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	<title>Wiki - User contributions [en]</title>
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	<updated>2026-04-28T23:51:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://darkwindwiki.com/index.php?title=Leadership&amp;diff=2636</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Leadership&amp;diff=2636"/>
		<updated>2011-09-11T19:48:45Z</updated>

		<summary type="html">&lt;p&gt;Marc5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leadership is one of the components that determines your Gang's Leader.  Combined with Courage the character with the highest total is automatically made the Gang Leader.&lt;br /&gt;
&lt;br /&gt;
Leadership determines how many gang members you can recruit.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|  Member Caps&lt;br /&gt;
|-&lt;br /&gt;
!Leadership!!Member Cap&lt;br /&gt;
|-&lt;br /&gt;
|  0  &lt;br /&gt;
|  35  &lt;br /&gt;
|-&lt;br /&gt;
|  100  &lt;br /&gt;
|  45  &lt;br /&gt;
|-&lt;br /&gt;
|  120  &lt;br /&gt;
|  46  &lt;br /&gt;
|-&lt;br /&gt;
|  144  &lt;br /&gt;
|  47  &lt;br /&gt;
|-&lt;br /&gt;
|  168  &lt;br /&gt;
|  48  &lt;br /&gt;
|-&lt;br /&gt;
|  196  &lt;br /&gt;
|  49  &lt;br /&gt;
|-&lt;br /&gt;
|  225 or 226  &lt;br /&gt;
|  50  &lt;br /&gt;
|-&lt;br /&gt;
|  257  &lt;br /&gt;
|  51  &lt;br /&gt;
|-&lt;br /&gt;
|  289  &lt;br /&gt;
|  52  &lt;br /&gt;
|-&lt;br /&gt;
|  324  &lt;br /&gt;
|  53  &lt;br /&gt;
|-&lt;br /&gt;
|  361  &lt;br /&gt;
|  54  &lt;br /&gt;
|-&lt;br /&gt;
|  400  &lt;br /&gt;
|  55  &lt;br /&gt;
|-&lt;br /&gt;
|  442  &lt;br /&gt;
|  56  &lt;br /&gt;
|-&lt;br /&gt;
|  484  &lt;br /&gt;
|  57  &lt;br /&gt;
|-&lt;br /&gt;
|  529  &lt;br /&gt;
|  58  &lt;br /&gt;
|-&lt;br /&gt;
|  576  &lt;br /&gt;
|  59  &lt;br /&gt;
|-&lt;br /&gt;
|  628  &lt;br /&gt;
|  60  &lt;br /&gt;
|-&lt;br /&gt;
|  678  &lt;br /&gt;
|  61  &lt;br /&gt;
|-&lt;br /&gt;
|  729&lt;br /&gt;
|  62&lt;br /&gt;
|-&lt;br /&gt;
|  790  &lt;br /&gt;
|  63 &lt;br /&gt;
|-&lt;br /&gt;
|  852  &lt;br /&gt;
|  64 &lt;br /&gt;
|-&lt;br /&gt;
|  937  &lt;br /&gt;
|  65 &lt;br /&gt;
|-&lt;br /&gt;
|  1022&lt;br /&gt;
|  66 &lt;br /&gt;
|-&lt;br /&gt;
|  1157&lt;br /&gt;
|  69&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' It is virtually impossible to have a Gang Leader with a Leadership of 0.  In practice the minimum number of gang members will be 35 - 40.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Some of the above numbers have been found to be inaccurate by some players. If you find an incorrect estimate of when the member cap increases, please make corrections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Becoming a better leader ==&lt;br /&gt;
Just like other skills, Leadership improves with use.  Each character acting as a leader will receive Leadership points (amount variable and unknown) upon successful completion of the scout.&lt;br /&gt;
&lt;br /&gt;
== Follow the Leader ==&lt;br /&gt;
In wilderness [[encounters]] there will be an '''overall''' leader, and '''individual''' gang leaders.&lt;br /&gt;
&lt;br /&gt;
The overall leader is the character with the highest Leadership among all the gangs participating.  The individual gang leaders are the characters with the highest Leadership from '''each gang'''.&lt;br /&gt;
&lt;br /&gt;
The overall leader will be indicated by the phrase &amp;quot;Leader of this event&amp;quot; when hovering the cursor over the character in the vehicle's Manage window.&lt;br /&gt;
&lt;br /&gt;
The individual gang leader will be indicated by the phrase &amp;quot;Gang Leader in this event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Even Leaders Make Mistakes ==&lt;br /&gt;
It is possible for a character's Leadership to decrease.  Most often this is caused by abandoning vehicles in wilderness encounters.&lt;br /&gt;
== Specialisms ==&lt;br /&gt;
Like the other skills, Leadership has specialisms associated with it.  Unlike the other skills, however, Leadership specialisms are available every 100 points rather than every 50 points.&lt;br /&gt;
&lt;br /&gt;
* Combat Psychologist - reduces the stress of all occupants in the vehicle (also available via [[First Aid]])&lt;br /&gt;
* [[Recruiter]] - increases chances of recruiting gang members with above-average skills/stats, but operates only on your 'free' characters every 5 days, not on more frequent ones that you pay to recruit.&lt;br /&gt;
* [[Motivator]] - gives a slight training bonus to all characters in the same town as the character with this specialism when training hits.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Leadership&amp;diff=2635</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Leadership&amp;diff=2635"/>
		<updated>2011-09-11T19:48:28Z</updated>

		<summary type="html">&lt;p&gt;Marc5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leadership is one of the components that determines your Gang's Leader.  Combined with Courage the character with the highest total is automatically made the Gang Leader.&lt;br /&gt;
&lt;br /&gt;
Leadership determines how many gang members you can recruit.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|  Member Caps&lt;br /&gt;
|-&lt;br /&gt;
!Leadership!!Member Cap&lt;br /&gt;
|-&lt;br /&gt;
|  0  &lt;br /&gt;
|  35  &lt;br /&gt;
|-&lt;br /&gt;
|  100  &lt;br /&gt;
|  45  &lt;br /&gt;
|-&lt;br /&gt;
|  120  &lt;br /&gt;
|  46  &lt;br /&gt;
|-&lt;br /&gt;
|  144  &lt;br /&gt;
|  47  &lt;br /&gt;
|-&lt;br /&gt;
|  168  &lt;br /&gt;
|  48  &lt;br /&gt;
|-&lt;br /&gt;
|  196  &lt;br /&gt;
|  49  &lt;br /&gt;
|-&lt;br /&gt;
|  225 or 226  &lt;br /&gt;
|  50  &lt;br /&gt;
|-&lt;br /&gt;
|  257  &lt;br /&gt;
|  51  &lt;br /&gt;
|-&lt;br /&gt;
|  289  &lt;br /&gt;
|  52  &lt;br /&gt;
|-&lt;br /&gt;
|  324  &lt;br /&gt;
|  53  &lt;br /&gt;
|-&lt;br /&gt;
|  361  &lt;br /&gt;
|  54  &lt;br /&gt;
|-&lt;br /&gt;
|  400  &lt;br /&gt;
|  55  &lt;br /&gt;
|-&lt;br /&gt;
|  442  &lt;br /&gt;
|  56  &lt;br /&gt;
|-&lt;br /&gt;
|  484  &lt;br /&gt;
|  57  &lt;br /&gt;
|-&lt;br /&gt;
|  529  &lt;br /&gt;
|  58  &lt;br /&gt;
|-&lt;br /&gt;
|  576  &lt;br /&gt;
|  59  &lt;br /&gt;
|-&lt;br /&gt;
|  628  &lt;br /&gt;
|  60  &lt;br /&gt;
|-&lt;br /&gt;
|  678  &lt;br /&gt;
|  61  &lt;br /&gt;
|-&lt;br /&gt;
|  729&lt;br /&gt;
|  62&lt;br /&gt;
|-&lt;br /&gt;
|  790  &lt;br /&gt;
|  63 &lt;br /&gt;
|-&lt;br /&gt;
|  852  &lt;br /&gt;
|  64 &lt;br /&gt;
|-&lt;br /&gt;
|  937  &lt;br /&gt;
|  65 &lt;br /&gt;
|-&lt;br /&gt;
|  1022&lt;br /&gt;
|  66 &lt;br /&gt;
|-&lt;br /&gt;
|  1157&lt;br /&gt;
|  69&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' It is virtually impossible to have a Gang Leader with a Leadership of 0.  In practice the minimum number of gang members will be 35 - 40.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Some of the above numbers have been found to be inaccurate by some players. If you find an incorrect estimate of when the member cap increases, please make corrections.&lt;br /&gt;
&lt;br /&gt;
== Becoming a better leader ==&lt;br /&gt;
Just like other skills, Leadership improves with use.  Each character acting as a leader will receive Leadership points (amount variable and unknown) upon successful completion of the scout.&lt;br /&gt;
&lt;br /&gt;
== Follow the Leader ==&lt;br /&gt;
In wilderness [[encounters]] there will be an '''overall''' leader, and '''individual''' gang leaders.&lt;br /&gt;
&lt;br /&gt;
The overall leader is the character with the highest Leadership among all the gangs participating.  The individual gang leaders are the characters with the highest Leadership from '''each gang'''.&lt;br /&gt;
&lt;br /&gt;
The overall leader will be indicated by the phrase &amp;quot;Leader of this event&amp;quot; when hovering the cursor over the character in the vehicle's Manage window.&lt;br /&gt;
&lt;br /&gt;
The individual gang leader will be indicated by the phrase &amp;quot;Gang Leader in this event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Even Leaders Make Mistakes ==&lt;br /&gt;
It is possible for a character's Leadership to decrease.  Most often this is caused by abandoning vehicles in wilderness encounters.&lt;br /&gt;
== Specialisms ==&lt;br /&gt;
Like the other skills, Leadership has specialisms associated with it.  Unlike the other skills, however, Leadership specialisms are available every 100 points rather than every 50 points.&lt;br /&gt;
&lt;br /&gt;
* Combat Psychologist - reduces the stress of all occupants in the vehicle (also available via [[First Aid]])&lt;br /&gt;
* [[Recruiter]] - increases chances of recruiting gang members with above-average skills/stats, but operates only on your 'free' characters every 5 days, not on more frequent ones that you pay to recruit.&lt;br /&gt;
* [[Motivator]] - gives a slight training bonus to all characters in the same town as the character with this specialism when training hits.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Leadership&amp;diff=2634</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Leadership&amp;diff=2634"/>
		<updated>2011-09-11T03:34:46Z</updated>

		<summary type="html">&lt;p&gt;Marc5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leadership is one of the components that determines your Gang's Leader.  Combined with Courage the character with the highest total is automatically made the Gang Leader.&lt;br /&gt;
&lt;br /&gt;
Leadership determines how many gang members you can recruit.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|  Member Caps&lt;br /&gt;
|-&lt;br /&gt;
!Leadership!!Member Cap&lt;br /&gt;
|-&lt;br /&gt;
|  0  &lt;br /&gt;
|  35  &lt;br /&gt;
|-&lt;br /&gt;
|  100  &lt;br /&gt;
|  45  &lt;br /&gt;
|-&lt;br /&gt;
|  120  &lt;br /&gt;
|  46  &lt;br /&gt;
|-&lt;br /&gt;
|  144  &lt;br /&gt;
|  47  &lt;br /&gt;
|-&lt;br /&gt;
|  168  &lt;br /&gt;
|  48  &lt;br /&gt;
|-&lt;br /&gt;
|  196  &lt;br /&gt;
|  49  &lt;br /&gt;
|-&lt;br /&gt;
|  225 or 226  &lt;br /&gt;
|  50  &lt;br /&gt;
|-&lt;br /&gt;
|  257  &lt;br /&gt;
|  51  &lt;br /&gt;
|-&lt;br /&gt;
|  289  &lt;br /&gt;
|  52  &lt;br /&gt;
|-&lt;br /&gt;
|  324  &lt;br /&gt;
|  53  &lt;br /&gt;
|-&lt;br /&gt;
|  361  &lt;br /&gt;
|  54  &lt;br /&gt;
|-&lt;br /&gt;
|  400  &lt;br /&gt;
|  55  &lt;br /&gt;
|-&lt;br /&gt;
|  442  &lt;br /&gt;
|  56  &lt;br /&gt;
|-&lt;br /&gt;
|  &amp;gt;484  &lt;br /&gt;
|  57  &lt;br /&gt;
|-&lt;br /&gt;
|  529  &lt;br /&gt;
|  58  &lt;br /&gt;
|-&lt;br /&gt;
|  576  &lt;br /&gt;
|  59  &lt;br /&gt;
|-&lt;br /&gt;
|  628  &lt;br /&gt;
|  60  &lt;br /&gt;
|-&lt;br /&gt;
|  678  &lt;br /&gt;
|  61  &lt;br /&gt;
|-&lt;br /&gt;
|  729&lt;br /&gt;
|  62&lt;br /&gt;
|-&lt;br /&gt;
|  790  &lt;br /&gt;
|  63 &lt;br /&gt;
|-&lt;br /&gt;
|  852  &lt;br /&gt;
|  64 &lt;br /&gt;
|-&lt;br /&gt;
|  937  &lt;br /&gt;
|  65 &lt;br /&gt;
|-&lt;br /&gt;
|  1022&lt;br /&gt;
|  66 &lt;br /&gt;
|-&lt;br /&gt;
|  1157&lt;br /&gt;
|  69&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' It is virtually impossible to have a Gang Leader with a Leadership of 0.  In practice the minimum number of gang members will be 35 - 40.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Some of the above numbers have been found to be inaccurate by some players. If you find an incorrect estimate of when the member cap increases, please make corrections.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Leadership of 484 does not allow for a 57th member of the gang. Will edit once I do get access to another gang member - Marc5&lt;br /&gt;
&lt;br /&gt;
== Becoming a better leader ==&lt;br /&gt;
Just like other skills, Leadership improves with use.  Each character acting as a leader will receive Leadership points (amount variable and unknown) upon successful completion of the scout.&lt;br /&gt;
&lt;br /&gt;
== Follow the Leader ==&lt;br /&gt;
In wilderness [[encounters]] there will be an '''overall''' leader, and '''individual''' gang leaders.&lt;br /&gt;
&lt;br /&gt;
The overall leader is the character with the highest Leadership among all the gangs participating.  The individual gang leaders are the characters with the highest Leadership from '''each gang'''.&lt;br /&gt;
&lt;br /&gt;
The overall leader will be indicated by the phrase &amp;quot;Leader of this event&amp;quot; when hovering the cursor over the character in the vehicle's Manage window.&lt;br /&gt;
&lt;br /&gt;
The individual gang leader will be indicated by the phrase &amp;quot;Gang Leader in this event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Even Leaders Make Mistakes ==&lt;br /&gt;
It is possible for a character's Leadership to decrease.  Most often this is caused by abandoning vehicles in wilderness encounters.&lt;br /&gt;
== Specialisms ==&lt;br /&gt;
Like the other skills, Leadership has specialisms associated with it.  Unlike the other skills, however, Leadership specialisms are available every 100 points rather than every 50 points.&lt;br /&gt;
&lt;br /&gt;
* Combat Psychologist - reduces the stress of all occupants in the vehicle (also available via [[First Aid]])&lt;br /&gt;
* [[Recruiter]] - increases chances of recruiting gang members with above-average skills/stats, but operates only on your 'free' characters every 5 days, not on more frequent ones that you pay to recruit.&lt;br /&gt;
* [[Motivator]] - gives a slight training bonus to all characters in the same town as the character with this specialism when training hits.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Leadership&amp;diff=2633</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Leadership&amp;diff=2633"/>
		<updated>2011-09-11T03:02:43Z</updated>

		<summary type="html">&lt;p&gt;Marc5: Leadership of 483 does not allow for a 57th member of the gang. Will edit once I do get access to another gang member&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leadership is one of the components that determines your Gang's Leader.  Combined with Courage the character with the highest total is automatically made the Gang Leader.&lt;br /&gt;
&lt;br /&gt;
Leadership determines how many gang members you can recruit.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|  Member Caps&lt;br /&gt;
|-&lt;br /&gt;
!Leadership!!Member Cap&lt;br /&gt;
|-&lt;br /&gt;
|  0  &lt;br /&gt;
|  35  &lt;br /&gt;
|-&lt;br /&gt;
|  100  &lt;br /&gt;
|  45  &lt;br /&gt;
|-&lt;br /&gt;
|  120  &lt;br /&gt;
|  46  &lt;br /&gt;
|-&lt;br /&gt;
|  144  &lt;br /&gt;
|  47  &lt;br /&gt;
|-&lt;br /&gt;
|  168  &lt;br /&gt;
|  48  &lt;br /&gt;
|-&lt;br /&gt;
|  196  &lt;br /&gt;
|  49  &lt;br /&gt;
|-&lt;br /&gt;
|  225 or 226  &lt;br /&gt;
|  50  &lt;br /&gt;
|-&lt;br /&gt;
|  257  &lt;br /&gt;
|  51  &lt;br /&gt;
|-&lt;br /&gt;
|  289  &lt;br /&gt;
|  52  &lt;br /&gt;
|-&lt;br /&gt;
|  324  &lt;br /&gt;
|  53  &lt;br /&gt;
|-&lt;br /&gt;
|  361  &lt;br /&gt;
|  54  &lt;br /&gt;
|-&lt;br /&gt;
|  400  &lt;br /&gt;
|  55  &lt;br /&gt;
|-&lt;br /&gt;
|  442  &lt;br /&gt;
|  56  &lt;br /&gt;
|-&lt;br /&gt;
|  &amp;gt;483  &lt;br /&gt;
|  57  &lt;br /&gt;
|-&lt;br /&gt;
|  529  &lt;br /&gt;
|  58  &lt;br /&gt;
|-&lt;br /&gt;
|  576  &lt;br /&gt;
|  59  &lt;br /&gt;
|-&lt;br /&gt;
|  628  &lt;br /&gt;
|  60  &lt;br /&gt;
|-&lt;br /&gt;
|  678  &lt;br /&gt;
|  61  &lt;br /&gt;
|-&lt;br /&gt;
|  729&lt;br /&gt;
|  62&lt;br /&gt;
|-&lt;br /&gt;
|  790  &lt;br /&gt;
|  63 &lt;br /&gt;
|-&lt;br /&gt;
|  852  &lt;br /&gt;
|  64 &lt;br /&gt;
|-&lt;br /&gt;
|  937  &lt;br /&gt;
|  65 &lt;br /&gt;
|-&lt;br /&gt;
|  1022&lt;br /&gt;
|  66 &lt;br /&gt;
|-&lt;br /&gt;
|  1157&lt;br /&gt;
|  69&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' It is virtually impossible to have a Gang Leader with a Leadership of 0.  In practice the minimum number of gang members will be 35 - 40.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Some of the above numbers have been found to be inaccurate by some players. If you find an incorrect estimate of when the member cap increases, please make corrections.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Leadership of 483 does not allow for a 57th member of the gang. Will edit once I do get access to another gang member - Marc5&lt;br /&gt;
&lt;br /&gt;
== Becoming a better leader ==&lt;br /&gt;
Just like other skills, Leadership improves with use.  Each character acting as a leader will receive Leadership points (amount variable and unknown) upon successful completion of the scout.&lt;br /&gt;
&lt;br /&gt;
== Follow the Leader ==&lt;br /&gt;
In wilderness [[encounters]] there will be an '''overall''' leader, and '''individual''' gang leaders.&lt;br /&gt;
&lt;br /&gt;
The overall leader is the character with the highest Leadership among all the gangs participating.  The individual gang leaders are the characters with the highest Leadership from '''each gang'''.&lt;br /&gt;
&lt;br /&gt;
The overall leader will be indicated by the phrase &amp;quot;Leader of this event&amp;quot; when hovering the cursor over the character in the vehicle's Manage window.&lt;br /&gt;
&lt;br /&gt;
The individual gang leader will be indicated by the phrase &amp;quot;Gang Leader in this event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Even Leaders Make Mistakes ==&lt;br /&gt;
It is possible for a character's Leadership to decrease.  Most often this is caused by abandoning vehicles in wilderness encounters.&lt;br /&gt;
== Specialisms ==&lt;br /&gt;
Like the other skills, Leadership has specialisms associated with it.  Unlike the other skills, however, Leadership specialisms are available every 100 points rather than every 50 points.&lt;br /&gt;
&lt;br /&gt;
* Combat Psychologist - reduces the stress of all occupants in the vehicle (also available via [[First Aid]])&lt;br /&gt;
* [[Recruiter]] - increases chances of recruiting gang members with above-average skills/stats, but operates only on your 'free' characters every 5 days, not on more frequent ones that you pay to recruit.&lt;br /&gt;
* [[Motivator]] - gives a slight training bonus to all characters in the same town as the character with this specialism when training hits.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=1121</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=1121"/>
		<updated>2010-06-25T00:42:19Z</updated>

		<summary type="html">&lt;p&gt;Marc5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50,000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $25000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $125000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons 250K&lt;br /&gt;
* Chassis 400k&lt;br /&gt;
* Tyres 50k&lt;br /&gt;
* Ammunition 150k&lt;br /&gt;
* Engines 250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
&lt;br /&gt;
== Stone Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stone plants requires a stone source in camp and act as quarries and stone refineries, producing construction quality blocks. Each extraction plant requires 40 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $37500 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750 &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $5000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Metal Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Metal plant produces raw scrap metal&lt;br /&gt;
&lt;br /&gt;
== Oil Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=1120</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=1120"/>
		<updated>2010-06-25T00:33:47Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Stone Plant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50,000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $25000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $125000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons 250K&lt;br /&gt;
* Chassis 400k&lt;br /&gt;
* Tyres 50k&lt;br /&gt;
* Ammunition 150k&lt;br /&gt;
* Engines 250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
&lt;br /&gt;
== Stone Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stone plants requires a stone source in camp and act as quarries and stone refineries, producing construction quality blocks. Each extraction plant requires 40 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $37500 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750 &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $5000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Metal Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Metal plant produces raw scrap metal&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=1119</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=1119"/>
		<updated>2010-06-25T00:32:21Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Metal Plant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50,000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $25000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $125000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons 250K&lt;br /&gt;
* Chassis 400k&lt;br /&gt;
* Tyres 50k&lt;br /&gt;
* Ammunition 150k&lt;br /&gt;
* Engines 250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
&lt;br /&gt;
== Stone Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stone plants requires a stone source in camp and act as quarries and stone refineries, producing construction quality blocks. Each extraction plant requires 40 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $37500 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750 &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $5000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Metal Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Metal plant produces raw scrap metal&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=1118</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=1118"/>
		<updated>2010-06-25T00:31:08Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Pumpkin Field */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50,000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $25000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $125000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons 250K&lt;br /&gt;
* Chassis 400k&lt;br /&gt;
* Tyres 50k&lt;br /&gt;
* Ammunition 150k&lt;br /&gt;
* Engines 250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
&lt;br /&gt;
== Stone Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stone plants requires a stone source in camp and act as quarries and stone refineries, producing construction quality blocks. Each extraction plant requires 40 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $37500 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750 &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $5000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Metal Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $????? &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $???? per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ????&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Metal plant produces raw scrap metal&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=1117</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=1117"/>
		<updated>2010-06-25T00:30:32Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Factory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50,000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $25000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $125000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons 250K&lt;br /&gt;
* Chassis 400k&lt;br /&gt;
* Tyres 50k&lt;br /&gt;
* Ammunition 150k&lt;br /&gt;
* Engines 250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
&lt;br /&gt;
== Stone Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stone plants requires a stone source in camp and act as quarries and stone refineries, producing construction quality blocks. Each extraction plant requires 40 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $37500 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750 &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Metal Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $????? &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $???? per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ????&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Metal plant produces raw scrap metal&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=1116</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=1116"/>
		<updated>2010-06-25T00:29:23Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Water Plant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50,000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $25000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons 250K&lt;br /&gt;
* Chassis 400k&lt;br /&gt;
* Tyres 50k&lt;br /&gt;
* Ammunition 150k&lt;br /&gt;
* Engines 250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
&lt;br /&gt;
== Stone Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stone plants requires a stone source in camp and act as quarries and stone refineries, producing construction quality blocks. Each extraction plant requires 40 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $37500 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750 &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Metal Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $????? &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $???? per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ????&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Metal plant produces raw scrap metal&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=1115</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=1115"/>
		<updated>2010-06-25T00:28:43Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Lockup Building */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50,000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $25000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons 250K&lt;br /&gt;
* Chassis 400k&lt;br /&gt;
* Tyres 50k&lt;br /&gt;
* Ammunition 150k&lt;br /&gt;
* Engines 250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
&lt;br /&gt;
== Stone Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stone plants requires a stone source in camp and act as quarries and stone refineries, producing construction quality blocks. Each extraction plant requires 40 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $37500 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750 &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Metal Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $????? &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $???? per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ????&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Metal plant produces raw scrap metal&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=1114</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=1114"/>
		<updated>2010-06-25T00:28:03Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* House */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50,000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons 250K&lt;br /&gt;
* Chassis 400k&lt;br /&gt;
* Tyres 50k&lt;br /&gt;
* Ammunition 150k&lt;br /&gt;
* Engines 250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
&lt;br /&gt;
== Stone Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stone plants requires a stone source in camp and act as quarries and stone refineries, producing construction quality blocks. Each extraction plant requires 40 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $37500 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750 &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Metal Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $????? &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $???? per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ????&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Metal plant produces raw scrap metal&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=1113</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=1113"/>
		<updated>2010-06-25T00:25:46Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Tyre Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into four types:&lt;br /&gt;
&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150k&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  17  &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  19  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  26&lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  28&lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  34&lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  41&lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
!  44&lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  56&lt;br /&gt;
|Phoenix&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sunrise&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  64&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  70&lt;br /&gt;
|Hearse&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  75&lt;br /&gt;
|Marley&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  83&lt;br /&gt;
|Semi Tractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Vampire&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  90 &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  120&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Stormer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  102&lt;br /&gt;
|Pike&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Bullet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Moray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  123&lt;br /&gt;
|Hotrod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  125&lt;br /&gt;
|Royal Eaton&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  140&lt;br /&gt;
|Motorhome&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  145&lt;br /&gt;
|Corghette&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  140&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  157&lt;br /&gt;
|Cougar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  160&lt;br /&gt;
|Turin&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  165&lt;br /&gt;
|McKenzie&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|DeVille&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  176&lt;br /&gt;
|Tanker&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  180&lt;br /&gt;
|Ambulance&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  185&lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  200&lt;br /&gt;
|Trash Truck&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Fire Engine&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  5&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  6  &lt;br /&gt;
|Molotov Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  8&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  10&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hammer&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|-&lt;br /&gt;
!  20&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  30&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  35&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  36&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
|Hand Flamer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  46&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  50&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  68&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  103&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110  &lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  132  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  125&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
||2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  23  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  24  &lt;br /&gt;
||1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  26  &lt;br /&gt;
||1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  32&lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|7L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  63&lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  65&lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  75  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  82&lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110&lt;br /&gt;
| 5L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|-&lt;br /&gt;
!  170&lt;br /&gt;
| 7L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  65&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  13&lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  38&lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  57&lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=1112</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=1112"/>
		<updated>2010-06-25T00:21:27Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Engine Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into four types:&lt;br /&gt;
&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150k&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  17  &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  19  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  26&lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  28&lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  34&lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  41&lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
!  44&lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  56&lt;br /&gt;
|Phoenix&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sunrise&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  64&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  70&lt;br /&gt;
|Hearse&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  75&lt;br /&gt;
|Marley&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  83&lt;br /&gt;
|Semi Tractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Vampire&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  90 &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  120&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Stormer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  102&lt;br /&gt;
|Pike&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Bullet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Moray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  123&lt;br /&gt;
|Hotrod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  125&lt;br /&gt;
|Royal Eaton&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  140&lt;br /&gt;
|Motorhome&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  145&lt;br /&gt;
|Corghette&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  140&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  157&lt;br /&gt;
|Cougar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  160&lt;br /&gt;
|Turin&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  165&lt;br /&gt;
|McKenzie&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|DeVille&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  176&lt;br /&gt;
|Tanker&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  180&lt;br /&gt;
|Ambulance&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  185&lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  200&lt;br /&gt;
|Trash Truck&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Fire Engine&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  5&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  6  &lt;br /&gt;
|Molotov Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  8&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  10&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hammer&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|-&lt;br /&gt;
!  20&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  30&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  35&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  36&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
|Hand Flamer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  46&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  50&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  68&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  103&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110  &lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  132  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  125&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
||2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  23  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  24  &lt;br /&gt;
||1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  26  &lt;br /&gt;
||1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  32&lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|7L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  63&lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  65&lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  75  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  82&lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110&lt;br /&gt;
| 5L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|-&lt;br /&gt;
!  170&lt;br /&gt;
| 7L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  65&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=1111</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=1111"/>
		<updated>2010-06-25T00:00:46Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Weapon Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into four types:&lt;br /&gt;
&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150k&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  17  &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  19  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  26&lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  28&lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  34&lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  41&lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
!  44&lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  56&lt;br /&gt;
|Phoenix&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sunrise&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  64&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  70&lt;br /&gt;
|Hearse&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  75&lt;br /&gt;
|Marley&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  83&lt;br /&gt;
|Semi Tractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Vampire&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  90 &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  120&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Stormer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  102&lt;br /&gt;
|Pike&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Bullet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Moray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  123&lt;br /&gt;
|Hotrod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  125&lt;br /&gt;
|Royal Eaton&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  140&lt;br /&gt;
|Motorhome&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  145&lt;br /&gt;
|Corghette&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  140&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  157&lt;br /&gt;
|Cougar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  160&lt;br /&gt;
|Turin&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  165&lt;br /&gt;
|McKenzie&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|DeVille&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  176&lt;br /&gt;
|Tanker&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  180&lt;br /&gt;
|Ambulance&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  185&lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  200&lt;br /&gt;
|Trash Truck&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Fire Engine&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  5&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  6  &lt;br /&gt;
|Molotov Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  8&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  10&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hammer&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|-&lt;br /&gt;
!  20&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  30&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  35&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  36&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
|Hand Flamer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  46&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  50&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  68&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  103&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110  &lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  132  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  125&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  44  &lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  55  &lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  64  &lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  73  &lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  &amp;lt;77  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  112&lt;br /&gt;
| 5LV8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5LV12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=1109</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=1109"/>
		<updated>2010-06-24T23:02:57Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Chassis Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into four types:&lt;br /&gt;
&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150k&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  17  &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  19  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  26&lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  28&lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  34&lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  41&lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
!  44&lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  56&lt;br /&gt;
|Phoenix&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sunrise&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  64&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  70&lt;br /&gt;
|Hearse&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  75&lt;br /&gt;
|Marley&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  83&lt;br /&gt;
|Semi Tractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Vampire&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  90 &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  120&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Stormer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  102&lt;br /&gt;
|Pike&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Bullet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Moray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  123&lt;br /&gt;
|Hotrod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  125&lt;br /&gt;
|Royal Eaton&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  140&lt;br /&gt;
|Motorhome&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  145&lt;br /&gt;
|Corghette&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  140&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  157&lt;br /&gt;
|Cougar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  160&lt;br /&gt;
|Turin&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  165&lt;br /&gt;
|McKenzie&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|DeVille&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  176&lt;br /&gt;
|Tanker&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  180&lt;br /&gt;
|Ambulance&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  185&lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  200&lt;br /&gt;
|Trash Truck&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Fire Engine&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  27  &lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  31  &lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  34  &lt;br /&gt;
|Molotov Belt&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 37  &lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hand Flamer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  59  &lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  69  &lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  83  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  143  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  44  &lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  55  &lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  64  &lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  73  &lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  &amp;lt;77  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  112&lt;br /&gt;
| 5LV8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5LV12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=1046</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=1046"/>
		<updated>2010-05-11T02:39:28Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Weapon Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into four types:&lt;br /&gt;
&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150k&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  27  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
| Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  48  &lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  &amp;lt;85&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  90  &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  185  &lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  27  &lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  31  &lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 37  &lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  43  &lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  59  &lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  69  &lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  83  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  143  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  44  &lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  55  &lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  64  &lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  73  &lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  &amp;lt;77  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  112&lt;br /&gt;
| 5LV8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5LV12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=1044</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=1044"/>
		<updated>2010-05-05T06:58:34Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Engine Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into four types:&lt;br /&gt;
&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150k&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  27  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
| Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  48  &lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  &amp;lt;85&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  90  &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  185  &lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  27  &lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  31  &lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 37  &lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  43  &lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  59  &lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  69  &lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  83  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  143  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  44  &lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  55  &lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  64  &lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  73  &lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  &amp;lt;77  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  112&lt;br /&gt;
| 5LV8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5LV12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=1023</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=1023"/>
		<updated>2010-04-27T19:21:40Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Stone Plant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50,000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons 250K&lt;br /&gt;
* Chassis 400k&lt;br /&gt;
* Tyres 50k&lt;br /&gt;
* Ammunition 150k&lt;br /&gt;
* Engines 250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
&lt;br /&gt;
== Stone Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stone plants requires a stone source in camp and act as quarries and stone refineries, producing construction quality blocks. Each extraction plant requires 40 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $75000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750 &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=1022</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=1022"/>
		<updated>2010-04-27T19:14:49Z</updated>

		<summary type="html">&lt;p&gt;Marc5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50,000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons 250K&lt;br /&gt;
* Chassis 400k&lt;br /&gt;
* Tyres 50k&lt;br /&gt;
* Ammunition 150k&lt;br /&gt;
* Engines 250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
&lt;br /&gt;
== Stone Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $75000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750 &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=949</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=949"/>
		<updated>2010-03-27T19:04:23Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Mechanic Shop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50,000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons 250K&lt;br /&gt;
* Chassis 400k&lt;br /&gt;
* Tyres 50k&lt;br /&gt;
* Ammunition 150k&lt;br /&gt;
* Engines 250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $75000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750 &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camps&amp;diff=923</id>
		<title>Camps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camps&amp;diff=923"/>
		<updated>2010-03-12T10:49:19Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Players with enough luck, and enough money, can own town-like camps.  Luck is involved because camp maps will (initially) only show up as loot from larger NPC gangs.  Money is involved because, well, because money is always involved, and camp upkeep will most likely be moderately expensive for the larger camps.&lt;br /&gt;
&lt;br /&gt;
== Camps and PvP ==&lt;br /&gt;
Camp membership is the only way to 'flag' your gang as available for PvP encounters.  Details about PvP, camp wars, and how PvP is implemented in Darkwind can be found on the [[PvP]] page.&lt;br /&gt;
&lt;br /&gt;
== Camp Features ==&lt;br /&gt;
Camps have the following characteristics and capabilities:&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
One player has overall ownership of a camp. Other players request to join the camp, and can be rejected, accepted as associate members, or accepted as full members. The owner can demote or kick out other players (kicking them out takes a week though, giving them time to evacuate their stuff). &lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
There are two types of camp members: ''Full'' and ''Associate''&lt;br /&gt;
* ''Full Members'' have access to all camp features: Market, Tavern, Mechanic, Message Board, and pooled resources.  In addition, they are able to see all of the camp details: stock levels, and manufacturing and mechanic information.&lt;br /&gt;
* ''Associate Members'' have access to the Market and Tavern only.&lt;br /&gt;
&lt;br /&gt;
=== Hours of Operation ===&lt;br /&gt;
The camp owner decides which hours the camp will be operating, in a 24-hour period. This is set 2 days in advance. The more hours it is open, the more effective the factories and extraction plants will be, but also the more time you will need to be willing to defend the camp from attack. &lt;br /&gt;
&lt;br /&gt;
=== Local Resources and Extraction ===&lt;br /&gt;
Each camp has a rating describing how abundant local resources are, ranging from excellent to none. Near Somerset, there will tend to be excellent food resources and reasonable water resources, for example. Near Texan there will be excellent fuel resources. These resources determine how effective extraction facilities or crop fields will be, if used in this camp. Extraction facilities produce fuel, water, food, and car parts. &lt;br /&gt;
&lt;br /&gt;
For instance, in the example here:&lt;br /&gt;
&lt;br /&gt;
Local Resources: &lt;br /&gt;
* Water: low&lt;br /&gt;
* Food: good&lt;br /&gt;
* Fuel: none&lt;br /&gt;
* Metals: none&lt;br /&gt;
* Stone: none&lt;br /&gt;
&lt;br /&gt;
There are no resources for Fuel, Metals(Car Parts) or Stone. There will never be an option to build an extractor for these materials in this example.&lt;br /&gt;
However, You can build a Pumpkin Field for Food production using up to 5 NPC workers to produce food at a 'good' rate. (Approximately 100 units of food per day with 5 workers.)&lt;br /&gt;
You can also build a Water Tower and drill for water using 5 workers to produce water at a 'low' rate. (Approximately 30 to 50 units of water with 5 workers)&lt;br /&gt;
&lt;br /&gt;
Other camps can have production rates of Excellent, good, poor or none in ANY of the local resources available at the current camp site. In the case of 'excellent' local resource recovery, you can expect upwards of 200 to 400 units '''PER DAY''' using your NPC workers!... '''VERY lucrative!'''&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Various types of [[Camp Buildings|camp buildings]] exist: houses, lockups, extraction plants for fuel, water, and metals, crop fields, factories, mechanic shops. Buildings are bought and placed by the camp owner on an overhead graphical view on the website. They take typically several days and quite a bit of $ to build. The placement of the buildings will be replicated in the 3D game when you have a combat there.&lt;br /&gt;
&lt;br /&gt;
Buildings each require a specific amount of Upkeep and the amount of upkeep a camp has available is based on the Camp Fame X 100. Example, if Fame is 348 then the amount of Building Upkeep the camp can support is a maximum of 34800.&lt;br /&gt;
&lt;br /&gt;
Upkeep costs are the same for all camps, and they are simply a linear calculation based on % activity. &lt;br /&gt;
&lt;br /&gt;
The amounts listed in the table below are per week and are based on the building running at 100%.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Building!!Upkeep Cost &lt;br /&gt;
|-&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750&lt;br /&gt;
|-&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Water Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
|Factory &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
|Metals Plant &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Each mechanic building can facilitate 4 mechanic characters. So if you have say two mechanic buildings, the best 8 mechanics in the camp will automatically use them. The number of mechanics and their skill levels determines two things: (1) how much work they can do in each 24 hour period, and (2) the camp’s overall mechanic rating which determines which items the camp can repair or manufacture. Rare weapons for example will require a high mechanic rating to produce, and also a badly damaged rare weapon will require a high mechanic rating to fix. The camp maintains a public supply of fuel and car parts. This is controlled directly by the camp owner. When any camp member wants to refuel or get mechanic work done, it is this public supply that must be well-stocked enough to facilitate it. There must also be adequate mechanic workload available to do a piece of work. The mechanic workload rating of a camp also determines how much total CR of cars can be housed there. If there are more cars than this, they will start to take damage due to being inadequately protected from the weather and inadequately worked on for maintenance.&lt;br /&gt;
&lt;br /&gt;
ALL work done by the mechs in camp cost nothing! ie: in Somerset, you are charged to repair your armor and chassis components. In a camp that you are a member of, it will not cost you anything! Ask the camp owner the best time to schedule your repairs since the MR (Mechanic Rating) of the camp is affected by the Factory production AND ANY repairs being done to the members cars!&lt;br /&gt;
&lt;br /&gt;
The camp owner will likely ask you to NOT repair your vehicles or components until later in the day (usually after 20:00 server time) Because the Factory production will have finished by that time and the full weapon production will be finished.&lt;br /&gt;
&lt;br /&gt;
=== Camp Owner’s Stock ===&lt;br /&gt;
The trade goods stock (fuel, car parts, water, food) in the camp owner’s lockup is known by all camp members (although they cannot access it). This is because all payment and all production is fed through the camp owner’s lockup: it is up to him to negotiate with the other camp members how much they must pay him and how much he must pay them or which manufactured goods they should get. &lt;br /&gt;
&lt;br /&gt;
=== Lockups ===&lt;br /&gt;
Every camp member (associate and full) gets the use of a lockup. However, if the total bulk of goods in all lockups exceeds the amount of space available in Lockup buildings, some of the stuff will start to take damage due to lying out in the radioactive rain. The amount of bulk used by each member’s lockup is shown publicly to all camp members. So you can bitch at each other when your stuff starts to rust   &lt;br /&gt;
&lt;br /&gt;
=== Pooled Resources ===&lt;br /&gt;
Full members can flag any vehicle and character that they own as ‘pooled’. These vehicles/characters are then available for other full members to use in their squads. &lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Factories are used to [[Manufacturing|manufacture]] chassis, tyres, weapons, ammunition and engines. It costs $ and time to reconfigure a factory to make a different type of item. The items that can be made are determined by the mechanic rating of the camp.&lt;br /&gt;
&lt;br /&gt;
=== NPC Workers ===&lt;br /&gt;
Oil plants, water plants, crop fields, factories and metals plants all require NPC workers. To get these workers, the camp owner must ensure that there is adequate housing, food and water available on a daily basis. Each NPC worker also must be paid $10 per day. A large camp would probably have no more than 100 or 200 NPC workers in it. A small one could have as little as 20 or 30. Player characters are also fed in the camp, and will have no weekly food/water fee while staying there. &lt;br /&gt;
&lt;br /&gt;
=== Message Board and other Info ===&lt;br /&gt;
Each camp has a private message board, for discussion/planning. There is also financial and production information made available so all full members are aware of how much stuff is being manufactured and how much profit/loss the camp owner is making. &lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
It is free to list stuff for sale in a camp marketplace. The marketplace is available to full and associate members of the camp. &lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Gangs]]&lt;br /&gt;
[[Category: PvP]]&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camps&amp;diff=922</id>
		<title>Camps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camps&amp;diff=922"/>
		<updated>2010-03-12T10:47:32Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Players with enough luck, and enough money, can own town-like camps.  Luck is involved because camp maps will (initially) only show up as loot from larger NPC gangs.  Money is involved because, well, because money is always involved, and camp upkeep will most likely be moderately expensive for the larger camps.&lt;br /&gt;
&lt;br /&gt;
== Camps and PvP ==&lt;br /&gt;
Camp membership is the only way to 'flag' your gang as available for PvP encounters.  Details about PvP, camp wars, and how PvP is implemented in Darkwind can be found on the [[PvP]] page.&lt;br /&gt;
&lt;br /&gt;
== Camp Features ==&lt;br /&gt;
Camps have the following characteristics and capabilities:&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
One player has overall ownership of a camp. Other players request to join the camp, and can be rejected, accepted as associate members, or accepted as full members. The owner can demote or kick out other players (kicking them out takes a week though, giving them time to evacuate their stuff). &lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
There are two types of camp members: ''Full'' and ''Associate''&lt;br /&gt;
* ''Full Members'' have access to all camp features: Market, Tavern, Mechanic, Message Board, and pooled resources.  In addition, they are able to see all of the camp details: stock levels, and manufacturing and mechanic information.&lt;br /&gt;
* ''Associate Members'' have access to the Market and Tavern only.&lt;br /&gt;
&lt;br /&gt;
=== Hours of Operation ===&lt;br /&gt;
The camp owner decides which hours the camp will be operating, in a 24-hour period. This is set 2 days in advance. The more hours it is open, the more effective the factories and extraction plants will be, but also the more time you will need to be willing to defend the camp from attack. &lt;br /&gt;
&lt;br /&gt;
=== Local Resources and Extraction ===&lt;br /&gt;
Each camp has a rating describing how abundant local resources are, ranging from excellent to none. Near Somerset, there will tend to be excellent food resources and reasonable water resources, for example. Near Texan there will be excellent fuel resources. These resources determine how effective extraction facilities or crop fields will be, if used in this camp. Extraction facilities produce fuel, water, food, and car parts. &lt;br /&gt;
&lt;br /&gt;
For instance, in the example here:&lt;br /&gt;
&lt;br /&gt;
Local Resources: &lt;br /&gt;
* Water: low&lt;br /&gt;
* Food: good&lt;br /&gt;
* Fuel: none&lt;br /&gt;
* Metals: none&lt;br /&gt;
* Stone: none&lt;br /&gt;
&lt;br /&gt;
There are no resources for Fuel, Metals(Car Parts) or Stone. There will never be an option to build an extractor for these materials in this example.&lt;br /&gt;
However, You can build a Pumpkin Field for Food production using up to 5 NPC workers to produce food at a 'good' rate. (Approximately 100 units of food per day with 5 workers.)&lt;br /&gt;
You can also build a Water Tower and drill for water using 5 workers to produce water at a 'low' rate. (Approximately 30 to 50 units of water with 5 workers)&lt;br /&gt;
&lt;br /&gt;
Other camps can have production rates of Excellent, good, poor or none in ANY of the local resources available at the current camp site. In the case of 'excellent' local resource recovery, you can expect upwards of 200 to 400 units '''PER DAY''' using your NPC workers!... '''VERY lucrative!'''&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Various types of [[Camp Buildings|camp buildings]] exist: houses, lockups, extraction plants for fuel, water, and metals, crop fields, factories, mechanic shops. Buildings are bought and placed by the camp owner on an overhead graphical view on the website. They take typically several days and quite a bit of $ to build. The placement of the buildings will be replicated in the 3D game when you have a combat there.&lt;br /&gt;
&lt;br /&gt;
Buildings each require a specific amount of Upkeep and the amount of upkeep a camp has available is based on the Camp Fame X 100. Example, if Fame is 348 then the amount of Building Upkeep the camp can support is a maximum of 34800.&lt;br /&gt;
&lt;br /&gt;
The amounts listed in the table below are per week and are based on the building running at 100%.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Building!!Upkeep Cost &lt;br /&gt;
|-&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750&lt;br /&gt;
|-&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Water Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
|Factory &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
|Metals Plant &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Each mechanic building can facilitate 4 mechanic characters. So if you have say two mechanic buildings, the best 8 mechanics in the camp will automatically use them. The number of mechanics and their skill levels determines two things: (1) how much work they can do in each 24 hour period, and (2) the camp’s overall mechanic rating which determines which items the camp can repair or manufacture. Rare weapons for example will require a high mechanic rating to produce, and also a badly damaged rare weapon will require a high mechanic rating to fix. The camp maintains a public supply of fuel and car parts. This is controlled directly by the camp owner. When any camp member wants to refuel or get mechanic work done, it is this public supply that must be well-stocked enough to facilitate it. There must also be adequate mechanic workload available to do a piece of work. The mechanic workload rating of a camp also determines how much total CR of cars can be housed there. If there are more cars than this, they will start to take damage due to being inadequately protected from the weather and inadequately worked on for maintenance.&lt;br /&gt;
&lt;br /&gt;
ALL work done by the mechs in camp cost nothing! ie: in Somerset, you are charged to repair your armor and chassis components. In a camp that you are a member of, it will not cost you anything! Ask the camp owner the best time to schedule your repairs since the MR (Mechanic Rating) of the camp is affected by the Factory production AND ANY repairs being done to the members cars!&lt;br /&gt;
&lt;br /&gt;
The camp owner will likely ask you to NOT repair your vehicles or components until later in the day (usually after 20:00 server time) Because the Factory production will have finished by that time and the full weapon production will be finished.&lt;br /&gt;
&lt;br /&gt;
=== Camp Owner’s Stock ===&lt;br /&gt;
The trade goods stock (fuel, car parts, water, food) in the camp owner’s lockup is known by all camp members (although they cannot access it). This is because all payment and all production is fed through the camp owner’s lockup: it is up to him to negotiate with the other camp members how much they must pay him and how much he must pay them or which manufactured goods they should get. &lt;br /&gt;
&lt;br /&gt;
=== Lockups ===&lt;br /&gt;
Every camp member (associate and full) gets the use of a lockup. However, if the total bulk of goods in all lockups exceeds the amount of space available in Lockup buildings, some of the stuff will start to take damage due to lying out in the radioactive rain. The amount of bulk used by each member’s lockup is shown publicly to all camp members. So you can bitch at each other when your stuff starts to rust   &lt;br /&gt;
&lt;br /&gt;
=== Pooled Resources ===&lt;br /&gt;
Full members can flag any vehicle and character that they own as ‘pooled’. These vehicles/characters are then available for other full members to use in their squads. &lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Factories are used to [[Manufacturing|manufacture]] chassis, tyres, weapons, ammunition and engines. It costs $ and time to reconfigure a factory to make a different type of item. The items that can be made are determined by the mechanic rating of the camp.&lt;br /&gt;
&lt;br /&gt;
=== NPC Workers ===&lt;br /&gt;
Oil plants, water plants, crop fields, factories and metals plants all require NPC workers. To get these workers, the camp owner must ensure that there is adequate housing, food and water available on a daily basis. Each NPC worker also must be paid $10 per day. A large camp would probably have no more than 100 or 200 NPC workers in it. A small one could have as little as 20 or 30. Player characters are also fed in the camp, and will have no weekly food/water fee while staying there. &lt;br /&gt;
&lt;br /&gt;
=== Message Board and other Info ===&lt;br /&gt;
Each camp has a private message board, for discussion/planning. There is also financial and production information made available so all full members are aware of how much stuff is being manufactured and how much profit/loss the camp owner is making. &lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
It is free to list stuff for sale in a camp marketplace. The marketplace is available to full and associate members of the camp. &lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Gangs]]&lt;br /&gt;
[[Category: PvP]]&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=921</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=921"/>
		<updated>2010-03-12T10:33:53Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Plastics Plant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons 250K&lt;br /&gt;
* Chassis 400k&lt;br /&gt;
* Tyres 50k&lt;br /&gt;
* Ammunition 150k&lt;br /&gt;
* Engines 250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $75000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750 &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=920</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=920"/>
		<updated>2010-03-12T10:32:59Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Pumpkin Field */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons 250K&lt;br /&gt;
* Chassis 400k&lt;br /&gt;
* Tyres 50k&lt;br /&gt;
* Ammunition 150k&lt;br /&gt;
* Engines 250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $75000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750 &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=919</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=919"/>
		<updated>2010-03-12T10:32:18Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Water Plant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons 250K&lt;br /&gt;
* Chassis 400k&lt;br /&gt;
* Tyres 50k&lt;br /&gt;
* Ammunition 150k&lt;br /&gt;
* Engines 250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $75000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750 &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=918</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=918"/>
		<updated>2010-03-12T10:31:35Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* House */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons 250K&lt;br /&gt;
* Chassis 400k&lt;br /&gt;
* Tyres 50k&lt;br /&gt;
* Ammunition 150k&lt;br /&gt;
* Engines 250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $75000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750 &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=917</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=917"/>
		<updated>2010-03-12T10:30:44Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Factory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons 250K&lt;br /&gt;
* Chassis 400k&lt;br /&gt;
* Tyres 50k&lt;br /&gt;
* Ammunition 150k&lt;br /&gt;
* Engines 250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $75000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=916</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=916"/>
		<updated>2010-03-12T10:29:38Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Lockup Building */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons 250K&lt;br /&gt;
* Chassis 400k&lt;br /&gt;
* Tyres 50k&lt;br /&gt;
* Ammunition 150k&lt;br /&gt;
* Engines 250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $75000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=915</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=915"/>
		<updated>2010-03-12T10:28:04Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Mechanic Shop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons 250K&lt;br /&gt;
* Chassis 400k&lt;br /&gt;
* Tyres 50k&lt;br /&gt;
* Ammunition 150k&lt;br /&gt;
* Engines 250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $75000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=914</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=914"/>
		<updated>2010-03-09T19:55:56Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Chassis Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into four types:&lt;br /&gt;
&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  27  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
| Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  48  &lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  &amp;lt;85&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  90  &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
!  185  &lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  27  &lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  31  &lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 42  &lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  59  &lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  69  &lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  83  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  143  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  42  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  44  &lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  55  &lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  64  &lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  73  &lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  &amp;lt;77  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5LV12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Item_Recipes&amp;diff=913</id>
		<title>Item Recipes</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Item_Recipes&amp;diff=913"/>
		<updated>2010-03-09T19:53:07Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Chassis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Buildings ====&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Cost!!Description!!Car Parts!!Electronic Parts!!Stone!!Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|100000&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|200&lt;br /&gt;
|40&lt;br /&gt;
|600&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|75000&lt;br /&gt;
|House&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|50000&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|600&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|100000&lt;br /&gt;
|Water Plant&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|300000&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|100&lt;br /&gt;
|50&lt;br /&gt;
|150&lt;br /&gt;
|350&lt;br /&gt;
|-&lt;br /&gt;
|250000&lt;br /&gt;
|Factory&lt;br /&gt;
|500&lt;br /&gt;
|100&lt;br /&gt;
|500&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|10000&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|500000&lt;br /&gt;
|Metals Plant&lt;br /&gt;
|300&lt;br /&gt;
|50&lt;br /&gt;
|300&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|200000&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|300&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|150&lt;br /&gt;
|16&lt;br /&gt;
|600&lt;br /&gt;
|150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Demolition of buildings returns raw materials in the following percentages:&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Raw Material!!% Returned&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Obviously, you will not receive raw materials if those raw materials were not used in the original construction; so no Car Parts from destroying a House.&lt;br /&gt;
&lt;br /&gt;
==== Engines ====&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Description!!Car Parts!!Electronic Parts&lt;br /&gt;
|-&lt;br /&gt;
|1L&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|1.2L&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|0.6L supercompact&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|1.6L&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|1.8L&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2L&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2.5L&lt;br /&gt;
|11&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2L Rotary&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|3.2L&lt;br /&gt;
|16&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|4L&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3L Rotary&lt;br /&gt;
|18&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|3.2L V8&lt;br /&gt;
|23&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|5L&lt;br /&gt;
|24&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|7L&lt;br /&gt;
|24&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|8L&lt;br /&gt;
|28&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|5L V8&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|9.4L&lt;br /&gt;
|36&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|5L V12&lt;br /&gt;
|40&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|7L V12&lt;br /&gt;
|60&lt;br /&gt;
|65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Description!!Car Parts!!Electronic Parts&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow (P)&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Pistol (P)&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Rifle (P)&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Shotgun (P)&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Submachinegun (P)&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Grenade Belt (P)&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|11&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|16&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|19&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|20&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|30&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|35&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|60&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|60&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|60&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|70&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|70&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|80&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Tank Gun&lt;br /&gt;
|125&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(P) --- These are personal weapons&lt;br /&gt;
&lt;br /&gt;
==== Tyres ====&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Description!!Scrap Metal!!Plastics&lt;br /&gt;
|-&lt;br /&gt;
|Standard&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Offroad&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Racing&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Chassis ====&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Description!!Car Parts!!Electronic Parts!!Plastics&lt;br /&gt;
|-&lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Alpha&lt;br /&gt;
|13&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Racoon&lt;br /&gt;
|14&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Cadrona&lt;br /&gt;
|15&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Flash&lt;br /&gt;
|15&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Chevalier&lt;br /&gt;
|18&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Pickup&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Symphony&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Estate&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Sonic&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Moose&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Spirit&lt;br /&gt;
|27&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Voyager&lt;br /&gt;
|27&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Carrier Van&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Dustup&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Marley&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Windsor&lt;br /&gt;
|35&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Windsor II&lt;br /&gt;
|35&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Semi Tractor&lt;br /&gt;
|45&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Phoenix&lt;br /&gt;
|50&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Sunrise&lt;br /&gt;
|55&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Box Van&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Hearse&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Chomper&lt;br /&gt;
|80&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|80&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Landrunner&lt;br /&gt;
|90&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Apache&lt;br /&gt;
|90&lt;br /&gt;
|0&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Hotrod&lt;br /&gt;
|90&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Bullet&lt;br /&gt;
|100&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Moray&lt;br /&gt;
|100&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Stormer&lt;br /&gt;
|100&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Vampire&lt;br /&gt;
|100&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Big Pickup&lt;br /&gt;
|130&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|McKenzie&lt;br /&gt;
|130&lt;br /&gt;
|24&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Fiftyseven&lt;br /&gt;
|150&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Royal Eaton&lt;br /&gt;
|150&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Roadrunner&lt;br /&gt;
|150&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|McFly&lt;br /&gt;
|150&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|DeVille&lt;br /&gt;
|150&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Cougar&lt;br /&gt;
|160&lt;br /&gt;
|24&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Buzzer&lt;br /&gt;
|180&lt;br /&gt;
|8&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|200&lt;br /&gt;
|0&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Bus&lt;br /&gt;
|200&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Item_Recipes&amp;diff=912</id>
		<title>Item Recipes</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Item_Recipes&amp;diff=912"/>
		<updated>2010-03-09T19:52:17Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Chassis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Buildings ====&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Cost!!Description!!Car Parts!!Electronic Parts!!Stone!!Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|100000&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|200&lt;br /&gt;
|40&lt;br /&gt;
|600&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|75000&lt;br /&gt;
|House&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|50000&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|600&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|100000&lt;br /&gt;
|Water Plant&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|300000&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|100&lt;br /&gt;
|50&lt;br /&gt;
|150&lt;br /&gt;
|350&lt;br /&gt;
|-&lt;br /&gt;
|250000&lt;br /&gt;
|Factory&lt;br /&gt;
|500&lt;br /&gt;
|100&lt;br /&gt;
|500&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|10000&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|500000&lt;br /&gt;
|Metals Plant&lt;br /&gt;
|300&lt;br /&gt;
|50&lt;br /&gt;
|300&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|200000&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|300&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|150&lt;br /&gt;
|16&lt;br /&gt;
|600&lt;br /&gt;
|150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Demolition of buildings returns raw materials in the following percentages:&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Raw Material!!% Returned&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Obviously, you will not receive raw materials if those raw materials were not used in the original construction; so no Car Parts from destroying a House.&lt;br /&gt;
&lt;br /&gt;
==== Engines ====&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Description!!Car Parts!!Electronic Parts&lt;br /&gt;
|-&lt;br /&gt;
|1L&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|1.2L&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|0.6L supercompact&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|1.6L&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|1.8L&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2L&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2.5L&lt;br /&gt;
|11&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2L Rotary&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|3.2L&lt;br /&gt;
|16&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|4L&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3L Rotary&lt;br /&gt;
|18&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|3.2L V8&lt;br /&gt;
|23&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|5L&lt;br /&gt;
|24&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|7L&lt;br /&gt;
|24&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|8L&lt;br /&gt;
|28&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|5L V8&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|9.4L&lt;br /&gt;
|36&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|5L V12&lt;br /&gt;
|40&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|7L V12&lt;br /&gt;
|60&lt;br /&gt;
|65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Description!!Car Parts!!Electronic Parts&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow (P)&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Pistol (P)&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Rifle (P)&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Shotgun (P)&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Submachinegun (P)&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Grenade Belt (P)&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|11&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|16&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|19&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|20&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|30&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|35&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|60&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|60&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|60&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|70&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|70&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|80&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Tank Gun&lt;br /&gt;
|125&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(P) --- These are personal weapons&lt;br /&gt;
&lt;br /&gt;
==== Tyres ====&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Description!!Scrap Metal!!Plastics&lt;br /&gt;
|-&lt;br /&gt;
|Standard&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Offroad&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Racing&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Chassis ====&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Description!!Car Parts!!Electronic Parts!!Plastics&lt;br /&gt;
|-&lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Alpha&lt;br /&gt;
|13&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Racoon&lt;br /&gt;
|14&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Cadrona&lt;br /&gt;
|15&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Flash&lt;br /&gt;
|15&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Chevalier&lt;br /&gt;
|18&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Pickup&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Symphony&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Estate&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Sonic&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Moose&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Spirit&lt;br /&gt;
|27&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Voyager&lt;br /&gt;
|27&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Carrier Van&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Dustup&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Marley&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Windsor&lt;br /&gt;
|35&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Windsor II&lt;br /&gt;
|35&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Semi Tractor&lt;br /&gt;
|45&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Phoenix&lt;br /&gt;
|50&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Sunrise&lt;br /&gt;
|55&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Box Van&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Hearse&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Chomper&lt;br /&gt;
|80&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|80&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Landrunner&lt;br /&gt;
|90&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Apache&lt;br /&gt;
|90&lt;br /&gt;
|0&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Hotrod&lt;br /&gt;
|90&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Bullet&lt;br /&gt;
|100&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Moray&lt;br /&gt;
|100&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Stormer&lt;br /&gt;
|100&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Vampire&lt;br /&gt;
|100&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Big Pickup&lt;br /&gt;
|130&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|McKenzie&lt;br /&gt;
|130&lt;br /&gt;
|24&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Fiftyseven&lt;br /&gt;
|150&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Royal Eaton&lt;br /&gt;
|150&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Roadrunner&lt;br /&gt;
|150&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|McFly&lt;br /&gt;
|150&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|DeVille&lt;br /&gt;
|150&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Cougar&lt;br /&gt;
|160&lt;br /&gt;
|24&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Buzzer&lt;br /&gt;
|180&lt;br /&gt;
|8&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|200&lt;br /&gt;
|0&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Bus&lt;br /&gt;
|200&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Item_Recipes&amp;diff=911</id>
		<title>Item Recipes</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Item_Recipes&amp;diff=911"/>
		<updated>2010-03-09T19:46:19Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Tyres */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Buildings ====&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Cost!!Description!!Car Parts!!Electronic Parts!!Stone!!Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|100000&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|200&lt;br /&gt;
|40&lt;br /&gt;
|600&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|75000&lt;br /&gt;
|House&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|50000&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|600&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|100000&lt;br /&gt;
|Water Plant&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|300000&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|100&lt;br /&gt;
|50&lt;br /&gt;
|150&lt;br /&gt;
|350&lt;br /&gt;
|-&lt;br /&gt;
|250000&lt;br /&gt;
|Factory&lt;br /&gt;
|500&lt;br /&gt;
|100&lt;br /&gt;
|500&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|10000&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|500000&lt;br /&gt;
|Metals Plant&lt;br /&gt;
|300&lt;br /&gt;
|50&lt;br /&gt;
|300&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|200000&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|300&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|150&lt;br /&gt;
|16&lt;br /&gt;
|600&lt;br /&gt;
|150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Demolition of buildings returns raw materials in the following percentages:&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Raw Material!!% Returned&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Obviously, you will not receive raw materials if those raw materials were not used in the original construction; so no Car Parts from destroying a House.&lt;br /&gt;
&lt;br /&gt;
==== Engines ====&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Description!!Car Parts!!Electronic Parts&lt;br /&gt;
|-&lt;br /&gt;
|1L&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|1.2L&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|0.6L supercompact&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|1.6L&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|1.8L&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2L&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2.5L&lt;br /&gt;
|11&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2L Rotary&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|3.2L&lt;br /&gt;
|16&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|4L&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3L Rotary&lt;br /&gt;
|18&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|3.2L V8&lt;br /&gt;
|23&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|5L&lt;br /&gt;
|24&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|7L&lt;br /&gt;
|24&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|8L&lt;br /&gt;
|28&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|5L V8&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|9.4L&lt;br /&gt;
|36&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|5L V12&lt;br /&gt;
|40&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|7L V12&lt;br /&gt;
|60&lt;br /&gt;
|65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Description!!Car Parts!!Electronic Parts&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow (P)&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Pistol (P)&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Rifle (P)&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Shotgun (P)&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Submachinegun (P)&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Grenade Belt (P)&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|11&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|16&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|19&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|20&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|30&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|35&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|60&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|60&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|60&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|70&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|70&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|80&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Tank Gun&lt;br /&gt;
|125&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(P) --- These are personal weapons&lt;br /&gt;
&lt;br /&gt;
==== Tyres ====&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Description!!Scrap Metal!!Plastics&lt;br /&gt;
|-&lt;br /&gt;
|Standard&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Offroad&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Racing&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Chassis ====&lt;br /&gt;
^Description^Car Parts^Electronic Parts^Plastics^&lt;br /&gt;
|Offroad Buggy|12|0|1|&lt;br /&gt;
|Alpha|13|0|1|&lt;br /&gt;
|Racoon|14|0|1|&lt;br /&gt;
|Cadrona|15|0|1|&lt;br /&gt;
|Flash|15|2|6|&lt;br /&gt;
|Chevalier|18|0|1|&lt;br /&gt;
|Pickup|20|0|1|&lt;br /&gt;
|Symphony|20|0|1|&lt;br /&gt;
|Estate|20|0|2|&lt;br /&gt;
|Sonic|20|0|4|&lt;br /&gt;
|Moose|25|0|3|&lt;br /&gt;
|Spirit|27|0|5|&lt;br /&gt;
|Voyager|27|0|5|&lt;br /&gt;
|Carrier Van|30|0|3|&lt;br /&gt;
|Mercenary|30|0|3|&lt;br /&gt;
|Dustup|30|0|3|&lt;br /&gt;
|Marley|30|0|8|&lt;br /&gt;
|Windsor|35|4|12|&lt;br /&gt;
|Windsor II|35|6|12|&lt;br /&gt;
|Semi Tractor|45|0|15|&lt;br /&gt;
|Phoenix|50|2|8|&lt;br /&gt;
|Sunrise|55|2|12|&lt;br /&gt;
|Box Van|60|0|4|&lt;br /&gt;
|Hearse|75|0|10|&lt;br /&gt;
|Chomper|80|0|5|&lt;br /&gt;
|Buccaneer|80|3|12|&lt;br /&gt;
|Landrunner|90|0|6|&lt;br /&gt;
|Apache|90|0|8|&lt;br /&gt;
|Hotrod|90|8|10|&lt;br /&gt;
|Bullet|100|4|12|&lt;br /&gt;
|Moray|100|6|10|&lt;br /&gt;
|Stormer|100|8|12|&lt;br /&gt;
|Vampire|100|8|12|&lt;br /&gt;
|Big Pickup|130|4|12|&lt;br /&gt;
|McKenzie|130|24|12|&lt;br /&gt;
|Fiftyseven|150|0|10|&lt;br /&gt;
|Royal Eaton|150|0|15|&lt;br /&gt;
|Roadrunner|150|10|15|&lt;br /&gt;
|McFly|150|14|15|&lt;br /&gt;
|DeVille|150|30|15|&lt;br /&gt;
|Cougar|160|24|15|&lt;br /&gt;
|Buzzer|180|8|20|&lt;br /&gt;
|Two Axle Lorry|200|0|20|&lt;br /&gt;
|Bus|200|0|40|&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Item_Recipes&amp;diff=910</id>
		<title>Item Recipes</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Item_Recipes&amp;diff=910"/>
		<updated>2010-03-09T19:44:55Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Buildings ====&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Cost!!Description!!Car Parts!!Electronic Parts!!Stone!!Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|100000&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|200&lt;br /&gt;
|40&lt;br /&gt;
|600&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|75000&lt;br /&gt;
|House&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|50000&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|600&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|100000&lt;br /&gt;
|Water Plant&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|300000&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|100&lt;br /&gt;
|50&lt;br /&gt;
|150&lt;br /&gt;
|350&lt;br /&gt;
|-&lt;br /&gt;
|250000&lt;br /&gt;
|Factory&lt;br /&gt;
|500&lt;br /&gt;
|100&lt;br /&gt;
|500&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|10000&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|500000&lt;br /&gt;
|Metals Plant&lt;br /&gt;
|300&lt;br /&gt;
|50&lt;br /&gt;
|300&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|200000&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|300&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|150&lt;br /&gt;
|16&lt;br /&gt;
|600&lt;br /&gt;
|150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Demolition of buildings returns raw materials in the following percentages:&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Raw Material!!% Returned&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Obviously, you will not receive raw materials if those raw materials were not used in the original construction; so no Car Parts from destroying a House.&lt;br /&gt;
&lt;br /&gt;
==== Engines ====&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Description!!Car Parts!!Electronic Parts&lt;br /&gt;
|-&lt;br /&gt;
|1L&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|1.2L&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|0.6L supercompact&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|1.6L&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|1.8L&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2L&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2.5L&lt;br /&gt;
|11&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2L Rotary&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|3.2L&lt;br /&gt;
|16&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|4L&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3L Rotary&lt;br /&gt;
|18&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|3.2L V8&lt;br /&gt;
|23&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|5L&lt;br /&gt;
|24&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|7L&lt;br /&gt;
|24&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|8L&lt;br /&gt;
|28&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|5L V8&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|9.4L&lt;br /&gt;
|36&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|5L V12&lt;br /&gt;
|40&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|7L V12&lt;br /&gt;
|60&lt;br /&gt;
|65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Description!!Car Parts!!Electronic Parts&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow (P)&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Pistol (P)&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Rifle (P)&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Shotgun (P)&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Submachinegun (P)&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Grenade Belt (P)&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|11&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|16&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|19&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|20&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|30&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|35&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|60&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|60&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|60&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|70&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|70&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|80&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Tank Gun&lt;br /&gt;
|125&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(P) --- These are personal weapons&lt;br /&gt;
&lt;br /&gt;
==== Tyres ====&lt;br /&gt;
^Description^Scrap Metal^Plastics^&lt;br /&gt;
|Standard|0|1|&lt;br /&gt;
|Reinforced|1|1|&lt;br /&gt;
|Offroad|1|2|&lt;br /&gt;
|Racing|0|6|&lt;br /&gt;
&lt;br /&gt;
==== Chassis ====&lt;br /&gt;
^Description^Car Parts^Electronic Parts^Plastics^&lt;br /&gt;
|Offroad Buggy|12|0|1|&lt;br /&gt;
|Alpha|13|0|1|&lt;br /&gt;
|Racoon|14|0|1|&lt;br /&gt;
|Cadrona|15|0|1|&lt;br /&gt;
|Flash|15|2|6|&lt;br /&gt;
|Chevalier|18|0|1|&lt;br /&gt;
|Pickup|20|0|1|&lt;br /&gt;
|Symphony|20|0|1|&lt;br /&gt;
|Estate|20|0|2|&lt;br /&gt;
|Sonic|20|0|4|&lt;br /&gt;
|Moose|25|0|3|&lt;br /&gt;
|Spirit|27|0|5|&lt;br /&gt;
|Voyager|27|0|5|&lt;br /&gt;
|Carrier Van|30|0|3|&lt;br /&gt;
|Mercenary|30|0|3|&lt;br /&gt;
|Dustup|30|0|3|&lt;br /&gt;
|Marley|30|0|8|&lt;br /&gt;
|Windsor|35|4|12|&lt;br /&gt;
|Windsor II|35|6|12|&lt;br /&gt;
|Semi Tractor|45|0|15|&lt;br /&gt;
|Phoenix|50|2|8|&lt;br /&gt;
|Sunrise|55|2|12|&lt;br /&gt;
|Box Van|60|0|4|&lt;br /&gt;
|Hearse|75|0|10|&lt;br /&gt;
|Chomper|80|0|5|&lt;br /&gt;
|Buccaneer|80|3|12|&lt;br /&gt;
|Landrunner|90|0|6|&lt;br /&gt;
|Apache|90|0|8|&lt;br /&gt;
|Hotrod|90|8|10|&lt;br /&gt;
|Bullet|100|4|12|&lt;br /&gt;
|Moray|100|6|10|&lt;br /&gt;
|Stormer|100|8|12|&lt;br /&gt;
|Vampire|100|8|12|&lt;br /&gt;
|Big Pickup|130|4|12|&lt;br /&gt;
|McKenzie|130|24|12|&lt;br /&gt;
|Fiftyseven|150|0|10|&lt;br /&gt;
|Royal Eaton|150|0|15|&lt;br /&gt;
|Roadrunner|150|10|15|&lt;br /&gt;
|McFly|150|14|15|&lt;br /&gt;
|DeVille|150|30|15|&lt;br /&gt;
|Cougar|160|24|15|&lt;br /&gt;
|Buzzer|180|8|20|&lt;br /&gt;
|Two Axle Lorry|200|0|20|&lt;br /&gt;
|Bus|200|0|40|&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Item_Recipes&amp;diff=909</id>
		<title>Item Recipes</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Item_Recipes&amp;diff=909"/>
		<updated>2010-03-09T19:33:29Z</updated>

		<summary type="html">&lt;p&gt;Marc5: /* Engines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Buildings ====&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Cost!!Description!!Car Parts!!Electronic Parts!!Stone!!Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|100000&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|200&lt;br /&gt;
|40&lt;br /&gt;
|600&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|75000&lt;br /&gt;
|House&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|50000&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|600&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|100000&lt;br /&gt;
|Water Plant&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|300000&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|100&lt;br /&gt;
|50&lt;br /&gt;
|150&lt;br /&gt;
|350&lt;br /&gt;
|-&lt;br /&gt;
|250000&lt;br /&gt;
|Factory&lt;br /&gt;
|500&lt;br /&gt;
|100&lt;br /&gt;
|500&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|10000&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|500000&lt;br /&gt;
|Metals Plant&lt;br /&gt;
|300&lt;br /&gt;
|50&lt;br /&gt;
|300&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|200000&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|300&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|150&lt;br /&gt;
|16&lt;br /&gt;
|600&lt;br /&gt;
|150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Demolition of buildings returns raw materials in the following percentages:&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Raw Material!!% Returned&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Obviously, you will not receive raw materials if those raw materials were not used in the original construction; so no Car Parts from destroying a House.&lt;br /&gt;
&lt;br /&gt;
==== Engines ====&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Description!!Car Parts!!Electronic Parts&lt;br /&gt;
|-&lt;br /&gt;
|1L&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|1.2L&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|0.6L supercompact&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|1.6L&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|1.8L&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2L&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2.5L&lt;br /&gt;
|11&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2L Rotary&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|3.2L&lt;br /&gt;
|16&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|4L&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3L Rotary&lt;br /&gt;
|18&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|3.2L V8&lt;br /&gt;
|23&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|5L&lt;br /&gt;
|24&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|7L&lt;br /&gt;
|24&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|8L&lt;br /&gt;
|28&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|5L V8&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|9.4L&lt;br /&gt;
|36&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|5L V12&lt;br /&gt;
|40&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|7L V12&lt;br /&gt;
|60&lt;br /&gt;
|65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
^Description^Car Parts^Electronic Parts^&lt;br /&gt;
|Crossbow (P)|1|0|&lt;br /&gt;
|Mounted Ram|1|0|&lt;br /&gt;
|Pistol (P)|1|0|&lt;br /&gt;
|Rifle (P)|1|0|&lt;br /&gt;
|Shotgun (P)|1|0|&lt;br /&gt;
|Submachinegun (P)|2|0|&lt;br /&gt;
|Grenade Belt (P)|3|0|&lt;br /&gt;
|Mini Rocket|3|0|&lt;br /&gt;
|Mounted Spikes|3|0|&lt;br /&gt;
|Spike Dropper|3|0|&lt;br /&gt;
|Machine Gun|4|0|&lt;br /&gt;
|Oil Jet|4|0|&lt;br /&gt;
|Micromissile Launcher|4|2|&lt;br /&gt;
|Nitro Booster|4|4|&lt;br /&gt;
|Flamethrower|5|0|&lt;br /&gt;
|Light Rocket|5|0|&lt;br /&gt;
|Smokescreen|5|0|&lt;br /&gt;
|Gatling Gun|6|2|&lt;br /&gt;
|Flaming Oil Jet|8|0|&lt;br /&gt;
|Heavy Oil Jet|8|0|&lt;br /&gt;
|Medium Machine Gun|8|0|&lt;br /&gt;
|Medium Rocket|8|0|&lt;br /&gt;
|Vehicular Shotgun|8|0|&lt;br /&gt;
|Rocket Launcher|8|2|&lt;br /&gt;
|Heavy Smokescreen|10|0|&lt;br /&gt;
|Smoke Gun|10|0|&lt;br /&gt;
|Paint Gun|10|3|&lt;br /&gt;
|Heavy Flaming Oil Jet|10|4|&lt;br /&gt;
|Mine Dropper|11|0|&lt;br /&gt;
|Heavy Rocket|12|0|&lt;br /&gt;
|Paint Spray|12|0|&lt;br /&gt;
|Flechette Gun|14|2|&lt;br /&gt;
|Car Rifle|16|0|&lt;br /&gt;
|Heavy Paint Spray|19|0|&lt;br /&gt;
|Heavy Machine Gun|20|0|&lt;br /&gt;
|Reinforced Ram|20|0|&lt;br /&gt;
|Car Grenade Launcher|20|2|&lt;br /&gt;
|Heavy Flamethrower|30|0|&lt;br /&gt;
|Mini Rocket Pod|30|3|&lt;br /&gt;
|Rocket Booster|35|12|&lt;br /&gt;
|Anti Tank Gun|60|2|&lt;br /&gt;
|Heavy Rocket Rack|60|6|&lt;br /&gt;
|Mounted Mortar|60|12|&lt;br /&gt;
|Heavy Gatling Gun|70|16|&lt;br /&gt;
|Car Cannon|70|18|&lt;br /&gt;
|Heavy Car Rifle|80|4|&lt;br /&gt;
|Tank Gun|125|10|&lt;br /&gt;
&lt;br /&gt;
(P) --- These are personal weapons&lt;br /&gt;
&lt;br /&gt;
==== Tyres ====&lt;br /&gt;
^Description^Scrap Metal^Plastics^&lt;br /&gt;
|Standard|0|1|&lt;br /&gt;
|Reinforced|1|1|&lt;br /&gt;
|Offroad|1|2|&lt;br /&gt;
|Racing|0|6|&lt;br /&gt;
&lt;br /&gt;
==== Chassis ====&lt;br /&gt;
^Description^Car Parts^Electronic Parts^Plastics^&lt;br /&gt;
|Offroad Buggy|12|0|1|&lt;br /&gt;
|Alpha|13|0|1|&lt;br /&gt;
|Racoon|14|0|1|&lt;br /&gt;
|Cadrona|15|0|1|&lt;br /&gt;
|Flash|15|2|6|&lt;br /&gt;
|Chevalier|18|0|1|&lt;br /&gt;
|Pickup|20|0|1|&lt;br /&gt;
|Symphony|20|0|1|&lt;br /&gt;
|Estate|20|0|2|&lt;br /&gt;
|Sonic|20|0|4|&lt;br /&gt;
|Moose|25|0|3|&lt;br /&gt;
|Spirit|27|0|5|&lt;br /&gt;
|Voyager|27|0|5|&lt;br /&gt;
|Carrier Van|30|0|3|&lt;br /&gt;
|Mercenary|30|0|3|&lt;br /&gt;
|Dustup|30|0|3|&lt;br /&gt;
|Marley|30|0|8|&lt;br /&gt;
|Windsor|35|4|12|&lt;br /&gt;
|Windsor II|35|6|12|&lt;br /&gt;
|Semi Tractor|45|0|15|&lt;br /&gt;
|Phoenix|50|2|8|&lt;br /&gt;
|Sunrise|55|2|12|&lt;br /&gt;
|Box Van|60|0|4|&lt;br /&gt;
|Hearse|75|0|10|&lt;br /&gt;
|Chomper|80|0|5|&lt;br /&gt;
|Buccaneer|80|3|12|&lt;br /&gt;
|Landrunner|90|0|6|&lt;br /&gt;
|Apache|90|0|8|&lt;br /&gt;
|Hotrod|90|8|10|&lt;br /&gt;
|Bullet|100|4|12|&lt;br /&gt;
|Moray|100|6|10|&lt;br /&gt;
|Stormer|100|8|12|&lt;br /&gt;
|Vampire|100|8|12|&lt;br /&gt;
|Big Pickup|130|4|12|&lt;br /&gt;
|McKenzie|130|24|12|&lt;br /&gt;
|Fiftyseven|150|0|10|&lt;br /&gt;
|Royal Eaton|150|0|15|&lt;br /&gt;
|Roadrunner|150|10|15|&lt;br /&gt;
|McFly|150|14|15|&lt;br /&gt;
|DeVille|150|30|15|&lt;br /&gt;
|Cougar|160|24|15|&lt;br /&gt;
|Buzzer|180|8|20|&lt;br /&gt;
|Two Axle Lorry|200|0|20|&lt;br /&gt;
|Bus|200|0|40|&lt;/div&gt;</summary>
		<author><name>Marc5</name></author>
	</entry>
</feed>