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	<title>Wiki - User contributions [en]</title>
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	<updated>2026-04-28T21:51:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://darkwindwiki.com/index.php?title=Leadership&amp;diff=3827</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Leadership&amp;diff=3827"/>
		<updated>2024-03-31T05:54:58Z</updated>

		<summary type="html">&lt;p&gt;Longo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leadership is one of the components that determines your Gang's Leader.  Combined with Courage the character with the highest total is automatically made the Gang Leader.&lt;br /&gt;
&lt;br /&gt;
Leadership determines how many gang members you can recruit.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|  Member Caps&lt;br /&gt;
|-&lt;br /&gt;
!Leadership!!Member Cap&lt;br /&gt;
|-&lt;br /&gt;
|  0  &lt;br /&gt;
|  35  &lt;br /&gt;
|-&lt;br /&gt;
|  100  &lt;br /&gt;
|  45  &lt;br /&gt;
|-&lt;br /&gt;
|  120  &lt;br /&gt;
|  46  &lt;br /&gt;
|-&lt;br /&gt;
|  144  &lt;br /&gt;
|  47  &lt;br /&gt;
|-&lt;br /&gt;
|  168  &lt;br /&gt;
|  48  &lt;br /&gt;
|-&lt;br /&gt;
|  196  &lt;br /&gt;
|  49  &lt;br /&gt;
|-&lt;br /&gt;
|  225 or 226  &lt;br /&gt;
|  50  &lt;br /&gt;
|-&lt;br /&gt;
|  257  &lt;br /&gt;
|  51  &lt;br /&gt;
|-&lt;br /&gt;
|  289  &lt;br /&gt;
|  52  &lt;br /&gt;
|-&lt;br /&gt;
|  324  &lt;br /&gt;
|  53  &lt;br /&gt;
|-&lt;br /&gt;
|  361  &lt;br /&gt;
|  54  &lt;br /&gt;
|-&lt;br /&gt;
|  400  &lt;br /&gt;
|  55  &lt;br /&gt;
|-&lt;br /&gt;
|  441  &lt;br /&gt;
|  56  &lt;br /&gt;
|-&lt;br /&gt;
|  484  &lt;br /&gt;
|  57  &lt;br /&gt;
|-&lt;br /&gt;
|  529  &lt;br /&gt;
|  58  &lt;br /&gt;
|-&lt;br /&gt;
|  576  &lt;br /&gt;
|  59  &lt;br /&gt;
|-&lt;br /&gt;
|  625  &lt;br /&gt;
|  60  &lt;br /&gt;
|-&lt;br /&gt;
|  676  &lt;br /&gt;
|  61  &lt;br /&gt;
|-&lt;br /&gt;
|  729&lt;br /&gt;
|  62&lt;br /&gt;
|-&lt;br /&gt;
|  784  &lt;br /&gt;
|  63 &lt;br /&gt;
|-&lt;br /&gt;
|  841  &lt;br /&gt;
|  64 &lt;br /&gt;
|-&lt;br /&gt;
|  900  &lt;br /&gt;
|  65 &lt;br /&gt;
|-&lt;br /&gt;
|  961&lt;br /&gt;
|  66 &lt;br /&gt;
|-&lt;br /&gt;
|  1024&lt;br /&gt;
|  67&lt;br /&gt;
|-&lt;br /&gt;
|  1089&lt;br /&gt;
|  68&lt;br /&gt;
|-&lt;br /&gt;
|  1156&lt;br /&gt;
|  69&lt;br /&gt;
|-&lt;br /&gt;
|  1225  &lt;br /&gt;
|  70  &lt;br /&gt;
|-&lt;br /&gt;
|  1296  &lt;br /&gt;
|  71  &lt;br /&gt;
|-&lt;br /&gt;
|  1369  &lt;br /&gt;
|  72&lt;br /&gt;
|-&lt;br /&gt;
|  1444  &lt;br /&gt;
|  73  &lt;br /&gt;
|-&lt;br /&gt;
|  1523  &lt;br /&gt;
|  74&lt;br /&gt;
|-&lt;br /&gt;
|  1601  &lt;br /&gt;
|  75  &lt;br /&gt;
|-&lt;br /&gt;
|  1681  &lt;br /&gt;
|  76  &lt;br /&gt;
|-&lt;br /&gt;
|  1764  &lt;br /&gt;
|  77  &lt;br /&gt;
|-&lt;br /&gt;
|  1850 or 1851  &lt;br /&gt;
|  78&lt;br /&gt;
|-&lt;br /&gt;
|  1936  &lt;br /&gt;
|  79  &lt;br /&gt;
|-&lt;br /&gt;
|  2025  &lt;br /&gt;
|  80  &lt;br /&gt;
|-&lt;br /&gt;
|  2117  &lt;br /&gt;
|  81  &lt;br /&gt;
|}&lt;br /&gt;
'''NOTE:''' It is virtually impossible to have a Gang Leader with a Leadership of 0.  In practice the minimum number of gang members will be 35 - 40.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Some of the above numbers have been found to be inaccurate by some players. If you find an incorrect estimate of when the member cap increases, please make corrections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Becoming a better leader ==&lt;br /&gt;
Just like other skills, Leadership improves with use.  Each character acting as a leader will receive Leadership points (amount variable and unknown) upon successful completion of the scout.&lt;br /&gt;
&lt;br /&gt;
== Follow the Leader ==&lt;br /&gt;
In wilderness [[encounters]] there will be an '''overall''' leader, and '''individual''' gang leaders.&lt;br /&gt;
&lt;br /&gt;
The overall leader is the character with the highest Leadership among all the gangs participating.  The individual gang leaders are the characters with the highest Leadership from '''each gang'''.&lt;br /&gt;
&lt;br /&gt;
The overall leader will be indicated by the phrase &amp;quot;Leader of this event&amp;quot; when hovering the cursor over the character in the vehicle's Manage window.&lt;br /&gt;
&lt;br /&gt;
The individual gang leader will be indicated by the phrase &amp;quot;Gang Leader in this event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Even Leaders Make Mistakes ==&lt;br /&gt;
It is possible for a character's Leadership to decrease.  Most often this is caused by abandoning vehicles in wilderness encounters.&lt;br /&gt;
== Specialisms ==&lt;br /&gt;
Like the other skills, Leadership has specialisms associated with it.  Unlike the other skills, however, Leadership specialisms are available every 100 points rather than every 50 points.&lt;br /&gt;
&lt;br /&gt;
* Combat Psychologist - reduces the stress of all occupants in the vehicle (also available via [[First Aid]])&lt;br /&gt;
* [[Recruiter]] - increases chances of recruiting gang members with above-average skills/stats, but operates only on your 'free' characters every 5 days, not on more frequent ones that you pay to recruit.&lt;br /&gt;
* [[Motivator]] - gives a slight training bonus to all characters in the same town as the character with this specialism when training hits.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camps&amp;diff=3826</id>
		<title>Camps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camps&amp;diff=3826"/>
		<updated>2023-10-19T00:51:07Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Camp Wars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps are one of the more involved aspects of Darkwind.  Generally speaking they require a much more long-term outlook, and incorporate a lot of logistic and strategic play not directly related to the 'cars with guns' play that is most of the game.&lt;br /&gt;
&lt;br /&gt;
== Camp Features ==&lt;br /&gt;
Camps have the following characteristics and capabilities:&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
One player has overall ownership of a camp. Other players request to join the camp, and can be rejected, accepted as associate members, or accepted as full members. The owner can demote or kick out other players (kicking them out takes a week though, giving them time to evacuate their stuff). &lt;br /&gt;
&lt;br /&gt;
There a couple of ways to become the owner of a camp:&lt;br /&gt;
*  Buy an existing camp&lt;br /&gt;
*  Request a new camp&lt;br /&gt;
&lt;br /&gt;
==== Buying an existing camp ====&lt;br /&gt;
This is the easiest way to become a camp owner, because often times all of the 'hard' work has already been done, and the camp is already producing goods for sale or use.&lt;br /&gt;
&lt;br /&gt;
==== Request a new camp ====&lt;br /&gt;
There is no longer a survey and auction system in place.&lt;br /&gt;
&lt;br /&gt;
To find pricing vs. camp size vs. proximity to town, refer to the forums, or click [http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=25039 here.]&lt;br /&gt;
&lt;br /&gt;
To request a camp, send a PM to *Sam* and CC *The X Man*.&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
There are two types of camp members: ''Full'' and ''Associate''&lt;br /&gt;
* ''Full Members'' have access to all camp features: Market, Tavern, Mechanic, Message Board, and pooled resources.  In addition, they are able to see all of the camp details: stock levels, and manufacturing and mechanic information.&lt;br /&gt;
* ''Associate Members'' have access to the Market and Tavern only.&lt;br /&gt;
&lt;br /&gt;
=== Hours of Operation ===&lt;br /&gt;
The camp owner decides which hours the camp will be operating, in a 24-hour period. This is set 2 days in advance. The more hours it is open, the more effective the factories and extraction plants will be, but also the more time you will need to be willing to defend the camp from attack. &lt;br /&gt;
&lt;br /&gt;
=== Local Resources and Extraction ===&lt;br /&gt;
Each camp has a rating describing how abundant local resources are, ranging from excellent to none. Near Somerset, there will tend to be excellent food resources and reasonable water resources, for example. Near Texan there will be excellent fuel resources. These resources determine how effective extraction facilities or crop fields will be, if used in this camp. Extraction facilities produce fuel, water, food, and car parts. &lt;br /&gt;
&lt;br /&gt;
For instance, in the example here:&lt;br /&gt;
&lt;br /&gt;
Local Resources: &lt;br /&gt;
* Water: low&lt;br /&gt;
* Food: good&lt;br /&gt;
* Fuel: none&lt;br /&gt;
* Metals: none&lt;br /&gt;
* Stone: none&lt;br /&gt;
&lt;br /&gt;
There are no resources for Fuel or Metals(Car Parts). There will never be an option to build an extractor for these materials in this example.&lt;br /&gt;
However, You can build a Pumpkin Field for Food production using up to 5 NPC workers to produce food at a 'good' rate. (Approximately 100 units of food per day with 5 workers.)  You can build a stone plant and extract stone to construct buildings to effect repairs with.&lt;br /&gt;
You can also build a Water Tower and drill for water using 5 workers to produce water at a 'low' rate. (Approximately 30 to 50 units of water with 5 workers)&lt;br /&gt;
&lt;br /&gt;
Other camps can have production rates of Excellent, good, poor or none in ANY of the local resources available at the current camp site. In the case of 'excellent' local resource recovery, you can expect upwards of 200 to 400 units '''PER DAY''' using your NPC workers!... '''VERY lucrative!'''&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Various types of [[Camp Buildings|camp buildings]] exist: houses, lockups, extraction plants for fuel, water, and metals, crop fields, factories, mechanic shops. Buildings are bought and placed by the camp owner on an overhead graphical view on the website. They typically take several days and quite a bit of DW-cash to build. The placement of the buildings will be replicated in the 3D game when you have a combat there.&lt;br /&gt;
&lt;br /&gt;
Buildings each require a specific amount of Upkeep. The amount of upkeep a camp has available is based on the Camp Fame X 100. Example, if Fame is 348 then the amount of Building Upkeep the camp can support is a maximum of 34800.&lt;br /&gt;
&lt;br /&gt;
Upkeep costs are the same for all camps, and they are simply a linear calculation based on % activity. &lt;br /&gt;
&lt;br /&gt;
The amounts listed in the table below are per week and are based on the building running at 100%.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Building!!Upkeep Cost &lt;br /&gt;
|-&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750&lt;br /&gt;
|-&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Water Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
|Factory &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
|Metals Plant &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Each mechanic building can facilitate 4 mechanic characters. So if you have say two mechanic buildings, the best 8 mechanics in the camp will automatically use them. The number of mechanics and their skill levels determines two things: (1) how much work they can do in each 24 hour period, and (2) the camp’s overall mechanic rating which determines which items the camp can repair or manufacture. Rare weapons for example will require a high mechanic rating to produce, and a badly damaged rare weapon will require a high mechanic rating to fix. The camp maintains a public supply of member usable goods like fuel, scrap metal, electronics and car parts. This is controlled directly by the camp owner. When any camp member wants to refuel or get mechanic work done, it is this public supply that must be well-stocked enough to facilitate it. There must also be adequate mechanic workload available to do a piece of work.&lt;br /&gt;
&lt;br /&gt;
The mechanic workload rating of a camp also determines how much total CR of cars can be housed there. If there are more cars than this, they will start to take damage due to being inadequately protected from the weather and inadequately worked on for maintenance.&lt;br /&gt;
&lt;br /&gt;
ALL work done by the mechs in camp cost nothing! ie: in Somerset, you are charged to repair your armor and chassis components. In a camp that you are a member of, it will not cost you anything!&lt;br /&gt;
   &lt;br /&gt;
The mechanic characters belonging to non-subscribers cannot work in the mechanic shops of a camp. This prevents older camps getting filled up with high-skill mechanics belonging to players who really aren't taking part in the game any more&lt;br /&gt;
&lt;br /&gt;
=== Camp Owner’s Stock ===&lt;br /&gt;
The trade goods stock (fuel, car parts, water, food) in the camp owner’s lockup is known by all camp members (although they cannot access it). This is because all payment and all production is fed through the camp owner’s lockup: it is up to him to negotiate with the other camp members how much they must pay him and how much he must pay them or which manufactured goods they should get. &lt;br /&gt;
&lt;br /&gt;
=== Lockups ===&lt;br /&gt;
Every camp member (associate and full) gets the use of a lockup. However, if the total bulk of goods in all lockups exceeds the amount of space available in Lockup buildings, some of the stuff will start to take damage due to lying out in the radioactive rain. The amount of bulk used by each member’s lockup is shown publicly to all camp members. So you can bitch at each other when your stuff starts to rust   &lt;br /&gt;
&lt;br /&gt;
=== Pooled Resources ===&lt;br /&gt;
Full members can flag any vehicle and character that they own as ‘pooled’. These vehicles/characters are then available for other full members to use in their squads.&lt;br /&gt;
&lt;br /&gt;
These pooled gangers should be used for camp defense '''ONLY!''' If you have a pooled member in your car when you travel out of camp to another town, (like a 'taxi mission'), the pooled ganger will be dropped off when you arrive in town removing them from your car.&lt;br /&gt;
&lt;br /&gt;
Pooling gangers and cars should NOT be done unless the camp is in imminent danger of attack. Only then will the defender of the camp be able to access the extra member capabilities your pooled gangers offer.&lt;br /&gt;
&lt;br /&gt;
Pooled member resources should be monitored closely by camp owners because of possible 'spy' activities in camp. If an active spy were to make a squad in camp and add all of the pooled cars and gangers to it, they could then leave camp just as another enemy player sends his attack squad, the camp under attack would suffer '''BADLY''' because of the missing combat crews and cars.&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Factories are used to [[Manufacturing|manufacture]] chassis, tyres, weapons, ammunition and engines. It costs $ and time to reconfigure a factory to make a different type of item. The items that can be made are determined by the mechanic rating of the camp.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Rating ===&lt;br /&gt;
&lt;br /&gt;
The MR of a camp is determined by the number of mechs at the camp and their skill. Only 4 mechanics may work at a camp for every mechanic shop that it has. &lt;br /&gt;
.&lt;br /&gt;
Camp MR gains and manufacturing boosts from being in 'open PvP' mode will come from actually doing PvP rather than from simply being open to it. &lt;br /&gt;
&lt;br /&gt;
=== NPC Workers ===&lt;br /&gt;
Oil plants, water plants, crop fields, factories and metals plants all require NPC workers. To get these workers, the camp owner must ensure that there is adequate housing, food and water available on a daily basis. Each NPC worker also must be paid $10 per day. A large camp would probably have no more than 100 or 200 NPC workers in it. A small one could have as little as 20 or 30. Player characters are also fed in the camp, and will have no weekly food/water fee while staying there. &lt;br /&gt;
&lt;br /&gt;
=== Message Board and other Info ===&lt;br /&gt;
Each camp has a private message board, for discussion/planning. There is also financial and production information made available so all full members are aware of how much stuff is being manufactured and how much profit/loss the camp owner is making. &lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
It is free to list stuff for sale in a camp marketplace. The marketplace is available to full and associate members of the camp. &lt;br /&gt;
&lt;br /&gt;
=== Fame Gains for Camps ===&lt;br /&gt;
&lt;br /&gt;
Fame is the fuel that makes camps go.  It's needed for building upkeep and for larger camps is the limiting factor on how many buildings you can operate at once.  Smaller camps are limited by footprint and usually have more fame than they can use.  Camps can add fame in many ways.&lt;br /&gt;
&lt;br /&gt;
Each camp is assigned a &amp;quot;Base Fame&amp;quot;.  This number isn't listed anywhere but when a camp is new or hasn't been scouted towards in a while a camp will be at it's base fame.  This can be brought up 150% to reach your max unmodified fame by scouting towards your camp from other locations.  &lt;br /&gt;
&lt;br /&gt;
Annually there are Sponsorship auctions that bring fame to camps if you are the high bidder.  Fame gains from this last for the following game year.  Auctions occur at the end of the game year and will be found in Dexter's Bar in Somerset.  The fame gains for those auctions is as follows&lt;br /&gt;
&lt;br /&gt;
Combat - 450 Fame&lt;br /&gt;
&lt;br /&gt;
Deathrace - 375 Fame&lt;br /&gt;
&lt;br /&gt;
Race - 300 Fame&lt;br /&gt;
&lt;br /&gt;
Paintball - 200 Fame&lt;br /&gt;
&lt;br /&gt;
Semi-Pro - 375 Fame&lt;br /&gt;
&lt;br /&gt;
Fame is also possible to earn through winning some Leagues on an annual basis.&lt;br /&gt;
&lt;br /&gt;
Somerset Winter Warmup League&lt;br /&gt;
1st: 10 fame&lt;br /&gt;
2nd: 7 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally I League&lt;br /&gt;
1st: 40 fame&lt;br /&gt;
2nd: 25 fame&lt;br /&gt;
3rd: 15 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally II League&lt;br /&gt;
1st: 50 fame&lt;br /&gt;
2nd: 35 fame&lt;br /&gt;
3rd: 20 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Rally III League&lt;br /&gt;
1st: 30 fame&lt;br /&gt;
2nd: 20 fame&lt;br /&gt;
3rd: 10 fame&lt;br /&gt;
&lt;br /&gt;
Somerset Spring Challenge League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Summer Classic League&lt;br /&gt;
1st: 5% production boost&lt;br /&gt;
2nd: 3% production boost&lt;br /&gt;
3rd: 1% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Two Guineas League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Gateway Autumn Extravaganza League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Gateway Winter Meltdown League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Gangs]]&lt;br /&gt;
[[Category: PvP]]&lt;br /&gt;
&lt;br /&gt;
=== Camp Wars ===&lt;br /&gt;
Each player is only allowed to be owner of one camp that's open for PvP. They can own other camps as long as these are closed for PvP, one exception being that each camp may only have one &amp;quot;tiny camp.&amp;quot;&lt;br /&gt;
A camp's PvP flag can be turned on only during the 2nd week of the two-week camp wars cycle. Note that closing for pvp will mean you lose all hextiles apart from the one your camp is on. It takes 7 days for the close to take effect. If the camp has hextile battles scheduled when it closes, it will lose these battles.&lt;br /&gt;
&lt;br /&gt;
Auto wins occur when one camp's CR is more than 4 times his opponents CR (4 to 1). It should be noted that there will NEVER be an AUTOWIN when a Direct Camp Attack is involved. These must always be fought/conceded.  &lt;br /&gt;
&lt;br /&gt;
A camp can deploy late CR (reserve). This can only be done during week 2 of the 2 week Camp Wars cycle,&lt;br /&gt;
and must be done at least 24 hours before the combat. It cannot be more than 10% of the camp's initial total CR.&lt;br /&gt;
&lt;br /&gt;
A camp can concede a battle without penalty up to 12 hours before the scheduled time.&lt;br /&gt;
&lt;br /&gt;
Failure to not set a squad/show for a battle will result in a significant fame loss for the camp AND result in CR reduction for this camp's other fights.&lt;br /&gt;
&lt;br /&gt;
*A Special note when deploying to a neutral hex where another gang is also deploying to that same hex: The game engine will randomly pick a &amp;quot;defending&amp;quot; gang for the potential battle. If the other &amp;quot;attacking&amp;quot; gang does not deploy at least 250 cr to that hex, the randomly chosen &amp;quot;defending&amp;quot; gang will automatically win that hex with no scheduled battle.&lt;br /&gt;
&lt;br /&gt;
Gangs can deploy both &amp;quot;slow&amp;quot; cr vehicles and &amp;quot;fast&amp;quot; cr vehicles. A list of each is documented below -&lt;br /&gt;
&lt;br /&gt;
FAST&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Wurzel&lt;br /&gt;
&lt;br /&gt;
Squadcar&lt;br /&gt;
&lt;br /&gt;
Bullet&lt;br /&gt;
&lt;br /&gt;
Buccaneer&lt;br /&gt;
&lt;br /&gt;
Moray&lt;br /&gt;
&lt;br /&gt;
Landrunner&lt;br /&gt;
&lt;br /&gt;
Dustup&lt;br /&gt;
&lt;br /&gt;
Sunrise&lt;br /&gt;
&lt;br /&gt;
Offroad Buggy&lt;br /&gt;
&lt;br /&gt;
McKenzie&lt;br /&gt;
&lt;br /&gt;
Vampire&lt;br /&gt;
&lt;br /&gt;
Corghette&lt;br /&gt;
&lt;br /&gt;
Chomper&lt;br /&gt;
&lt;br /&gt;
Phoenix&lt;br /&gt;
&lt;br /&gt;
Cougar&lt;br /&gt;
&lt;br /&gt;
Turin&lt;br /&gt;
&lt;br /&gt;
Flash&lt;br /&gt;
&lt;br /&gt;
Pickup&lt;br /&gt;
&lt;br /&gt;
DeVille&lt;br /&gt;
&lt;br /&gt;
Roadrunner&lt;br /&gt;
&lt;br /&gt;
McFly&lt;br /&gt;
&lt;br /&gt;
Stormer&lt;br /&gt;
&lt;br /&gt;
Royal Eaton&lt;br /&gt;
&lt;br /&gt;
Marley&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SLOW&lt;br /&gt;
-----&lt;br /&gt;
Cadrona&lt;br /&gt;
&lt;br /&gt;
Semi Tractor&lt;br /&gt;
&lt;br /&gt;
Sonic&lt;br /&gt;
&lt;br /&gt;
Fiftyseven&lt;br /&gt;
&lt;br /&gt;
Osprey&lt;br /&gt;
&lt;br /&gt;
Big Pickup&lt;br /&gt;
&lt;br /&gt;
Windsor II&lt;br /&gt;
&lt;br /&gt;
Pike&lt;br /&gt;
&lt;br /&gt;
Hotrod&lt;br /&gt;
&lt;br /&gt;
Two Axle Lorry&lt;br /&gt;
&lt;br /&gt;
Apache&lt;br /&gt;
&lt;br /&gt;
Carrier Van&lt;br /&gt;
&lt;br /&gt;
Flail&lt;br /&gt;
&lt;br /&gt;
Motorhome&lt;br /&gt;
&lt;br /&gt;
Chevalier&lt;br /&gt;
&lt;br /&gt;
Symphony&lt;br /&gt;
&lt;br /&gt;
Tanker&lt;br /&gt;
&lt;br /&gt;
Mercenary&lt;br /&gt;
&lt;br /&gt;
Estate&lt;br /&gt;
&lt;br /&gt;
Box Van&lt;br /&gt;
&lt;br /&gt;
Trash Truck&lt;br /&gt;
&lt;br /&gt;
Windsor&lt;br /&gt;
&lt;br /&gt;
Buzzer&lt;br /&gt;
&lt;br /&gt;
Racoon&lt;br /&gt;
&lt;br /&gt;
Hearse&lt;br /&gt;
&lt;br /&gt;
Voyager&lt;br /&gt;
&lt;br /&gt;
Moose&lt;br /&gt;
&lt;br /&gt;
Spirit&lt;br /&gt;
&lt;br /&gt;
Fire Engine&lt;br /&gt;
&lt;br /&gt;
Alpha&lt;br /&gt;
&lt;br /&gt;
Ambulance&lt;br /&gt;
&lt;br /&gt;
Bus&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Direct Camp Attacks -&lt;br /&gt;
&lt;br /&gt;
Direct camp attacks (whereas another camp attacks the actual tile your camp is located on) are very significant. It is a good idea to defend your camp at all costs from a direct camp attack. If you fail to show up for a direct camp attack defense, your buildings will take significant damage and you will lose a random amount of vehicles, engines, and guns out of your camp. If you defend a direct camp attack, and successfully defend, you will lose nothing, your buildings will not suffer damage, and as a result of the battle, you can potentially receive a significant fame and productions boost. If you defend a camp attack and lose, your buildings will be damaged, you will lose a random amount of vehicles, weapons, and engines, and potentially lose fame and production boosts. Your building damage will not be as severe as if you did not show, however. If you lose a direct camp attack defense via the “King of the Hill” rules, all of the previous stated loses will also occur. *** It is very important to note that in a direct camp attack that potential lootable vehicles will come from a loot pool consisting of the following : any vehicles stored at camp, any vehicles located in a camp wars squad (specific to this particular camp) … even squads that were not involved in the battle, AND any cars used in the actual battle, regardless of if they escaped or did not demo (via a King of the Hill loss). A camp owner can concede a direct camp attack defense like any other tile attack, with all of the aforementioned losses still happening minus any losses of fame and productivity gain (and off course alleviating fighting a losing defense battle and potentially getting gangers killed and vehicles lost in the battle itself.) As stated above, it should be noted that there will NEVER be an AUTOWIN when a Direct Camp Attack is involved. These must always be fought/conceded. When a camp owner concedes a direct camp attack, fame losses will occur at the moment of the concede while building damage will occur at the time of the previously scheduled attack itself. &lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
The Camp Wars Evan Map is completely wiped every 2 game years, allowing for everyone to have a equal opportunity to join in the camp wars system. The wipe will occur shortly after the last weekly reset of the second game year (2 days before the actual year end on the weekend).&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Camp Owner's who own two Open Pvp camps whereas one of the camps is not set to close, upon daily reset will have one of these camps randomly close. Additionally to be Open Pvp, camp owners must be premium members. If their sub ends and they do not close their camp to Open Pvp, it will close in two weeks time if they do not re-sub.&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
[[Advice for potential camp owners]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camps&amp;diff=3825</id>
		<title>Camps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camps&amp;diff=3825"/>
		<updated>2023-09-15T03:54:26Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Camp Wars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps are one of the more involved aspects of Darkwind.  Generally speaking they require a much more long-term outlook, and incorporate a lot of logistic and strategic play not directly related to the 'cars with guns' play that is most of the game.&lt;br /&gt;
&lt;br /&gt;
== Camp Features ==&lt;br /&gt;
Camps have the following characteristics and capabilities:&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
One player has overall ownership of a camp. Other players request to join the camp, and can be rejected, accepted as associate members, or accepted as full members. The owner can demote or kick out other players (kicking them out takes a week though, giving them time to evacuate their stuff). &lt;br /&gt;
&lt;br /&gt;
There a couple of ways to become the owner of a camp:&lt;br /&gt;
*  Buy an existing camp&lt;br /&gt;
*  Request a new camp&lt;br /&gt;
&lt;br /&gt;
==== Buying an existing camp ====&lt;br /&gt;
This is the easiest way to become a camp owner, because often times all of the 'hard' work has already been done, and the camp is already producing goods for sale or use.&lt;br /&gt;
&lt;br /&gt;
==== Request a new camp ====&lt;br /&gt;
There is no longer a survey and auction system in place.&lt;br /&gt;
&lt;br /&gt;
To find pricing vs. camp size vs. proximity to town, refer to the forums, or click [http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=25039 here.]&lt;br /&gt;
&lt;br /&gt;
To request a camp, send a PM to *Sam* and CC *The X Man*.&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
There are two types of camp members: ''Full'' and ''Associate''&lt;br /&gt;
* ''Full Members'' have access to all camp features: Market, Tavern, Mechanic, Message Board, and pooled resources.  In addition, they are able to see all of the camp details: stock levels, and manufacturing and mechanic information.&lt;br /&gt;
* ''Associate Members'' have access to the Market and Tavern only.&lt;br /&gt;
&lt;br /&gt;
=== Hours of Operation ===&lt;br /&gt;
The camp owner decides which hours the camp will be operating, in a 24-hour period. This is set 2 days in advance. The more hours it is open, the more effective the factories and extraction plants will be, but also the more time you will need to be willing to defend the camp from attack. &lt;br /&gt;
&lt;br /&gt;
=== Local Resources and Extraction ===&lt;br /&gt;
Each camp has a rating describing how abundant local resources are, ranging from excellent to none. Near Somerset, there will tend to be excellent food resources and reasonable water resources, for example. Near Texan there will be excellent fuel resources. These resources determine how effective extraction facilities or crop fields will be, if used in this camp. Extraction facilities produce fuel, water, food, and car parts. &lt;br /&gt;
&lt;br /&gt;
For instance, in the example here:&lt;br /&gt;
&lt;br /&gt;
Local Resources: &lt;br /&gt;
* Water: low&lt;br /&gt;
* Food: good&lt;br /&gt;
* Fuel: none&lt;br /&gt;
* Metals: none&lt;br /&gt;
* Stone: none&lt;br /&gt;
&lt;br /&gt;
There are no resources for Fuel or Metals(Car Parts). There will never be an option to build an extractor for these materials in this example.&lt;br /&gt;
However, You can build a Pumpkin Field for Food production using up to 5 NPC workers to produce food at a 'good' rate. (Approximately 100 units of food per day with 5 workers.)  You can build a stone plant and extract stone to construct buildings to effect repairs with.&lt;br /&gt;
You can also build a Water Tower and drill for water using 5 workers to produce water at a 'low' rate. (Approximately 30 to 50 units of water with 5 workers)&lt;br /&gt;
&lt;br /&gt;
Other camps can have production rates of Excellent, good, poor or none in ANY of the local resources available at the current camp site. In the case of 'excellent' local resource recovery, you can expect upwards of 200 to 400 units '''PER DAY''' using your NPC workers!... '''VERY lucrative!'''&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Various types of [[Camp Buildings|camp buildings]] exist: houses, lockups, extraction plants for fuel, water, and metals, crop fields, factories, mechanic shops. Buildings are bought and placed by the camp owner on an overhead graphical view on the website. They typically take several days and quite a bit of DW-cash to build. The placement of the buildings will be replicated in the 3D game when you have a combat there.&lt;br /&gt;
&lt;br /&gt;
Buildings each require a specific amount of Upkeep. The amount of upkeep a camp has available is based on the Camp Fame X 100. Example, if Fame is 348 then the amount of Building Upkeep the camp can support is a maximum of 34800.&lt;br /&gt;
&lt;br /&gt;
Upkeep costs are the same for all camps, and they are simply a linear calculation based on % activity. &lt;br /&gt;
&lt;br /&gt;
The amounts listed in the table below are per week and are based on the building running at 100%.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Building!!Upkeep Cost &lt;br /&gt;
|-&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750&lt;br /&gt;
|-&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Water Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
|Factory &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
|Metals Plant &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Each mechanic building can facilitate 4 mechanic characters. So if you have say two mechanic buildings, the best 8 mechanics in the camp will automatically use them. The number of mechanics and their skill levels determines two things: (1) how much work they can do in each 24 hour period, and (2) the camp’s overall mechanic rating which determines which items the camp can repair or manufacture. Rare weapons for example will require a high mechanic rating to produce, and a badly damaged rare weapon will require a high mechanic rating to fix. The camp maintains a public supply of member usable goods like fuel, scrap metal, electronics and car parts. This is controlled directly by the camp owner. When any camp member wants to refuel or get mechanic work done, it is this public supply that must be well-stocked enough to facilitate it. There must also be adequate mechanic workload available to do a piece of work.&lt;br /&gt;
&lt;br /&gt;
The mechanic workload rating of a camp also determines how much total CR of cars can be housed there. If there are more cars than this, they will start to take damage due to being inadequately protected from the weather and inadequately worked on for maintenance.&lt;br /&gt;
&lt;br /&gt;
ALL work done by the mechs in camp cost nothing! ie: in Somerset, you are charged to repair your armor and chassis components. In a camp that you are a member of, it will not cost you anything!&lt;br /&gt;
   &lt;br /&gt;
The mechanic characters belonging to non-subscribers cannot work in the mechanic shops of a camp. This prevents older camps getting filled up with high-skill mechanics belonging to players who really aren't taking part in the game any more&lt;br /&gt;
&lt;br /&gt;
=== Camp Owner’s Stock ===&lt;br /&gt;
The trade goods stock (fuel, car parts, water, food) in the camp owner’s lockup is known by all camp members (although they cannot access it). This is because all payment and all production is fed through the camp owner’s lockup: it is up to him to negotiate with the other camp members how much they must pay him and how much he must pay them or which manufactured goods they should get. &lt;br /&gt;
&lt;br /&gt;
=== Lockups ===&lt;br /&gt;
Every camp member (associate and full) gets the use of a lockup. However, if the total bulk of goods in all lockups exceeds the amount of space available in Lockup buildings, some of the stuff will start to take damage due to lying out in the radioactive rain. The amount of bulk used by each member’s lockup is shown publicly to all camp members. So you can bitch at each other when your stuff starts to rust   &lt;br /&gt;
&lt;br /&gt;
=== Pooled Resources ===&lt;br /&gt;
Full members can flag any vehicle and character that they own as ‘pooled’. These vehicles/characters are then available for other full members to use in their squads.&lt;br /&gt;
&lt;br /&gt;
These pooled gangers should be used for camp defense '''ONLY!''' If you have a pooled member in your car when you travel out of camp to another town, (like a 'taxi mission'), the pooled ganger will be dropped off when you arrive in town removing them from your car.&lt;br /&gt;
&lt;br /&gt;
Pooling gangers and cars should NOT be done unless the camp is in imminent danger of attack. Only then will the defender of the camp be able to access the extra member capabilities your pooled gangers offer.&lt;br /&gt;
&lt;br /&gt;
Pooled member resources should be monitored closely by camp owners because of possible 'spy' activities in camp. If an active spy were to make a squad in camp and add all of the pooled cars and gangers to it, they could then leave camp just as another enemy player sends his attack squad, the camp under attack would suffer '''BADLY''' because of the missing combat crews and cars.&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Factories are used to [[Manufacturing|manufacture]] chassis, tyres, weapons, ammunition and engines. It costs $ and time to reconfigure a factory to make a different type of item. The items that can be made are determined by the mechanic rating of the camp.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Rating ===&lt;br /&gt;
&lt;br /&gt;
The MR of a camp is determined by the number of mechs at the camp and their skill. Only 4 mechanics may work at a camp for every mechanic shop that it has. &lt;br /&gt;
.&lt;br /&gt;
Camp MR gains and manufacturing boosts from being in 'open PvP' mode will come from actually doing PvP rather than from simply being open to it. &lt;br /&gt;
&lt;br /&gt;
=== NPC Workers ===&lt;br /&gt;
Oil plants, water plants, crop fields, factories and metals plants all require NPC workers. To get these workers, the camp owner must ensure that there is adequate housing, food and water available on a daily basis. Each NPC worker also must be paid $10 per day. A large camp would probably have no more than 100 or 200 NPC workers in it. A small one could have as little as 20 or 30. Player characters are also fed in the camp, and will have no weekly food/water fee while staying there. &lt;br /&gt;
&lt;br /&gt;
=== Message Board and other Info ===&lt;br /&gt;
Each camp has a private message board, for discussion/planning. There is also financial and production information made available so all full members are aware of how much stuff is being manufactured and how much profit/loss the camp owner is making. &lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
It is free to list stuff for sale in a camp marketplace. The marketplace is available to full and associate members of the camp. &lt;br /&gt;
&lt;br /&gt;
=== Fame Gains for Camps ===&lt;br /&gt;
&lt;br /&gt;
Fame is the fuel that makes camps go.  It's needed for building upkeep and for larger camps is the limiting factor on how many buildings you can operate at once.  Smaller camps are limited by footprint and usually have more fame than they can use.  Camps can add fame in many ways.&lt;br /&gt;
&lt;br /&gt;
Each camp is assigned a &amp;quot;Base Fame&amp;quot;.  This number isn't listed anywhere but when a camp is new or hasn't been scouted towards in a while a camp will be at it's base fame.  This can be brought up 150% to reach your max unmodified fame by scouting towards your camp from other locations.  &lt;br /&gt;
&lt;br /&gt;
Annually there are Sponsorship auctions that bring fame to camps if you are the high bidder.  Fame gains from this last for the following game year.  Auctions occur at the end of the game year and will be found in Dexter's Bar in Somerset.  The fame gains for those auctions is as follows&lt;br /&gt;
&lt;br /&gt;
Combat - 450 Fame&lt;br /&gt;
&lt;br /&gt;
Deathrace - 375 Fame&lt;br /&gt;
&lt;br /&gt;
Race - 300 Fame&lt;br /&gt;
&lt;br /&gt;
Paintball - 200 Fame&lt;br /&gt;
&lt;br /&gt;
Semi-Pro - 375 Fame&lt;br /&gt;
&lt;br /&gt;
Fame is also possible to earn through winning some Leagues on an annual basis.&lt;br /&gt;
&lt;br /&gt;
Somerset Winter Warmup League&lt;br /&gt;
1st: 10 fame&lt;br /&gt;
2nd: 7 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally I League&lt;br /&gt;
1st: 40 fame&lt;br /&gt;
2nd: 25 fame&lt;br /&gt;
3rd: 15 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally II League&lt;br /&gt;
1st: 50 fame&lt;br /&gt;
2nd: 35 fame&lt;br /&gt;
3rd: 20 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Rally III League&lt;br /&gt;
1st: 30 fame&lt;br /&gt;
2nd: 20 fame&lt;br /&gt;
3rd: 10 fame&lt;br /&gt;
&lt;br /&gt;
Somerset Spring Challenge League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Summer Classic League&lt;br /&gt;
1st: 5% production boost&lt;br /&gt;
2nd: 3% production boost&lt;br /&gt;
3rd: 1% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Two Guineas League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Gateway Autumn Extravaganza League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Gateway Winter Meltdown League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Gangs]]&lt;br /&gt;
[[Category: PvP]]&lt;br /&gt;
&lt;br /&gt;
=== Camp Wars ===&lt;br /&gt;
Each player is only allowed to be owner of one camp that's open for PvP. They can own other camps as long as these are closed for PvP, one exception being that each camp may only have one &amp;quot;tiny camp.&amp;quot;&lt;br /&gt;
A camp's PvP flag can be turned on only during the 2nd week of the two-week camp wars cycle. Note that closing for pvp will mean you lose all hextiles apart from the one your camp is on. It takes 7 days for the close to take effect. If the camp has hextile battles scheduled when it closes, it will lose these battles.&lt;br /&gt;
&lt;br /&gt;
Auto wins occur when one camp's CR is more than 4 times his opponents CR (4 to 1). It should be noted that there will NEVER be an AUTOWIN when a Direct Camp Attack is involved. These must always be fought/conceded.  &lt;br /&gt;
&lt;br /&gt;
A camp can deploy late CR (reserve). This can only be done during week 2 of the 2 week Camp Wars cycle,&lt;br /&gt;
and must be done at least 24 hours before the combat. It cannot be more than 10% of the camp's initial total CR.&lt;br /&gt;
&lt;br /&gt;
A camp can concede a battle without penalty up to 12 hours before the scheduled time.&lt;br /&gt;
&lt;br /&gt;
Failure to not set a squad/show for a battle will result in a significant fame loss for the camp AND result in CR reduction for this camp's other fights.&lt;br /&gt;
&lt;br /&gt;
*A Special note when deploying to a neutral hex where another gang is also deploying to that same hex: The game engine will randomly pick a &amp;quot;defending&amp;quot; gang for the potential battle. If the other &amp;quot;attacking&amp;quot; gang does not deploy at least 250 cr to that hex, the randomly chosen &amp;quot;defending&amp;quot; gang will automatically win that hex with no scheduled battle.&lt;br /&gt;
&lt;br /&gt;
Gangs can deploy both &amp;quot;slow&amp;quot; cr vehicles and &amp;quot;fast&amp;quot; cr vehicles. A list of each is documented below -&lt;br /&gt;
&lt;br /&gt;
FAST&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Wurzel&lt;br /&gt;
&lt;br /&gt;
Squadcar&lt;br /&gt;
&lt;br /&gt;
Bullet&lt;br /&gt;
&lt;br /&gt;
Buccaneer&lt;br /&gt;
&lt;br /&gt;
Moray&lt;br /&gt;
&lt;br /&gt;
Landrunner&lt;br /&gt;
&lt;br /&gt;
Dustup&lt;br /&gt;
&lt;br /&gt;
Sunrise&lt;br /&gt;
&lt;br /&gt;
Offroad Buggy&lt;br /&gt;
&lt;br /&gt;
McKenzie&lt;br /&gt;
&lt;br /&gt;
Vampire&lt;br /&gt;
&lt;br /&gt;
Corghette&lt;br /&gt;
&lt;br /&gt;
Chomper&lt;br /&gt;
&lt;br /&gt;
Phoenix&lt;br /&gt;
&lt;br /&gt;
Cougar&lt;br /&gt;
&lt;br /&gt;
Turin&lt;br /&gt;
&lt;br /&gt;
Flash&lt;br /&gt;
&lt;br /&gt;
Pickup&lt;br /&gt;
&lt;br /&gt;
DeVille&lt;br /&gt;
&lt;br /&gt;
Roadrunner&lt;br /&gt;
&lt;br /&gt;
McFly&lt;br /&gt;
&lt;br /&gt;
Stormer&lt;br /&gt;
&lt;br /&gt;
Royal Eaton&lt;br /&gt;
&lt;br /&gt;
Marley&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SLOW&lt;br /&gt;
-----&lt;br /&gt;
Cadrona&lt;br /&gt;
&lt;br /&gt;
Semi Tractor&lt;br /&gt;
&lt;br /&gt;
Sonic&lt;br /&gt;
&lt;br /&gt;
Fiftyseven&lt;br /&gt;
&lt;br /&gt;
Osprey&lt;br /&gt;
&lt;br /&gt;
Big Pickup&lt;br /&gt;
&lt;br /&gt;
Windsor II&lt;br /&gt;
&lt;br /&gt;
Pike&lt;br /&gt;
&lt;br /&gt;
Hotrod&lt;br /&gt;
&lt;br /&gt;
Two Axle Lorry&lt;br /&gt;
&lt;br /&gt;
Apache&lt;br /&gt;
&lt;br /&gt;
Carrier Van&lt;br /&gt;
&lt;br /&gt;
Flail&lt;br /&gt;
&lt;br /&gt;
Motorhome&lt;br /&gt;
&lt;br /&gt;
Chevalier&lt;br /&gt;
&lt;br /&gt;
Symphony&lt;br /&gt;
&lt;br /&gt;
Tanker&lt;br /&gt;
&lt;br /&gt;
Mercenary&lt;br /&gt;
&lt;br /&gt;
Estate&lt;br /&gt;
&lt;br /&gt;
Box Van&lt;br /&gt;
&lt;br /&gt;
Trash Truck&lt;br /&gt;
&lt;br /&gt;
Windsor&lt;br /&gt;
&lt;br /&gt;
Buzzer&lt;br /&gt;
&lt;br /&gt;
Racoon&lt;br /&gt;
&lt;br /&gt;
Hearse&lt;br /&gt;
&lt;br /&gt;
Voyager&lt;br /&gt;
&lt;br /&gt;
Moose&lt;br /&gt;
&lt;br /&gt;
Spirit&lt;br /&gt;
&lt;br /&gt;
Fire Engine&lt;br /&gt;
&lt;br /&gt;
Alpha&lt;br /&gt;
&lt;br /&gt;
Ambulance&lt;br /&gt;
&lt;br /&gt;
Bus&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Direct Camp Attacks -&lt;br /&gt;
&lt;br /&gt;
Direct camp attacks (whereas another camp attacks the actual tile your camp is located on) are very significant. It is a good idea to defend your camp at all costs from a direct camp attack. If you fail to show up for a direct camp attack defense, your buildings will take significant damage and you will lose a random amount of vehicles, engines, and guns out of your camp. If you defend a direct camp attack, and successfully defend, you will lose nothing, your buildings will not suffer damage, and as a result of the battle, you can potentially receive a significant fame and productions boost. If you defend a camp attack and lose, your buildings will be damaged, you will lose a random amount of vehicles, weapons, and engines, and potentially lose fame and production boosts. Your building damage will not be as severe as if you did not show, however. If you lose a direct camp attack defense via the “King of the Hill” rules, all of the previous stated loses will also occur. *** It is very important to note that in a direct camp attack that potential lootable vehicles will come from a loot pool consisting of the following : any vehicles stored at camp, any vehicles located in a camp wars squad (specific to this particular camp) … even squads that were not involved in the battle, AND any cars used in the actual battle, regardless of if they escaped or did not demo (via a King of the Hill loss). A camp owner can concede a direct camp attack defense like any other tile attack, with all of the aforementioned losses still happening minus any losses of fame and productivity gain (and off course alleviating fighting a losing defense battle and potentially getting gangers killed and vehicles lost in the battle itself.) As stated above, it should be noted that there will NEVER be an AUTOWIN when a Direct Camp Attack is involved. These must always be fought/conceded.  &lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
The Camp Wars Evan Map is completely wiped every 2 game years, allowing for everyone to have a equal opportunity to join in the camp wars system. The wipe will occur shortly after the last weekly reset of the second game year (2 days before the actual year end on the weekend).&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Camp Owner's who own two Open Pvp camps whereas one of the camps is not set to close, upon daily reset will have one of these camps randomly close. Additionally to be Open Pvp, camp owners must be premium members. If their sub ends and they do not close their camp to Open Pvp, it will close in two weeks time if they do not re-sub.&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
[[Advice for potential camp owners]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camps&amp;diff=3824</id>
		<title>Camps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camps&amp;diff=3824"/>
		<updated>2023-09-15T03:49:47Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Camp Wars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps are one of the more involved aspects of Darkwind.  Generally speaking they require a much more long-term outlook, and incorporate a lot of logistic and strategic play not directly related to the 'cars with guns' play that is most of the game.&lt;br /&gt;
&lt;br /&gt;
== Camp Features ==&lt;br /&gt;
Camps have the following characteristics and capabilities:&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
One player has overall ownership of a camp. Other players request to join the camp, and can be rejected, accepted as associate members, or accepted as full members. The owner can demote or kick out other players (kicking them out takes a week though, giving them time to evacuate their stuff). &lt;br /&gt;
&lt;br /&gt;
There a couple of ways to become the owner of a camp:&lt;br /&gt;
*  Buy an existing camp&lt;br /&gt;
*  Request a new camp&lt;br /&gt;
&lt;br /&gt;
==== Buying an existing camp ====&lt;br /&gt;
This is the easiest way to become a camp owner, because often times all of the 'hard' work has already been done, and the camp is already producing goods for sale or use.&lt;br /&gt;
&lt;br /&gt;
==== Request a new camp ====&lt;br /&gt;
There is no longer a survey and auction system in place.&lt;br /&gt;
&lt;br /&gt;
To find pricing vs. camp size vs. proximity to town, refer to the forums, or click [http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=25039 here.]&lt;br /&gt;
&lt;br /&gt;
To request a camp, send a PM to *Sam* and CC *The X Man*.&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
There are two types of camp members: ''Full'' and ''Associate''&lt;br /&gt;
* ''Full Members'' have access to all camp features: Market, Tavern, Mechanic, Message Board, and pooled resources.  In addition, they are able to see all of the camp details: stock levels, and manufacturing and mechanic information.&lt;br /&gt;
* ''Associate Members'' have access to the Market and Tavern only.&lt;br /&gt;
&lt;br /&gt;
=== Hours of Operation ===&lt;br /&gt;
The camp owner decides which hours the camp will be operating, in a 24-hour period. This is set 2 days in advance. The more hours it is open, the more effective the factories and extraction plants will be, but also the more time you will need to be willing to defend the camp from attack. &lt;br /&gt;
&lt;br /&gt;
=== Local Resources and Extraction ===&lt;br /&gt;
Each camp has a rating describing how abundant local resources are, ranging from excellent to none. Near Somerset, there will tend to be excellent food resources and reasonable water resources, for example. Near Texan there will be excellent fuel resources. These resources determine how effective extraction facilities or crop fields will be, if used in this camp. Extraction facilities produce fuel, water, food, and car parts. &lt;br /&gt;
&lt;br /&gt;
For instance, in the example here:&lt;br /&gt;
&lt;br /&gt;
Local Resources: &lt;br /&gt;
* Water: low&lt;br /&gt;
* Food: good&lt;br /&gt;
* Fuel: none&lt;br /&gt;
* Metals: none&lt;br /&gt;
* Stone: none&lt;br /&gt;
&lt;br /&gt;
There are no resources for Fuel or Metals(Car Parts). There will never be an option to build an extractor for these materials in this example.&lt;br /&gt;
However, You can build a Pumpkin Field for Food production using up to 5 NPC workers to produce food at a 'good' rate. (Approximately 100 units of food per day with 5 workers.)  You can build a stone plant and extract stone to construct buildings to effect repairs with.&lt;br /&gt;
You can also build a Water Tower and drill for water using 5 workers to produce water at a 'low' rate. (Approximately 30 to 50 units of water with 5 workers)&lt;br /&gt;
&lt;br /&gt;
Other camps can have production rates of Excellent, good, poor or none in ANY of the local resources available at the current camp site. In the case of 'excellent' local resource recovery, you can expect upwards of 200 to 400 units '''PER DAY''' using your NPC workers!... '''VERY lucrative!'''&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Various types of [[Camp Buildings|camp buildings]] exist: houses, lockups, extraction plants for fuel, water, and metals, crop fields, factories, mechanic shops. Buildings are bought and placed by the camp owner on an overhead graphical view on the website. They typically take several days and quite a bit of DW-cash to build. The placement of the buildings will be replicated in the 3D game when you have a combat there.&lt;br /&gt;
&lt;br /&gt;
Buildings each require a specific amount of Upkeep. The amount of upkeep a camp has available is based on the Camp Fame X 100. Example, if Fame is 348 then the amount of Building Upkeep the camp can support is a maximum of 34800.&lt;br /&gt;
&lt;br /&gt;
Upkeep costs are the same for all camps, and they are simply a linear calculation based on % activity. &lt;br /&gt;
&lt;br /&gt;
The amounts listed in the table below are per week and are based on the building running at 100%.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Building!!Upkeep Cost &lt;br /&gt;
|-&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750&lt;br /&gt;
|-&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Water Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
|Factory &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
|Metals Plant &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Each mechanic building can facilitate 4 mechanic characters. So if you have say two mechanic buildings, the best 8 mechanics in the camp will automatically use them. The number of mechanics and their skill levels determines two things: (1) how much work they can do in each 24 hour period, and (2) the camp’s overall mechanic rating which determines which items the camp can repair or manufacture. Rare weapons for example will require a high mechanic rating to produce, and a badly damaged rare weapon will require a high mechanic rating to fix. The camp maintains a public supply of member usable goods like fuel, scrap metal, electronics and car parts. This is controlled directly by the camp owner. When any camp member wants to refuel or get mechanic work done, it is this public supply that must be well-stocked enough to facilitate it. There must also be adequate mechanic workload available to do a piece of work.&lt;br /&gt;
&lt;br /&gt;
The mechanic workload rating of a camp also determines how much total CR of cars can be housed there. If there are more cars than this, they will start to take damage due to being inadequately protected from the weather and inadequately worked on for maintenance.&lt;br /&gt;
&lt;br /&gt;
ALL work done by the mechs in camp cost nothing! ie: in Somerset, you are charged to repair your armor and chassis components. In a camp that you are a member of, it will not cost you anything!&lt;br /&gt;
   &lt;br /&gt;
The mechanic characters belonging to non-subscribers cannot work in the mechanic shops of a camp. This prevents older camps getting filled up with high-skill mechanics belonging to players who really aren't taking part in the game any more&lt;br /&gt;
&lt;br /&gt;
=== Camp Owner’s Stock ===&lt;br /&gt;
The trade goods stock (fuel, car parts, water, food) in the camp owner’s lockup is known by all camp members (although they cannot access it). This is because all payment and all production is fed through the camp owner’s lockup: it is up to him to negotiate with the other camp members how much they must pay him and how much he must pay them or which manufactured goods they should get. &lt;br /&gt;
&lt;br /&gt;
=== Lockups ===&lt;br /&gt;
Every camp member (associate and full) gets the use of a lockup. However, if the total bulk of goods in all lockups exceeds the amount of space available in Lockup buildings, some of the stuff will start to take damage due to lying out in the radioactive rain. The amount of bulk used by each member’s lockup is shown publicly to all camp members. So you can bitch at each other when your stuff starts to rust   &lt;br /&gt;
&lt;br /&gt;
=== Pooled Resources ===&lt;br /&gt;
Full members can flag any vehicle and character that they own as ‘pooled’. These vehicles/characters are then available for other full members to use in their squads.&lt;br /&gt;
&lt;br /&gt;
These pooled gangers should be used for camp defense '''ONLY!''' If you have a pooled member in your car when you travel out of camp to another town, (like a 'taxi mission'), the pooled ganger will be dropped off when you arrive in town removing them from your car.&lt;br /&gt;
&lt;br /&gt;
Pooling gangers and cars should NOT be done unless the camp is in imminent danger of attack. Only then will the defender of the camp be able to access the extra member capabilities your pooled gangers offer.&lt;br /&gt;
&lt;br /&gt;
Pooled member resources should be monitored closely by camp owners because of possible 'spy' activities in camp. If an active spy were to make a squad in camp and add all of the pooled cars and gangers to it, they could then leave camp just as another enemy player sends his attack squad, the camp under attack would suffer '''BADLY''' because of the missing combat crews and cars.&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Factories are used to [[Manufacturing|manufacture]] chassis, tyres, weapons, ammunition and engines. It costs $ and time to reconfigure a factory to make a different type of item. The items that can be made are determined by the mechanic rating of the camp.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Rating ===&lt;br /&gt;
&lt;br /&gt;
The MR of a camp is determined by the number of mechs at the camp and their skill. Only 4 mechanics may work at a camp for every mechanic shop that it has. &lt;br /&gt;
.&lt;br /&gt;
Camp MR gains and manufacturing boosts from being in 'open PvP' mode will come from actually doing PvP rather than from simply being open to it. &lt;br /&gt;
&lt;br /&gt;
=== NPC Workers ===&lt;br /&gt;
Oil plants, water plants, crop fields, factories and metals plants all require NPC workers. To get these workers, the camp owner must ensure that there is adequate housing, food and water available on a daily basis. Each NPC worker also must be paid $10 per day. A large camp would probably have no more than 100 or 200 NPC workers in it. A small one could have as little as 20 or 30. Player characters are also fed in the camp, and will have no weekly food/water fee while staying there. &lt;br /&gt;
&lt;br /&gt;
=== Message Board and other Info ===&lt;br /&gt;
Each camp has a private message board, for discussion/planning. There is also financial and production information made available so all full members are aware of how much stuff is being manufactured and how much profit/loss the camp owner is making. &lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
It is free to list stuff for sale in a camp marketplace. The marketplace is available to full and associate members of the camp. &lt;br /&gt;
&lt;br /&gt;
=== Fame Gains for Camps ===&lt;br /&gt;
&lt;br /&gt;
Fame is the fuel that makes camps go.  It's needed for building upkeep and for larger camps is the limiting factor on how many buildings you can operate at once.  Smaller camps are limited by footprint and usually have more fame than they can use.  Camps can add fame in many ways.&lt;br /&gt;
&lt;br /&gt;
Each camp is assigned a &amp;quot;Base Fame&amp;quot;.  This number isn't listed anywhere but when a camp is new or hasn't been scouted towards in a while a camp will be at it's base fame.  This can be brought up 150% to reach your max unmodified fame by scouting towards your camp from other locations.  &lt;br /&gt;
&lt;br /&gt;
Annually there are Sponsorship auctions that bring fame to camps if you are the high bidder.  Fame gains from this last for the following game year.  Auctions occur at the end of the game year and will be found in Dexter's Bar in Somerset.  The fame gains for those auctions is as follows&lt;br /&gt;
&lt;br /&gt;
Combat - 450 Fame&lt;br /&gt;
&lt;br /&gt;
Deathrace - 375 Fame&lt;br /&gt;
&lt;br /&gt;
Race - 300 Fame&lt;br /&gt;
&lt;br /&gt;
Paintball - 200 Fame&lt;br /&gt;
&lt;br /&gt;
Semi-Pro - 375 Fame&lt;br /&gt;
&lt;br /&gt;
Fame is also possible to earn through winning some Leagues on an annual basis.&lt;br /&gt;
&lt;br /&gt;
Somerset Winter Warmup League&lt;br /&gt;
1st: 10 fame&lt;br /&gt;
2nd: 7 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally I League&lt;br /&gt;
1st: 40 fame&lt;br /&gt;
2nd: 25 fame&lt;br /&gt;
3rd: 15 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally II League&lt;br /&gt;
1st: 50 fame&lt;br /&gt;
2nd: 35 fame&lt;br /&gt;
3rd: 20 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Rally III League&lt;br /&gt;
1st: 30 fame&lt;br /&gt;
2nd: 20 fame&lt;br /&gt;
3rd: 10 fame&lt;br /&gt;
&lt;br /&gt;
Somerset Spring Challenge League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Summer Classic League&lt;br /&gt;
1st: 5% production boost&lt;br /&gt;
2nd: 3% production boost&lt;br /&gt;
3rd: 1% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Two Guineas League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Gateway Autumn Extravaganza League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Gateway Winter Meltdown League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Gangs]]&lt;br /&gt;
[[Category: PvP]]&lt;br /&gt;
&lt;br /&gt;
=== Camp Wars ===&lt;br /&gt;
Each player is only allowed to be owner of one camp that's open for PvP. They can own other camps as long as these are closed for PvP, one exception being that each camp may only have one &amp;quot;tiny camp.&amp;quot;&lt;br /&gt;
A camp's PvP flag can be turned on only during the 2nd week of the two-week camp wars cycle. Note that closing for pvp will mean you lose all hextiles apart from the one your camp is on. It takes 7 days for the close to take effect. If the camp has hextile battles scheduled when it closes, it will lose these battles.&lt;br /&gt;
&lt;br /&gt;
Auto wins occur when one camp's CR is more than 4 times his opponents CR (4 to 1). It should be noted that there will NEVER be an AUTOWIN when a Direct Camp Attack is involved. These must always be fought/conceded.  &lt;br /&gt;
&lt;br /&gt;
A camp can deploy late CR (reserve). This can only be done during week 2 of the 2 week Camp Wars cycle,&lt;br /&gt;
and must be done at least 24 hours before the combat. It cannot be more than 10% of the camp's initial total CR.&lt;br /&gt;
&lt;br /&gt;
A camp can concede a battle without penalty up to 12 hours before the scheduled time.&lt;br /&gt;
&lt;br /&gt;
Failure to not set a squad/show for a battle will result in a significant fame loss for the camp AND result in CR reduction for this camp's other fights.&lt;br /&gt;
&lt;br /&gt;
*A Special note when deploying to a neutral hex where another gang is also deploying to that same hex: The game engine will randomly pick a &amp;quot;defending&amp;quot; gang for the potential battle. If the other &amp;quot;attacking&amp;quot; gang does not deploy at least 250 cr to that hex, the randomly chosen &amp;quot;defending&amp;quot; gang will automatically win that hex with no scheduled battle.&lt;br /&gt;
&lt;br /&gt;
Gangs can deploy both &amp;quot;slow&amp;quot; cr vehicles and &amp;quot;fast&amp;quot; cr vehicles. A list of each is documented below -&lt;br /&gt;
&lt;br /&gt;
FAST&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Wurzel&lt;br /&gt;
&lt;br /&gt;
Squadcar&lt;br /&gt;
&lt;br /&gt;
Bullet&lt;br /&gt;
&lt;br /&gt;
Buccaneer&lt;br /&gt;
&lt;br /&gt;
Moray&lt;br /&gt;
&lt;br /&gt;
Landrunner&lt;br /&gt;
&lt;br /&gt;
Dustup&lt;br /&gt;
&lt;br /&gt;
Sunrise&lt;br /&gt;
&lt;br /&gt;
Offroad Buggy&lt;br /&gt;
&lt;br /&gt;
McKenzie&lt;br /&gt;
&lt;br /&gt;
Vampire&lt;br /&gt;
&lt;br /&gt;
Corghette&lt;br /&gt;
&lt;br /&gt;
Chomper&lt;br /&gt;
&lt;br /&gt;
Phoenix&lt;br /&gt;
&lt;br /&gt;
Cougar&lt;br /&gt;
&lt;br /&gt;
Turin&lt;br /&gt;
&lt;br /&gt;
Flash&lt;br /&gt;
&lt;br /&gt;
Pickup&lt;br /&gt;
&lt;br /&gt;
DeVille&lt;br /&gt;
&lt;br /&gt;
Roadrunner&lt;br /&gt;
&lt;br /&gt;
McFly&lt;br /&gt;
&lt;br /&gt;
Stormer&lt;br /&gt;
&lt;br /&gt;
Royal Eaton&lt;br /&gt;
&lt;br /&gt;
Marley&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SLOW&lt;br /&gt;
-----&lt;br /&gt;
Cadrona&lt;br /&gt;
&lt;br /&gt;
Semi Tractor&lt;br /&gt;
&lt;br /&gt;
Sonic&lt;br /&gt;
&lt;br /&gt;
Fiftyseven&lt;br /&gt;
&lt;br /&gt;
Osprey&lt;br /&gt;
&lt;br /&gt;
Big Pickup&lt;br /&gt;
&lt;br /&gt;
Windsor II&lt;br /&gt;
&lt;br /&gt;
Pike&lt;br /&gt;
&lt;br /&gt;
Hotrod&lt;br /&gt;
&lt;br /&gt;
Two Axle Lorry&lt;br /&gt;
&lt;br /&gt;
Apache&lt;br /&gt;
&lt;br /&gt;
Carrier Van&lt;br /&gt;
&lt;br /&gt;
Flail&lt;br /&gt;
&lt;br /&gt;
Motorhome&lt;br /&gt;
&lt;br /&gt;
Chevalier&lt;br /&gt;
&lt;br /&gt;
Symphony&lt;br /&gt;
&lt;br /&gt;
Tanker&lt;br /&gt;
&lt;br /&gt;
Mercenary&lt;br /&gt;
&lt;br /&gt;
Estate&lt;br /&gt;
&lt;br /&gt;
Box Van&lt;br /&gt;
&lt;br /&gt;
Trash Truck&lt;br /&gt;
&lt;br /&gt;
Windsor&lt;br /&gt;
&lt;br /&gt;
Buzzer&lt;br /&gt;
&lt;br /&gt;
Racoon&lt;br /&gt;
&lt;br /&gt;
Hearse&lt;br /&gt;
&lt;br /&gt;
Voyager&lt;br /&gt;
&lt;br /&gt;
Moose&lt;br /&gt;
&lt;br /&gt;
Spirit&lt;br /&gt;
&lt;br /&gt;
Fire Engine&lt;br /&gt;
&lt;br /&gt;
Alpha&lt;br /&gt;
&lt;br /&gt;
Ambulance&lt;br /&gt;
&lt;br /&gt;
Bus&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Direct Camp Attacks -&lt;br /&gt;
&lt;br /&gt;
Direct camp attacks (whereas another camp attacks the actual tile your camp is located on) are very significant. It is a good idea to defend your camp at all costs from a direct camp attack. If you fail to show up for a direct camp attack defense, your buildings will take significant damage and you will lose a random amount of vehicles, engines, and guns out of your camp. If you defend a direct camp attack, and successfully defend, you will lose nothing, your buildings will not suffer damage, and as a result of the battle, you can potentially receive a significant fame and productions boost. If you defend a camp attack and lose, your buildings will be damaged, you will lose a random amount of vehicles, weapons, and engines, and potentially lose fame and production boosts. Your building damage will not be as severe as if you did not show, however. If you lose a direct camp attack defense via the “King of the Hill” rules, all of the previous stated loses will also occur. *** It is very important to note that in a direct camp attack that potential lootable vehicles will come from a loot pool consisting of the following : any vehicles stored at camp, any vehicles located in a camp wars squad (specific to this particular camp) … even squads that were not involved in the battle, AND any cars used in the actual battle, regardless of if they escaped or did not demo (via a King of the Hill loss). A camp owner can concede a direct camp attack defense like any other tile attack, with all of the aforementioned losses still happening minus any losses of fame and productivity gain (and off course alleviating fighting a losing defense battle and potentially getting gangers killed and vehicles lost in the battle itself.) As stated above, it should be noted that there will NEVER be an AUTOWIN when a Direct Camp Attack is involved. These must always be fought/conceded.  &lt;br /&gt;
-----------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
The Camp Wars Evan Map is completely wiped every 2 game years, allowing for everyone to have a equal opportunity to join in the camp wars system. The wipe will occur shortly after the last weekly reset of the second game year (2 days before the actual year end on the weekend).&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
[[Advice for potential camp owners]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camps&amp;diff=3822</id>
		<title>Camps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camps&amp;diff=3822"/>
		<updated>2023-05-22T21:14:14Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Camp Wars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps are one of the more involved aspects of Darkwind.  Generally speaking they require a much more long-term outlook, and incorporate a lot of logistic and strategic play not directly related to the 'cars with guns' play that is most of the game.&lt;br /&gt;
&lt;br /&gt;
== Camp Features ==&lt;br /&gt;
Camps have the following characteristics and capabilities:&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
One player has overall ownership of a camp. Other players request to join the camp, and can be rejected, accepted as associate members, or accepted as full members. The owner can demote or kick out other players (kicking them out takes a week though, giving them time to evacuate their stuff). &lt;br /&gt;
&lt;br /&gt;
There a couple of ways to become the owner of a camp:&lt;br /&gt;
*  Buy an existing camp&lt;br /&gt;
*  Request a new camp&lt;br /&gt;
&lt;br /&gt;
==== Buying an existing camp ====&lt;br /&gt;
This is the easiest way to become a camp owner, because often times all of the 'hard' work has already been done, and the camp is already producing goods for sale or use.&lt;br /&gt;
&lt;br /&gt;
==== Request a new camp ====&lt;br /&gt;
There is no longer a survey and auction system in place.&lt;br /&gt;
&lt;br /&gt;
To find pricing vs. camp size vs. proximity to town, refer to the forums, or click [http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=25039 here.]&lt;br /&gt;
&lt;br /&gt;
To request a camp, send a PM to *Sam* and CC *The X Man*.&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
There are two types of camp members: ''Full'' and ''Associate''&lt;br /&gt;
* ''Full Members'' have access to all camp features: Market, Tavern, Mechanic, Message Board, and pooled resources.  In addition, they are able to see all of the camp details: stock levels, and manufacturing and mechanic information.&lt;br /&gt;
* ''Associate Members'' have access to the Market and Tavern only.&lt;br /&gt;
&lt;br /&gt;
=== Hours of Operation ===&lt;br /&gt;
The camp owner decides which hours the camp will be operating, in a 24-hour period. This is set 2 days in advance. The more hours it is open, the more effective the factories and extraction plants will be, but also the more time you will need to be willing to defend the camp from attack. &lt;br /&gt;
&lt;br /&gt;
=== Local Resources and Extraction ===&lt;br /&gt;
Each camp has a rating describing how abundant local resources are, ranging from excellent to none. Near Somerset, there will tend to be excellent food resources and reasonable water resources, for example. Near Texan there will be excellent fuel resources. These resources determine how effective extraction facilities or crop fields will be, if used in this camp. Extraction facilities produce fuel, water, food, and car parts. &lt;br /&gt;
&lt;br /&gt;
For instance, in the example here:&lt;br /&gt;
&lt;br /&gt;
Local Resources: &lt;br /&gt;
* Water: low&lt;br /&gt;
* Food: good&lt;br /&gt;
* Fuel: none&lt;br /&gt;
* Metals: none&lt;br /&gt;
* Stone: none&lt;br /&gt;
&lt;br /&gt;
There are no resources for Fuel or Metals(Car Parts). There will never be an option to build an extractor for these materials in this example.&lt;br /&gt;
However, You can build a Pumpkin Field for Food production using up to 5 NPC workers to produce food at a 'good' rate. (Approximately 100 units of food per day with 5 workers.)  You can build a stone plant and extract stone to construct buildings to effect repairs with.&lt;br /&gt;
You can also build a Water Tower and drill for water using 5 workers to produce water at a 'low' rate. (Approximately 30 to 50 units of water with 5 workers)&lt;br /&gt;
&lt;br /&gt;
Other camps can have production rates of Excellent, good, poor or none in ANY of the local resources available at the current camp site. In the case of 'excellent' local resource recovery, you can expect upwards of 200 to 400 units '''PER DAY''' using your NPC workers!... '''VERY lucrative!'''&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Various types of [[Camp Buildings|camp buildings]] exist: houses, lockups, extraction plants for fuel, water, and metals, crop fields, factories, mechanic shops. Buildings are bought and placed by the camp owner on an overhead graphical view on the website. They typically take several days and quite a bit of DW-cash to build. The placement of the buildings will be replicated in the 3D game when you have a combat there.&lt;br /&gt;
&lt;br /&gt;
Buildings each require a specific amount of Upkeep. The amount of upkeep a camp has available is based on the Camp Fame X 100. Example, if Fame is 348 then the amount of Building Upkeep the camp can support is a maximum of 34800.&lt;br /&gt;
&lt;br /&gt;
Upkeep costs are the same for all camps, and they are simply a linear calculation based on % activity. &lt;br /&gt;
&lt;br /&gt;
The amounts listed in the table below are per week and are based on the building running at 100%.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Building!!Upkeep Cost &lt;br /&gt;
|-&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750&lt;br /&gt;
|-&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Water Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
|Factory &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
|Metals Plant &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Each mechanic building can facilitate 4 mechanic characters. So if you have say two mechanic buildings, the best 8 mechanics in the camp will automatically use them. The number of mechanics and their skill levels determines two things: (1) how much work they can do in each 24 hour period, and (2) the camp’s overall mechanic rating which determines which items the camp can repair or manufacture. Rare weapons for example will require a high mechanic rating to produce, and a badly damaged rare weapon will require a high mechanic rating to fix. The camp maintains a public supply of member usable goods like fuel, scrap metal, electronics and car parts. This is controlled directly by the camp owner. When any camp member wants to refuel or get mechanic work done, it is this public supply that must be well-stocked enough to facilitate it. There must also be adequate mechanic workload available to do a piece of work.&lt;br /&gt;
&lt;br /&gt;
The mechanic workload rating of a camp also determines how much total CR of cars can be housed there. If there are more cars than this, they will start to take damage due to being inadequately protected from the weather and inadequately worked on for maintenance.&lt;br /&gt;
&lt;br /&gt;
ALL work done by the mechs in camp cost nothing! ie: in Somerset, you are charged to repair your armor and chassis components. In a camp that you are a member of, it will not cost you anything!&lt;br /&gt;
   &lt;br /&gt;
The mechanic characters belonging to non-subscribers cannot work in the mechanic shops of a camp. This prevents older camps getting filled up with high-skill mechanics belonging to players who really aren't taking part in the game any more&lt;br /&gt;
&lt;br /&gt;
=== Camp Owner’s Stock ===&lt;br /&gt;
The trade goods stock (fuel, car parts, water, food) in the camp owner’s lockup is known by all camp members (although they cannot access it). This is because all payment and all production is fed through the camp owner’s lockup: it is up to him to negotiate with the other camp members how much they must pay him and how much he must pay them or which manufactured goods they should get. &lt;br /&gt;
&lt;br /&gt;
=== Lockups ===&lt;br /&gt;
Every camp member (associate and full) gets the use of a lockup. However, if the total bulk of goods in all lockups exceeds the amount of space available in Lockup buildings, some of the stuff will start to take damage due to lying out in the radioactive rain. The amount of bulk used by each member’s lockup is shown publicly to all camp members. So you can bitch at each other when your stuff starts to rust   &lt;br /&gt;
&lt;br /&gt;
=== Pooled Resources ===&lt;br /&gt;
Full members can flag any vehicle and character that they own as ‘pooled’. These vehicles/characters are then available for other full members to use in their squads.&lt;br /&gt;
&lt;br /&gt;
These pooled gangers should be used for camp defense '''ONLY!''' If you have a pooled member in your car when you travel out of camp to another town, (like a 'taxi mission'), the pooled ganger will be dropped off when you arrive in town removing them from your car.&lt;br /&gt;
&lt;br /&gt;
Pooling gangers and cars should NOT be done unless the camp is in imminent danger of attack. Only then will the defender of the camp be able to access the extra member capabilities your pooled gangers offer.&lt;br /&gt;
&lt;br /&gt;
Pooled member resources should be monitored closely by camp owners because of possible 'spy' activities in camp. If an active spy were to make a squad in camp and add all of the pooled cars and gangers to it, they could then leave camp just as another enemy player sends his attack squad, the camp under attack would suffer '''BADLY''' because of the missing combat crews and cars.&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Factories are used to [[Manufacturing|manufacture]] chassis, tyres, weapons, ammunition and engines. It costs $ and time to reconfigure a factory to make a different type of item. The items that can be made are determined by the mechanic rating of the camp.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Rating ===&lt;br /&gt;
&lt;br /&gt;
The MR of a camp is determined by the number of mechs at the camp and their skill. Only 4 mechanics may work at a camp for every mechanic shop that it has. &lt;br /&gt;
.&lt;br /&gt;
Camp MR gains and manufacturing boosts from being in 'open PvP' mode will come from actually doing PvP rather than from simply being open to it. &lt;br /&gt;
&lt;br /&gt;
=== NPC Workers ===&lt;br /&gt;
Oil plants, water plants, crop fields, factories and metals plants all require NPC workers. To get these workers, the camp owner must ensure that there is adequate housing, food and water available on a daily basis. Each NPC worker also must be paid $10 per day. A large camp would probably have no more than 100 or 200 NPC workers in it. A small one could have as little as 20 or 30. Player characters are also fed in the camp, and will have no weekly food/water fee while staying there. &lt;br /&gt;
&lt;br /&gt;
=== Message Board and other Info ===&lt;br /&gt;
Each camp has a private message board, for discussion/planning. There is also financial and production information made available so all full members are aware of how much stuff is being manufactured and how much profit/loss the camp owner is making. &lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
It is free to list stuff for sale in a camp marketplace. The marketplace is available to full and associate members of the camp. &lt;br /&gt;
&lt;br /&gt;
=== Fame Gains for Camps ===&lt;br /&gt;
&lt;br /&gt;
Fame is the fuel that makes camps go.  It's needed for building upkeep and for larger camps is the limiting factor on how many buildings you can operate at once.  Smaller camps are limited by footprint and usually have more fame than they can use.  Camps can add fame in many ways.&lt;br /&gt;
&lt;br /&gt;
Each camp is assigned a &amp;quot;Base Fame&amp;quot;.  This number isn't listed anywhere but when a camp is new or hasn't been scouted towards in a while a camp will be at it's base fame.  This can be brought up 150% to reach your max unmodified fame by scouting towards your camp from other locations.  &lt;br /&gt;
&lt;br /&gt;
Annually there are Sponsorship auctions that bring fame to camps if you are the high bidder.  Fame gains from this last for the following game year.  Auctions occur at the end of the game year and will be found in Dexter's Bar in Somerset.  The fame gains for those auctions is as follows&lt;br /&gt;
&lt;br /&gt;
Combat - 450 Fame&lt;br /&gt;
&lt;br /&gt;
Deathrace - 375 Fame&lt;br /&gt;
&lt;br /&gt;
Race - 300 Fame&lt;br /&gt;
&lt;br /&gt;
Paintball - 200 Fame&lt;br /&gt;
&lt;br /&gt;
Semi-Pro - 375 Fame&lt;br /&gt;
&lt;br /&gt;
Fame is also possible to earn through winning some Leagues on an annual basis.&lt;br /&gt;
&lt;br /&gt;
Somerset Winter Warmup League&lt;br /&gt;
1st: 10 fame&lt;br /&gt;
2nd: 7 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally I League&lt;br /&gt;
1st: 40 fame&lt;br /&gt;
2nd: 25 fame&lt;br /&gt;
3rd: 15 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally II League&lt;br /&gt;
1st: 50 fame&lt;br /&gt;
2nd: 35 fame&lt;br /&gt;
3rd: 20 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Rally III League&lt;br /&gt;
1st: 30 fame&lt;br /&gt;
2nd: 20 fame&lt;br /&gt;
3rd: 10 fame&lt;br /&gt;
&lt;br /&gt;
Somerset Spring Challenge League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Summer Classic League&lt;br /&gt;
1st: 5% production boost&lt;br /&gt;
2nd: 3% production boost&lt;br /&gt;
3rd: 1% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Two Guineas League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Gateway Autumn Extravaganza League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Gateway Winter Meltdown League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Gangs]]&lt;br /&gt;
[[Category: PvP]]&lt;br /&gt;
&lt;br /&gt;
=== Camp Wars ===&lt;br /&gt;
Each player is only allowed to be owner of one camp that's open for PvP. They can own other camps as long as these are closed for PvP, one exception being that each camp may only have one &amp;quot;tiny camp.&amp;quot;&lt;br /&gt;
A camp's PvP flag can be turned on only during the 2nd week of the two-week camp wars cycle. Note that closing for pvp will mean you lose all hextiles apart from the one your camp is on. It takes 7 days for the close to take effect. If the camp has hextile battles scheduled when it closes, it will lose these battles.&lt;br /&gt;
&lt;br /&gt;
Auto wins occur when one camp's CR is more than 4 times his opponents CR (4 to 1). It should be noted that there will NEVER be an AUTOWIN when a Direct Camp Attack is involved. These must always be fought/conceded.  &lt;br /&gt;
&lt;br /&gt;
A camp can deploy late CR (reserve). This can only be done during week 2 of the 2 week Camp Wars cycle,&lt;br /&gt;
and must be done at least 24 hours before the combat. It cannot be more than 10% of the camp's initial total CR.&lt;br /&gt;
&lt;br /&gt;
A camp can concede a battle without penalty up to 12 hours before the scheduled time.&lt;br /&gt;
&lt;br /&gt;
Failure to not set a squad/show for a battle will result in a significant fame loss for the camp AND result in CR reduction for this camp's other fights.&lt;br /&gt;
&lt;br /&gt;
*A Special note when deploying to a neutral hex where another gang is also deploying to that same hex: The game engine will randomly pick a &amp;quot;defending&amp;quot; gang for the potential battle. If the other &amp;quot;attacking&amp;quot; gang does not deploy at least 250 cr to that hex, the randomly chosen &amp;quot;defending&amp;quot; gang will automatically win that hex with no scheduled battle.&lt;br /&gt;
&lt;br /&gt;
Gangs can deploy both &amp;quot;slow&amp;quot; cr vehicles and &amp;quot;fast&amp;quot; cr vehicles. A list of each is documented below -&lt;br /&gt;
&lt;br /&gt;
FAST&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Wurzel&lt;br /&gt;
&lt;br /&gt;
Squadcar&lt;br /&gt;
&lt;br /&gt;
Bullet&lt;br /&gt;
&lt;br /&gt;
Buccaneer&lt;br /&gt;
&lt;br /&gt;
Moray&lt;br /&gt;
&lt;br /&gt;
Landrunner&lt;br /&gt;
&lt;br /&gt;
Dustup&lt;br /&gt;
&lt;br /&gt;
Sunrise&lt;br /&gt;
&lt;br /&gt;
Offroad Buggy&lt;br /&gt;
&lt;br /&gt;
McKenzie&lt;br /&gt;
&lt;br /&gt;
Vampire&lt;br /&gt;
&lt;br /&gt;
Corghette&lt;br /&gt;
&lt;br /&gt;
Chomper&lt;br /&gt;
&lt;br /&gt;
Phoenix&lt;br /&gt;
&lt;br /&gt;
Cougar&lt;br /&gt;
&lt;br /&gt;
Turin&lt;br /&gt;
&lt;br /&gt;
Flash&lt;br /&gt;
&lt;br /&gt;
Pickup&lt;br /&gt;
&lt;br /&gt;
DeVille&lt;br /&gt;
&lt;br /&gt;
Roadrunner&lt;br /&gt;
&lt;br /&gt;
McFly&lt;br /&gt;
&lt;br /&gt;
Stormer&lt;br /&gt;
&lt;br /&gt;
Royal Eaton&lt;br /&gt;
&lt;br /&gt;
Marley&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SLOW&lt;br /&gt;
-----&lt;br /&gt;
Cadrona&lt;br /&gt;
&lt;br /&gt;
Semi Tractor&lt;br /&gt;
&lt;br /&gt;
Sonic&lt;br /&gt;
&lt;br /&gt;
Fiftyseven&lt;br /&gt;
&lt;br /&gt;
Osprey&lt;br /&gt;
&lt;br /&gt;
Big Pickup&lt;br /&gt;
&lt;br /&gt;
Windsor II&lt;br /&gt;
&lt;br /&gt;
Pike&lt;br /&gt;
&lt;br /&gt;
Hotrod&lt;br /&gt;
&lt;br /&gt;
Two Axle Lorry&lt;br /&gt;
&lt;br /&gt;
Apache&lt;br /&gt;
&lt;br /&gt;
Carrier Van&lt;br /&gt;
&lt;br /&gt;
Flail&lt;br /&gt;
&lt;br /&gt;
Motorhome&lt;br /&gt;
&lt;br /&gt;
Chevalier&lt;br /&gt;
&lt;br /&gt;
Symphony&lt;br /&gt;
&lt;br /&gt;
Tanker&lt;br /&gt;
&lt;br /&gt;
Mercenary&lt;br /&gt;
&lt;br /&gt;
Estate&lt;br /&gt;
&lt;br /&gt;
Box Van&lt;br /&gt;
&lt;br /&gt;
Trash Truck&lt;br /&gt;
&lt;br /&gt;
Windsor&lt;br /&gt;
&lt;br /&gt;
Buzzer&lt;br /&gt;
&lt;br /&gt;
Racoon&lt;br /&gt;
&lt;br /&gt;
Hearse&lt;br /&gt;
&lt;br /&gt;
Voyager&lt;br /&gt;
&lt;br /&gt;
Moose&lt;br /&gt;
&lt;br /&gt;
Spirit&lt;br /&gt;
&lt;br /&gt;
Fire Engine&lt;br /&gt;
&lt;br /&gt;
Alpha&lt;br /&gt;
&lt;br /&gt;
Ambulance&lt;br /&gt;
&lt;br /&gt;
Bus&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Direct Camp Attacks -&lt;br /&gt;
&lt;br /&gt;
Direct camp attacks (whereas another camp attacks the actual tile your camp is located on) are very significant. It is a good idea to defend your camp at all costs from a direct camp attack. If you fail to show up for a direct camp attack defense, your buildings will take significant damage and you will lose a random amount of vehicles, engines, and guns out of your camp. If you defend a direct camp attack, and successfully defend, you will lose nothing, your buildings will not suffer damage, and as a result of the battle, you can potentially receive a significant fame and productions boost. If you defend a camp attack and lose, your buildings will be damaged, you will lose a random amount of vehicles, weapons, and engines, and potentially lose fame and production boosts. Your building damage will not be as severe as if you did not show, however. If you lose a direct camp attack defense via the “King of the Hill” rules, all of the previous stated loses will also occur. *** It is very important to note that in a direct camp attack that potential lootable vehicles will come from a loot pool consisting of the following : any vehicles stored at camp, any vehicles located in a camp wars squad (specific to this particular camp) … even squads that were not involved in the battle, AND any cars used in the actual battle, regardless of if they escaped or did not demo (via a King of the Hill loss). A camp owner can concede a direct camp attack defense like any other tile attack, with all of the aforementioned losses still happening minus any losses of fame and productivity gain (and off course alleviating fighting a losing defense battle and potentially getting gangers killed and vehicles lost in the battle itself.) As stated above, it should be noted that there will NEVER be an AUTOWIN when a Direct Camp Attack is involved. These must always be fought/conceded.  &lt;br /&gt;
&lt;br /&gt;
The Camp Wars Evan Map is completely wiped every 2 game years, allowing for everyone to have a equal opportunity to join in the camp wars system. The wipe will occur shortly after the last weekly reset of the second game year (2 days before the actual year end on the weekend).&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
[[Advice for potential camp owners]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Weapons&amp;diff=3821</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Weapons&amp;diff=3821"/>
		<updated>2023-04-07T04:29:16Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Special Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Darkwind offers a wide variety of weapons you can mount on your [[vehicles]] from flamethrowers for close range combat to mounted artillery mortars for long range mayhem.&lt;br /&gt;
&lt;br /&gt;
Information about pedestrian weapons is available on the [[Pedestrian Weapons]] page.&lt;br /&gt;
&lt;br /&gt;
Weapons take up a certain amount of [[bulk]] and a weapon slot. Most vehicles have 6 weapons slots: 2 front, 2 rear and one on each side.&lt;br /&gt;
&lt;br /&gt;
Besides bulk there are a lot of other factors worth taking under consideration when choosing your weapons, such as close- and long-range accuracy, recoil, amount and type of damage it does, and whether it does splash damage.&lt;br /&gt;
&lt;br /&gt;
Weapons are bought from local mechanic shops or stripped from looted cars, and like all other items in Darkwind are subject to the [[economy|dynamic economy]], which means not all weapons are always in stock, and some weapons are quite rare and expensive.&lt;br /&gt;
&lt;br /&gt;
TODO: &lt;br /&gt;
* Extend intro&lt;br /&gt;
* Add this overview table like to all the weapons pages:&lt;br /&gt;
* Add weapon CR of Napalm Gun to the tables.&lt;br /&gt;
* Enter missing weapon weights to the tables.&lt;br /&gt;
* Add or link info regarding continuous fire bonuses.&lt;br /&gt;
* See about adding recoil to the weapon info (although it's very hard to measure)&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot; |Overview&lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Bulk   &lt;br /&gt;
|align = &amp;quot;right&amp;quot; |20 &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Ammo Capacity/Bulk   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   20/4 &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Damage   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Medium (2/7) &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Close Accuracy   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Good (5/8) &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Ranged Accuracy   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Reasonable (4/8) &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Category   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Targeted &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Skill   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   [[Gunnery]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guns ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon!!  Bulk  !! Weight !! Ammo Capacity/Bulk !!  Damage&amp;lt;ref name = &amp;quot;damage&amp;quot;&amp;gt;Armor Damage&amp;lt;/ref&amp;gt; !!  Base Reload Time  !!  Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Machine Gun]]                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  152&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|-&lt;br /&gt;
| [[Gatling Gun]]                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  154&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-1 x2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Machine Gun]]  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  125&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10/3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  *&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  *&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  *&lt;br /&gt;
|-&lt;br /&gt;
| [[Flechette Gun]]                  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Anti-Personnel ONLY&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
| [[Micromissile Launcher]]  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Machine Gun]]        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|-&lt;br /&gt;
| [[Vehicular Shotgun]]          &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  455&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1 + Anti-Personnel&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamethrower]]                    &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  455&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser]]                                  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Inf.&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  N/A&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher]]              &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  205&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  22&lt;br /&gt;
|-&lt;br /&gt;
| [[Car Rifle]]                          &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15/7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Flamethrower]]        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  660&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Laser]]                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Inf.&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  N/A&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  118&lt;br /&gt;
|- &lt;br /&gt;
| [[Heavy Car Rifle]]              &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  460&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15/14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  44&lt;br /&gt;
|-&lt;br /&gt;
| [[Mini Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot;&amp;gt;These weapons can only be reloaded in town.&amp;lt;/ref&amp;gt;                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1/1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot; /&amp;gt;                    &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  32&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot; /&amp;gt;                  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  62&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|-&lt;br /&gt;
| [[Mini Rocket Pod]]&amp;lt;ref name = &amp;quot;reloading&amp;quot;&amp;gt;These weapons are too slow to reload during a combat.  They can only be reloading during the setup phase before a combat, during the looting stage after combat, or in town.&amp;lt;/ref&amp;gt;              &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5/1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Rocket Rack]]&amp;lt;ref name = &amp;quot;reloading&amp;quot; /&amp;gt;          &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Rocket Rack]]&amp;lt;ref name = &amp;quot;reloading&amp;quot; /&amp;gt;        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Large Guns ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon  !! Bulk !! Weight !! Ammo Capacity/Bulk !! Damage&amp;lt;ref name =&amp;quot;damage&amp;quot; /&amp;gt;  !!Base Reload Time  !! Combat Rating &lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Machine Gun]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Gatling Gun]]         &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2-3 x2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Car Cannon]]                       &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 510&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 6(?)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 66&lt;br /&gt;
|-&lt;br /&gt;
|[[Anti-Tank Gun]]                 &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 610&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 58&lt;br /&gt;
|-&lt;br /&gt;
| [[Tank Gun]]                           &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 102&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot; /&amp;gt;                   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 118&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 6()&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Radar Guided Missiles]] &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 300&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Yes    &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 61&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Rocket Rack]]&amp;lt;ref name = &amp;quot;reloading&amp;quot; /&amp;gt;        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 325&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ballistics Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !! Ammo Capacity/Bulk!! Damage&amp;lt;ref name = &amp;quot;damage&amp;quot; /&amp;gt;	 !! Base Rld. Time      !! Combat Rating &lt;br /&gt;
|-&lt;br /&gt;
| [[Paint Gun]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Smoke Gun]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Napalm Gun]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 700&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Car Grenade Launcher]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mounted Mortar]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12/16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dropped Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !! Ammo Capacity/Bulk!!Damage&amp;lt;ref name = &amp;quot;damage&amp;quot; /&amp;gt;	!!Base Rld. Time !!Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine Dropper]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Spike Dropper]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Tires Only  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Flaming Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !! Ammo /Capacity/Bulk!! Damage&amp;lt;ref name = &amp;quot;damage&amp;quot; /&amp;gt; !! Base Rld. Time !!Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Smoke Screen]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| None  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Smoke Screen]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| None  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Paint Spray]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Paint Spray]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrous Booster]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Self Only  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Booster]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Extinguisher]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 8/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Unk&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Fire Extinguisher]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 700&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 8/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Unk&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Melee/Ramming Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !!Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Mounted Ram]]		&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mounted Spikes]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Reinforced Ram]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 1000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Plow Ram]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 1000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Effect of relative speed ==&lt;br /&gt;
The relative speed of two cars affects the chance to hit, although not all weapons are affected the same&amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=1096&amp;amp;min=15&amp;amp;num=15&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected less than normal: &lt;br /&gt;
** Radar Guided Missile &lt;br /&gt;
** Car Rifle &lt;br /&gt;
** Heavy Car Rifle &lt;br /&gt;
** Laser &lt;br /&gt;
** Heavy Laser &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected more than normal: &lt;br /&gt;
** Car Grenade Launcher &lt;br /&gt;
** Mounted Mortar &lt;br /&gt;
** Paint Gun&lt;br /&gt;
** Smoke Gun&lt;br /&gt;
** All types of single-shot rockets &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected a lot more than normal:&lt;br /&gt;
** Rocket Launcher &lt;br /&gt;
** Micromissile Launcher &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected a normal amount: &lt;br /&gt;
** All other weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exact info on the new weapons is unavailable, but we can expect them to follow similar logic with ballistics weapons being heavily affected and the Heavy Car Rifle being less affected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Effect of Driving/Firing Direction ====&lt;br /&gt;
There is a 10% (approximate) accuracy penalty for firing in the direction opposite to the one you are traveling (i.e. firing rear weapons while driving forward, or firing front weapons while driving in reverse).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Weapon Ratings ==== &lt;br /&gt;
On the [http://dark-wind.com/weaponTypes.html official Darkwind weapon info page] the following rating system is used for the damage and accuracy of weapons:&lt;br /&gt;
&lt;br /&gt;
* Damage Levels&lt;br /&gt;
# None (0/7)&lt;br /&gt;
# Low (1/7)&lt;br /&gt;
# Medium (2/7)&lt;br /&gt;
# Medium-High (3/7)&lt;br /&gt;
# High (4/7)&lt;br /&gt;
# Very high (5/7)&lt;br /&gt;
# Extremely High (6/7)&lt;br /&gt;
# Exceptionally High (7/7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Accuracy Levels&lt;br /&gt;
# Terrible (0/8)&lt;br /&gt;
# Very Poor (1/8)&lt;br /&gt;
# Poor (2/8)&lt;br /&gt;
# Quite Poor (3/8)&lt;br /&gt;
# Reasonable (4/8)&lt;br /&gt;
# Good (5/8)&lt;br /&gt;
# Very Good (6/8)&lt;br /&gt;
# Excellent (7/8)&lt;br /&gt;
# Exceptional (8/8)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See Also:&lt;br /&gt;
&lt;br /&gt;
[http://dark-wind.com/weaponTypes.html Weapons info on the Darkwind Website]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:weapons]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=3820</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=3820"/>
		<updated>2023-04-07T03:36:56Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Ammunition Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into five types:&lt;br /&gt;
&lt;br /&gt;
* Car Parts&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2k&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150k&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  17  &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  19  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  26&lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  28&lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  34&lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  41&lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
!  44&lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  56&lt;br /&gt;
|Phoenix&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sunrise&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  64&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  70&lt;br /&gt;
|Hearse&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  75&lt;br /&gt;
|Marley&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  83&lt;br /&gt;
|Semi Tractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Vampire&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  90 &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  120&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  388&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Stormer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  102&lt;br /&gt;
|Pike&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Bullet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Moray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  123&lt;br /&gt;
|Hotrod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  125&lt;br /&gt;
|Royal Eaton&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  140&lt;br /&gt;
|Motorhome&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  145&lt;br /&gt;
|Corghette&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  140&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  157&lt;br /&gt;
|Cougar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  160&lt;br /&gt;
|Turin&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  165&lt;br /&gt;
|McKenzie&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|DeVille&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  369&lt;br /&gt;
|-&lt;br /&gt;
!  176&lt;br /&gt;
|Tanker&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  180&lt;br /&gt;
|Ambulance&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  614&lt;br /&gt;
|-&lt;br /&gt;
!  185&lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  320&lt;br /&gt;
|-&lt;br /&gt;
!  200&lt;br /&gt;
|Trash Truck&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Fire Engine&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  5&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|-&lt;br /&gt;
!  6  &lt;br /&gt;
|Molotov Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  8&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  10&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hammer&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|-&lt;br /&gt;
!  20&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  30&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  35&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  36&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
|Hand Flamer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  46&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  50&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  51  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  98&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Napalm Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|-&lt;br /&gt;
!  68&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  103&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  322&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110  &lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  132  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  125&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
||2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  23  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  24  &lt;br /&gt;
||1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  26  &lt;br /&gt;
||1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  32&lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|7L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  31&lt;br /&gt;
|-&lt;br /&gt;
!  63&lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!  65&lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  75  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
!  82&lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110&lt;br /&gt;
| 5L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  83&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|-&lt;br /&gt;
!  170&lt;br /&gt;
| 7L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  65&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  13&lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  38&lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  57&lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
*NOTE* Ammunition production is highly un-economical.  MR to produce a given ammo type is the same as the weapon which uses it.&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition!!Car Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  ??&lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!  ??&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!  ??&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Psionics_Specs_%26_More&amp;diff=3819</id>
		<title>Psionics Specs &amp; More</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Psionics_Specs_%26_More&amp;diff=3819"/>
		<updated>2023-04-03T18:21:08Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Engine v.126, Scripts v.280&lt;br /&gt;
&lt;br /&gt;
=== Info ===&lt;br /&gt;
We have psionics specialisms at last! –&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
# '''Mind Control''' - A number of useful effects can be achieved by this specialism which affects characters other than the Psi themselves:&lt;br /&gt;
## '''Psionic Mask''' - Convince enemy that your gang isn’t who they think it is in combat (so you don’t lose any faction rep. for injuring them).  (It can be used at any time in the event and if it works then it covers the whole event from start to finish.)&lt;br /&gt;
## '''Terror''' – adds stress to nearby enemies (works better if you’re out of a car)&lt;br /&gt;
## '''Tranquility''' – reduces stress in nearby friends (again, a tin can around you reduces effectiveness)&lt;br /&gt;
# '''Telekinesis''' - The psionic ability to push and throw objects from a distance:&lt;br /&gt;
## '''Mutant Mind-Push''' – lets you apply a force to a vehicle, ped or creature (works better if they’re close), &lt;br /&gt;
## '''Whirlwind''' – blows up a brief cloud of dust which operates like a smokescreen; works better on dusty ground&lt;br /&gt;
# '''Pyrokinesis''' - The psionic ability to set cars, pedestrians and animals on fire. Nuff said. Note that peds and creatures can now also catch fire when hit by flaming weapons… this also paves the way for ped flame-throwers and molotovs ;-)&lt;br /&gt;
# '''Electromagnetic Pulse''' - Sends out an EMP which affects electronically-controlled weapons and V8/V12 engines within range, causing them to malfunction. ''Since it works by focusing solar radiation, it is stronger in the summer and especially when there is a strong green aurora.''&lt;br /&gt;
# '''Defensive Energy''' - Psionically-constructed `hard air` barriers can protect the individual or their vehicle (operates as two separate skills, the vehicular one is harder to succeed with)&lt;br /&gt;
&lt;br /&gt;
Any effects that can operate at a distance do so at reduced effect the further the target is from the Psi character. And, as indicated above, if the character is inside a car certain effects are weakened.&lt;br /&gt;
&lt;br /&gt;
==== Oil Jets ====&lt;br /&gt;
&lt;br /&gt;
These last about 1.5x longer than before&lt;br /&gt;
Regular Oil Jet bulk reduced to 25&lt;br /&gt;
Heavy Oil Jet bulk reduced to 40&lt;br /&gt;
&lt;br /&gt;
==== Showmodels ====&lt;br /&gt;
&lt;br /&gt;
The mousewheel now pans the showmodels preview up/down, rather than zooming. You can still zoom by dragging the right mouse-button. New button in showmodels dialogbox that lets you add new skins on the fly (without restarting the client) so you can tweak and view without needing to restart the client.. you will have to temporarily give each edit a new name however, since I didn’t have time to figure out how to reload over an existing file.&lt;br /&gt;
&lt;br /&gt;
==== Arena/Race Track Behaviour ====&lt;br /&gt;
&lt;br /&gt;
If you continually attack (and especially kill) resigned characters on the race track/arena:&lt;br /&gt;
&lt;br /&gt;
# The Deathrace Mafia as well as the local town start to hate you&lt;br /&gt;
# All NPCs in the event will start to target you, as a particularly notorious and hated opponent that they consider to be too risky to let live.&lt;br /&gt;
# The Deathrace Mafia may sometimes give you weakened vehicles when you enter events. This may include damaged chassis, reduced armour, damaged engine, damaged tyres, reduced ammo. They won’t permanently damage a car that you own, except maybe its tyres and ammo.&lt;br /&gt;
## ''Note that if your target is disliked in the local town, all the above is disregarded''&lt;br /&gt;
# One of the new Psionics effects (&amp;quot;Psionic Mask&amp;quot;) lets you conceal your identity, and this will help you get away with killing resigned NPCs, however in order to stop griefing it won't help you get away with killing resigned human players.&lt;br /&gt;
&lt;br /&gt;
The DR Mafia will also sometimes give reloads to gangs that they really like (especially those with DR Mafia as their primary faction), or tune their engine a little for them.&lt;br /&gt;
&lt;br /&gt;
[[Category: Updates]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camps&amp;diff=3818</id>
		<title>Camps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camps&amp;diff=3818"/>
		<updated>2023-03-09T18:32:21Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Camp Wars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps are one of the more involved aspects of Darkwind.  Generally speaking they require a much more long-term outlook, and incorporate a lot of logistic and strategic play not directly related to the 'cars with guns' play that is most of the game.&lt;br /&gt;
&lt;br /&gt;
== Camp Features ==&lt;br /&gt;
Camps have the following characteristics and capabilities:&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
One player has overall ownership of a camp. Other players request to join the camp, and can be rejected, accepted as associate members, or accepted as full members. The owner can demote or kick out other players (kicking them out takes a week though, giving them time to evacuate their stuff). &lt;br /&gt;
&lt;br /&gt;
There a couple of ways to become the owner of a camp:&lt;br /&gt;
*  Buy an existing camp&lt;br /&gt;
*  Request a new camp&lt;br /&gt;
&lt;br /&gt;
==== Buying an existing camp ====&lt;br /&gt;
This is the easiest way to become a camp owner, because often times all of the 'hard' work has already been done, and the camp is already producing goods for sale or use.&lt;br /&gt;
&lt;br /&gt;
==== Request a new camp ====&lt;br /&gt;
There is no longer a survey and auction system in place.&lt;br /&gt;
&lt;br /&gt;
To find pricing vs. camp size vs. proximity to town, refer to the forums, or click [http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=25039 here.]&lt;br /&gt;
&lt;br /&gt;
To request a camp, send a PM to *Sam* and CC *The X Man*.&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
There are two types of camp members: ''Full'' and ''Associate''&lt;br /&gt;
* ''Full Members'' have access to all camp features: Market, Tavern, Mechanic, Message Board, and pooled resources.  In addition, they are able to see all of the camp details: stock levels, and manufacturing and mechanic information.&lt;br /&gt;
* ''Associate Members'' have access to the Market and Tavern only.&lt;br /&gt;
&lt;br /&gt;
=== Hours of Operation ===&lt;br /&gt;
The camp owner decides which hours the camp will be operating, in a 24-hour period. This is set 2 days in advance. The more hours it is open, the more effective the factories and extraction plants will be, but also the more time you will need to be willing to defend the camp from attack. &lt;br /&gt;
&lt;br /&gt;
=== Local Resources and Extraction ===&lt;br /&gt;
Each camp has a rating describing how abundant local resources are, ranging from excellent to none. Near Somerset, there will tend to be excellent food resources and reasonable water resources, for example. Near Texan there will be excellent fuel resources. These resources determine how effective extraction facilities or crop fields will be, if used in this camp. Extraction facilities produce fuel, water, food, and car parts. &lt;br /&gt;
&lt;br /&gt;
For instance, in the example here:&lt;br /&gt;
&lt;br /&gt;
Local Resources: &lt;br /&gt;
* Water: low&lt;br /&gt;
* Food: good&lt;br /&gt;
* Fuel: none&lt;br /&gt;
* Metals: none&lt;br /&gt;
* Stone: none&lt;br /&gt;
&lt;br /&gt;
There are no resources for Fuel or Metals(Car Parts). There will never be an option to build an extractor for these materials in this example.&lt;br /&gt;
However, You can build a Pumpkin Field for Food production using up to 5 NPC workers to produce food at a 'good' rate. (Approximately 100 units of food per day with 5 workers.)  You can build a stone plant and extract stone to construct buildings to effect repairs with.&lt;br /&gt;
You can also build a Water Tower and drill for water using 5 workers to produce water at a 'low' rate. (Approximately 30 to 50 units of water with 5 workers)&lt;br /&gt;
&lt;br /&gt;
Other camps can have production rates of Excellent, good, poor or none in ANY of the local resources available at the current camp site. In the case of 'excellent' local resource recovery, you can expect upwards of 200 to 400 units '''PER DAY''' using your NPC workers!... '''VERY lucrative!'''&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Various types of [[Camp Buildings|camp buildings]] exist: houses, lockups, extraction plants for fuel, water, and metals, crop fields, factories, mechanic shops. Buildings are bought and placed by the camp owner on an overhead graphical view on the website. They typically take several days and quite a bit of DW-cash to build. The placement of the buildings will be replicated in the 3D game when you have a combat there.&lt;br /&gt;
&lt;br /&gt;
Buildings each require a specific amount of Upkeep. The amount of upkeep a camp has available is based on the Camp Fame X 100. Example, if Fame is 348 then the amount of Building Upkeep the camp can support is a maximum of 34800.&lt;br /&gt;
&lt;br /&gt;
Upkeep costs are the same for all camps, and they are simply a linear calculation based on % activity. &lt;br /&gt;
&lt;br /&gt;
The amounts listed in the table below are per week and are based on the building running at 100%.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Building!!Upkeep Cost &lt;br /&gt;
|-&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750&lt;br /&gt;
|-&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Water Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
|Factory &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
|Metals Plant &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Each mechanic building can facilitate 4 mechanic characters. So if you have say two mechanic buildings, the best 8 mechanics in the camp will automatically use them. The number of mechanics and their skill levels determines two things: (1) how much work they can do in each 24 hour period, and (2) the camp’s overall mechanic rating which determines which items the camp can repair or manufacture. Rare weapons for example will require a high mechanic rating to produce, and a badly damaged rare weapon will require a high mechanic rating to fix. The camp maintains a public supply of member usable goods like fuel, scrap metal, electronics and car parts. This is controlled directly by the camp owner. When any camp member wants to refuel or get mechanic work done, it is this public supply that must be well-stocked enough to facilitate it. There must also be adequate mechanic workload available to do a piece of work.&lt;br /&gt;
&lt;br /&gt;
The mechanic workload rating of a camp also determines how much total CR of cars can be housed there. If there are more cars than this, they will start to take damage due to being inadequately protected from the weather and inadequately worked on for maintenance.&lt;br /&gt;
&lt;br /&gt;
ALL work done by the mechs in camp cost nothing! ie: in Somerset, you are charged to repair your armor and chassis components. In a camp that you are a member of, it will not cost you anything!&lt;br /&gt;
   &lt;br /&gt;
The mechanic characters belonging to non-subscribers cannot work in the mechanic shops of a camp. This prevents older camps getting filled up with high-skill mechanics belonging to players who really aren't taking part in the game any more&lt;br /&gt;
&lt;br /&gt;
=== Camp Owner’s Stock ===&lt;br /&gt;
The trade goods stock (fuel, car parts, water, food) in the camp owner’s lockup is known by all camp members (although they cannot access it). This is because all payment and all production is fed through the camp owner’s lockup: it is up to him to negotiate with the other camp members how much they must pay him and how much he must pay them or which manufactured goods they should get. &lt;br /&gt;
&lt;br /&gt;
=== Lockups ===&lt;br /&gt;
Every camp member (associate and full) gets the use of a lockup. However, if the total bulk of goods in all lockups exceeds the amount of space available in Lockup buildings, some of the stuff will start to take damage due to lying out in the radioactive rain. The amount of bulk used by each member’s lockup is shown publicly to all camp members. So you can bitch at each other when your stuff starts to rust   &lt;br /&gt;
&lt;br /&gt;
=== Pooled Resources ===&lt;br /&gt;
Full members can flag any vehicle and character that they own as ‘pooled’. These vehicles/characters are then available for other full members to use in their squads.&lt;br /&gt;
&lt;br /&gt;
These pooled gangers should be used for camp defense '''ONLY!''' If you have a pooled member in your car when you travel out of camp to another town, (like a 'taxi mission'), the pooled ganger will be dropped off when you arrive in town removing them from your car.&lt;br /&gt;
&lt;br /&gt;
Pooling gangers and cars should NOT be done unless the camp is in imminent danger of attack. Only then will the defender of the camp be able to access the extra member capabilities your pooled gangers offer.&lt;br /&gt;
&lt;br /&gt;
Pooled member resources should be monitored closely by camp owners because of possible 'spy' activities in camp. If an active spy were to make a squad in camp and add all of the pooled cars and gangers to it, they could then leave camp just as another enemy player sends his attack squad, the camp under attack would suffer '''BADLY''' because of the missing combat crews and cars.&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Factories are used to [[Manufacturing|manufacture]] chassis, tyres, weapons, ammunition and engines. It costs $ and time to reconfigure a factory to make a different type of item. The items that can be made are determined by the mechanic rating of the camp.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Rating ===&lt;br /&gt;
&lt;br /&gt;
The MR of a camp is determined by the number of mechs at the camp and their skill. Only 4 mechanics may work at a camp for every mechanic shop that it has. &lt;br /&gt;
.&lt;br /&gt;
Camp MR gains and manufacturing boosts from being in 'open PvP' mode will come from actually doing PvP rather than from simply being open to it. &lt;br /&gt;
&lt;br /&gt;
=== NPC Workers ===&lt;br /&gt;
Oil plants, water plants, crop fields, factories and metals plants all require NPC workers. To get these workers, the camp owner must ensure that there is adequate housing, food and water available on a daily basis. Each NPC worker also must be paid $10 per day. A large camp would probably have no more than 100 or 200 NPC workers in it. A small one could have as little as 20 or 30. Player characters are also fed in the camp, and will have no weekly food/water fee while staying there. &lt;br /&gt;
&lt;br /&gt;
=== Message Board and other Info ===&lt;br /&gt;
Each camp has a private message board, for discussion/planning. There is also financial and production information made available so all full members are aware of how much stuff is being manufactured and how much profit/loss the camp owner is making. &lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
It is free to list stuff for sale in a camp marketplace. The marketplace is available to full and associate members of the camp. &lt;br /&gt;
&lt;br /&gt;
=== Fame Gains for Camps ===&lt;br /&gt;
&lt;br /&gt;
Fame is the fuel that makes camps go.  It's needed for building upkeep and for larger camps is the limiting factor on how many buildings you can operate at once.  Smaller camps are limited by footprint and usually have more fame than they can use.  Camps can add fame in many ways.&lt;br /&gt;
&lt;br /&gt;
Each camp is assigned a &amp;quot;Base Fame&amp;quot;.  This number isn't listed anywhere but when a camp is new or hasn't been scouted towards in a while a camp will be at it's base fame.  This can be brought up 150% to reach your max unmodified fame by scouting towards your camp from other locations.  &lt;br /&gt;
&lt;br /&gt;
Annually there are Sponsorship auctions that bring fame to camps if you are the high bidder.  Fame gains from this last for the following game year.  Auctions occur at the end of the game year and will be found in Dexter's Bar in Somerset.  The fame gains for those auctions is as follows&lt;br /&gt;
&lt;br /&gt;
Combat - 450 Fame&lt;br /&gt;
&lt;br /&gt;
Deathrace - 375 Fame&lt;br /&gt;
&lt;br /&gt;
Race - 300 Fame&lt;br /&gt;
&lt;br /&gt;
Paintball - 200 Fame&lt;br /&gt;
&lt;br /&gt;
Semi-Pro - 375 Fame&lt;br /&gt;
&lt;br /&gt;
Fame is also possible to earn through winning some Leagues on an annual basis.&lt;br /&gt;
&lt;br /&gt;
Somerset Winter Warmup League&lt;br /&gt;
1st: 10 fame&lt;br /&gt;
2nd: 7 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally I League&lt;br /&gt;
1st: 40 fame&lt;br /&gt;
2nd: 25 fame&lt;br /&gt;
3rd: 15 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally II League&lt;br /&gt;
1st: 50 fame&lt;br /&gt;
2nd: 35 fame&lt;br /&gt;
3rd: 20 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Rally III League&lt;br /&gt;
1st: 30 fame&lt;br /&gt;
2nd: 20 fame&lt;br /&gt;
3rd: 10 fame&lt;br /&gt;
&lt;br /&gt;
Somerset Spring Challenge League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Summer Classic League&lt;br /&gt;
1st: 5% production boost&lt;br /&gt;
2nd: 3% production boost&lt;br /&gt;
3rd: 1% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Two Guineas League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Gateway Autumn Extravaganza League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Gateway Winter Meltdown League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Gangs]]&lt;br /&gt;
[[Category: PvP]]&lt;br /&gt;
&lt;br /&gt;
=== Camp Wars ===&lt;br /&gt;
Each player is only allowed to be owner of one camp that's open for PvP. They can own other camps as long as these are closed for PvP, one exception being that each camp may only have one &amp;quot;tiny camp.&amp;quot;&lt;br /&gt;
A camp's PvP flag can be turned on only during the 2nd week of the two-week camp wars cycle. Note that closing for pvp will mean you lose all hextiles apart from the one your camp is on. It takes 7 days for the close to take effect. If the camp has hextile battles scheduled when it closes, it will lose these battles.&lt;br /&gt;
&lt;br /&gt;
Auto wins occur when one camp's CR is more than 4 times his opponents CR (4 to 1).&lt;br /&gt;
&lt;br /&gt;
A camp can deploy late CR (reserve). This can only be done during week 2 of the 2 week Camp Wars cycle,&lt;br /&gt;
and must be done at least 24 hours before the combat. It cannot be more than 10% of the camp's initial total CR.&lt;br /&gt;
&lt;br /&gt;
A camp can concede a battle without penalty up to 12 hours before the scheduled time.&lt;br /&gt;
&lt;br /&gt;
*A Special note when deploying to a neutral hex where another gang is also deploying to that same hex: The game engine will randomly pick a &amp;quot;defending&amp;quot; gang for the potential battle. If the other &amp;quot;attacking&amp;quot; gang does not deploy at least 250 cr to that hex, the randomly chosen &amp;quot;defending&amp;quot; gang will automatically win that hex with no scheduled battle.&lt;br /&gt;
&lt;br /&gt;
Gangs can deploy both &amp;quot;slow&amp;quot; cr vehicles and &amp;quot;fast&amp;quot; cr vehicles. A list of each is documented below -&lt;br /&gt;
&lt;br /&gt;
FAST&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Wurzel&lt;br /&gt;
&lt;br /&gt;
Squadcar&lt;br /&gt;
&lt;br /&gt;
Bullet&lt;br /&gt;
&lt;br /&gt;
Buccaneer&lt;br /&gt;
&lt;br /&gt;
Moray&lt;br /&gt;
&lt;br /&gt;
Landrunner&lt;br /&gt;
&lt;br /&gt;
Dustup&lt;br /&gt;
&lt;br /&gt;
Sunrise&lt;br /&gt;
&lt;br /&gt;
Offroad Buggy&lt;br /&gt;
&lt;br /&gt;
McKenzie&lt;br /&gt;
&lt;br /&gt;
Vampire&lt;br /&gt;
&lt;br /&gt;
Corghette&lt;br /&gt;
&lt;br /&gt;
Chomper&lt;br /&gt;
&lt;br /&gt;
Phoenix&lt;br /&gt;
&lt;br /&gt;
Cougar&lt;br /&gt;
&lt;br /&gt;
Turin&lt;br /&gt;
&lt;br /&gt;
Flash&lt;br /&gt;
&lt;br /&gt;
Pickup&lt;br /&gt;
&lt;br /&gt;
DeVille&lt;br /&gt;
&lt;br /&gt;
Roadrunner&lt;br /&gt;
&lt;br /&gt;
McFly&lt;br /&gt;
&lt;br /&gt;
Stormer&lt;br /&gt;
&lt;br /&gt;
Royal Eaton&lt;br /&gt;
&lt;br /&gt;
Marley&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SLOW&lt;br /&gt;
-----&lt;br /&gt;
Cadrona&lt;br /&gt;
&lt;br /&gt;
Semi Tractor&lt;br /&gt;
&lt;br /&gt;
Sonic&lt;br /&gt;
&lt;br /&gt;
Fiftyseven&lt;br /&gt;
&lt;br /&gt;
Osprey&lt;br /&gt;
&lt;br /&gt;
Big Pickup&lt;br /&gt;
&lt;br /&gt;
Windsor II&lt;br /&gt;
&lt;br /&gt;
Pike&lt;br /&gt;
&lt;br /&gt;
Hotrod&lt;br /&gt;
&lt;br /&gt;
Two Axle Lorry&lt;br /&gt;
&lt;br /&gt;
Apache&lt;br /&gt;
&lt;br /&gt;
Carrier Van&lt;br /&gt;
&lt;br /&gt;
Flail&lt;br /&gt;
&lt;br /&gt;
Motorhome&lt;br /&gt;
&lt;br /&gt;
Chevalier&lt;br /&gt;
&lt;br /&gt;
Symphony&lt;br /&gt;
&lt;br /&gt;
Tanker&lt;br /&gt;
&lt;br /&gt;
Mercenary&lt;br /&gt;
&lt;br /&gt;
Estate&lt;br /&gt;
&lt;br /&gt;
Box Van&lt;br /&gt;
&lt;br /&gt;
Trash Truck&lt;br /&gt;
&lt;br /&gt;
Windsor&lt;br /&gt;
&lt;br /&gt;
Buzzer&lt;br /&gt;
&lt;br /&gt;
Racoon&lt;br /&gt;
&lt;br /&gt;
Hearse&lt;br /&gt;
&lt;br /&gt;
Voyager&lt;br /&gt;
&lt;br /&gt;
Moose&lt;br /&gt;
&lt;br /&gt;
Spirit&lt;br /&gt;
&lt;br /&gt;
Fire Engine&lt;br /&gt;
&lt;br /&gt;
Alpha&lt;br /&gt;
&lt;br /&gt;
Ambulance&lt;br /&gt;
&lt;br /&gt;
Bus&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Direct Camp Attacks -&lt;br /&gt;
&lt;br /&gt;
Direct camp attacks (whereas another camp attacks the actual tile your camp is located on) are very significant. It is a good idea to defend your camp at all costs from a direct camp attack. If you fail to show up for a direct camp attack defense, your buildings will take significant damage and you will lose a random amount of vehicles, engines, and guns out of your camp. If you defend a direct camp attack, and successfully defend, you will lose nothing, your buildings will not suffer damage, and as a result of the battle, you can potentially receive a significant fame and productions boost. If you defend a camp attack and lose, your buildings will be damaged, you will lose a random amount of vehicles, weapons, and engines, and potentially lose fame and production boosts. Your building damage will not be as severe as if you did not show, however. If you lose a direct camp attack defense via the “King of the Hill” rules, all of the previous stated loses will also occur. *** It is very important to note that in a direct camp attack that potential lootable vehicles will come from a loot pool consisting of the following : any vehicles stored at camp, any vehicles located in a camp wars squad (specific to this particular camp) … even squads that were not involved in the battle, AND any cars used in the actual battle, regardless of if they escaped or did not demo (via a King of the Hill loss). A camp owner can concede a direct camp attack defense like any other tile attack, with all of the aforementioned losses still happening minus any losses of fame and productivity gain (and off course alleviating fighting a losing defense battle and potentially getting gangers killed and vehicles lost in the battle itself.)&lt;br /&gt;
&lt;br /&gt;
The Camp Wars Evan Map is completely wiped every 2 game years, allowing for everyone to have a equal opportunity to join in the camp wars system. The wipe will occur shortly after the last weekly reset of the second game year (2 days before the actual year end on the weekend).&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
[[Advice for potential camp owners]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=King_Silage&amp;diff=3817</id>
		<title>King Silage</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=King_Silage&amp;diff=3817"/>
		<updated>2023-02-10T06:06:28Z</updated>

		<summary type="html">&lt;p&gt;Longo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPCDesign|Wurzel|4L|?| &lt;br /&gt;
weapon_1=Car Grenade Launcher| &lt;br /&gt;
weapon_1_location=Front| &lt;br /&gt;
weapon_2=Paint Gun| &lt;br /&gt;
weapon_2_location=Front| &lt;br /&gt;
weapon_3=Heavy Rocket| &lt;br /&gt;
weapon_3_location=Left| &lt;br /&gt;
weapon_4=Heavy Rocket| &lt;br /&gt;
weapon_4_location=Right| &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Silage turns the Wurzel's weakness of slow speed into an advantage, by mounting ballistic weapons on a vehicle that is nearly always in the rear of the initial NPC swarm.  This makes good use of the PG and CGL.  However, because PGs no longer gum up weapons, I recommend saving this vehicle for last, since you will waste half a clip blasting through the impenetrable armor and solid footing on the Wurzel, which could be better spent knocking enemy Marauders and Scorpions off their aim.  Don't bother looting this thing unless it's a Gates encounter, as you won't be able to outrun anything even with a working engine.&lt;br /&gt;
&lt;br /&gt;
Common variant of the [[Wurzel]], found mainly outside [[Somerset]] and [[Elmsfield]].&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camps&amp;diff=3816</id>
		<title>Camps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camps&amp;diff=3816"/>
		<updated>2022-12-04T17:04:45Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Camp Wars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps are one of the more involved aspects of Darkwind.  Generally speaking they require a much more long-term outlook, and incorporate a lot of logistic and strategic play not directly related to the 'cars with guns' play that is most of the game.&lt;br /&gt;
&lt;br /&gt;
== Camp Features ==&lt;br /&gt;
Camps have the following characteristics and capabilities:&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
One player has overall ownership of a camp. Other players request to join the camp, and can be rejected, accepted as associate members, or accepted as full members. The owner can demote or kick out other players (kicking them out takes a week though, giving them time to evacuate their stuff). &lt;br /&gt;
&lt;br /&gt;
There a couple of ways to become the owner of a camp:&lt;br /&gt;
*  Buy an existing camp&lt;br /&gt;
*  Request a new camp&lt;br /&gt;
&lt;br /&gt;
==== Buying an existing camp ====&lt;br /&gt;
This is the easiest way to become a camp owner, because often times all of the 'hard' work has already been done, and the camp is already producing goods for sale or use.&lt;br /&gt;
&lt;br /&gt;
==== Request a new camp ====&lt;br /&gt;
There is no longer a survey and auction system in place.&lt;br /&gt;
&lt;br /&gt;
To find pricing vs. camp size vs. proximity to town, refer to the forums, or click [http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=25039 here.]&lt;br /&gt;
&lt;br /&gt;
To request a camp, send a PM to *Sam* and CC *The X Man*.&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
There are two types of camp members: ''Full'' and ''Associate''&lt;br /&gt;
* ''Full Members'' have access to all camp features: Market, Tavern, Mechanic, Message Board, and pooled resources.  In addition, they are able to see all of the camp details: stock levels, and manufacturing and mechanic information.&lt;br /&gt;
* ''Associate Members'' have access to the Market and Tavern only.&lt;br /&gt;
&lt;br /&gt;
=== Hours of Operation ===&lt;br /&gt;
The camp owner decides which hours the camp will be operating, in a 24-hour period. This is set 2 days in advance. The more hours it is open, the more effective the factories and extraction plants will be, but also the more time you will need to be willing to defend the camp from attack. &lt;br /&gt;
&lt;br /&gt;
=== Local Resources and Extraction ===&lt;br /&gt;
Each camp has a rating describing how abundant local resources are, ranging from excellent to none. Near Somerset, there will tend to be excellent food resources and reasonable water resources, for example. Near Texan there will be excellent fuel resources. These resources determine how effective extraction facilities or crop fields will be, if used in this camp. Extraction facilities produce fuel, water, food, and car parts. &lt;br /&gt;
&lt;br /&gt;
For instance, in the example here:&lt;br /&gt;
&lt;br /&gt;
Local Resources: &lt;br /&gt;
* Water: low&lt;br /&gt;
* Food: good&lt;br /&gt;
* Fuel: none&lt;br /&gt;
* Metals: none&lt;br /&gt;
* Stone: none&lt;br /&gt;
&lt;br /&gt;
There are no resources for Fuel or Metals(Car Parts). There will never be an option to build an extractor for these materials in this example.&lt;br /&gt;
However, You can build a Pumpkin Field for Food production using up to 5 NPC workers to produce food at a 'good' rate. (Approximately 100 units of food per day with 5 workers.)  You can build a stone plant and extract stone to construct buildings to effect repairs with.&lt;br /&gt;
You can also build a Water Tower and drill for water using 5 workers to produce water at a 'low' rate. (Approximately 30 to 50 units of water with 5 workers)&lt;br /&gt;
&lt;br /&gt;
Other camps can have production rates of Excellent, good, poor or none in ANY of the local resources available at the current camp site. In the case of 'excellent' local resource recovery, you can expect upwards of 200 to 400 units '''PER DAY''' using your NPC workers!... '''VERY lucrative!'''&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Various types of [[Camp Buildings|camp buildings]] exist: houses, lockups, extraction plants for fuel, water, and metals, crop fields, factories, mechanic shops. Buildings are bought and placed by the camp owner on an overhead graphical view on the website. They typically take several days and quite a bit of DW-cash to build. The placement of the buildings will be replicated in the 3D game when you have a combat there.&lt;br /&gt;
&lt;br /&gt;
Buildings each require a specific amount of Upkeep. The amount of upkeep a camp has available is based on the Camp Fame X 100. Example, if Fame is 348 then the amount of Building Upkeep the camp can support is a maximum of 34800.&lt;br /&gt;
&lt;br /&gt;
Upkeep costs are the same for all camps, and they are simply a linear calculation based on % activity. &lt;br /&gt;
&lt;br /&gt;
The amounts listed in the table below are per week and are based on the building running at 100%.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Building!!Upkeep Cost &lt;br /&gt;
|-&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750&lt;br /&gt;
|-&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Water Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
|Factory &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
|Metals Plant &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Each mechanic building can facilitate 4 mechanic characters. So if you have say two mechanic buildings, the best 8 mechanics in the camp will automatically use them. The number of mechanics and their skill levels determines two things: (1) how much work they can do in each 24 hour period, and (2) the camp’s overall mechanic rating which determines which items the camp can repair or manufacture. Rare weapons for example will require a high mechanic rating to produce, and a badly damaged rare weapon will require a high mechanic rating to fix. The camp maintains a public supply of member usable goods like fuel, scrap metal, electronics and car parts. This is controlled directly by the camp owner. When any camp member wants to refuel or get mechanic work done, it is this public supply that must be well-stocked enough to facilitate it. There must also be adequate mechanic workload available to do a piece of work.&lt;br /&gt;
&lt;br /&gt;
The mechanic workload rating of a camp also determines how much total CR of cars can be housed there. If there are more cars than this, they will start to take damage due to being inadequately protected from the weather and inadequately worked on for maintenance.&lt;br /&gt;
&lt;br /&gt;
ALL work done by the mechs in camp cost nothing! ie: in Somerset, you are charged to repair your armor and chassis components. In a camp that you are a member of, it will not cost you anything!&lt;br /&gt;
   &lt;br /&gt;
The mechanic characters belonging to non-subscribers cannot work in the mechanic shops of a camp. This prevents older camps getting filled up with high-skill mechanics belonging to players who really aren't taking part in the game any more&lt;br /&gt;
&lt;br /&gt;
=== Camp Owner’s Stock ===&lt;br /&gt;
The trade goods stock (fuel, car parts, water, food) in the camp owner’s lockup is known by all camp members (although they cannot access it). This is because all payment and all production is fed through the camp owner’s lockup: it is up to him to negotiate with the other camp members how much they must pay him and how much he must pay them or which manufactured goods they should get. &lt;br /&gt;
&lt;br /&gt;
=== Lockups ===&lt;br /&gt;
Every camp member (associate and full) gets the use of a lockup. However, if the total bulk of goods in all lockups exceeds the amount of space available in Lockup buildings, some of the stuff will start to take damage due to lying out in the radioactive rain. The amount of bulk used by each member’s lockup is shown publicly to all camp members. So you can bitch at each other when your stuff starts to rust   &lt;br /&gt;
&lt;br /&gt;
=== Pooled Resources ===&lt;br /&gt;
Full members can flag any vehicle and character that they own as ‘pooled’. These vehicles/characters are then available for other full members to use in their squads.&lt;br /&gt;
&lt;br /&gt;
These pooled gangers should be used for camp defense '''ONLY!''' If you have a pooled member in your car when you travel out of camp to another town, (like a 'taxi mission'), the pooled ganger will be dropped off when you arrive in town removing them from your car.&lt;br /&gt;
&lt;br /&gt;
Pooling gangers and cars should NOT be done unless the camp is in imminent danger of attack. Only then will the defender of the camp be able to access the extra member capabilities your pooled gangers offer.&lt;br /&gt;
&lt;br /&gt;
Pooled member resources should be monitored closely by camp owners because of possible 'spy' activities in camp. If an active spy were to make a squad in camp and add all of the pooled cars and gangers to it, they could then leave camp just as another enemy player sends his attack squad, the camp under attack would suffer '''BADLY''' because of the missing combat crews and cars.&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Factories are used to [[Manufacturing|manufacture]] chassis, tyres, weapons, ammunition and engines. It costs $ and time to reconfigure a factory to make a different type of item. The items that can be made are determined by the mechanic rating of the camp.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Rating ===&lt;br /&gt;
&lt;br /&gt;
The MR of a camp is determined by the number of mechs at the camp and their skill. Only 4 mechanics may work at a camp for every mechanic shop that it has. &lt;br /&gt;
.&lt;br /&gt;
Camp MR gains and manufacturing boosts from being in 'open PvP' mode will come from actually doing PvP rather than from simply being open to it. &lt;br /&gt;
&lt;br /&gt;
=== NPC Workers ===&lt;br /&gt;
Oil plants, water plants, crop fields, factories and metals plants all require NPC workers. To get these workers, the camp owner must ensure that there is adequate housing, food and water available on a daily basis. Each NPC worker also must be paid $10 per day. A large camp would probably have no more than 100 or 200 NPC workers in it. A small one could have as little as 20 or 30. Player characters are also fed in the camp, and will have no weekly food/water fee while staying there. &lt;br /&gt;
&lt;br /&gt;
=== Message Board and other Info ===&lt;br /&gt;
Each camp has a private message board, for discussion/planning. There is also financial and production information made available so all full members are aware of how much stuff is being manufactured and how much profit/loss the camp owner is making. &lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
It is free to list stuff for sale in a camp marketplace. The marketplace is available to full and associate members of the camp. &lt;br /&gt;
&lt;br /&gt;
=== Fame Gains for Camps ===&lt;br /&gt;
&lt;br /&gt;
Fame is the fuel that makes camps go.  It's needed for building upkeep and for larger camps is the limiting factor on how many buildings you can operate at once.  Smaller camps are limited by footprint and usually have more fame than they can use.  Camps can add fame in many ways.&lt;br /&gt;
&lt;br /&gt;
Each camp is assigned a &amp;quot;Base Fame&amp;quot;.  This number isn't listed anywhere but when a camp is new or hasn't been scouted towards in a while a camp will be at it's base fame.  This can be brought up 150% to reach your max unmodified fame by scouting towards your camp from other locations.  &lt;br /&gt;
&lt;br /&gt;
Annually there are Sponsorship auctions that bring fame to camps if you are the high bidder.  Fame gains from this last for the following game year.  Auctions occur at the end of the game year and will be found in Dexter's Bar in Somerset.  The fame gains for those auctions is as follows&lt;br /&gt;
&lt;br /&gt;
Combat - 450 Fame&lt;br /&gt;
&lt;br /&gt;
Deathrace - 375 Fame&lt;br /&gt;
&lt;br /&gt;
Race - 300 Fame&lt;br /&gt;
&lt;br /&gt;
Paintball - 200 Fame&lt;br /&gt;
&lt;br /&gt;
Semi-Pro - 375 Fame&lt;br /&gt;
&lt;br /&gt;
Fame is also possible to earn through winning some Leagues on an annual basis.&lt;br /&gt;
&lt;br /&gt;
Somerset Winter Warmup League&lt;br /&gt;
1st: 10 fame&lt;br /&gt;
2nd: 7 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally I League&lt;br /&gt;
1st: 40 fame&lt;br /&gt;
2nd: 25 fame&lt;br /&gt;
3rd: 15 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally II League&lt;br /&gt;
1st: 50 fame&lt;br /&gt;
2nd: 35 fame&lt;br /&gt;
3rd: 20 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Rally III League&lt;br /&gt;
1st: 30 fame&lt;br /&gt;
2nd: 20 fame&lt;br /&gt;
3rd: 10 fame&lt;br /&gt;
&lt;br /&gt;
Somerset Spring Challenge League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Summer Classic League&lt;br /&gt;
1st: 5% production boost&lt;br /&gt;
2nd: 3% production boost&lt;br /&gt;
3rd: 1% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Two Guineas League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Gateway Autumn Extravaganza League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Gateway Winter Meltdown League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Gangs]]&lt;br /&gt;
[[Category: PvP]]&lt;br /&gt;
&lt;br /&gt;
=== Camp Wars ===&lt;br /&gt;
Each player is only allowed to be owner of one camp that's open for PvP. They can own other camps as long as these are closed for PvP, one exception being that each camp may only have one &amp;quot;tiny camp.&amp;quot;&lt;br /&gt;
A camp's PvP flag can be turned on only during the 2nd week of the two-week camp wars cycle. Note that closing for pvp will mean you lose all hextiles apart from the one your camp is on. It takes 7 days for the close to take effect. If the camp has hextile battles scheduled when it closes, it will lose these battles.&lt;br /&gt;
&lt;br /&gt;
Auto wins occur when one camp's CR is more than 4 times his opponents CR (4 to 1).&lt;br /&gt;
&lt;br /&gt;
A camp can deploy late CR (reserve). This can only be done during week 2 of the 2 week Camp Wars cycle,&lt;br /&gt;
and must be done at least 24 hours before the combat. It cannot be more than 10% of the camp's initial total CR.&lt;br /&gt;
&lt;br /&gt;
A camp can concede a battle without penalty up to 12 hours before the scheduled time.&lt;br /&gt;
&lt;br /&gt;
*A Special note when deploying to a neutral hex where another gang is also deploying to that same hex: The game engine will randomly pick a &amp;quot;defending&amp;quot; gang for the potential battle. If the other &amp;quot;attacking&amp;quot; gang does not deploy at least 250 cr to that hex, the randomly chosen &amp;quot;defending&amp;quot; gang will automatically win that hex with no scheduled battle.&lt;br /&gt;
&lt;br /&gt;
Gangs can deploy both &amp;quot;slow&amp;quot; cr vehicles and &amp;quot;fast&amp;quot; cr vehicles. A list of each is documented below -&lt;br /&gt;
&lt;br /&gt;
FAST&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Wurzel&lt;br /&gt;
&lt;br /&gt;
Squadcar&lt;br /&gt;
&lt;br /&gt;
Bullet&lt;br /&gt;
&lt;br /&gt;
Buccaneer&lt;br /&gt;
&lt;br /&gt;
Moray&lt;br /&gt;
&lt;br /&gt;
Landrunner&lt;br /&gt;
&lt;br /&gt;
Dustup&lt;br /&gt;
&lt;br /&gt;
Sunrise&lt;br /&gt;
&lt;br /&gt;
Offroad Buggy&lt;br /&gt;
&lt;br /&gt;
McKenzie&lt;br /&gt;
&lt;br /&gt;
Vampire&lt;br /&gt;
&lt;br /&gt;
Corghette&lt;br /&gt;
&lt;br /&gt;
Chomper&lt;br /&gt;
&lt;br /&gt;
Phoenix&lt;br /&gt;
&lt;br /&gt;
Cougar&lt;br /&gt;
&lt;br /&gt;
Turin&lt;br /&gt;
&lt;br /&gt;
Flash&lt;br /&gt;
&lt;br /&gt;
Pickup&lt;br /&gt;
&lt;br /&gt;
DeVille&lt;br /&gt;
&lt;br /&gt;
Roadrunner&lt;br /&gt;
&lt;br /&gt;
McFly&lt;br /&gt;
&lt;br /&gt;
Stormer&lt;br /&gt;
&lt;br /&gt;
Royal Eaton&lt;br /&gt;
&lt;br /&gt;
Marley&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SLOW&lt;br /&gt;
-----&lt;br /&gt;
Cadrona&lt;br /&gt;
&lt;br /&gt;
Semi Tractor&lt;br /&gt;
&lt;br /&gt;
Sonic&lt;br /&gt;
&lt;br /&gt;
Fiftyseven&lt;br /&gt;
&lt;br /&gt;
Osprey&lt;br /&gt;
&lt;br /&gt;
Big Pickup&lt;br /&gt;
&lt;br /&gt;
Windsor II&lt;br /&gt;
&lt;br /&gt;
Pike&lt;br /&gt;
&lt;br /&gt;
Hotrod&lt;br /&gt;
&lt;br /&gt;
Two Axle Lorry&lt;br /&gt;
&lt;br /&gt;
Apache&lt;br /&gt;
&lt;br /&gt;
Carrier Van&lt;br /&gt;
&lt;br /&gt;
Flail&lt;br /&gt;
&lt;br /&gt;
Motorhome&lt;br /&gt;
&lt;br /&gt;
Chevalier&lt;br /&gt;
&lt;br /&gt;
Symphony&lt;br /&gt;
&lt;br /&gt;
Tanker&lt;br /&gt;
&lt;br /&gt;
Mercenary&lt;br /&gt;
&lt;br /&gt;
Estate&lt;br /&gt;
&lt;br /&gt;
Box Van&lt;br /&gt;
&lt;br /&gt;
Trash Truck&lt;br /&gt;
&lt;br /&gt;
Windsor&lt;br /&gt;
&lt;br /&gt;
Buzzer&lt;br /&gt;
&lt;br /&gt;
Racoon&lt;br /&gt;
&lt;br /&gt;
Hearse&lt;br /&gt;
&lt;br /&gt;
Voyager&lt;br /&gt;
&lt;br /&gt;
Moose&lt;br /&gt;
&lt;br /&gt;
Spirit&lt;br /&gt;
&lt;br /&gt;
Fire Engine&lt;br /&gt;
&lt;br /&gt;
Alpha&lt;br /&gt;
&lt;br /&gt;
Ambulance&lt;br /&gt;
&lt;br /&gt;
Bus&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Direct Camp Attacks -&lt;br /&gt;
&lt;br /&gt;
Direct camp attacks (whereas another camp attacks the actual tile your camp is located on) are very significant. It is a good idea to defend your camp at all costs from a direct camp attack. If you fail to show up for a direct camp attack defense, your buildings will take significant damage and you will lose a random amount of vehicles, engines, and guns out of your camp. If you defend a direct camp attack, and successfully defend, you will lose nothing, your buildings will not suffer damage, and as a result of the battle, you can potentially receive a significant fame and productions boost. If you defend a camp attack and lose, your buildings will be damaged, you will lose a random amount of vehicles, weapons, and engines, and potentially lose fame and production boosts. Your building damage will not be as severe as if you did not show, however. If you lose a direct camp attack defense via the “King of the Hill” rules, all of the previous stated loses will also occur. *** It is very important to note that in a direct camp attack that potential lootable vehicles will come from a loot pool consisting of the following : any vehicles stored at camp, any vehicles located in a camp wars squad (specific to this particular camp) … even squads that were not involved in the battle, AND any cars used in the actual battle, regardless of if they escaped or did not demo (via a King of the Hill loss). A camp owner can concede a direct camp attack defense like any other tile attack, with all of the aforementioned losses still happening minus any losses of fame and productivity gain (and off course alleviating fighting a losing defense battle and potentially getting gangers killed and vehicles lost in the battle itself.)&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
[[Advice for potential camp owners]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camps&amp;diff=3815</id>
		<title>Camps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camps&amp;diff=3815"/>
		<updated>2022-12-01T17:19:46Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Camp Wars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps are one of the more involved aspects of Darkwind.  Generally speaking they require a much more long-term outlook, and incorporate a lot of logistic and strategic play not directly related to the 'cars with guns' play that is most of the game.&lt;br /&gt;
&lt;br /&gt;
== Camp Features ==&lt;br /&gt;
Camps have the following characteristics and capabilities:&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
One player has overall ownership of a camp. Other players request to join the camp, and can be rejected, accepted as associate members, or accepted as full members. The owner can demote or kick out other players (kicking them out takes a week though, giving them time to evacuate their stuff). &lt;br /&gt;
&lt;br /&gt;
There a couple of ways to become the owner of a camp:&lt;br /&gt;
*  Buy an existing camp&lt;br /&gt;
*  Request a new camp&lt;br /&gt;
&lt;br /&gt;
==== Buying an existing camp ====&lt;br /&gt;
This is the easiest way to become a camp owner, because often times all of the 'hard' work has already been done, and the camp is already producing goods for sale or use.&lt;br /&gt;
&lt;br /&gt;
==== Request a new camp ====&lt;br /&gt;
There is no longer a survey and auction system in place.&lt;br /&gt;
&lt;br /&gt;
To find pricing vs. camp size vs. proximity to town, refer to the forums, or click [http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=25039 here.]&lt;br /&gt;
&lt;br /&gt;
To request a camp, send a PM to *Sam* and CC *The X Man*.&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
There are two types of camp members: ''Full'' and ''Associate''&lt;br /&gt;
* ''Full Members'' have access to all camp features: Market, Tavern, Mechanic, Message Board, and pooled resources.  In addition, they are able to see all of the camp details: stock levels, and manufacturing and mechanic information.&lt;br /&gt;
* ''Associate Members'' have access to the Market and Tavern only.&lt;br /&gt;
&lt;br /&gt;
=== Hours of Operation ===&lt;br /&gt;
The camp owner decides which hours the camp will be operating, in a 24-hour period. This is set 2 days in advance. The more hours it is open, the more effective the factories and extraction plants will be, but also the more time you will need to be willing to defend the camp from attack. &lt;br /&gt;
&lt;br /&gt;
=== Local Resources and Extraction ===&lt;br /&gt;
Each camp has a rating describing how abundant local resources are, ranging from excellent to none. Near Somerset, there will tend to be excellent food resources and reasonable water resources, for example. Near Texan there will be excellent fuel resources. These resources determine how effective extraction facilities or crop fields will be, if used in this camp. Extraction facilities produce fuel, water, food, and car parts. &lt;br /&gt;
&lt;br /&gt;
For instance, in the example here:&lt;br /&gt;
&lt;br /&gt;
Local Resources: &lt;br /&gt;
* Water: low&lt;br /&gt;
* Food: good&lt;br /&gt;
* Fuel: none&lt;br /&gt;
* Metals: none&lt;br /&gt;
* Stone: none&lt;br /&gt;
&lt;br /&gt;
There are no resources for Fuel or Metals(Car Parts). There will never be an option to build an extractor for these materials in this example.&lt;br /&gt;
However, You can build a Pumpkin Field for Food production using up to 5 NPC workers to produce food at a 'good' rate. (Approximately 100 units of food per day with 5 workers.)  You can build a stone plant and extract stone to construct buildings to effect repairs with.&lt;br /&gt;
You can also build a Water Tower and drill for water using 5 workers to produce water at a 'low' rate. (Approximately 30 to 50 units of water with 5 workers)&lt;br /&gt;
&lt;br /&gt;
Other camps can have production rates of Excellent, good, poor or none in ANY of the local resources available at the current camp site. In the case of 'excellent' local resource recovery, you can expect upwards of 200 to 400 units '''PER DAY''' using your NPC workers!... '''VERY lucrative!'''&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Various types of [[Camp Buildings|camp buildings]] exist: houses, lockups, extraction plants for fuel, water, and metals, crop fields, factories, mechanic shops. Buildings are bought and placed by the camp owner on an overhead graphical view on the website. They typically take several days and quite a bit of DW-cash to build. The placement of the buildings will be replicated in the 3D game when you have a combat there.&lt;br /&gt;
&lt;br /&gt;
Buildings each require a specific amount of Upkeep. The amount of upkeep a camp has available is based on the Camp Fame X 100. Example, if Fame is 348 then the amount of Building Upkeep the camp can support is a maximum of 34800.&lt;br /&gt;
&lt;br /&gt;
Upkeep costs are the same for all camps, and they are simply a linear calculation based on % activity. &lt;br /&gt;
&lt;br /&gt;
The amounts listed in the table below are per week and are based on the building running at 100%.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Building!!Upkeep Cost &lt;br /&gt;
|-&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750&lt;br /&gt;
|-&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Water Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
|Factory &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
|Metals Plant &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Each mechanic building can facilitate 4 mechanic characters. So if you have say two mechanic buildings, the best 8 mechanics in the camp will automatically use them. The number of mechanics and their skill levels determines two things: (1) how much work they can do in each 24 hour period, and (2) the camp’s overall mechanic rating which determines which items the camp can repair or manufacture. Rare weapons for example will require a high mechanic rating to produce, and a badly damaged rare weapon will require a high mechanic rating to fix. The camp maintains a public supply of member usable goods like fuel, scrap metal, electronics and car parts. This is controlled directly by the camp owner. When any camp member wants to refuel or get mechanic work done, it is this public supply that must be well-stocked enough to facilitate it. There must also be adequate mechanic workload available to do a piece of work.&lt;br /&gt;
&lt;br /&gt;
The mechanic workload rating of a camp also determines how much total CR of cars can be housed there. If there are more cars than this, they will start to take damage due to being inadequately protected from the weather and inadequately worked on for maintenance.&lt;br /&gt;
&lt;br /&gt;
ALL work done by the mechs in camp cost nothing! ie: in Somerset, you are charged to repair your armor and chassis components. In a camp that you are a member of, it will not cost you anything!&lt;br /&gt;
   &lt;br /&gt;
The mechanic characters belonging to non-subscribers cannot work in the mechanic shops of a camp. This prevents older camps getting filled up with high-skill mechanics belonging to players who really aren't taking part in the game any more&lt;br /&gt;
&lt;br /&gt;
=== Camp Owner’s Stock ===&lt;br /&gt;
The trade goods stock (fuel, car parts, water, food) in the camp owner’s lockup is known by all camp members (although they cannot access it). This is because all payment and all production is fed through the camp owner’s lockup: it is up to him to negotiate with the other camp members how much they must pay him and how much he must pay them or which manufactured goods they should get. &lt;br /&gt;
&lt;br /&gt;
=== Lockups ===&lt;br /&gt;
Every camp member (associate and full) gets the use of a lockup. However, if the total bulk of goods in all lockups exceeds the amount of space available in Lockup buildings, some of the stuff will start to take damage due to lying out in the radioactive rain. The amount of bulk used by each member’s lockup is shown publicly to all camp members. So you can bitch at each other when your stuff starts to rust   &lt;br /&gt;
&lt;br /&gt;
=== Pooled Resources ===&lt;br /&gt;
Full members can flag any vehicle and character that they own as ‘pooled’. These vehicles/characters are then available for other full members to use in their squads.&lt;br /&gt;
&lt;br /&gt;
These pooled gangers should be used for camp defense '''ONLY!''' If you have a pooled member in your car when you travel out of camp to another town, (like a 'taxi mission'), the pooled ganger will be dropped off when you arrive in town removing them from your car.&lt;br /&gt;
&lt;br /&gt;
Pooling gangers and cars should NOT be done unless the camp is in imminent danger of attack. Only then will the defender of the camp be able to access the extra member capabilities your pooled gangers offer.&lt;br /&gt;
&lt;br /&gt;
Pooled member resources should be monitored closely by camp owners because of possible 'spy' activities in camp. If an active spy were to make a squad in camp and add all of the pooled cars and gangers to it, they could then leave camp just as another enemy player sends his attack squad, the camp under attack would suffer '''BADLY''' because of the missing combat crews and cars.&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Factories are used to [[Manufacturing|manufacture]] chassis, tyres, weapons, ammunition and engines. It costs $ and time to reconfigure a factory to make a different type of item. The items that can be made are determined by the mechanic rating of the camp.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Rating ===&lt;br /&gt;
&lt;br /&gt;
The MR of a camp is determined by the number of mechs at the camp and their skill. Only 4 mechanics may work at a camp for every mechanic shop that it has. &lt;br /&gt;
.&lt;br /&gt;
Camp MR gains and manufacturing boosts from being in 'open PvP' mode will come from actually doing PvP rather than from simply being open to it. &lt;br /&gt;
&lt;br /&gt;
=== NPC Workers ===&lt;br /&gt;
Oil plants, water plants, crop fields, factories and metals plants all require NPC workers. To get these workers, the camp owner must ensure that there is adequate housing, food and water available on a daily basis. Each NPC worker also must be paid $10 per day. A large camp would probably have no more than 100 or 200 NPC workers in it. A small one could have as little as 20 or 30. Player characters are also fed in the camp, and will have no weekly food/water fee while staying there. &lt;br /&gt;
&lt;br /&gt;
=== Message Board and other Info ===&lt;br /&gt;
Each camp has a private message board, for discussion/planning. There is also financial and production information made available so all full members are aware of how much stuff is being manufactured and how much profit/loss the camp owner is making. &lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
It is free to list stuff for sale in a camp marketplace. The marketplace is available to full and associate members of the camp. &lt;br /&gt;
&lt;br /&gt;
=== Fame Gains for Camps ===&lt;br /&gt;
&lt;br /&gt;
Fame is the fuel that makes camps go.  It's needed for building upkeep and for larger camps is the limiting factor on how many buildings you can operate at once.  Smaller camps are limited by footprint and usually have more fame than they can use.  Camps can add fame in many ways.&lt;br /&gt;
&lt;br /&gt;
Each camp is assigned a &amp;quot;Base Fame&amp;quot;.  This number isn't listed anywhere but when a camp is new or hasn't been scouted towards in a while a camp will be at it's base fame.  This can be brought up 150% to reach your max unmodified fame by scouting towards your camp from other locations.  &lt;br /&gt;
&lt;br /&gt;
Annually there are Sponsorship auctions that bring fame to camps if you are the high bidder.  Fame gains from this last for the following game year.  Auctions occur at the end of the game year and will be found in Dexter's Bar in Somerset.  The fame gains for those auctions is as follows&lt;br /&gt;
&lt;br /&gt;
Combat - 450 Fame&lt;br /&gt;
&lt;br /&gt;
Deathrace - 375 Fame&lt;br /&gt;
&lt;br /&gt;
Race - 300 Fame&lt;br /&gt;
&lt;br /&gt;
Paintball - 200 Fame&lt;br /&gt;
&lt;br /&gt;
Semi-Pro - 375 Fame&lt;br /&gt;
&lt;br /&gt;
Fame is also possible to earn through winning some Leagues on an annual basis.&lt;br /&gt;
&lt;br /&gt;
Somerset Winter Warmup League&lt;br /&gt;
1st: 10 fame&lt;br /&gt;
2nd: 7 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally I League&lt;br /&gt;
1st: 40 fame&lt;br /&gt;
2nd: 25 fame&lt;br /&gt;
3rd: 15 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally II League&lt;br /&gt;
1st: 50 fame&lt;br /&gt;
2nd: 35 fame&lt;br /&gt;
3rd: 20 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Rally III League&lt;br /&gt;
1st: 30 fame&lt;br /&gt;
2nd: 20 fame&lt;br /&gt;
3rd: 10 fame&lt;br /&gt;
&lt;br /&gt;
Somerset Spring Challenge League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Summer Classic League&lt;br /&gt;
1st: 5% production boost&lt;br /&gt;
2nd: 3% production boost&lt;br /&gt;
3rd: 1% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Two Guineas League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Gateway Autumn Extravaganza League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Gateway Winter Meltdown League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Gangs]]&lt;br /&gt;
[[Category: PvP]]&lt;br /&gt;
&lt;br /&gt;
=== Camp Wars ===&lt;br /&gt;
Each player is only allowed to be owner of one camp that's open for PvP. They can own other camps as long as these are closed for PvP, one exception being that each camp may only have one &amp;quot;tiny camp.&amp;quot;&lt;br /&gt;
A camp's PvP flag can be turned on only during the 2nd week of the two-week camp wars cycle. Note that closing for pvp will mean you lose all hextiles apart from the one your camp is on. It takes 7 days for the close to take effect. If the camp has hextile battles scheduled when it closes, it will lose these battles.&lt;br /&gt;
&lt;br /&gt;
Auto wins occur when one camp's CR is more than 4 times his opponents CR (4 to 1).&lt;br /&gt;
&lt;br /&gt;
A camp can deploy late CR (reserve). This can only be done during week 2 of the 2 week Camp Wars cycle,&lt;br /&gt;
and must be done at least 24 hours before the combat. It cannot be more than 10% of the camp's initial total CR.&lt;br /&gt;
&lt;br /&gt;
A camp can concede a battle without penalty up to 12 hours before the scheduled time.&lt;br /&gt;
&lt;br /&gt;
*A Special note when deploying to a neutral hex where another gang is also deploying to that same hex: The game engine will randomly pick a &amp;quot;defending&amp;quot; gang for the potential battle. If the other &amp;quot;attacking&amp;quot; gang does not deploy at least 250 cr to that hex, the randomly chosen &amp;quot;defending&amp;quot; gang will automatically win that hex with no scheduled battle.&lt;br /&gt;
&lt;br /&gt;
Gangs can deploy both &amp;quot;slow&amp;quot; cr vehicles and &amp;quot;fast&amp;quot; cr vehicles. A list of each is documented below -&lt;br /&gt;
&lt;br /&gt;
FAST&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Wurzel&lt;br /&gt;
&lt;br /&gt;
Squadcar&lt;br /&gt;
&lt;br /&gt;
Bullet&lt;br /&gt;
&lt;br /&gt;
Buccaneer&lt;br /&gt;
&lt;br /&gt;
Moray&lt;br /&gt;
&lt;br /&gt;
Landrunner&lt;br /&gt;
&lt;br /&gt;
Dustup&lt;br /&gt;
&lt;br /&gt;
Sunrise&lt;br /&gt;
&lt;br /&gt;
Offroad Buggy&lt;br /&gt;
&lt;br /&gt;
McKenzie&lt;br /&gt;
&lt;br /&gt;
Vampire&lt;br /&gt;
&lt;br /&gt;
Corghette&lt;br /&gt;
&lt;br /&gt;
Chomper&lt;br /&gt;
&lt;br /&gt;
Phoenix&lt;br /&gt;
&lt;br /&gt;
Cougar&lt;br /&gt;
&lt;br /&gt;
Turin&lt;br /&gt;
&lt;br /&gt;
Flash&lt;br /&gt;
&lt;br /&gt;
Pickup&lt;br /&gt;
&lt;br /&gt;
DeVille&lt;br /&gt;
&lt;br /&gt;
Roadrunner&lt;br /&gt;
&lt;br /&gt;
McFly&lt;br /&gt;
&lt;br /&gt;
Stormer&lt;br /&gt;
&lt;br /&gt;
Royal Eaton&lt;br /&gt;
&lt;br /&gt;
Marley&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SLOW&lt;br /&gt;
-----&lt;br /&gt;
Cadrona&lt;br /&gt;
&lt;br /&gt;
Semi Tractor&lt;br /&gt;
&lt;br /&gt;
Sonic&lt;br /&gt;
&lt;br /&gt;
Fiftyseven&lt;br /&gt;
&lt;br /&gt;
Osprey&lt;br /&gt;
&lt;br /&gt;
Big Pickup&lt;br /&gt;
&lt;br /&gt;
Windsor II&lt;br /&gt;
&lt;br /&gt;
Pike&lt;br /&gt;
&lt;br /&gt;
Hotrod&lt;br /&gt;
&lt;br /&gt;
Two Axle Lorry&lt;br /&gt;
&lt;br /&gt;
Apache&lt;br /&gt;
&lt;br /&gt;
Carrier Van&lt;br /&gt;
&lt;br /&gt;
Flail&lt;br /&gt;
&lt;br /&gt;
Motorhome&lt;br /&gt;
&lt;br /&gt;
Chevalier&lt;br /&gt;
&lt;br /&gt;
Symphony&lt;br /&gt;
&lt;br /&gt;
Tanker&lt;br /&gt;
&lt;br /&gt;
Mercenary&lt;br /&gt;
&lt;br /&gt;
Estate&lt;br /&gt;
&lt;br /&gt;
Box Van&lt;br /&gt;
&lt;br /&gt;
Trash Truck&lt;br /&gt;
&lt;br /&gt;
Windsor&lt;br /&gt;
&lt;br /&gt;
Buzzer&lt;br /&gt;
&lt;br /&gt;
Racoon&lt;br /&gt;
&lt;br /&gt;
Hearse&lt;br /&gt;
&lt;br /&gt;
Voyager&lt;br /&gt;
&lt;br /&gt;
Moose&lt;br /&gt;
&lt;br /&gt;
Spirit&lt;br /&gt;
&lt;br /&gt;
Fire Engine&lt;br /&gt;
&lt;br /&gt;
Alpha&lt;br /&gt;
&lt;br /&gt;
Ambulance&lt;br /&gt;
&lt;br /&gt;
Bus&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
[[Advice for potential camp owners]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camps&amp;diff=3814</id>
		<title>Camps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camps&amp;diff=3814"/>
		<updated>2022-12-01T17:14:55Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Camp Wars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps are one of the more involved aspects of Darkwind.  Generally speaking they require a much more long-term outlook, and incorporate a lot of logistic and strategic play not directly related to the 'cars with guns' play that is most of the game.&lt;br /&gt;
&lt;br /&gt;
== Camp Features ==&lt;br /&gt;
Camps have the following characteristics and capabilities:&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
One player has overall ownership of a camp. Other players request to join the camp, and can be rejected, accepted as associate members, or accepted as full members. The owner can demote or kick out other players (kicking them out takes a week though, giving them time to evacuate their stuff). &lt;br /&gt;
&lt;br /&gt;
There a couple of ways to become the owner of a camp:&lt;br /&gt;
*  Buy an existing camp&lt;br /&gt;
*  Request a new camp&lt;br /&gt;
&lt;br /&gt;
==== Buying an existing camp ====&lt;br /&gt;
This is the easiest way to become a camp owner, because often times all of the 'hard' work has already been done, and the camp is already producing goods for sale or use.&lt;br /&gt;
&lt;br /&gt;
==== Request a new camp ====&lt;br /&gt;
There is no longer a survey and auction system in place.&lt;br /&gt;
&lt;br /&gt;
To find pricing vs. camp size vs. proximity to town, refer to the forums, or click [http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=25039 here.]&lt;br /&gt;
&lt;br /&gt;
To request a camp, send a PM to *Sam* and CC *The X Man*.&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
There are two types of camp members: ''Full'' and ''Associate''&lt;br /&gt;
* ''Full Members'' have access to all camp features: Market, Tavern, Mechanic, Message Board, and pooled resources.  In addition, they are able to see all of the camp details: stock levels, and manufacturing and mechanic information.&lt;br /&gt;
* ''Associate Members'' have access to the Market and Tavern only.&lt;br /&gt;
&lt;br /&gt;
=== Hours of Operation ===&lt;br /&gt;
The camp owner decides which hours the camp will be operating, in a 24-hour period. This is set 2 days in advance. The more hours it is open, the more effective the factories and extraction plants will be, but also the more time you will need to be willing to defend the camp from attack. &lt;br /&gt;
&lt;br /&gt;
=== Local Resources and Extraction ===&lt;br /&gt;
Each camp has a rating describing how abundant local resources are, ranging from excellent to none. Near Somerset, there will tend to be excellent food resources and reasonable water resources, for example. Near Texan there will be excellent fuel resources. These resources determine how effective extraction facilities or crop fields will be, if used in this camp. Extraction facilities produce fuel, water, food, and car parts. &lt;br /&gt;
&lt;br /&gt;
For instance, in the example here:&lt;br /&gt;
&lt;br /&gt;
Local Resources: &lt;br /&gt;
* Water: low&lt;br /&gt;
* Food: good&lt;br /&gt;
* Fuel: none&lt;br /&gt;
* Metals: none&lt;br /&gt;
* Stone: none&lt;br /&gt;
&lt;br /&gt;
There are no resources for Fuel or Metals(Car Parts). There will never be an option to build an extractor for these materials in this example.&lt;br /&gt;
However, You can build a Pumpkin Field for Food production using up to 5 NPC workers to produce food at a 'good' rate. (Approximately 100 units of food per day with 5 workers.)  You can build a stone plant and extract stone to construct buildings to effect repairs with.&lt;br /&gt;
You can also build a Water Tower and drill for water using 5 workers to produce water at a 'low' rate. (Approximately 30 to 50 units of water with 5 workers)&lt;br /&gt;
&lt;br /&gt;
Other camps can have production rates of Excellent, good, poor or none in ANY of the local resources available at the current camp site. In the case of 'excellent' local resource recovery, you can expect upwards of 200 to 400 units '''PER DAY''' using your NPC workers!... '''VERY lucrative!'''&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Various types of [[Camp Buildings|camp buildings]] exist: houses, lockups, extraction plants for fuel, water, and metals, crop fields, factories, mechanic shops. Buildings are bought and placed by the camp owner on an overhead graphical view on the website. They typically take several days and quite a bit of DW-cash to build. The placement of the buildings will be replicated in the 3D game when you have a combat there.&lt;br /&gt;
&lt;br /&gt;
Buildings each require a specific amount of Upkeep. The amount of upkeep a camp has available is based on the Camp Fame X 100. Example, if Fame is 348 then the amount of Building Upkeep the camp can support is a maximum of 34800.&lt;br /&gt;
&lt;br /&gt;
Upkeep costs are the same for all camps, and they are simply a linear calculation based on % activity. &lt;br /&gt;
&lt;br /&gt;
The amounts listed in the table below are per week and are based on the building running at 100%.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Building!!Upkeep Cost &lt;br /&gt;
|-&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750&lt;br /&gt;
|-&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Water Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
|Factory &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
|Metals Plant &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Each mechanic building can facilitate 4 mechanic characters. So if you have say two mechanic buildings, the best 8 mechanics in the camp will automatically use them. The number of mechanics and their skill levels determines two things: (1) how much work they can do in each 24 hour period, and (2) the camp’s overall mechanic rating which determines which items the camp can repair or manufacture. Rare weapons for example will require a high mechanic rating to produce, and a badly damaged rare weapon will require a high mechanic rating to fix. The camp maintains a public supply of member usable goods like fuel, scrap metal, electronics and car parts. This is controlled directly by the camp owner. When any camp member wants to refuel or get mechanic work done, it is this public supply that must be well-stocked enough to facilitate it. There must also be adequate mechanic workload available to do a piece of work.&lt;br /&gt;
&lt;br /&gt;
The mechanic workload rating of a camp also determines how much total CR of cars can be housed there. If there are more cars than this, they will start to take damage due to being inadequately protected from the weather and inadequately worked on for maintenance.&lt;br /&gt;
&lt;br /&gt;
ALL work done by the mechs in camp cost nothing! ie: in Somerset, you are charged to repair your armor and chassis components. In a camp that you are a member of, it will not cost you anything!&lt;br /&gt;
   &lt;br /&gt;
The mechanic characters belonging to non-subscribers cannot work in the mechanic shops of a camp. This prevents older camps getting filled up with high-skill mechanics belonging to players who really aren't taking part in the game any more&lt;br /&gt;
&lt;br /&gt;
=== Camp Owner’s Stock ===&lt;br /&gt;
The trade goods stock (fuel, car parts, water, food) in the camp owner’s lockup is known by all camp members (although they cannot access it). This is because all payment and all production is fed through the camp owner’s lockup: it is up to him to negotiate with the other camp members how much they must pay him and how much he must pay them or which manufactured goods they should get. &lt;br /&gt;
&lt;br /&gt;
=== Lockups ===&lt;br /&gt;
Every camp member (associate and full) gets the use of a lockup. However, if the total bulk of goods in all lockups exceeds the amount of space available in Lockup buildings, some of the stuff will start to take damage due to lying out in the radioactive rain. The amount of bulk used by each member’s lockup is shown publicly to all camp members. So you can bitch at each other when your stuff starts to rust   &lt;br /&gt;
&lt;br /&gt;
=== Pooled Resources ===&lt;br /&gt;
Full members can flag any vehicle and character that they own as ‘pooled’. These vehicles/characters are then available for other full members to use in their squads.&lt;br /&gt;
&lt;br /&gt;
These pooled gangers should be used for camp defense '''ONLY!''' If you have a pooled member in your car when you travel out of camp to another town, (like a 'taxi mission'), the pooled ganger will be dropped off when you arrive in town removing them from your car.&lt;br /&gt;
&lt;br /&gt;
Pooling gangers and cars should NOT be done unless the camp is in imminent danger of attack. Only then will the defender of the camp be able to access the extra member capabilities your pooled gangers offer.&lt;br /&gt;
&lt;br /&gt;
Pooled member resources should be monitored closely by camp owners because of possible 'spy' activities in camp. If an active spy were to make a squad in camp and add all of the pooled cars and gangers to it, they could then leave camp just as another enemy player sends his attack squad, the camp under attack would suffer '''BADLY''' because of the missing combat crews and cars.&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Factories are used to [[Manufacturing|manufacture]] chassis, tyres, weapons, ammunition and engines. It costs $ and time to reconfigure a factory to make a different type of item. The items that can be made are determined by the mechanic rating of the camp.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Rating ===&lt;br /&gt;
&lt;br /&gt;
The MR of a camp is determined by the number of mechs at the camp and their skill. Only 4 mechanics may work at a camp for every mechanic shop that it has. &lt;br /&gt;
.&lt;br /&gt;
Camp MR gains and manufacturing boosts from being in 'open PvP' mode will come from actually doing PvP rather than from simply being open to it. &lt;br /&gt;
&lt;br /&gt;
=== NPC Workers ===&lt;br /&gt;
Oil plants, water plants, crop fields, factories and metals plants all require NPC workers. To get these workers, the camp owner must ensure that there is adequate housing, food and water available on a daily basis. Each NPC worker also must be paid $10 per day. A large camp would probably have no more than 100 or 200 NPC workers in it. A small one could have as little as 20 or 30. Player characters are also fed in the camp, and will have no weekly food/water fee while staying there. &lt;br /&gt;
&lt;br /&gt;
=== Message Board and other Info ===&lt;br /&gt;
Each camp has a private message board, for discussion/planning. There is also financial and production information made available so all full members are aware of how much stuff is being manufactured and how much profit/loss the camp owner is making. &lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
It is free to list stuff for sale in a camp marketplace. The marketplace is available to full and associate members of the camp. &lt;br /&gt;
&lt;br /&gt;
=== Fame Gains for Camps ===&lt;br /&gt;
&lt;br /&gt;
Fame is the fuel that makes camps go.  It's needed for building upkeep and for larger camps is the limiting factor on how many buildings you can operate at once.  Smaller camps are limited by footprint and usually have more fame than they can use.  Camps can add fame in many ways.&lt;br /&gt;
&lt;br /&gt;
Each camp is assigned a &amp;quot;Base Fame&amp;quot;.  This number isn't listed anywhere but when a camp is new or hasn't been scouted towards in a while a camp will be at it's base fame.  This can be brought up 150% to reach your max unmodified fame by scouting towards your camp from other locations.  &lt;br /&gt;
&lt;br /&gt;
Annually there are Sponsorship auctions that bring fame to camps if you are the high bidder.  Fame gains from this last for the following game year.  Auctions occur at the end of the game year and will be found in Dexter's Bar in Somerset.  The fame gains for those auctions is as follows&lt;br /&gt;
&lt;br /&gt;
Combat - 450 Fame&lt;br /&gt;
&lt;br /&gt;
Deathrace - 375 Fame&lt;br /&gt;
&lt;br /&gt;
Race - 300 Fame&lt;br /&gt;
&lt;br /&gt;
Paintball - 200 Fame&lt;br /&gt;
&lt;br /&gt;
Semi-Pro - 375 Fame&lt;br /&gt;
&lt;br /&gt;
Fame is also possible to earn through winning some Leagues on an annual basis.&lt;br /&gt;
&lt;br /&gt;
Somerset Winter Warmup League&lt;br /&gt;
1st: 10 fame&lt;br /&gt;
2nd: 7 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally I League&lt;br /&gt;
1st: 40 fame&lt;br /&gt;
2nd: 25 fame&lt;br /&gt;
3rd: 15 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally II League&lt;br /&gt;
1st: 50 fame&lt;br /&gt;
2nd: 35 fame&lt;br /&gt;
3rd: 20 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Rally III League&lt;br /&gt;
1st: 30 fame&lt;br /&gt;
2nd: 20 fame&lt;br /&gt;
3rd: 10 fame&lt;br /&gt;
&lt;br /&gt;
Somerset Spring Challenge League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Summer Classic League&lt;br /&gt;
1st: 5% production boost&lt;br /&gt;
2nd: 3% production boost&lt;br /&gt;
3rd: 1% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Two Guineas League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Gateway Autumn Extravaganza League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Gateway Winter Meltdown League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Gangs]]&lt;br /&gt;
[[Category: PvP]]&lt;br /&gt;
&lt;br /&gt;
=== Camp Wars ===&lt;br /&gt;
Each player is only allowed to be owner of one camp that's open for PvP. They can own other camps as long as these are closed for PvP, one exception being that each camp may only have one &amp;quot;tiny camp.&amp;quot;&lt;br /&gt;
A camp's PvP flag can be turned on only during the 2nd week of the two-week camp wars cycle. Note that closing for pvp will mean you lose all hextiles apart from the one your camp is on. It takes 7 days for the close to take effect. If the camp has hextile battles scheduled when it closes, it will lose these battles.&lt;br /&gt;
&lt;br /&gt;
Auto wins occur when one camp's CR is more than 4 times his opponents CR (4 to 1).&lt;br /&gt;
&lt;br /&gt;
A camp can deploy late CR (reserve). This can only be done during week 2 of the 2 week Camp Wars cycle,&lt;br /&gt;
and must be done at least 24 hours before the combat. It cannot be more than 10% of the camp's initial total CR.&lt;br /&gt;
&lt;br /&gt;
A camp can concede a battle without penalty up to 12 hours before the scheduled time.&lt;br /&gt;
&lt;br /&gt;
*A Special note when deploying to a neutral hex where another gang is also deploying to that same hex: The game engine will randomly pick a &amp;quot;defending&amp;quot; gang for the potential battle. If the other &amp;quot;attacking&amp;quot; gang does not deploy at least 250 cr to that hex, the randomly chosen &amp;quot;defending&amp;quot; gang will automatically win that hex with no scheduled battle.&lt;br /&gt;
&lt;br /&gt;
Gangs can deploy both &amp;quot;slow&amp;quot; cr vehicles and &amp;quot;fast&amp;quot; cr vehicles. A list of each is listed below -&lt;br /&gt;
&lt;br /&gt;
FAST&lt;br /&gt;
-----&lt;br /&gt;
Wurzel&lt;br /&gt;
Squadcar&lt;br /&gt;
Bullet&lt;br /&gt;
Buccaneer&lt;br /&gt;
Moray&lt;br /&gt;
Landrunner&lt;br /&gt;
Dustup&lt;br /&gt;
Sunrise&lt;br /&gt;
Offroad Buggy&lt;br /&gt;
McKenzie&lt;br /&gt;
Vampire&lt;br /&gt;
Corghette&lt;br /&gt;
Chomper&lt;br /&gt;
Phoenix&lt;br /&gt;
Cougar&lt;br /&gt;
Turin&lt;br /&gt;
Flash&lt;br /&gt;
Pickup&lt;br /&gt;
DeVille&lt;br /&gt;
Roadrunner&lt;br /&gt;
McFly&lt;br /&gt;
Stormer&lt;br /&gt;
Royal Eaton&lt;br /&gt;
Marley&lt;br /&gt;
&lt;br /&gt;
SLOW&lt;br /&gt;
-----&lt;br /&gt;
Cadrona&lt;br /&gt;
Semi Tractor&lt;br /&gt;
Sonic&lt;br /&gt;
Fiftyseven&lt;br /&gt;
Osprey&lt;br /&gt;
Big Pickup&lt;br /&gt;
Windsor II&lt;br /&gt;
Pike&lt;br /&gt;
Hotrod&lt;br /&gt;
Two Axle Lorry&lt;br /&gt;
Apache&lt;br /&gt;
Carrier Van&lt;br /&gt;
Flail&lt;br /&gt;
Motorhome&lt;br /&gt;
Chevalier&lt;br /&gt;
Symphony&lt;br /&gt;
Tanker&lt;br /&gt;
Mercenary&lt;br /&gt;
Estate&lt;br /&gt;
Box Van&lt;br /&gt;
Trash Truck&lt;br /&gt;
Windsor&lt;br /&gt;
Buzzer&lt;br /&gt;
Racoon&lt;br /&gt;
Hearse&lt;br /&gt;
Voyager&lt;br /&gt;
Moose&lt;br /&gt;
Spirit&lt;br /&gt;
Fire Engine&lt;br /&gt;
Alpha&lt;br /&gt;
Ambulance&lt;br /&gt;
Bus&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
[[Advice for potential camp owners]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Leadership&amp;diff=3813</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Leadership&amp;diff=3813"/>
		<updated>2022-11-25T17:58:59Z</updated>

		<summary type="html">&lt;p&gt;Longo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leadership is one of the components that determines your Gang's Leader.  Combined with Courage the character with the highest total is automatically made the Gang Leader.&lt;br /&gt;
&lt;br /&gt;
Leadership determines how many gang members you can recruit.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|  Member Caps&lt;br /&gt;
|-&lt;br /&gt;
!Leadership!!Member Cap&lt;br /&gt;
|-&lt;br /&gt;
|  0  &lt;br /&gt;
|  35  &lt;br /&gt;
|-&lt;br /&gt;
|  100  &lt;br /&gt;
|  45  &lt;br /&gt;
|-&lt;br /&gt;
|  120  &lt;br /&gt;
|  46  &lt;br /&gt;
|-&lt;br /&gt;
|  144  &lt;br /&gt;
|  47  &lt;br /&gt;
|-&lt;br /&gt;
|  168  &lt;br /&gt;
|  48  &lt;br /&gt;
|-&lt;br /&gt;
|  196  &lt;br /&gt;
|  49  &lt;br /&gt;
|-&lt;br /&gt;
|  225 or 226  &lt;br /&gt;
|  50  &lt;br /&gt;
|-&lt;br /&gt;
|  257  &lt;br /&gt;
|  51  &lt;br /&gt;
|-&lt;br /&gt;
|  289  &lt;br /&gt;
|  52  &lt;br /&gt;
|-&lt;br /&gt;
|  324  &lt;br /&gt;
|  53  &lt;br /&gt;
|-&lt;br /&gt;
|  361  &lt;br /&gt;
|  54  &lt;br /&gt;
|-&lt;br /&gt;
|  400  &lt;br /&gt;
|  55  &lt;br /&gt;
|-&lt;br /&gt;
|  441  &lt;br /&gt;
|  56  &lt;br /&gt;
|-&lt;br /&gt;
|  484  &lt;br /&gt;
|  57  &lt;br /&gt;
|-&lt;br /&gt;
|  529  &lt;br /&gt;
|  58  &lt;br /&gt;
|-&lt;br /&gt;
|  576  &lt;br /&gt;
|  59  &lt;br /&gt;
|-&lt;br /&gt;
|  625  &lt;br /&gt;
|  60  &lt;br /&gt;
|-&lt;br /&gt;
|  676  &lt;br /&gt;
|  61  &lt;br /&gt;
|-&lt;br /&gt;
|  729&lt;br /&gt;
|  62&lt;br /&gt;
|-&lt;br /&gt;
|  784  &lt;br /&gt;
|  63 &lt;br /&gt;
|-&lt;br /&gt;
|  841  &lt;br /&gt;
|  64 &lt;br /&gt;
|-&lt;br /&gt;
|  900  &lt;br /&gt;
|  65 &lt;br /&gt;
|-&lt;br /&gt;
|  961&lt;br /&gt;
|  66 &lt;br /&gt;
|-&lt;br /&gt;
|  1024&lt;br /&gt;
|  67&lt;br /&gt;
|-&lt;br /&gt;
|  1089&lt;br /&gt;
|  68&lt;br /&gt;
|-&lt;br /&gt;
|  1156&lt;br /&gt;
|  69&lt;br /&gt;
|-&lt;br /&gt;
|  1225  &lt;br /&gt;
|  70  &lt;br /&gt;
|-&lt;br /&gt;
|  1296  &lt;br /&gt;
|  71  &lt;br /&gt;
|-&lt;br /&gt;
|  1369  &lt;br /&gt;
|  72&lt;br /&gt;
|-&lt;br /&gt;
|  1444  &lt;br /&gt;
|  73  &lt;br /&gt;
|-&lt;br /&gt;
|  1523  &lt;br /&gt;
|  74&lt;br /&gt;
|-&lt;br /&gt;
|  1601  &lt;br /&gt;
|  75  &lt;br /&gt;
|-&lt;br /&gt;
|  1681  &lt;br /&gt;
|  76  &lt;br /&gt;
|-&lt;br /&gt;
|  1764  &lt;br /&gt;
|  77  &lt;br /&gt;
|-&lt;br /&gt;
|  1850 or 1851  &lt;br /&gt;
|  78&lt;br /&gt;
|-&lt;br /&gt;
|  1936  &lt;br /&gt;
|  79  &lt;br /&gt;
|-&lt;br /&gt;
|  2025  &lt;br /&gt;
|  80  &lt;br /&gt;
|}&lt;br /&gt;
'''NOTE:''' It is virtually impossible to have a Gang Leader with a Leadership of 0.  In practice the minimum number of gang members will be 35 - 40.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Some of the above numbers have been found to be inaccurate by some players. If you find an incorrect estimate of when the member cap increases, please make corrections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Becoming a better leader ==&lt;br /&gt;
Just like other skills, Leadership improves with use.  Each character acting as a leader will receive Leadership points (amount variable and unknown) upon successful completion of the scout.&lt;br /&gt;
&lt;br /&gt;
== Follow the Leader ==&lt;br /&gt;
In wilderness [[encounters]] there will be an '''overall''' leader, and '''individual''' gang leaders.&lt;br /&gt;
&lt;br /&gt;
The overall leader is the character with the highest Leadership among all the gangs participating.  The individual gang leaders are the characters with the highest Leadership from '''each gang'''.&lt;br /&gt;
&lt;br /&gt;
The overall leader will be indicated by the phrase &amp;quot;Leader of this event&amp;quot; when hovering the cursor over the character in the vehicle's Manage window.&lt;br /&gt;
&lt;br /&gt;
The individual gang leader will be indicated by the phrase &amp;quot;Gang Leader in this event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Even Leaders Make Mistakes ==&lt;br /&gt;
It is possible for a character's Leadership to decrease.  Most often this is caused by abandoning vehicles in wilderness encounters.&lt;br /&gt;
== Specialisms ==&lt;br /&gt;
Like the other skills, Leadership has specialisms associated with it.  Unlike the other skills, however, Leadership specialisms are available every 100 points rather than every 50 points.&lt;br /&gt;
&lt;br /&gt;
* Combat Psychologist - reduces the stress of all occupants in the vehicle (also available via [[First Aid]])&lt;br /&gt;
* [[Recruiter]] - increases chances of recruiting gang members with above-average skills/stats, but operates only on your 'free' characters every 5 days, not on more frequent ones that you pay to recruit.&lt;br /&gt;
* [[Motivator]] - gives a slight training bonus to all characters in the same town as the character with this specialism when training hits.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Leadership&amp;diff=3812</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Leadership&amp;diff=3812"/>
		<updated>2022-08-28T10:01:08Z</updated>

		<summary type="html">&lt;p&gt;Longo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leadership is one of the components that determines your Gang's Leader.  Combined with Courage the character with the highest total is automatically made the Gang Leader.&lt;br /&gt;
&lt;br /&gt;
Leadership determines how many gang members you can recruit.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|  Member Caps&lt;br /&gt;
|-&lt;br /&gt;
!Leadership!!Member Cap&lt;br /&gt;
|-&lt;br /&gt;
|  0  &lt;br /&gt;
|  35  &lt;br /&gt;
|-&lt;br /&gt;
|  100  &lt;br /&gt;
|  45  &lt;br /&gt;
|-&lt;br /&gt;
|  120  &lt;br /&gt;
|  46  &lt;br /&gt;
|-&lt;br /&gt;
|  144  &lt;br /&gt;
|  47  &lt;br /&gt;
|-&lt;br /&gt;
|  168  &lt;br /&gt;
|  48  &lt;br /&gt;
|-&lt;br /&gt;
|  196  &lt;br /&gt;
|  49  &lt;br /&gt;
|-&lt;br /&gt;
|  225 or 226  &lt;br /&gt;
|  50  &lt;br /&gt;
|-&lt;br /&gt;
|  257  &lt;br /&gt;
|  51  &lt;br /&gt;
|-&lt;br /&gt;
|  289  &lt;br /&gt;
|  52  &lt;br /&gt;
|-&lt;br /&gt;
|  324  &lt;br /&gt;
|  53  &lt;br /&gt;
|-&lt;br /&gt;
|  361  &lt;br /&gt;
|  54  &lt;br /&gt;
|-&lt;br /&gt;
|  400  &lt;br /&gt;
|  55  &lt;br /&gt;
|-&lt;br /&gt;
|  441  &lt;br /&gt;
|  56  &lt;br /&gt;
|-&lt;br /&gt;
|  484  &lt;br /&gt;
|  57  &lt;br /&gt;
|-&lt;br /&gt;
|  529  &lt;br /&gt;
|  58  &lt;br /&gt;
|-&lt;br /&gt;
|  576  &lt;br /&gt;
|  59  &lt;br /&gt;
|-&lt;br /&gt;
|  625  &lt;br /&gt;
|  60  &lt;br /&gt;
|-&lt;br /&gt;
|  676  &lt;br /&gt;
|  61  &lt;br /&gt;
|-&lt;br /&gt;
|  729&lt;br /&gt;
|  62&lt;br /&gt;
|-&lt;br /&gt;
|  784  &lt;br /&gt;
|  63 &lt;br /&gt;
|-&lt;br /&gt;
|  841  &lt;br /&gt;
|  64 &lt;br /&gt;
|-&lt;br /&gt;
|  900  &lt;br /&gt;
|  65 &lt;br /&gt;
|-&lt;br /&gt;
|  961&lt;br /&gt;
|  66 &lt;br /&gt;
|-&lt;br /&gt;
|  1024&lt;br /&gt;
|  67&lt;br /&gt;
|-&lt;br /&gt;
|  1089&lt;br /&gt;
|  68&lt;br /&gt;
|-&lt;br /&gt;
|  1156&lt;br /&gt;
|  69&lt;br /&gt;
|-&lt;br /&gt;
|  1225  &lt;br /&gt;
|  70  &lt;br /&gt;
|-&lt;br /&gt;
|  1296  &lt;br /&gt;
|  71  &lt;br /&gt;
|-&lt;br /&gt;
|  1369  &lt;br /&gt;
|  72&lt;br /&gt;
|-&lt;br /&gt;
|  1444  &lt;br /&gt;
|  73  &lt;br /&gt;
|-&lt;br /&gt;
|  1523  &lt;br /&gt;
|  74&lt;br /&gt;
|-&lt;br /&gt;
|  1601  &lt;br /&gt;
|  75  &lt;br /&gt;
|-&lt;br /&gt;
|  1681  &lt;br /&gt;
|  76  &lt;br /&gt;
|-&lt;br /&gt;
|  1764  &lt;br /&gt;
|  77  &lt;br /&gt;
|-&lt;br /&gt;
|  1850 or 1851  &lt;br /&gt;
|  78&lt;br /&gt;
|-&lt;br /&gt;
|  1936  &lt;br /&gt;
|  79  &lt;br /&gt;
|}&lt;br /&gt;
'''NOTE:''' It is virtually impossible to have a Gang Leader with a Leadership of 0.  In practice the minimum number of gang members will be 35 - 40.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Some of the above numbers have been found to be inaccurate by some players. If you find an incorrect estimate of when the member cap increases, please make corrections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Becoming a better leader ==&lt;br /&gt;
Just like other skills, Leadership improves with use.  Each character acting as a leader will receive Leadership points (amount variable and unknown) upon successful completion of the scout.&lt;br /&gt;
&lt;br /&gt;
== Follow the Leader ==&lt;br /&gt;
In wilderness [[encounters]] there will be an '''overall''' leader, and '''individual''' gang leaders.&lt;br /&gt;
&lt;br /&gt;
The overall leader is the character with the highest Leadership among all the gangs participating.  The individual gang leaders are the characters with the highest Leadership from '''each gang'''.&lt;br /&gt;
&lt;br /&gt;
The overall leader will be indicated by the phrase &amp;quot;Leader of this event&amp;quot; when hovering the cursor over the character in the vehicle's Manage window.&lt;br /&gt;
&lt;br /&gt;
The individual gang leader will be indicated by the phrase &amp;quot;Gang Leader in this event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Even Leaders Make Mistakes ==&lt;br /&gt;
It is possible for a character's Leadership to decrease.  Most often this is caused by abandoning vehicles in wilderness encounters.&lt;br /&gt;
== Specialisms ==&lt;br /&gt;
Like the other skills, Leadership has specialisms associated with it.  Unlike the other skills, however, Leadership specialisms are available every 100 points rather than every 50 points.&lt;br /&gt;
&lt;br /&gt;
* Combat Psychologist - reduces the stress of all occupants in the vehicle (also available via [[First Aid]])&lt;br /&gt;
* [[Recruiter]] - increases chances of recruiting gang members with above-average skills/stats, but operates only on your 'free' characters every 5 days, not on more frequent ones that you pay to recruit.&lt;br /&gt;
* [[Motivator]] - gives a slight training bonus to all characters in the same town as the character with this specialism when training hits.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Leadership&amp;diff=3811</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Leadership&amp;diff=3811"/>
		<updated>2022-06-22T19:51:35Z</updated>

		<summary type="html">&lt;p&gt;Longo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leadership is one of the components that determines your Gang's Leader.  Combined with Courage the character with the highest total is automatically made the Gang Leader.&lt;br /&gt;
&lt;br /&gt;
Leadership determines how many gang members you can recruit.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|  Member Caps&lt;br /&gt;
|-&lt;br /&gt;
!Leadership!!Member Cap&lt;br /&gt;
|-&lt;br /&gt;
|  0  &lt;br /&gt;
|  35  &lt;br /&gt;
|-&lt;br /&gt;
|  100  &lt;br /&gt;
|  45  &lt;br /&gt;
|-&lt;br /&gt;
|  120  &lt;br /&gt;
|  46  &lt;br /&gt;
|-&lt;br /&gt;
|  144  &lt;br /&gt;
|  47  &lt;br /&gt;
|-&lt;br /&gt;
|  168  &lt;br /&gt;
|  48  &lt;br /&gt;
|-&lt;br /&gt;
|  196  &lt;br /&gt;
|  49  &lt;br /&gt;
|-&lt;br /&gt;
|  225 or 226  &lt;br /&gt;
|  50  &lt;br /&gt;
|-&lt;br /&gt;
|  257  &lt;br /&gt;
|  51  &lt;br /&gt;
|-&lt;br /&gt;
|  289  &lt;br /&gt;
|  52  &lt;br /&gt;
|-&lt;br /&gt;
|  324  &lt;br /&gt;
|  53  &lt;br /&gt;
|-&lt;br /&gt;
|  361  &lt;br /&gt;
|  54  &lt;br /&gt;
|-&lt;br /&gt;
|  400  &lt;br /&gt;
|  55  &lt;br /&gt;
|-&lt;br /&gt;
|  441  &lt;br /&gt;
|  56  &lt;br /&gt;
|-&lt;br /&gt;
|  484  &lt;br /&gt;
|  57  &lt;br /&gt;
|-&lt;br /&gt;
|  529  &lt;br /&gt;
|  58  &lt;br /&gt;
|-&lt;br /&gt;
|  576  &lt;br /&gt;
|  59  &lt;br /&gt;
|-&lt;br /&gt;
|  625  &lt;br /&gt;
|  60  &lt;br /&gt;
|-&lt;br /&gt;
|  676  &lt;br /&gt;
|  61  &lt;br /&gt;
|-&lt;br /&gt;
|  729&lt;br /&gt;
|  62&lt;br /&gt;
|-&lt;br /&gt;
|  784  &lt;br /&gt;
|  63 &lt;br /&gt;
|-&lt;br /&gt;
|  841  &lt;br /&gt;
|  64 &lt;br /&gt;
|-&lt;br /&gt;
|  900  &lt;br /&gt;
|  65 &lt;br /&gt;
|-&lt;br /&gt;
|  961&lt;br /&gt;
|  66 &lt;br /&gt;
|-&lt;br /&gt;
|  1024&lt;br /&gt;
|  67&lt;br /&gt;
|-&lt;br /&gt;
|  1089&lt;br /&gt;
|  68&lt;br /&gt;
|-&lt;br /&gt;
|  1156&lt;br /&gt;
|  69&lt;br /&gt;
|-&lt;br /&gt;
|  1225  &lt;br /&gt;
|  70  &lt;br /&gt;
|-&lt;br /&gt;
|  1296  &lt;br /&gt;
|  71  &lt;br /&gt;
|-&lt;br /&gt;
|  1369  &lt;br /&gt;
|  72&lt;br /&gt;
|-&lt;br /&gt;
|  1444  &lt;br /&gt;
|  73  &lt;br /&gt;
|-&lt;br /&gt;
|  1523  &lt;br /&gt;
|  74&lt;br /&gt;
|-&lt;br /&gt;
|  1601  &lt;br /&gt;
|  75  &lt;br /&gt;
|-&lt;br /&gt;
|  1681  &lt;br /&gt;
|  76  &lt;br /&gt;
|-&lt;br /&gt;
|  1764  &lt;br /&gt;
|  77  &lt;br /&gt;
|-&lt;br /&gt;
|  1850 or 1851  &lt;br /&gt;
|  78  &lt;br /&gt;
|}&lt;br /&gt;
'''NOTE:''' It is virtually impossible to have a Gang Leader with a Leadership of 0.  In practice the minimum number of gang members will be 35 - 40.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Some of the above numbers have been found to be inaccurate by some players. If you find an incorrect estimate of when the member cap increases, please make corrections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Becoming a better leader ==&lt;br /&gt;
Just like other skills, Leadership improves with use.  Each character acting as a leader will receive Leadership points (amount variable and unknown) upon successful completion of the scout.&lt;br /&gt;
&lt;br /&gt;
== Follow the Leader ==&lt;br /&gt;
In wilderness [[encounters]] there will be an '''overall''' leader, and '''individual''' gang leaders.&lt;br /&gt;
&lt;br /&gt;
The overall leader is the character with the highest Leadership among all the gangs participating.  The individual gang leaders are the characters with the highest Leadership from '''each gang'''.&lt;br /&gt;
&lt;br /&gt;
The overall leader will be indicated by the phrase &amp;quot;Leader of this event&amp;quot; when hovering the cursor over the character in the vehicle's Manage window.&lt;br /&gt;
&lt;br /&gt;
The individual gang leader will be indicated by the phrase &amp;quot;Gang Leader in this event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Even Leaders Make Mistakes ==&lt;br /&gt;
It is possible for a character's Leadership to decrease.  Most often this is caused by abandoning vehicles in wilderness encounters.&lt;br /&gt;
== Specialisms ==&lt;br /&gt;
Like the other skills, Leadership has specialisms associated with it.  Unlike the other skills, however, Leadership specialisms are available every 100 points rather than every 50 points.&lt;br /&gt;
&lt;br /&gt;
* Combat Psychologist - reduces the stress of all occupants in the vehicle (also available via [[First Aid]])&lt;br /&gt;
* [[Recruiter]] - increases chances of recruiting gang members with above-average skills/stats, but operates only on your 'free' characters every 5 days, not on more frequent ones that you pay to recruit.&lt;br /&gt;
* [[Motivator]] - gives a slight training bonus to all characters in the same town as the character with this specialism when training hits.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Leadership&amp;diff=3810</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Leadership&amp;diff=3810"/>
		<updated>2022-05-07T01:17:33Z</updated>

		<summary type="html">&lt;p&gt;Longo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leadership is one of the components that determines your Gang's Leader.  Combined with Courage the character with the highest total is automatically made the Gang Leader.&lt;br /&gt;
&lt;br /&gt;
Leadership determines how many gang members you can recruit.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|  Member Caps&lt;br /&gt;
|-&lt;br /&gt;
!Leadership!!Member Cap&lt;br /&gt;
|-&lt;br /&gt;
|  0  &lt;br /&gt;
|  35  &lt;br /&gt;
|-&lt;br /&gt;
|  100  &lt;br /&gt;
|  45  &lt;br /&gt;
|-&lt;br /&gt;
|  120  &lt;br /&gt;
|  46  &lt;br /&gt;
|-&lt;br /&gt;
|  144  &lt;br /&gt;
|  47  &lt;br /&gt;
|-&lt;br /&gt;
|  168  &lt;br /&gt;
|  48  &lt;br /&gt;
|-&lt;br /&gt;
|  196  &lt;br /&gt;
|  49  &lt;br /&gt;
|-&lt;br /&gt;
|  225 or 226  &lt;br /&gt;
|  50  &lt;br /&gt;
|-&lt;br /&gt;
|  257  &lt;br /&gt;
|  51  &lt;br /&gt;
|-&lt;br /&gt;
|  289  &lt;br /&gt;
|  52  &lt;br /&gt;
|-&lt;br /&gt;
|  324  &lt;br /&gt;
|  53  &lt;br /&gt;
|-&lt;br /&gt;
|  361  &lt;br /&gt;
|  54  &lt;br /&gt;
|-&lt;br /&gt;
|  400  &lt;br /&gt;
|  55  &lt;br /&gt;
|-&lt;br /&gt;
|  441  &lt;br /&gt;
|  56  &lt;br /&gt;
|-&lt;br /&gt;
|  484  &lt;br /&gt;
|  57  &lt;br /&gt;
|-&lt;br /&gt;
|  529  &lt;br /&gt;
|  58  &lt;br /&gt;
|-&lt;br /&gt;
|  576  &lt;br /&gt;
|  59  &lt;br /&gt;
|-&lt;br /&gt;
|  625  &lt;br /&gt;
|  60  &lt;br /&gt;
|-&lt;br /&gt;
|  676  &lt;br /&gt;
|  61  &lt;br /&gt;
|-&lt;br /&gt;
|  729&lt;br /&gt;
|  62&lt;br /&gt;
|-&lt;br /&gt;
|  784  &lt;br /&gt;
|  63 &lt;br /&gt;
|-&lt;br /&gt;
|  841  &lt;br /&gt;
|  64 &lt;br /&gt;
|-&lt;br /&gt;
|  900  &lt;br /&gt;
|  65 &lt;br /&gt;
|-&lt;br /&gt;
|  961&lt;br /&gt;
|  66 &lt;br /&gt;
|-&lt;br /&gt;
|  1024&lt;br /&gt;
|  67&lt;br /&gt;
|-&lt;br /&gt;
|  1089&lt;br /&gt;
|  68&lt;br /&gt;
|-&lt;br /&gt;
|  1156&lt;br /&gt;
|  69&lt;br /&gt;
|-&lt;br /&gt;
|  1225  &lt;br /&gt;
|  70  &lt;br /&gt;
|-&lt;br /&gt;
|  1296  &lt;br /&gt;
|  71  &lt;br /&gt;
|-&lt;br /&gt;
|  1369  &lt;br /&gt;
|  72&lt;br /&gt;
|-&lt;br /&gt;
|  1444  &lt;br /&gt;
|  73  &lt;br /&gt;
|-&lt;br /&gt;
|  1523  &lt;br /&gt;
|  74&lt;br /&gt;
|-&lt;br /&gt;
|  1601  &lt;br /&gt;
|  75  &lt;br /&gt;
|-&lt;br /&gt;
|  1681  &lt;br /&gt;
|  76  &lt;br /&gt;
|-&lt;br /&gt;
|  1764  &lt;br /&gt;
|  77  &lt;br /&gt;
|}&lt;br /&gt;
'''NOTE:''' It is virtually impossible to have a Gang Leader with a Leadership of 0.  In practice the minimum number of gang members will be 35 - 40.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Some of the above numbers have been found to be inaccurate by some players. If you find an incorrect estimate of when the member cap increases, please make corrections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Becoming a better leader ==&lt;br /&gt;
Just like other skills, Leadership improves with use.  Each character acting as a leader will receive Leadership points (amount variable and unknown) upon successful completion of the scout.&lt;br /&gt;
&lt;br /&gt;
== Follow the Leader ==&lt;br /&gt;
In wilderness [[encounters]] there will be an '''overall''' leader, and '''individual''' gang leaders.&lt;br /&gt;
&lt;br /&gt;
The overall leader is the character with the highest Leadership among all the gangs participating.  The individual gang leaders are the characters with the highest Leadership from '''each gang'''.&lt;br /&gt;
&lt;br /&gt;
The overall leader will be indicated by the phrase &amp;quot;Leader of this event&amp;quot; when hovering the cursor over the character in the vehicle's Manage window.&lt;br /&gt;
&lt;br /&gt;
The individual gang leader will be indicated by the phrase &amp;quot;Gang Leader in this event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Even Leaders Make Mistakes ==&lt;br /&gt;
It is possible for a character's Leadership to decrease.  Most often this is caused by abandoning vehicles in wilderness encounters.&lt;br /&gt;
== Specialisms ==&lt;br /&gt;
Like the other skills, Leadership has specialisms associated with it.  Unlike the other skills, however, Leadership specialisms are available every 100 points rather than every 50 points.&lt;br /&gt;
&lt;br /&gt;
* Combat Psychologist - reduces the stress of all occupants in the vehicle (also available via [[First Aid]])&lt;br /&gt;
* [[Recruiter]] - increases chances of recruiting gang members with above-average skills/stats, but operates only on your 'free' characters every 5 days, not on more frequent ones that you pay to recruit.&lt;br /&gt;
* [[Motivator]] - gives a slight training bonus to all characters in the same town as the character with this specialism when training hits.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camps&amp;diff=3809</id>
		<title>Camps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camps&amp;diff=3809"/>
		<updated>2022-05-04T18:46:29Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Camp Wars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps are one of the more involved aspects of Darkwind.  Generally speaking they require a much more long-term outlook, and incorporate a lot of logistic and strategic play not directly related to the 'cars with guns' play that is most of the game.&lt;br /&gt;
&lt;br /&gt;
== Camp Features ==&lt;br /&gt;
Camps have the following characteristics and capabilities:&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
One player has overall ownership of a camp. Other players request to join the camp, and can be rejected, accepted as associate members, or accepted as full members. The owner can demote or kick out other players (kicking them out takes a week though, giving them time to evacuate their stuff). &lt;br /&gt;
&lt;br /&gt;
There a couple of ways to become the owner of a camp:&lt;br /&gt;
*  Buy an existing camp&lt;br /&gt;
*  Request a new camp&lt;br /&gt;
&lt;br /&gt;
==== Buying an existing camp ====&lt;br /&gt;
This is the easiest way to become a camp owner, because often times all of the 'hard' work has already been done, and the camp is already producing goods for sale or use.&lt;br /&gt;
&lt;br /&gt;
==== Request a new camp ====&lt;br /&gt;
There is no longer a survey and auction system in place.&lt;br /&gt;
&lt;br /&gt;
To find pricing vs. camp size vs. proximity to town, refer to the forums, or click [http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=25039 here.]&lt;br /&gt;
&lt;br /&gt;
To request a camp, send a PM to *Sam* and CC *The X Man*.&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
There are two types of camp members: ''Full'' and ''Associate''&lt;br /&gt;
* ''Full Members'' have access to all camp features: Market, Tavern, Mechanic, Message Board, and pooled resources.  In addition, they are able to see all of the camp details: stock levels, and manufacturing and mechanic information.&lt;br /&gt;
* ''Associate Members'' have access to the Market and Tavern only.&lt;br /&gt;
&lt;br /&gt;
=== Hours of Operation ===&lt;br /&gt;
The camp owner decides which hours the camp will be operating, in a 24-hour period. This is set 2 days in advance. The more hours it is open, the more effective the factories and extraction plants will be, but also the more time you will need to be willing to defend the camp from attack. &lt;br /&gt;
&lt;br /&gt;
=== Local Resources and Extraction ===&lt;br /&gt;
Each camp has a rating describing how abundant local resources are, ranging from excellent to none. Near Somerset, there will tend to be excellent food resources and reasonable water resources, for example. Near Texan there will be excellent fuel resources. These resources determine how effective extraction facilities or crop fields will be, if used in this camp. Extraction facilities produce fuel, water, food, and car parts. &lt;br /&gt;
&lt;br /&gt;
For instance, in the example here:&lt;br /&gt;
&lt;br /&gt;
Local Resources: &lt;br /&gt;
* Water: low&lt;br /&gt;
* Food: good&lt;br /&gt;
* Fuel: none&lt;br /&gt;
* Metals: none&lt;br /&gt;
* Stone: none&lt;br /&gt;
&lt;br /&gt;
There are no resources for Fuel or Metals(Car Parts). There will never be an option to build an extractor for these materials in this example.&lt;br /&gt;
However, You can build a Pumpkin Field for Food production using up to 5 NPC workers to produce food at a 'good' rate. (Approximately 100 units of food per day with 5 workers.)  You can build a stone plant and extract stone to construct buildings to effect repairs with.&lt;br /&gt;
You can also build a Water Tower and drill for water using 5 workers to produce water at a 'low' rate. (Approximately 30 to 50 units of water with 5 workers)&lt;br /&gt;
&lt;br /&gt;
Other camps can have production rates of Excellent, good, poor or none in ANY of the local resources available at the current camp site. In the case of 'excellent' local resource recovery, you can expect upwards of 200 to 400 units '''PER DAY''' using your NPC workers!... '''VERY lucrative!'''&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Various types of [[Camp Buildings|camp buildings]] exist: houses, lockups, extraction plants for fuel, water, and metals, crop fields, factories, mechanic shops. Buildings are bought and placed by the camp owner on an overhead graphical view on the website. They typically take several days and quite a bit of DW-cash to build. The placement of the buildings will be replicated in the 3D game when you have a combat there.&lt;br /&gt;
&lt;br /&gt;
Buildings each require a specific amount of Upkeep. The amount of upkeep a camp has available is based on the Camp Fame X 100. Example, if Fame is 348 then the amount of Building Upkeep the camp can support is a maximum of 34800.&lt;br /&gt;
&lt;br /&gt;
Upkeep costs are the same for all camps, and they are simply a linear calculation based on % activity. &lt;br /&gt;
&lt;br /&gt;
The amounts listed in the table below are per week and are based on the building running at 100%.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Building!!Upkeep Cost &lt;br /&gt;
|-&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750&lt;br /&gt;
|-&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Water Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
|Factory &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
|Metals Plant &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Each mechanic building can facilitate 4 mechanic characters. So if you have say two mechanic buildings, the best 8 mechanics in the camp will automatically use them. The number of mechanics and their skill levels determines two things: (1) how much work they can do in each 24 hour period, and (2) the camp’s overall mechanic rating which determines which items the camp can repair or manufacture. Rare weapons for example will require a high mechanic rating to produce, and a badly damaged rare weapon will require a high mechanic rating to fix. The camp maintains a public supply of member usable goods like fuel, scrap metal, electronics and car parts. This is controlled directly by the camp owner. When any camp member wants to refuel or get mechanic work done, it is this public supply that must be well-stocked enough to facilitate it. There must also be adequate mechanic workload available to do a piece of work.&lt;br /&gt;
&lt;br /&gt;
The mechanic workload rating of a camp also determines how much total CR of cars can be housed there. If there are more cars than this, they will start to take damage due to being inadequately protected from the weather and inadequately worked on for maintenance.&lt;br /&gt;
&lt;br /&gt;
ALL work done by the mechs in camp cost nothing! ie: in Somerset, you are charged to repair your armor and chassis components. In a camp that you are a member of, it will not cost you anything!&lt;br /&gt;
   &lt;br /&gt;
The mechanic characters belonging to non-subscribers cannot work in the mechanic shops of a camp. This prevents older camps getting filled up with high-skill mechanics belonging to players who really aren't taking part in the game any more&lt;br /&gt;
&lt;br /&gt;
=== Camp Owner’s Stock ===&lt;br /&gt;
The trade goods stock (fuel, car parts, water, food) in the camp owner’s lockup is known by all camp members (although they cannot access it). This is because all payment and all production is fed through the camp owner’s lockup: it is up to him to negotiate with the other camp members how much they must pay him and how much he must pay them or which manufactured goods they should get. &lt;br /&gt;
&lt;br /&gt;
=== Lockups ===&lt;br /&gt;
Every camp member (associate and full) gets the use of a lockup. However, if the total bulk of goods in all lockups exceeds the amount of space available in Lockup buildings, some of the stuff will start to take damage due to lying out in the radioactive rain. The amount of bulk used by each member’s lockup is shown publicly to all camp members. So you can bitch at each other when your stuff starts to rust   &lt;br /&gt;
&lt;br /&gt;
=== Pooled Resources ===&lt;br /&gt;
Full members can flag any vehicle and character that they own as ‘pooled’. These vehicles/characters are then available for other full members to use in their squads.&lt;br /&gt;
&lt;br /&gt;
These pooled gangers should be used for camp defense '''ONLY!''' If you have a pooled member in your car when you travel out of camp to another town, (like a 'taxi mission'), the pooled ganger will be dropped off when you arrive in town removing them from your car.&lt;br /&gt;
&lt;br /&gt;
Pooling gangers and cars should NOT be done unless the camp is in imminent danger of attack. Only then will the defender of the camp be able to access the extra member capabilities your pooled gangers offer.&lt;br /&gt;
&lt;br /&gt;
Pooled member resources should be monitored closely by camp owners because of possible 'spy' activities in camp. If an active spy were to make a squad in camp and add all of the pooled cars and gangers to it, they could then leave camp just as another enemy player sends his attack squad, the camp under attack would suffer '''BADLY''' because of the missing combat crews and cars.&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Factories are used to [[Manufacturing|manufacture]] chassis, tyres, weapons, ammunition and engines. It costs $ and time to reconfigure a factory to make a different type of item. The items that can be made are determined by the mechanic rating of the camp.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Rating ===&lt;br /&gt;
&lt;br /&gt;
The MR of a camp is determined by the number of mechs at the camp and their skill. Only 4 mechanics may work at a camp for every mechanic shop that it has. &lt;br /&gt;
.&lt;br /&gt;
Camp MR gains and manufacturing boosts from being in 'open PvP' mode will come from actually doing PvP rather than from simply being open to it. &lt;br /&gt;
&lt;br /&gt;
=== NPC Workers ===&lt;br /&gt;
Oil plants, water plants, crop fields, factories and metals plants all require NPC workers. To get these workers, the camp owner must ensure that there is adequate housing, food and water available on a daily basis. Each NPC worker also must be paid $10 per day. A large camp would probably have no more than 100 or 200 NPC workers in it. A small one could have as little as 20 or 30. Player characters are also fed in the camp, and will have no weekly food/water fee while staying there. &lt;br /&gt;
&lt;br /&gt;
=== Message Board and other Info ===&lt;br /&gt;
Each camp has a private message board, for discussion/planning. There is also financial and production information made available so all full members are aware of how much stuff is being manufactured and how much profit/loss the camp owner is making. &lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
It is free to list stuff for sale in a camp marketplace. The marketplace is available to full and associate members of the camp. &lt;br /&gt;
&lt;br /&gt;
=== Fame Gains for Camps ===&lt;br /&gt;
&lt;br /&gt;
Fame is the fuel that makes camps go.  It's needed for building upkeep and for larger camps is the limiting factor on how many buildings you can operate at once.  Smaller camps are limited by footprint and usually have more fame than they can use.  Camps can add fame in many ways.&lt;br /&gt;
&lt;br /&gt;
Each camp is assigned a &amp;quot;Base Fame&amp;quot;.  This number isn't listed anywhere but when a camp is new or hasn't been scouted towards in a while a camp will be at it's base fame.  This can be brought up 150% to reach your max unmodified fame by scouting towards your camp from other locations.  &lt;br /&gt;
&lt;br /&gt;
Annually there are Sponsorship auctions that bring fame to camps if you are the high bidder.  Fame gains from this last for the following game year.  Auctions occur at the end of the game year and will be found in Dexter's Bar in Somerset.  The fame gains for those auctions is as follows&lt;br /&gt;
&lt;br /&gt;
Combat - 450 Fame&lt;br /&gt;
&lt;br /&gt;
Deathrace - 375 Fame&lt;br /&gt;
&lt;br /&gt;
Race - 300 Fame&lt;br /&gt;
&lt;br /&gt;
Paintball - 200 Fame&lt;br /&gt;
&lt;br /&gt;
Semi-Pro - 375 Fame&lt;br /&gt;
&lt;br /&gt;
Fame is also possible to earn through winning some Leagues on an annual basis.&lt;br /&gt;
&lt;br /&gt;
Somerset Winter Warmup League&lt;br /&gt;
1st: 10 fame&lt;br /&gt;
2nd: 7 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally I League&lt;br /&gt;
1st: 40 fame&lt;br /&gt;
2nd: 25 fame&lt;br /&gt;
3rd: 15 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally II League&lt;br /&gt;
1st: 50 fame&lt;br /&gt;
2nd: 35 fame&lt;br /&gt;
3rd: 20 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Rally III League&lt;br /&gt;
1st: 30 fame&lt;br /&gt;
2nd: 20 fame&lt;br /&gt;
3rd: 10 fame&lt;br /&gt;
&lt;br /&gt;
Somerset Spring Challenge League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Summer Classic League&lt;br /&gt;
1st: 5% production boost&lt;br /&gt;
2nd: 3% production boost&lt;br /&gt;
3rd: 1% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Two Guineas League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Gateway Autumn Extravaganza League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Gateway Winter Meltdown League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Gangs]]&lt;br /&gt;
[[Category: PvP]]&lt;br /&gt;
&lt;br /&gt;
=== Camp Wars ===&lt;br /&gt;
Each player is only allowed to be owner of one camp that's open for PvP. They can own other camps as long as these are closed for PvP.&lt;br /&gt;
A camp's PvP flag can be turned on only during the 2nd week of the two-week camp wars cycle. Note that closing for pvp will mean you lose all hextiles apart from the one your camp is on. It takes 7 days for the close to take effect. If the camp has hextile battles scheduled when it closes, it will lose these battles.&lt;br /&gt;
&lt;br /&gt;
Auto wins occur when one camp's CR is more than 4 times his opponents CR (4 to 1).&lt;br /&gt;
&lt;br /&gt;
A camp can deploy late CR (reserve). This can only be done during week 2 of the 2 week Camp Wars cycle,&lt;br /&gt;
and must be done at least 24 hours before the combat.It cannot be more than 10% of the camp's initial total CR.&lt;br /&gt;
&lt;br /&gt;
A camp can concede a battle without penalty up to 12 hours before the scheduled time.&lt;br /&gt;
&lt;br /&gt;
*A Special note when deploying to a neutral hex where another gang is also deploying to that same hex: The game engine will randomly pick a &amp;quot;defending&amp;quot; gang for the potential battle. If the other &amp;quot;attacking&amp;quot; gang does not deploy at least 250 cr to that hex, the randomly chosen &amp;quot;defending&amp;quot; gang will automatically win that hex with no scheduled battle.&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
[[Advice for potential camp owners]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camps&amp;diff=3808</id>
		<title>Camps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camps&amp;diff=3808"/>
		<updated>2022-04-26T23:18:05Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Fame Gains for Camps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps are one of the more involved aspects of Darkwind.  Generally speaking they require a much more long-term outlook, and incorporate a lot of logistic and strategic play not directly related to the 'cars with guns' play that is most of the game.&lt;br /&gt;
&lt;br /&gt;
== Camp Features ==&lt;br /&gt;
Camps have the following characteristics and capabilities:&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
One player has overall ownership of a camp. Other players request to join the camp, and can be rejected, accepted as associate members, or accepted as full members. The owner can demote or kick out other players (kicking them out takes a week though, giving them time to evacuate their stuff). &lt;br /&gt;
&lt;br /&gt;
There a couple of ways to become the owner of a camp:&lt;br /&gt;
*  Buy an existing camp&lt;br /&gt;
*  Request a new camp&lt;br /&gt;
&lt;br /&gt;
==== Buying an existing camp ====&lt;br /&gt;
This is the easiest way to become a camp owner, because often times all of the 'hard' work has already been done, and the camp is already producing goods for sale or use.&lt;br /&gt;
&lt;br /&gt;
==== Request a new camp ====&lt;br /&gt;
There is no longer a survey and auction system in place.&lt;br /&gt;
&lt;br /&gt;
To find pricing vs. camp size vs. proximity to town, refer to the forums, or click [http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=25039 here.]&lt;br /&gt;
&lt;br /&gt;
To request a camp, send a PM to *Sam* and CC *The X Man*.&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
There are two types of camp members: ''Full'' and ''Associate''&lt;br /&gt;
* ''Full Members'' have access to all camp features: Market, Tavern, Mechanic, Message Board, and pooled resources.  In addition, they are able to see all of the camp details: stock levels, and manufacturing and mechanic information.&lt;br /&gt;
* ''Associate Members'' have access to the Market and Tavern only.&lt;br /&gt;
&lt;br /&gt;
=== Hours of Operation ===&lt;br /&gt;
The camp owner decides which hours the camp will be operating, in a 24-hour period. This is set 2 days in advance. The more hours it is open, the more effective the factories and extraction plants will be, but also the more time you will need to be willing to defend the camp from attack. &lt;br /&gt;
&lt;br /&gt;
=== Local Resources and Extraction ===&lt;br /&gt;
Each camp has a rating describing how abundant local resources are, ranging from excellent to none. Near Somerset, there will tend to be excellent food resources and reasonable water resources, for example. Near Texan there will be excellent fuel resources. These resources determine how effective extraction facilities or crop fields will be, if used in this camp. Extraction facilities produce fuel, water, food, and car parts. &lt;br /&gt;
&lt;br /&gt;
For instance, in the example here:&lt;br /&gt;
&lt;br /&gt;
Local Resources: &lt;br /&gt;
* Water: low&lt;br /&gt;
* Food: good&lt;br /&gt;
* Fuel: none&lt;br /&gt;
* Metals: none&lt;br /&gt;
* Stone: none&lt;br /&gt;
&lt;br /&gt;
There are no resources for Fuel or Metals(Car Parts). There will never be an option to build an extractor for these materials in this example.&lt;br /&gt;
However, You can build a Pumpkin Field for Food production using up to 5 NPC workers to produce food at a 'good' rate. (Approximately 100 units of food per day with 5 workers.)  You can build a stone plant and extract stone to construct buildings to effect repairs with.&lt;br /&gt;
You can also build a Water Tower and drill for water using 5 workers to produce water at a 'low' rate. (Approximately 30 to 50 units of water with 5 workers)&lt;br /&gt;
&lt;br /&gt;
Other camps can have production rates of Excellent, good, poor or none in ANY of the local resources available at the current camp site. In the case of 'excellent' local resource recovery, you can expect upwards of 200 to 400 units '''PER DAY''' using your NPC workers!... '''VERY lucrative!'''&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Various types of [[Camp Buildings|camp buildings]] exist: houses, lockups, extraction plants for fuel, water, and metals, crop fields, factories, mechanic shops. Buildings are bought and placed by the camp owner on an overhead graphical view on the website. They typically take several days and quite a bit of DW-cash to build. The placement of the buildings will be replicated in the 3D game when you have a combat there.&lt;br /&gt;
&lt;br /&gt;
Buildings each require a specific amount of Upkeep. The amount of upkeep a camp has available is based on the Camp Fame X 100. Example, if Fame is 348 then the amount of Building Upkeep the camp can support is a maximum of 34800.&lt;br /&gt;
&lt;br /&gt;
Upkeep costs are the same for all camps, and they are simply a linear calculation based on % activity. &lt;br /&gt;
&lt;br /&gt;
The amounts listed in the table below are per week and are based on the building running at 100%.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Building!!Upkeep Cost &lt;br /&gt;
|-&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750&lt;br /&gt;
|-&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Water Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
|Factory &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
|Metals Plant &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Each mechanic building can facilitate 4 mechanic characters. So if you have say two mechanic buildings, the best 8 mechanics in the camp will automatically use them. The number of mechanics and their skill levels determines two things: (1) how much work they can do in each 24 hour period, and (2) the camp’s overall mechanic rating which determines which items the camp can repair or manufacture. Rare weapons for example will require a high mechanic rating to produce, and a badly damaged rare weapon will require a high mechanic rating to fix. The camp maintains a public supply of member usable goods like fuel, scrap metal, electronics and car parts. This is controlled directly by the camp owner. When any camp member wants to refuel or get mechanic work done, it is this public supply that must be well-stocked enough to facilitate it. There must also be adequate mechanic workload available to do a piece of work.&lt;br /&gt;
&lt;br /&gt;
The mechanic workload rating of a camp also determines how much total CR of cars can be housed there. If there are more cars than this, they will start to take damage due to being inadequately protected from the weather and inadequately worked on for maintenance.&lt;br /&gt;
&lt;br /&gt;
ALL work done by the mechs in camp cost nothing! ie: in Somerset, you are charged to repair your armor and chassis components. In a camp that you are a member of, it will not cost you anything!&lt;br /&gt;
   &lt;br /&gt;
The mechanic characters belonging to non-subscribers cannot work in the mechanic shops of a camp. This prevents older camps getting filled up with high-skill mechanics belonging to players who really aren't taking part in the game any more&lt;br /&gt;
&lt;br /&gt;
=== Camp Owner’s Stock ===&lt;br /&gt;
The trade goods stock (fuel, car parts, water, food) in the camp owner’s lockup is known by all camp members (although they cannot access it). This is because all payment and all production is fed through the camp owner’s lockup: it is up to him to negotiate with the other camp members how much they must pay him and how much he must pay them or which manufactured goods they should get. &lt;br /&gt;
&lt;br /&gt;
=== Lockups ===&lt;br /&gt;
Every camp member (associate and full) gets the use of a lockup. However, if the total bulk of goods in all lockups exceeds the amount of space available in Lockup buildings, some of the stuff will start to take damage due to lying out in the radioactive rain. The amount of bulk used by each member’s lockup is shown publicly to all camp members. So you can bitch at each other when your stuff starts to rust   &lt;br /&gt;
&lt;br /&gt;
=== Pooled Resources ===&lt;br /&gt;
Full members can flag any vehicle and character that they own as ‘pooled’. These vehicles/characters are then available for other full members to use in their squads.&lt;br /&gt;
&lt;br /&gt;
These pooled gangers should be used for camp defense '''ONLY!''' If you have a pooled member in your car when you travel out of camp to another town, (like a 'taxi mission'), the pooled ganger will be dropped off when you arrive in town removing them from your car.&lt;br /&gt;
&lt;br /&gt;
Pooling gangers and cars should NOT be done unless the camp is in imminent danger of attack. Only then will the defender of the camp be able to access the extra member capabilities your pooled gangers offer.&lt;br /&gt;
&lt;br /&gt;
Pooled member resources should be monitored closely by camp owners because of possible 'spy' activities in camp. If an active spy were to make a squad in camp and add all of the pooled cars and gangers to it, they could then leave camp just as another enemy player sends his attack squad, the camp under attack would suffer '''BADLY''' because of the missing combat crews and cars.&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Factories are used to [[Manufacturing|manufacture]] chassis, tyres, weapons, ammunition and engines. It costs $ and time to reconfigure a factory to make a different type of item. The items that can be made are determined by the mechanic rating of the camp.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Rating ===&lt;br /&gt;
&lt;br /&gt;
The MR of a camp is determined by the number of mechs at the camp and their skill. Only 4 mechanics may work at a camp for every mechanic shop that it has. &lt;br /&gt;
.&lt;br /&gt;
Camp MR gains and manufacturing boosts from being in 'open PvP' mode will come from actually doing PvP rather than from simply being open to it. &lt;br /&gt;
&lt;br /&gt;
=== NPC Workers ===&lt;br /&gt;
Oil plants, water plants, crop fields, factories and metals plants all require NPC workers. To get these workers, the camp owner must ensure that there is adequate housing, food and water available on a daily basis. Each NPC worker also must be paid $10 per day. A large camp would probably have no more than 100 or 200 NPC workers in it. A small one could have as little as 20 or 30. Player characters are also fed in the camp, and will have no weekly food/water fee while staying there. &lt;br /&gt;
&lt;br /&gt;
=== Message Board and other Info ===&lt;br /&gt;
Each camp has a private message board, for discussion/planning. There is also financial and production information made available so all full members are aware of how much stuff is being manufactured and how much profit/loss the camp owner is making. &lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
It is free to list stuff for sale in a camp marketplace. The marketplace is available to full and associate members of the camp. &lt;br /&gt;
&lt;br /&gt;
=== Fame Gains for Camps ===&lt;br /&gt;
&lt;br /&gt;
Fame is the fuel that makes camps go.  It's needed for building upkeep and for larger camps is the limiting factor on how many buildings you can operate at once.  Smaller camps are limited by footprint and usually have more fame than they can use.  Camps can add fame in many ways.&lt;br /&gt;
&lt;br /&gt;
Each camp is assigned a &amp;quot;Base Fame&amp;quot;.  This number isn't listed anywhere but when a camp is new or hasn't been scouted towards in a while a camp will be at it's base fame.  This can be brought up 150% to reach your max unmodified fame by scouting towards your camp from other locations.  &lt;br /&gt;
&lt;br /&gt;
Annually there are Sponsorship auctions that bring fame to camps if you are the high bidder.  Fame gains from this last for the following game year.  Auctions occur at the end of the game year and will be found in Dexter's Bar in Somerset.  The fame gains for those auctions is as follows&lt;br /&gt;
&lt;br /&gt;
Combat - 450 Fame&lt;br /&gt;
&lt;br /&gt;
Deathrace - 375 Fame&lt;br /&gt;
&lt;br /&gt;
Race - 300 Fame&lt;br /&gt;
&lt;br /&gt;
Paintball - 200 Fame&lt;br /&gt;
&lt;br /&gt;
Semi-Pro - 375 Fame&lt;br /&gt;
&lt;br /&gt;
Fame is also possible to earn through winning some Leagues on an annual basis.&lt;br /&gt;
&lt;br /&gt;
Somerset Winter Warmup League&lt;br /&gt;
1st: 10 fame&lt;br /&gt;
2nd: 7 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally I League&lt;br /&gt;
1st: 40 fame&lt;br /&gt;
2nd: 25 fame&lt;br /&gt;
3rd: 15 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally II League&lt;br /&gt;
1st: 50 fame&lt;br /&gt;
2nd: 35 fame&lt;br /&gt;
3rd: 20 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Rally III League&lt;br /&gt;
1st: 30 fame&lt;br /&gt;
2nd: 20 fame&lt;br /&gt;
3rd: 10 fame&lt;br /&gt;
&lt;br /&gt;
Somerset Spring Challenge League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Summer Classic League&lt;br /&gt;
1st: 5% production boost&lt;br /&gt;
2nd: 3% production boost&lt;br /&gt;
3rd: 1% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Two Guineas League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Gateway Autumn Extravaganza League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Gateway Winter Meltdown League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Gangs]]&lt;br /&gt;
[[Category: PvP]]&lt;br /&gt;
&lt;br /&gt;
=== Camp Wars ===&lt;br /&gt;
Each player is only allowed to be owner of one camp that's open for PvP. They can own other camps as long as these are closed for PvP.&lt;br /&gt;
A camp's PvP flag can be turned on only during the 2nd week of the two-week camp wars cycle. Note that closing for pvp will mean you lose all hextiles apart from the one your camp is on. It takes 7 days for the close to take effect. If the camp has hextile battles scheduled when it closes, it will lose these battles.&lt;br /&gt;
&lt;br /&gt;
Auto wins occur when one camp's CR is more than 4 times his opponents CR (4 to 1).&lt;br /&gt;
&lt;br /&gt;
A camp can deploy late CR (reserve). This can only be done during week 2 of the 2 week Camp Wars cycle,&lt;br /&gt;
and must be done at least 24 hours before the combat.It cannot be more than 10% of the camp's initial total CR.&lt;br /&gt;
&lt;br /&gt;
A camp can concede a battle without penalty up to 12 hours before the scheduled time.&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
[[Advice for potential camp owners]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Leadership&amp;diff=3807</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Leadership&amp;diff=3807"/>
		<updated>2022-02-20T04:35:36Z</updated>

		<summary type="html">&lt;p&gt;Longo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leadership is one of the components that determines your Gang's Leader.  Combined with Courage the character with the highest total is automatically made the Gang Leader.&lt;br /&gt;
&lt;br /&gt;
Leadership determines how many gang members you can recruit.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|  Member Caps&lt;br /&gt;
|-&lt;br /&gt;
!Leadership!!Member Cap&lt;br /&gt;
|-&lt;br /&gt;
|  0  &lt;br /&gt;
|  35  &lt;br /&gt;
|-&lt;br /&gt;
|  100  &lt;br /&gt;
|  45  &lt;br /&gt;
|-&lt;br /&gt;
|  120  &lt;br /&gt;
|  46  &lt;br /&gt;
|-&lt;br /&gt;
|  144  &lt;br /&gt;
|  47  &lt;br /&gt;
|-&lt;br /&gt;
|  168  &lt;br /&gt;
|  48  &lt;br /&gt;
|-&lt;br /&gt;
|  196  &lt;br /&gt;
|  49  &lt;br /&gt;
|-&lt;br /&gt;
|  225 or 226  &lt;br /&gt;
|  50  &lt;br /&gt;
|-&lt;br /&gt;
|  257  &lt;br /&gt;
|  51  &lt;br /&gt;
|-&lt;br /&gt;
|  289  &lt;br /&gt;
|  52  &lt;br /&gt;
|-&lt;br /&gt;
|  324  &lt;br /&gt;
|  53  &lt;br /&gt;
|-&lt;br /&gt;
|  361  &lt;br /&gt;
|  54  &lt;br /&gt;
|-&lt;br /&gt;
|  400  &lt;br /&gt;
|  55  &lt;br /&gt;
|-&lt;br /&gt;
|  441  &lt;br /&gt;
|  56  &lt;br /&gt;
|-&lt;br /&gt;
|  484  &lt;br /&gt;
|  57  &lt;br /&gt;
|-&lt;br /&gt;
|  529  &lt;br /&gt;
|  58  &lt;br /&gt;
|-&lt;br /&gt;
|  576  &lt;br /&gt;
|  59  &lt;br /&gt;
|-&lt;br /&gt;
|  625  &lt;br /&gt;
|  60  &lt;br /&gt;
|-&lt;br /&gt;
|  676  &lt;br /&gt;
|  61  &lt;br /&gt;
|-&lt;br /&gt;
|  729&lt;br /&gt;
|  62&lt;br /&gt;
|-&lt;br /&gt;
|  784  &lt;br /&gt;
|  63 &lt;br /&gt;
|-&lt;br /&gt;
|  841  &lt;br /&gt;
|  64 &lt;br /&gt;
|-&lt;br /&gt;
|  900  &lt;br /&gt;
|  65 &lt;br /&gt;
|-&lt;br /&gt;
|  961&lt;br /&gt;
|  66 &lt;br /&gt;
|-&lt;br /&gt;
|  1024&lt;br /&gt;
|  67&lt;br /&gt;
|-&lt;br /&gt;
|  1089&lt;br /&gt;
|  68&lt;br /&gt;
|-&lt;br /&gt;
|  1156&lt;br /&gt;
|  69&lt;br /&gt;
|-&lt;br /&gt;
|  1225  &lt;br /&gt;
|  70  &lt;br /&gt;
|-&lt;br /&gt;
|  1296  &lt;br /&gt;
|  71  &lt;br /&gt;
|-&lt;br /&gt;
|  1369  &lt;br /&gt;
|  72&lt;br /&gt;
|-&lt;br /&gt;
|  1444  &lt;br /&gt;
|  73  &lt;br /&gt;
|-&lt;br /&gt;
|  1523  &lt;br /&gt;
|  74&lt;br /&gt;
|-&lt;br /&gt;
|  1601  &lt;br /&gt;
|  75  &lt;br /&gt;
|-&lt;br /&gt;
|  1681  &lt;br /&gt;
|  76  &lt;br /&gt;
|}&lt;br /&gt;
'''NOTE:''' It is virtually impossible to have a Gang Leader with a Leadership of 0.  In practice the minimum number of gang members will be 35 - 40.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Some of the above numbers have been found to be inaccurate by some players. If you find an incorrect estimate of when the member cap increases, please make corrections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Becoming a better leader ==&lt;br /&gt;
Just like other skills, Leadership improves with use.  Each character acting as a leader will receive Leadership points (amount variable and unknown) upon successful completion of the scout.&lt;br /&gt;
&lt;br /&gt;
== Follow the Leader ==&lt;br /&gt;
In wilderness [[encounters]] there will be an '''overall''' leader, and '''individual''' gang leaders.&lt;br /&gt;
&lt;br /&gt;
The overall leader is the character with the highest Leadership among all the gangs participating.  The individual gang leaders are the characters with the highest Leadership from '''each gang'''.&lt;br /&gt;
&lt;br /&gt;
The overall leader will be indicated by the phrase &amp;quot;Leader of this event&amp;quot; when hovering the cursor over the character in the vehicle's Manage window.&lt;br /&gt;
&lt;br /&gt;
The individual gang leader will be indicated by the phrase &amp;quot;Gang Leader in this event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Even Leaders Make Mistakes ==&lt;br /&gt;
It is possible for a character's Leadership to decrease.  Most often this is caused by abandoning vehicles in wilderness encounters.&lt;br /&gt;
== Specialisms ==&lt;br /&gt;
Like the other skills, Leadership has specialisms associated with it.  Unlike the other skills, however, Leadership specialisms are available every 100 points rather than every 50 points.&lt;br /&gt;
&lt;br /&gt;
* Combat Psychologist - reduces the stress of all occupants in the vehicle (also available via [[First Aid]])&lt;br /&gt;
* [[Recruiter]] - increases chances of recruiting gang members with above-average skills/stats, but operates only on your 'free' characters every 5 days, not on more frequent ones that you pay to recruit.&lt;br /&gt;
* [[Motivator]] - gives a slight training bonus to all characters in the same town as the character with this specialism when training hits.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Leadership&amp;diff=3806</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Leadership&amp;diff=3806"/>
		<updated>2022-01-03T17:17:14Z</updated>

		<summary type="html">&lt;p&gt;Longo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leadership is one of the components that determines your Gang's Leader.  Combined with Courage the character with the highest total is automatically made the Gang Leader.&lt;br /&gt;
&lt;br /&gt;
Leadership determines how many gang members you can recruit.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|  Member Caps&lt;br /&gt;
|-&lt;br /&gt;
!Leadership!!Member Cap&lt;br /&gt;
|-&lt;br /&gt;
|  0  &lt;br /&gt;
|  35  &lt;br /&gt;
|-&lt;br /&gt;
|  100  &lt;br /&gt;
|  45  &lt;br /&gt;
|-&lt;br /&gt;
|  120  &lt;br /&gt;
|  46  &lt;br /&gt;
|-&lt;br /&gt;
|  144  &lt;br /&gt;
|  47  &lt;br /&gt;
|-&lt;br /&gt;
|  168  &lt;br /&gt;
|  48  &lt;br /&gt;
|-&lt;br /&gt;
|  196  &lt;br /&gt;
|  49  &lt;br /&gt;
|-&lt;br /&gt;
|  225 or 226  &lt;br /&gt;
|  50  &lt;br /&gt;
|-&lt;br /&gt;
|  257  &lt;br /&gt;
|  51  &lt;br /&gt;
|-&lt;br /&gt;
|  289  &lt;br /&gt;
|  52  &lt;br /&gt;
|-&lt;br /&gt;
|  324  &lt;br /&gt;
|  53  &lt;br /&gt;
|-&lt;br /&gt;
|  361  &lt;br /&gt;
|  54  &lt;br /&gt;
|-&lt;br /&gt;
|  400  &lt;br /&gt;
|  55  &lt;br /&gt;
|-&lt;br /&gt;
|  441  &lt;br /&gt;
|  56  &lt;br /&gt;
|-&lt;br /&gt;
|  484  &lt;br /&gt;
|  57  &lt;br /&gt;
|-&lt;br /&gt;
|  529  &lt;br /&gt;
|  58  &lt;br /&gt;
|-&lt;br /&gt;
|  576  &lt;br /&gt;
|  59  &lt;br /&gt;
|-&lt;br /&gt;
|  625  &lt;br /&gt;
|  60  &lt;br /&gt;
|-&lt;br /&gt;
|  676  &lt;br /&gt;
|  61  &lt;br /&gt;
|-&lt;br /&gt;
|  729&lt;br /&gt;
|  62&lt;br /&gt;
|-&lt;br /&gt;
|  784  &lt;br /&gt;
|  63 &lt;br /&gt;
|-&lt;br /&gt;
|  841  &lt;br /&gt;
|  64 &lt;br /&gt;
|-&lt;br /&gt;
|  900  &lt;br /&gt;
|  65 &lt;br /&gt;
|-&lt;br /&gt;
|  961&lt;br /&gt;
|  66 &lt;br /&gt;
|-&lt;br /&gt;
|  1024&lt;br /&gt;
|  67&lt;br /&gt;
|-&lt;br /&gt;
|  1089&lt;br /&gt;
|  68&lt;br /&gt;
|-&lt;br /&gt;
|  1156&lt;br /&gt;
|  69&lt;br /&gt;
|-&lt;br /&gt;
|  1225  &lt;br /&gt;
|  70  &lt;br /&gt;
|-&lt;br /&gt;
|  1296  &lt;br /&gt;
|  71  &lt;br /&gt;
|-&lt;br /&gt;
|  1369  &lt;br /&gt;
|  72&lt;br /&gt;
|-&lt;br /&gt;
|  1444  &lt;br /&gt;
|  73  &lt;br /&gt;
|-&lt;br /&gt;
|  1523  &lt;br /&gt;
|  74&lt;br /&gt;
|-&lt;br /&gt;
|  1601  &lt;br /&gt;
|  75  &lt;br /&gt;
|}&lt;br /&gt;
'''NOTE:''' It is virtually impossible to have a Gang Leader with a Leadership of 0.  In practice the minimum number of gang members will be 35 - 40.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Some of the above numbers have been found to be inaccurate by some players. If you find an incorrect estimate of when the member cap increases, please make corrections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Becoming a better leader ==&lt;br /&gt;
Just like other skills, Leadership improves with use.  Each character acting as a leader will receive Leadership points (amount variable and unknown) upon successful completion of the scout.&lt;br /&gt;
&lt;br /&gt;
== Follow the Leader ==&lt;br /&gt;
In wilderness [[encounters]] there will be an '''overall''' leader, and '''individual''' gang leaders.&lt;br /&gt;
&lt;br /&gt;
The overall leader is the character with the highest Leadership among all the gangs participating.  The individual gang leaders are the characters with the highest Leadership from '''each gang'''.&lt;br /&gt;
&lt;br /&gt;
The overall leader will be indicated by the phrase &amp;quot;Leader of this event&amp;quot; when hovering the cursor over the character in the vehicle's Manage window.&lt;br /&gt;
&lt;br /&gt;
The individual gang leader will be indicated by the phrase &amp;quot;Gang Leader in this event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Even Leaders Make Mistakes ==&lt;br /&gt;
It is possible for a character's Leadership to decrease.  Most often this is caused by abandoning vehicles in wilderness encounters.&lt;br /&gt;
== Specialisms ==&lt;br /&gt;
Like the other skills, Leadership has specialisms associated with it.  Unlike the other skills, however, Leadership specialisms are available every 100 points rather than every 50 points.&lt;br /&gt;
&lt;br /&gt;
* Combat Psychologist - reduces the stress of all occupants in the vehicle (also available via [[First Aid]])&lt;br /&gt;
* [[Recruiter]] - increases chances of recruiting gang members with above-average skills/stats, but operates only on your 'free' characters every 5 days, not on more frequent ones that you pay to recruit.&lt;br /&gt;
* [[Motivator]] - gives a slight training bonus to all characters in the same town as the character with this specialism when training hits.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camps&amp;diff=3805</id>
		<title>Camps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camps&amp;diff=3805"/>
		<updated>2021-12-17T20:22:18Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Camp Wars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps are one of the more involved aspects of Darkwind.  Generally speaking they require a much more long-term outlook, and incorporate a lot of logistic and strategic play not directly related to the 'cars with guns' play that is most of the game.&lt;br /&gt;
&lt;br /&gt;
== Camp Features ==&lt;br /&gt;
Camps have the following characteristics and capabilities:&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
One player has overall ownership of a camp. Other players request to join the camp, and can be rejected, accepted as associate members, or accepted as full members. The owner can demote or kick out other players (kicking them out takes a week though, giving them time to evacuate their stuff). &lt;br /&gt;
&lt;br /&gt;
There a couple of ways to become the owner of a camp:&lt;br /&gt;
*  Buy an existing camp&lt;br /&gt;
*  Request a new camp&lt;br /&gt;
&lt;br /&gt;
==== Buying an existing camp ====&lt;br /&gt;
This is the easiest way to become a camp owner, because often times all of the 'hard' work has already been done, and the camp is already producing goods for sale or use.&lt;br /&gt;
&lt;br /&gt;
==== Request a new camp ====&lt;br /&gt;
There is no longer a survey and auction system in place.&lt;br /&gt;
&lt;br /&gt;
To find pricing vs. camp size vs. proximity to town, refer to the forums, or click [http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=25039 here.]&lt;br /&gt;
&lt;br /&gt;
To request a camp, send a PM to *Sam* and CC *The X Man*.&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
There are two types of camp members: ''Full'' and ''Associate''&lt;br /&gt;
* ''Full Members'' have access to all camp features: Market, Tavern, Mechanic, Message Board, and pooled resources.  In addition, they are able to see all of the camp details: stock levels, and manufacturing and mechanic information.&lt;br /&gt;
* ''Associate Members'' have access to the Market and Tavern only.&lt;br /&gt;
&lt;br /&gt;
=== Hours of Operation ===&lt;br /&gt;
The camp owner decides which hours the camp will be operating, in a 24-hour period. This is set 2 days in advance. The more hours it is open, the more effective the factories and extraction plants will be, but also the more time you will need to be willing to defend the camp from attack. &lt;br /&gt;
&lt;br /&gt;
=== Local Resources and Extraction ===&lt;br /&gt;
Each camp has a rating describing how abundant local resources are, ranging from excellent to none. Near Somerset, there will tend to be excellent food resources and reasonable water resources, for example. Near Texan there will be excellent fuel resources. These resources determine how effective extraction facilities or crop fields will be, if used in this camp. Extraction facilities produce fuel, water, food, and car parts. &lt;br /&gt;
&lt;br /&gt;
For instance, in the example here:&lt;br /&gt;
&lt;br /&gt;
Local Resources: &lt;br /&gt;
* Water: low&lt;br /&gt;
* Food: good&lt;br /&gt;
* Fuel: none&lt;br /&gt;
* Metals: none&lt;br /&gt;
* Stone: none&lt;br /&gt;
&lt;br /&gt;
There are no resources for Fuel or Metals(Car Parts). There will never be an option to build an extractor for these materials in this example.&lt;br /&gt;
However, You can build a Pumpkin Field for Food production using up to 5 NPC workers to produce food at a 'good' rate. (Approximately 100 units of food per day with 5 workers.)  You can build a stone plant and extract stone to construct buildings to effect repairs with.&lt;br /&gt;
You can also build a Water Tower and drill for water using 5 workers to produce water at a 'low' rate. (Approximately 30 to 50 units of water with 5 workers)&lt;br /&gt;
&lt;br /&gt;
Other camps can have production rates of Excellent, good, poor or none in ANY of the local resources available at the current camp site. In the case of 'excellent' local resource recovery, you can expect upwards of 200 to 400 units '''PER DAY''' using your NPC workers!... '''VERY lucrative!'''&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Various types of [[Camp Buildings|camp buildings]] exist: houses, lockups, extraction plants for fuel, water, and metals, crop fields, factories, mechanic shops. Buildings are bought and placed by the camp owner on an overhead graphical view on the website. They typically take several days and quite a bit of DW-cash to build. The placement of the buildings will be replicated in the 3D game when you have a combat there.&lt;br /&gt;
&lt;br /&gt;
Buildings each require a specific amount of Upkeep. The amount of upkeep a camp has available is based on the Camp Fame X 100. Example, if Fame is 348 then the amount of Building Upkeep the camp can support is a maximum of 34800.&lt;br /&gt;
&lt;br /&gt;
Upkeep costs are the same for all camps, and they are simply a linear calculation based on % activity. &lt;br /&gt;
&lt;br /&gt;
The amounts listed in the table below are per week and are based on the building running at 100%.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Building!!Upkeep Cost &lt;br /&gt;
|-&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750&lt;br /&gt;
|-&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Water Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
|Factory &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
|Metals Plant &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Each mechanic building can facilitate 4 mechanic characters. So if you have say two mechanic buildings, the best 8 mechanics in the camp will automatically use them. The number of mechanics and their skill levels determines two things: (1) how much work they can do in each 24 hour period, and (2) the camp’s overall mechanic rating which determines which items the camp can repair or manufacture. Rare weapons for example will require a high mechanic rating to produce, and a badly damaged rare weapon will require a high mechanic rating to fix. The camp maintains a public supply of member usable goods like fuel, scrap metal, electronics and car parts. This is controlled directly by the camp owner. When any camp member wants to refuel or get mechanic work done, it is this public supply that must be well-stocked enough to facilitate it. There must also be adequate mechanic workload available to do a piece of work.&lt;br /&gt;
&lt;br /&gt;
The mechanic workload rating of a camp also determines how much total CR of cars can be housed there. If there are more cars than this, they will start to take damage due to being inadequately protected from the weather and inadequately worked on for maintenance.&lt;br /&gt;
&lt;br /&gt;
ALL work done by the mechs in camp cost nothing! ie: in Somerset, you are charged to repair your armor and chassis components. In a camp that you are a member of, it will not cost you anything!&lt;br /&gt;
   &lt;br /&gt;
The mechanic characters belonging to non-subscribers cannot work in the mechanic shops of a camp. This prevents older camps getting filled up with high-skill mechanics belonging to players who really aren't taking part in the game any more&lt;br /&gt;
&lt;br /&gt;
=== Camp Owner’s Stock ===&lt;br /&gt;
The trade goods stock (fuel, car parts, water, food) in the camp owner’s lockup is known by all camp members (although they cannot access it). This is because all payment and all production is fed through the camp owner’s lockup: it is up to him to negotiate with the other camp members how much they must pay him and how much he must pay them or which manufactured goods they should get. &lt;br /&gt;
&lt;br /&gt;
=== Lockups ===&lt;br /&gt;
Every camp member (associate and full) gets the use of a lockup. However, if the total bulk of goods in all lockups exceeds the amount of space available in Lockup buildings, some of the stuff will start to take damage due to lying out in the radioactive rain. The amount of bulk used by each member’s lockup is shown publicly to all camp members. So you can bitch at each other when your stuff starts to rust   &lt;br /&gt;
&lt;br /&gt;
=== Pooled Resources ===&lt;br /&gt;
Full members can flag any vehicle and character that they own as ‘pooled’. These vehicles/characters are then available for other full members to use in their squads.&lt;br /&gt;
&lt;br /&gt;
These pooled gangers should be used for camp defense '''ONLY!''' If you have a pooled member in your car when you travel out of camp to another town, (like a 'taxi mission'), the pooled ganger will be dropped off when you arrive in town removing them from your car.&lt;br /&gt;
&lt;br /&gt;
Pooling gangers and cars should NOT be done unless the camp is in imminent danger of attack. Only then will the defender of the camp be able to access the extra member capabilities your pooled gangers offer.&lt;br /&gt;
&lt;br /&gt;
Pooled member resources should be monitored closely by camp owners because of possible 'spy' activities in camp. If an active spy were to make a squad in camp and add all of the pooled cars and gangers to it, they could then leave camp just as another enemy player sends his attack squad, the camp under attack would suffer '''BADLY''' because of the missing combat crews and cars.&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Factories are used to [[Manufacturing|manufacture]] chassis, tyres, weapons, ammunition and engines. It costs $ and time to reconfigure a factory to make a different type of item. The items that can be made are determined by the mechanic rating of the camp.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Rating ===&lt;br /&gt;
&lt;br /&gt;
The MR of a camp is determined by the number of mechs at the camp and their skill. Only 4 mechanics may work at a camp for every mechanic shop that it has. &lt;br /&gt;
.&lt;br /&gt;
Camp MR gains and manufacturing boosts from being in 'open PvP' mode will come from actually doing PvP rather than from simply being open to it. &lt;br /&gt;
&lt;br /&gt;
=== NPC Workers ===&lt;br /&gt;
Oil plants, water plants, crop fields, factories and metals plants all require NPC workers. To get these workers, the camp owner must ensure that there is adequate housing, food and water available on a daily basis. Each NPC worker also must be paid $10 per day. A large camp would probably have no more than 100 or 200 NPC workers in it. A small one could have as little as 20 or 30. Player characters are also fed in the camp, and will have no weekly food/water fee while staying there. &lt;br /&gt;
&lt;br /&gt;
=== Message Board and other Info ===&lt;br /&gt;
Each camp has a private message board, for discussion/planning. There is also financial and production information made available so all full members are aware of how much stuff is being manufactured and how much profit/loss the camp owner is making. &lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
It is free to list stuff for sale in a camp marketplace. The marketplace is available to full and associate members of the camp. &lt;br /&gt;
&lt;br /&gt;
=== Fame Gains for Camps ===&lt;br /&gt;
&lt;br /&gt;
Fame is the fuel that makes camps go.  It's needed for building upkeep and for larger camps is the limiting factor on how many buildings you can operate at once.  Smaller camps are limited by footprint and usually have more fame than they can use.  Camps can add fame in many ways.&lt;br /&gt;
&lt;br /&gt;
Each camp is assigned a &amp;quot;Base Fame&amp;quot;.  This number isn't listed anywhere but when a camp is new or hasn't been scouted towards in a while a camp will be at it's base fame.  This can be brought up 150% to reach your max unmodified fame by scouting towards your camp from other locations.  &lt;br /&gt;
&lt;br /&gt;
Annually there are Sponsorship auctions that bring fame to camps if you are the high bidder.  Fame gains from this last for the following game year.  Auctions occur at the end of the game year and will be found in Dexter's Bar in Somerset.  The fame gains for those auctions is as follows&lt;br /&gt;
&lt;br /&gt;
Combat - 450 Fame&lt;br /&gt;
&lt;br /&gt;
Deathrace - 375 Fame&lt;br /&gt;
&lt;br /&gt;
Race - 300 Fame&lt;br /&gt;
&lt;br /&gt;
Paintball - 100-125? Fame&lt;br /&gt;
&lt;br /&gt;
Semi-Pro - ??? Fame&lt;br /&gt;
&lt;br /&gt;
Fame is also possible to earn through winning some Leagues on an annual basis.&lt;br /&gt;
&lt;br /&gt;
Somerset Winter Warmup League&lt;br /&gt;
1st: 10 fame&lt;br /&gt;
2nd: 7 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally I League&lt;br /&gt;
1st: 40 fame&lt;br /&gt;
2nd: 25 fame&lt;br /&gt;
3rd: 15 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally II League&lt;br /&gt;
1st: 50 fame&lt;br /&gt;
2nd: 35 fame&lt;br /&gt;
3rd: 20 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Rally III League&lt;br /&gt;
1st: 30 fame&lt;br /&gt;
2nd: 20 fame&lt;br /&gt;
3rd: 10 fame&lt;br /&gt;
&lt;br /&gt;
Somerset Spring Challenge League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Summer Classic League&lt;br /&gt;
1st: 5% production boost&lt;br /&gt;
2nd: 3% production boost&lt;br /&gt;
3rd: 1% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Two Guineas League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Gateway Autumn Extravaganza League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Gateway Winter Meltdown League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Gangs]]&lt;br /&gt;
[[Category: PvP]]&lt;br /&gt;
&lt;br /&gt;
=== Camp Wars ===&lt;br /&gt;
Each player is only allowed to be owner of one camp that's open for PvP. They can own other camps as long as these are closed for PvP.&lt;br /&gt;
A camp's PvP flag can be turned on only during the 2nd week of the two-week camp wars cycle. Note that closing for pvp will mean you lose all hextiles apart from the one your camp is on. It takes 7 days for the close to take effect. If the camp has hextile battles scheduled when it closes, it will lose these battles.&lt;br /&gt;
&lt;br /&gt;
Auto wins occur when one camp's CR is more than 4 times his opponents CR (4 to 1).&lt;br /&gt;
&lt;br /&gt;
A camp can deploy late CR (reserve). This can only be done during week 2 of the 2 week Camp Wars cycle,&lt;br /&gt;
and must be done at least 24 hours before the combat.It cannot be more than 10% of the camp's initial total CR.&lt;br /&gt;
&lt;br /&gt;
A camp can concede a battle without penalty up to 12 hours before the scheduled time.&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
[[Advice for potential camp owners]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=3804</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=3804"/>
		<updated>2021-12-16T07:12:45Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Lockup Building */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50,000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 bulk storage for the camp.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $25000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $125000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics, Electronics and Scrap Metal into chassis, weapons, engines, and tires. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons $250K&lt;br /&gt;
* Chassis $400k&lt;br /&gt;
* Tyres $50k&lt;br /&gt;
* Ammunition $150k&lt;br /&gt;
* Engines $250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon or engine&lt;br /&gt;
* It costs $30000 and 2 days to switch a factory to producing a different type of chassis&lt;br /&gt;
* It costs $2000 and 2 days to switch a factory to producing a different type of tire&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
&lt;br /&gt;
== Stone Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff, full production)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stone plants requires a stone source in camp and act as quarries and stone refineries, producing construction quality blocks. Each extraction plant requires 40 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $37500 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750 &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff, full production)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $5000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff, full production)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Metal Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff, full production)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Metal plant produces raw scrap metal&lt;br /&gt;
&lt;br /&gt;
== Oil Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff, full production)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  03&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=3803</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=3803"/>
		<updated>2021-12-16T07:12:20Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Mechanic Shop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50,000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 bulk storage for the camp.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $25000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $125000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics, Electronics and Scrap Metal into chassis, weapons, engines, and tires. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons $250K&lt;br /&gt;
* Chassis $400k&lt;br /&gt;
* Tyres $50k&lt;br /&gt;
* Ammunition $150k&lt;br /&gt;
* Engines $250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon or engine&lt;br /&gt;
* It costs $30000 and 2 days to switch a factory to producing a different type of chassis&lt;br /&gt;
* It costs $2000 and 2 days to switch a factory to producing a different type of tire&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
&lt;br /&gt;
== Stone Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff, full production)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stone plants requires a stone source in camp and act as quarries and stone refineries, producing construction quality blocks. Each extraction plant requires 40 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $37500 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750 &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff, full production)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $5000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff, full production)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Metal Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff, full production)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Metal plant produces raw scrap metal&lt;br /&gt;
&lt;br /&gt;
== Oil Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff, full production)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  03&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camps&amp;diff=3802</id>
		<title>Camps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camps&amp;diff=3802"/>
		<updated>2021-12-15T04:57:42Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Camp Wars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps are one of the more involved aspects of Darkwind.  Generally speaking they require a much more long-term outlook, and incorporate a lot of logistic and strategic play not directly related to the 'cars with guns' play that is most of the game.&lt;br /&gt;
&lt;br /&gt;
== Camp Features ==&lt;br /&gt;
Camps have the following characteristics and capabilities:&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
One player has overall ownership of a camp. Other players request to join the camp, and can be rejected, accepted as associate members, or accepted as full members. The owner can demote or kick out other players (kicking them out takes a week though, giving them time to evacuate their stuff). &lt;br /&gt;
&lt;br /&gt;
There a couple of ways to become the owner of a camp:&lt;br /&gt;
*  Buy an existing camp&lt;br /&gt;
*  Request a new camp&lt;br /&gt;
&lt;br /&gt;
==== Buying an existing camp ====&lt;br /&gt;
This is the easiest way to become a camp owner, because often times all of the 'hard' work has already been done, and the camp is already producing goods for sale or use.&lt;br /&gt;
&lt;br /&gt;
==== Request a new camp ====&lt;br /&gt;
There is no longer a survey and auction system in place.&lt;br /&gt;
&lt;br /&gt;
To find pricing vs. camp size vs. proximity to town, refer to the forums, or click [http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=25039 here.]&lt;br /&gt;
&lt;br /&gt;
To request a camp, send a PM to *Sam* and CC *The X Man*.&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
There are two types of camp members: ''Full'' and ''Associate''&lt;br /&gt;
* ''Full Members'' have access to all camp features: Market, Tavern, Mechanic, Message Board, and pooled resources.  In addition, they are able to see all of the camp details: stock levels, and manufacturing and mechanic information.&lt;br /&gt;
* ''Associate Members'' have access to the Market and Tavern only.&lt;br /&gt;
&lt;br /&gt;
=== Hours of Operation ===&lt;br /&gt;
The camp owner decides which hours the camp will be operating, in a 24-hour period. This is set 2 days in advance. The more hours it is open, the more effective the factories and extraction plants will be, but also the more time you will need to be willing to defend the camp from attack. &lt;br /&gt;
&lt;br /&gt;
=== Local Resources and Extraction ===&lt;br /&gt;
Each camp has a rating describing how abundant local resources are, ranging from excellent to none. Near Somerset, there will tend to be excellent food resources and reasonable water resources, for example. Near Texan there will be excellent fuel resources. These resources determine how effective extraction facilities or crop fields will be, if used in this camp. Extraction facilities produce fuel, water, food, and car parts. &lt;br /&gt;
&lt;br /&gt;
For instance, in the example here:&lt;br /&gt;
&lt;br /&gt;
Local Resources: &lt;br /&gt;
* Water: low&lt;br /&gt;
* Food: good&lt;br /&gt;
* Fuel: none&lt;br /&gt;
* Metals: none&lt;br /&gt;
* Stone: none&lt;br /&gt;
&lt;br /&gt;
There are no resources for Fuel or Metals(Car Parts). There will never be an option to build an extractor for these materials in this example.&lt;br /&gt;
However, You can build a Pumpkin Field for Food production using up to 5 NPC workers to produce food at a 'good' rate. (Approximately 100 units of food per day with 5 workers.)  You can build a stone plant and extract stone to construct buildings to effect repairs with.&lt;br /&gt;
You can also build a Water Tower and drill for water using 5 workers to produce water at a 'low' rate. (Approximately 30 to 50 units of water with 5 workers)&lt;br /&gt;
&lt;br /&gt;
Other camps can have production rates of Excellent, good, poor or none in ANY of the local resources available at the current camp site. In the case of 'excellent' local resource recovery, you can expect upwards of 200 to 400 units '''PER DAY''' using your NPC workers!... '''VERY lucrative!'''&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Various types of [[Camp Buildings|camp buildings]] exist: houses, lockups, extraction plants for fuel, water, and metals, crop fields, factories, mechanic shops. Buildings are bought and placed by the camp owner on an overhead graphical view on the website. They typically take several days and quite a bit of DW-cash to build. The placement of the buildings will be replicated in the 3D game when you have a combat there.&lt;br /&gt;
&lt;br /&gt;
Buildings each require a specific amount of Upkeep. The amount of upkeep a camp has available is based on the Camp Fame X 100. Example, if Fame is 348 then the amount of Building Upkeep the camp can support is a maximum of 34800.&lt;br /&gt;
&lt;br /&gt;
Upkeep costs are the same for all camps, and they are simply a linear calculation based on % activity. &lt;br /&gt;
&lt;br /&gt;
The amounts listed in the table below are per week and are based on the building running at 100%.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Building!!Upkeep Cost &lt;br /&gt;
|-&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750&lt;br /&gt;
|-&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Water Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
|Factory &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
|Metals Plant &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Each mechanic building can facilitate 4 mechanic characters. So if you have say two mechanic buildings, the best 8 mechanics in the camp will automatically use them. The number of mechanics and their skill levels determines two things: (1) how much work they can do in each 24 hour period, and (2) the camp’s overall mechanic rating which determines which items the camp can repair or manufacture. Rare weapons for example will require a high mechanic rating to produce, and a badly damaged rare weapon will require a high mechanic rating to fix. The camp maintains a public supply of member usable goods like fuel, scrap metal, electronics and car parts. This is controlled directly by the camp owner. When any camp member wants to refuel or get mechanic work done, it is this public supply that must be well-stocked enough to facilitate it. There must also be adequate mechanic workload available to do a piece of work.&lt;br /&gt;
&lt;br /&gt;
The mechanic workload rating of a camp also determines how much total CR of cars can be housed there. If there are more cars than this, they will start to take damage due to being inadequately protected from the weather and inadequately worked on for maintenance.&lt;br /&gt;
&lt;br /&gt;
ALL work done by the mechs in camp cost nothing! ie: in Somerset, you are charged to repair your armor and chassis components. In a camp that you are a member of, it will not cost you anything!&lt;br /&gt;
   &lt;br /&gt;
The mechanic characters belonging to non-subscribers cannot work in the mechanic shops of a camp. This prevents older camps getting filled up with high-skill mechanics belonging to players who really aren't taking part in the game any more&lt;br /&gt;
&lt;br /&gt;
=== Camp Owner’s Stock ===&lt;br /&gt;
The trade goods stock (fuel, car parts, water, food) in the camp owner’s lockup is known by all camp members (although they cannot access it). This is because all payment and all production is fed through the camp owner’s lockup: it is up to him to negotiate with the other camp members how much they must pay him and how much he must pay them or which manufactured goods they should get. &lt;br /&gt;
&lt;br /&gt;
=== Lockups ===&lt;br /&gt;
Every camp member (associate and full) gets the use of a lockup. However, if the total bulk of goods in all lockups exceeds the amount of space available in Lockup buildings, some of the stuff will start to take damage due to lying out in the radioactive rain. The amount of bulk used by each member’s lockup is shown publicly to all camp members. So you can bitch at each other when your stuff starts to rust   &lt;br /&gt;
&lt;br /&gt;
=== Pooled Resources ===&lt;br /&gt;
Full members can flag any vehicle and character that they own as ‘pooled’. These vehicles/characters are then available for other full members to use in their squads.&lt;br /&gt;
&lt;br /&gt;
These pooled gangers should be used for camp defense '''ONLY!''' If you have a pooled member in your car when you travel out of camp to another town, (like a 'taxi mission'), the pooled ganger will be dropped off when you arrive in town removing them from your car.&lt;br /&gt;
&lt;br /&gt;
Pooling gangers and cars should NOT be done unless the camp is in imminent danger of attack. Only then will the defender of the camp be able to access the extra member capabilities your pooled gangers offer.&lt;br /&gt;
&lt;br /&gt;
Pooled member resources should be monitored closely by camp owners because of possible 'spy' activities in camp. If an active spy were to make a squad in camp and add all of the pooled cars and gangers to it, they could then leave camp just as another enemy player sends his attack squad, the camp under attack would suffer '''BADLY''' because of the missing combat crews and cars.&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Factories are used to [[Manufacturing|manufacture]] chassis, tyres, weapons, ammunition and engines. It costs $ and time to reconfigure a factory to make a different type of item. The items that can be made are determined by the mechanic rating of the camp.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Rating ===&lt;br /&gt;
&lt;br /&gt;
The MR of a camp is determined by the number of mechs at the camp and their skill. Only 4 mechanics may work at a camp for every mechanic shop that it has. &lt;br /&gt;
.&lt;br /&gt;
Camp MR gains and manufacturing boosts from being in 'open PvP' mode will come from actually doing PvP rather than from simply being open to it. &lt;br /&gt;
&lt;br /&gt;
=== NPC Workers ===&lt;br /&gt;
Oil plants, water plants, crop fields, factories and metals plants all require NPC workers. To get these workers, the camp owner must ensure that there is adequate housing, food and water available on a daily basis. Each NPC worker also must be paid $10 per day. A large camp would probably have no more than 100 or 200 NPC workers in it. A small one could have as little as 20 or 30. Player characters are also fed in the camp, and will have no weekly food/water fee while staying there. &lt;br /&gt;
&lt;br /&gt;
=== Message Board and other Info ===&lt;br /&gt;
Each camp has a private message board, for discussion/planning. There is also financial and production information made available so all full members are aware of how much stuff is being manufactured and how much profit/loss the camp owner is making. &lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
It is free to list stuff for sale in a camp marketplace. The marketplace is available to full and associate members of the camp. &lt;br /&gt;
&lt;br /&gt;
=== Fame Gains for Camps ===&lt;br /&gt;
&lt;br /&gt;
Fame is the fuel that makes camps go.  It's needed for building upkeep and for larger camps is the limiting factor on how many buildings you can operate at once.  Smaller camps are limited by footprint and usually have more fame than they can use.  Camps can add fame in many ways.&lt;br /&gt;
&lt;br /&gt;
Each camp is assigned a &amp;quot;Base Fame&amp;quot;.  This number isn't listed anywhere but when a camp is new or hasn't been scouted towards in a while a camp will be at it's base fame.  This can be brought up 150% to reach your max unmodified fame by scouting towards your camp from other locations.  &lt;br /&gt;
&lt;br /&gt;
Annually there are Sponsorship auctions that bring fame to camps if you are the high bidder.  Fame gains from this last for the following game year.  Auctions occur at the end of the game year and will be found in Dexter's Bar in Somerset.  The fame gains for those auctions is as follows&lt;br /&gt;
&lt;br /&gt;
Combat - 450 Fame&lt;br /&gt;
&lt;br /&gt;
Deathrace - 375 Fame&lt;br /&gt;
&lt;br /&gt;
Race - 300 Fame&lt;br /&gt;
&lt;br /&gt;
Paintball - 100-125? Fame&lt;br /&gt;
&lt;br /&gt;
Semi-Pro - ??? Fame&lt;br /&gt;
&lt;br /&gt;
Fame is also possible to earn through winning some Leagues on an annual basis.&lt;br /&gt;
&lt;br /&gt;
Somerset Winter Warmup League&lt;br /&gt;
1st: 10 fame&lt;br /&gt;
2nd: 7 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally I League&lt;br /&gt;
1st: 40 fame&lt;br /&gt;
2nd: 25 fame&lt;br /&gt;
3rd: 15 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally II League&lt;br /&gt;
1st: 50 fame&lt;br /&gt;
2nd: 35 fame&lt;br /&gt;
3rd: 20 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Rally III League&lt;br /&gt;
1st: 30 fame&lt;br /&gt;
2nd: 20 fame&lt;br /&gt;
3rd: 10 fame&lt;br /&gt;
&lt;br /&gt;
Somerset Spring Challenge League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Summer Classic League&lt;br /&gt;
1st: 5% production boost&lt;br /&gt;
2nd: 3% production boost&lt;br /&gt;
3rd: 1% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Two Guineas League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Gateway Autumn Extravaganza League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Gateway Winter Meltdown League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Gangs]]&lt;br /&gt;
[[Category: PvP]]&lt;br /&gt;
&lt;br /&gt;
=== Camp Wars ===&lt;br /&gt;
Auto wins occur when one camp's CR is more than 4 times his opponents CR (4 to 1).&lt;br /&gt;
&lt;br /&gt;
A camp can deploy late CR (reserve). This can only be done during week 2 of the 2 week Camp Wars cycle,&lt;br /&gt;
and must be done at least 24 hours before the combat.It cannot be more than 10% of the camp's initial total CR.&lt;br /&gt;
&lt;br /&gt;
A camp can concede a battle without penalty up to 12 hours before the scheduled time.&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
[[Advice for potential camp owners]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camps&amp;diff=3801</id>
		<title>Camps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camps&amp;diff=3801"/>
		<updated>2021-12-15T04:57:21Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Camp Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps are one of the more involved aspects of Darkwind.  Generally speaking they require a much more long-term outlook, and incorporate a lot of logistic and strategic play not directly related to the 'cars with guns' play that is most of the game.&lt;br /&gt;
&lt;br /&gt;
== Camp Features ==&lt;br /&gt;
Camps have the following characteristics and capabilities:&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
One player has overall ownership of a camp. Other players request to join the camp, and can be rejected, accepted as associate members, or accepted as full members. The owner can demote or kick out other players (kicking them out takes a week though, giving them time to evacuate their stuff). &lt;br /&gt;
&lt;br /&gt;
There a couple of ways to become the owner of a camp:&lt;br /&gt;
*  Buy an existing camp&lt;br /&gt;
*  Request a new camp&lt;br /&gt;
&lt;br /&gt;
==== Buying an existing camp ====&lt;br /&gt;
This is the easiest way to become a camp owner, because often times all of the 'hard' work has already been done, and the camp is already producing goods for sale or use.&lt;br /&gt;
&lt;br /&gt;
==== Request a new camp ====&lt;br /&gt;
There is no longer a survey and auction system in place.&lt;br /&gt;
&lt;br /&gt;
To find pricing vs. camp size vs. proximity to town, refer to the forums, or click [http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=25039 here.]&lt;br /&gt;
&lt;br /&gt;
To request a camp, send a PM to *Sam* and CC *The X Man*.&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
There are two types of camp members: ''Full'' and ''Associate''&lt;br /&gt;
* ''Full Members'' have access to all camp features: Market, Tavern, Mechanic, Message Board, and pooled resources.  In addition, they are able to see all of the camp details: stock levels, and manufacturing and mechanic information.&lt;br /&gt;
* ''Associate Members'' have access to the Market and Tavern only.&lt;br /&gt;
&lt;br /&gt;
=== Hours of Operation ===&lt;br /&gt;
The camp owner decides which hours the camp will be operating, in a 24-hour period. This is set 2 days in advance. The more hours it is open, the more effective the factories and extraction plants will be, but also the more time you will need to be willing to defend the camp from attack. &lt;br /&gt;
&lt;br /&gt;
=== Local Resources and Extraction ===&lt;br /&gt;
Each camp has a rating describing how abundant local resources are, ranging from excellent to none. Near Somerset, there will tend to be excellent food resources and reasonable water resources, for example. Near Texan there will be excellent fuel resources. These resources determine how effective extraction facilities or crop fields will be, if used in this camp. Extraction facilities produce fuel, water, food, and car parts. &lt;br /&gt;
&lt;br /&gt;
For instance, in the example here:&lt;br /&gt;
&lt;br /&gt;
Local Resources: &lt;br /&gt;
* Water: low&lt;br /&gt;
* Food: good&lt;br /&gt;
* Fuel: none&lt;br /&gt;
* Metals: none&lt;br /&gt;
* Stone: none&lt;br /&gt;
&lt;br /&gt;
There are no resources for Fuel or Metals(Car Parts). There will never be an option to build an extractor for these materials in this example.&lt;br /&gt;
However, You can build a Pumpkin Field for Food production using up to 5 NPC workers to produce food at a 'good' rate. (Approximately 100 units of food per day with 5 workers.)  You can build a stone plant and extract stone to construct buildings to effect repairs with.&lt;br /&gt;
You can also build a Water Tower and drill for water using 5 workers to produce water at a 'low' rate. (Approximately 30 to 50 units of water with 5 workers)&lt;br /&gt;
&lt;br /&gt;
Other camps can have production rates of Excellent, good, poor or none in ANY of the local resources available at the current camp site. In the case of 'excellent' local resource recovery, you can expect upwards of 200 to 400 units '''PER DAY''' using your NPC workers!... '''VERY lucrative!'''&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Various types of [[Camp Buildings|camp buildings]] exist: houses, lockups, extraction plants for fuel, water, and metals, crop fields, factories, mechanic shops. Buildings are bought and placed by the camp owner on an overhead graphical view on the website. They typically take several days and quite a bit of DW-cash to build. The placement of the buildings will be replicated in the 3D game when you have a combat there.&lt;br /&gt;
&lt;br /&gt;
Buildings each require a specific amount of Upkeep. The amount of upkeep a camp has available is based on the Camp Fame X 100. Example, if Fame is 348 then the amount of Building Upkeep the camp can support is a maximum of 34800.&lt;br /&gt;
&lt;br /&gt;
Upkeep costs are the same for all camps, and they are simply a linear calculation based on % activity. &lt;br /&gt;
&lt;br /&gt;
The amounts listed in the table below are per week and are based on the building running at 100%.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Building!!Upkeep Cost &lt;br /&gt;
|-&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750&lt;br /&gt;
|-&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Water Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
|Factory &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
|Metals Plant &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Each mechanic building can facilitate 4 mechanic characters. So if you have say two mechanic buildings, the best 8 mechanics in the camp will automatically use them. The number of mechanics and their skill levels determines two things: (1) how much work they can do in each 24 hour period, and (2) the camp’s overall mechanic rating which determines which items the camp can repair or manufacture. Rare weapons for example will require a high mechanic rating to produce, and a badly damaged rare weapon will require a high mechanic rating to fix. The camp maintains a public supply of member usable goods like fuel, scrap metal, electronics and car parts. This is controlled directly by the camp owner. When any camp member wants to refuel or get mechanic work done, it is this public supply that must be well-stocked enough to facilitate it. There must also be adequate mechanic workload available to do a piece of work.&lt;br /&gt;
&lt;br /&gt;
The mechanic workload rating of a camp also determines how much total CR of cars can be housed there. If there are more cars than this, they will start to take damage due to being inadequately protected from the weather and inadequately worked on for maintenance.&lt;br /&gt;
&lt;br /&gt;
ALL work done by the mechs in camp cost nothing! ie: in Somerset, you are charged to repair your armor and chassis components. In a camp that you are a member of, it will not cost you anything!&lt;br /&gt;
   &lt;br /&gt;
The mechanic characters belonging to non-subscribers cannot work in the mechanic shops of a camp. This prevents older camps getting filled up with high-skill mechanics belonging to players who really aren't taking part in the game any more&lt;br /&gt;
&lt;br /&gt;
=== Camp Owner’s Stock ===&lt;br /&gt;
The trade goods stock (fuel, car parts, water, food) in the camp owner’s lockup is known by all camp members (although they cannot access it). This is because all payment and all production is fed through the camp owner’s lockup: it is up to him to negotiate with the other camp members how much they must pay him and how much he must pay them or which manufactured goods they should get. &lt;br /&gt;
&lt;br /&gt;
=== Lockups ===&lt;br /&gt;
Every camp member (associate and full) gets the use of a lockup. However, if the total bulk of goods in all lockups exceeds the amount of space available in Lockup buildings, some of the stuff will start to take damage due to lying out in the radioactive rain. The amount of bulk used by each member’s lockup is shown publicly to all camp members. So you can bitch at each other when your stuff starts to rust   &lt;br /&gt;
&lt;br /&gt;
=== Pooled Resources ===&lt;br /&gt;
Full members can flag any vehicle and character that they own as ‘pooled’. These vehicles/characters are then available for other full members to use in their squads.&lt;br /&gt;
&lt;br /&gt;
These pooled gangers should be used for camp defense '''ONLY!''' If you have a pooled member in your car when you travel out of camp to another town, (like a 'taxi mission'), the pooled ganger will be dropped off when you arrive in town removing them from your car.&lt;br /&gt;
&lt;br /&gt;
Pooling gangers and cars should NOT be done unless the camp is in imminent danger of attack. Only then will the defender of the camp be able to access the extra member capabilities your pooled gangers offer.&lt;br /&gt;
&lt;br /&gt;
Pooled member resources should be monitored closely by camp owners because of possible 'spy' activities in camp. If an active spy were to make a squad in camp and add all of the pooled cars and gangers to it, they could then leave camp just as another enemy player sends his attack squad, the camp under attack would suffer '''BADLY''' because of the missing combat crews and cars.&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Factories are used to [[Manufacturing|manufacture]] chassis, tyres, weapons, ammunition and engines. It costs $ and time to reconfigure a factory to make a different type of item. The items that can be made are determined by the mechanic rating of the camp.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Rating ===&lt;br /&gt;
&lt;br /&gt;
The MR of a camp is determined by the number of mechs at the camp and their skill. Only 4 mechanics may work at a camp for every mechanic shop that it has. &lt;br /&gt;
.&lt;br /&gt;
Camp MR gains and manufacturing boosts from being in 'open PvP' mode will come from actually doing PvP rather than from simply being open to it. &lt;br /&gt;
&lt;br /&gt;
=== NPC Workers ===&lt;br /&gt;
Oil plants, water plants, crop fields, factories and metals plants all require NPC workers. To get these workers, the camp owner must ensure that there is adequate housing, food and water available on a daily basis. Each NPC worker also must be paid $10 per day. A large camp would probably have no more than 100 or 200 NPC workers in it. A small one could have as little as 20 or 30. Player characters are also fed in the camp, and will have no weekly food/water fee while staying there. &lt;br /&gt;
&lt;br /&gt;
=== Message Board and other Info ===&lt;br /&gt;
Each camp has a private message board, for discussion/planning. There is also financial and production information made available so all full members are aware of how much stuff is being manufactured and how much profit/loss the camp owner is making. &lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
It is free to list stuff for sale in a camp marketplace. The marketplace is available to full and associate members of the camp. &lt;br /&gt;
&lt;br /&gt;
=== Fame Gains for Camps ===&lt;br /&gt;
&lt;br /&gt;
Fame is the fuel that makes camps go.  It's needed for building upkeep and for larger camps is the limiting factor on how many buildings you can operate at once.  Smaller camps are limited by footprint and usually have more fame than they can use.  Camps can add fame in many ways.&lt;br /&gt;
&lt;br /&gt;
Each camp is assigned a &amp;quot;Base Fame&amp;quot;.  This number isn't listed anywhere but when a camp is new or hasn't been scouted towards in a while a camp will be at it's base fame.  This can be brought up 150% to reach your max unmodified fame by scouting towards your camp from other locations.  &lt;br /&gt;
&lt;br /&gt;
Annually there are Sponsorship auctions that bring fame to camps if you are the high bidder.  Fame gains from this last for the following game year.  Auctions occur at the end of the game year and will be found in Dexter's Bar in Somerset.  The fame gains for those auctions is as follows&lt;br /&gt;
&lt;br /&gt;
Combat - 450 Fame&lt;br /&gt;
&lt;br /&gt;
Deathrace - 375 Fame&lt;br /&gt;
&lt;br /&gt;
Race - 300 Fame&lt;br /&gt;
&lt;br /&gt;
Paintball - 100-125? Fame&lt;br /&gt;
&lt;br /&gt;
Semi-Pro - ??? Fame&lt;br /&gt;
&lt;br /&gt;
Fame is also possible to earn through winning some Leagues on an annual basis.&lt;br /&gt;
&lt;br /&gt;
Somerset Winter Warmup League&lt;br /&gt;
1st: 10 fame&lt;br /&gt;
2nd: 7 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally I League&lt;br /&gt;
1st: 40 fame&lt;br /&gt;
2nd: 25 fame&lt;br /&gt;
3rd: 15 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally II League&lt;br /&gt;
1st: 50 fame&lt;br /&gt;
2nd: 35 fame&lt;br /&gt;
3rd: 20 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Rally III League&lt;br /&gt;
1st: 30 fame&lt;br /&gt;
2nd: 20 fame&lt;br /&gt;
3rd: 10 fame&lt;br /&gt;
&lt;br /&gt;
Somerset Spring Challenge League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Summer Classic League&lt;br /&gt;
1st: 5% production boost&lt;br /&gt;
2nd: 3% production boost&lt;br /&gt;
3rd: 1% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Two Guineas League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Gateway Autumn Extravaganza League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Gateway Winter Meltdown League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Gangs]]&lt;br /&gt;
[[Category: PvP]]&lt;br /&gt;
&lt;br /&gt;
=== Camp Wars ===&lt;br /&gt;
Auto wins occur when one camp's CR is more than 4 times his opponents CR (4 to 1.&lt;br /&gt;
&lt;br /&gt;
A camp can deploy late CR (reserve). This can only be done during week 2 of the 2 week Camp Wars cycle,&lt;br /&gt;
and must be done at least 24 hours before the combat.It cannot be more than 10% of the camp's initial total CR.&lt;br /&gt;
&lt;br /&gt;
A camp can concede a battle without penalty up to 12 hours before the scheduled time. &lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
[[Advice for potential camp owners]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Weapons&amp;diff=3800</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Weapons&amp;diff=3800"/>
		<updated>2021-12-14T03:51:50Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Ballistics Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Darkwind offers a wide variety of weapons you can mount on your [[vehicles]] from flamethrowers for close range combat to mounted artillery mortars for long range mayhem.&lt;br /&gt;
&lt;br /&gt;
Information about pedestrian weapons is available on the [[Pedestrian Weapons]] page.&lt;br /&gt;
&lt;br /&gt;
Weapons take up a certain amount of [[bulk]] and a weapon slot. Most vehicles have 6 weapons slots: 2 front, 2 rear and one on each side.&lt;br /&gt;
&lt;br /&gt;
Besides bulk there are a lot of other factors worth taking under consideration when choosing your weapons, such as close- and long-range accuracy, recoil, amount and type of damage it does, and whether it does splash damage.&lt;br /&gt;
&lt;br /&gt;
Weapons are bought from local mechanic shops or stripped from looted cars, and like all other items in Darkwind are subject to the [[economy|dynamic economy]], which means not all weapons are always in stock, and some weapons are quite rare and expensive.&lt;br /&gt;
&lt;br /&gt;
TODO: &lt;br /&gt;
* Extend intro&lt;br /&gt;
* Add this overview table like to all the weapons pages:&lt;br /&gt;
* Add weapon CR of Napalm Gun to the tables.&lt;br /&gt;
* Enter missing weapon weights to the tables.&lt;br /&gt;
* Add or link info regarding continuous fire bonuses.&lt;br /&gt;
* See about adding recoil to the weapon info (although it's very hard to measure)&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot; |Overview&lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Bulk   &lt;br /&gt;
|align = &amp;quot;right&amp;quot; |20 &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Ammo Capacity/Bulk   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   20/4 &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Damage   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Medium (2/7) &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Close Accuracy   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Good (5/8) &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Ranged Accuracy   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Reasonable (4/8) &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Category   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Targeted &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Skill   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   [[Gunnery]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guns ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon!!  Bulk  !! Weight !! Ammo Capacity/Bulk !!  Damage&amp;lt;ref name = &amp;quot;damage&amp;quot;&amp;gt;Armor Damage&amp;lt;/ref&amp;gt; !!  Base Reload Time  !!  Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Machine Gun]]                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  152&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|-&lt;br /&gt;
| [[Gatling Gun]]                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  154&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-1 x2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Machine Gun]]  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  125&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10/3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  *&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  *&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  *&lt;br /&gt;
|-&lt;br /&gt;
| [[Flechette Gun]]                  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Anti-Personnel ONLY&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
| [[Micromissile Launcher]]  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Machine Gun]]        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|-&lt;br /&gt;
| [[Vehicular Shotgun]]          &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  455&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1 + Anti-Personnel&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamethrower]]                    &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  455&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser]]                                  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Inf.&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  N/A&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher]]              &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  205&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  22&lt;br /&gt;
|-&lt;br /&gt;
| [[Car Rifle]]                          &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15/7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Flamethrower]]        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  660&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Laser]]                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Inf.&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  N/A&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  118&lt;br /&gt;
|- &lt;br /&gt;
| [[Heavy Car Rifle]]              &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  460&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15/14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  44&lt;br /&gt;
|-&lt;br /&gt;
| [[Mini Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot;&amp;gt;These weapons can only be reloaded in town.&amp;lt;/ref&amp;gt;                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1/1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot; /&amp;gt;                    &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  32&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot; /&amp;gt;                  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  62&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|-&lt;br /&gt;
| [[Mini Rocket Pod]]&amp;lt;ref name = &amp;quot;reloading&amp;quot;&amp;gt;These weapons are too slow to reload during a combat.  They can only be reloading during the setup phase before a combat, during the looting stage after combat, or in town.&amp;lt;/ref&amp;gt;              &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5/1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Rocket Rack]]&amp;lt;ref name = &amp;quot;reloading&amp;quot; /&amp;gt;          &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Rocket Rack]]&amp;lt;ref name = &amp;quot;reloading&amp;quot; /&amp;gt;        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Large Guns ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon  !! Bulk !! Weight !! Ammo Capacity/Bulk !! Damage&amp;lt;ref name =&amp;quot;damage&amp;quot; /&amp;gt;  !!Base Reload Time  !! Combat Rating &lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Machine Gun]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Gatling Gun]]         &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2-3 x2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Car Cannon]]                       &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 510&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 6(?)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 66&lt;br /&gt;
|-&lt;br /&gt;
|[[Anti-Tank Gun]]                 &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 610&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 58&lt;br /&gt;
|-&lt;br /&gt;
| [[Tank Gun]]                           &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 102&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot; /&amp;gt;                   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 118&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 6()&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Radar Guided Missiles]] &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 300&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Yes    &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 61&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Rocket Rack]]&amp;lt;ref name = &amp;quot;reloading&amp;quot; /&amp;gt;        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 325&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ballistics Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !! Ammo Capacity/Bulk!! Damage&amp;lt;ref name = &amp;quot;damage&amp;quot; /&amp;gt;	 !! Base Rld. Time      !! Combat Rating &lt;br /&gt;
|-&lt;br /&gt;
| [[Paint Gun]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Smoke Gun]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Napalm Gun]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 700&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Car Grenade Launcher]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mounted Mortar]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12/16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dropped Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !! Ammo Capacity/Bulk!!Damage&amp;lt;ref name = &amp;quot;damage&amp;quot; /&amp;gt;	!!Base Rld. Time !!Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine Dropper]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Spike Dropper]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Tires Only  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Flaming Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !! Ammo /Capacity/Bulk!! Damage&amp;lt;ref name = &amp;quot;damage&amp;quot; /&amp;gt; !! Base Rld. Time !!Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Smoke Screen]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| None  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Smoke Screen]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| None  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Paint Spray]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Paint Spray]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrous Booster]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Self Only  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Booster]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Extinguisher]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 8/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Unk&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Melee/Ramming Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !!Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Mounted Ram]]		&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mounted Spikes]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Reinforced Ram]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 1000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Plow Ram]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 1000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Effect of relative speed ==&lt;br /&gt;
The relative speed of two cars affects the chance to hit, although not all weapons are affected the same&amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=1096&amp;amp;min=15&amp;amp;num=15&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected less than normal: &lt;br /&gt;
** Radar Guided Missile &lt;br /&gt;
** Car Rifle &lt;br /&gt;
** Heavy Car Rifle &lt;br /&gt;
** Laser &lt;br /&gt;
** Heavy Laser &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected more than normal: &lt;br /&gt;
** Car Grenade Launcher &lt;br /&gt;
** Mounted Mortar &lt;br /&gt;
** Paint Gun&lt;br /&gt;
** Smoke Gun&lt;br /&gt;
** All types of single-shot rockets &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected a lot more than normal:&lt;br /&gt;
** Rocket Launcher &lt;br /&gt;
** Micromissile Launcher &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected a normal amount: &lt;br /&gt;
** All other weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exact info on the new weapons is unavailable, but we can expect them to follow similar logic with ballistics weapons being heavily affected and the Heavy Car Rifle being less affected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Effect of Driving/Firing Direction ====&lt;br /&gt;
There is a 10% (approximate) accuracy penalty for firing in the direction opposite to the one you are traveling (i.e. firing rear weapons while driving forward, or firing front weapons while driving in reverse).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Weapon Ratings ==== &lt;br /&gt;
On the [http://dark-wind.com/weaponTypes.html official Darkwind weapon info page] the following rating system is used for the damage and accuracy of weapons:&lt;br /&gt;
&lt;br /&gt;
* Damage Levels&lt;br /&gt;
# None (0/7)&lt;br /&gt;
# Low (1/7)&lt;br /&gt;
# Medium (2/7)&lt;br /&gt;
# Medium-High (3/7)&lt;br /&gt;
# High (4/7)&lt;br /&gt;
# Very high (5/7)&lt;br /&gt;
# Extremely High (6/7)&lt;br /&gt;
# Exceptionally High (7/7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Accuracy Levels&lt;br /&gt;
# Terrible (0/8)&lt;br /&gt;
# Very Poor (1/8)&lt;br /&gt;
# Poor (2/8)&lt;br /&gt;
# Quite Poor (3/8)&lt;br /&gt;
# Reasonable (4/8)&lt;br /&gt;
# Good (5/8)&lt;br /&gt;
# Very Good (6/8)&lt;br /&gt;
# Excellent (7/8)&lt;br /&gt;
# Exceptional (8/8)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See Also:&lt;br /&gt;
&lt;br /&gt;
[http://dark-wind.com/weaponTypes.html Weapons info on the Darkwind Website]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:weapons]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Leadership&amp;diff=3799</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Leadership&amp;diff=3799"/>
		<updated>2021-10-15T08:21:03Z</updated>

		<summary type="html">&lt;p&gt;Longo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leadership is one of the components that determines your Gang's Leader.  Combined with Courage the character with the highest total is automatically made the Gang Leader.&lt;br /&gt;
&lt;br /&gt;
Leadership determines how many gang members you can recruit.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|  Member Caps&lt;br /&gt;
|-&lt;br /&gt;
!Leadership!!Member Cap&lt;br /&gt;
|-&lt;br /&gt;
|  0  &lt;br /&gt;
|  35  &lt;br /&gt;
|-&lt;br /&gt;
|  100  &lt;br /&gt;
|  45  &lt;br /&gt;
|-&lt;br /&gt;
|  120  &lt;br /&gt;
|  46  &lt;br /&gt;
|-&lt;br /&gt;
|  144  &lt;br /&gt;
|  47  &lt;br /&gt;
|-&lt;br /&gt;
|  168  &lt;br /&gt;
|  48  &lt;br /&gt;
|-&lt;br /&gt;
|  196  &lt;br /&gt;
|  49  &lt;br /&gt;
|-&lt;br /&gt;
|  225 or 226  &lt;br /&gt;
|  50  &lt;br /&gt;
|-&lt;br /&gt;
|  257  &lt;br /&gt;
|  51  &lt;br /&gt;
|-&lt;br /&gt;
|  289  &lt;br /&gt;
|  52  &lt;br /&gt;
|-&lt;br /&gt;
|  324  &lt;br /&gt;
|  53  &lt;br /&gt;
|-&lt;br /&gt;
|  361  &lt;br /&gt;
|  54  &lt;br /&gt;
|-&lt;br /&gt;
|  400  &lt;br /&gt;
|  55  &lt;br /&gt;
|-&lt;br /&gt;
|  441  &lt;br /&gt;
|  56  &lt;br /&gt;
|-&lt;br /&gt;
|  484  &lt;br /&gt;
|  57  &lt;br /&gt;
|-&lt;br /&gt;
|  529  &lt;br /&gt;
|  58  &lt;br /&gt;
|-&lt;br /&gt;
|  576  &lt;br /&gt;
|  59  &lt;br /&gt;
|-&lt;br /&gt;
|  625  &lt;br /&gt;
|  60  &lt;br /&gt;
|-&lt;br /&gt;
|  676  &lt;br /&gt;
|  61  &lt;br /&gt;
|-&lt;br /&gt;
|  729&lt;br /&gt;
|  62&lt;br /&gt;
|-&lt;br /&gt;
|  784  &lt;br /&gt;
|  63 &lt;br /&gt;
|-&lt;br /&gt;
|  841  &lt;br /&gt;
|  64 &lt;br /&gt;
|-&lt;br /&gt;
|  900  &lt;br /&gt;
|  65 &lt;br /&gt;
|-&lt;br /&gt;
|  961&lt;br /&gt;
|  66 &lt;br /&gt;
|-&lt;br /&gt;
|  1024&lt;br /&gt;
|  67&lt;br /&gt;
|-&lt;br /&gt;
|  1089&lt;br /&gt;
|  68&lt;br /&gt;
|-&lt;br /&gt;
|  1156&lt;br /&gt;
|  69&lt;br /&gt;
|-&lt;br /&gt;
|  1225  &lt;br /&gt;
|  70  &lt;br /&gt;
|-&lt;br /&gt;
|  1296  &lt;br /&gt;
|  71  &lt;br /&gt;
|-&lt;br /&gt;
|  1369  &lt;br /&gt;
|  72&lt;br /&gt;
|-&lt;br /&gt;
|  1444  &lt;br /&gt;
|  73  &lt;br /&gt;
|-&lt;br /&gt;
|  1523  &lt;br /&gt;
|  74&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE:''' It is virtually impossible to have a Gang Leader with a Leadership of 0.  In practice the minimum number of gang members will be 35 - 40.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Some of the above numbers have been found to be inaccurate by some players. If you find an incorrect estimate of when the member cap increases, please make corrections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Becoming a better leader ==&lt;br /&gt;
Just like other skills, Leadership improves with use.  Each character acting as a leader will receive Leadership points (amount variable and unknown) upon successful completion of the scout.&lt;br /&gt;
&lt;br /&gt;
== Follow the Leader ==&lt;br /&gt;
In wilderness [[encounters]] there will be an '''overall''' leader, and '''individual''' gang leaders.&lt;br /&gt;
&lt;br /&gt;
The overall leader is the character with the highest Leadership among all the gangs participating.  The individual gang leaders are the characters with the highest Leadership from '''each gang'''.&lt;br /&gt;
&lt;br /&gt;
The overall leader will be indicated by the phrase &amp;quot;Leader of this event&amp;quot; when hovering the cursor over the character in the vehicle's Manage window.&lt;br /&gt;
&lt;br /&gt;
The individual gang leader will be indicated by the phrase &amp;quot;Gang Leader in this event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Even Leaders Make Mistakes ==&lt;br /&gt;
It is possible for a character's Leadership to decrease.  Most often this is caused by abandoning vehicles in wilderness encounters.&lt;br /&gt;
== Specialisms ==&lt;br /&gt;
Like the other skills, Leadership has specialisms associated with it.  Unlike the other skills, however, Leadership specialisms are available every 100 points rather than every 50 points.&lt;br /&gt;
&lt;br /&gt;
* Combat Psychologist - reduces the stress of all occupants in the vehicle (also available via [[First Aid]])&lt;br /&gt;
* [[Recruiter]] - increases chances of recruiting gang members with above-average skills/stats, but operates only on your 'free' characters every 5 days, not on more frequent ones that you pay to recruit.&lt;br /&gt;
* [[Motivator]] - gives a slight training bonus to all characters in the same town as the character with this specialism when training hits.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Weapons&amp;diff=3798</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Weapons&amp;diff=3798"/>
		<updated>2021-10-06T18:38:05Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Special Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Darkwind offers a wide variety of weapons you can mount on your [[vehicles]] from flamethrowers for close range combat to mounted artillery mortars for long range mayhem.&lt;br /&gt;
&lt;br /&gt;
Information about pedestrian weapons is available on the [[Pedestrian Weapons]] page.&lt;br /&gt;
&lt;br /&gt;
Weapons take up a certain amount of [[bulk]] and a weapon slot. Most vehicles have 6 weapons slots: 2 front, 2 rear and one on each side.&lt;br /&gt;
&lt;br /&gt;
Besides bulk there are a lot of other factors worth taking under consideration when choosing your weapons, such as close- and long-range accuracy, recoil, amount and type of damage it does, and whether it does splash damage.&lt;br /&gt;
&lt;br /&gt;
Weapons are bought from local mechanic shops or stripped from looted cars, and like all other items in Darkwind are subject to the [[economy|dynamic economy]], which means not all weapons are always in stock, and some weapons are quite rare and expensive.&lt;br /&gt;
&lt;br /&gt;
TODO: &lt;br /&gt;
* Extend intro&lt;br /&gt;
* Add this overview table like to all the weapons pages:&lt;br /&gt;
* Add weapon CR of Napalm Gun to the tables.&lt;br /&gt;
* Enter missing weapon weights to the tables.&lt;br /&gt;
* Add or link info regarding continuous fire bonuses.&lt;br /&gt;
* See about adding recoil to the weapon info (although it's very hard to measure)&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot; |Overview&lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Bulk   &lt;br /&gt;
|align = &amp;quot;right&amp;quot; |20 &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Ammo Capacity/Bulk   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   20/4 &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Damage   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Medium (2/7) &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Close Accuracy   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Good (5/8) &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Ranged Accuracy   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Reasonable (4/8) &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Category   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Targeted &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Skill   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   [[Gunnery]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guns ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon!!  Bulk  !! Weight !! Ammo Capacity/Bulk !!  Damage&amp;lt;ref name = &amp;quot;damage&amp;quot;&amp;gt;Armor Damage&amp;lt;/ref&amp;gt; !!  Base Reload Time  !!  Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Machine Gun]]                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  152&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|-&lt;br /&gt;
| [[Gatling Gun]]                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  154&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-1 x2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Machine Gun]]  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  125&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10/3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  *&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  *&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  *&lt;br /&gt;
|-&lt;br /&gt;
| [[Flechette Gun]]                  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Anti-Personnel ONLY&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
| [[Micromissile Launcher]]  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Machine Gun]]        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|-&lt;br /&gt;
| [[Vehicular Shotgun]]          &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  455&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1 + Anti-Personnel&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamethrower]]                    &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  455&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser]]                                  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Inf.&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  N/A&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher]]              &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  205&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  22&lt;br /&gt;
|-&lt;br /&gt;
| [[Car Rifle]]                          &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15/7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Flamethrower]]        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  660&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Laser]]                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Inf.&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  N/A&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  118&lt;br /&gt;
|- &lt;br /&gt;
| [[Heavy Car Rifle]]              &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  460&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15/14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  44&lt;br /&gt;
|-&lt;br /&gt;
| [[Mini Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot;&amp;gt;These weapons can only be reloaded in town.&amp;lt;/ref&amp;gt;                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1/1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot; /&amp;gt;                    &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  32&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot; /&amp;gt;                  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  62&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|-&lt;br /&gt;
| [[Mini Rocket Pod]]&amp;lt;ref name = &amp;quot;reloading&amp;quot;&amp;gt;These weapons are too slow to reload during a combat.  They can only be reloading during the setup phase before a combat, during the looting stage after combat, or in town.&amp;lt;/ref&amp;gt;              &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5/1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Rocket Rack]]&amp;lt;ref name = &amp;quot;reloading&amp;quot; /&amp;gt;          &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Rocket Rack]]&amp;lt;ref name = &amp;quot;reloading&amp;quot; /&amp;gt;        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Large Guns ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon  !! Bulk !! Weight !! Ammo Capacity/Bulk !! Damage&amp;lt;ref name =&amp;quot;damage&amp;quot; /&amp;gt;  !!Base Reload Time  !! Combat Rating &lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Machine Gun]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Gatling Gun]]         &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2-3 x2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Car Cannon]]                       &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 510&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 6(?)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 66&lt;br /&gt;
|-&lt;br /&gt;
|[[Anti-Tank Gun]]                 &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 610&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 58&lt;br /&gt;
|-&lt;br /&gt;
| [[Tank Gun]]                           &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 102&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot; /&amp;gt;                   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 118&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 6()&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Radar Guided Missiles]] &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 300&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Yes    &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 61&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Rocket Rack]]&amp;lt;ref name = &amp;quot;reloading&amp;quot; /&amp;gt;        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 325&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ballistics Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !! Ammo Capacity/Bulk!! Damage&amp;lt;ref name = &amp;quot;damage&amp;quot; /&amp;gt;	 !! Base Rld. Time      !! Combat Rating &lt;br /&gt;
|-&lt;br /&gt;
| [[Paint Gun]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Smoke Gun]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Napalm Gun]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 700&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Car Grenade Launcher]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mounted Mortar]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12/16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dropped Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !! Ammo Capacity/Bulk!!Damage&amp;lt;ref name = &amp;quot;damage&amp;quot; /&amp;gt;	!!Base Rld. Time !!Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine Dropper]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Spike Dropper]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Tires Only  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Flaming Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !! Ammo /Capacity/Bulk!! Damage&amp;lt;ref name = &amp;quot;damage&amp;quot; /&amp;gt; !! Base Rld. Time !!Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Smoke Screen]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| None  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Smoke Screen]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| None  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Paint Spray]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Paint Spray]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrous Booster]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Self Only  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Booster]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Extinguisher]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 8/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Unk&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Melee/Ramming Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !!Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Mounted Ram]]		&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mounted Spikes]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Reinforced Ram]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 1000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Plow Ram]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 1000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Effect of relative speed ==&lt;br /&gt;
The relative speed of two cars affects the chance to hit, although not all weapons are affected the same&amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=1096&amp;amp;min=15&amp;amp;num=15&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected less than normal: &lt;br /&gt;
** Radar Guided Missile &lt;br /&gt;
** Car Rifle &lt;br /&gt;
** Heavy Car Rifle &lt;br /&gt;
** Laser &lt;br /&gt;
** Heavy Laser &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected more than normal: &lt;br /&gt;
** Car Grenade Launcher &lt;br /&gt;
** Mounted Mortar &lt;br /&gt;
** Paint Gun&lt;br /&gt;
** Smoke Gun&lt;br /&gt;
** All types of single-shot rockets &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected a lot more than normal:&lt;br /&gt;
** Rocket Launcher &lt;br /&gt;
** Micromissile Launcher &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected a normal amount: &lt;br /&gt;
** All other weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exact info on the new weapons is unavailable, but we can expect them to follow similar logic with ballistics weapons being heavily affected and the Heavy Car Rifle being less affected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Effect of Driving/Firing Direction ====&lt;br /&gt;
There is a 10% (approximate) accuracy penalty for firing in the direction opposite to the one you are traveling (i.e. firing rear weapons while driving forward, or firing front weapons while driving in reverse).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Weapon Ratings ==== &lt;br /&gt;
On the [http://dark-wind.com/weaponTypes.html official Darkwind weapon info page] the following rating system is used for the damage and accuracy of weapons:&lt;br /&gt;
&lt;br /&gt;
* Damage Levels&lt;br /&gt;
# None (0/7)&lt;br /&gt;
# Low (1/7)&lt;br /&gt;
# Medium (2/7)&lt;br /&gt;
# Medium-High (3/7)&lt;br /&gt;
# High (4/7)&lt;br /&gt;
# Very high (5/7)&lt;br /&gt;
# Extremely High (6/7)&lt;br /&gt;
# Exceptionally High (7/7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Accuracy Levels&lt;br /&gt;
# Terrible (0/8)&lt;br /&gt;
# Very Poor (1/8)&lt;br /&gt;
# Poor (2/8)&lt;br /&gt;
# Quite Poor (3/8)&lt;br /&gt;
# Reasonable (4/8)&lt;br /&gt;
# Good (5/8)&lt;br /&gt;
# Very Good (6/8)&lt;br /&gt;
# Excellent (7/8)&lt;br /&gt;
# Exceptional (8/8)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See Also:&lt;br /&gt;
&lt;br /&gt;
[http://dark-wind.com/weaponTypes.html Weapons info on the Darkwind Website]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:weapons]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Specialism_Caps&amp;diff=3785</id>
		<title>Specialism Caps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Specialism_Caps&amp;diff=3785"/>
		<updated>2020-07-13T20:28:42Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Hard cap and Diminishing Returns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== No Cap with Continuous Benefit == &lt;br /&gt;
These specialisms can be taken as many times as desired, and each new level provides the same benefit.&lt;br /&gt;
&lt;br /&gt;
* Machineguns &lt;br /&gt;
* Heavy Weapons &lt;br /&gt;
* Flamethrowers &lt;br /&gt;
* Ballistic Prediction &lt;br /&gt;
* Rocketeer &lt;br /&gt;
* Reload In Motion &lt;br /&gt;
* Salvager &lt;br /&gt;
* Jury Rigger &lt;br /&gt;
* Field First Aid &lt;br /&gt;
* Combat Psychologist &lt;br /&gt;
* Shoot from the Hip &lt;br /&gt;
* Long Throw &lt;br /&gt;
* Runner &lt;br /&gt;
* Recruiter &lt;br /&gt;
* Motivator &lt;br /&gt;
* Pragmatist &lt;br /&gt;
* Adrenaline Junkie&lt;br /&gt;
&lt;br /&gt;
== Soft Cap Due to Diminishing Returns == &lt;br /&gt;
These specialisms can be taken as many times as desired, but each level provides smaller benefits after level 1.  Exact numbers are currently unknown.&lt;br /&gt;
&lt;br /&gt;
* Moving Targets &lt;br /&gt;
* Sniper &lt;br /&gt;
* Courage Under Fire &lt;br /&gt;
* Defensive Driver &lt;br /&gt;
* Deathracer &lt;br /&gt;
* Slipstreamer&lt;br /&gt;
* Pyrokinesis&lt;br /&gt;
* Defensive Energy&lt;br /&gt;
* Rapid Reloading&lt;br /&gt;
* Engine Tuning&lt;br /&gt;
* Jumpstart&lt;br /&gt;
* Rapidshot&lt;br /&gt;
* Negotiator&lt;br /&gt;
* Car Killer&lt;br /&gt;
* Eye of the Hurricane&lt;br /&gt;
* Offensive Driver&lt;br /&gt;
* Mind Control&lt;br /&gt;
&lt;br /&gt;
== Hard Cap with Otherwise Continuous Benefit ==&lt;br /&gt;
These specialisms can only be chosen a set number of times, but each level provides the same benefit.&lt;br /&gt;
&lt;br /&gt;
* Minelayer&lt;br /&gt;
&lt;br /&gt;
== Hard cap and Diminishing Returns == &lt;br /&gt;
These specialisms can only be chosen a set number of times, and each level provides a smaller benefit.&lt;br /&gt;
* Laserfire --- Level 4&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Specialisms]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=3784</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=3784"/>
		<updated>2020-07-13T18:54:58Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Oil Plant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50,000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 bulk storage for the camp.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $25000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $125000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics, Electronics and Scrap Metal into chassis, weapons, engines, and tires. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons $250K&lt;br /&gt;
* Chassis $400k&lt;br /&gt;
* Tyres $50k&lt;br /&gt;
* Ammunition $150k&lt;br /&gt;
* Engines $250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon or engine&lt;br /&gt;
* It costs $30000 and 2 days to switch a factory to producing a different type of chassis&lt;br /&gt;
* It costs $2000 and 2 days to switch a factory to producing a different type of tire&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
&lt;br /&gt;
== Stone Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff, full production)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stone plants requires a stone source in camp and act as quarries and stone refineries, producing construction quality blocks. Each extraction plant requires 40 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $37500 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750 &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff, full production)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $5000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff, full production)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Metal Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff, full production)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Metal plant produces raw scrap metal&lt;br /&gt;
&lt;br /&gt;
== Oil Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff, full production)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  03&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=3783</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=3783"/>
		<updated>2020-07-13T18:53:59Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Oil Plant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50,000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 bulk storage for the camp.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $25000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $125000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics, Electronics and Scrap Metal into chassis, weapons, engines, and tires. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons $250K&lt;br /&gt;
* Chassis $400k&lt;br /&gt;
* Tyres $50k&lt;br /&gt;
* Ammunition $150k&lt;br /&gt;
* Engines $250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon or engine&lt;br /&gt;
* It costs $30000 and 2 days to switch a factory to producing a different type of chassis&lt;br /&gt;
* It costs $2000 and 2 days to switch a factory to producing a different type of tire&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
&lt;br /&gt;
== Stone Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff, full production)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stone plants requires a stone source in camp and act as quarries and stone refineries, producing construction quality blocks. Each extraction plant requires 40 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $37500 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750 &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff, full production)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $5000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff, full production)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Metal Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff, full production)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Metal plant produces raw scrap metal&lt;br /&gt;
&lt;br /&gt;
== Oil Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff, full production)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  03&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camps&amp;diff=3777</id>
		<title>Camps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camps&amp;diff=3777"/>
		<updated>2019-01-16T05:10:53Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Fame Gains for Camps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps are one of the more involved aspects of Darkwind.  Generally speaking they require a much more long-term outlook, and incorporate a lot of logistic and strategic play not directly related to the 'cars with guns' play that is most of the game.&lt;br /&gt;
&lt;br /&gt;
== Camp Features ==&lt;br /&gt;
Camps have the following characteristics and capabilities:&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
One player has overall ownership of a camp. Other players request to join the camp, and can be rejected, accepted as associate members, or accepted as full members. The owner can demote or kick out other players (kicking them out takes a week though, giving them time to evacuate their stuff). &lt;br /&gt;
&lt;br /&gt;
There a couple of ways to become the owner of a camp:&lt;br /&gt;
*  Buy an existing camp&lt;br /&gt;
*  Request a new camp&lt;br /&gt;
&lt;br /&gt;
==== Buying an existing camp ====&lt;br /&gt;
This is the easiest way to become a camp owner, because often times all of the 'hard' work has already been done, and the camp is already producing goods for sale or use.&lt;br /&gt;
&lt;br /&gt;
==== Request a new camp ====&lt;br /&gt;
There is no longer a survey and auction system in place.&lt;br /&gt;
&lt;br /&gt;
To find pricing vs. camp size vs. proximity to town, refer to the forums, or click [http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=25039 here.]&lt;br /&gt;
&lt;br /&gt;
To request a camp, send a PM to *Sam* and CC *The X Man*.&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
There are two types of camp members: ''Full'' and ''Associate''&lt;br /&gt;
* ''Full Members'' have access to all camp features: Market, Tavern, Mechanic, Message Board, and pooled resources.  In addition, they are able to see all of the camp details: stock levels, and manufacturing and mechanic information.&lt;br /&gt;
* ''Associate Members'' have access to the Market and Tavern only.&lt;br /&gt;
&lt;br /&gt;
=== Hours of Operation ===&lt;br /&gt;
The camp owner decides which hours the camp will be operating, in a 24-hour period. This is set 2 days in advance. The more hours it is open, the more effective the factories and extraction plants will be, but also the more time you will need to be willing to defend the camp from attack. &lt;br /&gt;
&lt;br /&gt;
=== Local Resources and Extraction ===&lt;br /&gt;
Each camp has a rating describing how abundant local resources are, ranging from excellent to none. Near Somerset, there will tend to be excellent food resources and reasonable water resources, for example. Near Texan there will be excellent fuel resources. These resources determine how effective extraction facilities or crop fields will be, if used in this camp. Extraction facilities produce fuel, water, food, and car parts. &lt;br /&gt;
&lt;br /&gt;
For instance, in the example here:&lt;br /&gt;
&lt;br /&gt;
Local Resources: &lt;br /&gt;
* Water: low&lt;br /&gt;
* Food: good&lt;br /&gt;
* Fuel: none&lt;br /&gt;
* Metals: none&lt;br /&gt;
* Stone: none&lt;br /&gt;
&lt;br /&gt;
There are no resources for Fuel or Metals(Car Parts). There will never be an option to build an extractor for these materials in this example.&lt;br /&gt;
However, You can build a Pumpkin Field for Food production using up to 5 NPC workers to produce food at a 'good' rate. (Approximately 100 units of food per day with 5 workers.)  You can build a stone plant and extract stone to construct buildings to effect repairs with.&lt;br /&gt;
You can also build a Water Tower and drill for water using 5 workers to produce water at a 'low' rate. (Approximately 30 to 50 units of water with 5 workers)&lt;br /&gt;
&lt;br /&gt;
Other camps can have production rates of Excellent, good, poor or none in ANY of the local resources available at the current camp site. In the case of 'excellent' local resource recovery, you can expect upwards of 200 to 400 units '''PER DAY''' using your NPC workers!... '''VERY lucrative!'''&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Various types of [[Camp Buildings|camp buildings]] exist: houses, lockups, extraction plants for fuel, water, and metals, crop fields, factories, mechanic shops. Buildings are bought and placed by the camp owner on an overhead graphical view on the website. They typically take several days and quite a bit of DW-cash to build. The placement of the buildings will be replicated in the 3D game when you have a combat there.&lt;br /&gt;
&lt;br /&gt;
Buildings each require a specific amount of Upkeep. The amount of upkeep a camp has available is based on the Camp Fame X 100. Example, if Fame is 348 then the amount of Building Upkeep the camp can support is a maximum of 34800.&lt;br /&gt;
&lt;br /&gt;
Upkeep costs are the same for all camps, and they are simply a linear calculation based on % activity. &lt;br /&gt;
&lt;br /&gt;
The amounts listed in the table below are per week and are based on the building running at 100%.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Building!!Upkeep Cost &lt;br /&gt;
|-&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750&lt;br /&gt;
|-&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Water Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
|Factory &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
|Metals Plant &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Each mechanic building can facilitate 4 mechanic characters. So if you have say two mechanic buildings, the best 8 mechanics in the camp will automatically use them. The number of mechanics and their skill levels determines two things: (1) how much work they can do in each 24 hour period, and (2) the camp’s overall mechanic rating which determines which items the camp can repair or manufacture. Rare weapons for example will require a high mechanic rating to produce, and a badly damaged rare weapon will require a high mechanic rating to fix. The camp maintains a public supply of member usable goods like fuel, scrap metal, electronics and car parts. This is controlled directly by the camp owner. When any camp member wants to refuel or get mechanic work done, it is this public supply that must be well-stocked enough to facilitate it. There must also be adequate mechanic workload available to do a piece of work.&lt;br /&gt;
&lt;br /&gt;
The mechanic workload rating of a camp also determines how much total CR of cars can be housed there. If there are more cars than this, they will start to take damage due to being inadequately protected from the weather and inadequately worked on for maintenance.&lt;br /&gt;
&lt;br /&gt;
ALL work done by the mechs in camp cost nothing! ie: in Somerset, you are charged to repair your armor and chassis components. In a camp that you are a member of, it will not cost you anything!&lt;br /&gt;
   &lt;br /&gt;
The mechanic characters belonging to non-subscribers cannot work in the mechanic shops of a camp. This prevents older camps getting filled up with high-skill mechanics belonging to players who really aren't taking part in the game any more&lt;br /&gt;
&lt;br /&gt;
=== Camp Owner’s Stock ===&lt;br /&gt;
The trade goods stock (fuel, car parts, water, food) in the camp owner’s lockup is known by all camp members (although they cannot access it). This is because all payment and all production is fed through the camp owner’s lockup: it is up to him to negotiate with the other camp members how much they must pay him and how much he must pay them or which manufactured goods they should get. &lt;br /&gt;
&lt;br /&gt;
=== Lockups ===&lt;br /&gt;
Every camp member (associate and full) gets the use of a lockup. However, if the total bulk of goods in all lockups exceeds the amount of space available in Lockup buildings, some of the stuff will start to take damage due to lying out in the radioactive rain. The amount of bulk used by each member’s lockup is shown publicly to all camp members. So you can bitch at each other when your stuff starts to rust   &lt;br /&gt;
&lt;br /&gt;
=== Pooled Resources ===&lt;br /&gt;
Full members can flag any vehicle and character that they own as ‘pooled’. These vehicles/characters are then available for other full members to use in their squads.&lt;br /&gt;
&lt;br /&gt;
These pooled gangers should be used for camp defense '''ONLY!''' If you have a pooled member in your car when you travel out of camp to another town, (like a 'taxi mission'), the pooled ganger will be dropped off when you arrive in town removing them from your car.&lt;br /&gt;
&lt;br /&gt;
Pooling gangers and cars should NOT be done unless the camp is in imminent danger of attack. Only then will the defender of the camp be able to access the extra member capabilities your pooled gangers offer.&lt;br /&gt;
&lt;br /&gt;
Pooled member resources should be monitored closely by camp owners because of possible 'spy' activities in camp. If an active spy were to make a squad in camp and add all of the pooled cars and gangers to it, they could then leave camp just as another enemy player sends his attack squad, the camp under attack would suffer '''BADLY''' because of the missing combat crews and cars.&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Factories are used to [[Manufacturing|manufacture]] chassis, tyres, weapons, ammunition and engines. It costs $ and time to reconfigure a factory to make a different type of item. The items that can be made are determined by the mechanic rating of the camp.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Rating ===&lt;br /&gt;
&lt;br /&gt;
The MR of a camp is determined by the number of mechs at the camp and their skill. Only 4 mechanics may work at a camp for every mechanic shop that it has. &lt;br /&gt;
.&lt;br /&gt;
Camp MR gains and manufacturing boosts from being in 'open PvP' mode will come from actually doing PvP rather than from simply being open to it. &lt;br /&gt;
&lt;br /&gt;
=== NPC Workers ===&lt;br /&gt;
Oil plants, water plants, crop fields, factories and metals plants all require NPC workers. To get these workers, the camp owner must ensure that there is adequate housing, food and water available on a daily basis. Each NPC worker also must be paid $10 per day. A large camp would probably have no more than 100 or 200 NPC workers in it. A small one could have as little as 20 or 30. Player characters are also fed in the camp, and will have no weekly food/water fee while staying there. &lt;br /&gt;
&lt;br /&gt;
=== Message Board and other Info ===&lt;br /&gt;
Each camp has a private message board, for discussion/planning. There is also financial and production information made available so all full members are aware of how much stuff is being manufactured and how much profit/loss the camp owner is making. &lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
It is free to list stuff for sale in a camp marketplace. The marketplace is available to full and associate members of the camp. &lt;br /&gt;
&lt;br /&gt;
=== Fame Gains for Camps ===&lt;br /&gt;
&lt;br /&gt;
Fame is the fuel that makes camps go.  It's needed for building upkeep and for larger camps is the limiting factor on how many buildings you can operate at once.  Smaller camps are limited by footprint and usually have more fame than they can use.  Camps can add fame in many ways.&lt;br /&gt;
&lt;br /&gt;
Each camp is assigned a &amp;quot;Base Fame&amp;quot;.  This number isn't listed anywhere but when a camp is new or hasn't been scouted towards in a while a camp will be at it's base fame.  This can be brought up 150% to reach your max unmodified fame by scouting towards your camp from other locations.  &lt;br /&gt;
&lt;br /&gt;
Annually there are Sponsorship auctions that bring fame to camps if you are the high bidder.  Fame gains from this last for the following game year.  Auctions occur at the end of the game year and will be found in Dexter's Bar in Somerset.  The fame gains for those auctions is as follows&lt;br /&gt;
&lt;br /&gt;
Combat - 450 Fame&lt;br /&gt;
&lt;br /&gt;
Deathrace - 375 Fame&lt;br /&gt;
&lt;br /&gt;
Race - 300 Fame&lt;br /&gt;
&lt;br /&gt;
Paintball - 100-125? Fame&lt;br /&gt;
&lt;br /&gt;
Semi-Pro - ??? Fame&lt;br /&gt;
&lt;br /&gt;
Fame is also possible to earn through winning some Leagues on an annual basis.&lt;br /&gt;
&lt;br /&gt;
Somerset Winter Warmup League&lt;br /&gt;
1st: 10 fame&lt;br /&gt;
2nd: 7 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally I League&lt;br /&gt;
1st: 40 fame&lt;br /&gt;
2nd: 25 fame&lt;br /&gt;
3rd: 15 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally II League&lt;br /&gt;
1st: 50 fame&lt;br /&gt;
2nd: 35 fame&lt;br /&gt;
3rd: 20 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Rally III League&lt;br /&gt;
1st: 30 fame&lt;br /&gt;
2nd: 20 fame&lt;br /&gt;
3rd: 10 fame&lt;br /&gt;
&lt;br /&gt;
Somerset Spring Challenge League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Summer Classic League&lt;br /&gt;
1st: 5% production boost&lt;br /&gt;
2nd: 3% production boost&lt;br /&gt;
3rd: 1% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Two Guineas League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Gateway Autumn Extravaganza League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Gateway Winter Meltdown League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Gangs]]&lt;br /&gt;
[[Category: PvP]]&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
[[Advice for potential camp owners]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Factions&amp;diff=3758</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Factions&amp;diff=3758"/>
		<updated>2018-02-06T09:23:51Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Factions and Gang Membership */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions are your gangs primary means of finding allies and enemies in Evan. The numerically largest factions, in terms of players, are the Civs and the Merchants. They are the factions friendly to the starting area, and most players scouting in Somerset will scout against the enemies of the Civs and Merchants, making them the easiest factions to join. Every gang in Evan, even the faction-less renegade player gangs, will have relationships with all of the factions. These relationships are primary caused by scouting against a factions enemies, though doing missions for a faction or using Hero Points from the reputation page can also affect your standings with the various factions.&lt;br /&gt;
&lt;br /&gt;
Every issue of the Darkwind Gazette will have a political update that outlines the dynamic relationships between the factions, and may cause some of the information on this page to become out of date.&lt;br /&gt;
&lt;br /&gt;
== Factions and Gang Membership ==&lt;br /&gt;
The membership makeup of your gang will also have an effect on your Reputation with the various factions.&lt;br /&gt;
* Having high rep with mutant factions will boost the percentage of your gang that can be mutants, having a low rep with them will reduce this percentage&lt;br /&gt;
* Having mutants in your gang will reduce your rep. with factions that hate mutants and increase your rep. with the mutant faction(s)&lt;br /&gt;
* You must have Respected reputation with a particular faction in order to change to that faction.&lt;br /&gt;
&lt;br /&gt;
== Major Factions ==&lt;br /&gt;
=== The Civs ===&lt;br /&gt;
This influential faction represents the civilised Northern towns of Somerset and Elmsfield: their militia and traders, farmers, as well as some smaller southern traders.  Civs have their chance of trucing with negotiator skill improved. Unable to recruit Mutants.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Friendly !! !! Enemy !! &lt;br /&gt;
|-&lt;br /&gt;
|  Merchants&lt;br /&gt;
|  like&lt;br /&gt;
|  Anarchists&lt;br /&gt;
|  dislike&lt;br /&gt;
|-&lt;br /&gt;
|  Death Race Mafia&lt;br /&gt;
|  like&lt;br /&gt;
|  Mutants&lt;br /&gt;
|  hate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Slavers&lt;br /&gt;
|  hate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Raiders&lt;br /&gt;
|  hate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Merchants ===&lt;br /&gt;
This strong faction incorporates most of the wealthy interests in Evan: the larger southern trader gangs, most of the bountyhunters and some southern pirates. Also the Sarsfield, Texan and Gateway militia.  Merchants get better buy rates with NPCs with bulk goods.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Friendly !! !! Enemy !! &lt;br /&gt;
|-&lt;br /&gt;
|  Civs&lt;br /&gt;
|  ally&lt;br /&gt;
|  Slavers&lt;br /&gt;
|  dislike&lt;br /&gt;
|-&lt;br /&gt;
|  Death Race Mafia&lt;br /&gt;
|  like&lt;br /&gt;
|  Evan Reds &lt;br /&gt;
|  dislike&lt;br /&gt;
|-&lt;br /&gt;
|  Badlands Truckstop &lt;br /&gt;
|  neutral+&lt;br /&gt;
|  Mutants&lt;br /&gt;
|  dislike&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Anarchists&lt;br /&gt;
|  hate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Privateers&lt;br /&gt;
|  hate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pirates ==&lt;br /&gt;
&lt;br /&gt;
Previously all pirates in Darkwind were in one faction, the Anarchists. They now exist in three separate factions, split mainly by geographic region.&lt;br /&gt;
&lt;br /&gt;
=== Raiders ===&lt;br /&gt;
&lt;br /&gt;
The Raiders are the most heavily hunted pirate faction, being the pirates that are most common around Somerset where the majority of player reside. As of yet there is no bonus for being a member. They are located in northern Evan (SS, Elms, GW)&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Friendly !! !! Enemy !! &lt;br /&gt;
|-&lt;br /&gt;
|  Anarchists&lt;br /&gt;
|  neutral+&lt;br /&gt;
|  Privateers&lt;br /&gt;
|  distrust&lt;br /&gt;
|-&lt;br /&gt;
|  Slavers&lt;br /&gt;
|  neutral+&lt;br /&gt;
|  Civs&lt;br /&gt;
|  dislike&lt;br /&gt;
|-&lt;br /&gt;
|  Badlands Truckstop&lt;br /&gt;
|  neutral+&lt;br /&gt;
|  Merchants&lt;br /&gt;
|  hate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anarchists ===&lt;br /&gt;
&lt;br /&gt;
This large faction is essentially a loosely organised group who share common interests. This faction is from central/western Evan(BL, FL, MG).  Anarchists get a recruiting bonus in FL. Gate fees are higher than normal in all other towns.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Friendly !! !! Enemy !! &lt;br /&gt;
|-&lt;br /&gt;
|  Raiders&lt;br /&gt;
|  neutral+&lt;br /&gt;
|  Civs&lt;br /&gt;
|  distrust&lt;br /&gt;
|-&lt;br /&gt;
|  Privateers&lt;br /&gt;
|  neutral+&lt;br /&gt;
|  Merchants&lt;br /&gt;
|  hate&lt;br /&gt;
|-&lt;br /&gt;
|  Slavers&lt;br /&gt;
|  neutral+&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|  Badlands Truckstop&lt;br /&gt;
|  neutral+&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Privateers ===&lt;br /&gt;
&lt;br /&gt;
The Privateers are the the pirates that run in south/eastern Evan. (SV, TX, SF).&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Friendly !! !! Enemy !! &lt;br /&gt;
|-&lt;br /&gt;
|  Anarchists&lt;br /&gt;
|  neutral+&lt;br /&gt;
|  Raiders &lt;br /&gt;
|  distrust&lt;br /&gt;
|-&lt;br /&gt;
|  Slavers&lt;br /&gt;
|  neutral+&lt;br /&gt;
|  Merchants&lt;br /&gt;
|  dislike&lt;br /&gt;
|-&lt;br /&gt;
|  Badlands Truckstop&lt;br /&gt;
|  neutral+&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor Factions ==&lt;br /&gt;
=== Mutants ===&lt;br /&gt;
This minor faction represents the shared view of all 'muties' and their general distrust or outright hatred of the larger `norm` factions.  Mutants receive a training bonus to gangers who are training psionics, increased chance of recruiting mutants. (Slightly) increased Gate Fees in all towns except Shanty. &lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Friendly !! !! Enemy !! &lt;br /&gt;
|-&lt;br /&gt;
|  Slavers&lt;br /&gt;
|  neutral+&lt;br /&gt;
|  Badlands Truckstop &lt;br /&gt;
|  distrust&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Raiders&lt;br /&gt;
|  distrust&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Privateers&lt;br /&gt;
|  distrust&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Merchants&lt;br /&gt;
|  dislike&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Civs&lt;br /&gt;
|  hate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slavers ===&lt;br /&gt;
A minor sub-faction of the anarchists, this group is particularly at odds with the law-abiding and civilised interests.  Slavers are immune to having your gangers enslaved and becoming gladiators (even when losing battles with non-slaver pirate gangs). Penalty to recruiting in SS,Elms,GW. Higher gates fees in SS,Elms,GW &lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Friendly !! !! Enemy !! &lt;br /&gt;
|-&lt;br /&gt;
|  Mutants&lt;br /&gt;
|  neutral+&lt;br /&gt;
|  Merchants&lt;br /&gt;
|  distrust&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Civs&lt;br /&gt;
|  dislike&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Evan Reds&lt;br /&gt;
|  dislike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Badlands Truckstop ===&lt;br /&gt;
Badlands Truckstop operates as an isolated city-state in the middle of the wastes in central Evan. It trusts no-one in particular and looks after itself.  BL Truckstop faction benefit is reduced gate fees at both truckstops &lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Friendly !! !! Enemy !! &lt;br /&gt;
|-&lt;br /&gt;
|  Merchants&lt;br /&gt;
|  neutral+&lt;br /&gt;
|  Slavers&lt;br /&gt;
|  distrust&lt;br /&gt;
|-&lt;br /&gt;
|  Evan Reds&lt;br /&gt;
|  neutral+&lt;br /&gt;
|  Mutants&lt;br /&gt;
|  dislike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Morgan ===&lt;br /&gt;
Likely to be a strongly independent outpost, but not implemented yet, so no telling.&lt;br /&gt;
&lt;br /&gt;
=== The Death Race Mafia ===&lt;br /&gt;
An economically powerful yet numerically small faction who control the Death Racing circuit, strongly aligned with the Merchants.  Death Race Mafia's faction benefit is you sometimes find your car has been provisioned with reloads in an arena combat, and/or with a tuned-up engine in stock town events generally. &lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Friendly !! !! Enemy !! &lt;br /&gt;
|-&lt;br /&gt;
|  Merchants&lt;br /&gt;
|  ally&lt;br /&gt;
|  Anarchists &lt;br /&gt;
|  distrust&lt;br /&gt;
|-&lt;br /&gt;
|  Civs&lt;br /&gt;
|  like&lt;br /&gt;
|  Privateers&lt;br /&gt;
|  distrust&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Evan Reds&lt;br /&gt;
|  distrust&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Mutants&lt;br /&gt;
|  distrust&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Slavers&lt;br /&gt;
|  distrust&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Raiders&lt;br /&gt;
|  distrust&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Evan Reds ===&lt;br /&gt;
A left-wing faction who believe that the New Order does not have to be capitalist and that equality is achievable.  Reds characters wages are lower than normal.  Worse buy rates with NPCs bulk goods. &lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Friendly !! !! Enemy !! &lt;br /&gt;
|-&lt;br /&gt;
|  Badlands Truckstop&lt;br /&gt;
|  neutral+&lt;br /&gt;
|  Slavers&lt;br /&gt;
|  hate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Death Race Mafia&lt;br /&gt;
|  hate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Merchants&lt;br /&gt;
|  hate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== No Faction ==&lt;br /&gt;
Various Arena Gangs&lt;br /&gt;
Your gang will have specific reputation with selected arena gangs and death racing gangs. These will ''usually'' be neutral, but these gangs can dislike you and target you specifically in a combat/death race.  Alternatively, if you show them mercy in events (i.e. respecting resignations) they may view you positively, and not target you. &lt;br /&gt;
&lt;br /&gt;
Some of these gangs also like/dislike each other.&lt;br /&gt;
&lt;br /&gt;
[[Category: Gangs]]&lt;br /&gt;
[[Category: Reputation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Faction members are also detailed [http://www.dark-wind.com/factions.php here].&lt;br /&gt;
&lt;br /&gt;
[http://www.dark-wind.com/forums2/index.php?a=topic&amp;amp;t=11550 Forum Announcement]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Specialism_Caps&amp;diff=3412</id>
		<title>Specialism Caps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Specialism_Caps&amp;diff=3412"/>
		<updated>2014-07-28T21:10:28Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* No Cap with Continuous Benefit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== No Cap with Continuous Benefit == &lt;br /&gt;
These specialisms can be taken as many times as desired, and each new level provides the same benefit.&lt;br /&gt;
&lt;br /&gt;
* Machineguns &lt;br /&gt;
* Heavy Weapons &lt;br /&gt;
* Flamethrowers &lt;br /&gt;
* Ballistic Prediction &lt;br /&gt;
* Rocketeer &lt;br /&gt;
* Reload In Motion &lt;br /&gt;
* Salvager &lt;br /&gt;
* Jury Rigger &lt;br /&gt;
* Field First Aid &lt;br /&gt;
* Combat Psychologist &lt;br /&gt;
* Shoot from the Hip &lt;br /&gt;
* Long Throw &lt;br /&gt;
* Runner &lt;br /&gt;
* Recruiter &lt;br /&gt;
* Motivator &lt;br /&gt;
* Pragmatist &lt;br /&gt;
* Adrenaline Junkie&lt;br /&gt;
&lt;br /&gt;
== Soft Cap Due to Diminishing Returns == &lt;br /&gt;
These specialisms can be taken as many times as desired, but each level provides smaller benefits after level 1.  Exact numbers are currently unknown.&lt;br /&gt;
&lt;br /&gt;
* Moving Targets &lt;br /&gt;
* Sniper &lt;br /&gt;
* Courage Under Fire &lt;br /&gt;
* Defensive Driver &lt;br /&gt;
* Deathracer &lt;br /&gt;
* Slipstreamer&lt;br /&gt;
* Pyrokinesis&lt;br /&gt;
* Defensive Energy&lt;br /&gt;
* Rapid Reloading&lt;br /&gt;
* Engine Tuning&lt;br /&gt;
* Jumpstart&lt;br /&gt;
* Rapidshot&lt;br /&gt;
* Negotiator&lt;br /&gt;
* Car Killer&lt;br /&gt;
* Eye of the Hurricane&lt;br /&gt;
* Offensive Driver&lt;br /&gt;
* Mind Control&lt;br /&gt;
&lt;br /&gt;
== Hard Cap with Otherwise Continuous Benefit ==&lt;br /&gt;
These specialisms can only be chosen a set number of times, but each level provides the same benefit.&lt;br /&gt;
&lt;br /&gt;
* Minelayer&lt;br /&gt;
&lt;br /&gt;
== Hard cap and Diminishing Returns == &lt;br /&gt;
These specialisms can only be chosen a set number of times, and each level provides a smaller benefit.&lt;br /&gt;
* Laserfire --- Level 3&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Specialisms]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Specialism_Caps&amp;diff=3411</id>
		<title>Specialism Caps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Specialism_Caps&amp;diff=3411"/>
		<updated>2014-07-28T21:09:19Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Soft Cap Due to Diminishing Returns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== No Cap with Continuous Benefit == &lt;br /&gt;
These specialisms can be taken as many times as desired, and each new level provides the same benefit.&lt;br /&gt;
&lt;br /&gt;
* Machineguns &lt;br /&gt;
* Heavy Weapons &lt;br /&gt;
* Flamethrowers &lt;br /&gt;
* Ballistic Prediction &lt;br /&gt;
* Rocketeer &lt;br /&gt;
* Jumpstart &lt;br /&gt;
* Offensive driver &lt;br /&gt;
* Reload In Motion &lt;br /&gt;
* Negotiator &lt;br /&gt;
* Salvager &lt;br /&gt;
* Jury Rigger &lt;br /&gt;
* Engine Tuning &lt;br /&gt;
* Field First Aid &lt;br /&gt;
* Combat Psychologist &lt;br /&gt;
* Shoot from the Hip &lt;br /&gt;
* Long Throw &lt;br /&gt;
* Car killer &lt;br /&gt;
* Runner &lt;br /&gt;
* Recruiter &lt;br /&gt;
* Motivator &lt;br /&gt;
* Pragmatist &lt;br /&gt;
* Adrenaline Junkie &lt;br /&gt;
* Eye of the Hurricane &lt;br /&gt;
&lt;br /&gt;
== Soft Cap Due to Diminishing Returns == &lt;br /&gt;
These specialisms can be taken as many times as desired, but each level provides smaller benefits after level 1.  Exact numbers are currently unknown.&lt;br /&gt;
&lt;br /&gt;
* Moving Targets &lt;br /&gt;
* Sniper &lt;br /&gt;
* Courage Under Fire &lt;br /&gt;
* Defensive Driver &lt;br /&gt;
* Deathracer &lt;br /&gt;
* Slipstreamer&lt;br /&gt;
* Pyrokinesis&lt;br /&gt;
* Defensive Energy&lt;br /&gt;
* Rapid Reloading&lt;br /&gt;
* Engine Tuning&lt;br /&gt;
* Jumpstart&lt;br /&gt;
* Rapidshot&lt;br /&gt;
* Negotiator&lt;br /&gt;
* Car Killer&lt;br /&gt;
* Eye of the Hurricane&lt;br /&gt;
* Offensive Driver&lt;br /&gt;
* Mind Control&lt;br /&gt;
&lt;br /&gt;
== Hard Cap with Otherwise Continuous Benefit ==&lt;br /&gt;
These specialisms can only be chosen a set number of times, but each level provides the same benefit.&lt;br /&gt;
&lt;br /&gt;
* Minelayer&lt;br /&gt;
&lt;br /&gt;
== Hard cap and Diminishing Returns == &lt;br /&gt;
These specialisms can only be chosen a set number of times, and each level provides a smaller benefit.&lt;br /&gt;
* Laserfire --- Level 3&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Specialisms]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Specialism_Caps&amp;diff=3410</id>
		<title>Specialism Caps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Specialism_Caps&amp;diff=3410"/>
		<updated>2014-07-28T21:08:03Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Hard Cap with Otherwise Continuous Benefit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== No Cap with Continuous Benefit == &lt;br /&gt;
These specialisms can be taken as many times as desired, and each new level provides the same benefit.&lt;br /&gt;
&lt;br /&gt;
* Machineguns &lt;br /&gt;
* Heavy Weapons &lt;br /&gt;
* Flamethrowers &lt;br /&gt;
* Ballistic Prediction &lt;br /&gt;
* Rocketeer &lt;br /&gt;
* Jumpstart &lt;br /&gt;
* Offensive driver &lt;br /&gt;
* Reload In Motion &lt;br /&gt;
* Negotiator &lt;br /&gt;
* Salvager &lt;br /&gt;
* Jury Rigger &lt;br /&gt;
* Engine Tuning &lt;br /&gt;
* Field First Aid &lt;br /&gt;
* Combat Psychologist &lt;br /&gt;
* Shoot from the Hip &lt;br /&gt;
* Long Throw &lt;br /&gt;
* Car killer &lt;br /&gt;
* Runner &lt;br /&gt;
* Recruiter &lt;br /&gt;
* Motivator &lt;br /&gt;
* Pragmatist &lt;br /&gt;
* Adrenaline Junkie &lt;br /&gt;
* Eye of the Hurricane &lt;br /&gt;
&lt;br /&gt;
== Soft Cap Due to Diminishing Returns == &lt;br /&gt;
These specialisms can be taken as many times as desired, but each level provides smaller benefits so after a certain level there is very little advantage.  Exact numbers are currently unknown.&lt;br /&gt;
&lt;br /&gt;
* Moving Targets &lt;br /&gt;
* Sniper &lt;br /&gt;
* Courage Under Fire &lt;br /&gt;
* Defensive Driver &lt;br /&gt;
* Deathracer &lt;br /&gt;
* Slipstreamer&lt;br /&gt;
* Pyrokinesis&lt;br /&gt;
* Defensive Energy&lt;br /&gt;
* Rapid Reloading&lt;br /&gt;
* Engine Tuning&lt;br /&gt;
* Jumpstart&lt;br /&gt;
* Rapidshot&lt;br /&gt;
* Negotiator&lt;br /&gt;
* Car Killer&lt;br /&gt;
* Eye of the Hurricane&lt;br /&gt;
* Offensive Driver&lt;br /&gt;
* Mind Control&lt;br /&gt;
&lt;br /&gt;
== Hard Cap with Otherwise Continuous Benefit ==&lt;br /&gt;
These specialisms can only be chosen a set number of times, but each level provides the same benefit.&lt;br /&gt;
&lt;br /&gt;
* Minelayer&lt;br /&gt;
&lt;br /&gt;
== Hard cap and Diminishing Returns == &lt;br /&gt;
These specialisms can only be chosen a set number of times, and each level provides a smaller benefit.&lt;br /&gt;
* Laserfire --- Level 3&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Specialisms]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Specialism_Caps&amp;diff=3409</id>
		<title>Specialism Caps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Specialism_Caps&amp;diff=3409"/>
		<updated>2014-07-28T21:05:31Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Soft Cap Due to Diminishing Returns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== No Cap with Continuous Benefit == &lt;br /&gt;
These specialisms can be taken as many times as desired, and each new level provides the same benefit.&lt;br /&gt;
&lt;br /&gt;
* Machineguns &lt;br /&gt;
* Heavy Weapons &lt;br /&gt;
* Flamethrowers &lt;br /&gt;
* Ballistic Prediction &lt;br /&gt;
* Rocketeer &lt;br /&gt;
* Jumpstart &lt;br /&gt;
* Offensive driver &lt;br /&gt;
* Reload In Motion &lt;br /&gt;
* Negotiator &lt;br /&gt;
* Salvager &lt;br /&gt;
* Jury Rigger &lt;br /&gt;
* Engine Tuning &lt;br /&gt;
* Field First Aid &lt;br /&gt;
* Combat Psychologist &lt;br /&gt;
* Shoot from the Hip &lt;br /&gt;
* Long Throw &lt;br /&gt;
* Car killer &lt;br /&gt;
* Runner &lt;br /&gt;
* Recruiter &lt;br /&gt;
* Motivator &lt;br /&gt;
* Pragmatist &lt;br /&gt;
* Adrenaline Junkie &lt;br /&gt;
* Eye of the Hurricane &lt;br /&gt;
&lt;br /&gt;
== Soft Cap Due to Diminishing Returns == &lt;br /&gt;
These specialisms can be taken as many times as desired, but each level provides smaller benefits so after a certain level there is very little advantage.  Exact numbers are currently unknown.&lt;br /&gt;
&lt;br /&gt;
* Moving Targets &lt;br /&gt;
* Sniper &lt;br /&gt;
* Courage Under Fire &lt;br /&gt;
* Defensive Driver &lt;br /&gt;
* Deathracer &lt;br /&gt;
* Slipstreamer&lt;br /&gt;
* Pyrokinesis&lt;br /&gt;
* Defensive Energy&lt;br /&gt;
* Rapid Reloading&lt;br /&gt;
* Engine Tuning&lt;br /&gt;
* Jumpstart&lt;br /&gt;
* Rapidshot&lt;br /&gt;
* Negotiator&lt;br /&gt;
* Car Killer&lt;br /&gt;
* Eye of the Hurricane&lt;br /&gt;
* Offensive Driver&lt;br /&gt;
* Mind Control&lt;br /&gt;
&lt;br /&gt;
== Hard Cap with Otherwise Continuous Benefit ==&lt;br /&gt;
These specialisms can only be chosen a set number of times, but each level provides the same benefit.&lt;br /&gt;
&lt;br /&gt;
* Rapid Reloading &lt;br /&gt;
* Rapidshot &lt;br /&gt;
* Minelayer &lt;br /&gt;
&lt;br /&gt;
== Hard cap and Diminishing Returns == &lt;br /&gt;
These specialisms can only be chosen a set number of times, and each level provides a smaller benefit.&lt;br /&gt;
* Laserfire --- Level 3&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Specialisms]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=2894</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=2894"/>
		<updated>2012-11-19T06:01:43Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Chassis Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into five types:&lt;br /&gt;
&lt;br /&gt;
* Car Parts&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150k&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  17  &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  19  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  26&lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  28&lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  34&lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  41&lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
!  44&lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  56&lt;br /&gt;
|Phoenix&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sunrise&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  64&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  70&lt;br /&gt;
|Hearse&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  75&lt;br /&gt;
|Marley&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  83&lt;br /&gt;
|Semi Tractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Vampire&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  90 &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  120&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Stormer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  102&lt;br /&gt;
|Pike&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Bullet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Moray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  123&lt;br /&gt;
|Hotrod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  125&lt;br /&gt;
|Royal Eaton&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  140&lt;br /&gt;
|Motorhome&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  145&lt;br /&gt;
|Corghette&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  140&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  157&lt;br /&gt;
|Cougar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  160&lt;br /&gt;
|Turin&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  165&lt;br /&gt;
|McKenzie&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|DeVille&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  369&lt;br /&gt;
|-&lt;br /&gt;
!  176&lt;br /&gt;
|Tanker&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  180&lt;br /&gt;
|Ambulance&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  614&lt;br /&gt;
|-&lt;br /&gt;
!  185&lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  320&lt;br /&gt;
|-&lt;br /&gt;
!  200&lt;br /&gt;
|Trash Truck&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Fire Engine&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  5&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  6  &lt;br /&gt;
|Molotov Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  8&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  10&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hammer&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|-&lt;br /&gt;
!  20&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  30&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  35&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  36&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
|Hand Flamer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  46&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  50&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  51  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  98&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  68&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  103&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  322&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110  &lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  132  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  125&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
||2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  23  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  24  &lt;br /&gt;
||1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  26  &lt;br /&gt;
||1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  32&lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|7L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  63&lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!  65&lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  75  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  82&lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110&lt;br /&gt;
| 5L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|-&lt;br /&gt;
!  170&lt;br /&gt;
| 7L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  65&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  13&lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  38&lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  57&lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Scavenger&amp;diff=2716</id>
		<title>Scavenger</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Scavenger&amp;diff=2716"/>
		<updated>2011-12-24T17:12:33Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Tips from other Scavengers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Scavenger'', ''Darkwind: Scavenger'', or ''DW:S'' are all names for the ''hardcore'' mode of ''Darkwind: War on Wheels''.&lt;br /&gt;
&lt;br /&gt;
== Darkwind:Scavenger - more apocalypse, less country-club ==&lt;br /&gt;
Darkwind:Scavenger is a new game within Darkwind.&lt;br /&gt;
In DW:Scav, there is no money. Stuff breaks much faster. You will find yourself scrounging up enough food and water to survive, and feeling lucky if you can field a not-too-badly worn pair of machine guns on your car.&lt;br /&gt;
Life in DW:Scav is short and harsh - it returns Darkwind to its post-apocalyptic roots. More apocalypse, less country-club.&lt;br /&gt;
To create your Scavenger gang, you must be a Darkwind Subscriber. Open your 'My Gang' page and you will see a button to create your Scavenger gang, which will operate as a separate gang to your regular Darkwind gang. You can switch from your &amp;quot;Normal gang&amp;quot; to your &amp;quot;Scavenger gang&amp;quot; by clicking the switch option.&lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
* No access to money&lt;br /&gt;
* No access to NPC markets or services&lt;br /&gt;
* No access to standard DW player markets&lt;br /&gt;
* Every player is given two gangs, one for ''standard'' mode, and one for ''scavenger'' mode. &lt;br /&gt;
** Only one gang can be active/selected at a time.  '''If your Scavenger gang is active, your normal gang will not receive weekly training'''&lt;br /&gt;
* '''PvP is open everywhere, ''including Somerset'''''&lt;br /&gt;
* Gang members do not get weekly training, only field training&lt;br /&gt;
* To repair vehicles you need scrap metal and mechanic skill 50+. The amount of materials required depends on the damage done.&lt;br /&gt;
* To repair vehicle components you need car parts and mechanic skill 100+. The amount of materials required depends on the damage done.&lt;br /&gt;
&lt;br /&gt;
== Startup ==&lt;br /&gt;
When you sign up for DW:Scav you will find your lockup in Somerset already stocked with some of the basics to keep you going for a little while. A very little while. You get the following:&lt;br /&gt;
&lt;br /&gt;
* 10 x Water Bulk Goods Units &lt;br /&gt;
* 10 x Food Bulk Goods Units &lt;br /&gt;
* 10 x Cans of Fuel &lt;br /&gt;
* 10 x Car Parts Bulk Goods Units &lt;br /&gt;
* 10 x Scrap Metal Bulk Goods Units &lt;br /&gt;
* 6 x Machine Gun Magazines&lt;br /&gt;
&lt;br /&gt;
Your scav gang starts with 8 losers...erm gang members with a variety of skills. Each gang member requires 0.75 units of food and water every Thursday morning otherwise they will start to become ill, and their Activity Level will reduce. Depending on your Leadership skill you can recruit more gang members from Dexter's, or other taverns in other towns once you get farther afield. Of course this is more mouths to feed! &lt;br /&gt;
&lt;br /&gt;
It doesn't matter where the food and water is located across the towns of Evan, as long as you have enough for the total of your gangers, although this may change.&lt;br /&gt;
&lt;br /&gt;
== Town Events ==&lt;br /&gt;
You can enter a town event as usual in DW:Scav. Don't forget to select an event where vehicles are provided or you may find you accidentally signed up with a wreck that you recently looted! There is no fee to enter these events.&lt;br /&gt;
Scav gangs may find themselves pitted against normal DW gangs as well as NPCs and other scav gangs.&lt;br /&gt;
&lt;br /&gt;
Prizes for the events are listed on the event's web page. It appears that you may be more likely to win particular prizes in different towns.&lt;br /&gt;
&lt;br /&gt;
== Vehicle rentals ==&lt;br /&gt;
There is no access to vehicle rentals in DW:Scav. However, you can enter a Deathrace town event to win a car. The winner of these events gets to keep the vehicle they fought in....whats left of it.&lt;br /&gt;
&lt;br /&gt;
== Scouting ==&lt;br /&gt;
Scouting or travelling as a scav gang works the same as for normal DW scouts but scavs and normal gangs can not scout together. It is ill advised to scout by yourself in normal DW, this is even more important as a scav gang.&lt;br /&gt;
The enemies you come accross as a scav gang will also be in various states of repair.&lt;br /&gt;
Should you successfully defeat your opponent you will be presented with the looting page as usual. You will find that weapons salvaged are not 100%.&lt;br /&gt;
Don't forget you may have a return encounter, looting vehicles with damaged engines could be risky!&lt;br /&gt;
Whilst it may be desirable to scout for traders to plunder, bear in mind you may upset the local Civ faction. If the local militia become too upset they may not let you escape into Somerset. This may not seem important but remember with damaged cars looted you may need to escape rather than fight!&lt;br /&gt;
If travelling to other towns make sure you consider the fuel to get back or carry on you plans out in the wilderness - there may not be any fuel where you are going!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Trading is key in DW:Scav as it is unlikely that you can get by solo. In the market place you can list your items for trading and add sellers notes, perhaps to say what you are looking for in return. Beware. There is an element of trust with trades. If you give someone the password to &amp;quot;buy&amp;quot; your items on the promise of a password to their goods in the trade its possible they may not. This doesn't happen often as offenders will get a name for themselves and an inability to trade could be catastrophic!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips from other Scavengers ==&lt;br /&gt;
&lt;br /&gt;
* Cargo some Tires.  If you pack some tires along on your scouts, you add a few new 'internal' critical items that can be hit, instead of your gangers.  Ghetto Kevlar. &lt;br /&gt;
&lt;br /&gt;
* Unlike normal darkwind, you always want to syphon the fuel with your LOOT car, not the borrowed.  It is also good form to let those that brought along a non borrowed to syphon gas first. &lt;br /&gt;
&lt;br /&gt;
* Any weapon with more then 50% ammo can be 'trash'ed and it will place a clip of that ammo in the lockup. &lt;br /&gt;
&lt;br /&gt;
* Lots of tradegoods are available, that isn't really posted on the forums or in the market.  Ask in chat if there is something you want or need, and you can usually find it&lt;br /&gt;
&lt;br /&gt;
* Dont forget to strip armor off before you trash a chassi for scrap. This is easily done by pressing one of the buttons A B or C instead of going to &amp;quot;modify amount and reducing all areas to 0.&lt;br /&gt;
&lt;br /&gt;
* When recruiting new gangers, best available isn't a good option in SCAV; what's a 20 cyclist going to do for you? Recruit for what you need, there are no training centers.&lt;br /&gt;
&lt;br /&gt;
* In footsquads, don't rummage through piles of junk. It can generate addition spawns of creatures, not that spawns is plural. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Scavenger]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=1142</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=1142"/>
		<updated>2010-07-08T06:39:36Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Engine Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into four types:&lt;br /&gt;
&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150k&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  17  &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  19  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  26&lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  28&lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  34&lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  41&lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
!  44&lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  56&lt;br /&gt;
|Phoenix&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sunrise&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  64&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  70&lt;br /&gt;
|Hearse&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  75&lt;br /&gt;
|Marley&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  83&lt;br /&gt;
|Semi Tractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Vampire&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  90 &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  120&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Stormer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  102&lt;br /&gt;
|Pike&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Bullet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Moray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  123&lt;br /&gt;
|Hotrod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  125&lt;br /&gt;
|Royal Eaton&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  140&lt;br /&gt;
|Motorhome&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  145&lt;br /&gt;
|Corghette&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  140&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  157&lt;br /&gt;
|Cougar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  160&lt;br /&gt;
|Turin&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  165&lt;br /&gt;
|McKenzie&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|DeVille&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  176&lt;br /&gt;
|Tanker&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  180&lt;br /&gt;
|Ambulance&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  614&lt;br /&gt;
|-&lt;br /&gt;
!  185&lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  320&lt;br /&gt;
|-&lt;br /&gt;
!  200&lt;br /&gt;
|Trash Truck&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Fire Engine&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  5&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  6  &lt;br /&gt;
|Molotov Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  8&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  10&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hammer&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|-&lt;br /&gt;
!  20&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  30&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  35&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  36&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
|Hand Flamer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  46&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  50&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  68&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  103&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110  &lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  132  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  125&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
||2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  23  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  24  &lt;br /&gt;
||1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  26  &lt;br /&gt;
||1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  32&lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|7L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  63&lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  65&lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  75  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  82&lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110&lt;br /&gt;
| 5L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|-&lt;br /&gt;
!  170&lt;br /&gt;
| 7L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  65&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  13&lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  38&lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  57&lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=1123</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=1123"/>
		<updated>2010-06-27T20:45:11Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Chassis Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into four types:&lt;br /&gt;
&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150k&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  17  &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  19  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  26&lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  28&lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  34&lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  41&lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
!  44&lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  56&lt;br /&gt;
|Phoenix&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sunrise&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  64&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  70&lt;br /&gt;
|Hearse&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  75&lt;br /&gt;
|Marley&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  83&lt;br /&gt;
|Semi Tractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Vampire&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  90 &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  120&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Stormer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  102&lt;br /&gt;
|Pike&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Bullet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Moray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  123&lt;br /&gt;
|Hotrod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  125&lt;br /&gt;
|Royal Eaton&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  140&lt;br /&gt;
|Motorhome&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  145&lt;br /&gt;
|Corghette&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  140&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  157&lt;br /&gt;
|Cougar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  160&lt;br /&gt;
|Turin&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  165&lt;br /&gt;
|McKenzie&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|DeVille&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  176&lt;br /&gt;
|Tanker&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  180&lt;br /&gt;
|Ambulance&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  614&lt;br /&gt;
|-&lt;br /&gt;
!  185&lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  320&lt;br /&gt;
|-&lt;br /&gt;
!  200&lt;br /&gt;
|Trash Truck&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Fire Engine&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  5&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  6  &lt;br /&gt;
|Molotov Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  8&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  10&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hammer&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|-&lt;br /&gt;
!  20&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  30&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  35&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  36&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
|Hand Flamer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  46&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  50&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  68&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  103&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110  &lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  132  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  125&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
||2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  23  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  24  &lt;br /&gt;
||1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  26  &lt;br /&gt;
||1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  32&lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|7L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  63&lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  65&lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  75  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  82&lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110&lt;br /&gt;
| 5L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|-&lt;br /&gt;
!  170&lt;br /&gt;
| 7L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  65&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  13&lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  38&lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  57&lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=932</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=932"/>
		<updated>2010-03-20T16:16:40Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Factories and Retooling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into four types:&lt;br /&gt;
&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150k&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  27  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
| Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  48  &lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  &amp;lt;85&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  90  &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  185  &lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  27  &lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  31  &lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 42  &lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  59  &lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  69  &lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  83  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  143  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  44  &lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  55  &lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  64  &lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  73  &lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  &amp;lt;77  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5LV12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=800</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=800"/>
		<updated>2010-02-20T04:26:24Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Weapon Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into four types:&lt;br /&gt;
&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  27  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
| Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  48  &lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  90  &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  ?  &lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  185  &lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  27  &lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  31  &lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 42  &lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  59  &lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  69  &lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  83  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  143  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  44  &lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  55  &lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  64  &lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  73  &lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  &amp;lt;77  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5LV12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=799</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=799"/>
		<updated>2010-02-20T04:15:29Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Weapon Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into four types:&lt;br /&gt;
&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  27  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
| Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  48  &lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  90  &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  ?  &lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  185  &lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  27  &lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  31  &lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 42  &lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  59  &lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  69  &lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  83  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  143  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  44  &lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  55  &lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  64  &lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  73  &lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  &amp;lt;77  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5LV12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=798</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=798"/>
		<updated>2010-02-20T04:07:14Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Chassis Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into four types:&lt;br /&gt;
&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  27  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
| Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  48  &lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  90  &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  ?  &lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  185  &lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  27  &lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  31  &lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 42  &lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  59  &lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  69  &lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  83  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  143  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  44  &lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  55  &lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  64  &lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  73  &lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  &amp;lt;77  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5LV12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=796</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=796"/>
		<updated>2010-02-20T03:44:47Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Chassis Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into four types:&lt;br /&gt;
&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  27  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
| Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  48  &lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  ?  &lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  185  &lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  27  &lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  31  &lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 42  &lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  59  &lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  69  &lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  83  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  143  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  44  &lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  55  &lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  64  &lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  73  &lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  &amp;lt;77  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5LV12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=712</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=712"/>
		<updated>2010-02-11T04:11:00Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Engine Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into four types:&lt;br /&gt;
&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  27  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
| Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  48  &lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  64  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  ?  &lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  185  &lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  27  &lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  31  &lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 42  &lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  59  &lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  69  &lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  83  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  143  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|170&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  44  &lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  55  &lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  64  &lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  73  &lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  &amp;lt;77  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  85  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5LV12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=711</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=711"/>
		<updated>2010-02-11T04:07:20Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Weapon Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into four types:&lt;br /&gt;
&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  27  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
| Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  48  &lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  64  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  ?  &lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  185  &lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  27  &lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  31  &lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 42  &lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  59  &lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  69  &lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  83  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  143  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|170&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  44  &lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  55  &lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  64  &lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  73  &lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  &amp;lt;77  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  85  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=710</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=710"/>
		<updated>2010-02-11T04:06:51Z</updated>

		<summary type="html">&lt;p&gt;Longo: /* Weapon Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into four types:&lt;br /&gt;
&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  27  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
| Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  48  &lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  64  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  ?  &lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  185  &lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  27  &lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  31  &lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 42  &lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  59  &lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  69  &lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  83  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  143  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|170&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  44  &lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  55  &lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  64  &lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  73  &lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  &amp;lt;77  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  85  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Longo</name></author>
	</entry>
</feed>