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	<updated>2026-04-28T20:26:18Z</updated>
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	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=1052</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=1052"/>
		<updated>2010-05-18T08:52:49Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: /* Weapon Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into four types:&lt;br /&gt;
&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150k&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  27  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
| Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  48  &lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  &amp;lt;85&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  90  &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  185  &lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  27  &lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  31  &lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 37  &lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  43  &lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  59  &lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  69  &lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  83  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  143  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  44  &lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  55  &lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  64  &lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  73  &lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  &amp;lt;77  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  112&lt;br /&gt;
| 5LV8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5LV12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=1051</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=1051"/>
		<updated>2010-05-18T08:51:01Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: /* Weapon Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into four types:&lt;br /&gt;
&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150k&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  27  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
| Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  48  &lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  &amp;lt;85&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  90  &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  185  &lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  27  &lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  31  &lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 37  &lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  43  &lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  59  &lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  69  &lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  83  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  143  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  44  &lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  55  &lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  64  &lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  73  &lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  &amp;lt;77  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  112&lt;br /&gt;
| 5LV8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5LV12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=1021</id>
		<title>User:LoSboccacc/NewbieNoobGuidingGuide</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=1021"/>
		<updated>2010-04-27T07:42:54Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: /* Generic Missions and story missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to your new post-apocalyptic home, Somerset!&lt;br /&gt;
&lt;br /&gt;
== First Things First ==&lt;br /&gt;
Dark-Wind is a diffcult game, set into an harsh world of opportunity and perils. Most of the fun within this game is the difficulty of keeping your characters and cars alive against the odd in the places around somerset. Mission can - and will - go bad, people will die, car will be lost. No amount of firepower and skill will guarantee your success on the wastelands of Evan.&lt;br /&gt;
&lt;br /&gt;
You'll need patience and some commitment to get past the initial buildup phase of your team of pilots, gunners, mechanics, mutants and more.&lt;br /&gt;
&lt;br /&gt;
The best resource you'll have to survive on the wasteland is the community of players that will help you, give advise and answer to your doubt within the game client or the web forums. When in doubt, just ask! You'll find that is the more effective way to startup your players.&lt;br /&gt;
&lt;br /&gt;
You'll find a glossary at the end of this manual with the common terms used through the game.&lt;br /&gt;
&lt;br /&gt;
== Registering And Installation ==&lt;br /&gt;
[[File:runasadmin.jpg|right|thumb|Launching the client|274px]]&lt;br /&gt;
You will need to register to the Dark-Wind website, [[www.dark-wind.com]] to create your &amp;quot;gang&amp;quot; and start your life on the wasteland. This will also allow you to download and install the game client. As stated from the download page, the game client will self update after each startup so you'll need to run it as an administrator user:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As most of the game logic and data is provided by the server, this game has low system requirements:&lt;br /&gt;
*  a 64Mb video card capable of 3d opengl accelleration&lt;br /&gt;
*  a recent version of java for the lobby updater&lt;br /&gt;
*  a browser for the game management interface&lt;br /&gt;
*  internet connectivity&lt;br /&gt;
&lt;br /&gt;
By its very nature this game is strongly resilient from connections dropout and doesn't suffer from high latency. A broadband connection is still recommend to reduce loading and updating times.&lt;br /&gt;
&lt;br /&gt;
== Welcome to Evan ==&lt;br /&gt;
Largely reverting to desert wastes, battered by radioactive dust storms, and surrounded by a poisonous and lifeless sea, Evan still manages to be largely self-sufficient. The relatively fertile northern regions provide enough food for the small population of the continent, and water treatment facilities both here and on the southern seaboard provide sufficient water. The oil fields that line the east-midland mountain ranges provide fuel and raw materials for the transportation and combat vehicles of those that are brave enough to travel the deserts.&lt;br /&gt;
&lt;br /&gt;
Somerset, one of the town in the rich northern area, is now your home: you'll find here a safe harbor to build up your gang for hitting the wastes in the quest of richness, glory, rare combat cars or just to enjoin the plain old slaughter of pirates and traders.&lt;br /&gt;
&lt;br /&gt;
The continent of Evan has a stable economy, with trades of food and other resources run by both players and npc; the economy of each city is affected by players and traders actions, so expect price fluctuations relative to the scarcity of certain resources in certain area and pirate activity. As every action in the game world, it takes time to carry goods from north to south and vice versa. In game terms, one month passes for every week of real time.&lt;br /&gt;
&lt;br /&gt;
== What is this all about ==&lt;br /&gt;
&lt;br /&gt;
Dark Wind is a game centered on vehicular combat. As such it revolves around managing your vehicles, your drivers and gunners, and when you're rich enough to afford an outpost all of your own, the production of your factory (mostly car and weapons related, of course).&lt;br /&gt;
You can partecipate to town event, take courier missions, travelling from town to town or scouting an area to keep the rampant piracy at bay; all those activities are handled from the web interface and played out on the game client.&lt;br /&gt;
&lt;br /&gt;
=== Town events ===&lt;br /&gt;
&lt;br /&gt;
Town events are 'friendly' matches organized on tracks around the town of Evans. There are three type of events: races, which are strictly weaponless, deathraces and arena combats, which may or may not be squad based.&lt;br /&gt;
Most events are available in the starting town, Somerset. Events organized there are mostly regulated under the 'EAA Deathrace rules', which are a set of rules of conduit and in game restrictions that regulates the event to provide a somewhat protected environment for freshmen to train. That means having pedestrian weapons removed, having to shoot only at appropriate targets (which is game enforced) and refrain to shoot at resigned vehicles (which is not enforced, so safety is not guaranteed).&lt;br /&gt;
Non EAA deathraces are wild events where everything goes, so watch out for dirty tricks and players hunting you on the track skipping checkpoints, stealing cars and generally killing each other.&lt;br /&gt;
Pro and Semi Pro events are town events in which you get to use your own car. Those usually have an engine or combat rating restriction, to maintain a leveled playing field.&lt;br /&gt;
&lt;br /&gt;
Some event are grouped in leagues with prices and money reward awarded at the end of all the competitions.&lt;br /&gt;
&lt;br /&gt;
=== Generic Missions and story missions ===&lt;br /&gt;
&lt;br /&gt;
Missions are available from the tavern of each city. Those missions mostly involve getting a package from one town to another, escorting a trade convoy or killing a specific member of another gang. Upon reaching certain goals, like being appreciated by one of the evan factions as the merchants or the deathrace mafia, you'll also have access to 'narrative' missions. Those missions spans on multiple events and are given from specific npc characters from various places in the evan city. An early example of mission you'll get from Somerset are 'Racing for the mob', obtained in the Dexter tavern involving doing some dirty work fror the deathrace mafia or 'Angel of Mercy' given out from the somerset hospital.&lt;br /&gt;
&lt;br /&gt;
=== Scouting the wilderness ===&lt;br /&gt;
&lt;br /&gt;
== The Game Interfaces ==&lt;br /&gt;
[[File:Toolbar.png|center|thumb|The web interface toolbar|862px]]&lt;br /&gt;
&lt;br /&gt;
The web interface is where most of the non driving related activities takes places. The navigation bar represented on top exposes all of the management functions you'll need to maintain you gang up and running.&lt;br /&gt;
&lt;br /&gt;
=== The Gang Menu ===&lt;br /&gt;
[[File:Gang Finances.png|right|thumb|The finances screen]]&lt;br /&gt;
The Gang menu item takes you to your gang page and optionally offer the ability to browse and search for other gangs of registered players and npc; from your gang page you can see a log of your activities, your gang balance sheet, your reputation in the world of evan and the item that you may have stockpiled in the various town.&lt;br /&gt;
* The weekly financial report is based on an actual week, so it represents your earnings within a month of game time and it is reset at every friday 4:00am GMT &lt;br /&gt;
* The activities are reported with the time they happened, using the server time as reference and not the game time (which runs 4:1 in respect to the real time)&lt;br /&gt;
* The lookups screen shows your items and how much does it cost to stash them. You may consider trashing/selling some to reduce the weekly cost.&lt;br /&gt;
* The reputation screen show your reputation with each town of Evan, with each major Faction on the continent and additionally every faction reputation that is not &amp;quot;neutral&amp;quot; with other gangs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When browsing the other gang instead the page shows you information about that gang reputation and its assets, be them characters, vehicles or entire camps. Here you have the option of pay them tributes or to take an hit contract.&lt;br /&gt;
&lt;br /&gt;
== Building Up Your Gang ==&lt;br /&gt;
&lt;br /&gt;
== Town Events ==&lt;br /&gt;
&lt;br /&gt;
== Creating Your Own Vehicles ==&lt;br /&gt;
&lt;br /&gt;
== Hitting The Wastes ==&lt;br /&gt;
&lt;br /&gt;
== Game Glossary ==&lt;br /&gt;
&lt;br /&gt;
* Gang - a group of player and their possessions in the world of Evan, may also be run by NPC (it's stated on the gang page)&lt;br /&gt;
* Ganger - one character from a gang&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=1020</id>
		<title>User:LoSboccacc/NewbieNoobGuidingGuide</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=1020"/>
		<updated>2010-04-27T07:36:45Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: /* Town events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to your new post-apocalyptic home, Somerset!&lt;br /&gt;
&lt;br /&gt;
== First Things First ==&lt;br /&gt;
Dark-Wind is a diffcult game, set into an harsh world of opportunity and perils. Most of the fun within this game is the difficulty of keeping your characters and cars alive against the odd in the places around somerset. Mission can - and will - go bad, people will die, car will be lost. No amount of firepower and skill will guarantee your success on the wastelands of Evan.&lt;br /&gt;
&lt;br /&gt;
You'll need patience and some commitment to get past the initial buildup phase of your team of pilots, gunners, mechanics, mutants and more.&lt;br /&gt;
&lt;br /&gt;
The best resource you'll have to survive on the wasteland is the community of players that will help you, give advise and answer to your doubt within the game client or the web forums. When in doubt, just ask! You'll find that is the more effective way to startup your players.&lt;br /&gt;
&lt;br /&gt;
You'll find a glossary at the end of this manual with the common terms used through the game.&lt;br /&gt;
&lt;br /&gt;
== Registering And Installation ==&lt;br /&gt;
[[File:runasadmin.jpg|right|thumb|Launching the client|274px]]&lt;br /&gt;
You will need to register to the Dark-Wind website, [[www.dark-wind.com]] to create your &amp;quot;gang&amp;quot; and start your life on the wasteland. This will also allow you to download and install the game client. As stated from the download page, the game client will self update after each startup so you'll need to run it as an administrator user:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As most of the game logic and data is provided by the server, this game has low system requirements:&lt;br /&gt;
*  a 64Mb video card capable of 3d opengl accelleration&lt;br /&gt;
*  a recent version of java for the lobby updater&lt;br /&gt;
*  a browser for the game management interface&lt;br /&gt;
*  internet connectivity&lt;br /&gt;
&lt;br /&gt;
By its very nature this game is strongly resilient from connections dropout and doesn't suffer from high latency. A broadband connection is still recommend to reduce loading and updating times.&lt;br /&gt;
&lt;br /&gt;
== Welcome to Evan ==&lt;br /&gt;
Largely reverting to desert wastes, battered by radioactive dust storms, and surrounded by a poisonous and lifeless sea, Evan still manages to be largely self-sufficient. The relatively fertile northern regions provide enough food for the small population of the continent, and water treatment facilities both here and on the southern seaboard provide sufficient water. The oil fields that line the east-midland mountain ranges provide fuel and raw materials for the transportation and combat vehicles of those that are brave enough to travel the deserts.&lt;br /&gt;
&lt;br /&gt;
Somerset, one of the town in the rich northern area, is now your home: you'll find here a safe harbor to build up your gang for hitting the wastes in the quest of richness, glory, rare combat cars or just to enjoin the plain old slaughter of pirates and traders.&lt;br /&gt;
&lt;br /&gt;
The continent of Evan has a stable economy, with trades of food and other resources run by both players and npc; the economy of each city is affected by players and traders actions, so expect price fluctuations relative to the scarcity of certain resources in certain area and pirate activity. As every action in the game world, it takes time to carry goods from north to south and vice versa. In game terms, one month passes for every week of real time.&lt;br /&gt;
&lt;br /&gt;
== What is this all about ==&lt;br /&gt;
&lt;br /&gt;
Dark Wind is a game centered on vehicular combat. As such it revolves around managing your vehicles, your drivers and gunners, and when you're rich enough to afford an outpost all of your own, the production of your factory (mostly car and weapons related, of course).&lt;br /&gt;
You can partecipate to town event, take courier missions, travelling from town to town or scouting an area to keep the rampant piracy at bay; all those activities are handled from the web interface and played out on the game client.&lt;br /&gt;
&lt;br /&gt;
=== Town events ===&lt;br /&gt;
&lt;br /&gt;
Town events are 'friendly' matches organized on tracks around the town of Evans. There are three type of events: races, which are strictly weaponless, deathraces and arena combats, which may or may not be squad based.&lt;br /&gt;
Most events are available in the starting town, Somerset. Events organized there are mostly regulated under the 'EAA Deathrace rules', which are a set of rules of conduit and in game restrictions that regulates the event to provide a somewhat protected environment for freshmen to train. That means having pedestrian weapons removed, having to shoot only at appropriate targets (which is game enforced) and refrain to shoot at resigned vehicles (which is not enforced, so safety is not guaranteed).&lt;br /&gt;
Non EAA deathraces are wild events where everything goes, so watch out for dirty tricks and players hunting you on the track skipping checkpoints, stealing cars and generally killing each other.&lt;br /&gt;
Pro and Semi Pro events are town events in which you get to use your own car. Those usually have an engine or combat rating restriction, to maintain a leveled playing field.&lt;br /&gt;
&lt;br /&gt;
Some event are grouped in leagues with prices and money reward awarded at the end of all the competitions.&lt;br /&gt;
&lt;br /&gt;
=== Generic Missions and story missions ===&lt;br /&gt;
&lt;br /&gt;
=== Scouting the wilderness ===&lt;br /&gt;
&lt;br /&gt;
== The Game Interfaces ==&lt;br /&gt;
[[File:Toolbar.png|center|thumb|The web interface toolbar|862px]]&lt;br /&gt;
&lt;br /&gt;
The web interface is where most of the non driving related activities takes places. The navigation bar represented on top exposes all of the management functions you'll need to maintain you gang up and running.&lt;br /&gt;
&lt;br /&gt;
=== The Gang Menu ===&lt;br /&gt;
[[File:Gang Finances.png|right|thumb|The finances screen]]&lt;br /&gt;
The Gang menu item takes you to your gang page and optionally offer the ability to browse and search for other gangs of registered players and npc; from your gang page you can see a log of your activities, your gang balance sheet, your reputation in the world of evan and the item that you may have stockpiled in the various town.&lt;br /&gt;
* The weekly financial report is based on an actual week, so it represents your earnings within a month of game time and it is reset at every friday 4:00am GMT &lt;br /&gt;
* The activities are reported with the time they happened, using the server time as reference and not the game time (which runs 4:1 in respect to the real time)&lt;br /&gt;
* The lookups screen shows your items and how much does it cost to stash them. You may consider trashing/selling some to reduce the weekly cost.&lt;br /&gt;
* The reputation screen show your reputation with each town of Evan, with each major Faction on the continent and additionally every faction reputation that is not &amp;quot;neutral&amp;quot; with other gangs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When browsing the other gang instead the page shows you information about that gang reputation and its assets, be them characters, vehicles or entire camps. Here you have the option of pay them tributes or to take an hit contract.&lt;br /&gt;
&lt;br /&gt;
== Building Up Your Gang ==&lt;br /&gt;
&lt;br /&gt;
== Town Events ==&lt;br /&gt;
&lt;br /&gt;
== Creating Your Own Vehicles ==&lt;br /&gt;
&lt;br /&gt;
== Hitting The Wastes ==&lt;br /&gt;
&lt;br /&gt;
== Game Glossary ==&lt;br /&gt;
&lt;br /&gt;
* Gang - a group of player and their possessions in the world of Evan, may also be run by NPC (it's stated on the gang page)&lt;br /&gt;
* Ganger - one character from a gang&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Table_of_chassis&amp;diff=1003</id>
		<title>Table of chassis</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Table_of_chassis&amp;diff=1003"/>
		<updated>2010-04-23T08:33:24Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: /* Sedan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Table Legend ==&lt;br /&gt;
=== Weapon mounting locations ===&lt;br /&gt;
* FR = Front&lt;br /&gt;
* RE = Rear&lt;br /&gt;
* LE = Left&lt;br /&gt;
* RI = Right&lt;br /&gt;
&lt;br /&gt;
=== Chassis Toughness ===&lt;br /&gt;
(from weakest to strongest)&lt;br /&gt;
* Weak&lt;br /&gt;
* Moderate&lt;br /&gt;
* Strong&lt;br /&gt;
* Very Strong&lt;br /&gt;
* Super Strong&lt;br /&gt;
&lt;br /&gt;
A chassis' toughness directly affects how much damage 1 point of armor (of any class) will absorb.  For instance, 1 point of armor on a '''Weak''' chassis may be destroyed after 1 hit from a Machine Gun, while 1 point of armor on a '''Super Strong''' chassis may be destroyed after 3 hits.  ''These numbers are made up, and used only for illustrative purposes.''&lt;br /&gt;
&lt;br /&gt;
== 1L Racer ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Image !! Chassis !! Bulk !! Engine !! Max Engine !! Weight !! Max Engine !! Max Exposed !! Max Armor !! Max Per Side !!  Weapon Mounts  !!  Rarity  !!  Toughness  !!  Seats  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marley.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Marley]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   30   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   36   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   780   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.6L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   15   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2&lt;br /&gt;
|-  &lt;br /&gt;
!Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;| [[Bantam]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alpha.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center|[[Alpha|Alpha]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   20   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   24   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   765   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   15   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Extremely Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Racoon.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|[[Racoon]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   20   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   24   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   775   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   15   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Extremely Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonic.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Sonic]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   25   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   30   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   770   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.6L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   80   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   20   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|-&lt;br /&gt;
!Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Desert Siren]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cadrona.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Cadrona]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   85   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   26   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   31.2   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   730   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.6L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   15   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Extremely Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cargo ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Image !! Chassis !! Bulk !! Engine !! Max Engine !! Weight !! Max Engine !! Max Exposed !! Max Armor !! Max Per Side !!  Weapon Mounts  !!  Rarity  !!  Toughness  !!  Seats  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carrier_Van.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Carrier Van]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   420   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   70   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2300   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   104   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   26   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LEx2, RIx2  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Weak  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  8  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Texas Strongarm]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Two_Axle_Lorry.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Two Axle Lorry]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   160   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   192   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   6000   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   9.4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   200   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   50   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LEx2, RIx2  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Weak  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  8  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Box_Van.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Boxvan]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   550   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   108   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   96   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   24   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LEx2, RIx2  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Moderate  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  10  &lt;br /&gt;
|-&lt;br /&gt;
!Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Boxer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bus.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Bus]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   900   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   135   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   162   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4000   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   7L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  140    &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   35   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LEx2, RIx2  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| Weak  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  30  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Image !! Chassis !! Bulk !! Engine !! Max Engine !! Weight !! Max Engine !! Max Exposed !! Max Armor !! Max Per Side !!  Weapon Mounts  !!  Rarity  !!  Toughness  !!  Seats  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Apache.jpg|110px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Apache]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   270   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   75   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2400   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   N/A   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   132   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   33   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Super Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  6  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Punisher]], [[Gallowglass]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Landrunner.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Landrunner]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   260   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   70   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2250   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   136   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   34   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Super Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  6  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Desert Tank]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hearse.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Hearse]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   250   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   72   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2250   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   120   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   30   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LEx2, RIx2  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  6  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Hellfire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pickup.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Pickup]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   225   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   50   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1600   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Extremely Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Mutant Masher]], [[Mutant Marauder]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chomper.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Chomper]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   200   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   55   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   66   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1700   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2.5L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   112   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   28   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Desert Stalker]], [[Blitzer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ambulance.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Ambulance]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   160   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   192   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   9.4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   160   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   40   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LEx2, RIx2  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Ultra Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Super Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  10  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Engine.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Fire Engine]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1000   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   200   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   240   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   9.4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   9.4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  200    &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   50   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LEx2, RIx2  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Ultra Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Super Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  10  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:squadcar.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Squadcar]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   175   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   110   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   132   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1400   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|      &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|      &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Ultra Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Lasersquad]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:buzzer.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Buzzer]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   330   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   95   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   114   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3000   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   152   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   38   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Super Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  6  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Buzz This!]], [[Dragon's Breath]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Big Pickup.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Big Pickup]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   320   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   108   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2600   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   112   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   28   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Image !! Chassis !! Bulk !! Engine !! Max Engine !! Weight !! Max Engine !! Max Exposed !! Max Armor !! Max Per Side !! Weapon Mounts  !!  Rarity  !! Toughness  !!  Seats  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Offroad_Buggy.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Offroad Buggy]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   65   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   20   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   24   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   550   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   40   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   10   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FR, RE, LE  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Quite Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  1  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dustup.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Dustup]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   80   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   30   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   36   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   800   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.6   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  1.8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   88   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   22   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Quite Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:estate.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Estate]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   230  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   35   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1600   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   72   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   18   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Weak  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  6  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Semi_Tractor.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Semi Tractor]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  200   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   180   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   216   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1750   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   100   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   25  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Moderate  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  3  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Muscle ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Image !! Chassis !! Bulk !! Engine !! Max Engine !! Weight !! Max Engine !! Max Exposed !! Max Armor !! Max Per Side !!  Weapon Mounts  !!  Rarity  !!  Toughness  !!  Seats  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:fiftyseven.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Fiftyseven]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   140   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   65   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   78   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1600   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|      &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|      &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sunrise.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Sunrise]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   170   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   108   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Scorpion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:phoenix.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Phoenix]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   170   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   108   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Desert Flame]], [[Badlander]], [[Longshot]], [[Trade Runner]], [[Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Buccaneer.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Buccaneer]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   170   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   95   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   114   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1450   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   80   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   20   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Wardance]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stormer.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Stormer]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   175   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   108   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:moray.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Moray]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   175   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   100   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   120   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1450   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   80   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   20   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:McFly.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[McFly]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   160   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   115   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   138   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1600   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   7L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Roadrunner.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Roadrunner]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   170   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   95   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   114   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1150   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   100   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   25   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flash.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Flash]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   120   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   50   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1350   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  3.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   56   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   14   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Quite Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Moderate  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Flashbang]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:flail.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Flail]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   210   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   100   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   120   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1800   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5LV8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5LV12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   104   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   26  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:pike.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Pike]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   190   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   105   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   121   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1600   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5LV12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5LV12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   88   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   22   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Wild Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:osprey.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Osprey]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   220   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   100   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   120   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1650   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5LV8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5LV12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   92   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   23   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Image !! Chassis !! Bulk !! Engine !! Max Engine !! Weight !! Max Engine !! Max Exposed !! Max Armor !! Max Per Side !!  Weapon Mounts  !!  Rarity  !!  Toughness  !!  Seats  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vampire.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Vampire]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   160   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   110   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   132   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1250   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Desert Striker]], [[Constrictor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bullet.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Bullet]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   160   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   108   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1250   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Radon Rancher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Royal Eaton.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Royal Eaton]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   170   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   125   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   150   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1000   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   7L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   88   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   22   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Moderate  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DeVille.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[DeVille]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   175   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   135   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   162   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   950   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   7L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Weak  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cougar.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Cougar]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   180   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   140   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   168   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1000   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   7L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   80   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   20   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Weak  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:McKenzie.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[McKenzie]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   150   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   108   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   550   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   15   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Weak  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:hotrod.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Hotrod]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   125   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   70   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   900   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   80   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   20   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:turin.png|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Turin]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   235   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   120   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   144   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1650   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   7L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|      &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|     &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sedan ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Image !! Chassis !! Bulk !! Engine !! Max Engine !! Weight !! Max Engine !!Max Exposed !! Max Armor !! Max Per Side !!  Weapon Mounts  !!  Rarity  !!  Toughness  !!  Seats  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Symphony.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Symphony]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   180   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   50   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Extremely Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Blaster]], [[Death Symphony]], [[Evan Enforcer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Moose.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Moose]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   195   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   55   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   66   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2.5L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   88   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   22   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Antagonist]], [[Duellist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:chevalier.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Chevalier]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   175   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   50   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1450   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:spirit.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Spirit]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   200   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   50   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1450   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Quite Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
! Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[http://www.dark-wind.com/vehicle.php?id=24353 Razorback]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Voyager.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Voyager]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   180   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   70   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1450   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L  V8  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   80   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   20   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Quite Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Eliminator]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:mercenary.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Mercenary]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   200   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   72   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1650   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   92   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   23   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Mutant Merc]], [[Mutant Runner]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Windsor.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Windsor]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   190   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   65   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   78   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1700   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   100   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   25   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Windsor_II.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Windsor II]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   190   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   65   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   78   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1600   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   100   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   25   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Butterfly II]], [[Kern]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Chassis]]&lt;br /&gt;
[[Category: Vehicles]]&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Moose&amp;diff=1002</id>
		<title>Moose</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Moose&amp;diff=1002"/>
		<updated>2010-04-23T08:31:13Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: Created page with '{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; |colspan = &amp;quot;2&amp;quot; align = &amp;quot;center&amp;quot;|   File:moose.jpg   |- ! Rarity   |align = &amp;quot;right&amp;quot;|   Very Common  |- ! Cost   |align = &amp;quot;right&amp;quot;|   |- ! Tou…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; align = &amp;quot;center&amp;quot;|   [[File:moose.jpg]]  &lt;br /&gt;
|-&lt;br /&gt;
! Rarity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Very Common &lt;br /&gt;
|-&lt;br /&gt;
! Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
! Toughness  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Strong &lt;br /&gt;
|-&lt;br /&gt;
! Weight  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1500 &lt;br /&gt;
|-&lt;br /&gt;
! Total Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  195 &lt;br /&gt;
|-&lt;br /&gt;
! Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  55 (2.5L) &lt;br /&gt;
|-&lt;br /&gt;
! Exposed Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  66 (3.2L V8) &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  88 &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor Per Side  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  21 &lt;br /&gt;
|-&lt;br /&gt;
! Seats   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 &lt;br /&gt;
|-&lt;br /&gt;
! Weapon Mounts   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  FRx2, REx2, LE, RI &lt;br /&gt;
|-&lt;br /&gt;
! Based On  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  [http://en.wikipedia.org/wiki/Opel_Omega Opel Omega] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Moose is a nice sedan with plenty of space which is still agile enough for dogfighting and close quater combat&lt;br /&gt;
&lt;br /&gt;
The 2.5L engine means it can't really outrun pirates, but the ample space allow for a rear weapon to help getting out of tight situations&lt;br /&gt;
&lt;br /&gt;
Not a bad chassis to bring on a group scout, it's actually a good compromise between the [[Windsor II]] speed and the [[Mercenary]] stability&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wilderness Designs==&lt;br /&gt;
* [[Antagonist]]&lt;br /&gt;
* [[Duellist]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Chassis]]&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=957</id>
		<title>User:LoSboccacc/NewbieNoobGuidingGuide</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=957"/>
		<updated>2010-04-09T15:32:38Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to your new post-apocalyptic home, Somerset!&lt;br /&gt;
&lt;br /&gt;
== First Things First ==&lt;br /&gt;
Dark-Wind is a diffcult game, set into an harsh world of opportunity and perils. Most of the fun within this game is the difficulty of keeping your characters and cars alive against the odd in the places around somerset. Mission can - and will - go bad, people will die, car will be lost. No amount of firepower and skill will guarantee your success on the wastelands of Evan.&lt;br /&gt;
&lt;br /&gt;
You'll need patience and some commitment to get past the initial buildup phase of your team of pilots, gunners, mechanics, mutants and more.&lt;br /&gt;
&lt;br /&gt;
The best resource you'll have to survive on the wasteland is the community of players that will help you, give advise and answer to your doubt within the game client or the web forums. When in doubt, just ask! You'll find that is the more effective way to startup your players.&lt;br /&gt;
&lt;br /&gt;
You'll find a glossary at the end of this manual with the common terms used through the game.&lt;br /&gt;
&lt;br /&gt;
== Registering And Installation ==&lt;br /&gt;
[[File:runasadmin.jpg|right|thumb|Launching the client|274px]]&lt;br /&gt;
You will need to register to the Dark-Wind website, [[www.dark-wind.com]] to create your &amp;quot;gang&amp;quot; and start your life on the wasteland. This will also allow you to download and install the game client. As stated from the download page, the game client will self update after each startup so you'll need to run it as an administrator user:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As most of the game logic and data is provided by the server, this game has low system requirements:&lt;br /&gt;
*  a 64Mb video card capable of 3d opengl accelleration&lt;br /&gt;
*  a recent version of java for the lobby updater&lt;br /&gt;
*  a browser for the game management interface&lt;br /&gt;
*  internet connectivity&lt;br /&gt;
&lt;br /&gt;
By its very nature this game is strongly resilient from connections dropout and doesn't suffer from high latency. A broadband connection is still recommend to reduce loading and updating times.&lt;br /&gt;
&lt;br /&gt;
== Welcome to Evan ==&lt;br /&gt;
Largely reverting to desert wastes, battered by radioactive dust storms, and surrounded by a poisonous and lifeless sea, Evan still manages to be largely self-sufficient. The relatively fertile northern regions provide enough food for the small population of the continent, and water treatment facilities both here and on the southern seaboard provide sufficient water. The oil fields that line the east-midland mountain ranges provide fuel and raw materials for the transportation and combat vehicles of those that are brave enough to travel the deserts.&lt;br /&gt;
&lt;br /&gt;
Somerset, one of the town in the rich northern area, is now your home: you'll find here a safe harbor to build up your gang for hitting the wastes in the quest of richness, glory, rare combat cars or just to enjoin the plain old slaughter of pirates and traders.&lt;br /&gt;
&lt;br /&gt;
The continent of Evan has a stable economy, with trades of food and other resources run by both players and npc; the economy of each city is affected by players and traders actions, so expect price fluctuations relative to the scarcity of certain resources in certain area and pirate activity. As every action in the game world, it takes time to carry goods from north to south and vice versa. In game terms, one month passes for every week of real time.&lt;br /&gt;
&lt;br /&gt;
== What is this all about ==&lt;br /&gt;
&lt;br /&gt;
Dark Wind is a game centered on vehicular combat. As such it revolves around managing your vehicles, your drivers and gunners, and when you're rich enough to afford an outpost all of your own, the production of your factory (mostly car and weapons related, of course).&lt;br /&gt;
You can partecipate to town event, take courier missions, travelling from town to town or scouting an area to keep the rampant piracy at bay; all those activities are handled from the web interface and played out on the game client.&lt;br /&gt;
&lt;br /&gt;
=== Town events ===&lt;br /&gt;
&lt;br /&gt;
Town events are 'friendly' matches organized on tracks around the town of Evans. There are three type of events: races, which are strictly weaponless, deathraces, and arena combat, which may or may not be squad based.&lt;br /&gt;
Most events are available in the starting town, Somerset. Events organized there are mostly regulated under the 'EAA Deathrace rules', which are a set of rules of conduit and in game restrictions that regulates the event to provide a somewhat protected environment for freshmen to train. That means having pedestrian weapons removed, having to shoot only at appropriate targets (which is game enforced) and refrain to shoot at resigned vehicles (which is not enforced, so safety is not guaranteed).&lt;br /&gt;
Non EAA deathraces are wild events where everything goes, so watch out for dirty tricks and players hunting you on the track skipping checkpoints, stealing cars and generally killing each other.&lt;br /&gt;
Pro and Semi Pro events are town events in which you get to use your own car. Those usually have an engine or combat rating restriction, to maintain a leveled playing field.&lt;br /&gt;
&lt;br /&gt;
Some event are grouped in leagues with prices and money reward awarded at the end of all the competitions.&lt;br /&gt;
&lt;br /&gt;
=== Generic Missions and story missions ===&lt;br /&gt;
&lt;br /&gt;
=== Scouting the wilderness ===&lt;br /&gt;
&lt;br /&gt;
== The Game Interfaces ==&lt;br /&gt;
[[File:Toolbar.png|center|thumb|The web interface toolbar|862px]]&lt;br /&gt;
&lt;br /&gt;
The web interface is where most of the non driving related activities takes places. The navigation bar represented on top exposes all of the management functions you'll need to maintain you gang up and running.&lt;br /&gt;
&lt;br /&gt;
=== The Gang Menu ===&lt;br /&gt;
[[File:Gang Finances.png|right|thumb|The finances screen]]&lt;br /&gt;
The Gang menu item takes you to your gang page and optionally offer the ability to browse and search for other gangs of registered players and npc; from your gang page you can see a log of your activities, your gang balance sheet, your reputation in the world of evan and the item that you may have stockpiled in the various town.&lt;br /&gt;
* The weekly financial report is based on an actual week, so it represents your earnings within a month of game time and it is reset at every friday 4:00am GMT &lt;br /&gt;
* The activities are reported with the time they happened, using the server time as reference and not the game time (which runs 4:1 in respect to the real time)&lt;br /&gt;
* The lookups screen shows your items and how much does it cost to stash them. You may consider trashing/selling some to reduce the weekly cost.&lt;br /&gt;
* The reputation screen show your reputation with each town of Evan, with each major Faction on the continent and additionally every faction reputation that is not &amp;quot;neutral&amp;quot; with other gangs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When browsing the other gang instead the page shows you information about that gang reputation and its assets, be them characters, vehicles or entire camps. Here you have the option of pay them tributes or to take an hit contract.&lt;br /&gt;
&lt;br /&gt;
== Building Up Your Gang ==&lt;br /&gt;
&lt;br /&gt;
== Town Events ==&lt;br /&gt;
&lt;br /&gt;
== Creating Your Own Vehicles ==&lt;br /&gt;
&lt;br /&gt;
== Hitting The Wastes ==&lt;br /&gt;
&lt;br /&gt;
== Game Glossary ==&lt;br /&gt;
&lt;br /&gt;
* Gang - a group of player and their possessions in the world of Evan, may also be run by NPC (it's stated on the gang page)&lt;br /&gt;
* Ganger - one character from a gang&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=956</id>
		<title>User:LoSboccacc/NewbieNoobGuidingGuide</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=956"/>
		<updated>2010-04-09T15:31:06Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to your new post-apocalyptic home, Somerset!&lt;br /&gt;
&lt;br /&gt;
== First Things First ==&lt;br /&gt;
Dark-Wind is a diffcult game, set into an harsh world of opportunity and perils. Most of the fun within this game is the difficulty of keeping your characters and cars alive against the odd in the places around somerset. Mission can - and will - go bad, people will die, car will be lost. No amount of firepower and skill will guarantee your success on the wastelands of Evan.&lt;br /&gt;
&lt;br /&gt;
You'll need patience and some commitment to get past the initial buildup phase of your team of pilots, gunners, mechanics, mutants and more.&lt;br /&gt;
&lt;br /&gt;
The best resource you'll have to survive on the wasteland is the community of players that will help you, give advise and answer to your doubt within the game client or the web forums. When in doubt, just ask! You'll find that is the more effective way to startup your players.&lt;br /&gt;
&lt;br /&gt;
You'll find a glossary at the end of this manual with the common terms used through the game.&lt;br /&gt;
&lt;br /&gt;
== Registering And Installation ==&lt;br /&gt;
[[File:runasadmin.jpg|right|thumb|Launching the client|274px]]&lt;br /&gt;
You will need to register to the Dark-Wind website, [[www.dark-wind.com]] to create your &amp;quot;gang&amp;quot; and start your life on the wasteland. This will also allow you to download and install the game client. As stated from the download page, the game client will self update after each startup so you'll need to run it as an administrator user:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As most of the game logic and data is provided by the server, this game has low system requirements:&lt;br /&gt;
*  a 64Mb video card capable of 3d opengl accelleration&lt;br /&gt;
*  a recent version of java for the lobby updater&lt;br /&gt;
*  a browser for the game management interface&lt;br /&gt;
*  internet connectivity&lt;br /&gt;
&lt;br /&gt;
By its very nature this game is strongly resilient from connections dropout and doesn't suffer from high latency. A broadband connection is still recommend to reduce loading and updating times.&lt;br /&gt;
&lt;br /&gt;
== Welcome to Evan ==&lt;br /&gt;
Largely reverting to desert wastes, battered by radioactive dust storms, and surrounded by a poisonous and lifeless sea, Evan still manages to be largely self-sufficient. The relatively fertile northern regions provide enough food for the small population of the continent, and water treatment facilities both here and on the southern seaboard provide sufficient water. The oil fields that line the east-midland mountain ranges provide fuel and raw materials for the transportation and combat vehicles of those that are brave enough to travel the deserts.&lt;br /&gt;
&lt;br /&gt;
Somerset, one of the town in the rich northern area, is now your home: you'll find here a safe harbor to build up your gang for hitting the wastes in the quest of richness, glory, rare combat cars or just to enjoin the plain old slaughter of pirates and traders.&lt;br /&gt;
&lt;br /&gt;
The continent of Evan has a stable economy, with trades of food and other resources run by both players and npc; the economy of each city is affected by players and traders actions, so expect price fluctuations relative to the scarcity of certain resources in certain area and pirate activity. As every action in the game world, it takes time to carry goods from north to south and vice versa. In game terms, one month passes for every week of real time.&lt;br /&gt;
&lt;br /&gt;
== What is this all about ==&lt;br /&gt;
&lt;br /&gt;
Dark Wind is a game centered on vehicular combat. As such it revolves around managing your vehicles, your drivers and gunners, and when you're rich enough to afford an outpost all of your own, the production of your factory (mostly car and weapons related, of course).&lt;br /&gt;
You can partecipate to town event, take courier missions, travelling from town to town or scouting an area to keep the rampant piracy at bay; all those activities are handled from the web interface and played out on the game client.&lt;br /&gt;
&lt;br /&gt;
=== Town events ===&lt;br /&gt;
&lt;br /&gt;
Town events are 'friendly' matches organized on tracks around the town of Evans. There are three type of events: races, which are strictly weaponless, deathraces, and arena combat, which may or may not be squad based.&lt;br /&gt;
Most events are available in the starting town, Somerset. Events organized there are mostly regulated under the 'EAA Deathrace rules', which are a set of rules of conduit and in game restrictions that regulates the event to provide a somewhat protected environment for freshmen to train. That means having pedestrian weapons removed, having to shoot only at appropriate targets (which is game enforced) and refrain to shoot at resigned vehicles (which is not enforced, so safety is not guaranteed).&lt;br /&gt;
Non EAA deathraces are wild events where everything goes, so watch out for dirty tricks and players hunting you on the track skipping checkpoints, stealing cars and generally killing each other.&lt;br /&gt;
Pro and Semi Pro events are town events in which you get to use your own car. Those usually have an engine or combat rating restriction, to maintain a leveled playing field.&lt;br /&gt;
&lt;br /&gt;
Some event are grouped in leagues with prices and money reward awarded at the end of all the competitions.&lt;br /&gt;
&lt;br /&gt;
=== Generic Missions and story missions ===&lt;br /&gt;
&lt;br /&gt;
=== Scouting the wilderness ===&lt;br /&gt;
&lt;br /&gt;
== The Game Interfaces ==&lt;br /&gt;
[[File:Toolbar.png|center|thumb|The web interface toolbar|862px]]&lt;br /&gt;
&lt;br /&gt;
The web interface is where most of the non driving related activities takes places. The navigation bar represented on top exposes all of the management functions you'll need to maintain you gang up and running.&lt;br /&gt;
&lt;br /&gt;
=== The Gang Menu ===&lt;br /&gt;
[[File:Gang Finances.png|right|thumb|The finances screen]]&lt;br /&gt;
The Gang menu item takes you to your gang page and optionally offer the ability to browse and search for other gangs of registered players and npc; from your gang page you can see a log of your activities, your gang balance sheet, your reputation in the world of evan and the item that you may have stockpiled in the various town.&lt;br /&gt;
* The weekly financial report is based on an actual week, so it represents your earnings within a month of game time and it is reset at every friday 4:00am GMT &lt;br /&gt;
* The activities are reported with the time they happened, using the server time as reference and not the game time (which runs 4:1 in respect to the real time)&lt;br /&gt;
* The lookups screen shows your items and how much does it cost to stash them. You may consider trashing/selling some to reduce the weekly cost.&lt;br /&gt;
* The reputation screen show your reputation with each town of Evan, with each major Faction on the continent and additionally every faction reputation that is not &amp;quot;neutral&amp;quot; with other gangs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When browsing the other gang instead the page shows you information about that gang reputation and its assets, be them characters, vehicles or entire camps. Here you have the option of pay them tributes or to take an hit contract.&lt;br /&gt;
&lt;br /&gt;
== Building Up Your Gang ==&lt;br /&gt;
&lt;br /&gt;
== Creating Your Own Vehicles ==&lt;br /&gt;
&lt;br /&gt;
== Hitting The Wastes ==&lt;br /&gt;
&lt;br /&gt;
== Game Glossary ==&lt;br /&gt;
&lt;br /&gt;
* Gang - a group of player and their possessions in the world of Evan, may also be run by NPC (it's stated on the gang page)&lt;br /&gt;
* Ganger - one character from a gang&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=905</id>
		<title>User:LoSboccacc/NewbieNoobGuidingGuide</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=905"/>
		<updated>2010-03-08T17:01:10Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to your new post-apocalyptic home, Somerset!&lt;br /&gt;
&lt;br /&gt;
== First Things First ==&lt;br /&gt;
Dark-Wind is a diffcult game, set into an harsh world of opportunity and perils. Most of the fun within this game is the difficulty of keeping your characters and cars alive against the odd in the places around somerset. Mission can - and will - go bad, people will die, car will be lost. No amount of firepower and skill will guarantee your success on the wastelands of Evan.&lt;br /&gt;
&lt;br /&gt;
You'll need patience and some commitment to get past the initial buildup phase of your team of pilots, gunners, mechanics, mutants and more.&lt;br /&gt;
&lt;br /&gt;
The best resource you'll have to survive on the wasteland is the community of players that will help you, give advise and answer to your doubt within the game client or the web forums. When in doubt, just ask! You'll find that is the more effective way to startup your players.&lt;br /&gt;
&lt;br /&gt;
You'll find a glossary at the end of this manual with the common terms used through the game.&lt;br /&gt;
&lt;br /&gt;
== Registering And Installation ==&lt;br /&gt;
[[File:runasadmin.jpg|right|thumb|Launching the client|274px]]&lt;br /&gt;
You will need to register to the Dark-Wind website, [[www.dark-wind.com]] to create your &amp;quot;gang&amp;quot; and start your life on the wasteland. This will also allow you to download and install the game client. As stated from the download page, the game client will self update after each startup so you'll need to run it as an administrator user:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As most of the game logic and data is provided by the server, this game has low system requirements:&lt;br /&gt;
*  a 64Mb video card capable of 3d opengl accelleration&lt;br /&gt;
*  a recent version of java for the lobby updater&lt;br /&gt;
*  a browser for the game management interface&lt;br /&gt;
*  internet connectivity&lt;br /&gt;
&lt;br /&gt;
By its very nature this game is strongly resilient from connections dropout and doesn't suffer from high latency. A broadband connection is still recommend to reduce loading and updating times.&lt;br /&gt;
&lt;br /&gt;
== Welcome to Evan ==&lt;br /&gt;
Largely reverting to desert wastes, battered by radioactive dust storms, and surrounded by a poisonous and lifeless sea, Evan still manages to be largely self-sufficient. The relatively fertile northern regions provide enough food for the small population of the continent, and water treatment facilities both here and on the southern seaboard provide sufficient water. The oil fields that line the east-midland mountain ranges provide fuel and raw materials for the transportation and combat vehicles of those that are brave enough to travel the deserts.&lt;br /&gt;
&lt;br /&gt;
Somerset, one of the town in the rich northern area, is now your home: you'll find here a safe harbor to build up your gang for hitting the wastes in the quest of richness, glory, rare combat cars or just to enjoin the plain old slaughter of pirates and traders.&lt;br /&gt;
&lt;br /&gt;
The continent of Evan has a stable economy, with trades of food and other resources run by both players and npc; the economy of each city is affected by players and traders actions, so expect price fluctuations relative to the scarcity of certain resources in certain area and pirate activity. As every action in the game world, it takes time to carry goods from north to south and vice versa. In game terms, one month passes for every week of real time.&lt;br /&gt;
&lt;br /&gt;
== The Game Interfaces ==&lt;br /&gt;
[[File:Toolbar.png|center|thumb|The web interface toolbar|862px]]&lt;br /&gt;
&lt;br /&gt;
The web interface is where most of the non driving related activities takes places. The navigation bar represented on top exposes all of the management functions you'll need to maintain you gang up and running.&lt;br /&gt;
&lt;br /&gt;
=== The Gang Menu ===&lt;br /&gt;
[[File:Gang Finances.png|right|thumb|The finances screen]]&lt;br /&gt;
The Gang menu item takes you to your gang page and optionally offer the ability to browse and search for other gangs of registered players and npc; from your gang page you can see a log of your activities, your gang balance sheet, your reputation in the world of evan and the item that you may have stockpiled in the various town.&lt;br /&gt;
* The weekly financial report is based on an actual week, so it represents your earnings within a month of game time and it is reset at every friday 4:00am GMT &lt;br /&gt;
* The activities are reported with the time they happened, using the server time as reference and not the game time (which runs 4:1 in respect to the real time)&lt;br /&gt;
* The lookups screen shows your items and how much does it cost to stash them. You may consider trashing/selling some to reduce the weekly cost.&lt;br /&gt;
* The reputation screen show your reputation with each town of Evan, with each major Faction on the continent and additionally every faction reputation that is not &amp;quot;neutral&amp;quot; with other gangs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When browsing the other gang instead the page shows you information about that gang reputation and its assets, be them characters, vehicles or entire camps. Here you have the option of pay them tributes or to take an hit contract.&lt;br /&gt;
&lt;br /&gt;
== Building Up Your Gang ==&lt;br /&gt;
&lt;br /&gt;
== Creating Your Own Vehicles ==&lt;br /&gt;
&lt;br /&gt;
== Hitting The Wastes ==&lt;br /&gt;
&lt;br /&gt;
== Game Glossary ==&lt;br /&gt;
&lt;br /&gt;
* Gang - a group of player and their possessions in the world of Evan, may also be run by NPC (it's stated on the gang page)&lt;br /&gt;
* Ganger - one character from a gang&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=904</id>
		<title>User:LoSboccacc/NewbieNoobGuidingGuide</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=904"/>
		<updated>2010-03-08T17:00:45Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: /* The Gang Menu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to your new post-apocalyptic home, Somerset!&lt;br /&gt;
&lt;br /&gt;
== First Things First ==&lt;br /&gt;
Dark-Wind is a diffcult game, set into an harsh world of opportunity and perils. Most of the fun within this game is the difficulty of keeping your characters and cars alive against the odd in the places around somerset. Mission can - and will - go bad, people will die, car will be lost. No amount of firepower and skill will guarantee your success on the wastelands of Evan.&lt;br /&gt;
&lt;br /&gt;
You'll need patience and some commitment to get past the initial buildup phase of your team of pilots, gunners, mechanics, mutants and more.&lt;br /&gt;
&lt;br /&gt;
The best resource you'll have to survive on the wasteland is the community of players that will help you, give advise and answer to your doubt within the game client or the web forums. When in doubt, just ask! You'll find that is the more effective way to startup your players.&lt;br /&gt;
&lt;br /&gt;
You'll find a glossary at the end of this manual with the common terms used through the game.&lt;br /&gt;
&lt;br /&gt;
== Registering And Installation ==&lt;br /&gt;
[[File:runasadmin.jpg|right|thumb|Launching the client|274px]]&lt;br /&gt;
You will need to register to the Dark-Wind website, [[www.dark-wind.com]] to create your &amp;quot;gang&amp;quot; and start your life on the wasteland. This will also allow you to download and install the game client. As stated from the download page, the game client will self update after each startup so you'll need to run it as an administrator user:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As most of the game logic and data is provided by the server, this game has low system requirements:&lt;br /&gt;
*  a 64Mb video card capable of 3d opengl accelleration&lt;br /&gt;
*  a recent version of java for the lobby updater&lt;br /&gt;
*  a browser for the game management interface&lt;br /&gt;
*  internet connectivity&lt;br /&gt;
&lt;br /&gt;
By its very nature this game is strongly resilient from connections dropout and doesn't suffer from high latency. A broadband connection is still recommend to reduce loading and updating times.&lt;br /&gt;
&lt;br /&gt;
== Welcome to Evan ==&lt;br /&gt;
Largely reverting to desert wastes, battered by radioactive dust storms, and surrounded by a poisonous and lifeless sea, Evan still manages to be largely self-sufficient. The relatively fertile northern regions provide enough food for the small population of the continent, and water treatment facilities both here and on the southern seaboard provide sufficient water. The oil fields that line the east-midland mountain ranges provide fuel and raw materials for the transportation and combat vehicles of those that are brave enough to travel the deserts.&lt;br /&gt;
&lt;br /&gt;
Somerset, one of the town in the rich northern area, is now your home: you'll find here a safe harbor to build up your gang for hitting the wastes in the quest of richness, glory, rare combat cars or just to enjoin the plain old slaughter of pirates and traders.&lt;br /&gt;
&lt;br /&gt;
The continent of Evan has a stable economy, with trades of food and other resources run by both players and npc; the economy of each city is affected by players and traders actions, so expect price fluctuations relative to the scarcity of certain resources in certain area and pirate activity. As every action in the game world, it takes time to carry goods from north to south and vice versa. In game terms, one month passes for every week of real time.&lt;br /&gt;
&lt;br /&gt;
== The Game Interfaces ==&lt;br /&gt;
[[File:Toolbar.png|center|thumb|The web interface toolbar|862px]]&lt;br /&gt;
&lt;br /&gt;
The web interface is where most of the non driving related activities takes places. The navigation bar represented on top exposes all of the management functions you'll need to maintain you gang up and running.&lt;br /&gt;
&lt;br /&gt;
=== The Gang Menu ===&lt;br /&gt;
[[File:Gang Finances.png|right|thumb|The finances screen]]&lt;br /&gt;
The Gang menu item takes you to your gang page and optionally offer the ability to browse and search for other gangs of registered players and npc; from your gang page you can see a log of your activities, your gang balance sheet, your reputation in the world of evan and the item that you may have stockpiled in the various town.&lt;br /&gt;
 * The weekly financial report is based on an actual week, so it represents your earnings within a month of game time and it is reset at every friday 4:00am GMT &lt;br /&gt;
 * The activities are reported with the time they happened, using the server time as reference and not the game time (which runs 4:1 in respect to the real time)&lt;br /&gt;
 * The lookups screen shows your items and how much does it cost to stash them. You may consider trashing/selling some to reduce the weekly cost.&lt;br /&gt;
 * The reputation screen show your reputation with each town of Evan, with each major Faction on the continent and additionally every faction reputation that is not &amp;quot;neutral&amp;quot; with other gangs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When browsing the other gang instead the page shows you information about that gang reputation and its assets, be them characters, vehicles or entire camps. Here you have the option of pay them tributes or to take an hit contract.&lt;br /&gt;
&lt;br /&gt;
== Building Up Your Gang ==&lt;br /&gt;
&lt;br /&gt;
== Creating Your Own Vehicles ==&lt;br /&gt;
&lt;br /&gt;
== Hitting The Wastes ==&lt;br /&gt;
&lt;br /&gt;
== Game Glossary ==&lt;br /&gt;
&lt;br /&gt;
 * Gang - a group of player and their possessions in the world of Evan, may also be run by NPC (it's stated on the gang page)&lt;br /&gt;
 * Ganger - one character from a gang&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=902</id>
		<title>User:LoSboccacc/NewbieNoobGuidingGuide</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=902"/>
		<updated>2010-03-08T16:49:17Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: /* Welcome to Evan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to your new post-apocalyptic home, Somerset!&lt;br /&gt;
&lt;br /&gt;
== First Things First ==&lt;br /&gt;
Dark-Wind is a diffcult game, set into an harsh world of opportunity and perils. Most of the fun within this game is the difficulty of keeping your characters and cars alive against the odd in the places around somerset. Mission can - and will - go bad, people will die, car will be lost. No amount of firepower and skill will guarantee your success on the wastelands of Evan.&lt;br /&gt;
&lt;br /&gt;
You'll need patience and some commitment to get past the initial buildup phase of your team of pilots, gunners, mechanics, mutants and more.&lt;br /&gt;
&lt;br /&gt;
The best resource you'll have to survive on the wasteland is the community of players that will help you, give advise and answer to your doubt within the game client or the web forums. When in doubt, just ask! You'll find that is the more effective way to startup your players.&lt;br /&gt;
&lt;br /&gt;
You'll find a glossary at the end of this manual with the common terms used through the game.&lt;br /&gt;
&lt;br /&gt;
== Registering And Installation ==&lt;br /&gt;
[[File:runasadmin.jpg|right|thumb|Launching the client|274px]]&lt;br /&gt;
You will need to register to the Dark-Wind website, [[www.dark-wind.com]] to create your &amp;quot;gang&amp;quot; and start your life on the wasteland. This will also allow you to download and install the game client. As stated from the download page, the game client will self update after each startup so you'll need to run it as an administrator user:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As most of the game logic and data is provided by the server, this game has low system requirements:&lt;br /&gt;
*  a 64Mb video card capable of 3d opengl accelleration&lt;br /&gt;
*  a recent version of java for the lobby updater&lt;br /&gt;
*  a browser for the game management interface&lt;br /&gt;
*  internet connectivity&lt;br /&gt;
&lt;br /&gt;
By its very nature this game is strongly resilient from connections dropout and doesn't suffer from high latency. A broadband connection is still recommend to reduce loading and updating times.&lt;br /&gt;
&lt;br /&gt;
== Welcome to Evan ==&lt;br /&gt;
Largely reverting to desert wastes, battered by radioactive dust storms, and surrounded by a poisonous and lifeless sea, Evan still manages to be largely self-sufficient. The relatively fertile northern regions provide enough food for the small population of the continent, and water treatment facilities both here and on the southern seaboard provide sufficient water. The oil fields that line the east-midland mountain ranges provide fuel and raw materials for the transportation and combat vehicles of those that are brave enough to travel the deserts.&lt;br /&gt;
&lt;br /&gt;
Somerset, one of the town in the rich northern area, is now your home: you'll find here a safe harbor to build up your gang for hitting the wastes in the quest of richness, glory, rare combat cars or just to enjoin the plain old slaughter of pirates and traders.&lt;br /&gt;
&lt;br /&gt;
The continent of Evan has a stable economy, with trades of food and other resources run by both players and npc; the economy of each city is affected by players and traders actions, so expect price fluctuations relative to the scarcity of certain resources in certain area and pirate activity. As every action in the game world, it takes time to carry goods from north to south and vice versa. In game terms, one month passes for every week of real time.&lt;br /&gt;
&lt;br /&gt;
== The Game Interfaces ==&lt;br /&gt;
[[File:Toolbar.png|center|thumb|The web interface toolbar|862px]]&lt;br /&gt;
&lt;br /&gt;
The web interface is where most of the non driving related activities takes places. The navigation bar represented on top exposes all of the management functions you'll need to maintain you gang up and running.&lt;br /&gt;
&lt;br /&gt;
=== The Gang Menu ===&lt;br /&gt;
[[File:Gang Finances.png|right|thumb|The finances screen]]&lt;br /&gt;
The Gang menu item takes you to your gang page and optionally offer the ability to browse and search for other gangs of registered players and npc; from your gang page you can see a log of your activities, your gang balance sheet, your reputation in the world of evan and the item that you may have stockpiled in the various town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When browsing the other gang instead the page shows you information about that gang reputation and its assets, be them characters, vehicles or entire camps. Here you have the option of pay them tributes or to take an hit contract.&lt;br /&gt;
&lt;br /&gt;
== Building Up Your Gang ==&lt;br /&gt;
&lt;br /&gt;
== Creating Your Own Vehicles ==&lt;br /&gt;
&lt;br /&gt;
== Hitting The Wastes ==&lt;br /&gt;
&lt;br /&gt;
== Game Glossary ==&lt;br /&gt;
&lt;br /&gt;
 * Gang - a group of player and their possessions in the world of Evan, may also be run by NPC (it's stated on the gang page)&lt;br /&gt;
 * Ganger - one character from a gang&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=901</id>
		<title>User:LoSboccacc/NewbieNoobGuidingGuide</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=901"/>
		<updated>2010-03-08T16:41:18Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: /* The Gang Menu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to your new post-apocalyptic home, Somerset!&lt;br /&gt;
&lt;br /&gt;
== First Things First ==&lt;br /&gt;
Dark-Wind is a diffcult game, set into an harsh world of opportunity and perils. Most of the fun within this game is the difficulty of keeping your characters and cars alive against the odd in the places around somerset. Mission can - and will - go bad, people will die, car will be lost. No amount of firepower and skill will guarantee your success on the wastelands of Evan.&lt;br /&gt;
&lt;br /&gt;
You'll need patience and some commitment to get past the initial buildup phase of your team of pilots, gunners, mechanics, mutants and more.&lt;br /&gt;
&lt;br /&gt;
The best resource you'll have to survive on the wasteland is the community of players that will help you, give advise and answer to your doubt within the game client or the web forums. When in doubt, just ask! You'll find that is the more effective way to startup your players.&lt;br /&gt;
&lt;br /&gt;
You'll find a glossary at the end of this manual with the common terms used through the game.&lt;br /&gt;
&lt;br /&gt;
== Registering And Installation ==&lt;br /&gt;
[[File:runasadmin.jpg|right|thumb|Launching the client|274px]]&lt;br /&gt;
You will need to register to the Dark-Wind website, [[www.dark-wind.com]] to create your &amp;quot;gang&amp;quot; and start your life on the wasteland. This will also allow you to download and install the game client. As stated from the download page, the game client will self update after each startup so you'll need to run it as an administrator user:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As most of the game logic and data is provided by the server, this game has low system requirements:&lt;br /&gt;
*  a 64Mb video card capable of 3d opengl accelleration&lt;br /&gt;
*  a recent version of java for the lobby updater&lt;br /&gt;
*  a browser for the game management interface&lt;br /&gt;
*  internet connectivity&lt;br /&gt;
&lt;br /&gt;
By its very nature this game is strongly resilient from connections dropout and doesn't suffer from high latency. A broadband connection is still recommend to reduce loading and updating times.&lt;br /&gt;
&lt;br /&gt;
== Welcome to Evan ==&lt;br /&gt;
Largely reverting to desert wastes, battered by radioactive dust storms, and surrounded by a poisonous and lifeless sea, Evan still manages to be largely self-sufficient. The relatively fertile northern regions provide enough food for the small population of the continent, and water treatment facilities both here and on the southern seaboard provide sufficient water. The oil fields that line the east-midland mountain ranges provide fuel and raw materials for the transportation and combat vehicles of those that are brave enough to travel the deserts.&lt;br /&gt;
&lt;br /&gt;
Somerset, one of the town in the rich northern area, is now your home: you'll find here a safe harbor to build up your gang for hitting the wastes in the quest of richness, glory, rare combat cars or just to enjoin the plain old slaughter of pirates and traders.&lt;br /&gt;
&lt;br /&gt;
== The Game Interfaces ==&lt;br /&gt;
[[File:Toolbar.png|center|thumb|The web interface toolbar|862px]]&lt;br /&gt;
&lt;br /&gt;
The web interface is where most of the non driving related activities takes places. The navigation bar represented on top exposes all of the management functions you'll need to maintain you gang up and running.&lt;br /&gt;
&lt;br /&gt;
=== The Gang Menu ===&lt;br /&gt;
[[File:Gang Finances.png|right|thumb|The finances screen]]&lt;br /&gt;
The Gang menu item takes you to your gang page and optionally offer the ability to browse and search for other gangs of registered players and npc; from your gang page you can see a log of your activities, your gang balance sheet, your reputation in the world of evan and the item that you may have stockpiled in the various town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When browsing the other gang instead the page shows you information about that gang reputation and its assets, be them characters, vehicles or entire camps. Here you have the option of pay them tributes or to take an hit contract.&lt;br /&gt;
&lt;br /&gt;
== Building Up Your Gang ==&lt;br /&gt;
&lt;br /&gt;
== Creating Your Own Vehicles ==&lt;br /&gt;
&lt;br /&gt;
== Hitting The Wastes ==&lt;br /&gt;
&lt;br /&gt;
== Game Glossary ==&lt;br /&gt;
&lt;br /&gt;
 * Gang - a group of player and their possessions in the world of Evan, may also be run by NPC (it's stated on the gang page)&lt;br /&gt;
 * Ganger - one character from a gang&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=900</id>
		<title>User:LoSboccacc/NewbieNoobGuidingGuide</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=900"/>
		<updated>2010-03-08T16:40:09Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: /* The Game Interfaces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to your new post-apocalyptic home, Somerset!&lt;br /&gt;
&lt;br /&gt;
== First Things First ==&lt;br /&gt;
Dark-Wind is a diffcult game, set into an harsh world of opportunity and perils. Most of the fun within this game is the difficulty of keeping your characters and cars alive against the odd in the places around somerset. Mission can - and will - go bad, people will die, car will be lost. No amount of firepower and skill will guarantee your success on the wastelands of Evan.&lt;br /&gt;
&lt;br /&gt;
You'll need patience and some commitment to get past the initial buildup phase of your team of pilots, gunners, mechanics, mutants and more.&lt;br /&gt;
&lt;br /&gt;
The best resource you'll have to survive on the wasteland is the community of players that will help you, give advise and answer to your doubt within the game client or the web forums. When in doubt, just ask! You'll find that is the more effective way to startup your players.&lt;br /&gt;
&lt;br /&gt;
You'll find a glossary at the end of this manual with the common terms used through the game.&lt;br /&gt;
&lt;br /&gt;
== Registering And Installation ==&lt;br /&gt;
[[File:runasadmin.jpg|right|thumb|Launching the client|274px]]&lt;br /&gt;
You will need to register to the Dark-Wind website, [[www.dark-wind.com]] to create your &amp;quot;gang&amp;quot; and start your life on the wasteland. This will also allow you to download and install the game client. As stated from the download page, the game client will self update after each startup so you'll need to run it as an administrator user:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As most of the game logic and data is provided by the server, this game has low system requirements:&lt;br /&gt;
*  a 64Mb video card capable of 3d opengl accelleration&lt;br /&gt;
*  a recent version of java for the lobby updater&lt;br /&gt;
*  a browser for the game management interface&lt;br /&gt;
*  internet connectivity&lt;br /&gt;
&lt;br /&gt;
By its very nature this game is strongly resilient from connections dropout and doesn't suffer from high latency. A broadband connection is still recommend to reduce loading and updating times.&lt;br /&gt;
&lt;br /&gt;
== Welcome to Evan ==&lt;br /&gt;
Largely reverting to desert wastes, battered by radioactive dust storms, and surrounded by a poisonous and lifeless sea, Evan still manages to be largely self-sufficient. The relatively fertile northern regions provide enough food for the small population of the continent, and water treatment facilities both here and on the southern seaboard provide sufficient water. The oil fields that line the east-midland mountain ranges provide fuel and raw materials for the transportation and combat vehicles of those that are brave enough to travel the deserts.&lt;br /&gt;
&lt;br /&gt;
Somerset, one of the town in the rich northern area, is now your home: you'll find here a safe harbor to build up your gang for hitting the wastes in the quest of richness, glory, rare combat cars or just to enjoin the plain old slaughter of pirates and traders.&lt;br /&gt;
&lt;br /&gt;
== The Game Interfaces ==&lt;br /&gt;
[[File:Toolbar.png|center|thumb|The web interface toolbar|862px]]&lt;br /&gt;
&lt;br /&gt;
The web interface is where most of the non driving related activities takes places. The navigation bar represented on top exposes all of the management functions you'll need to maintain you gang up and running.&lt;br /&gt;
&lt;br /&gt;
=== The Gang Menu ===&lt;br /&gt;
&lt;br /&gt;
The Gang menu item takes you to your gang page and optionally offer the ability to browse and search for other gangs of registered players and npc; from your gang page you can see a log of your activities, your gang balance sheet, your reputation in the world of evan and the item that you may have stockpiled in the various town.&lt;br /&gt;
&lt;br /&gt;
[[File:Gang Finances.png|center|thumb|The finances screen|903px]]&lt;br /&gt;
&lt;br /&gt;
When browsing the other gang instead the page shows you information about that gang reputation and its assets, be them characters, vehicles or entire camps. Here you have the option of pay them tributes or to take an hit contract.&lt;br /&gt;
&lt;br /&gt;
== Building Up Your Gang ==&lt;br /&gt;
&lt;br /&gt;
== Creating Your Own Vehicles ==&lt;br /&gt;
&lt;br /&gt;
== Hitting The Wastes ==&lt;br /&gt;
&lt;br /&gt;
== Game Glossary ==&lt;br /&gt;
&lt;br /&gt;
 * Gang - a group of player and their possessions in the world of Evan, may also be run by NPC (it's stated on the gang page)&lt;br /&gt;
 * Ganger - one character from a gang&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=File:Gang_Finances.png&amp;diff=899</id>
		<title>File:Gang Finances.png</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=File:Gang_Finances.png&amp;diff=899"/>
		<updated>2010-03-08T16:39:00Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=898</id>
		<title>User:LoSboccacc/NewbieNoobGuidingGuide</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=898"/>
		<updated>2010-03-08T16:25:50Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: /* Game Glossary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to your new post-apocalyptic home, Somerset!&lt;br /&gt;
&lt;br /&gt;
== First Things First ==&lt;br /&gt;
Dark-Wind is a diffcult game, set into an harsh world of opportunity and perils. Most of the fun within this game is the difficulty of keeping your characters and cars alive against the odd in the places around somerset. Mission can - and will - go bad, people will die, car will be lost. No amount of firepower and skill will guarantee your success on the wastelands of Evan.&lt;br /&gt;
&lt;br /&gt;
You'll need patience and some commitment to get past the initial buildup phase of your team of pilots, gunners, mechanics, mutants and more.&lt;br /&gt;
&lt;br /&gt;
The best resource you'll have to survive on the wasteland is the community of players that will help you, give advise and answer to your doubt within the game client or the web forums. When in doubt, just ask! You'll find that is the more effective way to startup your players.&lt;br /&gt;
&lt;br /&gt;
You'll find a glossary at the end of this manual with the common terms used through the game.&lt;br /&gt;
&lt;br /&gt;
== Registering And Installation ==&lt;br /&gt;
[[File:runasadmin.jpg|right|thumb|Launching the client|274px]]&lt;br /&gt;
You will need to register to the Dark-Wind website, [[www.dark-wind.com]] to create your &amp;quot;gang&amp;quot; and start your life on the wasteland. This will also allow you to download and install the game client. As stated from the download page, the game client will self update after each startup so you'll need to run it as an administrator user:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As most of the game logic and data is provided by the server, this game has low system requirements:&lt;br /&gt;
*  a 64Mb video card capable of 3d opengl accelleration&lt;br /&gt;
*  a recent version of java for the lobby updater&lt;br /&gt;
*  a browser for the game management interface&lt;br /&gt;
*  internet connectivity&lt;br /&gt;
&lt;br /&gt;
By its very nature this game is strongly resilient from connections dropout and doesn't suffer from high latency. A broadband connection is still recommend to reduce loading and updating times.&lt;br /&gt;
&lt;br /&gt;
== Welcome to Evan ==&lt;br /&gt;
Largely reverting to desert wastes, battered by radioactive dust storms, and surrounded by a poisonous and lifeless sea, Evan still manages to be largely self-sufficient. The relatively fertile northern regions provide enough food for the small population of the continent, and water treatment facilities both here and on the southern seaboard provide sufficient water. The oil fields that line the east-midland mountain ranges provide fuel and raw materials for the transportation and combat vehicles of those that are brave enough to travel the deserts.&lt;br /&gt;
&lt;br /&gt;
Somerset, one of the town in the rich northern area, is now your home: you'll find here a safe harbor to build up your gang for hitting the wastes in the quest of richness, glory, rare combat cars or just to enjoin the plain old slaughter of pirates and traders.&lt;br /&gt;
&lt;br /&gt;
== The Game Interfaces ==&lt;br /&gt;
[[File:Toolbar.png|center|thumb|The web interface toolbar|862px]]&lt;br /&gt;
&lt;br /&gt;
== Building Up Your Gang ==&lt;br /&gt;
&lt;br /&gt;
== Creating Your Own Vehicles ==&lt;br /&gt;
&lt;br /&gt;
== Hitting The Wastes ==&lt;br /&gt;
&lt;br /&gt;
== Game Glossary ==&lt;br /&gt;
&lt;br /&gt;
 * Gang - a group of player and their possessions in the world of Evan, may also be run by NPC (it's stated on the gang page)&lt;br /&gt;
 * Ganger - one character from a gang&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=897</id>
		<title>User:LoSboccacc/NewbieNoobGuidingGuide</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=897"/>
		<updated>2010-03-08T16:25:16Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: /* Game Glossary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to your new post-apocalyptic home, Somerset!&lt;br /&gt;
&lt;br /&gt;
== First Things First ==&lt;br /&gt;
Dark-Wind is a diffcult game, set into an harsh world of opportunity and perils. Most of the fun within this game is the difficulty of keeping your characters and cars alive against the odd in the places around somerset. Mission can - and will - go bad, people will die, car will be lost. No amount of firepower and skill will guarantee your success on the wastelands of Evan.&lt;br /&gt;
&lt;br /&gt;
You'll need patience and some commitment to get past the initial buildup phase of your team of pilots, gunners, mechanics, mutants and more.&lt;br /&gt;
&lt;br /&gt;
The best resource you'll have to survive on the wasteland is the community of players that will help you, give advise and answer to your doubt within the game client or the web forums. When in doubt, just ask! You'll find that is the more effective way to startup your players.&lt;br /&gt;
&lt;br /&gt;
You'll find a glossary at the end of this manual with the common terms used through the game.&lt;br /&gt;
&lt;br /&gt;
== Registering And Installation ==&lt;br /&gt;
[[File:runasadmin.jpg|right|thumb|Launching the client|274px]]&lt;br /&gt;
You will need to register to the Dark-Wind website, [[www.dark-wind.com]] to create your &amp;quot;gang&amp;quot; and start your life on the wasteland. This will also allow you to download and install the game client. As stated from the download page, the game client will self update after each startup so you'll need to run it as an administrator user:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As most of the game logic and data is provided by the server, this game has low system requirements:&lt;br /&gt;
*  a 64Mb video card capable of 3d opengl accelleration&lt;br /&gt;
*  a recent version of java for the lobby updater&lt;br /&gt;
*  a browser for the game management interface&lt;br /&gt;
*  internet connectivity&lt;br /&gt;
&lt;br /&gt;
By its very nature this game is strongly resilient from connections dropout and doesn't suffer from high latency. A broadband connection is still recommend to reduce loading and updating times.&lt;br /&gt;
&lt;br /&gt;
== Welcome to Evan ==&lt;br /&gt;
Largely reverting to desert wastes, battered by radioactive dust storms, and surrounded by a poisonous and lifeless sea, Evan still manages to be largely self-sufficient. The relatively fertile northern regions provide enough food for the small population of the continent, and water treatment facilities both here and on the southern seaboard provide sufficient water. The oil fields that line the east-midland mountain ranges provide fuel and raw materials for the transportation and combat vehicles of those that are brave enough to travel the deserts.&lt;br /&gt;
&lt;br /&gt;
Somerset, one of the town in the rich northern area, is now your home: you'll find here a safe harbor to build up your gang for hitting the wastes in the quest of richness, glory, rare combat cars or just to enjoin the plain old slaughter of pirates and traders.&lt;br /&gt;
&lt;br /&gt;
== The Game Interfaces ==&lt;br /&gt;
[[File:Toolbar.png|center|thumb|The web interface toolbar|862px]]&lt;br /&gt;
&lt;br /&gt;
== Building Up Your Gang ==&lt;br /&gt;
&lt;br /&gt;
== Creating Your Own Vehicles ==&lt;br /&gt;
&lt;br /&gt;
== Hitting The Wastes ==&lt;br /&gt;
&lt;br /&gt;
== Game Glossary ==&lt;br /&gt;
&lt;br /&gt;
Gang - a group of player and their possessions in the world of Evan, may also be run by NPC (it's stated on the gang page)&lt;br /&gt;
&lt;br /&gt;
Ganger - one character from a gang&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=896</id>
		<title>User:LoSboccacc/NewbieNoobGuidingGuide</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=896"/>
		<updated>2010-03-08T16:23:15Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: /* Game Glossary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to your new post-apocalyptic home, Somerset!&lt;br /&gt;
&lt;br /&gt;
== First Things First ==&lt;br /&gt;
Dark-Wind is a diffcult game, set into an harsh world of opportunity and perils. Most of the fun within this game is the difficulty of keeping your characters and cars alive against the odd in the places around somerset. Mission can - and will - go bad, people will die, car will be lost. No amount of firepower and skill will guarantee your success on the wastelands of Evan.&lt;br /&gt;
&lt;br /&gt;
You'll need patience and some commitment to get past the initial buildup phase of your team of pilots, gunners, mechanics, mutants and more.&lt;br /&gt;
&lt;br /&gt;
The best resource you'll have to survive on the wasteland is the community of players that will help you, give advise and answer to your doubt within the game client or the web forums. When in doubt, just ask! You'll find that is the more effective way to startup your players.&lt;br /&gt;
&lt;br /&gt;
You'll find a glossary at the end of this manual with the common terms used through the game.&lt;br /&gt;
&lt;br /&gt;
== Registering And Installation ==&lt;br /&gt;
[[File:runasadmin.jpg|right|thumb|Launching the client|274px]]&lt;br /&gt;
You will need to register to the Dark-Wind website, [[www.dark-wind.com]] to create your &amp;quot;gang&amp;quot; and start your life on the wasteland. This will also allow you to download and install the game client. As stated from the download page, the game client will self update after each startup so you'll need to run it as an administrator user:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As most of the game logic and data is provided by the server, this game has low system requirements:&lt;br /&gt;
*  a 64Mb video card capable of 3d opengl accelleration&lt;br /&gt;
*  a recent version of java for the lobby updater&lt;br /&gt;
*  a browser for the game management interface&lt;br /&gt;
*  internet connectivity&lt;br /&gt;
&lt;br /&gt;
By its very nature this game is strongly resilient from connections dropout and doesn't suffer from high latency. A broadband connection is still recommend to reduce loading and updating times.&lt;br /&gt;
&lt;br /&gt;
== Welcome to Evan ==&lt;br /&gt;
Largely reverting to desert wastes, battered by radioactive dust storms, and surrounded by a poisonous and lifeless sea, Evan still manages to be largely self-sufficient. The relatively fertile northern regions provide enough food for the small population of the continent, and water treatment facilities both here and on the southern seaboard provide sufficient water. The oil fields that line the east-midland mountain ranges provide fuel and raw materials for the transportation and combat vehicles of those that are brave enough to travel the deserts.&lt;br /&gt;
&lt;br /&gt;
Somerset, one of the town in the rich northern area, is now your home: you'll find here a safe harbor to build up your gang for hitting the wastes in the quest of richness, glory, rare combat cars or just to enjoin the plain old slaughter of pirates and traders.&lt;br /&gt;
&lt;br /&gt;
== The Game Interfaces ==&lt;br /&gt;
[[File:Toolbar.png|center|thumb|The web interface toolbar|862px]]&lt;br /&gt;
&lt;br /&gt;
== Building Up Your Gang ==&lt;br /&gt;
&lt;br /&gt;
== Creating Your Own Vehicles ==&lt;br /&gt;
&lt;br /&gt;
== Hitting The Wastes ==&lt;br /&gt;
&lt;br /&gt;
== Game Glossary ==&lt;br /&gt;
&lt;br /&gt;
Gang - your group of player and their possessions in the world of Evan&lt;br /&gt;
&lt;br /&gt;
Ganger - one of your characters&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=895</id>
		<title>User:LoSboccacc/NewbieNoobGuidingGuide</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=895"/>
		<updated>2010-03-08T16:23:00Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: /* Game Glossary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to your new post-apocalyptic home, Somerset!&lt;br /&gt;
&lt;br /&gt;
== First Things First ==&lt;br /&gt;
Dark-Wind is a diffcult game, set into an harsh world of opportunity and perils. Most of the fun within this game is the difficulty of keeping your characters and cars alive against the odd in the places around somerset. Mission can - and will - go bad, people will die, car will be lost. No amount of firepower and skill will guarantee your success on the wastelands of Evan.&lt;br /&gt;
&lt;br /&gt;
You'll need patience and some commitment to get past the initial buildup phase of your team of pilots, gunners, mechanics, mutants and more.&lt;br /&gt;
&lt;br /&gt;
The best resource you'll have to survive on the wasteland is the community of players that will help you, give advise and answer to your doubt within the game client or the web forums. When in doubt, just ask! You'll find that is the more effective way to startup your players.&lt;br /&gt;
&lt;br /&gt;
You'll find a glossary at the end of this manual with the common terms used through the game.&lt;br /&gt;
&lt;br /&gt;
== Registering And Installation ==&lt;br /&gt;
[[File:runasadmin.jpg|right|thumb|Launching the client|274px]]&lt;br /&gt;
You will need to register to the Dark-Wind website, [[www.dark-wind.com]] to create your &amp;quot;gang&amp;quot; and start your life on the wasteland. This will also allow you to download and install the game client. As stated from the download page, the game client will self update after each startup so you'll need to run it as an administrator user:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As most of the game logic and data is provided by the server, this game has low system requirements:&lt;br /&gt;
*  a 64Mb video card capable of 3d opengl accelleration&lt;br /&gt;
*  a recent version of java for the lobby updater&lt;br /&gt;
*  a browser for the game management interface&lt;br /&gt;
*  internet connectivity&lt;br /&gt;
&lt;br /&gt;
By its very nature this game is strongly resilient from connections dropout and doesn't suffer from high latency. A broadband connection is still recommend to reduce loading and updating times.&lt;br /&gt;
&lt;br /&gt;
== Welcome to Evan ==&lt;br /&gt;
Largely reverting to desert wastes, battered by radioactive dust storms, and surrounded by a poisonous and lifeless sea, Evan still manages to be largely self-sufficient. The relatively fertile northern regions provide enough food for the small population of the continent, and water treatment facilities both here and on the southern seaboard provide sufficient water. The oil fields that line the east-midland mountain ranges provide fuel and raw materials for the transportation and combat vehicles of those that are brave enough to travel the deserts.&lt;br /&gt;
&lt;br /&gt;
Somerset, one of the town in the rich northern area, is now your home: you'll find here a safe harbor to build up your gang for hitting the wastes in the quest of richness, glory, rare combat cars or just to enjoin the plain old slaughter of pirates and traders.&lt;br /&gt;
&lt;br /&gt;
== The Game Interfaces ==&lt;br /&gt;
[[File:Toolbar.png|center|thumb|The web interface toolbar|862px]]&lt;br /&gt;
&lt;br /&gt;
== Building Up Your Gang ==&lt;br /&gt;
&lt;br /&gt;
== Creating Your Own Vehicles ==&lt;br /&gt;
&lt;br /&gt;
== Hitting The Wastes ==&lt;br /&gt;
&lt;br /&gt;
== Game Glossary ==&lt;br /&gt;
&lt;br /&gt;
Gang - your group of player and their possessions in the world of Evan&lt;br /&gt;
Ganger - one of your characters&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=894</id>
		<title>User:LoSboccacc/NewbieNoobGuidingGuide</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=894"/>
		<updated>2010-03-08T16:21:42Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: /* First Things First */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to your new post-apocalyptic home, Somerset!&lt;br /&gt;
&lt;br /&gt;
== First Things First ==&lt;br /&gt;
Dark-Wind is a diffcult game, set into an harsh world of opportunity and perils. Most of the fun within this game is the difficulty of keeping your characters and cars alive against the odd in the places around somerset. Mission can - and will - go bad, people will die, car will be lost. No amount of firepower and skill will guarantee your success on the wastelands of Evan.&lt;br /&gt;
&lt;br /&gt;
You'll need patience and some commitment to get past the initial buildup phase of your team of pilots, gunners, mechanics, mutants and more.&lt;br /&gt;
&lt;br /&gt;
The best resource you'll have to survive on the wasteland is the community of players that will help you, give advise and answer to your doubt within the game client or the web forums. When in doubt, just ask! You'll find that is the more effective way to startup your players.&lt;br /&gt;
&lt;br /&gt;
You'll find a glossary at the end of this manual with the common terms used through the game.&lt;br /&gt;
&lt;br /&gt;
== Registering And Installation ==&lt;br /&gt;
[[File:runasadmin.jpg|right|thumb|Launching the client|274px]]&lt;br /&gt;
You will need to register to the Dark-Wind website, [[www.dark-wind.com]] to create your &amp;quot;gang&amp;quot; and start your life on the wasteland. This will also allow you to download and install the game client. As stated from the download page, the game client will self update after each startup so you'll need to run it as an administrator user:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As most of the game logic and data is provided by the server, this game has low system requirements:&lt;br /&gt;
*  a 64Mb video card capable of 3d opengl accelleration&lt;br /&gt;
*  a recent version of java for the lobby updater&lt;br /&gt;
*  a browser for the game management interface&lt;br /&gt;
*  internet connectivity&lt;br /&gt;
&lt;br /&gt;
By its very nature this game is strongly resilient from connections dropout and doesn't suffer from high latency. A broadband connection is still recommend to reduce loading and updating times.&lt;br /&gt;
&lt;br /&gt;
== Welcome to Evan ==&lt;br /&gt;
Largely reverting to desert wastes, battered by radioactive dust storms, and surrounded by a poisonous and lifeless sea, Evan still manages to be largely self-sufficient. The relatively fertile northern regions provide enough food for the small population of the continent, and water treatment facilities both here and on the southern seaboard provide sufficient water. The oil fields that line the east-midland mountain ranges provide fuel and raw materials for the transportation and combat vehicles of those that are brave enough to travel the deserts.&lt;br /&gt;
&lt;br /&gt;
Somerset, one of the town in the rich northern area, is now your home: you'll find here a safe harbor to build up your gang for hitting the wastes in the quest of richness, glory, rare combat cars or just to enjoin the plain old slaughter of pirates and traders.&lt;br /&gt;
&lt;br /&gt;
== The Game Interfaces ==&lt;br /&gt;
[[File:Toolbar.png|center|thumb|The web interface toolbar|862px]]&lt;br /&gt;
&lt;br /&gt;
== Building Up Your Gang ==&lt;br /&gt;
&lt;br /&gt;
== Creating Your Own Vehicles ==&lt;br /&gt;
&lt;br /&gt;
== Hitting The Wastes ==&lt;br /&gt;
&lt;br /&gt;
== Game Glossary ==&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=893</id>
		<title>User:LoSboccacc/NewbieNoobGuidingGuide</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=893"/>
		<updated>2010-03-08T16:20:00Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to your new post-apocalyptic home, Somerset!&lt;br /&gt;
&lt;br /&gt;
== First Things First ==&lt;br /&gt;
Dark-Wind is a diffcult game, set into an harsh world of opportunity and perils. Most of the fun within this game is the difficulty of keeping your characters and cars alive against the odd in the places around somerset. Mission can - and will - go bad, people will die, car will be lost. No amount of firepower and skill will guarantee your success on the wastelands of Evan.&lt;br /&gt;
&lt;br /&gt;
You'll need patience and some commitment to get past the initial buildup phase of your team of pilots, gunners, mechanics, mutants and more.&lt;br /&gt;
&lt;br /&gt;
The best resource you'll have to survive on the wasteland is the community of players that will help you, give advise and answer to your doubt within the game client or the web forums. When in doubt, just ask! You'll find that is the more effective way to startup your players.&lt;br /&gt;
&lt;br /&gt;
== Registering And Installation ==&lt;br /&gt;
[[File:runasadmin.jpg|right|thumb|Launching the client|274px]]&lt;br /&gt;
You will need to register to the Dark-Wind website, [[www.dark-wind.com]] to create your &amp;quot;gang&amp;quot; and start your life on the wasteland. This will also allow you to download and install the game client. As stated from the download page, the game client will self update after each startup so you'll need to run it as an administrator user:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As most of the game logic and data is provided by the server, this game has low system requirements:&lt;br /&gt;
*  a 64Mb video card capable of 3d opengl accelleration&lt;br /&gt;
*  a recent version of java for the lobby updater&lt;br /&gt;
*  a browser for the game management interface&lt;br /&gt;
*  internet connectivity&lt;br /&gt;
&lt;br /&gt;
By its very nature this game is strongly resilient from connections dropout and doesn't suffer from high latency. A broadband connection is still recommend to reduce loading and updating times.&lt;br /&gt;
&lt;br /&gt;
== Welcome to Evan ==&lt;br /&gt;
Largely reverting to desert wastes, battered by radioactive dust storms, and surrounded by a poisonous and lifeless sea, Evan still manages to be largely self-sufficient. The relatively fertile northern regions provide enough food for the small population of the continent, and water treatment facilities both here and on the southern seaboard provide sufficient water. The oil fields that line the east-midland mountain ranges provide fuel and raw materials for the transportation and combat vehicles of those that are brave enough to travel the deserts.&lt;br /&gt;
&lt;br /&gt;
Somerset, one of the town in the rich northern area, is now your home: you'll find here a safe harbor to build up your gang for hitting the wastes in the quest of richness, glory, rare combat cars or just to enjoin the plain old slaughter of pirates and traders.&lt;br /&gt;
&lt;br /&gt;
== The Game Interfaces ==&lt;br /&gt;
[[File:Toolbar.png|center|thumb|The web interface toolbar|862px]]&lt;br /&gt;
&lt;br /&gt;
== Building Up Your Gang ==&lt;br /&gt;
&lt;br /&gt;
== Creating Your Own Vehicles ==&lt;br /&gt;
&lt;br /&gt;
== Hitting The Wastes ==&lt;br /&gt;
&lt;br /&gt;
== Game Glossary ==&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=851</id>
		<title>User:LoSboccacc/NewbieNoobGuidingGuide</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=851"/>
		<updated>2010-03-05T10:10:17Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to your new post-apocalyptic home, Somerset!&lt;br /&gt;
&lt;br /&gt;
== First Things First ==&lt;br /&gt;
Dark-Wind is a diffcult game, set into an harsh world of opportunity and perils. Most of the fun within this game is the difficulty of keeping your characters and cars alive against the odd in the places around somerset. Mission can - and will - go bad, people will die, car will be lost. No amount of firepower and skill will guarantee your success on the wastelands of Evan.&lt;br /&gt;
&lt;br /&gt;
You'll need patience and some commitment to get past the initial buildup phase of your team of pilots, gunners, mechanics, mutants and more.&lt;br /&gt;
&lt;br /&gt;
The best resource you'll have to survive on the wasteland is the community of players that will help you, give advise and answer to your doubt within the game client or the web forums. When in doubt, just ask! You'll find that is the more effective way to startup your players.&lt;br /&gt;
&lt;br /&gt;
== Registering And Installation ==&lt;br /&gt;
[[File:runasadmin.jpg|right|thumb|Launching the client|274px]]&lt;br /&gt;
You will need to register to the Dark-Wind website, [[www.dark-wind.com]] to create your &amp;quot;gang&amp;quot; and start your life on the wasteland. This will also allow you to download and install the game client. As stated from the download page, the game client will self update after each startup so you'll need to run it as an administrator user:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As most of the game logic and data is provided by the server, this game has low system requirements:&lt;br /&gt;
*  a 64Mb video card capable of 3d opengl accelleration&lt;br /&gt;
*  a recent version of java for the lobby updater&lt;br /&gt;
*  a browser for the game management interface&lt;br /&gt;
*  internet connectivity&lt;br /&gt;
&lt;br /&gt;
By its very nature this game is strongly resilient from connections dropout and doesn't suffer from high latency. A broadband connection is still recommend to reduce loading and updating times.&lt;br /&gt;
&lt;br /&gt;
== Welcome to Evan ==&lt;br /&gt;
Largely reverting to desert wastes, battered by radioactive dust storms, and surrounded by a poisonous and lifeless sea, Evan still manages to be largely self-sufficient. The relatively fertile northern regions provide enough food for the small population of the continent, and water treatment facilities both here and on the southern seaboard provide sufficient water. The oil fields that line the east-midland mountain ranges provide fuel and raw materials for the transportation and combat vehicles of those that are brave enough to travel the deserts.&lt;br /&gt;
&lt;br /&gt;
Somerset, one of the town in the rich northern area, is now your home: you'll find here a safe harbor to build up your gang for hitting the wastes in the quest of richness, glory, rare combat cars or just to enjoin the plain old slaughter of pirates and traders.&lt;br /&gt;
&lt;br /&gt;
== The Game Interfaces ==&lt;br /&gt;
[[File:Toolbar.png|center|thumb|The web interface toolbar|862px]]&lt;br /&gt;
&lt;br /&gt;
== Building Up Your Gang ==&lt;br /&gt;
&lt;br /&gt;
== Creating Your Own Vehicles ==&lt;br /&gt;
&lt;br /&gt;
== Hitting The Wastes ==&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=File:Toolbar.png&amp;diff=850</id>
		<title>File:Toolbar.png</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=File:Toolbar.png&amp;diff=850"/>
		<updated>2010-03-05T10:08:34Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=849</id>
		<title>User:LoSboccacc/NewbieNoobGuidingGuide</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=849"/>
		<updated>2010-03-04T14:13:13Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: /* Welcome to Evan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to your new post-apocalyptic home, Somerset!&lt;br /&gt;
&lt;br /&gt;
== First Things First ==&lt;br /&gt;
Dark-Wind is a diffcult game, set into an harsh world of opportunity and perils. Most of the fun within this game is the difficulty of keeping your characters and cars alive against the odd in the places around somerset. Mission can - and will - go bad, people will die, car will be lost. No amount of firepower and skill will guarantee your success on the wastelands of Evan.&lt;br /&gt;
&lt;br /&gt;
You'll need patience and some commitment to get past the initial buildup phase of your team of pilots, gunners, mechanics, mutants and more.&lt;br /&gt;
&lt;br /&gt;
The best resource you'll have to survive on the wasteland is the community of players that will help you, give advise and answer to your doubt within the game client or the web forums. When in doubt, just ask! You'll find that is the more effective way to startup your players.&lt;br /&gt;
&lt;br /&gt;
== Registering And Installation ==&lt;br /&gt;
[[File:runasadmin.jpg|right|thumb|Launching the client|274px]]&lt;br /&gt;
You will need to register to the Dark-Wind website, [[www.dark-wind.com]] to create your &amp;quot;gang&amp;quot; and start your life on the wasteland. This will also allow you to download and install the game client. As stated from the download page, the game client will self update after each startup so you'll need to run it as an administrator user:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As most of the game logic and data is provided by the server, this game has low system requirements:&lt;br /&gt;
*  a 64Mb video card capable of 3d opengl accelleration&lt;br /&gt;
*  a recent version of java for the lobby updater&lt;br /&gt;
*  a browser for the game management interface&lt;br /&gt;
*  internet connectivity&lt;br /&gt;
&lt;br /&gt;
By its very nature this game is strongly resilient from connections dropout and doesn't suffer from high latency. A broadband connection is still recommend to reduce loading and updating times.&lt;br /&gt;
&lt;br /&gt;
== Welcome to Evan ==&lt;br /&gt;
Largely reverting to desert wastes, battered by radioactive dust storms, and surrounded by a poisonous and lifeless sea, Evan still manages to be largely self-sufficient. The relatively fertile northern regions provide enough food for the small population of the continent, and water treatment facilities both here and on the southern seaboard provide sufficient water. The oil fields that line the east-midland mountain ranges provide fuel and raw materials for the transportation and combat vehicles of those that are brave enough to travel the deserts.&lt;br /&gt;
&lt;br /&gt;
Somerset, one of the town in the rich northern area, is now your home: you'll find here a safe harbor to build up your gang for hitting the wastes in the quest of richness, glory, rare combat cars or just to enjoin the plain old slaughter of pirates and traders.&lt;br /&gt;
&lt;br /&gt;
== The Game Interfaces ==&lt;br /&gt;
&lt;br /&gt;
== Building Up Your Gang ==&lt;br /&gt;
&lt;br /&gt;
== Creating Your Own Vehicles ==&lt;br /&gt;
&lt;br /&gt;
== Hitting The Wastes ==&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=848</id>
		<title>User:LoSboccacc/NewbieNoobGuidingGuide</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=848"/>
		<updated>2010-03-04T11:37:47Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: Registering And Installation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to your new post-apocalyptic home, Somerset!&lt;br /&gt;
&lt;br /&gt;
== First Things First ==&lt;br /&gt;
Dark-Wind is a diffcult game, set into an harsh world of opportunity and perils. Most of the fun within this game is the difficulty of keeping your characters and cars alive against the odd in the places around somerset. Mission can - and will - go bad, people will die, car will be lost. No amount of firepower and skill will guarantee your success on the wastelands of Evan.&lt;br /&gt;
&lt;br /&gt;
You'll need patience and some commitment to get past the initial buildup phase of your team of pilots, gunners, mechanics, mutants and more.&lt;br /&gt;
&lt;br /&gt;
The best resource you'll have to survive on the wasteland is the community of players that will help you, give advise and answer to your doubt within the game client or the web forums. When in doubt, just ask! You'll find that is the more effective way to startup your players.&lt;br /&gt;
&lt;br /&gt;
== Registering And Installation ==&lt;br /&gt;
[[File:runasadmin.jpg|right|thumb|Launching the client|274px]]&lt;br /&gt;
You will need to register to the Dark-Wind website, [[www.dark-wind.com]] to create your &amp;quot;gang&amp;quot; and start your life on the wasteland. This will also allow you to download and install the game client. As stated from the download page, the game client will self update after each startup so you'll need to run it as an administrator user:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As most of the game logic and data is provided by the server, this game has low system requirements:&lt;br /&gt;
*  a 64Mb video card capable of 3d opengl accelleration&lt;br /&gt;
*  a recent version of java for the lobby updater&lt;br /&gt;
*  a browser for the game management interface&lt;br /&gt;
*  internet connectivity&lt;br /&gt;
&lt;br /&gt;
By its very nature this game is strongly resilient from connections dropout and doesn't suffer from high latency. A broadband connection is still recommend to reduce loading and updating times.&lt;br /&gt;
&lt;br /&gt;
== Welcome to Evan ==&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=847</id>
		<title>User:LoSboccacc/NewbieNoobGuidingGuide</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=User:LoSboccacc/NewbieNoobGuidingGuide&amp;diff=847"/>
		<updated>2010-03-04T11:35:59Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: Created page with 'Welcome to your new post-apocalyptic home, Somerset!  == First Things First == Dark-Wind is a diffcult game, set into an harsh world of opportunity and perils. Most of the fun wi…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to your new post-apocalyptic home, Somerset!&lt;br /&gt;
&lt;br /&gt;
== First Things First ==&lt;br /&gt;
Dark-Wind is a diffcult game, set into an harsh world of opportunity and perils. Most of the fun within this game is the difficulty of keeping your characters and cars alive against the odd in the places around somerset. Mission can - and will - go bad, people will die, car will be lost. No amount of firepower and skill will guarantee your success on the wastelands of Evan.&lt;br /&gt;
&lt;br /&gt;
You'll need patience and some commitment to get past the initial buildup phase of your team of pilots, gunners, mechanics, mutants and more.&lt;br /&gt;
&lt;br /&gt;
The best resource you'll have to survive on the wasteland is the community of players that will help you, give advise and answer to your doubt within the game client or the web forums. When in doubt, just ask! You'll find that is the more effective way to startup your players.&lt;br /&gt;
&lt;br /&gt;
== Registering And Installation ==&lt;br /&gt;
You will need to register to the Dark-Wind website, [[www.dark-wind.com]] to create your &amp;quot;gang&amp;quot; and start your life on the wasteland. This will also allow you to download and install the game client. As stated from the download page, the game client will self update after each startup so you'll need to run it as an administrator user:&lt;br /&gt;
[[File:runasadmin.jpg|right|thumb|Launching the client|274px]]&lt;br /&gt;
&lt;br /&gt;
As most of the game logic and data is provided by the server, this game has low system requirements:&lt;br /&gt;
 * a 64Mb video card capable of 3d opengl accelleration&lt;br /&gt;
 * a recent version of java for the lobby updater&lt;br /&gt;
 * a browser for the game management interface&lt;br /&gt;
 * internet connectivity&lt;br /&gt;
&lt;br /&gt;
By its very nature this game is strongly resilient from connections dropout and doesn't suffer from high latency. A broadband connection is still recommend to reduce loading and updating times.&lt;br /&gt;
&lt;br /&gt;
== Welcome to Evan ==&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=File:Runasadmin.jpg&amp;diff=846</id>
		<title>File:Runasadmin.jpg</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=File:Runasadmin.jpg&amp;diff=846"/>
		<updated>2010-03-04T11:25:27Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: Client must be run from as an administrative user&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Client must be run from as an administrative user&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=User:LoSboccacc/Sandbox&amp;diff=845</id>
		<title>User:LoSboccacc/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=User:LoSboccacc/Sandbox&amp;diff=845"/>
		<updated>2010-03-04T10:54:09Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: Created page with 'User:LoSboccacc/NewbieNoobGuidingGuide'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:LoSboccacc/NewbieNoobGuidingGuide]]&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Talk:Main_Page&amp;diff=843</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Talk:Main_Page&amp;diff=843"/>
		<updated>2010-03-02T15:03:15Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I really would like to see the main page in a more overviewable design, &lt;br /&gt;
&lt;br /&gt;
e.g. instead of:&lt;br /&gt;
&lt;br /&gt;
Guides&lt;br /&gt;
Read In-depth guides on various topics from experienced players. Beginners could be interested in the new player startup guide or how to drive or how to use weapons. Fresh subscribers should definitely read the initial scout guide before leaving town. If you want to lead a scout squad yourself give the Scout Leading Guide a try. &lt;br /&gt;
&lt;br /&gt;
rather:&lt;br /&gt;
&lt;br /&gt;
Guides&lt;br /&gt;
&amp;lt;br&amp;gt;- New player startup guide &lt;br /&gt;
&amp;lt;br&amp;gt;- How to drive &lt;br /&gt;
&amp;lt;br&amp;gt;- How to use weapons&lt;br /&gt;
&amp;lt;br&amp;gt;- Initial scout guide &lt;br /&gt;
&amp;lt;br&amp;gt;- Scout Leading Guide&lt;br /&gt;
&lt;br /&gt;
comments?&lt;br /&gt;
&lt;br /&gt;
* I think the only issue with a layout like that is that it presumes some knowledge on the part of the viewer/user.  The narrative format provides a bit more 'leading' with the 'Fresh subscribers should...' and 'Beginners could be interested...'  --[[User:Wikiadmin|Wikiadmin]] 20:10, 25 February 2010 (UTC)&lt;br /&gt;
* Additionally, since the links are 'highlighted' within the narrative they have the sort of 'call-out' a bullet-ed list provides. --[[User:Wikiadmin|Wikiadmin]] 20:16, 25 February 2010 (UTC)&lt;br /&gt;
* As a freshmen myself I think that even with the narrative new users are somewhat lost in all the features this game offers. I've added some meat on the new players guide but I think that some pages should be condensed on a single narrative page in a sort of &amp;quot;game manual&amp;quot; format - something that may also be condensed as a pdf weekly with themed background and stuff. Trouble is that until new players understands how friendly and open the community is, he's afraid to ask, add in the sheer amount of stuff this game has and new players don't even know what advice to ask for (I found myself in a game unable to keep the car at a steady - which is silly because I just needed to pull the handbrake, imagine me asking &amp;quot;how do I keep this car steady&amp;quot;? and the duh moment afterward) - if that is something that may be useful, I step forward to maintain it --[[User:LoSboccacc|LoSboccacc]] 16:10, 2 March 2010 (UMT)&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=New_Player_Startup&amp;diff=829</id>
		<title>New Player Startup</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=New_Player_Startup&amp;diff=829"/>
		<updated>2010-02-24T09:39:46Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: added first hand experience from a newbie&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hopefully, this will be an easy-to-follow, straightforward guide to getting started with Darkwind.  If it isn't...either change it (it's a Wiki after all), or comment on it in the discussion section so somebody else can change it. :-)&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
After you've signed up on the main site and created your gang, you'll end up on the web management interface of Darkwind. Here is where you'll plan your long term stuff, buy and sell things, recruit people and so on, while the client is more specialized toward participating to events. You can subscribe to events from both, so you can just fire up the client to start playing and getting the feeling of the game.&lt;br /&gt;
The client interface is pretty straightforward:&lt;br /&gt;
[[File:lobby.png]]&lt;br /&gt;
&lt;br /&gt;
There is a big panel showing the global game chat (which is also available in game), there is a panel which show the upcoming event to which you may register and the live events that you may spectate (or play if registered) and there is a panel listing the current players. It would be '''really''' unusual to be alone in the Lobby, so the first thing you should do is introduce yourself.  A simple, 'Hi. I'm new' should suffice, and lets the veteran players and [[Marshals]] (players whose names are bracketed by asterisks (*)) know that you are new, and may need some help getting up and running.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
The current tutorial covers the driving and shooting basics in a format that is a bit more ... low-key than the previously used ''Driving School''.  There are more prompts, and more direct instructions on what to do next.&lt;br /&gt;
&lt;br /&gt;
Launch your tutorial by clicking the '''Tutorials''' button in the game client. This will take you to the in-game interface, centered on your car. Follow the instructions literally to proceed forward. If you are stuck on a particular tutorial step, repeat what you're tasked to do as zooming but using the keys specified in the tutorial balloon.&lt;br /&gt;
&lt;br /&gt;
Notice that the global lobby chat remains available on the top of the screen. This panel content is controlled by the buttons directly under it: &amp;quot;Lobby&amp;quot; shows the global chat, &amp;quot;Events&amp;quot; shows the event log for the current game, while the &amp;quot;Team&amp;quot; button shows the private chat of the game you're in.&lt;br /&gt;
&lt;br /&gt;
== Driving School ==&lt;br /&gt;
'''Driving School has been replaced with the ''Tutorial'' described above.  This section is maintained because it is possible it will return as a secondary training/learning tool.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;To learn how to control a car enter the ''Driving School''.  ''Control'' means more than steering and speed in Darkwind.  It also includes changing drivers, assigning gunners to any weapons in the car, and reloading those weapons.&lt;br /&gt;
&lt;br /&gt;
Do not hesitate to ask another player to join you in the Driving School event.  This serves a couple of purposes:&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;del&amp;gt;It gives you a human to drive with/against.  Since you are just starting out, it is entirely possible that the NPC drivers in the school will leave you behind, and that's no fun, as there won't be anything to shoot at. ;-) &amp;lt;/del&amp;gt;&lt;br /&gt;
# &amp;lt;del&amp;gt;It will get you and your helper out of the general Lobby chat.  General Lobby chat can get very hard to follow with a lot of players online.  If you and your helper are in ''Driving School'' alone it will be easier to ask and answer questions without a lot of extraneous noise.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;Characters in ''Driving School'' do not come out of your gang; they are random, 'disposable' characters for use only in the school.  As such don't be concerned if they get hurt or even die.&lt;br /&gt;
&lt;br /&gt;
The school event is a 4-lap race.  The vehicle used is somewhat random, but is usually something small, fast, and lightly armed (a [[Machine Gun]], for example).&lt;br /&gt;
&lt;br /&gt;
It is not necessary to finish the entire event.  Because it is a training event, as soon as you feel comfortable controlling your car you can '''Resign''' or '''Exit''' the event.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== After The Tutorial ==&lt;br /&gt;
&lt;br /&gt;
Now you've managed the basic of the game, there are still some information that you may find useful for more prolonged combats:&lt;br /&gt;
 * hovering with the mouse on a car shows is &amp;quot;demoralized&amp;quot; status. Demoralized cars may continue fighting, when all enemy or yours cars are demoralized the combat phase ends.&lt;br /&gt;
 * you can resign via the menu available on the top right of the in game screen or you can resign a particular car by right clicking on that car.&lt;br /&gt;
 * you can reload weapons via right clicking on the car that has a weapon to be reloaded&lt;br /&gt;
&lt;br /&gt;
When you return to the Lobby, look for an event that is starting soon.  In-town events are [[Races]], [[Deathraces]], and [[Arena Combats]], and their League equivalents.&lt;br /&gt;
&lt;br /&gt;
It is recommended that you start with the Racing events, then progress to the Deathraces, and finally to the Combats, as even in &amp;quot;controlled&amp;quot; town events characters death is very possible, as computer controlled car may continue hitting on you even after you've resigned, or by just one unlucky crash. Still consider resigning just a little before your car armor is worn out.&lt;br /&gt;
&lt;br /&gt;
The League events provide League points in addition to prize money for contestants who place (usually 8th or higher).&lt;br /&gt;
&lt;br /&gt;
Again, don't hesitate to ask others to join the event.  Often, you will get some veteran players involved, and that will increase the prize money (and League Points for League events) available.&lt;br /&gt;
&lt;br /&gt;
Doing the events in the order above will do a couple of things:&lt;br /&gt;
#Get you used to the various cars, and driving surfaces in Evan (Races)&lt;br /&gt;
#Get you used to managing your car and its weapons at the same time (Deathraces)&lt;br /&gt;
#Introduce you to combat tactics (Combats)&lt;br /&gt;
#Teach you patience&lt;br /&gt;
&lt;br /&gt;
The last one is really the most important, as '''patience''' is key when you get involved in wilderness scouting ([[Initial Scout Guide]]).&lt;br /&gt;
&lt;br /&gt;
== After Some More Practicing ==&lt;br /&gt;
&lt;br /&gt;
After you're confident enough with the driving shooting/part of the game, you may also ask some people to help you out on your first scout. Remember to prepare ahead of this as to be ready when te opportunity to join a scouting squad arise, in order to do so you'll need to return to the web management interface.&lt;br /&gt;
&lt;br /&gt;
First of all, you'll need a car. If you don't feel ready to lose your main characters in this event you may also hire two more recruits for it.&lt;br /&gt;
&lt;br /&gt;
To get the car select vehicles -&amp;gt; my vehicles from the top navigation bar on the web interface. On this page you can see the option for renting various kind of cars; the &amp;quot;antagonist&amp;quot; would be a good for starters. Remember that those car have not off road wheels and may suffer from sandy scenarios.&lt;br /&gt;
&lt;br /&gt;
To get some people on your team, if you feel lie it, select places -&amp;gt; Somerset from the navigation bar. Clicking on the Dexter's tavern will take you on a page where you can hire some more people. To man your new car, a driver and a heavy gunner will do. &lt;br /&gt;
&lt;br /&gt;
If you're subscribed, you can take the opportunity to go from the Somerset page to the marketplace to buy some more ammo for your guns. (You can see which guns you have mounted on your &amp;quot;Borrowed&amp;quot; car in your vehicle page)&lt;br /&gt;
&lt;br /&gt;
Now go to the vehicle page, select your borrowed car and assign drivers and ammunition to it from the popup that appears. It's advised to have a driver and a gunner - at least - if your car can hold one more people, it will come handy for the looting phase (if you survive the encounter and win). More about scouting on the dedicated pages: [Initial Scout Guide]&lt;br /&gt;
&lt;br /&gt;
You're now ready to roll, so go to the client lobby and ask for somebody to help you out on scouting or just ask to join some other player's party, specifying that this is your first scout ever so that they may steer clear of more dangerous area. They will provide you with a squad name to join, so go again to the web interface and select squad -&amp;gt; search squads from the navigation bar. join the squad, add your car and notify in the lobby that you're ready. After some time you'll have the notification that the scouting event is starting and you'll be taken in the game combat view. Be sure to follow the advice of the other players to keep alive, and good luck! &lt;br /&gt;
&lt;br /&gt;
'''Enjoy Darkwind!'''&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;br /&gt;
[[Category: New Player]]&lt;br /&gt;
[[Category: Start Up]]&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=File:Lobby.png&amp;diff=828</id>
		<title>File:Lobby.png</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=File:Lobby.png&amp;diff=828"/>
		<updated>2010-02-24T08:59:08Z</updated>

		<summary type="html">&lt;p&gt;LoSboccacc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LoSboccacc</name></author>
	</entry>
</feed>