG]]   &lt;br /&gt;
|?&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=56387 Info] &lt;br /&gt;
|Heavily armored machine, deadly at medium ranges. &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Stone]] &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 275  &lt;br /&gt;
|Fr [[RL]], [[HGG]], Le [[GG]], Ri [[GG]], Re [[GG]]   &lt;br /&gt;
|2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=56388 Info] &lt;br /&gt;
|Hits harder than Black Rock, but poorer range.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blaster]]  &lt;br /&gt;
|[[Symphony]] &lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 53   &lt;br /&gt;
|Fr [[MG]], Re [[MG]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=739 Info] &lt;br /&gt;
| Very lightly armored  &lt;br /&gt;
|-&lt;br /&gt;
|[[Blitzer]] &lt;br /&gt;
|[[Chomper]] &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 170  &lt;br /&gt;
|Fr [[HMG]], [[RL]], Re [[MG]]  &lt;br /&gt;
|2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2277 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Boxer]]&lt;br /&gt;
|[[Box Van]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 146  &lt;br /&gt;
|Fr [[MG]] x2, Re [[CC]], [[FOJ]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8238 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Bullseye]]&lt;br /&gt;
|[[Bullet]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 112  &lt;br /&gt;
|Fr [[Car Rifle|CR]], Le [[Medium Rocket|MR]], Ri [[Medium Rocket|MR]], Re [[HR]] &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Butterfly II]]&lt;br /&gt;
|[[Windsor II]] &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 142  &lt;br /&gt;
|Fr [[GG]] x2 &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Good loot, easy kill when flanked. &lt;br /&gt;
|-&lt;br /&gt;
|[[Buzzcut]]&lt;br /&gt;
|[[Buzzer]]&lt;br /&gt;
| 4L&lt;br /&gt;
| N/A&lt;br /&gt;
| Fr [[HGG]] x2, Le[[GG]], Ri[[GG]], Re[[MG]] x2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Buzz This!]] &lt;br /&gt;
|[[Buzzer]] &lt;br /&gt;
| 3.2L   &lt;br /&gt;
| 354  &lt;br /&gt;
|Fr [[ATG]],[[HMG]], Re[[HMG]] x2&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8234 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Cacophony]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 112  &lt;br /&gt;
|Re [[FOJ]], [[Car Rifle|CR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=? Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Chaser]] &lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 4L  &lt;br /&gt;
| 104  &lt;br /&gt;
|Fr [[MMG]]&lt;br /&gt;
| 3  &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Constrictor]] &lt;br /&gt;
|[[Vampire]] &lt;br /&gt;
| 4L  &lt;br /&gt;
| 85  &lt;br /&gt;
|Fr [[Car Rifle|CR]], [[Spikes]], Le [[Light Rocket|LR]], Re [[Light Rocket|LR]]&lt;br /&gt;
|1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=738 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Crescendo]]  &lt;br /&gt;
|[[Symphony]] &lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 125  &lt;br /&gt;
|Fr [[Flamethrower|FT]], [[RL]], Re [[MML]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58117 Info] &lt;br /&gt;
| An offroad-capable symph that can fire rockets ahead and behind, and closes in for the kill with a flamethrower. &lt;br /&gt;
|-&lt;br /&gt;
|[[Cruncher]] &lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 52   &lt;br /&gt;
|Fr [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=746 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Cutlass]] &lt;br /&gt;
|[[Buccaneer]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 169  &lt;br /&gt;
|Fr [[Laser]], Re [[MG]]  &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2282 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Da Vinci]]       &lt;br /&gt;
|[[Mercenary]] &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 119   &lt;br /&gt;
|Fr [[PG]], [[MG]], Le [[PS]], Ri [[PS]]  &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58122 Info]   &lt;br /&gt;
| Paint-based attack vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Da Vinci II]]    &lt;br /&gt;
|[[Mercenary]] &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 93    &lt;br /&gt;
|Fr [[PG]], [[MG]], Le [[PS]], Re [[PS]]  &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58123 Info]   &lt;br /&gt;
| Paint-based attack vehicle.&lt;br /&gt;
|- &lt;br /&gt;
|[[Death Cadrona]]  &lt;br /&gt;
|[[Cadrona]]   &lt;br /&gt;
| 1.6L     &lt;br /&gt;
| 63    &lt;br /&gt;
|Fr [[MMG]]                   &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=10252 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Death Symphony]] &lt;br /&gt;
|[[Symphony]]  &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 103   &lt;br /&gt;
|Fr [[Car Rifle|CR]], Le [[MG]], Re [[HMG]]    &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=734 Info]  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathflash]]     &lt;br /&gt;
|[[Flash]]     &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 60    &lt;br /&gt;
|Fr [[MG]], Re [[MD]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8237 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathmarley]]    &lt;br /&gt;
|[[Marley]]    &lt;br /&gt;
| 1.6L     &lt;br /&gt;
| 42    &lt;br /&gt;
|Fr [[MG]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=745  Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathmarley II]] &lt;br /&gt;
|[[Marley]]    &lt;br /&gt;
| 1.6L     &lt;br /&gt;
| 50    &lt;br /&gt;
|Fr [[MG]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=1163 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathmarley III]]&lt;br /&gt;
|[[Marley]]    &lt;br /&gt;
| 1.0L       &lt;br /&gt;
| 57    &lt;br /&gt;
|Fr [[MG]], Re [[MG]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=1164 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Dervish]]        &lt;br /&gt;
|[[Voyager]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 122   &lt;br /&gt;
|Fr [[HMG]], Le [[MG]], Ri [[MG]]&lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130460 Info] &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Flame]]   &lt;br /&gt;
|[[Phoenix]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 125   &lt;br /&gt;
|Fr [[CR]], [[MG]], Re [[MG]]&lt;br /&gt;
|  1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=4975 Info]  &lt;br /&gt;
| Single occupant.&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Siren]]   &lt;br /&gt;
|[[Sonic]]     &lt;br /&gt;
| 1.2L     &lt;br /&gt;
| 108   &lt;br /&gt;
|Fr [[HMG]]    &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9895 Info]  &lt;br /&gt;
| Surprisingly heavy armor, prone to tumble &lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Stalker]] &lt;br /&gt;
|[[Chomper]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 118   &lt;br /&gt;
|Fr [[HMG]], Re [[MG]]&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=48  Info]  &lt;br /&gt;
| Exposed engine and thin armor - easy kill.&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Striker]] &lt;br /&gt;
|[[Vampire]]   &lt;br /&gt;
| 4L       &lt;br /&gt;
| 93    &lt;br /&gt;
|Fr [[HMG]]&lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2279 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Tank]]    &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 183   &lt;br /&gt;
|Fr [[ATG]], Le [[MG]], Re [[HMG]] &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=733 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Devastator]]     &lt;br /&gt;
|[[Apache]]    &lt;br /&gt;
| 4L       &lt;br /&gt;
| 283   &lt;br /&gt;
|Fr [[CC]], [[HGG]], Le [[MG]], Ri [[MG]] &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58888 Info]  &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
|[[Discord]]        &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 266   &lt;br /&gt;
|Fr [[ATG]], [[RL]], Le [[MR]], Ri [[MR]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130464 Info]  &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon`s Breath]]&lt;br /&gt;
|[[Buzzer]]&lt;br /&gt;
| 4L&lt;br /&gt;
| &lt;br /&gt;
| Fr [[CC]] x2, Le [[HR]], Ri [[HR]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Duellist]]       &lt;br /&gt;
|[[Moose]]     &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 132   &lt;br /&gt;
|Fr 2x[[MMG]], Le [[MR]], Ri [[MR]], Re 2x[[MR]]&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130457 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Eliminator]]     &lt;br /&gt;
|[[Voyager]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 111   &lt;br /&gt;
|Fr 2x[[MG]], Re [[MG]]&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9899 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Emergency Room]] &lt;br /&gt;
|[[Ambulance]] &lt;br /&gt;
| 5L       &lt;br /&gt;
| 368   &lt;br /&gt;
|Fr [[ATG]], [[CR]], Le [[CR]], Ri [[CR]], Re 2x[[CR]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8239 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Estate Trader]]      &lt;br /&gt;
|[[Estate]]     &lt;br /&gt;
| 1.8L       &lt;br /&gt;
| 116    &lt;br /&gt;
| Fr [[MMG]], Re 2x[[RL]]   &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=181406 Info] &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Evan Bandit]]    &lt;br /&gt;
|[[Symphony]]  &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 147   &lt;br /&gt;
|Fr [[HMG]], [[MML]], Le [[GG]], Ri [[GG]]&lt;br /&gt;
| 2&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=58900 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Evan Enforcer]]  &lt;br /&gt;
|[[Symphony]]  &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 128   &lt;br /&gt;
|Fr 2x[[CR]], Re [[MG]]&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2276 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Ferret]]         &lt;br /&gt;
|[[Voyager]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 114   &lt;br /&gt;
|Fr [[CR]], [[MMG]]    &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130458 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Runner]]   &lt;br /&gt;
|[[Roadrunner]]&lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 68    &lt;br /&gt;
|Le [[FT]], Re [[FT]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=12755 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Flashbang]]      &lt;br /&gt;
|[[Flash]]     &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 74    &lt;br /&gt;
| Fr [[CR]], Re [[MR]], [[HR]]   &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70753 Info] &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Freelance]]      &lt;br /&gt;
|[[Mercenary]]    &lt;br /&gt;
| 2.0L      &lt;br /&gt;
| 92    &lt;br /&gt;
| Fr 2x[[HMG]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gallowglass]]&lt;br /&gt;
|[[Apache]]  &lt;br /&gt;
| 4L  &lt;br /&gt;
| 221  &lt;br /&gt;
| Fr: 2x[[Heavy Machine Gun|HMG]], Le: [[Heavy Rocket|HR]], Ri: [[Heavy Rocket|HR]], Re: [[Heavy Rocket|HR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=126286 Info] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiator]]  &lt;br /&gt;
|[[Chomper]]  &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 190  &lt;br /&gt;
| Fr: [[Heavy Machine Gun|HMG]], [[ReRam]], Re: [[MG]], Le: [[MR]], Ri: [[MR]]&lt;br /&gt;
|  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58905 Info] &lt;br /&gt;
| A power chomper with ram and big guns.  Use caution. &lt;br /&gt;
|-&lt;br /&gt;
|[[Gunboat]]  &lt;br /&gt;
|[[Two-Axle Lorry]]  &lt;br /&gt;
| 8L  &lt;br /&gt;
| 496  &lt;br /&gt;
| Fr: 2x[[RL]], Le: 2x[[CC]], Ri: 2x[[CC]], Re: 2x[[HMG]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58906 Info] &lt;br /&gt;
| Twin Car Cannons on each side are extremely dangerous. &lt;br /&gt;
|-&lt;br /&gt;
|[[Harpy]]  &lt;br /&gt;
|[[Sonic]]  &lt;br /&gt;
| 1.0L&lt;br /&gt;
| 102&lt;br /&gt;
| Fr: [[Rocket Launcher|RL]] &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198270 Info]&lt;br /&gt;
|Rocket Launchers are never good, but constant hits can keep this guy off-target. &lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Stroke]] &lt;br /&gt;
|[[Fire Engine]] &lt;br /&gt;
| 9.4L&lt;br /&gt;
| 447&lt;br /&gt;
| Fr: [[TG]], [[HMG]], Le: [[HF]], Ri: [[HF]], Re: 2x[[RL]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8240 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hellfire]]  &lt;br /&gt;
|[[Hearse]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 234 &lt;br /&gt;
| Fr: [[CR]], [[ATG]], Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5043 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornet]] &lt;br /&gt;
|[[Offroad Buggy]]&lt;br /&gt;
| 1.0L&lt;br /&gt;
| 44&lt;br /&gt;
| Fr: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=747 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hotshot]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[RL]], Le: [[FT]], Ri: [[FT]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=81 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hotshot II]]&lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 122&lt;br /&gt;
| Fr: [[Rocket Launcher|RL]], Le: [[Flamethrower|FT]], Ri: [[Flamethrower|FT]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198250 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Kern]]&lt;br /&gt;
|[[Windsor II]] &lt;br /&gt;
| 3.2L&lt;br /&gt;
| 149&lt;br /&gt;
| Fr: [[Heavy Machine Gun|HMG]], [[Machine Gun|MG]], Le: [[Medium Rocket|MR]], Ri: [[Medium Rocket|MR]] &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=126285 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Killer Bee]]  &lt;br /&gt;
|[[Offroad Buggy]] &lt;br /&gt;
| 0.6L &lt;br /&gt;
| 64 &lt;br /&gt;
| Fr:[[Gatling Gun|GG]], [[Heavy Rocket|HR]] &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58912 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Killer Wasp]] &lt;br /&gt;
|[[Flash]] &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 64&lt;br /&gt;
| Fr: 2x[[Micromissile Launcher|MML]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139294 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Lancer]]  &lt;br /&gt;
|[[Chevalier]] &lt;br /&gt;
| 2.0L &lt;br /&gt;
| 137  &lt;br /&gt;
| Fr: [[Car Rifle|CR]], [[Rocket Launcher|RL]], Le: [[Medium Rocket|MR]], Ri: [[Medium Rocket|MR]], Re: [[Light Rocket|LR]] &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130463 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Longshot]]  &lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 118  &lt;br /&gt;
| Fr: 2x[[Medium Machine Gun|MMG]] &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=27017 Info]&lt;br /&gt;
| One of the more dangerous phoenix builds.  Try not to hit it head on.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mantis]]&lt;br /&gt;
|[[Sunrise]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 124&lt;br /&gt;
|Fr: 2x[[MML]], Le:[[LR]], Ri:[[LR]]&lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2281 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[McFlyer]] &lt;br /&gt;
|[[McFly]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 137&lt;br /&gt;
|Fr: [[HGG]], [[GG]], Le [[LR]], Ri [[MR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=116425 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mini Stomper]] &lt;br /&gt;
|[[Dustup]]&lt;br /&gt;
| 1.6L&lt;br /&gt;
| 58&lt;br /&gt;
|Fr: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8232 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mongoose]] &lt;br /&gt;
|[[Voyager]]&lt;br /&gt;
| 3.2L &lt;br /&gt;
| 116&lt;br /&gt;
|Fr: [[RL]], [[GG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130459 Info]  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Bomber]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 142&lt;br /&gt;
| Fr: [[CGL]], [[PG]], Le: [[GG]], Ri: [[GG]]&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Maelstrom]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 136 &lt;br /&gt;
| Fr: 2x[[CGL]], Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139301 Info] &lt;br /&gt;
| AI can be very accurate with CGLs.  Try not to sit still in range for too long. &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Marauder]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 160&lt;br /&gt;
|Fr: 2x[[RL]], Le: [[MG]], Ri: [[MG]]  &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2280 Info] &lt;br /&gt;
| The most threatening pickup.  Becomes more dangerous when demoed.  Kill it! &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Masher]]  &lt;br /&gt;
|[[Pickup]]  &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 136  &lt;br /&gt;
| Fr: 2x[[MML]], Le: [[MG]], Ri: [[MG]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9898 Info] &lt;br /&gt;
| A lighter version of the [[Mutant Marauder]] 3 MG Reloads, 3 MML Reloads &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Mauler]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 148&lt;br /&gt;
| Fr: [[CGL]], [[RL]], Le: [[MG]], Ri: [[MG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139300 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Merc]] &lt;br /&gt;
|[[Mercenary]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 165&lt;br /&gt;
| Fr: [[ATG]], [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8233 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Mulcher]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 3.2L &lt;br /&gt;
| 148&lt;br /&gt;
| Fr: [[ReRam]], [[PS]], Le: [[GG]], Ri: [[GG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58913 Info] &lt;br /&gt;
| Will often paint spray itself.  Not much threat if you can avoid the initial ram.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Rancher]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 143&lt;br /&gt;
| Fr: [[VSG]], [[Car Rifle|CR]], Le: [[MML]], Ri: [[MML]] &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58920 Info]&lt;br /&gt;
| The least threatening of the Mutant pickups. &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Runner]]&lt;br /&gt;
|[[Mercenary]]&lt;br /&gt;
| 1.6L&lt;br /&gt;
| &lt;br /&gt;
| Re: [[CGL]], [[HMG]] Ri: [[MG]], ?: [[MG]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Nailgun]] &lt;br /&gt;
|[[Cadrona]]&lt;br /&gt;
| 1.0L&lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[CR]] &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91205 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Overture]]&lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 132&lt;br /&gt;
| Fr: [[HR]], [[RL]], Le: [[HR]], Ri: [[HR]], Re: 2x[[HR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id= Info] &lt;br /&gt;
| HRs are inaccurate at range but deadly close up.  Keep away!&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegasus]]&lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 131&lt;br /&gt;
| Fr: [[Car Rifle|CR]], [[RL]] &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139292 Info]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Pitbull]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 79&lt;br /&gt;
| Fr: [[HMG]], [[Mounted Spikes]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=80 Info] &lt;br /&gt;
| Lightly armored racetrack vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Poltergeist]] &lt;br /&gt;
|[[Spirit]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 153&lt;br /&gt;
| Fr: [[HMG]], [[RL]], Re: 2x[[MG]]   &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8236 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Porcupine]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 67&lt;br /&gt;
| Fr: [[MG]], Re: [[SD]], [[MD]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=37 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Pulveriser]] &lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 208&lt;br /&gt;
| Fr: [[ReRam]], [[HF]], Le: [[HR]], Ri: [[HR]] &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58119 Info] &lt;br /&gt;
| Keep this dangerous vehicle at a distance. &lt;br /&gt;
|-&lt;br /&gt;
|[[Punisher]] &lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 4L &lt;br /&gt;
| 228&lt;br /&gt;
| Fr: 2x[[Car Rifle|CR]], Re: RL&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5045 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Racing Alpha]]  &lt;br /&gt;
|[[Alpha]]  &lt;br /&gt;
| 1.2L &lt;br /&gt;
| 32  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=79 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Racing Chevalier]]  &lt;br /&gt;
|[[Chevalier]]  &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 32  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=7421 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Racing Moose]]  &lt;br /&gt;
|[[Moose]]  &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 32  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=7420 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Radon Rancher]] &lt;br /&gt;
|[[Bullet]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 205&lt;br /&gt;
| Fr: [[Heavy Laser]], [[Spikes]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5041 Info] &lt;br /&gt;
| Paydirt.  May no longer exist in the wild.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razorback]]&lt;br /&gt;
|[[Spirit]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 141 &lt;br /&gt;
| Fr: [[HGG]], [[MG]], Le: [[HR]], Ri: [[HR]], Re: 2x[[Medium Rocket|MR]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=24353 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Rocky]]&lt;br /&gt;
|[[Racoon]]&lt;br /&gt;
| 1.0L &lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[MMG]], Le: [[MR]], Ri: [[MR]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91212 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Rising Sun]]&lt;br /&gt;
|[[Sunrise]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 124&lt;br /&gt;
| Fr: [[Laser]], Re: [[Smokescreen|SS]], Le: [[MiniR]], Ri: [[MiniR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=86 Info] &lt;br /&gt;
| Deathrace Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Scorpion]] &lt;br /&gt;
|[[Sunrise]] &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 124&lt;br /&gt;
| Fr: 2x[[RL]], Le: [[LR]], Ri: [[LR]] &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2281 Info] &lt;br /&gt;
| Dangerous but underpowered and underarmored. &lt;br /&gt;
|-&lt;br /&gt;
|[[Sir Rocket]] &lt;br /&gt;
|[[Chevalier]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 120&lt;br /&gt;
| Fr: 2x[[RL]], Re: [[LR]], Le: [[LR]] &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58903 Info]&lt;br /&gt;
| Dangerous but easy to kill. &lt;br /&gt;
|-&lt;br /&gt;
|[[Solar Flare]]  &lt;br /&gt;
|[[Sunrise]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 74  &lt;br /&gt;
| Front: [[RL]], [[MML]]  &lt;br /&gt;
| 1  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91211 Info] &lt;br /&gt;
| Deathrace Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Sporty Van]]  &lt;br /&gt;
|[[Carrier Van]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 42  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=30 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Squire]]  &lt;br /&gt;
|[[Chevalier]]  &lt;br /&gt;
| 2.0L &lt;br /&gt;
| 126  &lt;br /&gt;
| Fr: 2x[[MML]], Le: [[MG]], Ri: [[MG]] &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198271 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinger]] &lt;br /&gt;
|[[Offroad Buggy]]&lt;br /&gt;
| 0.6L&lt;br /&gt;
| 46&lt;br /&gt;
| Fr: [[MG]], Re: [[LR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=735 Info] &lt;br /&gt;
| Deathrace Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[Stingray]] &lt;br /&gt;
|[[Moray]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 115&lt;br /&gt;
| Fr: [[RL]], [[MML]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70752 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Sunbeam]]  &lt;br /&gt;
|[[Sunrise]]  &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 32  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=740 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Sunburn]]&lt;br /&gt;
|[[Sunrise]]&lt;br /&gt;
| 5L V8&lt;br /&gt;
| 93&lt;br /&gt;
| Fr: [[HR]], [[Spikes]], Rear [[Rocket Booster]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=10251 Info] &lt;br /&gt;
| Deathrace Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[Terrier]]&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
| 1.2L&lt;br /&gt;
| 78&lt;br /&gt;
| Fr: [[HMG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=54 Info] &lt;br /&gt;
| Deathrace Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[Texan Rattler]] &lt;br /&gt;
|[[Vampire]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 100&lt;br /&gt;
| Fr: 2x[[MML]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5042 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Texan Strongarm]] &lt;br /&gt;
|[[Carrier Van]]  &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 178 &lt;br /&gt;
| Fr: [[CC]], [[HMG]], Re: [[HMG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5042 Info]&lt;br /&gt;
| Easy to kill, and good loot - just keep away from the front.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thresher]] &lt;br /&gt;
|[[Flail]]  &lt;br /&gt;
| ??? &lt;br /&gt;
| ??? &lt;br /&gt;
| Fr: 2x[[Laser]], Le: [[MR]], Ri: [[MR]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader Lorry]]&lt;br /&gt;
|[[Two-Axle Lorry]]  &lt;br /&gt;
| 8L&lt;br /&gt;
| 117&lt;br /&gt;
| Fr/Le/Ri: [[MG]], Re: [[HMG]], [[CGL]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader Pickup]]&lt;br /&gt;
|[[Pickup]]  &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 100&lt;br /&gt;
| Fr: [[RL]], Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Trade Runner]]&lt;br /&gt;
|[[Phoenix]]  &lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 131&lt;br /&gt;
| Re: 2x[[HMG]]&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=32208 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader Van]]&lt;br /&gt;
|[[Carrier Van]]  &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 70&lt;br /&gt;
| Fr: [[MG]], Re: [[MG]], [[MD]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=884 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Trebuchet]]&lt;br /&gt;
|[[Apache]]  &lt;br /&gt;
| 4L  &lt;br /&gt;
| 224&lt;br /&gt;
| Fr: [[HMG]], [[CGL]], Le: [[Light Rocket|LR]], Ri: [[Medium Rocket|MR]], Re: [[RL]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139299 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[TurboLandrunner]]  &lt;br /&gt;
|[[Landrunner]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 99  &lt;br /&gt;
|&lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=12 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Voyager1]]  &lt;br /&gt;
|[[Voyager]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 30  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=7422 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Vulcan]] &lt;br /&gt;
|[[Windsor]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 123&lt;br /&gt;
| Fr: [[HCR]], Re: [[GG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=10254 Info] &lt;br /&gt;
| Deathrace Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[Wardance]] &lt;br /&gt;
|[[Buccaneer]] &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 115&lt;br /&gt;
| Fr: [[RL]], [[MML]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139297 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Hunter]] &lt;br /&gt;
|[[Pike]] &lt;br /&gt;
| 4L&lt;br /&gt;
| 132&lt;br /&gt;
| Fr: [[HCR]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70761 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Yorkie]] &lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
| 1.0L&lt;br /&gt;
| 55&lt;br /&gt;
| Fr: [[MML]], Re: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=88 Info] &lt;br /&gt;
| Deathrace Vehicle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Southern Trader]] &lt;br /&gt;
|[[Two-Axle Lorry]] &lt;br /&gt;
| 8L &lt;br /&gt;
| 276&lt;br /&gt;
| Fr: [[HMG]], [[MR]], Re: [[CR]], [[ATG]], Ri: [[HMG]], Le: [[HMG]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| It's not much different from the Trader lorry, but with more armor and heavier guns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: NPC Vehicles]]&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Black_Rock&amp;diff=1426</id>
		<title>Black Rock</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Black_Rock&amp;diff=1426"/>
		<updated>2010-12-01T02:41:21Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPCDesign|Landrunner|4L|255| &lt;br /&gt;
weapon_1=Heavy Machine Gun| &lt;br /&gt;
weapon_1_location=Front| &lt;br /&gt;
weapon_2=Rocket Launcher| &lt;br /&gt;
weapon_2_location=Front| &lt;br /&gt;
weapon_3=Machine Gun| &lt;br /&gt;
weapon_3_location=Rear| &lt;br /&gt;
weapon_4=Machine Gun| &lt;br /&gt;
weapon_4_location=Left| &lt;br /&gt;
weapon_5=Machine Gun| &lt;br /&gt;
weapon_5_location=Right| &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Firstly created by PC gang Black Rock and used through most of its history. Devastating when going on forward and still troublesome when circling and also when pursuing one that is escaping.&lt;br /&gt;
Accommodation is only for 2 people and only one reload for the [[Rocket Launcher|RL]], so if you see Black Rock shooting for a very long time you can bet it will stop shooting soon and either show you another side with ammo or start running away if AI is advanced enough, but even ramming can be devastating from Black Rock if you do not care about the car and people inside.&lt;br /&gt;
Also if you use this design bear in mind that you will have no space for any loot to take back home but everybody in the car is pretty safe as you will be driving more of a tank than a car.&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Black_Stone&amp;diff=1425</id>
		<title>Black Stone</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Black_Stone&amp;diff=1425"/>
		<updated>2010-12-01T02:38:48Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPCDesign|Landrunner|3.2L V8|275| &lt;br /&gt;
weapon_1=Heavy Gatling Gun| &lt;br /&gt;
weapon_1_location=Front| &lt;br /&gt;
weapon_2=Rocket Launcher| &lt;br /&gt;
weapon_2_location=Front| &lt;br /&gt;
weapon_3=Gatling Gun| &lt;br /&gt;
weapon_3_location=Rear| &lt;br /&gt;
weapon_4=Gatling Gun| &lt;br /&gt;
weapon_4_location=Left| &lt;br /&gt;
weapon_5=Gatling Gun| &lt;br /&gt;
weapon_5_location=Right| &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
More expensive variant of [[Black Rock]], deployed also by PC gang Black Rock when still active. Better engine, [[Gatling Gun|GGs]] instead of [[Machine Gun|MGs]], so bigger punch but shorter range but has the power in engine to come get you for close range. And again no space inside for anything except two people and one [[Rocket Launcher|RL]] reload.&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Category:Characters&amp;diff=1424</id>
		<title>Category:Characters</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Category:Characters&amp;diff=1424"/>
		<updated>2010-12-01T02:14:19Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: Created page with 'This page lists all pages that have to do with our characters in Darkwind.  For the page itself, go to Characters'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all pages that have to do with our characters in Darkwind.&lt;br /&gt;
&lt;br /&gt;
For the page itself, go to [[Characters]]&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Handguns&amp;diff=1423</id>
		<title>Handguns</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Handguns&amp;diff=1423"/>
		<updated>2010-12-01T02:11:02Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This skill is used when your character uses any of the hand held pedestrian weapon. Handguns is the hardest of the four weapons skills to train, due to the high likelihood of death for anyone outside of a car during an encounter. As such, many players set their gunners to train handguns from the day they are hired, using it to get [[specialisms]] over and above the ones they would get from wilderness training.&lt;br /&gt;
&lt;br /&gt;
See the [[Pedestrian Weapons]] page for detailed descriptions of the weapons.&lt;br /&gt;
&lt;br /&gt;
* Pistol&lt;br /&gt;
* Shotgun&lt;br /&gt;
* Rifle&lt;br /&gt;
* Sub-Machinegun&lt;br /&gt;
* Crossbow&lt;br /&gt;
* Grenade Belt&lt;br /&gt;
* Paint Rifle&lt;br /&gt;
* Hand Flamer&lt;br /&gt;
* Molotoc Belt&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Skills]]&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Handguns&amp;diff=1422</id>
		<title>Handguns</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Handguns&amp;diff=1422"/>
		<updated>2010-12-01T02:10:32Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This skill is used when your character uses any of the hand held pedestrian weapon. Handguns is the hardest of the four weapons skills to train, due to the high likelihood of death for anyone outside of a car during an encounter. As such, many players set their gunners to train handguns from the day they are hired, using it to get [[specialisms]] over and above the ones they would get from wilderness training.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Pedestrian Weapons]] page for detailed descriptions of the weapons.&lt;br /&gt;
&lt;br /&gt;
* Pistol&lt;br /&gt;
* Shotgun&lt;br /&gt;
* Rifle&lt;br /&gt;
* Sub-Machinegun&lt;br /&gt;
* Crossbow&lt;br /&gt;
* Grenade Belt&lt;br /&gt;
* Paint Rifle&lt;br /&gt;
* Hand Flamer&lt;br /&gt;
* Molotoc Belt&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Skills]]&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Handguns&amp;diff=1421</id>
		<title>Handguns</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Handguns&amp;diff=1421"/>
		<updated>2010-12-01T02:09:29Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This skill is used when your character uses any of the hand held pedestrian weapon. Handguns is the hardest of the four weapons skills to train, due to the high likelihood of death for anyone outside of a car during an encounter. As such, many players set their gunners to train handguns from the day they are hired, using it to get [[specs]] over and above the ones they would get from wilderness training.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Pedestrian Weapons]] page for detailed descriptions of the weapons.&lt;br /&gt;
&lt;br /&gt;
* Pistol&lt;br /&gt;
* Shotgun&lt;br /&gt;
* Rifle&lt;br /&gt;
* Sub-Machinegun&lt;br /&gt;
* Crossbow&lt;br /&gt;
* Grenade Belt&lt;br /&gt;
* Paint Rifle&lt;br /&gt;
* Hand Flamer&lt;br /&gt;
* Molotoc Belt&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Skills]]&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Handguns&amp;diff=1420</id>
		<title>Handguns</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Handguns&amp;diff=1420"/>
		<updated>2010-12-01T02:09:15Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This skill is used when your character uses any of the hand held pedestrian weapon. Handguns is the hardest of the four weapons skills to train, due to the high likelihood of death for anyone outside of a car during an encounter. As such, many players set their gunners to train handguns from the day they are hired, using it to get [specs] over and above the ones they would get from wilderness training.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Pedestrian Weapons]] page for detailed descriptions of the weapons.&lt;br /&gt;
&lt;br /&gt;
* Pistol&lt;br /&gt;
* Shotgun&lt;br /&gt;
* Rifle&lt;br /&gt;
* Sub-Machinegun&lt;br /&gt;
* Crossbow&lt;br /&gt;
* Grenade Belt&lt;br /&gt;
* Paint Rifle&lt;br /&gt;
* Hand Flamer&lt;br /&gt;
* Molotoc Belt&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Skills]]&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Changes&amp;diff=1407</id>
		<title>Camp Changes</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Changes&amp;diff=1407"/>
		<updated>2010-11-30T13:35:34Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Info ===&lt;br /&gt;
A couple changes to the murky world of camps:&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
# The mechanic characters belonging to non-subscribers will no longer be allowed to work in the mechanic shops of a camp. This will close the loophole where older camps getting filled up with high-skill mechanics belonging to players who really aren't taking part in the game any more.&lt;br /&gt;
# Camp MR gains and manufacturing boosts from being in 'open PvP' mode will come from actually ''doing'' PvP rather than from simply being open to it.&lt;br /&gt;
&lt;br /&gt;
[[Category: Updates]]&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Factions_Live&amp;diff=1406</id>
		<title>Factions Live</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Factions_Live&amp;diff=1406"/>
		<updated>2010-11-30T13:34:25Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Info ===&lt;br /&gt;
Factions are live, and man, did things just get complicated!  In best possible way, of course.&lt;br /&gt;
&lt;br /&gt;
Initial info in this [http://www.dark-wind.com/forums2/index.php?a=topic&amp;amp;t=11550 Forum Announcement]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
As this addition shakes out this info will get added here (hopefully).&lt;br /&gt;
&lt;br /&gt;
[[Category: Updates]]&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Free_First_Repair&amp;diff=1405</id>
		<title>Free First Repair</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Free_First_Repair&amp;diff=1405"/>
		<updated>2010-11-30T13:33:54Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Info ===&lt;br /&gt;
The bug has become a feature!&lt;br /&gt;
&lt;br /&gt;
Chassis (and chassis only) will now be repairable to 100% the first time it is repaired regardless of how damaged it is.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
However, if the chassis is damaged below 95%, the ''hidden'' permanent damage amount will be applied so that the next time it is repaired '''even if it doesn't go below 95%''' it will only go to 97%.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Loot chassis is returned to town at 80%, and repaired.  It will go to 100%.&lt;br /&gt;
The next time it is used it takes 1% chassis damage during the event taking it to 99%.&lt;br /&gt;
When it is repaired it will repair to 97%.&lt;br /&gt;
&lt;br /&gt;
This means there will be a definite advantage to '''not''' repairing a chassis if it has received only minimal damage ''after its first free repair''.&lt;br /&gt;
&lt;br /&gt;
[[Category: Updates]]&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Free_First_Repair&amp;diff=1404</id>
		<title>Free First Repair</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Free_First_Repair&amp;diff=1404"/>
		<updated>2010-11-30T13:33:25Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: Undo revision 1403 by DarkTempest (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MOVED TO PERMA DAMAGE[[http://www.darkwindwiki.com/index.php?title=World#Permanent_Damage]]&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Free_First_Repair&amp;diff=1403</id>
		<title>Free First Repair</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Free_First_Repair&amp;diff=1403"/>
		<updated>2010-11-30T13:10:45Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: Undo revision 1385 by DarkTempest (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MOVED TO PERMA DAMAGE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[http://www.darkwindwiki.com/index.php?title=World#Permanent_Damage]]&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Medium_Rocket&amp;diff=1402</id>
		<title>Medium Rocket</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Medium_Rocket&amp;diff=1402"/>
		<updated>2010-11-30T09:57:51Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weight:50&lt;br /&gt;
&lt;br /&gt;
Bulk: 8&lt;br /&gt;
&lt;br /&gt;
Ammo: 1 shot&lt;br /&gt;
&lt;br /&gt;
Blast radius: 10 meters&lt;br /&gt;
&lt;br /&gt;
Weapon skill: Gunnery&lt;br /&gt;
&lt;br /&gt;
Built by the tens of thousands before the Cataclysm, this is a 3.75-inch bunker buster rocket, useful for breaching bunkers and enemy vehicles.&lt;br /&gt;
&lt;br /&gt;
Medium rockets have a blast radius of approximately 10 metres - and use the Gunnery skill.&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Medium_Rocket&amp;diff=1401</id>
		<title>Medium Rocket</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Medium_Rocket&amp;diff=1401"/>
		<updated>2010-11-30T09:57:27Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: Created page with 'Weight:50 Bulk: 8 Ammo: 1 shot Blast radius: 10 meters Weapon skill: Gunnery  Built by the tens of thousands before the Cataclysm, this is a 3.75-inch bunker buster rocket, usefu…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weight:50&lt;br /&gt;
Bulk: 8&lt;br /&gt;
Ammo: 1 shot&lt;br /&gt;
Blast radius: 10 meters&lt;br /&gt;
Weapon skill: Gunnery&lt;br /&gt;
&lt;br /&gt;
Built by the tens of thousands before the Cataclysm, this is a 3.75-inch bunker buster rocket, useful for breaching bunkers and enemy vehicles.&lt;br /&gt;
&lt;br /&gt;
Medium rockets have a blast radius of approximately 10 metres - and use the Gunnery skill.&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Antagonist&amp;diff=1400</id>
		<title>Antagonist</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Antagonist&amp;diff=1400"/>
		<updated>2010-11-30T09:54:41Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPCDesign|Moose|2.5L|134| &lt;br /&gt;
weapon_1=Heavy Machine Gun| &lt;br /&gt;
weapon_1_location=Front| &lt;br /&gt;
weapon_2=Car Rifle| &lt;br /&gt;
weapon_2_location=Front| &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This car is probably one of the most well known, as it's the exact same car that one can rent. While the 2.5L engine doesn't make it very fast, its high-damage and high accuracy weapons mean you don't want to be flanked by it. Once you've flanked it however... &lt;br /&gt;
&lt;br /&gt;
Reasonably common outside [[Somerset]], and rent-able from the garage.&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Mutant_Merc&amp;diff=1399</id>
		<title>Mutant Merc</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Mutant_Merc&amp;diff=1399"/>
		<updated>2010-11-30T09:53:46Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPCDesign|Mercenary|3.2L|165| &lt;br /&gt;
weapon_1=Anti-Tank Gun| &lt;br /&gt;
weapon_1_location=Front| &lt;br /&gt;
weapon_2=Machine Gun| &lt;br /&gt;
weapon_2_location=Front| &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mutant Merc is one of the first wilderness NPC builds that most players will see that sports an [[Anti-Tank Gun]]. The amount of armor that it can strip off with a single shot, as well as the massive amount of recoil that it will punish you with are very dangerous. Fortunately the [[ATG]] is a short range weapon and it is not hard to keep a Mutant Merc far enough from a gun line that it never gets to fire the big gun.&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Mutant_Merc&amp;diff=1398</id>
		<title>Mutant Merc</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Mutant_Merc&amp;diff=1398"/>
		<updated>2010-11-30T09:53:16Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: Created page with '{{NPCDesign|Mercenary|3.2L|165|  weapon_1=Anti Tank Gun|  weapon_1_location=Front|  weapon_2=Machine Gun|  weapon_2_location=Front|  }}   The Mutant Merc is one of the first wild…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPCDesign|Mercenary|3.2L|165| &lt;br /&gt;
weapon_1=Anti Tank Gun| &lt;br /&gt;
weapon_1_location=Front| &lt;br /&gt;
weapon_2=Machine Gun| &lt;br /&gt;
weapon_2_location=Front| &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mutant Merc is one of the first wilderness NPC builds that most players will see that sports an [[Anti Tank Gun]]. The amount of armor that it can strip off with a single shot, as well as the massive amount of recoil that it will punish you with are very dangerous. Fortunately the [[ATG]] is a short range weapon and it is not hard to keep a Mutant Merc far enough from a gun line that it never gets to fire the big gun.&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Mercenary&amp;diff=1397</id>
		<title>Mercenary</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Mercenary&amp;diff=1397"/>
		<updated>2010-11-30T09:48:29Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; align = &amp;quot;center&amp;quot;|   [[File:mercenary.jpg]]  &lt;br /&gt;
|-&lt;br /&gt;
! Rarity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Very Common &lt;br /&gt;
|-&lt;br /&gt;
! Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Moderate &lt;br /&gt;
|-&lt;br /&gt;
! Toughness  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Strong &lt;br /&gt;
|-&lt;br /&gt;
! Weight  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1650 &lt;br /&gt;
|-&lt;br /&gt;
! Total Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200 &lt;br /&gt;
|-&lt;br /&gt;
! Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60 (3.2L) &lt;br /&gt;
|-&lt;br /&gt;
! Exposed Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  72 (3.2L V8) &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  92 &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor Per Side  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23 &lt;br /&gt;
|-&lt;br /&gt;
! Seats   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 &lt;br /&gt;
|-&lt;br /&gt;
! Weapon Mounts   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  FRx2, REx2, LE, RI &lt;br /&gt;
|-&lt;br /&gt;
! Based On  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  [http://en.wikipedia.org/wiki/Mercedes-Benz_W140 Mercedes-Benz E-Class (W140)] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Mercenary is a great car if you are starting to run missions from town to town.&lt;br /&gt;
&lt;br /&gt;
With a 3.2L engine, minimal armor and no weapons, you can easily take missions requiring 100+ bulk available and '''STILL''' outrun any [http://www.darkwindwiki.com/index.php?title=Encounters pirates] who may attack you on your journeys.&lt;br /&gt;
&lt;br /&gt;
If combat is more your style, you can mount up a formidable amount of weaponry on this chassis, however it's armor cannot compete with the SUV's.&lt;br /&gt;
&lt;br /&gt;
==Wilderness Designs==&lt;br /&gt;
* [[Mutant Merc]]&lt;br /&gt;
* [[Mutant Runner]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Chassis]]&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Mercenary&amp;diff=1396</id>
		<title>Mercenary</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Mercenary&amp;diff=1396"/>
		<updated>2010-11-30T09:46:59Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; align = &amp;quot;center&amp;quot;|   [[File:mercenary.jpg]]  &lt;br /&gt;
|-&lt;br /&gt;
! Rarity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Very Common &lt;br /&gt;
|-&lt;br /&gt;
! Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Moderate &lt;br /&gt;
|-&lt;br /&gt;
! Toughness  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Strong &lt;br /&gt;
|-&lt;br /&gt;
! Weight  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1650 &lt;br /&gt;
|-&lt;br /&gt;
! Total Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200 &lt;br /&gt;
|-&lt;br /&gt;
! Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60 (3.2L) &lt;br /&gt;
|-&lt;br /&gt;
! Exposed Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  72 (3.2L V8) &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  92 &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor Per Side  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23 &lt;br /&gt;
|-&lt;br /&gt;
! Seats   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 &lt;br /&gt;
|-&lt;br /&gt;
! Weapon Mounts   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  FRx2, REx2, LE, RI &lt;br /&gt;
|-&lt;br /&gt;
! Based On  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  [http://en.wikipedia.org/wiki/Mercedes-Benz_W140 Mercedes-Benz E-Class (W140)] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Mercenary is a great car if you are starting to run missions from town to town.&lt;br /&gt;
&lt;br /&gt;
With a 3.2L engine, minimal armor and no weapons, you can easily take missions requiring 100+ bulk available and '''STILL''' outrun any [[pirates]] who may attack you on your journeys.&lt;br /&gt;
&lt;br /&gt;
If combat is more your style, you can mount up a formidable amount of weaponry on this chassis, however it's armor cannot compete with the SUV's.&lt;br /&gt;
&lt;br /&gt;
==Wilderness Designs==&lt;br /&gt;
* [[Mutant Merc]]&lt;br /&gt;
* [[Mutant Runner]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Chassis]]&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Badlander&amp;diff=1395</id>
		<title>Badlander</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Badlander&amp;diff=1395"/>
		<updated>2010-11-30T09:44:25Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPCDesign|Phoenix|4L|?| &lt;br /&gt;
weapon_1=Heavy Machine Gun| &lt;br /&gt;
weapon_1_location=Front| &lt;br /&gt;
weapon_2=Micromissile Launcher| &lt;br /&gt;
weapon_2_location=Front| &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This variant of the [[Phoenix]] chassis carries the fast 4L engine, as well as a [[Heavy Machine Gun]] in the front, allowing it to disrupt and destroy most smaller cars in front of it. The rear-mounted [[Micromissile Launcher]]  is a deterrent to those that would just stay behind it, making the best tactic to use a high-impact weapon and hit the Badlander while it's trying to turn.&lt;br /&gt;
&lt;br /&gt;
Quite common outside [[Somerset]], and one of the most common [[Phoenix]] variants.&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Badlander&amp;diff=1394</id>
		<title>Badlander</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Badlander&amp;diff=1394"/>
		<updated>2010-11-30T09:42:15Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPCDesign|Phoenix|4L|?| &lt;br /&gt;
weapon_1=Heavy Machine Gun| &lt;br /&gt;
weapon_1_location=Front| &lt;br /&gt;
weapon_2=Micro Missile Launcher| &lt;br /&gt;
weapon_2_location=Front| &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This variant of the [[Phoenix]] chassis carries the fast 4L engine, as well as a heavy machine gun ([[HMG]]) in the front, allowing it to disrupt and destroy most smaller cars in front of it. The rear-mounted MicroMissile ([[MML]]) is a deterrent to those that would just stay behind it, making the best tactic to use a high-impact weapon and hit the Badlander while it's trying to turn.&lt;br /&gt;
&lt;br /&gt;
Quite common outside [[Somerset]], and one of the most common [[Phoenix]] variants.&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Changes&amp;diff=1393</id>
		<title>Camp Changes</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Changes&amp;diff=1393"/>
		<updated>2010-11-30T09:29:41Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;INFO ADDED TO CAMPS PAGE&lt;br /&gt;
[[http://www.darkwindwiki.com/index.php?title=Camps Camps]]&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Changes&amp;diff=1392</id>
		<title>Camp Changes</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Changes&amp;diff=1392"/>
		<updated>2010-11-30T09:29:11Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: Replaced content with 'INFO ADDED TO CAMPS PAGE'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;INFO ADDED TO CAMPS PAGE&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camps&amp;diff=1391</id>
		<title>Camps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camps&amp;diff=1391"/>
		<updated>2010-11-30T09:28:18Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps are one of the more involved aspects of Darkwind.  Generally speaking they require a much more long-term outlook, and incorporate a lot of logistic and strategic play not directly related to the 'cars with guns' play that is most of the game.&lt;br /&gt;
&lt;br /&gt;
== Camp Features ==&lt;br /&gt;
Camps have the following characteristics and capabilities:&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
One player has overall ownership of a camp. Other players request to join the camp, and can be rejected, accepted as associate members, or accepted as full members. The owner can demote or kick out other players (kicking them out takes a week though, giving them time to evacuate their stuff). &lt;br /&gt;
&lt;br /&gt;
There a couple of ways to become the owner of a camp:&lt;br /&gt;
*  Buy an existing camp&lt;br /&gt;
*  Request a new camp&lt;br /&gt;
&lt;br /&gt;
==== Buying an existing camp ====&lt;br /&gt;
This is the easiest way to become a camp owner, because often times all of the 'hard' work has already been done, and the camp is already producing goods for sale or use.&lt;br /&gt;
&lt;br /&gt;
==== Request a new camp ====&lt;br /&gt;
Requesting a new camp starts a process of surveying for a camp site and then auctioning the surveyed site.&lt;br /&gt;
&lt;br /&gt;
Requests for surveys are made to the development team, should include the following information:&lt;br /&gt;
* Camp size&lt;br /&gt;
* [[Camp Location|Camp location]]&lt;br /&gt;
&lt;br /&gt;
Size and location are competing factors.  In almost all cases larger camps will have to be in the Southern portion of the continent, while smaller ones will be up North.  Nothing ''prevents'' you from requesting a small camp in the South, but requests for a large camp in the North will most likely be denied, or at least negotiated to a smaller size or a different location.&lt;br /&gt;
&lt;br /&gt;
You will then pay the 'survey fee'.  This is usually multiple millions of dollars, and is both an up front cost, and non-refundable.&lt;br /&gt;
&lt;br /&gt;
After the camp is surveyed it will be put up for auction.  This is a public auction, so anybody can bid on it, and win it.  Yes, it is possible you will have paid the mult-million-dollar survey fee, and be outbid on 'your' camp.&lt;br /&gt;
&lt;br /&gt;
If you win your camp you'll need to [[Camp Construction|start construction]].&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
There are two types of camp members: ''Full'' and ''Associate''&lt;br /&gt;
* ''Full Members'' have access to all camp features: Market, Tavern, Mechanic, Message Board, and pooled resources.  In addition, they are able to see all of the camp details: stock levels, and manufacturing and mechanic information.&lt;br /&gt;
* ''Associate Members'' have access to the Market and Tavern only.&lt;br /&gt;
&lt;br /&gt;
=== Hours of Operation ===&lt;br /&gt;
The camp owner decides which hours the camp will be operating, in a 24-hour period. This is set 2 days in advance. The more hours it is open, the more effective the factories and extraction plants will be, but also the more time you will need to be willing to defend the camp from attack. &lt;br /&gt;
&lt;br /&gt;
=== Local Resources and Extraction ===&lt;br /&gt;
Each camp has a rating describing how abundant local resources are, ranging from excellent to none. Near Somerset, there will tend to be excellent food resources and reasonable water resources, for example. Near Texan there will be excellent fuel resources. These resources determine how effective extraction facilities or crop fields will be, if used in this camp. Extraction facilities produce fuel, water, food, and car parts. &lt;br /&gt;
&lt;br /&gt;
For instance, in the example here:&lt;br /&gt;
&lt;br /&gt;
Local Resources: &lt;br /&gt;
* Water: low&lt;br /&gt;
* Food: good&lt;br /&gt;
* Fuel: none&lt;br /&gt;
* Metals: none&lt;br /&gt;
* Stone: none&lt;br /&gt;
&lt;br /&gt;
There are no resources for Fuel, Metals(Car Parts) or Stone. There will never be an option to build an extractor for these materials in this example.&lt;br /&gt;
However, You can build a Pumpkin Field for Food production using up to 5 NPC workers to produce food at a 'good' rate. (Approximately 100 units of food per day with 5 workers.)&lt;br /&gt;
You can also build a Water Tower and drill for water using 5 workers to produce water at a 'low' rate. (Approximately 30 to 50 units of water with 5 workers)&lt;br /&gt;
&lt;br /&gt;
Other camps can have production rates of Excellent, good, poor or none in ANY of the local resources available at the current camp site. In the case of 'excellent' local resource recovery, you can expect upwards of 200 to 400 units '''PER DAY''' using your NPC workers!... '''VERY lucrative!'''&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Various types of [[Camp Buildings|camp buildings]] exist: houses, lockups, extraction plants for fuel, water, and metals, crop fields, factories, mechanic shops. Buildings are bought and placed by the camp owner on an overhead graphical view on the website. They typically take several days and quite a bit of DW-cash to build. The placement of the buildings will be replicated in the 3D game when you have a combat there.&lt;br /&gt;
&lt;br /&gt;
Buildings each require a specific amount of Upkeep. The amount of upkeep a camp has available is based on the Camp Fame X 100. Example, if Fame is 348 then the amount of Building Upkeep the camp can support is a maximum of 34800.&lt;br /&gt;
&lt;br /&gt;
Upkeep costs are the same for all camps, and they are simply a linear calculation based on % activity. &lt;br /&gt;
&lt;br /&gt;
The amounts listed in the table below are per week and are based on the building running at 100%.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Building!!Upkeep Cost &lt;br /&gt;
|-&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750&lt;br /&gt;
|-&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Water Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
|Factory &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
|Metals Plant &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Each mechanic building can facilitate 4 mechanic characters. So if you have say two mechanic buildings, the best 8 mechanics in the camp will automatically use them. The number of mechanics and their skill levels determines two things: (1) how much work they can do in each 24 hour period, and (2) the camp’s overall mechanic rating which determines which items the camp can repair or manufacture. Rare weapons for example will require a high mechanic rating to produce, and a badly damaged rare weapon will require a high mechanic rating to fix. The camp maintains a public supply of member usable goods like fuel, scrap metal, electronics and car parts. This is controlled directly by the camp owner. When any camp member wants to refuel or get mechanic work done, it is this public supply that must be well-stocked enough to facilitate it. There must also be adequate mechanic workload available to do a piece of work.&lt;br /&gt;
&lt;br /&gt;
The mechanic workload rating of a camp also determines how much total CR of cars can be housed there. If there are more cars than this, they will start to take damage due to being inadequately protected from the weather and inadequately worked on for maintenance.&lt;br /&gt;
&lt;br /&gt;
ALL work done by the mechs in camp cost nothing! ie: in Somerset, you are charged to repair your armor and chassis components. In a camp that you are a member of, it will not cost you anything! Ask the camp owner the best time to schedule your repairs since the MR (Mechanic Rating) of the camp is affected by the Factory production AND ANY repairs being done to the members cars!&lt;br /&gt;
&lt;br /&gt;
The camp owner will likely ask you to NOT repair your vehicles or components until later in the day (usually after 20:00 server time) Because the Factory production will have finished by that time and the full weapon production will be finished.&lt;br /&gt;
   &lt;br /&gt;
The mechanic characters belonging to non-subscribers cannot work in the mechanic shops of a camp. This prevents older camps getting filled up with high-skill mechanics belonging to players who really aren't taking part in the game any more&lt;br /&gt;
&lt;br /&gt;
=== Camp Owner’s Stock ===&lt;br /&gt;
The trade goods stock (fuel, car parts, water, food) in the camp owner’s lockup is known by all camp members (although they cannot access it). This is because all payment and all production is fed through the camp owner’s lockup: it is up to him to negotiate with the other camp members how much they must pay him and how much he must pay them or which manufactured goods they should get. &lt;br /&gt;
&lt;br /&gt;
=== Lockups ===&lt;br /&gt;
Every camp member (associate and full) gets the use of a lockup. However, if the total bulk of goods in all lockups exceeds the amount of space available in Lockup buildings, some of the stuff will start to take damage due to lying out in the radioactive rain. The amount of bulk used by each member’s lockup is shown publicly to all camp members. So you can bitch at each other when your stuff starts to rust   &lt;br /&gt;
&lt;br /&gt;
=== Pooled Resources ===&lt;br /&gt;
Full members can flag any vehicle and character that they own as ‘pooled’. These vehicles/characters are then available for other full members to use in their squads.&lt;br /&gt;
&lt;br /&gt;
These pooled gangers should be used for camp defense '''ONLY!''' If you have a pooled member in your car when you travel out of camp to another town, (like a 'taxi mission'), the pooled ganger will be dropped off when you arrive in town removing them from your car.&lt;br /&gt;
&lt;br /&gt;
Pooling gangers and cars should NOT be done unless the camp is in imminent danger of attack. Only then will the defender of the camp be able to access the extra member capabilities your pooled gangers offer.&lt;br /&gt;
&lt;br /&gt;
Pooled member resources should be monitored closely by camp owners because of possible 'spy' activities in camp. If an active spy were to make a squad in camp and add all of the pooled cars and gangers to it, they could then leave camp just as another enemy player sends his attack squad, the camp under attack would suffer '''BADLY''' because of the missing combat crews and cars.&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Factories are used to [[Manufacturing|manufacture]] chassis, tyres, weapons, ammunition and engines. It costs $ and time to reconfigure a factory to make a different type of item. The items that can be made are determined by the mechanic rating of the camp.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Rating ===&lt;br /&gt;
&lt;br /&gt;
The MR of a camp is determined by the number of mechs at the camp and their skill. Only 4 mechanics may work at a camp for every mechanic shop that it has. &lt;br /&gt;
.&lt;br /&gt;
Camp MR gains and manufacturing boosts from being in 'open PvP' mode will come from actually doing PvP rather than from simply being open to it. &lt;br /&gt;
&lt;br /&gt;
=== NPC Workers ===&lt;br /&gt;
Oil plants, water plants, crop fields, factories and metals plants all require NPC workers. To get these workers, the camp owner must ensure that there is adequate housing, food and water available on a daily basis. Each NPC worker also must be paid $10 per day. A large camp would probably have no more than 100 or 200 NPC workers in it. A small one could have as little as 20 or 30. Player characters are also fed in the camp, and will have no weekly food/water fee while staying there. &lt;br /&gt;
&lt;br /&gt;
=== Message Board and other Info ===&lt;br /&gt;
Each camp has a private message board, for discussion/planning. There is also financial and production information made available so all full members are aware of how much stuff is being manufactured and how much profit/loss the camp owner is making. &lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
It is free to list stuff for sale in a camp marketplace. The marketplace is available to full and associate members of the camp. &lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Gangs]]&lt;br /&gt;
[[Category: PvP]]&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camps&amp;diff=1390</id>
		<title>Camps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camps&amp;diff=1390"/>
		<updated>2010-11-30T09:26:13Z</updated>

		<summary type="html">&lt;p&gt;DarkTempest: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps are one of the more involved aspects of Darkwind.  Generally speaking they require a much more long-term outlook, and incorporate a lot of logistic and strategic play not directly related to the 'cars with guns' play that is most of the game.&lt;br /&gt;
&lt;br /&gt;
== Camp Features ==&lt;br /&gt;
Camps have the following characteristics and capabilities:&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
One player has overall ownership of a camp. Other players request to join the camp, and can be rejected, accepted as associate members, or accepted as full members. The owner can demote or kick out other players (kicking them out takes a week though, giving them time to evacuate their stuff). &lt;br /&gt;
&lt;br /&gt;
There a couple of ways to become the owner of a camp:&lt;br /&gt;
*  Buy an existing camp&lt;br /&gt;
*  Request a new camp&lt;br /&gt;
&lt;br /&gt;
==== Buying an existing camp ====&lt;br /&gt;
This is the easiest way to become a camp owner, because often times all of the 'hard' work has already been done, and the camp is already producing goods for sale or use.&lt;br /&gt;
&lt;br /&gt;
==== Request a new camp ====&lt;br /&gt;
Requesting a new camp starts a process of surveying for a camp site and then auctioning the surveyed site.&lt;br /&gt;
&lt;br /&gt;
Requests for surveys are made to the development team, should include the following information:&lt;br /&gt;
* Camp size&lt;br /&gt;
* [[Camp Location|Camp location]]&lt;br /&gt;
&lt;br /&gt;
Size and location are competing factors.  In almost all cases larger camps will have to be in the Southern portion of the continent, while smaller ones will be up North.  Nothing ''prevents'' you from requesting a small camp in the South, but requests for a large camp in the North will most likely be denied, or at least negotiated to a smaller size or a different location.&lt;br /&gt;
&lt;br /&gt;
You will then pay the 'survey fee'.  This is usually multiple millions of dollars, and is both an up front cost, and non-refundable.&lt;br /&gt;
&lt;br /&gt;
After the camp is surveyed it will be put up for auction.  This is a public auction, so anybody can bid on it, and win it.  Yes, it is possible you will have paid the mult-million-dollar survey fee, and be outbid on 'your' camp.&lt;br /&gt;
&lt;br /&gt;
If you win your camp you'll need to [[Camp Construction|start construction]].&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
There are two types of camp members: ''Full'' and ''Associate''&lt;br /&gt;
* ''Full Members'' have access to all camp features: Market, Tavern, Mechanic, Message Board, and pooled resources.  In addition, they are able to see all of the camp details: stock levels, and manufacturing and mechanic information.&lt;br /&gt;
* ''Associate Members'' have access to the Market and Tavern only.&lt;br /&gt;
&lt;br /&gt;
=== Hours of Operation ===&lt;br /&gt;
The camp owner decides which hours the camp will be operating, in a 24-hour period. This is set 2 days in advance. The more hours it is open, the more effective the factories and extraction plants will be, but also the more time you will need to be willing to defend the camp from attack. &lt;br /&gt;
&lt;br /&gt;
=== Local Resources and Extraction ===&lt;br /&gt;
Each camp has a rating describing how abundant local resources are, ranging from excellent to none. Near Somerset, there will tend to be excellent food resources and reasonable water resources, for example. Near Texan there will be excellent fuel resources. These resources determine how effective extraction facilities or crop fields will be, if used in this camp. Extraction facilities produce fuel, water, food, and car parts. &lt;br /&gt;
&lt;br /&gt;
For instance, in the example here:&lt;br /&gt;
&lt;br /&gt;
Local Resources: &lt;br /&gt;
* Water: low&lt;br /&gt;
* Food: good&lt;br /&gt;
* Fuel: none&lt;br /&gt;
* Metals: none&lt;br /&gt;
* Stone: none&lt;br /&gt;
&lt;br /&gt;
There are no resources for Fuel, Metals(Car Parts) or Stone. There will never be an option to build an extractor for these materials in this example.&lt;br /&gt;
However, You can build a Pumpkin Field for Food production using up to 5 NPC workers to produce food at a 'good' rate. (Approximately 100 units of food per day with 5 workers.)&lt;br /&gt;
You can also build a Water Tower and drill for water using 5 workers to produce water at a 'low' rate. (Approximately 30 to 50 units of water with 5 workers)&lt;br /&gt;
&lt;br /&gt;
Other camps can have production rates of Excellent, good, poor or none in ANY of the local resources available at the current camp site. In the case of 'excellent' local resource recovery, you can expect upwards of 200 to 400 units '''PER DAY''' using your NPC workers!... '''VERY lucrative!'''&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Various types of [[Camp Buildings|camp buildings]] exist: houses, lockups, extraction plants for fuel, water, and metals, crop fields, factories, mechanic shops. Buildings are bought and placed by the camp owner on an overhead graphical view on the website. They typically take several days and quite a bit of DW-cash to build. The placement of the buildings will be replicated in the 3D game when you have a combat there.&lt;br /&gt;
&lt;br /&gt;
Buildings each require a specific amount of Upkeep. The amount of upkeep a camp has available is based on the Camp Fame X 100. Example, if Fame is 348 then the amount of Building Upkeep the camp can support is a maximum of 34800.&lt;br /&gt;
&lt;br /&gt;
Upkeep costs are the same for all camps, and they are simply a linear calculation based on % activity. &lt;br /&gt;
&lt;br /&gt;
The amounts listed in the table below are per week and are based on the building running at 100%.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Building!!Upkeep Cost &lt;br /&gt;
|-&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750&lt;br /&gt;
|-&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Water Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
|Factory &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
|Metals Plant &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Each mechanic building can facilitate 4 mechanic characters. So if you have say two mechanic buildings, the best 8 mechanics in the camp will automatically use them. The number of mechanics and their skill levels determines two things: (1) how much work they can do in each 24 hour period, and (2) the camp’s overall mechanic rating which determines which items the camp can repair or manufacture. Rare weapons for example will require a high mechanic rating to produce, and a badly damaged rare weapon will require a high mechanic rating to fix. The camp maintains a public supply of member usable goods like fuel, scrap metal, electronics and car parts. This is controlled directly by the camp owner. When any camp member wants to refuel or get mechanic work done, it is this public supply that must be well-stocked enough to facilitate it. There must also be adequate mechanic workload available to do a piece of work.&lt;br /&gt;
&lt;br /&gt;
The mechanic workload rating of a camp also determines how much total CR of cars can be housed there. If there are more cars than this, they will start to take damage due to being inadequately protected from the weather and inadequately worked on for maintenance.&lt;br /&gt;
&lt;br /&gt;
ALL work done by the mechs in camp cost nothing! ie: in Somerset, you are charged to repair your armor and chassis components. In a camp that you are a member of, it will not cost you anything! Ask the camp owner the best time to schedule your repairs since the MR (Mechanic Rating) of the camp is affected by the Factory production AND ANY repairs being done to the members cars!&lt;br /&gt;
&lt;br /&gt;
The camp owner will likely ask you to NOT repair your vehicles or components until later in the day (usually after 20:00 server time) Because the Factory production will have finished by that time and the full weapon production will be finished.&lt;br /&gt;
   &lt;br /&gt;
The mechanic characters belonging to non-subscribers cannot work in the mechanic shops of a camp. This prevents older camps getting filled up with high-skill mechanics belonging to players who really aren't taking part in the game any more&lt;br /&gt;
&lt;br /&gt;
=== Camp Owner’s Stock ===&lt;br /&gt;
The trade goods stock (fuel, car parts, water, food) in the camp owner’s lockup is known by all camp members (although they cannot access it). This is because all payment and all production is fed through the camp owner’s lockup: it is up to him to negotiate with the other camp members how much they must pay him and how much he must pay them or which manufactured goods they should get. &lt;br /&gt;
&lt;br /&gt;
=== Lockups ===&lt;br /&gt;
Every camp member (associate and full) gets the use of a lockup. However, if the total bulk of goods in all lockups exceeds the amount of space available in Lockup buildings, some of the stuff will start to take damage due to lying out in the radioactive rain. The amount of bulk used by each member’s lockup is shown publicly to all camp members. So you can bitch at each other when your stuff starts to rust   &lt;br /&gt;
&lt;br /&gt;
=== Pooled Resources ===&lt;br /&gt;
Full members can flag any vehicle and character that they own as ‘pooled’. These vehicles/characters are then available for other full members to use in their squads.&lt;br /&gt;
&lt;br /&gt;
These pooled gangers should be used for camp defense '''ONLY!''' If you have a pooled member in your car when you travel out of camp to another town, (like a 'taxi mission'), the pooled ganger will be dropped off when you arrive in town removing them from your car.&lt;br /&gt;
&lt;br /&gt;
Pooling gangers and cars should NOT be done unless the camp is in imminent danger of attack. Only then will the defender of the camp be able to access the extra member capabilities your pooled gangers offer.&lt;br /&gt;
&lt;br /&gt;
Pooled member resources should be monitored closely by camp owners because of possible 'spy' activities in camp. If an active spy were to make a squad in camp and add all of the pooled cars and gangers to it, they could then leave camp just as another enemy player sends his attack squad, the camp under attack would suffer '''BADLY''' because of the missing combat crews and cars.&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Factories are used to [[Manufacturing|manufacture]] chassis, tyres, weapons, ammunition and engines. It costs $ and time to reconfigure a factory to make a different type of item. The items that can be made are determined by the mechanic rating of the camp.&lt;br /&gt;
&lt;br /&gt;
=== NPC Workers ===&lt;br /&gt;
Oil plants, water plants, crop fields, factories and metals plants all require NPC workers. To get these workers, the camp owner must ensure that there is adequate housing, food and water available on a daily basis. Each NPC worker also must be paid $10 per day. A large camp would probably have no more than 100 or 200 NPC workers in it. A small one could have as little as 20 or 30. Player characters are also fed in the camp, and will have no weekly food/water fee while staying there. &lt;br /&gt;
&lt;br /&gt;
=== Message Board and other Info ===&lt;br /&gt;
Each camp has a private message board, for discussion/planning. There is also financial and production information made available so all full members are aware of how much stuff is being manufactured and how much profit/loss the camp owner is making. &lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
It is free to list stuff for sale in a camp marketplace. The marketplace is available to full and associate members of the camp. &lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Gangs]]&lt;br /&gt;
[[Category: PvP]]&lt;/div&gt;</summary>
		<author><name>DarkTempest</name></author>
	</entry>
</feed>