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	<entry>
		<id>https://darkwindwiki.com/index.php?title=NPC_Vehicles&amp;diff=3776</id>
		<title>NPC Vehicles</title>
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		<updated>2018-11-14T09:45:38Z</updated>

		<summary type="html">&lt;p&gt;TacticalMaster: /* Wilderness Combat Vehicles */ Sir Rocket - 2 Occupants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TO-DO:&lt;br /&gt;
* Add tyre type under the description for each NPC vehicle as we acquire them ourselves in-game.&lt;br /&gt;
* Find vehicle ID's.&lt;br /&gt;
&lt;br /&gt;
==Wilderness Combat Vehicles==&lt;br /&gt;
&lt;br /&gt;
Evan is a tough old place and these guys just want to make it that much tougher for you.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Vehicle !! [[Chassis]] !! [[Engine]] !! [[CR|Combat Rating]] !! class=&amp;quot;unsortable&amp;quot; | [[Weapons]] !! class=&amp;quot;unsortable&amp;quot; | Occupants !! class=&amp;quot;unsortable&amp;quot; | Comments &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=718440 Killer Bee] &lt;br /&gt;
|[[Offroad Buggy]]&lt;br /&gt;
| 0.6L Supercompact&lt;br /&gt;
| 67  &lt;br /&gt;
|Fr: [[HR]] [[GG]]&lt;br /&gt;
| &lt;br /&gt;
| A nasty, biting desert pest&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=718436 57 Gunner] &lt;br /&gt;
|[[Fiftyseven]] &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 110 &lt;br /&gt;
|Fr: [[HGG]]&lt;br /&gt;
| 1 &lt;br /&gt;
| A rare and dangerous wilderness adversary&lt;br /&gt;
|- &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9897 Antagonist] &lt;br /&gt;
|[[Moose]] &lt;br /&gt;
| 2.5L &lt;br /&gt;
| 134 &lt;br /&gt;
|Fr: [[HMG]], [[CR]] &lt;br /&gt;
| 2 &lt;br /&gt;
| A fairly common desert fighter&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2278 Badlander] &lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 119 &lt;br /&gt;
|Fr: [[HMG]], Re: [[MML]] &lt;br /&gt;
|1&lt;br /&gt;
| Fast and vicious&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=58111 Bandit]&lt;br /&gt;
|[[Raccoon]]&lt;br /&gt;
| 1.0L &lt;br /&gt;
| 74 &lt;br /&gt;
|Fr: [[CGL]] &lt;br /&gt;
| &lt;br /&gt;
| A funsize tactical bomardment vehicle&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=91207 Bantam]&lt;br /&gt;
|[[Marley]]&lt;br /&gt;
| 1.6L &lt;br /&gt;
| 81 &lt;br /&gt;
|Fr: [[MMG]], Re: [[MR]]&lt;br /&gt;
| 1&lt;br /&gt;
| A small interceptor&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=198273 Battleaxe]&lt;br /&gt;
|[[Chomper]] &lt;br /&gt;
| 2.5L &lt;br /&gt;
| 180&lt;br /&gt;
| Fr: [[RL]], [[MMG]], Ri: [[LR]], Le: [[MML]]&lt;br /&gt;
| 2&lt;br /&gt;
| An offroad desert fighter&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=71263 Beaster]&lt;br /&gt;
|[[Box Van]]&lt;br /&gt;
| 4L &lt;br /&gt;
| 174 &lt;br /&gt;
|Fr: [[ReRam]],[[HMG]], Ri: [[GG]], Le: [[GG]], Re: [[GG]] &lt;br /&gt;
| &lt;br /&gt;
| A feared melee ramming vehicle with lots of guns. &lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=56386 Big Meanie] &lt;br /&gt;
|[[Big Pickup]]&lt;br /&gt;
| 4L &lt;br /&gt;
| 214 &lt;br /&gt;
|Fr: [[HGG]], [[RL]], Le: [[GG]], Ri: [[GG]] &lt;br /&gt;
|2&lt;br /&gt;
| This heavily armed big pickup is, thankfully, a rare sight in Northern Evan.&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=58112 Biter]&lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 114 &lt;br /&gt;
|Fr: [[MMG]], [[MG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| A popular MG-packed fighting vehicle&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=364467 Black Gold]&lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 254&lt;br /&gt;
|Fr: [[RL]] x2, Ri: [[MMG]], Le: [[MMG]]&lt;br /&gt;
| 2&lt;br /&gt;
| A tough and versatile fighter&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=56387 Black Rock] &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L &lt;br /&gt;
| 255 &lt;br /&gt;
|Fr: [[RL]] [[HMG]], Le: [[MG]] Ri: [[MG]], Re: [[MG]] &lt;br /&gt;
| 2&lt;br /&gt;
| There is no place to be safe around this car, the front is the worst but even approaching from rear can hurt&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=56388 Black Stone] &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 275 &lt;br /&gt;
|Fr: [[RL]] [[HGG]], Le: [[GG]], Ri: [[GG]], Re: [[GG]] &lt;br /&gt;
|2&lt;br /&gt;
| A mean, close-range brawler, favoured by bounty hunters in the Northern Desert.&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2277 Blitzer] &lt;br /&gt;
|[[Chomper]] &lt;br /&gt;
| 2.5L &lt;br /&gt;
| 170 &lt;br /&gt;
|Fr: [[HMG]] [[RL]], Re: [[MG]] &lt;br /&gt;
|2&lt;br /&gt;
| A mean wilderness fighter&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=718444 Bloodhound] &lt;br /&gt;
|[[Osprey]] &lt;br /&gt;
| 5L V8 &lt;br /&gt;
| 127 &lt;br /&gt;
|Fr: [[MMG]] x2&lt;br /&gt;
| &lt;br /&gt;
| A very rare high performance interceptor&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=686859 Brick Sh#thouse] &lt;br /&gt;
|[[Wurzel]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 242 &lt;br /&gt;
|Fr: [[HMG]] [[MML]], Li: [[GG]], Ri: [[GG]]&lt;br /&gt;
| 2 &lt;br /&gt;
| A nimble combat vehicle, popular in mountainous areas&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=139295 Bullseye]&lt;br /&gt;
|[[Bullet]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 112 &lt;br /&gt;
| Fr: [[CR]], Le: [[Medium Rocket|MR]], Ri: [[Medium Rocket|MR]], Re: [[HR]] &lt;br /&gt;
| 1&lt;br /&gt;
| A solid interceptor&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=91206 Butterfly II]&lt;br /&gt;
|[[Windsor II]] &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 142 &lt;br /&gt;
|Fr: [[GG]] x2 &lt;br /&gt;
|&lt;br /&gt;
| An agile and fairly common interceptor with dual gatlings&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=58113 Buzzcut]&lt;br /&gt;
|[[Buzzer]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 340&lt;br /&gt;
| Fr: [[HGG]] x2, Le: [[GG]], Ri: [[GG]], Re: [[MG]] x2&lt;br /&gt;
|&lt;br /&gt;
| A feared heavy combat vehicle from the Southern Desert&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8234 Buzz This!] &lt;br /&gt;
|[[Buzzer]] &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 354 &lt;br /&gt;
|Fr: [[ATG]] [[HMG]], Re: [[HMG]] x2&lt;br /&gt;
|&lt;br /&gt;
| A deadly combat vehicle feared throughout Southern Evan&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=139298 Chaser]&lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 104 &lt;br /&gt;
|Fr: [[MMG]]&lt;br /&gt;
| 2&lt;br /&gt;
| A common interceptor&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=364465 Chulainn] &lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 4L &lt;br /&gt;
| 253&lt;br /&gt;
| Fr: [[HGG]] [[HGG]], Le: [[GG]], Ri: [[GG]] &lt;br /&gt;
|&lt;br /&gt;
| A mean southern brawler&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58117 Crescendo] &lt;br /&gt;
|[[Symphony]] &lt;br /&gt;
| 2.0L &lt;br /&gt;
| 125 &lt;br /&gt;
|Fr: [[FT]] [[RL]], Re: [[MML]] &lt;br /&gt;
| 2 &lt;br /&gt;
| An offroad-capable symph that can fire rockets ahead and behind, and closes in for the kill with a flamethrower. &lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2282 Cutlass] &lt;br /&gt;
|[[Buccaneer]]&lt;br /&gt;
| 4L &lt;br /&gt;
| 169 &lt;br /&gt;
|Fr: [[Laser]], Re: [[MG]] &lt;br /&gt;
|&lt;br /&gt;
| A rare desert interceptor favoured by pirates&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58122 Da Vinci] &lt;br /&gt;
|[[Mercenary]] &lt;br /&gt;
| 2.5L &lt;br /&gt;
| 119 &lt;br /&gt;
|Fr: [[PG]] [[MG]], Le: [[PS]], Ri: [[PS]] &lt;br /&gt;
| 2 &lt;br /&gt;
| A tactical car that gums up the opposition so its buddies can kill them&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=364511 Damocles] &lt;br /&gt;
|[[Apache]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 283 &lt;br /&gt;
|Fr: 2x[[ATG]] &lt;br /&gt;
| 2&lt;br /&gt;
| A big-hitting SUV&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130460 Dervish] &lt;br /&gt;
|[[Voyager]] &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 122 &lt;br /&gt;
|Fr: [[HMG]], Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
| &lt;br /&gt;
| A versatile interceptor/fighter that performs well in broken terrain in the Badlands region&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=4975 Desert Flame] &lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 125 &lt;br /&gt;
|Fr: [[CR]], [[MG]]&lt;br /&gt;
| 1&lt;br /&gt;
| A cheap interceptor favoured by mutants&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9895 Desert Siren] &lt;br /&gt;
|[[Sonic]] &lt;br /&gt;
| 1.2L &lt;br /&gt;
| 108 &lt;br /&gt;
|Fr: [[HMG]] &lt;br /&gt;
| 1 &lt;br /&gt;
| A cheap fighter favoured by the smaller pirate gangs&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2279 Desert Striker] &lt;br /&gt;
|[[Vampire]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 93 &lt;br /&gt;
|Fr: [[HMG]]&lt;br /&gt;
| 1 &lt;br /&gt;
| Comes out of the dunes like a serpent ready to strike&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58888 Devastator] &lt;br /&gt;
|[[Apache]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 283 &lt;br /&gt;
|Fr: [[CC]] [[HGG]], Le: [[MG]], Ri: [[MG]] &lt;br /&gt;
| &lt;br /&gt;
| A somewhat rare, feared wilderness fighter&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130464 Discord] &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L &lt;br /&gt;
| 266 &lt;br /&gt;
|Fr: [[ATG]] [[RL]], Le: [[MR]], Ri: [[MR]] &lt;br /&gt;
| &lt;br /&gt;
| A tough melee vehicle&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=459153 Dozer] &lt;br /&gt;
|[[Mercenary]]&lt;br /&gt;
| 3.2L &lt;br /&gt;
| 119 &lt;br /&gt;
|Fr: [[Plow Ram]], [[RL]]&lt;br /&gt;
| &lt;br /&gt;
| A common ram vehicle&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=58890 Dragon`s Breath]&lt;br /&gt;
|[[Buzzer]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 373&lt;br /&gt;
| Fr: [[CC]] x2, Le: [[HR]], Ri: [[HR]]&lt;br /&gt;
|&lt;br /&gt;
| A firey adversary that strikes fear into anyone who sees it&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130457 Duellist] &lt;br /&gt;
|[[Moose]] &lt;br /&gt;
| 2.5L &lt;br /&gt;
| 132 &lt;br /&gt;
|Fr: [[MMG]] x2, Le: [[MR]], Ri: [[MR]], Re: [[MR]] x2&lt;br /&gt;
| 2&lt;br /&gt;
| A mid-range wilderness combateer, packed with weapons&lt;br /&gt;
|- &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=364464 Duet] &lt;br /&gt;
|[[Symphony]] &lt;br /&gt;
| 2L &lt;br /&gt;
| 106 &lt;br /&gt;
|Fr: [[MG]] x2&lt;br /&gt;
| 2&lt;br /&gt;
| A basic fighter, used by down-on-their-luck pirate gangs&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=718445 Eat Me] &lt;br /&gt;
|[[Royal Eaton]] &lt;br /&gt;
| 2L &lt;br /&gt;
| 117 &lt;br /&gt;
|Fr: [[RL]] [[CR]]&lt;br /&gt;
| &lt;br /&gt;
| A speedy interceptor with long ranger weapons&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9899 Eliminator] &lt;br /&gt;
|[[Voyager]] &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 111 &lt;br /&gt;
|Fr: [[MG]] x2, Re: [[MG]]&lt;br /&gt;
| 2 &lt;br /&gt;
| A dangerous adversary, common throughout Evan&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8239 Emergency Room] &lt;br /&gt;
|[[Ambulance]] &lt;br /&gt;
| 5L &lt;br /&gt;
| 368 &lt;br /&gt;
|Fr: [[ATG]] [[CR]], Le: [[CR]], Ri: [[CR]], Re: [[CR]] x2 &lt;br /&gt;
| &lt;br /&gt;
| You`d better get out the way when you hear its sirens blaring!&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=58900 Evan Bandit] &lt;br /&gt;
|[[Symphony]] &lt;br /&gt;
| 2.0L &lt;br /&gt;
| 147 &lt;br /&gt;
|Fr: [[HMG]] [[MML]], Le: [[GG]], Ri: [[GG]]&lt;br /&gt;
| 2&lt;br /&gt;
| A common wilderness combat car&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2276 Evan Enforcer] &lt;br /&gt;
|[[Symphony]] &lt;br /&gt;
| 2.0L &lt;br /&gt;
| 128 &lt;br /&gt;
|Fr: [[CR]] x2, Re: [[MG]]&lt;br /&gt;
| 2 &lt;br /&gt;
| A wilderness fighter with car rifles&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130458 Ferret] &lt;br /&gt;
|[[Voyager]] &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 114 &lt;br /&gt;
|Fr: [[CR]] [[MMG]] &lt;br /&gt;
| &lt;br /&gt;
| A versatile interceptor/fighter that performs well in broken terrain in the Badlands region&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=718446 Firebug] &lt;br /&gt;
|[[Dustup]] &lt;br /&gt;
| 1L &lt;br /&gt;
| 104&lt;br /&gt;
|Fr: [[NG]]&lt;br /&gt;
| &lt;br /&gt;
| A rare scout/firebomber&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70753 Flashbang] &lt;br /&gt;
|[[Flash]] &lt;br /&gt;
| 2.0L &lt;br /&gt;
| 74 &lt;br /&gt;
| Fr: [[CR]], Re: [[MR]], [[HR]] &lt;br /&gt;
| 1&lt;br /&gt;
| A rarely-seen undersized interceptor&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=198272 Freelance]&lt;br /&gt;
|[[Mercenary]] &lt;br /&gt;
| 2.0L &lt;br /&gt;
| 92 &lt;br /&gt;
| Fr: [[HMG]] x2&lt;br /&gt;
| 2 &lt;br /&gt;
| A midsize vehicle that punches above its weight&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id= Gallowglass] &lt;br /&gt;
|[[Apache]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 221 &lt;br /&gt;
| Fr: [[HMG]] x2, Le: [[HR]], Ri: [[HR]], Re: [[HR]]&lt;br /&gt;
| &lt;br /&gt;
| A tough desert fighter&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=224361 Garbageman]&lt;br /&gt;
|[[Trash Truck]] &lt;br /&gt;
| 8L &lt;br /&gt;
| 375 &lt;br /&gt;
| Fr: [[RL]] x2, Le: [[ATG]], Ri: [[ATG]], Re: [[HMG]]&lt;br /&gt;
|&lt;br /&gt;
| A heavy-duty combat vehicle with big guns&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=718437 Gladiator] &lt;br /&gt;
|[[Chomper]] &lt;br /&gt;
| 2.5L &lt;br /&gt;
| 190 &lt;br /&gt;
| Fr: [[HMG]] [[ReRam]], Re: [[MG]], Le: [[MR]], Ri: [[MR]]&lt;br /&gt;
| &lt;br /&gt;
| A fairly common big-punching SUV&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=718438 Gunboat] &lt;br /&gt;
|[[Two-Axle Lorry]] &lt;br /&gt;
| 8L &lt;br /&gt;
| 496 &lt;br /&gt;
| Fr: [[RL]] x2, Le: [[CC]] x2, Ri: [[CC]] x2, Re: [[HMG]] x2 &lt;br /&gt;
| &lt;br /&gt;
| A massive lumbering beast, dripping with firepower&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198255 Gypsy] &lt;br /&gt;
|[[Bus]] &lt;br /&gt;
| 5L V8 &lt;br /&gt;
| 259 &lt;br /&gt;
| Fr: [[ReRam]] [[CC]], Le: [[HR]] [[MG]], Ri: [[HR]] [[MG]], Re: [[HMG]] x2 &lt;br /&gt;
| &lt;br /&gt;
| A rare vehicle, often used as a hybrid fighter/trader&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198270 Harpy]&lt;br /&gt;
|[[Sonic]] &lt;br /&gt;
| 1.0L&lt;br /&gt;
| 102&lt;br /&gt;
| Fr: [[RL]] &lt;br /&gt;
| 1 &lt;br /&gt;
| A small but effective desert combat vehicle &lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8240 Heat Stroke] &lt;br /&gt;
|[[Fire Engine]] &lt;br /&gt;
| 9.4L&lt;br /&gt;
| 447&lt;br /&gt;
| Fr: [[TG]], [[HMG]], Le: [[HF]], Ri: [[HF]], Re: [[RL]] x2&lt;br /&gt;
|&lt;br /&gt;
| An almost mythically-rare desert warrior&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5043 Hellfire] &lt;br /&gt;
|[[Hearse]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 234 &lt;br /&gt;
| Fr: [[CR]] [[ATG]], Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| A rare but much feared south-Evan fighting vehicle&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198250 Hotshot II] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 122&lt;br /&gt;
| Fr: [[RL]], Le: [[FT]], Ri: [[FT]]&lt;br /&gt;
| &lt;br /&gt;
| A solidly armoured version of the popular deathracing configuration&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=126285 Kern]&lt;br /&gt;
|[[Windsor II]] &lt;br /&gt;
| 3.2L&lt;br /&gt;
| 149&lt;br /&gt;
| Fr: [[HMG]], [[MG]], Le: [[MR]], Ri: [[MR]] &lt;br /&gt;
| 1 &lt;br /&gt;
| A fairly common interceptor/fighter&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139294 Killer Wasp]&lt;br /&gt;
|[[Flash]] &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 64&lt;br /&gt;
| Fr: [[MML]] x2&lt;br /&gt;
| &lt;br /&gt;
| A nimble interceptor packing a surprising punch&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=364216 King Silage]&lt;br /&gt;
|[[Wurzel]] &lt;br /&gt;
| 4.0L&lt;br /&gt;
| 155&lt;br /&gt;
| Fr: [[CGL]] [[PG]], Le: [[HR]], Ri: [[HR]]&lt;br /&gt;
| &lt;br /&gt;
| An unusual support combat vehicle&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130463 Lancer]&lt;br /&gt;
|[[Chevalier]] &lt;br /&gt;
| 2.0L &lt;br /&gt;
| 137 &lt;br /&gt;
| Fr: [[CR]] [[RL]], Le: [[MR]], Ri: [[MR]], Re: [[LR]] &lt;br /&gt;
| 2 &lt;br /&gt;
| A well-armed wilderness combat vehicle&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=24360 Lasersquad]&lt;br /&gt;
|[[Squadcar]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 217 &lt;br /&gt;
| Fr: [[Laser]] [[HR]], Re: [[LR]]&lt;br /&gt;
| &lt;br /&gt;
| A very rare interceptor packing laser and rockets &lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=27017 Longshot]&lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 118 &lt;br /&gt;
| Fr: [[MMG]] x2 &lt;br /&gt;
| &lt;br /&gt;
| A popular interceptor-class vehicle with twin MMGs&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=122564 Mantis]&lt;br /&gt;
|[[Sunrise]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 124&lt;br /&gt;
|Fr: [[MML]] x2, Le:[[LR]], Ri:[[LR]]&lt;br /&gt;
| 2 &lt;br /&gt;
| A fairly common interceptor&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=718439 McFlyer] &lt;br /&gt;
|[[McFly]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 137&lt;br /&gt;
|Fr: [[HGG]] [[GG]], Le: [[LR]], Ri: [[MR]]&lt;br /&gt;
|&lt;br /&gt;
| If you can get this baby up to 88, who knows what it will do!&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=718441 Meteor]&lt;br /&gt;
|[[Semi Tractor]] &lt;br /&gt;
| 5L&lt;br /&gt;
| 123&lt;br /&gt;
| Fr: [[ReRam]] [[FT]], Le: [[MR]], Ri [[MR]] &lt;br /&gt;
|&lt;br /&gt;
| A surprisingly deadly melee vehicle&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130459 Mongoose] &lt;br /&gt;
|[[Voyager]]&lt;br /&gt;
| 3.2L &lt;br /&gt;
| 116&lt;br /&gt;
|Fr: [[RL]] [[GG]]&lt;br /&gt;
|&lt;br /&gt;
| A versatile interceptor/fighter that performs well in broken terrain in the Badlands region&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=269534 Mutant Bomber]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 142&lt;br /&gt;
| Fr: [[CGL]] [[PG]], Le: [[GG]], Ri: [[GG]]&lt;br /&gt;
| 2&lt;br /&gt;
| An offroad pursuit/spoiler vehicle&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139301 Mutant Maelstrom] &lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 136 &lt;br /&gt;
| Fr: [[CGL]] x2, Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
| 2&lt;br /&gt;
| A cousin to the tried and tested Mutant Marauder these off-road vehicles often operate in a support role&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2280 Mutant Marauder] &lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 160&lt;br /&gt;
|Fr: [[RL]] x2, Le: [[MG]], Ri: [[MG]] &lt;br /&gt;
| 2&lt;br /&gt;
| A fighter vehicle favoured by desert scum and mutants&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=9898 Mutant Masher] &lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 136&lt;br /&gt;
|Fr: [[MML]] x2, Le: [[MG]], Ri: [[MG]] &lt;br /&gt;
| 2&lt;br /&gt;
| A common wilderness fighter favoured by mutants&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139300 Mutant Mauler] &lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 148&lt;br /&gt;
| Fr: [[CGL]] [[RL]], Le: [[MG]], Ri: [[MG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| A cousin to the tried and tested Mutant Marauder these off-road vehicles often operate in a support role&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8233 Mutant Merc] &lt;br /&gt;
|[[Mercenary]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 165&lt;br /&gt;
| Fr: [[ATG]] [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| A heavy-hitting midsize car&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58913 Mutant Mulcher] &lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 3.2L &lt;br /&gt;
| 148&lt;br /&gt;
| Fr: [[ReRam]] [[PS]], Le: [[GG]], Ri: [[GG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Light, fast, and designed to take down even the biggest guns with minimal cost, this ramming pickup works best when fighting alongside its cousins the Marauder and Masher&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58920 Mutant Rancher]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 143&lt;br /&gt;
| Fr: [[VSG]] [[CR]], Le: [[MML]], Ri: [[MML]] &lt;br /&gt;
| 2&lt;br /&gt;
| A versatile offroad attack vehicle&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91205 Nailgun]&lt;br /&gt;
|[[Cadrona]]&lt;br /&gt;
| 1.0L&lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[CR]] &lt;br /&gt;
| &lt;br /&gt;
| A smallsized sniper&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=198251 Overture] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 132&lt;br /&gt;
| Fr: [[HR]] [[RL]], Le: [[HR]], Ri: [[HR]], Re: [[HR]] x2&lt;br /&gt;
|&lt;br /&gt;
| Bristling with rockets, this is a mean adversary&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139292 Pegasus]&lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 131&lt;br /&gt;
| Fr: [[CR]] [[RL]] &lt;br /&gt;
|&lt;br /&gt;
| A fast intercepter armed with longer range weapons&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8236 Poltergeist] &lt;br /&gt;
|[[Spirit]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 153&lt;br /&gt;
| Fr: [[HMG]] [[RL]], Re: [[MG]] x2 &lt;br /&gt;
| 2&lt;br /&gt;
| A tough, versatile desert fighter&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58119 Pulveriser] &lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 208&lt;br /&gt;
| Fr: [[ReRam]] [[HF]], Le: [[HR]], Ri: [[HR]] &lt;br /&gt;
|&lt;br /&gt;
| A terrifying melee vehicle&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=12420 Punisher] &lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 4L &lt;br /&gt;
| 228&lt;br /&gt;
| Fr: [[CR]] x2, Re: RL&lt;br /&gt;
|&lt;br /&gt;
| A premium desert fighter&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=265427 Purple Haze]&lt;br /&gt;
|[[Motorhome]]&lt;br /&gt;
| 5L &lt;br /&gt;
| 243&lt;br /&gt;
|Fr: [[ATG]] [[Ram]], Le: [[MR]] [[FT]], Ri: [[MR]] [[FT]], Re: [[HMG]]&lt;br /&gt;
| &lt;br /&gt;
| A dangerous battle-wagon&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=269537 Quickdraw]&lt;br /&gt;
|[[Big Pickup]] &lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 225 &lt;br /&gt;
| Fr: [[CC]] [[PG]], Le: [[HR]], Ri: [[HR]]&lt;br /&gt;
| 2 &lt;br /&gt;
| A powerful offroad pursuit runner&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5041 Radon Rancher] &lt;br /&gt;
|[[Bullet]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 205&lt;br /&gt;
| Fr: [[Heavy Laser]] [[Spikes]]&lt;br /&gt;
|&lt;br /&gt;
| An ultra-rare premium interceptor&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=24353 Razorback]&lt;br /&gt;
|[[Spirit]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 141 &lt;br /&gt;
| Fr: [[HGG]] [[MG]], Le: [[HR]], Ri: [[HR]], Re: [[MR]] x2&lt;br /&gt;
| 2&lt;br /&gt;
| A close-up melee vehicle favoured by mutant and cannibal gangs&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=686861 Rocket Man]&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
| 1.0L&lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[MML]] [[HRR]]&lt;br /&gt;
| &lt;br /&gt;
| A small car punching above its weight&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91212 Rocky]&lt;br /&gt;
|[[Raccoon]]&lt;br /&gt;
| 1.0L &lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[MMG]], Le: [[MR]], Ri: [[MR]]&lt;br /&gt;
| &lt;br /&gt;
| A small but nasty wilderness fighter&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2281 Scorpion] &lt;br /&gt;
|[[Sunrise]] &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 124&lt;br /&gt;
| Fr: [[RL]] x2, Le: [[LR]], Ri: [[LR]] &lt;br /&gt;
| 2&lt;br /&gt;
| A useful dogfighter. &lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58903 Sir Rocket]&lt;br /&gt;
|[[Chevalier]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 120&lt;br /&gt;
| Fr: [[RL]] x2, Re: [[LR]], Le: [[LR]] &lt;br /&gt;
| 2&lt;br /&gt;
| Don`t take a joust with this knight lightly!&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=686860 Smash &amp;amp; Burn]&lt;br /&gt;
|[[Wurzel]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 234&lt;br /&gt;
| Fr: [[NG]] [[HMG]] Re: [[GG]] &lt;br /&gt;
| &lt;br /&gt;
| An offroad melee vehicle&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198271 Squire] &lt;br /&gt;
|[[Chevalier]] &lt;br /&gt;
| 2.0L &lt;br /&gt;
| 126 &lt;br /&gt;
| Fr: [[MML]] x2, Le: [[MG]], Ri: [[MG]] &lt;br /&gt;
| &lt;br /&gt;
| A midsize combat vehicle with rockets&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70752 Stingray] &lt;br /&gt;
|[[Moray]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 115&lt;br /&gt;
| Fr: [[RL]] [[MML]]&lt;br /&gt;
| 2&lt;br /&gt;
| A rare and speedy interceptor packing rockets&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=686862 Tempest]&lt;br /&gt;
|[[Stormer]] &lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 126&lt;br /&gt;
| Fr: [[RL]] [[GG]] &lt;br /&gt;
|&lt;br /&gt;
| A rare interceptor&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=139293 Texan Rattler]&lt;br /&gt;
|[[Vampire]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 100&lt;br /&gt;
| Fr: [[MML]] x2&lt;br /&gt;
| &lt;br /&gt;
| A popular interceptor with twin missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5042 Texan Strongarm]&lt;br /&gt;
|[[Carrier Van]] &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 178 &lt;br /&gt;
| Fr: [[CC]] [[HMG]], Re: [[HMG]]&lt;br /&gt;
|&lt;br /&gt;
| Feared in the southern deserts&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=718443 The Grimm]&lt;br /&gt;
|[[Corghette]] &lt;br /&gt;
| 4L&lt;br /&gt;
| 113&lt;br /&gt;
| Fr: [[HGG]]&lt;br /&gt;
|&lt;br /&gt;
| A rare wilderness chaser with a big bite&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=70762 Thresher]&lt;br /&gt;
|[[Flail]] &lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 292&lt;br /&gt;
| Fr: [[Laser]] x2, Le: [[MR]], Ri: [[MR]]&lt;br /&gt;
|&lt;br /&gt;
| A rare wilderness interceptor with twin lasers&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139299 Trebuchet]&lt;br /&gt;
|[[Apache]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 224&lt;br /&gt;
| Fr: [[HMG]] [[CGL]], Le: [[LR]], Ri: [[MR]], Re: [[RL]]&lt;br /&gt;
| &lt;br /&gt;
| A hybrid melee/ballistic fighter&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139297 Wardance] &lt;br /&gt;
|[[Buccaneer]] &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 115&lt;br /&gt;
| Fr: [[RL]] [[MML]]&lt;br /&gt;
| 2&lt;br /&gt;
| A premium interceptor&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70761 Wild Hunter] &lt;br /&gt;
|[[Pike]] &lt;br /&gt;
| 4L&lt;br /&gt;
| 132&lt;br /&gt;
| Fr: [[HCR]]&lt;br /&gt;
| &lt;br /&gt;
| A rare interceptor favoured by bounty hunters&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=744851 Calliope]&lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2L rotary&lt;br /&gt;
| 121&lt;br /&gt;
|Fr: [[MML]] x2, Ri: [[MML]], Le: [[MML]] &lt;br /&gt;
| &lt;br /&gt;
| Light 3 seater support fighter&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=744850 Pug Ugly]&lt;br /&gt;
|[[Big Pickup]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 215&lt;br /&gt;
|Fr: [[RL]] [[MMG]], Ri: [[RL]], Le: [[RL]], &lt;br /&gt;
| &lt;br /&gt;
| Verstile flanker and chaser&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=744849 Caine]&lt;br /&gt;
|[[Mercenary]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 169&lt;br /&gt;
|Fr: [[CR]] [[ATG]]&lt;br /&gt;
| &lt;br /&gt;
| Mean Merc&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=744847 Redliner]&lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 228&lt;br /&gt;
|Fr: [[HMG]] x2, Re: [[MD]]&lt;br /&gt;
| &lt;br /&gt;
| Fast and heavy hitting&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=744846 Honeygrate]&lt;br /&gt;
|[[Windsor II]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 156&lt;br /&gt;
|Fr: [[HGG]] [[MMG]]&lt;br /&gt;
| &lt;br /&gt;
| Nasty&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=744844 Targeteer]&lt;br /&gt;
|[[Windsor II]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 142&lt;br /&gt;
|Fr: [[MMG]] x2, &lt;br /&gt;
| &lt;br /&gt;
| Medium Fighter&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=742386 Eat THIS!]&lt;br /&gt;
|[[Royal Eaton]]&lt;br /&gt;
| 2L&lt;br /&gt;
| 106&lt;br /&gt;
|Fr: [[RL]] [[MML]]&lt;br /&gt;
| &lt;br /&gt;
| classy w/ an explosive touch&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=742385 Rampire]&lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 114&lt;br /&gt;
|Fr: [[MG]] [[ReRam]]&lt;br /&gt;
| &lt;br /&gt;
| A fast rammer&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=742384 Rattlesnake]&lt;br /&gt;
|[[Phoenix]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 118&lt;br /&gt;
|Fr: [[GG]] [[MMG]]&lt;br /&gt;
| &lt;br /&gt;
| Medium interceptor&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=742383 Tempest]&lt;br /&gt;
|[[Windsor II]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 142&lt;br /&gt;
|Fr: [[MMG]] x2, &lt;br /&gt;
| &lt;br /&gt;
| Medium Interceptor&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=742382 Merciless]&lt;br /&gt;
|[[Buccaneer]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 146&lt;br /&gt;
|Fr: [[ATG]] [[MR]]&lt;br /&gt;
| &lt;br /&gt;
| Don’t let it catch you…&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=741850 Buzz Saw]&lt;br /&gt;
|[[Phoenix]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 261&lt;br /&gt;
|Fr: [[GG]] x2, &lt;br /&gt;
| &lt;br /&gt;
| Fast Interceptor&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=740328 Deconstructor]&lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 245&lt;br /&gt;
|Fr: [[ReRam]], Ri: [[RL]], Le: [[RL]] &lt;br /&gt;
| &lt;br /&gt;
| Direct-engagement war machine&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=739770 Gonzo]&lt;br /&gt;
|[[Mercenary]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 121&lt;br /&gt;
|Fr: [[MMG]] x2&lt;br /&gt;
| &lt;br /&gt;
| Merc Fighter&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=739769 Freedom Song]&lt;br /&gt;
|[[Marley]]&lt;br /&gt;
| 1.6L&lt;br /&gt;
| 82&lt;br /&gt;
|Fr: [[MMG]], Ri: [[LR]], Le: [[LR]] &lt;br /&gt;
| &lt;br /&gt;
| Combat Compact&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=739768 Mutant Pyro]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2L rotary&lt;br /&gt;
| 161&lt;br /&gt;
|Fr: [[NG]] [[RL]], Ri: [[GG]], Le: [[GG]] &lt;br /&gt;
| &lt;br /&gt;
| Napalm Ute&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=739767 Karbantos]&lt;br /&gt;
|[[Windsor II]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 152&lt;br /&gt;
|Fr: [[MMG]] [[RL]], Re: [[LR]] &lt;br /&gt;
| &lt;br /&gt;
| Celtic Chariot&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=739765 Vengeance]&lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 254&lt;br /&gt;
|Fr: [[ATG]] [[HGG]]&lt;br /&gt;
| &lt;br /&gt;
| Combat Apache &lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=739761 Mutant Monster]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2L rotary&lt;br /&gt;
| 160&lt;br /&gt;
|Fr: [[MMG]] [[RL]], Ri: [[GG]], Le: [[GG]] &lt;br /&gt;
| &lt;br /&gt;
| Combat Ute&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=739759 Erik]&lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 219&lt;br /&gt;
|Fr: [[RL]] [[MG]], Re: [[CR]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=739750 Gaesatae]&lt;br /&gt;
|[[Windsor II]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 143&lt;br /&gt;
|Fr: [[MG]] [[CR]]&lt;br /&gt;
| &lt;br /&gt;
| Windsor sniper&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=739749 The Monarch]&lt;br /&gt;
|[[Windsor II]]&lt;br /&gt;
| 3L rotary&lt;br /&gt;
| 179&lt;br /&gt;
|Fr: [[CC]] &lt;br /&gt;
| &lt;br /&gt;
| Uncommon Windy II&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=739303 Desperado]&lt;br /&gt;
|[[Moray]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 106&lt;br /&gt;
|Fr: [[MG]] x2, &lt;br /&gt;
| &lt;br /&gt;
| Moray with a punch&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=737174 Hobelar]&lt;br /&gt;
|[[Flash]]&lt;br /&gt;
| 2L&lt;br /&gt;
| 69&lt;br /&gt;
|Fr: [[MG]] x2&lt;br /&gt;
| &lt;br /&gt;
| A light interceptor&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=737141 Contender]&lt;br /&gt;
|[[Moose]]&lt;br /&gt;
| 2.5L&lt;br /&gt;
| 159&lt;br /&gt;
|Fr: [[ATG]] [[GG]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=737137 Sun Spot]&lt;br /&gt;
|[[Sunrise]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 118&lt;br /&gt;
|Fr: [[GG]] x2&lt;br /&gt;
| &lt;br /&gt;
| An in-your face dogfighter&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=737136 Hammer]&lt;br /&gt;
|[[Mercenary]]&lt;br /&gt;
| 2L rotary&lt;br /&gt;
| 121&lt;br /&gt;
|Fr: [[MMG]] x2&lt;br /&gt;
| &lt;br /&gt;
| Tough, quick and heavily armed&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=737132 Black Pool]&lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 214&lt;br /&gt;
|Fr: [[RL]] [[CR]], Ri: [[MG]], Le: [[MG]] &lt;br /&gt;
| &lt;br /&gt;
| A tough fighter from the coast&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=736688 Dragonslayer]&lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 247&lt;br /&gt;
|Fr: [[CC]] [[MMG]]&lt;br /&gt;
| &lt;br /&gt;
| Packs a punch&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=735030 The Dog]&lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 226&lt;br /&gt;
|Fr: [[RL]] x2, Re: [[MMG]] &lt;br /&gt;
| &lt;br /&gt;
| A dangerous combatant&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=735166 Super Chaser]&lt;br /&gt;
|[[Phoenix]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 108&lt;br /&gt;
|Fr: [[MRP]] [[MMG]]&lt;br /&gt;
| &lt;br /&gt;
| Fast Interceptor&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=735167 Chipper]&lt;br /&gt;
|[[Phoenix]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 261&lt;br /&gt;
|Fr: [[GG]] x2&lt;br /&gt;
| &lt;br /&gt;
| Twin gat Pho&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=736169 Pine Nut]&lt;br /&gt;
|[[Moose]]&lt;br /&gt;
| 2.5L&lt;br /&gt;
| 118&lt;br /&gt;
|Fr: [[GG]] [[CGL]]&lt;br /&gt;
| &lt;br /&gt;
| Support Fighter&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=736187 Sidewinder]&lt;br /&gt;
|[[Mercenary]]&lt;br /&gt;
| 2.5L&lt;br /&gt;
| 126&lt;br /&gt;
|Fr: [[MMG]] [[RL]], Ri: [[MR]], Le: [[MR]]&lt;br /&gt;
| &lt;br /&gt;
| Tough desert fighter&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=686858 Freestyle]&lt;br /&gt;
|[[Mercenary]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 125&lt;br /&gt;
|Fr: [[HMG]] [[MMG]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=686858 The Wall]&lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 214&lt;br /&gt;
|Fr: [[HFT]] [[ReRam]], Ri: [[PS]], Le: [[PS]], Re: [[HR]] [[LR]]&lt;br /&gt;
| &lt;br /&gt;
| Fully functional ram vehicle&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=736257 Old Timer]&lt;br /&gt;
|[[Windsor]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 154&lt;br /&gt;
|Fr: [[GG]] [[RL]], Re: [[HR]]&lt;br /&gt;
| &lt;br /&gt;
| A Windsor I with good bite.&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=736258 Punch Up]&lt;br /&gt;
|[[Phoenix]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 126&lt;br /&gt;
|Fr: [[ReRam]] [[MMG]], Ri: [[MR]], Le: [[MR]] &lt;br /&gt;
| &lt;br /&gt;
| Fast Rammer with Machine Gun&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=757543 Savage Swede]&lt;br /&gt;
|[[Moray]]&lt;br /&gt;
| 3.2L v8&lt;br /&gt;
| 121&lt;br /&gt;
|Fr: [[GG]] [[HMG]]&lt;br /&gt;
| &lt;br /&gt;
| Fast and dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=757545 Relentless]&lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 224&lt;br /&gt;
|Fr: [[HGG]] [[RL]], Re: [[LR]], Ri: [[MR]], Le: [[MR]] &lt;br /&gt;
| &lt;br /&gt;
| A tough cookie&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=757546 Marauder]&lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 228&lt;br /&gt;
|Fr: [[HMG]] [[MG]], Re: [[CR]] [[MG]] &lt;br /&gt;
| &lt;br /&gt;
| Rough and tough&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=757547 Black Stuff]&lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L v8&lt;br /&gt;
| 241&lt;br /&gt;
|Fr: [[HMG]] [[MMG]], Ri: [[VSG]], Le: [[VSG]] &lt;br /&gt;
| &lt;br /&gt;
| Keep it on the Black Stuff&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=758270 Skeggox]&lt;br /&gt;
|[[Chomper]]&lt;br /&gt;
| 2.5L&lt;br /&gt;
| 176&lt;br /&gt;
|Fr: [[RL]] [[CR]], Re: [[GG]]&lt;br /&gt;
| &lt;br /&gt;
| Northern Desert Fighter&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=758271 Huntsman]&lt;br /&gt;
|[[Pike]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 111&lt;br /&gt;
|Fr: [[MMG]] x2&lt;br /&gt;
| &lt;br /&gt;
| A southern desert interceptor&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=741300 Rattle Trap]&lt;br /&gt;
|[[Sonic]]&lt;br /&gt;
| 1.2L&lt;br /&gt;
| 94&lt;br /&gt;
|Fr: [[GG]] &lt;br /&gt;
| &lt;br /&gt;
| Light Fighter&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=852590 The Shank]&lt;br /&gt;
|[[Pike]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 132&lt;br /&gt;
|Fr: [[HRR ]] x2 Ri: [[MRR]] Le: [[MRR]] Re: [[MRP]] x2&lt;br /&gt;
| &lt;br /&gt;
| Holy Heavy Rockets!!!!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=852591 Stalker]&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 169&lt;br /&gt;
|Fr: [[RL]] x2&lt;br /&gt;
| &lt;br /&gt;
| Fast and Deadly&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=844421 Panther]&lt;br /&gt;
|[[Bullet]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 100&lt;br /&gt;
|Fr: [[MMG]] [[MRP]]&lt;br /&gt;
| &lt;br /&gt;
| An excellent trader hunter&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=844416 Can Opener]&lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3L Rotary&lt;br /&gt;
| 268&lt;br /&gt;
|Fr: [[HMG]] [[CC]]&lt;br /&gt;
| &lt;br /&gt;
| Bad News on a stick&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wilderness Trader Vehicles==&lt;br /&gt;
&lt;br /&gt;
It’s not easy making a living trading between the towns of Evan. Take a look at the standard vehicles that are used by the traders.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Vehicle !! [[Chassis]] !! [[Engine]] !! [[CR|Combat Rating]] !! class=&amp;quot;unsortable&amp;quot; | [[Weapons]] !! class=&amp;quot;unsortable&amp;quot; | Occupants !! class=&amp;quot;unsortable&amp;quot; | | Comments &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=686858 All Stops]&lt;br /&gt;
|[[Bus]]&lt;br /&gt;
| 5L&lt;br /&gt;
| 261&lt;br /&gt;
|Fr: [[GG]] x2, Ri: [[RL]] x2, Le: [[RL]] x2, Re: [[HMG]] x2&lt;br /&gt;
| ?&lt;br /&gt;
| A rare, heavy trader vehicle&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=198256 Arbalest]&lt;br /&gt;
|[[Box Van]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 182&lt;br /&gt;
|Fr: [[ReRam]], Ri: [[PS]], Le: [[PS]], Re: [[Mounted Mortar|MM]], [[HGG]]&lt;br /&gt;
| ?&lt;br /&gt;
| A tough trader vehicle, rarely seen north of Badlands&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=91209 Estate Trader] &lt;br /&gt;
|[[Estate]]     &lt;br /&gt;
| 1.8L       &lt;br /&gt;
| 116    &lt;br /&gt;
| Fr: [[MMG]], Re: [[RL]] x2   &lt;br /&gt;
|&lt;br /&gt;
| A cheap trader vehicle&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=32205 Mutant Runner]&lt;br /&gt;
|[[Mercenary]]&lt;br /&gt;
| 1.6L&lt;br /&gt;
| 144&lt;br /&gt;
| Re: [[CGL]], [[HMG]] Ri: [[MG]], Le: [[MG]]&lt;br /&gt;
| &lt;br /&gt;
| A fairly common trader escort vehicle&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=5044 Southern Trader]&lt;br /&gt;
|[[Two-Axle Lorry]] &lt;br /&gt;
| 8L &lt;br /&gt;
| 276&lt;br /&gt;
| Fr: [[HMG]], [[MR]], Ri: [[HMG]], Le: [[HMG]], Re: [[CR]], [[ATG]]&lt;br /&gt;
|&lt;br /&gt;
| A serious heavy trader&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=686863 Texan Tanker]&lt;br /&gt;
|[[Tanker]]&lt;br /&gt;
| 8L&lt;br /&gt;
| 278&lt;br /&gt;
|Fr: [[ReRam]] [[HFT]], Ri: [[HFT]] [[RL]], Le: [[HFT]] [[RL]], Re: [[HMG]]&lt;br /&gt;
| &lt;br /&gt;
| Rippling with flames and dripping with oil..&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=885 Trader Lorry]&lt;br /&gt;
|[[Two-Axle Lorry]]  &lt;br /&gt;
| 8L&lt;br /&gt;
| 117&lt;br /&gt;
| Fr: [[MG]], Le: [[MG]], Ri: [[MG]], Re: [[HMG]], [[CGL]]&lt;br /&gt;
| &lt;br /&gt;
| A common trader lorry&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=886 Trader Pickup]&lt;br /&gt;
|[[Pickup]]  &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 100&lt;br /&gt;
| Fr: [[RL]] Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
| &lt;br /&gt;
| A small well-armed trading vehicle&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=32208 Trade Runner]&lt;br /&gt;
|[[Phoenix]]  &lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 131&lt;br /&gt;
| Re: [[HMG]] x2&lt;br /&gt;
| 2&lt;br /&gt;
| A fairly common trader escort vehicle&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=884 Trader Van]&lt;br /&gt;
|[[Carrier Van]]  &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 70&lt;br /&gt;
| Fr: [[MG]], Re: [[MG]], [[MD]]&lt;br /&gt;
| &lt;br /&gt;
| A basic trading vehicle&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=736252 Texan Boxvan]&lt;br /&gt;
|[[Box Van]]  &lt;br /&gt;
| 5L  &lt;br /&gt;
| 133&lt;br /&gt;
| Fr: [[MMG]] [[ReRam]], Re: [[FOJ]], [[MD]]&lt;br /&gt;
| &lt;br /&gt;
| A tough trader from Texan&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=737129 Immoliator]&lt;br /&gt;
|[[Chomper]]  &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 164&lt;br /&gt;
| Re: [[NG]] x2&lt;br /&gt;
| &lt;br /&gt;
| Trader Support&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=737133 Moth]&lt;br /&gt;
|[[Windsor]]  &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 133&lt;br /&gt;
| Re: [[MMG]] x2&lt;br /&gt;
| &lt;br /&gt;
| A trader escort&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=737138 Nailer]&lt;br /&gt;
|[[Cadrona]]  &lt;br /&gt;
| 1L  &lt;br /&gt;
| 76&lt;br /&gt;
| Fr: [[MG]], Re: [[SD]]&lt;br /&gt;
| &lt;br /&gt;
| A light trader escort&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=739751 Obsidious]&lt;br /&gt;
|[[Landrunner]]  &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 70&lt;br /&gt;
| Fr: [[MG]] x2, Re: [[CGL]] x2&lt;br /&gt;
| &lt;br /&gt;
| Landrunner Escort&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=739752 Refrain]&lt;br /&gt;
|[[Landrunner]]  &lt;br /&gt;
| 3L rotary &lt;br /&gt;
| 236&lt;br /&gt;
| Fr: [[MG]] [[MMG]], Re: [[NG]] x2&lt;br /&gt;
| &lt;br /&gt;
| Landrunner Escort&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=739755 Land Bruiser]&lt;br /&gt;
|[[Landrunner]]  &lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 240&lt;br /&gt;
| Fr: [[GG]] x2, Re: [[NG]] x2&lt;br /&gt;
| &lt;br /&gt;
| Napalm Landy&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=739762 Flaming River]&lt;br /&gt;
|[[Two Axle Lorry]]  &lt;br /&gt;
| 8L  &lt;br /&gt;
| 214&lt;br /&gt;
| Fr: [[Plow Ram]] [[HSS]], Le: [[MR]] [[HMG]], Ri: [[MR]] [[HMG]] Re: [[HFOJ]], [[HMG]]&lt;br /&gt;
| &lt;br /&gt;
| Heavy Hauler&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=739763 Ape Escape]&lt;br /&gt;
|[[Apache]]  &lt;br /&gt;
| 4L  &lt;br /&gt;
| 215&lt;br /&gt;
| Fr: [[MR]], Le: [[LR]], Ri: [[LR]], Re: [[HMG]] x2&lt;br /&gt;
| &lt;br /&gt;
| Apache with rear HMGs&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=739764 Crematorium]&lt;br /&gt;
|[[Hearse]]  &lt;br /&gt;
| 3L rotary &lt;br /&gt;
| 195&lt;br /&gt;
| Fr: [[GG]] x2, Re: [[NG]] x2&lt;br /&gt;
| &lt;br /&gt;
| Napalm Wagon&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=739766 Bodyguard]&lt;br /&gt;
|[[Mercenary]]  &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 131&lt;br /&gt;
| Fr: [[MG]], Re: [[MMG]] x2&lt;br /&gt;
| &lt;br /&gt;
| Trader Escort&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=739772 Southland Rentals]&lt;br /&gt;
|[[Apache]]  &lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 251&lt;br /&gt;
| Fr: [[Spikes]], Re: [[CC]], [[NG]]&lt;br /&gt;
| &lt;br /&gt;
| Trader Escort&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=845102 Rusty Ed]&lt;br /&gt;
|[[Motorhome]]  &lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 191&lt;br /&gt;
| Fr: [[HGG]] [[MMG]]   Re: [[CGL]], [[NG]]&lt;br /&gt;
| &lt;br /&gt;
| Ballistics platform&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Racers ==&lt;br /&gt;
&lt;br /&gt;
As seen around the various racing circuits of Evan&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Vehicle !! [[Chassis]] !! [[Engine]] !! class=&amp;quot;unsortable&amp;quot; | [[CR|Combat Rating]] !! class=&amp;quot;unsortable&amp;quot; | Rollcage !! class=&amp;quot;unsortable&amp;quot; | Occupants !! class=&amp;quot;unsortable&amp;quot; | Comments !!&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=79 Racing Alpha]  &lt;br /&gt;
|[[Alpha]]  &lt;br /&gt;
| 1.2L &lt;br /&gt;
| 32  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| Little car with a big engine.&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=16 Racing Buggy]  &lt;br /&gt;
|[[Offroad Buggy]]  &lt;br /&gt;
| 1L &lt;br /&gt;
| 43&lt;br /&gt;
|   &lt;br /&gt;
| 1  &lt;br /&gt;
| A cheap offroader, can be great fun to race&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=7421 Racing Chevalier]&lt;br /&gt;
|[[Chevalier]]  &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 32  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| A midrange road car kitted out with a racing engine&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=7420 Racing Moose]&lt;br /&gt;
|[[Moose]]  &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 32  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| A midrange road car kitted out with a racing engine&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=26 Racing Symphony]&lt;br /&gt;
|[[Symphony]]  &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 50&lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| A souped-up road car, somewhat heavy in cornering, well armoured&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=30 Sporty Van]  &lt;br /&gt;
|[[Carrier Van]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 42  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| Not really intended as a racing vehicle, can be good for a laugh&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=33 Standard Alpha]  &lt;br /&gt;
|[[Alpha]]  &lt;br /&gt;
| 1L &lt;br /&gt;
| 39&lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| Entry-level road-car, handles surprisingly well&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=740 Sunbeam]  &lt;br /&gt;
|[[Sunrise]]  &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 32  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| A good 3.2 Litre racer&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=12 TurboLandrunner]  &lt;br /&gt;
|[[Landrunner]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 99  &lt;br /&gt;
|&lt;br /&gt;
| 2  &lt;br /&gt;
| A solid racing vehicle with plenty of armour&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=17 Vampire]  &lt;br /&gt;
|[[Vampire]]  &lt;br /&gt;
| 5L V8 &lt;br /&gt;
| 48&lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| A sporty racing vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=13 Vintage Eaton]  &lt;br /&gt;
|[[Royal Eaton]]  &lt;br /&gt;
| 7L &lt;br /&gt;
| 29&lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| Very fast and with great road-handling&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=7422 Voyager1]  &lt;br /&gt;
|[[Voyager]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 30  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| A decent racing vehicle with a 4L engine and A grade armour&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=7422 Pickup]  &lt;br /&gt;
|[[Pickup]]  &lt;br /&gt;
| 2L &lt;br /&gt;
| 34  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| A standard 2 litre workhorse&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=52 DeVille]  &lt;br /&gt;
|[[DeVille]]  &lt;br /&gt;
| 8L &lt;br /&gt;
| 23  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| A super-fast premium race-car&lt;br /&gt;
|- &lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=85 Marley]  &lt;br /&gt;
|[[Marley]]  &lt;br /&gt;
| 1.6L &lt;br /&gt;
| 32  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| A nippy little racing machine&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=620 Marley 1L]  &lt;br /&gt;
|[[Marley]]  &lt;br /&gt;
| 1L &lt;br /&gt;
| 32  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| A surprisingly lively little machine&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=736 Colt]  &lt;br /&gt;
|[[Bullet]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 30  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| A solid 4L racer&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=737 Colt 5]  &lt;br /&gt;
|[[Bullet]]  &lt;br /&gt;
| 5L &lt;br /&gt;
| 30  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| A solid 5L racer&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=6925 Racing Dustup]  &lt;br /&gt;
|[[Dustup]]  &lt;br /&gt;
| 1.8L &lt;br /&gt;
| 36  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| A nippy little off-road racer&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=7422 Mercenary V8]  &lt;br /&gt;
|[[ Mercenary]]  &lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 35  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| A souped up road car, heavy but powerful&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=7116 Sonicracer]  &lt;br /&gt;
|[[Sonic]]  &lt;br /&gt;
| 1.6L &lt;br /&gt;
| 30  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| A speedy 1.6L subcompact racer&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=7423 Racing Tractor]  &lt;br /&gt;
|[[Semi Tractor]]  &lt;br /&gt;
| 8L &lt;br /&gt;
| 31  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| Do you really want to go out on the racetrack in an 8L tractor?&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=8235 Flashracer]  &lt;br /&gt;
|[[Flash]]  &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 26  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| A minisize muscle racer&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=10255 Nitro Buccaneer]  &lt;br /&gt;
|[[Buccaneer]]  &lt;br /&gt;
| 5L &lt;br /&gt;
| 43  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| Tank up this sea dog with post-apocalyptic rum and see how she burns&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=12754 Speed Runner]  &lt;br /&gt;
|[[Roadrunner]]  &lt;br /&gt;
| 5L &lt;br /&gt;
| 42  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| meep meep!&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=70750 Moray]  &lt;br /&gt;
|[[Moray]]  &lt;br /&gt;
| 5L V8&lt;br /&gt;
| 35  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| A premium racing vehicle with v8 engine and grade A armour&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=70755 Turin]  &lt;br /&gt;
|[[Turin]]  &lt;br /&gt;
| 8L &lt;br /&gt;
| 41  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| A highly rated race car with massive acceleration&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=70764 Osprey]  &lt;br /&gt;
|[[Osprey]]  &lt;br /&gt;
| 7L &lt;br /&gt;
| 39  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| A fast racer with exposed 7L engine&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=737134 Running Brave]  &lt;br /&gt;
|[[Apache]]  &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 76  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| SUV racing at its best&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=737135 Racing Cadrona]  &lt;br /&gt;
|[[Cadrona]]  &lt;br /&gt;
| 1.6L &lt;br /&gt;
| 37  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| Little Car, Big Engine&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=739756 Dragster]  &lt;br /&gt;
|[[Hotrod]]  &lt;br /&gt;
| 3L rotary&lt;br /&gt;
| 39  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| Great straight line speed&lt;br /&gt;
|- &lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=739758 Typhoon]  &lt;br /&gt;
|[[Stormer]]  &lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 42  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| A whirlwind of a racer&lt;br /&gt;
|- &lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=739760 Racing Racoon]  &lt;br /&gt;
|[[Racoon]]  &lt;br /&gt;
| 1L &lt;br /&gt;
| 32  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| Racing on a budget&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=739773 Old Speeder]  &lt;br /&gt;
|[[fiftyseven]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 77  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| A timeless classic&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=740327 Seminal Wind]  &lt;br /&gt;
|[[Cougar]]  &lt;br /&gt;
| 7L V12&lt;br /&gt;
| 64  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| Faster than you’ll ever need to go&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=746851 Project P12]  &lt;br /&gt;
|[[McKenzie]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 26  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| A premium racer&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Death Racers ==&lt;br /&gt;
&lt;br /&gt;
All the powerful deathracers that can be seen regularly on Evan’s circuits&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Vehicle !! [[Chassis]] !! [[Engine]] !! [[CR|Combat Rating]] !! class=&amp;quot;unsortable&amp;quot; | [[Weapons]] !! class=&amp;quot;unsortable&amp;quot; | Occupants !! class=&amp;quot;unsortable&amp;quot; | Comments &lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=82 Asp] &lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
| 5L V8  &lt;br /&gt;
| 50  &lt;br /&gt;
|Fr: [[MG]]&lt;br /&gt;
| &lt;br /&gt;
| A great deathracing car, this one is very fast with a front-mounted machine gun&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=750419 Ice Tea] &lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2L rotary&lt;br /&gt;
| 137  &lt;br /&gt;
|Fr: [[CR]] [[RL]]&lt;br /&gt;
| &lt;br /&gt;
| Careful you don`t get iced...&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=83 Asp II] &lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 43  &lt;br /&gt;
|Fr: [[MG]], Re: [[OJ]]&lt;br /&gt;
|&lt;br /&gt;
| A hybrid fighting/racing car, with a good turn of speed, armed with machine gun and oil jet&lt;br /&gt;
|-&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=8238 Boxer]&lt;br /&gt;
|[[Box Van]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 146  &lt;br /&gt;
|Fr: [[MG]]x2, Re: [[CC]], [[FOJ]]&lt;br /&gt;
|&lt;br /&gt;
| Win the race by pounding the opposition with machine guns and cannons&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=746 Cruncher]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 52   &lt;br /&gt;
|Fr: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| A basic 2 litre pickup with front mounted MG&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=10252 Death Cadrona]&lt;br /&gt;
|[[Cadrona]]   &lt;br /&gt;
| 1.6L     &lt;br /&gt;
| 63    &lt;br /&gt;
|Fr: [[MMG]]                   &lt;br /&gt;
|   &lt;br /&gt;
| A popular deathracer with decent bite&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8237 Deathflash]   &lt;br /&gt;
|[[Flash]]     &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 60    &lt;br /&gt;
|Fr: [[MG]], Re: [[MD]]  &lt;br /&gt;
|   &lt;br /&gt;
| A popular undersized deathracer with MG and mines&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=745 Deathmarley]   &lt;br /&gt;
|[[Marley]]    &lt;br /&gt;
| 1.6L     &lt;br /&gt;
| 42    &lt;br /&gt;
|Fr: [[MG]]  &lt;br /&gt;
|   &lt;br /&gt;
| A speedy deathracing machine for lower-engine size events&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=1163 Deathmarley II]   &lt;br /&gt;
|[[Marley]]    &lt;br /&gt;
| 1.6L     &lt;br /&gt;
| 50    &lt;br /&gt;
|Fr: [[MG]]  &lt;br /&gt;
|   &lt;br /&gt;
| A 1.6L Deathracer with attitude&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=1164 Deathmarley III]   &lt;br /&gt;
|[[Marley]]    &lt;br /&gt;
| 1.0L       &lt;br /&gt;
| 57    &lt;br /&gt;
|Fr: [[MG]], Re: [[MG]]  &lt;br /&gt;
|   &lt;br /&gt;
| A 1L Deathracer with 2 machine guns&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=81 Hotshot] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[RL]], Le: [[FT]], Ri: [[FT]]&lt;br /&gt;
|&lt;br /&gt;
| Burn up the opposition with left and right mounted flamethrowers and front mounted rocket launcher!&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=32207 Macho Van]&lt;br /&gt;
|[[Carrier Van]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 107&lt;br /&gt;
|Fr: [[HMG]] / [[Spikes]], Le: [[FT]], Ri: [[FT]], Re: [[HMG]] / [[MD]]&lt;br /&gt;
|&lt;br /&gt;
| A mean deathracing vehicle, more death than race!&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id= Mini Stomper] &lt;br /&gt;
|[[Dustup]]&lt;br /&gt;
| 1.6L&lt;br /&gt;
| 58&lt;br /&gt;
|Fr: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| A lively off-road deathracer&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=80 Pitbull] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 79&lt;br /&gt;
| Fr: [[HMG]], [[Spikes]]&lt;br /&gt;
|&lt;br /&gt;
| This one is heavy and mean, with front mounted heavy machine gun and spikes&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=37 Porcupine] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 67&lt;br /&gt;
| Fr: [[MG]], Re: [[SD]], [[MD]]&lt;br /&gt;
|&lt;br /&gt;
| Front mounted machine-gun, rear mounted spike and mine droppers: watch out for its bristles!&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=86 Rising Sun] &lt;br /&gt;
|[[Sunrise]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 124&lt;br /&gt;
| Fr: [[Laser]], Re: [[Smokescreen|SS]], Le: [[MiniR]], Ri: [[MiniR]]&lt;br /&gt;
|&lt;br /&gt;
| A premium deathracing vehicle with lasers, smokescreen and rockets&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=19386 Rocketsonic] &lt;br /&gt;
|[[Sonic]]&lt;br /&gt;
| 1L&lt;br /&gt;
| 73&lt;br /&gt;
| Fr: [[LR]], [[MiniR]], Re: [[RB]]&lt;br /&gt;
| 1&lt;br /&gt;
| A speedy deathracer&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91211 Solar Flare] &lt;br /&gt;
|[[Sunrise]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 74  &lt;br /&gt;
| Front: [[RL]], [[MML]]  &lt;br /&gt;
| 1  &lt;br /&gt;
| A fast and deadly deathracer with rockets&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=735 Stinger] &lt;br /&gt;
|[[Offroad Buggy]]&lt;br /&gt;
| 0.6L&lt;br /&gt;
| 46&lt;br /&gt;
| Fr: [[MG]], Re: [[LR]]&lt;br /&gt;
|&lt;br /&gt;
| Good for toe-to-toe deathracing&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=10251 Sunburn] &lt;br /&gt;
|[[Sunrise]]&lt;br /&gt;
| 5L V8&lt;br /&gt;
| 93&lt;br /&gt;
| Fr: [[HR]], [[Spikes]], Re: [[RB]]&lt;br /&gt;
|&lt;br /&gt;
| A rocket boosted deathracer&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=54 Terrier] &lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
| 1.2L&lt;br /&gt;
| 78&lt;br /&gt;
| Fr: [[HMG]]&lt;br /&gt;
|&lt;br /&gt;
| A little car with a big bite! Front mounted heavy machine gun and outsized engine&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=10254 Vulcan] &lt;br /&gt;
|[[Windsor]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 123&lt;br /&gt;
| Fr: [[HCR]], Re: [[GG]]&lt;br /&gt;
|&lt;br /&gt;
| A tough deathracer with plenty of firepower&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=88 Yorkie] &lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
| 1.0L&lt;br /&gt;
| 55&lt;br /&gt;
| Fr: [[MML]], Re: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| A nippy little deathracer, custom made for 1 litre events&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=12755 Flame Runner]   &lt;br /&gt;
|[[Roadrunner]]&lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 68    &lt;br /&gt;
|Le: [[FT]], Re: [[FT]]  &lt;br /&gt;
| &lt;br /&gt;
| This one is hot to handle, fast, sporty and spouting flames&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198265 Nosferatu]   &lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 106    &lt;br /&gt;
|Fr: [[ReRam]], [[MR]] Re: [[RB]]&lt;br /&gt;
| &lt;br /&gt;
| A fast and deadly deathracer&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=747 Hornet]   &lt;br /&gt;
|[[Offroad Buggy]]&lt;br /&gt;
| 1L  &lt;br /&gt;
| 44    &lt;br /&gt;
|FR: [[MG]] &lt;br /&gt;
| &lt;br /&gt;
| Offroad deathracing on a budget&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70751 Death Moray]   &lt;br /&gt;
|[[Moray]]&lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 84    &lt;br /&gt;
|Fr: [[RL]], [[MML]]  &lt;br /&gt;
| &lt;br /&gt;
| A fast deathracer packing rockets&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70760 Hunter]   &lt;br /&gt;
|[[Pike]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 96    &lt;br /&gt;
|Fr: [[HCR]]&lt;br /&gt;
 | &lt;br /&gt;
| A popular deathracer with good speed and a wicked punch&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id= Flailer]   &lt;br /&gt;
|[[Flail]]&lt;br /&gt;
| 5L V8  &lt;br /&gt;
| 85    &lt;br /&gt;
|Fr: [[RL]], Re: [[FOJ]]  &lt;br /&gt;
| &lt;br /&gt;
| A fast deathracer with rockets and flaming oil&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=71257 Deathbringer]   &lt;br /&gt;
|[[Chomper]]&lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 109    &lt;br /&gt;
|Fr: [[RL]] x2  &lt;br /&gt;
| &lt;br /&gt;
| A pacey small-sized 4x4 packed with rockets&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=71259 Flaming Moose]   &lt;br /&gt;
|[[Moose]]&lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 55    &lt;br /&gt;
|Fr: [[FT]], Re: [[PS]], Le: [[FT]]  &lt;br /&gt;
| &lt;br /&gt;
| A fiery deathracer with flamethrowers and paint spray&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=71261 Spiker]   &lt;br /&gt;
|[[Semi Tractor]]&lt;br /&gt;
| 7L  &lt;br /&gt;
| 55    &lt;br /&gt;
|Fr: [[Spikes]], Re: [[SD]]  &lt;br /&gt;
| &lt;br /&gt;
| Bring tha love with this spikey tractor!&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91213 Snubnose]   &lt;br /&gt;
|[[Pike]]&lt;br /&gt;
| 5L  &lt;br /&gt;
| 92    &lt;br /&gt;
|Fr: [[ReRam]], [[HGG]]  &lt;br /&gt;
| &lt;br /&gt;
| A powerful and destructive deathracer&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198260 Sunset]   &lt;br /&gt;
|[[Sunrise]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 67    &lt;br /&gt;
|Fr: [[MMG]], Re: [[SD]]  &lt;br /&gt;
| &lt;br /&gt;
| A powerful deathracing muscle car&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198263 Fiery Phoenix]   &lt;br /&gt;
|[[Phoenix]]&lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 60    &lt;br /&gt;
|Fr: [[FT]], Re: [[FOJ]]  &lt;br /&gt;
| &lt;br /&gt;
| A popular deathracer with fiery weapons&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198269 Sapphire]   &lt;br /&gt;
|[[Bullet]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 104    &lt;br /&gt;
|Fr: [[ATG]] &lt;br /&gt;
| &lt;br /&gt;
| A deadly deathracer packing ferocious frontal weaponry&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=364183 Haymaker]   &lt;br /&gt;
|[[Wurzel]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 151    &lt;br /&gt;
|FR: [[MMG]], Re: [[FOJ]] [[MG]] &lt;br /&gt;
| &lt;br /&gt;
| For all your agricultural racing needs&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=477480 Bump n Bruise]   &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2L  &lt;br /&gt;
| 42    &lt;br /&gt;
|Fr: [[Spikes]], Re: [[SD]]  &lt;br /&gt;
| &lt;br /&gt;
| A deathracer without guns&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=717625 Dodge `Em]   &lt;br /&gt;
|[[Phoenix]]&lt;br /&gt;
| 4L &lt;br /&gt;
| 52&lt;br /&gt;
|Fr: [[MoRam]] x2  &lt;br /&gt;
| &lt;br /&gt;
| Used for brutal demolition-derby events&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=736172 Rod Wraith] &lt;br /&gt;
|[[Hotrod]]&lt;br /&gt;
| 2L rotary&lt;br /&gt;
| 102&lt;br /&gt;
| Fr: [[GG]], [[MML]]&lt;br /&gt;
|&lt;br /&gt;
| Hard to beat and likes to eat&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=744848 Bond] &lt;br /&gt;
|[[DeVille]]&lt;br /&gt;
| 3L rotary&lt;br /&gt;
| 91&lt;br /&gt;
| Fr: [[RL]], [[MML]]&lt;br /&gt;
|&lt;br /&gt;
| Exotic styling - packs a punch&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=744845 Marty] &lt;br /&gt;
|[[McFly]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 120&lt;br /&gt;
| Fr: [[MMG]] [[MML]], Le: [[MRP]], Ri: [[MRP]]&lt;br /&gt;
|&lt;br /&gt;
| Guns, speed and style&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=739771 faqir] &lt;br /&gt;
|[[Voyager]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 60&lt;br /&gt;
| Fr: [[FT]], Re: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| A popular deathracer&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=737130 Flashfire] &lt;br /&gt;
|[[Flash]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 52&lt;br /&gt;
| Re: [[FOJ]]&lt;br /&gt;
|&lt;br /&gt;
| A fast racer with flaming oil&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=736251 Copper] &lt;br /&gt;
|[[Buccaneer]]&lt;br /&gt;
| 3L rotary&lt;br /&gt;
| 119&lt;br /&gt;
| Fr: [[GG]] [[MML]], Re: [[LR]] x2, Le: [[MRP]], Ri: [[MRP]]&lt;br /&gt;
|&lt;br /&gt;
| Dangerous at any angle&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=757849 Marksman III] &lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2L&lt;br /&gt;
| 147  &lt;br /&gt;
|Fr: [[MML]] Le: [[RL]] Ri: [[RL]]&lt;br /&gt;
| &lt;br /&gt;
| A tricky death racer&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=845101 Speedy] &lt;br /&gt;
|[[McKenzie]]&lt;br /&gt;
| 3L Rotary&lt;br /&gt;
| 72&lt;br /&gt;
|Fr: [[MML]] [[MR]] Le: [[LRR]] Ri: [[LRR]] Re: [[MR]]&lt;br /&gt;
| &lt;br /&gt;
| Agile and covered with rockets&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arena Combat ==&lt;br /&gt;
&lt;br /&gt;
Combat vehicles that can only be seen in the Arenas of Evan.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Vehicle !! [[Chassis]] !! [[Engine]] !! [[CR|Combat Rating]] !! class=&amp;quot;unsortable&amp;quot; | [[Weapons]] !! class=&amp;quot;unsortable&amp;quot; | Occupants !! class=&amp;quot;unsortable&amp;quot; | Comments &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=739 Blaster] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2L&lt;br /&gt;
| 53  &lt;br /&gt;
|Fr: [[MG]], Re: [[MG]]&lt;br /&gt;
| &lt;br /&gt;
| A combat car built for maximum punch and minimum combat rating&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=738 Constrictor] &lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 85  &lt;br /&gt;
|Fr: [[CR]] [[Spikes]], Le: [[LR]], Ri: [[LR]]&lt;br /&gt;
| &lt;br /&gt;
| Guns, rockets, and a good turn of speed made this a deadly combat vehicle&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58123 Da Vinci II] &lt;br /&gt;
|[[Mercenary]]&lt;br /&gt;
| 2.5L&lt;br /&gt;
| 93  &lt;br /&gt;
|Fr: [[MG]] [[PG]], Le: [[PS]], Ri: [[PS]]&lt;br /&gt;
| &lt;br /&gt;
| A tactical arena combat vehicle&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=734 Death Symphony] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2L&lt;br /&gt;
| 103  &lt;br /&gt;
|Fr: [[CR]], Le: [[MG]], Re: [[HMG]]&lt;br /&gt;
| &lt;br /&gt;
| More guns than yo mutha&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=48 Desert Stalker] &lt;br /&gt;
|[[Chomper]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 118&lt;br /&gt;
|Fr: [[HMG]],  Re: [[MG]]&lt;br /&gt;
| &lt;br /&gt;
| Your typical no-nonsense fighting vehicle: very sturdy, good offroad, and with machine guns mounted&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=733 Desert Tank] &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 183&lt;br /&gt;
|Fr: [[ATG]], Le: [[MG]], RE: [[HMG]]&lt;br /&gt;
| &lt;br /&gt;
| Custom built fighting vehicle&lt;br /&gt;
|-&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=19388 Hearseman] &lt;br /&gt;
|[[ Hearse]]&lt;br /&gt;
| 2.5L&lt;br /&gt;
| 148  &lt;br /&gt;
|Fr: [[MoRam]] [[CGL]], Li: [[FT]], Ri: [[MR]], Re: [[RB]] x2&lt;br /&gt;
| &lt;br /&gt;
| A crazy arena combat fighter, popular with the crowds&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=739757 Silly King]&lt;br /&gt;
|[[Wurzel]]&lt;br /&gt;
| 3L rotary&lt;br /&gt;
| 262&lt;br /&gt;
|Fr: [[ATG]] [[MMG]], Re: [[LRR]]&lt;br /&gt;
| &lt;br /&gt;
| Arena Tractor&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=737131 Guy Fawkes]&lt;br /&gt;
|[[Offroad Buggy]]&lt;br /&gt;
| 1.2L&lt;br /&gt;
| 55&lt;br /&gt;
|Fr: [[HRR]] &lt;br /&gt;
| &lt;br /&gt;
| Little car with a big bang&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=735550 Mistress]&lt;br /&gt;
|[[Big Pickup]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 244&lt;br /&gt;
|Fr: [[HMG]] [[CC]] Ri: [[HRR]], Le: [[HFT]] &lt;br /&gt;
| &lt;br /&gt;
| Arena Fighting Machine&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=198261 Redskin]&lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 138&lt;br /&gt;
|Fr: [[HMG]] [[RL]] Ri: [[MRR]], Le: [[MRR]], Re: [[MG]] &lt;br /&gt;
| &lt;br /&gt;
| A popular arena combat configuration&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=739753 caballarius]&lt;br /&gt;
|[[Chevalier]]&lt;br /&gt;
| 2L rotary&lt;br /&gt;
| 78&lt;br /&gt;
|Fr: [[MG]] x2&lt;br /&gt;
| &lt;br /&gt;
| Arena combat on a budget&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=739754 Adventurer]&lt;br /&gt;
|[[Voyager]]&lt;br /&gt;
| 3L rotary&lt;br /&gt;
| 99&lt;br /&gt;
|Fr: [[MMG]] x2&lt;br /&gt;
| &lt;br /&gt;
| A low tech arena fighter&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: NPC Vehicles]]&lt;/div&gt;</summary>
		<author><name>TacticalMaster</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Addictions&amp;diff=3754</id>
		<title>Addictions</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Addictions&amp;diff=3754"/>
		<updated>2017-10-09T00:42:25Z</updated>

		<summary type="html">&lt;p&gt;TacticalMaster: Redirecting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Characters#Addictions]]&lt;/div&gt;</summary>
		<author><name>TacticalMaster</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Psionics&amp;diff=3750</id>
		<title>Psionics</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Psionics&amp;diff=3750"/>
		<updated>2017-05-28T03:09:00Z</updated>

		<summary type="html">&lt;p&gt;TacticalMaster: /* Abilities */ The active psionic skills of Darkwind.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How Psionics operate ==&lt;br /&gt;
Psionic characters will have an extra button on the character ''Manage'' panel in-game. This button provides a drop-down list showing the ''Abilities Groups'' as headings with the actual ''Abilities'' listed under each heading.  For example, a character with no specialisms will have a ''Fortitude'' heading with the three 3 '''Personal Fortitude''' abilities listed under it.&lt;br /&gt;
&lt;br /&gt;
Whenever you attempt a psionic ability, you must decide how much effort to use (ranging from 0 to 100, default 30).  The more effort you use, the more it will weaken the character for the rest of the combat (via concussion hits) but also the more likely that the psionic ability will be successfully carried out. (The psionic level, activity level, and current stress of the character are factors in this too).&lt;br /&gt;
&lt;br /&gt;
A badly failed attempt at a psionic ability may temporarily stun or even knock out a Psi character.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Psionic abilities are broken up into groups relating to their effects. The more advanced abilities will be organized into groups, where each group is attained via a specialism.&lt;br /&gt;
&lt;br /&gt;
=== Personal Fortitude ===&lt;br /&gt;
These are the basic abilities which don't require any specialism, and can be attempted by any character with points in the ''Psionics'' skill. &lt;br /&gt;
&lt;br /&gt;
''Courage of the Sun'' - if successful, the character will become undemoralizable for the rest of the combat.&lt;br /&gt;
&lt;br /&gt;
''Strength of the Bear'' - if successful, the character gains ''Strength'' for the rest of the combat.&lt;br /&gt;
&lt;br /&gt;
''Speed of the Wolf'' - if successful, the character gains ''Speed'' for the rest of the combat.&lt;br /&gt;
&lt;br /&gt;
=== Active Skills ===&lt;br /&gt;
''Mind Control'' - Manipulate the minds of others by creating illusionary in their heads. Scare them senseless to cause morale damage. Or mind control to create misdirections.&lt;br /&gt;
&lt;br /&gt;
''Telekinesis'' - Use your mind to move and push others standing in your way. Or, you can use your mind to stir up a dust devil and create a temporary visual cover.&lt;br /&gt;
&lt;br /&gt;
''Pyrokinesis'' - Make fire and blow stuff up! May require channeling to sustain burning.&lt;br /&gt;
&lt;br /&gt;
''Electromagnetic Pulse'' - Exploit the solar flare radiation and create a field-focused effect that can kill weapons and engines. Careful, it's a double-edge sword because it also affects your cars as well.&lt;br /&gt;
&lt;br /&gt;
''Defensive Energy'' - Create a protective field around yourself or car that grants a chance of reducing the damage received.&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
Psionics is only trained via the weekly training update.  There is '''no''' on-the-job-training for the Psionics skill, unlike all other skills.&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Skills]]&lt;/div&gt;</summary>
		<author><name>TacticalMaster</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Template:NPCDesign&amp;diff=3695</id>
		<title>Template:NPCDesign</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Template:NPCDesign&amp;diff=3695"/>
		<updated>2015-10-02T22:17:55Z</updated>

		<summary type="html">&lt;p&gt;TacticalMaster: One bug fix (hopefully).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Chassis &lt;br /&gt;
|[[{{{1}}}]] &lt;br /&gt;
|rowspan=4|[[File:{{{1}}}.jpg|100px]] &lt;br /&gt;
|- &lt;br /&gt;
!Engine  &lt;br /&gt;
|[[Engines|{{{2}}}]]&lt;br /&gt;
|-&lt;br /&gt;
!Combat Rating  &lt;br /&gt;
|{{{3}}}&lt;br /&gt;
|-&lt;br /&gt;
!Tyres &lt;br /&gt;
|{{{tyres|?}}}&lt;br /&gt;
|}{{#if:{{{armor_1|}}}|&lt;br /&gt;
&lt;br /&gt;
{{{!}}class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot; {{!}} Armor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Front&lt;br /&gt;
{{!}}{{{armor_1|?}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Back&lt;br /&gt;
{{!}}{{{armor_2|?}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Left&lt;br /&gt;
{{!}}{{{armor_3|?}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Right&lt;br /&gt;
{{!}}{{{armor_4|?}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Top&lt;br /&gt;
{{!}}{{{armor_5|?}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Bottom&lt;br /&gt;
{{!}}{{{armor_6|?}}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot; | Weapons&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{weapon_1|}}}|&lt;br /&gt;
{{VehicleWeapons|weapon_1_location={{{weapon_1_location|}}}|weapon_1={{{weapon_1|}}}|&lt;br /&gt;
weapon_2_location={{{weapon_2_location|}}}|weapon_2={{{weapon_2|}}}|&lt;br /&gt;
weapon_3_location={{{weapon_3_location|}}}|weapon_3={{{weapon_3|}}}|&lt;br /&gt;
weapon_4_location={{{weapon_4_location|}}}|weapon_4={{{weapon_4|}}}|&lt;br /&gt;
weapon_5_location={{{weapon_5_location|}}}|weapon_5={{{weapon_5|}}}|&lt;br /&gt;
weapon_6_location={{{weapon_6_location|}}}|weapon_6={{{weapon_6|}}}|&lt;br /&gt;
weapon_7_location={{{weapon_7_location|}}}|weapon_7={{{weapon_7|}}}|&lt;br /&gt;
weapon_8_location={{{weapon_8_location|}}}|weapon_8={{{weapon_8|}}}|}}&lt;br /&gt;
|&lt;br /&gt;
{{!}}colspan = &amp;quot;2&amp;quot; {{!}}No Weapons}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TacticalMaster</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Mutant_Pyro&amp;diff=3694</id>
		<title>Mutant Pyro</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Mutant_Pyro&amp;diff=3694"/>
		<updated>2015-10-02T21:27:16Z</updated>

		<summary type="html">&lt;p&gt;TacticalMaster: Adding a category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPCDesign|Pickup|2L|161|tyres=?|&lt;br /&gt;
|armor_1=21&lt;br /&gt;
|armor_2=14&lt;br /&gt;
|armor_3=18&lt;br /&gt;
|armor_4=18&lt;br /&gt;
|armor_5=7&lt;br /&gt;
|armor_6=6&lt;br /&gt;
|weapon_1=Napalm Gun&lt;br /&gt;
|weapon_1_location=Front&lt;br /&gt;
|weapon_2= Rocket Launcher&lt;br /&gt;
|weapon_2_location=Front&lt;br /&gt;
|weapon_3=Gatling Gun&lt;br /&gt;
|weapon_3_location=Left&lt;br /&gt;
|weapon_4=Gatling Gun&lt;br /&gt;
|weapon_4_location=Right&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The only NPC pickup equipped with a ballistic napalm gun.&lt;br /&gt;
&lt;br /&gt;
Combined with a Rocket Launcher, this tough grit makes it a prominent long-ranged threat. Not as much dangerous as the [[Mutant Marauder]], but still a big threat. Their napalm guns may set your cars on fire should they be direct.&lt;br /&gt;
&lt;br /&gt;
The occupants of this car tend to stop far from their targets to maintain their distance. Try to disperse them by keeping your cars close to him&lt;br /&gt;
&lt;br /&gt;
Extremely rare near Gateway, but maybe frequent in the south.&lt;br /&gt;
[[Category:NPC Vehicles]]&lt;/div&gt;</summary>
		<author><name>TacticalMaster</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Mutant_Pyro&amp;diff=3693</id>
		<title>Mutant Pyro</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Mutant_Pyro&amp;diff=3693"/>
		<updated>2015-10-02T21:23:05Z</updated>

		<summary type="html">&lt;p&gt;TacticalMaster: Found another for the NPC pickup.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPCDesign|Pickup|2L|161|tyres=?|&lt;br /&gt;
|armor_1=21&lt;br /&gt;
|armor_2=14&lt;br /&gt;
|armor_3=18&lt;br /&gt;
|armor_4=18&lt;br /&gt;
|armor_5=7&lt;br /&gt;
|armor_6=6&lt;br /&gt;
|weapon_1=Napalm Gun&lt;br /&gt;
|weapon_1_location=Front&lt;br /&gt;
|weapon_2= Rocket Launcher&lt;br /&gt;
|weapon_2_location=Front&lt;br /&gt;
|weapon_3=Gatling Gun&lt;br /&gt;
|weapon_3_location=Left&lt;br /&gt;
|weapon_4=Gatling Gun&lt;br /&gt;
|weapon_4_location=Right&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The only NPC pickup equipped with a ballistic napalm gun.&lt;br /&gt;
&lt;br /&gt;
Combined with a Rocket Launcher, this tough grit makes it a prominent long-ranged threat. Not as much dangerous as the [[Mutant Marauder]], but still a big threat. Their napalm guns may set your cars on fire should they be direct.&lt;br /&gt;
&lt;br /&gt;
The occupants of this car tend to stop far from their targets to maintain their distance. Try to disperse them by keeping your cars close to him&lt;br /&gt;
&lt;br /&gt;
Extremely rare near Gateway, but maybe frequent in the south.&lt;/div&gt;</summary>
		<author><name>TacticalMaster</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Template:NPCDesign&amp;diff=3692</id>
		<title>Template:NPCDesign</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Template:NPCDesign&amp;diff=3692"/>
		<updated>2015-10-02T21:09:50Z</updated>

		<summary type="html">&lt;p&gt;TacticalMaster: I added the armoring section, between the top and weapons tables.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Chassis &lt;br /&gt;
|[[{{{1}}}]] &lt;br /&gt;
|rowspan=4|[[File:{{{1}}}.jpg|100px]] &lt;br /&gt;
|- &lt;br /&gt;
!Engine  &lt;br /&gt;
|[[Engines|{{{2}}}]]&lt;br /&gt;
|-&lt;br /&gt;
!Combat Rating  &lt;br /&gt;
|{{{3}}}&lt;br /&gt;
|-&lt;br /&gt;
!Tyres &lt;br /&gt;
|{{{tyres|?}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{armor_1&amp;lt;includeonly&amp;gt;|&amp;lt;/includeonly&amp;gt;}}}|&lt;br /&gt;
{{{!}}class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot; {{!}} Armor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Front&lt;br /&gt;
{{!}}{{{armor_1|?}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Back&lt;br /&gt;
{{!}}{{{armor_2|?}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Left&lt;br /&gt;
{{!}}{{{armor_3|?}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Right&lt;br /&gt;
{{!}}{{{armor_4|?}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Top&lt;br /&gt;
{{!}}{{{armor_5|?}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Bottom&lt;br /&gt;
{{!}}{{{armor_6|?}}}&lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot; | Weapons&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{weapon_1|}}}|&lt;br /&gt;
{{VehicleWeapons|weapon_1_location={{{weapon_1_location|}}}|weapon_1={{{weapon_1|}}}|&lt;br /&gt;
weapon_2_location={{{weapon_2_location|}}}|weapon_2={{{weapon_2|}}}|&lt;br /&gt;
weapon_3_location={{{weapon_3_location|}}}|weapon_3={{{weapon_3|}}}|&lt;br /&gt;
weapon_4_location={{{weapon_4_location|}}}|weapon_4={{{weapon_4|}}}|&lt;br /&gt;
weapon_5_location={{{weapon_5_location|}}}|weapon_5={{{weapon_5|}}}|&lt;br /&gt;
weapon_6_location={{{weapon_6_location|}}}|weapon_6={{{weapon_6|}}}|&lt;br /&gt;
weapon_7_location={{{weapon_7_location|}}}|weapon_7={{{weapon_7|}}}|&lt;br /&gt;
weapon_8_location={{{weapon_8_location|}}}|weapon_8={{{weapon_8|}}}|}}&lt;br /&gt;
|&lt;br /&gt;
{{!}}colspan = &amp;quot;2&amp;quot; {{!}}No Weapons}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TacticalMaster</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Pickup&amp;diff=3691</id>
		<title>Pickup</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Pickup&amp;diff=3691"/>
		<updated>2015-10-02T20:50:17Z</updated>

		<summary type="html">&lt;p&gt;TacticalMaster: /* Wilderness Designs */ Found a &amp;quot;Mutant Pyro.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:pickup.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! Rarity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Extremely Common &lt;br /&gt;
|-&lt;br /&gt;
! Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Moderately Cheap &lt;br /&gt;
|-&lt;br /&gt;
! Toughness  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Very Strong &lt;br /&gt;
|-&lt;br /&gt;
! Weight  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1600 &lt;br /&gt;
|-&lt;br /&gt;
! Total Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  225 &lt;br /&gt;
|-&lt;br /&gt;
! Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50 (2L) &lt;br /&gt;
|-&lt;br /&gt;
! Exposed Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60 (3.2L) &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  84 &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor Per Side  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  21 &lt;br /&gt;
|-&lt;br /&gt;
! Seats   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 &lt;br /&gt;
|-&lt;br /&gt;
! Weapon Mounts   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  FRx2, LE, RI &lt;br /&gt;
|-&lt;br /&gt;
! Based On  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  [http://en.wikipedia.org/wiki/Ford_Ranger Ford Ranger 3rd Generation]&lt;br /&gt;
[http://en.wikipedia.org/wiki/Mazda_B-Series_%28International%29 Mazda B Series Mark 6]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The PU is a multi-purpose workhorse - good at many things, excellent at nothing.  As a weapons platform the amount of bulk allows for significant weaponry, but the (1) limited seating, (2) lack of rear mounts, (3) inability to handle recoil/weapon hits and (4) low engine capacity limit its usefulness.  Of course the Mutant Marauder with 2 RLs is one of the most feared NPC designs in the game, and the twin RL build (with reloads) is probably the best choice for combat.&lt;br /&gt;
&lt;br /&gt;
The PU really excels at the specialty role.  The PU makes a great ballistic weapon platform, as well as an ammo carrier or fuel truck.  Often it is possible to combine multiple purposes, like a ballistic platform that is also a fuel and ammo truck.  The PU handles terrain quite well, even at speed.  &lt;br /&gt;
&lt;br /&gt;
The PU is also greatly assisted by a 2LR engine, which can fit without being exposed, and makes for a good medium-cargo-capacity mission runner with a 3.2 or 3LR exposed engine, especially with A-armor.  The PU can usually escape even from faster enemies by using its superior off-road capability.&lt;br /&gt;
&lt;br /&gt;
==Wilderness Designs==&lt;br /&gt;
* [[Mutant Bomber]]&lt;br /&gt;
* [[Mutant Maelstrom]]&lt;br /&gt;
* [[Mutant Marauder]]&lt;br /&gt;
* [[Mutant Masher]]&lt;br /&gt;
* [[Mutant Mauler]]&lt;br /&gt;
* [[Mutant Mulcher]]&lt;br /&gt;
* [[Mutant Pyro]]&lt;br /&gt;
* [[Mutant Rancher]]&lt;br /&gt;
* [[Trader Pickup]]&lt;br /&gt;
&lt;br /&gt;
==Death Race Designs==&lt;br /&gt;
* [[Cruncher]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Chassis]]&lt;/div&gt;</summary>
		<author><name>TacticalMaster</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Specialisms&amp;diff=3686</id>
		<title>Specialisms</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Specialisms&amp;diff=3686"/>
		<updated>2015-09-04T22:40:19Z</updated>

		<summary type="html">&lt;p&gt;TacticalMaster: Looks like redundancy doesn't apply.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can learn useful skill-specific specialisms that grant unique bonuses when applying them.&lt;br /&gt;
Learning specialisms requires 50 skill points per specialism (unless otherwise noted).&lt;br /&gt;
&lt;br /&gt;
Once you have 50 points in a skill you can select a specialism for the character.  To do this, the character has to be in a town with a tavern.  Go to the tavern, and click on the character.  You'll then be able to choose from among the available specialties for that character.&lt;br /&gt;
&lt;br /&gt;
Specialisms are split into specific skill-enhancing categories:&lt;br /&gt;
&lt;br /&gt;
Some specialisms have [[Specialism Caps|hard or soft limits]] to the effectiveness of higher levels&lt;br /&gt;
== Weaponry ==&lt;br /&gt;
These specialisms are based on the weaponry skills: [[Gunnery]], [[Large Guns]], and [[Ballistics]]&lt;br /&gt;
&lt;br /&gt;
* '''Machine Guns''' -- Increases accuracy for Machine Guns, Medium Machine Guns, Heavy Machine Guns, Gatling Guns, and Heavy Gatling Guns, and enhances the ability to unjam them.&lt;br /&gt;
* '''Heavy Weapons''' -- Increases accuracy for Car Cannons, Anti-Tank Guns, and Tank Guns, and enhances the ability to unjam them. &lt;br /&gt;
* '''Flamethrowers''' -- Increases damage for Flamethrowers and Heavy Flamethrowers, and enhances the ability to unjam them. &lt;br /&gt;
* '''Laserfire''' -- Increases battery efficiency for Lasers and Heavy Lasers.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!  Level  !!  Charge Loss  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0 (no spec)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Ballistic Prediction''' -- Increases accuracy for Paint Guns, Mounted Mortars and Car Grenade Launchers, and enhances the ability to unjam them.&lt;br /&gt;
* '''Rocketeer''' -- Increases accuracy for all types of Rockets and Missiles, and enhances the ability to unjam them.&lt;br /&gt;
* '''Moving Targets''' -- Improves accuracy for shooting at moving targets. Reduces the negative effects of a target's Defensive Driving specialism. &lt;br /&gt;
* '''Sniper''' -- Increases the accuracy for all weapons. &lt;br /&gt;
* '''Rapid Reloading''' -- Enhances the speed at which a character can reload weapons. &lt;br /&gt;
* '''Courage Under Fire''' -- Reduces the accuracy penalty for firing if your vehicle has taken damage in that round. &lt;br /&gt;
* '''Rapidshot''' -- Grants a character the chance of an extra shot in a round in which he or she fires a weapon set to fire automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Driving ==&lt;br /&gt;
These specialisms are based on the driving skills: [[Driving]], [[Cyclist]], [[Trucker]]&lt;br /&gt;
&lt;br /&gt;
* '''Mine Layer''' -- Ability to deploy Mines and Spikes at high speed with less inherited velocity &lt;br /&gt;
* '''Jumpstart''' -- Quick off the line and highly skilled at acceleration during the first 2 seconds of an event &lt;br /&gt;
* '''Defensive Driver''' -- Ability to make your vehicle hard to shoot while it's moving at speed &lt;br /&gt;
* '''Offensive Driver''' -- Increased collision damage to your opponents &lt;br /&gt;
* '''Reload In Motion''' -- Ability to reload a weapon while driving. The speed at which you can drive while reloading increases with higher levels&amp;lt;ref&amp;gt;http://www.dark-wind.com/forums2/index.php?a=topic&amp;amp;t=5141&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!Level  !!  MPH Limit&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 0 (no specialism)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;9&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;31.5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;54&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;76.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Deathracer''' -- Ability to fire at full accuracy while driving &lt;br /&gt;
* '''Slipstreamer''' -- Ability to gain more of a speed boost than normal when slipstreaming or drafting&lt;br /&gt;
:''NOTE:'' Also shows how efficent your car is drafting by percentage.&lt;br /&gt;
&lt;br /&gt;
== Mechanic ==&lt;br /&gt;
* '''Engine Tuning''' -- Ability to squeeze a little extra acceleration from an engine -- a single mechanic with this skill will service a gang's cars for all events in the same city as the mechanic - it is not necessary for the mechanic to be in the event, unlike the other specialisms.&lt;br /&gt;
&lt;br /&gt;
: NOTE: Engine Tuning only affects vehicles that your gang '''owns''', not rentals or cars supplied by the race track for standard events.&lt;br /&gt;
&lt;br /&gt;
* '''Jury Rigging''' -- Highly skilled at getting a broken engine running (the Mechanic must be in the event to employ this specialism)&lt;br /&gt;
* '''Salvager''' -- Skilled at salvaging parts from a car whose engine cannot be fixed (the Mechanic must be in the event to employ this specialism)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scouting ==&lt;br /&gt;
* '''Negotiator''' -- Ability to negotiate truces with NPC pirate gangs -- sometimes (the scout must be in the event to employ this specialism)&lt;br /&gt;
* '''Pathfinder''' -- Reduces the chance of taking vehicle damage when travelling recklessly (&amp;gt;30mph), reduces the increased risk of encounters when travelling recklessly, and amplifies the risk-reduction effect when travelling carefully (&amp;lt;30mph).&lt;br /&gt;
**'''Pathfinder''' only affects ''travelling'' '''not''' driving during an event.&lt;br /&gt;
&lt;br /&gt;
== First Aid ==&lt;br /&gt;
* '''Field First Aid''' -- Ability to staunch the bleeding of any nearby characters, during a combat (the Medic must be in the event to employ this specialism)&lt;br /&gt;
* '''Combat Psychologist''' -- reduces the stress of all occupants in the vehicle, and can be based on either Leadership or First Aid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hand Guns ==&lt;br /&gt;
* '''Shoot From The Hip''' -- skilled at firing '''personal weapons''' quicker than other characters during the firing phase.&lt;br /&gt;
* '''Long Throw''' -- ability to throw grenades and other objects a long distance.&lt;br /&gt;
* '''Running''' -- extra fast at running.&lt;br /&gt;
* '''Car Killer''' -- Skilled at scoring telling hits against vehicles with '''personal weapons''', and of scoring internal hits through weak armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hand Guns also includes the following Weaponry specialisms:  Moving Targets, Sniper, Rapid Reloading, Courage Under Fire, Rapidshot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
Note that it takes 100 points of leadership for each specialist skill, unlike 50 with the other skills &lt;br /&gt;
&lt;br /&gt;
* '''Combat Psychologist''' -- reduces the stress of all occupants in the vehicle, and can be based on either Leadership or First Aid&lt;br /&gt;
* '''[[Recruiter]]''' -- increased chances of recruiting gang members with above-average skills. Will only work in town that the Recruiter is in (new as of faction changes)&lt;br /&gt;
* '''[[Motivator]]''' - gives a slight training bonus to all characters in the same town as the Leader when training hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Courage ==&lt;br /&gt;
Note that it takes 150 points of Courage for each specialist skill, unlike 50 with the other skills&lt;br /&gt;
&lt;br /&gt;
* '''Pragmatist''' -- stress decreases faster than normal when far away from enemies.&lt;br /&gt;
* '''Adrenalin Junkie''' -- this character thrives on that little kick of adrenalin. When stressed, running speed increases.&lt;br /&gt;
* '''Eye of the Hurricane''' -- this fine fellow is an inspiration to everyone around him. Other people in the car are somewhat more likely to gain courage after a fight when this guy is in the car with them (and has not panicked)&lt;br /&gt;
* '''Courage Under Fire''' -- Reduces the accuracy penalty for firing if your vehicle has taken damage in that round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table of Specialisms ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;| Weaponry&lt;br /&gt;
|-&lt;br /&gt;
! Specialism !! Skill 1 !! Skill 2 !! Skill 3 !! Skill 4 &lt;br /&gt;
|-&lt;br /&gt;
|Machine Guns&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Heavy Weapons&lt;br /&gt;
|Large Guns&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Laserfire&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Ballistic Prediction&lt;br /&gt;
|Ballistics&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rocketeer&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Moving Targets&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Sniper&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Hand Guns &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rapid Reloading&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Courage Under Fire&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Rapidshot&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;| Driving&lt;br /&gt;
|- &lt;br /&gt;
|Defensive Driver&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
|Trucker&lt;br /&gt;
|-&lt;br /&gt;
|Offensive Driver&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Reload In Motion&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
|Cyclist&lt;br /&gt;
|- &lt;br /&gt;
|Deathracer&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Mine Layer&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Jumpstart&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;| Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|Engine Tuning&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Jury Rigging&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Salvager&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Negotiator&lt;br /&gt;
|Scouting&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Field First Aid&lt;br /&gt;
|First Aid&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Combat Psychologist&lt;br /&gt;
|First Aid&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot;&amp;gt;Leadership specialisms are only available for every 100 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Recruiter&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Motivator&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table of Specialisms II ==&lt;br /&gt;
&lt;br /&gt;
Darkwind Specialisims&lt;br /&gt;
&lt;br /&gt;
When you earn 50 points in the skill listed on the left, you can choose one of the specializations on the right&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!  Skill  !!  Specialization  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Handgunning&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Moving Targets, Sniper, Rapid Reloading, Courage Under Fire, Rapidshot, Shoot From the Hip, Long Throw, Car Killer, Runner&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Ballistics&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Ballistic Prediction, Moving Targets, Rapid Reloading, Rapidshot&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Gunnery&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Sniper&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Large Gunnery&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Machine Guns, Heavy Weapons, Moving Targets, Rapid Reloading, Courage Under Fire&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Mechanic&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Jury Rigger, Salvager, Engine Tuning&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  First Aid&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Field First Aid, Combat Psychologist&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Courage&amp;lt;ref name = &amp;quot;courage&amp;quot;&amp;gt;Courage specialisms are only available for every 150 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Scouting&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Negotiator&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot;&amp;gt;Leadership specialisms are only available for every 100 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Recruiter, Motivator, And something I can't remember just now&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Driving&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Minelayer, Jumpstart, Defensive Driver, Offensive Driver, Reload In Motion, Slipstreamer, Deathracer&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Cyclist&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Jumpstart, Defensive Driver, Reload In Motion, Deathracer, Slipstreamer&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Trucker&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sources: &amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=1682&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=3087&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Specialisms]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>TacticalMaster</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Specialisms&amp;diff=3685</id>
		<title>Specialisms</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Specialisms&amp;diff=3685"/>
		<updated>2015-09-04T22:22:24Z</updated>

		<summary type="html">&lt;p&gt;TacticalMaster: /* Driving */ Note about slipstreaming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can learn useful skill-specific specialisms that grant unique bonuses when applying them.&lt;br /&gt;
Learning specialisms requires 50 skill points per specialism (unless otherwise noted).&lt;br /&gt;
&lt;br /&gt;
Once you have 50 points in a skill you can select a specialism for the character.  To do this, the character has to be in a town with a tavern.  Go to the tavern, and click on the character.  You'll then be able to choose from among the available specialties for that character.&lt;br /&gt;
&lt;br /&gt;
Specialisms are split into specific skill-enhancing categories:&lt;br /&gt;
&lt;br /&gt;
Some specialisms have [[Specialism Caps|hard or soft limits]] to the effectiveness of higher levels&lt;br /&gt;
== Weaponry ==&lt;br /&gt;
These specialisms are based on the weaponry skills: [[Gunnery]], [[Large Guns]], and [[Ballistics]]&lt;br /&gt;
&lt;br /&gt;
* '''Machine Guns''' -- Increases accuracy for Machine Guns, Medium Machine Guns, Heavy Machine Guns, Gatling Guns, and Heavy Gatling Guns, and enhances the ability to unjam them.&lt;br /&gt;
* '''Heavy Weapons''' -- Increases accuracy for Car Cannons, Anti-Tank Guns, and Tank Guns, and enhances the ability to unjam them. &lt;br /&gt;
* '''Flamethrowers''' -- Increases damage for Flamethrowers and Heavy Flamethrowers, and enhances the ability to unjam them. &lt;br /&gt;
* '''Laserfire''' -- Increases battery efficiency for Lasers and Heavy Lasers.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!  Level  !!  Charge Loss  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0 (no spec)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Ballistic Prediction''' -- Increases accuracy for Paint Guns, Mounted Mortars and Car Grenade Launchers, and enhances the ability to unjam them.&lt;br /&gt;
* '''Rocketeer''' -- Increases accuracy for all types of Rockets and Missiles, and enhances the ability to unjam them.&lt;br /&gt;
* '''Moving Targets''' -- Improves accuracy for shooting at moving targets. Reduces the negative effects of a target's Defensive Driving specialism. &lt;br /&gt;
* '''Sniper''' -- Increases the accuracy for all weapons. &lt;br /&gt;
* '''Rapid Reloading''' -- Enhances the speed at which a character can reload weapons. &lt;br /&gt;
* '''Courage Under Fire''' -- Reduces the accuracy penalty for firing if your vehicle has taken damage in that round. &lt;br /&gt;
* '''Rapidshot''' -- Grants a character the chance of an extra shot in a round in which he or she fires a weapon set to fire automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Driving ==&lt;br /&gt;
These specialisms are based on the driving skills: [[Driving]], [[Cyclist]], [[Trucker]]&lt;br /&gt;
&lt;br /&gt;
* '''Mine Layer''' -- Ability to deploy Mines and Spikes at high speed with less inherited velocity &lt;br /&gt;
* '''Jumpstart''' -- Quick off the line and highly skilled at acceleration during the first 2 seconds of an event &lt;br /&gt;
* '''Defensive Driver''' -- Ability to make your vehicle hard to shoot while it's moving at speed &lt;br /&gt;
* '''Offensive Driver''' -- Increased collision damage to your opponents &lt;br /&gt;
* '''Reload In Motion''' -- Ability to reload a weapon while driving. The speed at which you can drive while reloading increases with higher levels&amp;lt;ref&amp;gt;http://www.dark-wind.com/forums2/index.php?a=topic&amp;amp;t=5141&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!Level  !!  MPH Limit&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 0 (no specialism)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;9&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;31.5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;54&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;76.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Deathracer''' -- Ability to fire at full accuracy while driving &lt;br /&gt;
* '''Slipstreamer''' -- Ability to gain more of a speed boost than normal when slipstreaming or drafting&lt;br /&gt;
:''NOTE:'' Also shows how efficent your car is drafting by percentage.&lt;br /&gt;
&lt;br /&gt;
== Mechanic ==&lt;br /&gt;
* '''Engine Tuning''' -- Ability to squeeze a little extra acceleration from an engine -- a single mechanic with this skill will service a gang's cars for all events in the same city as the mechanic - it is not necessary for the mechanic to be in the event, unlike the other specialisms.&lt;br /&gt;
&lt;br /&gt;
: NOTE: Engine Tuning only affects vehicles that your gang '''owns''', not rentals or cars supplied by the race track for standard events.&lt;br /&gt;
&lt;br /&gt;
* '''Jury Rigging''' -- Highly skilled at getting a broken engine running (the Mechanic must be in the event to employ this specialism)&lt;br /&gt;
* '''Salvager''' -- Skilled at salvaging parts from a car whose engine cannot be fixed (the Mechanic must be in the event to employ this specialism)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scouting ==&lt;br /&gt;
* '''Negotiator''' -- Ability to negotiate truces with NPC pirate gangs -- sometimes (the scout must be in the event to employ this specialism)&lt;br /&gt;
* '''Pathfinder''' -- Reduces the chance of taking vehicle damage when travelling recklessly (&amp;gt;30mph), reduces the increased risk of encounters when travelling recklessly, and amplifies the risk-reduction effect when travelling carefully (&amp;lt;30mph).&lt;br /&gt;
**'''Pathfinder''' only affects ''travelling'' '''not''' driving during an event.&lt;br /&gt;
&lt;br /&gt;
== First Aid ==&lt;br /&gt;
* '''Field First Aid''' -- Ability to staunch the bleeding of any nearby characters, during a combat (the Medic must be in the event to employ this specialism)&lt;br /&gt;
* '''Combat Psychologist''' -- reduces the stress of all occupants in the vehicle, and can be based on either Leadership or First Aid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hand Guns ==&lt;br /&gt;
* '''Shoot From The Hip''' -- skilled at firing '''personal weapons''' quicker than other characters during the firing phase.&lt;br /&gt;
* '''Long Throw''' -- ability to throw grenades and other objects a long distance.&lt;br /&gt;
* '''Running''' -- extra fast at running.&lt;br /&gt;
* '''Car Killer''' -- Skilled at scoring telling hits against vehicles with '''personal weapons''', and of scoring internal hits through weak armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hand Guns also includes the following Weaponry specialisms:  Moving Targets, Sniper, Rapid Reloading, Courage Under Fire, Rapidshot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
Note that it takes 100 points of leadership for each specialist skill, unlike 50 with the other skills &lt;br /&gt;
&lt;br /&gt;
* '''Combat Psychologist''' -- reduces the stress of all occupants in the vehicle, and can be based on either Leadership or First Aid&lt;br /&gt;
* '''[[Recruiter]]''' -- increased chances of recruiting gang members with above-average skills. Will only work in town that the Recruiter is in (new as of faction changes)&lt;br /&gt;
* '''[[Motivator]]''' - gives a slight training bonus to all characters in the same town as the Leader when training hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Courage ==&lt;br /&gt;
Note that it takes 150 points of Courage for each specialist skill, unlike 50 with the other skills&lt;br /&gt;
&lt;br /&gt;
* '''Pragmatist''' -- stress decreases faster than normal when far away from enemies.&lt;br /&gt;
* '''Adrenalin Junkie''' -- this character thrives on that little kick of adrenalin. When stressed, running speed increases.&lt;br /&gt;
* '''Eye of the Hurricane''' -- this fine fellow is an inspiration to everyone around him. Other people in the car are somewhat more likely to gain courage after a fight when this guy is in the car with them (and has not panicked)&lt;br /&gt;
* '''Courage Under Fire''' -- see Weapon specs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table of Specialisms ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;| Weaponry&lt;br /&gt;
|-&lt;br /&gt;
! Specialism !! Skill 1 !! Skill 2 !! Skill 3 !! Skill 4 &lt;br /&gt;
|-&lt;br /&gt;
|Machine Guns&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Heavy Weapons&lt;br /&gt;
|Large Guns&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Laserfire&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Ballistic Prediction&lt;br /&gt;
|Ballistics&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rocketeer&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Moving Targets&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Sniper&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Hand Guns &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rapid Reloading&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Courage Under Fire&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Rapidshot&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;| Driving&lt;br /&gt;
|- &lt;br /&gt;
|Defensive Driver&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
|Trucker&lt;br /&gt;
|-&lt;br /&gt;
|Offensive Driver&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Reload In Motion&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
|Cyclist&lt;br /&gt;
|- &lt;br /&gt;
|Deathracer&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Mine Layer&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Jumpstart&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;| Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|Engine Tuning&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Jury Rigging&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Salvager&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Negotiator&lt;br /&gt;
|Scouting&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Field First Aid&lt;br /&gt;
|First Aid&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Combat Psychologist&lt;br /&gt;
|First Aid&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot;&amp;gt;Leadership specialisms are only available for every 100 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Recruiter&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Motivator&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table of Specialisms II ==&lt;br /&gt;
&lt;br /&gt;
Darkwind Specialisims&lt;br /&gt;
&lt;br /&gt;
When you earn 50 points in the skill listed on the left, you can choose one of the specializations on the right&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!  Skill  !!  Specialization  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Handgunning&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Moving Targets, Sniper, Rapid Reloading, Courage Under Fire, Rapidshot, Shoot From the Hip, Long Throw, Car Killer, Runner&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Ballistics&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Ballistic Prediction, Moving Targets, Rapid Reloading, Rapidshot&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Gunnery&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Sniper&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Large Gunnery&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Machine Guns, Heavy Weapons, Moving Targets, Rapid Reloading, Courage Under Fire&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Mechanic&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Jury Rigger, Salvager, Engine Tuning&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  First Aid&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Field First Aid, Combat Psychologist&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Courage&amp;lt;ref name = &amp;quot;courage&amp;quot;&amp;gt;Courage specialisms are only available for every 150 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Scouting&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Negotiator&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot;&amp;gt;Leadership specialisms are only available for every 100 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Recruiter, Motivator, And something I can't remember just now&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Driving&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Minelayer, Jumpstart, Defensive Driver, Offensive Driver, Reload In Motion, Slipstreamer, Deathracer&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Cyclist&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Jumpstart, Defensive Driver, Reload In Motion, Deathracer, Slipstreamer&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Trucker&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sources: &amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=1682&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=3087&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Specialisms]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>TacticalMaster</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Travel&amp;diff=3680</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Travel&amp;diff=3680"/>
		<updated>2015-06-24T20:29:35Z</updated>

		<summary type="html">&lt;p&gt;TacticalMaster: /* Travel Times */ Got the time for SV to TX.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TODO: Info on encounters, travel times, etc.&lt;br /&gt;
&lt;br /&gt;
Unlike some online games, the world of Darkwind is not a single, contiguous area.  In other words, it is not possible to physically drive your vehicles from one town to another.  Rather, by following the instructions below, you set your vehicles on a route, play any encounters that may occur, and after the requisite travel time your characters and vehicles arrive at their destination minus whatever fuel was expended.  Obviously, if there were combat encounters along the way vehicle damage and ammo levels will also be indicated.&lt;br /&gt;
&lt;br /&gt;
While this may be disappointing to some, it is probably the most practical way to cover large distances given the turn-based nature of Darkwind, as driving 300 miles 1 second at a time would be an extremely time consuming (and boring) process, in my opinion. :-)&lt;br /&gt;
&lt;br /&gt;
== How to Travel ==&lt;br /&gt;
You will first need to create a squad:&lt;br /&gt;
&lt;br /&gt;
On the [http://www.dark-wind.com Darkwind website], select '''Gameplay -&amp;gt; My Gang -&amp;gt; Squads'''&lt;br /&gt;
&lt;br /&gt;
Under the box marked &amp;quot;Create New Squads&amp;quot; you will be shown a list of towns in which you have gang members.  Initially this will only show Somerset.  Click &amp;quot;In Somerset&amp;quot; to create a squad there.  You will be prompted to enter a name for the squad as well as a password.  The password can later be given to other players who can then also join your squad.  Once your squad has been created, you will need to add vehicles to it.  The last box says &amp;quot;Member Vehicles.&amp;quot;  In that box is the option to add vehicles to the squad.  You will need to select from the list of available vehicles and click the &amp;quot;Add&amp;quot; button.  Make sure all of your vehicles have drivers and passengers assigned.  Clicking on the name of the vehicle will bring up the vehicle information to the right.  Scrolling down near the bottom of the vehicle info, you can assign drivers and passengers.  The first passenger added is the driver by default.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' It is highly advisable, that you check the ''Auto Truce all Traders'' checkbox when traveling.  This will eliminate the need for you to log in to the game client solely to truce an encounter with traders.&lt;br /&gt;
&lt;br /&gt;
There are two methods to set your travel destination, and start traveling.&lt;br /&gt;
&lt;br /&gt;
=== New, Super-easy Method ===&lt;br /&gt;
On your squad's information page, click the ''Travel'' button.  A popup menu will appear listing all the destinations reachable from the squad's current town.  Select one of the destinations, and click the ''Do it!'' button.&lt;br /&gt;
&lt;br /&gt;
Destinations that are beyond your squad's fuel range will appear in '''bold''' in the list.  Selecting one of these destinations will display a message about your squad not having enough fuel to reach the destination.&lt;br /&gt;
&lt;br /&gt;
=== Old, Less Easy Method ===&lt;br /&gt;
In order for the squad to travel to another town, you will need to go to '''Gameplay -&amp;gt; Map'''. &lt;br /&gt;
&lt;br /&gt;
Your squads will be represented as gray flags on the map.  You can select a squad by either clicking on the flag or clicking the name of the squad under the heading &amp;quot;Your Squads&amp;quot; on the right.  The selected squad flag will then be displayed in blue.  Selecting a squad will open up a small window on the map.  To travel to another town, click &amp;quot;Select Travel Destination.&amp;quot;   Click on the town you wish to travel to.  If you cannot travel, either because vehicles in the squad are being repaired or the squad does not have enough fuel to reach the destination town, you will receive a prompt stating the reason you cannot travel.  If you are able to travel, you complete the trip by clicking the &amp;quot;Open Squad Page&amp;quot; and using the appropriate buttons in the squad page that appears below the Evan Map.&lt;br /&gt;
&lt;br /&gt;
== Traveling ==&lt;br /&gt;
After clicking the ''Do it!'' button the web page will refresh, and you will be presented with either a message indicating all encounters have been processed and your squad will arrive at its destination at the specified time, or a button indicating you have to process an encounter.&lt;br /&gt;
&lt;br /&gt;
You may be given the option to return to the city that you are traveling from.  Note that if you take this option, any scout skill points that were awarded during the travel will be subtracted from your character, ''and'' you may still have encounters on your return.&lt;br /&gt;
&lt;br /&gt;
=== Travel Encounters ===&lt;br /&gt;
Travel encounters are just like wilderness scouts.  You log in to the game client, enter the event when it spawns, and play it as you see fit.  When traveling this usually means running away to at least 350 meters, rather than fighting.  You should always attempt a Truce/Bounty (using the game menu).&lt;br /&gt;
&lt;br /&gt;
If you do not escape at 350 meters, you can run to the 'auto escape' distance of 500 meters.  This has the advantage of '''possibly''' giving your driving character a small skill boost in Driving.&lt;br /&gt;
&lt;br /&gt;
When traveling there is the possibility of at least three (3) encounters:&lt;br /&gt;
* Gate Exit -- an encounter as your squad leaves the gates of its starting town&lt;br /&gt;
* Travel Encounter -- an encounter while your squad is on the road between the towns&lt;br /&gt;
* Gate Arrival -- an encounter as your squad reaches the gates of its destination town&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' When traveling to Firelight it is not unheard of to have three (3) ''Travel Encounters'', for a total of '''five (5)''' encounters over the duration of the trip.&lt;br /&gt;
&lt;br /&gt;
After all encounters have been processed you will receive a message that your squad will arrive at its destination at the specified time.&lt;br /&gt;
&lt;br /&gt;
Question: (Jant) Is the amount or type of npc cars that you get dependant at all on what value or quantity of items you are carrying? &lt;br /&gt;
&lt;br /&gt;
Answer: (Sam) It can sometimes have an effect on NPC CR, yes, if you're carrying high value items. It depends too on the talkativeness of your client.. how likely are bad guys to have overheard your deal etc. &lt;br /&gt;
&lt;br /&gt;
The actual vehicles the NPCs have is somewhat affected by your vehicles, but not by your cargo.&lt;br /&gt;
&lt;br /&gt;
Source: http://www.dark-wind.com/forums2/index.php?a=topic&amp;amp;t=18166&amp;amp;min=0&amp;amp;num=15&lt;br /&gt;
&lt;br /&gt;
=== Travel Time ===&lt;br /&gt;
The table below shows how long it takes to get from town to town.  While it may take your squad 10 hours to reach its destination, you can play any encounters when it is convenient for you.  After you have processed all the encounters it is just a matter of waiting for the squad to actually arrive.&lt;br /&gt;
&lt;br /&gt;
If you do not process any of the encounters before the arrival time passes, you will see a message similar to &amp;quot;The squad's arrival is imminent, but encounters must be processed before it can reach its destination.&amp;quot;, and you will have a ''Process Encounter'' button.&lt;br /&gt;
&lt;br /&gt;
==== Fuel and Travel Distances ====&lt;br /&gt;
&lt;br /&gt;
'''Seems based on old Values, will ask Sam, need to be modified.&lt;br /&gt;
&lt;br /&gt;
The correct one is more near :&lt;br /&gt;
Range= (Tank size * 135000) / Vehicle Weight ) : To be edited, there seems to be a rounding error somewhere in the calculation&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
Travel Distance available for a squad is based on the average mileage and total fuel for the entire squad (not the lowest vehicle in the squad).  A vehicle's fuel tank can be filled at each town's mechanic shop (Jake's in Somerset, for example).  Upon entering the shop, you will need to select your vehicle, scroll down to the fuel tank and select &amp;quot;Refuel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mileage for vehicles seems to be based entirely on the weight of the vehicles, with engine size and chassis types having no discernable effect.  Below are sample mileages from various vehicles in MPU (Miles per Unit).  Note that the addition of passengers and/or cargo adds to the total weight and will reduce mileage accordingly.  &lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Chassis!!Weight!!MPU&lt;br /&gt;
|-&lt;br /&gt;
|Buggy&lt;br /&gt;
|1011&lt;br /&gt;
|133&lt;br /&gt;
|-&lt;br /&gt;
|Dustup&lt;br /&gt;
|1620&lt;br /&gt;
|83&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary&lt;br /&gt;
|3421&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Vampire&lt;br /&gt;
|3449&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|3570&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|Phoenix&lt;br /&gt;
|3925&lt;br /&gt;
|34&lt;br /&gt;
|-   &lt;br /&gt;
|Mercenary&lt;br /&gt;
|4184&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|Windsor&lt;br /&gt;
|5530&lt;br /&gt;
|24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A vehicle's range is based on its weight and fuel tank size.&lt;br /&gt;
&lt;br /&gt;
The Buggy from above with a 5 unit fuel tank would have a range of 667 miles, while the Windsor with a 2 unit tank would have a range of 48 miles.&lt;br /&gt;
&lt;br /&gt;
== Squad Travel ==&lt;br /&gt;
A squad's range is not the average of the individual vehicles' ranges.  Rather, it is the result of the following:&lt;br /&gt;
&lt;br /&gt;
Where&lt;br /&gt;
&lt;br /&gt;
'''w''' = total squad weight&lt;br /&gt;
&lt;br /&gt;
'''mpu''' = miles per unit of fuel&lt;br /&gt;
&lt;br /&gt;
'''sf''' = squad's fuel&lt;br /&gt;
 &lt;br /&gt;
'''sr''' = squad range&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;mpu = 90900/w&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
mpu = 135000/x&lt;br /&gt;
&lt;br /&gt;
Where '''x''' = (chassis weight) + (passengers) + (installed and cargo weapons) + (installed and cargo tyres) + (armour weight) + (installed and cargo engines) + (bulk goods) + (ammo) + (fuel in fueltanks)&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' A grade armour gets a special exemption from being included; it's assumed to be more aerodynamic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
sf = (fueltankunits + (fuelcans/0.12))&lt;br /&gt;
&lt;br /&gt;
sr = sf * mpu&lt;br /&gt;
&lt;br /&gt;
OR,&lt;br /&gt;
&lt;br /&gt;
sr = ( (fueltankunits + (fuelcans/0.12)) * (90900/w) )&lt;br /&gt;
&lt;br /&gt;
=== Fuel as Cargo ===&lt;br /&gt;
Additional fuel can be carried outside of the tank in the form of cargo.  Gas cans can be purchased in each town's Marketplace and must also be loaded into the vehicle there.  Each gas can takes up 10 capacity and provides just over 8 additional units worth of fuel to the vehicle or squad.  Three cans provide 25 units.&lt;br /&gt;
&lt;br /&gt;
Alternatively, instead of carrying gas cans as cargo, a dedicated support vehicle with a very large fuel tank (40+ units) may be added to a squad to increase its overall range.  A pickup is ideally suited for this role due to its relatively small size and large capacity.  Additional ammo for the squad can also be stored in the support vehicle and distributed as needed to other vehicles in the looting phase after a successful battle.&lt;br /&gt;
&lt;br /&gt;
== Travel Routes ==&lt;br /&gt;
&lt;br /&gt;
[http://www.dark-wind.com/locationalMap.php Regional Maps]&lt;br /&gt;
&lt;br /&gt;
[[File:dwtravelmap.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
The available travel routes and the distances are:&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
!Somerset!!Elmsfield!!Gateway!!Badlands!!Texan!!Sarsfield!!Morgan!!Firelight!!Shantyville&lt;br /&gt;
|-&lt;br /&gt;
!Somerset&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  301 &lt;br /&gt;
|align = &amp;quot;center|  381 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Elmsfield&lt;br /&gt;
|align = &amp;quot;center|  301 &lt;br /&gt;
|align = &amp;quot;center| --  &lt;br /&gt;
|align = &amp;quot;center|  481 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Gateway&lt;br /&gt;
|align = &amp;quot;center|  381 &lt;br /&gt;
|align = &amp;quot;center|  481 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  499 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  546 &lt;br /&gt;
|align = &amp;quot;center|  -- &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Badlands&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  499 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  -- &lt;br /&gt;
|align = &amp;quot;center|  1159 &lt;br /&gt;
|align = &amp;quot;center|  630 &lt;br /&gt;
|align = &amp;quot;center|  1019 &lt;br /&gt;
|align = &amp;quot;center|  404  &lt;br /&gt;
|-&lt;br /&gt;
!Texan&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  -- &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  628 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  404  &lt;br /&gt;
|-&lt;br /&gt;
!Sarsfield&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  1159 &lt;br /&gt;
|align = &amp;quot;center|  628 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Morgan&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  546 &lt;br /&gt;
|align = &amp;quot;center|  630 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  -- &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Firelight&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  -- &lt;br /&gt;
|align = &amp;quot;center|  1019 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  -- &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Shantyville&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  404  &lt;br /&gt;
|align = &amp;quot;center|  404  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Travel Times ==&lt;br /&gt;
Travel between towns currently takes a fixed amount of real time and squads travel through the wilderness at roughly 30 miles per hour.&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
!Somerset!!Elmsfield!!Gateway!!Badlands!!Texan!!Sarsfield!!Morgan!!Firelight!!Shantyville&lt;br /&gt;
|-&lt;br /&gt;
!Somerset&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  10h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  12h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Elmsfield&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  10h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  16h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Gateway&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  12h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  16h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  17h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  18h&amp;lt;ref name = &amp;quot;no trade&amp;quot;&amp;gt;Trade route not yet open, so this just and unconfirmed estimate based on the assumption that squads travel at 30mph&amp;lt;/ref&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Badlands&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  17h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  27h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  39h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  21h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  34h  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  13h, 28m&lt;br /&gt;
|-&lt;br /&gt;
!Texan&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  27h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  21h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  13h, 28m&lt;br /&gt;
|-&lt;br /&gt;
!Sarsfield&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  39h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  21h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Morgan&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  18h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  21h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  20h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Firelight&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  34h  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  20h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Shantyville&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  13h, 28m&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  13h, 28m&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Travel]]&lt;br /&gt;
[[Category: Towns]]&lt;/div&gt;</summary>
		<author><name>TacticalMaster</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Travel&amp;diff=3679</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Travel&amp;diff=3679"/>
		<updated>2015-06-24T08:22:04Z</updated>

		<summary type="html">&lt;p&gt;TacticalMaster: /* Travel Times */ Recorded the travel time for BL to SV.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TODO: Info on encounters, travel times, etc.&lt;br /&gt;
&lt;br /&gt;
Unlike some online games, the world of Darkwind is not a single, contiguous area.  In other words, it is not possible to physically drive your vehicles from one town to another.  Rather, by following the instructions below, you set your vehicles on a route, play any encounters that may occur, and after the requisite travel time your characters and vehicles arrive at their destination minus whatever fuel was expended.  Obviously, if there were combat encounters along the way vehicle damage and ammo levels will also be indicated.&lt;br /&gt;
&lt;br /&gt;
While this may be disappointing to some, it is probably the most practical way to cover large distances given the turn-based nature of Darkwind, as driving 300 miles 1 second at a time would be an extremely time consuming (and boring) process, in my opinion. :-)&lt;br /&gt;
&lt;br /&gt;
== How to Travel ==&lt;br /&gt;
You will first need to create a squad:&lt;br /&gt;
&lt;br /&gt;
On the [http://www.dark-wind.com Darkwind website], select '''Gameplay -&amp;gt; My Gang -&amp;gt; Squads'''&lt;br /&gt;
&lt;br /&gt;
Under the box marked &amp;quot;Create New Squads&amp;quot; you will be shown a list of towns in which you have gang members.  Initially this will only show Somerset.  Click &amp;quot;In Somerset&amp;quot; to create a squad there.  You will be prompted to enter a name for the squad as well as a password.  The password can later be given to other players who can then also join your squad.  Once your squad has been created, you will need to add vehicles to it.  The last box says &amp;quot;Member Vehicles.&amp;quot;  In that box is the option to add vehicles to the squad.  You will need to select from the list of available vehicles and click the &amp;quot;Add&amp;quot; button.  Make sure all of your vehicles have drivers and passengers assigned.  Clicking on the name of the vehicle will bring up the vehicle information to the right.  Scrolling down near the bottom of the vehicle info, you can assign drivers and passengers.  The first passenger added is the driver by default.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' It is highly advisable, that you check the ''Auto Truce all Traders'' checkbox when traveling.  This will eliminate the need for you to log in to the game client solely to truce an encounter with traders.&lt;br /&gt;
&lt;br /&gt;
There are two methods to set your travel destination, and start traveling.&lt;br /&gt;
&lt;br /&gt;
=== New, Super-easy Method ===&lt;br /&gt;
On your squad's information page, click the ''Travel'' button.  A popup menu will appear listing all the destinations reachable from the squad's current town.  Select one of the destinations, and click the ''Do it!'' button.&lt;br /&gt;
&lt;br /&gt;
Destinations that are beyond your squad's fuel range will appear in '''bold''' in the list.  Selecting one of these destinations will display a message about your squad not having enough fuel to reach the destination.&lt;br /&gt;
&lt;br /&gt;
=== Old, Less Easy Method ===&lt;br /&gt;
In order for the squad to travel to another town, you will need to go to '''Gameplay -&amp;gt; Map'''. &lt;br /&gt;
&lt;br /&gt;
Your squads will be represented as gray flags on the map.  You can select a squad by either clicking on the flag or clicking the name of the squad under the heading &amp;quot;Your Squads&amp;quot; on the right.  The selected squad flag will then be displayed in blue.  Selecting a squad will open up a small window on the map.  To travel to another town, click &amp;quot;Select Travel Destination.&amp;quot;   Click on the town you wish to travel to.  If you cannot travel, either because vehicles in the squad are being repaired or the squad does not have enough fuel to reach the destination town, you will receive a prompt stating the reason you cannot travel.  If you are able to travel, you complete the trip by clicking the &amp;quot;Open Squad Page&amp;quot; and using the appropriate buttons in the squad page that appears below the Evan Map.&lt;br /&gt;
&lt;br /&gt;
== Traveling ==&lt;br /&gt;
After clicking the ''Do it!'' button the web page will refresh, and you will be presented with either a message indicating all encounters have been processed and your squad will arrive at its destination at the specified time, or a button indicating you have to process an encounter.&lt;br /&gt;
&lt;br /&gt;
You may be given the option to return to the city that you are traveling from.  Note that if you take this option, any scout skill points that were awarded during the travel will be subtracted from your character, ''and'' you may still have encounters on your return.&lt;br /&gt;
&lt;br /&gt;
=== Travel Encounters ===&lt;br /&gt;
Travel encounters are just like wilderness scouts.  You log in to the game client, enter the event when it spawns, and play it as you see fit.  When traveling this usually means running away to at least 350 meters, rather than fighting.  You should always attempt a Truce/Bounty (using the game menu).&lt;br /&gt;
&lt;br /&gt;
If you do not escape at 350 meters, you can run to the 'auto escape' distance of 500 meters.  This has the advantage of '''possibly''' giving your driving character a small skill boost in Driving.&lt;br /&gt;
&lt;br /&gt;
When traveling there is the possibility of at least three (3) encounters:&lt;br /&gt;
* Gate Exit -- an encounter as your squad leaves the gates of its starting town&lt;br /&gt;
* Travel Encounter -- an encounter while your squad is on the road between the towns&lt;br /&gt;
* Gate Arrival -- an encounter as your squad reaches the gates of its destination town&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' When traveling to Firelight it is not unheard of to have three (3) ''Travel Encounters'', for a total of '''five (5)''' encounters over the duration of the trip.&lt;br /&gt;
&lt;br /&gt;
After all encounters have been processed you will receive a message that your squad will arrive at its destination at the specified time.&lt;br /&gt;
&lt;br /&gt;
Question: (Jant) Is the amount or type of npc cars that you get dependant at all on what value or quantity of items you are carrying? &lt;br /&gt;
&lt;br /&gt;
Answer: (Sam) It can sometimes have an effect on NPC CR, yes, if you're carrying high value items. It depends too on the talkativeness of your client.. how likely are bad guys to have overheard your deal etc. &lt;br /&gt;
&lt;br /&gt;
The actual vehicles the NPCs have is somewhat affected by your vehicles, but not by your cargo.&lt;br /&gt;
&lt;br /&gt;
Source: http://www.dark-wind.com/forums2/index.php?a=topic&amp;amp;t=18166&amp;amp;min=0&amp;amp;num=15&lt;br /&gt;
&lt;br /&gt;
=== Travel Time ===&lt;br /&gt;
The table below shows how long it takes to get from town to town.  While it may take your squad 10 hours to reach its destination, you can play any encounters when it is convenient for you.  After you have processed all the encounters it is just a matter of waiting for the squad to actually arrive.&lt;br /&gt;
&lt;br /&gt;
If you do not process any of the encounters before the arrival time passes, you will see a message similar to &amp;quot;The squad's arrival is imminent, but encounters must be processed before it can reach its destination.&amp;quot;, and you will have a ''Process Encounter'' button.&lt;br /&gt;
&lt;br /&gt;
==== Fuel and Travel Distances ====&lt;br /&gt;
&lt;br /&gt;
'''Seems based on old Values, will ask Sam, need to be modified.&lt;br /&gt;
&lt;br /&gt;
The correct one is more near :&lt;br /&gt;
Range= (Tank size * 135000) / Vehicle Weight ) : To be edited, there seems to be a rounding error somewhere in the calculation&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
Travel Distance available for a squad is based on the average mileage and total fuel for the entire squad (not the lowest vehicle in the squad).  A vehicle's fuel tank can be filled at each town's mechanic shop (Jake's in Somerset, for example).  Upon entering the shop, you will need to select your vehicle, scroll down to the fuel tank and select &amp;quot;Refuel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mileage for vehicles seems to be based entirely on the weight of the vehicles, with engine size and chassis types having no discernable effect.  Below are sample mileages from various vehicles in MPU (Miles per Unit).  Note that the addition of passengers and/or cargo adds to the total weight and will reduce mileage accordingly.  &lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Chassis!!Weight!!MPU&lt;br /&gt;
|-&lt;br /&gt;
|Buggy&lt;br /&gt;
|1011&lt;br /&gt;
|133&lt;br /&gt;
|-&lt;br /&gt;
|Dustup&lt;br /&gt;
|1620&lt;br /&gt;
|83&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary&lt;br /&gt;
|3421&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Vampire&lt;br /&gt;
|3449&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|3570&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|Phoenix&lt;br /&gt;
|3925&lt;br /&gt;
|34&lt;br /&gt;
|-   &lt;br /&gt;
|Mercenary&lt;br /&gt;
|4184&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|Windsor&lt;br /&gt;
|5530&lt;br /&gt;
|24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A vehicle's range is based on its weight and fuel tank size.&lt;br /&gt;
&lt;br /&gt;
The Buggy from above with a 5 unit fuel tank would have a range of 667 miles, while the Windsor with a 2 unit tank would have a range of 48 miles.&lt;br /&gt;
&lt;br /&gt;
== Squad Travel ==&lt;br /&gt;
A squad's range is not the average of the individual vehicles' ranges.  Rather, it is the result of the following:&lt;br /&gt;
&lt;br /&gt;
Where&lt;br /&gt;
&lt;br /&gt;
'''w''' = total squad weight&lt;br /&gt;
&lt;br /&gt;
'''mpu''' = miles per unit of fuel&lt;br /&gt;
&lt;br /&gt;
'''sf''' = squad's fuel&lt;br /&gt;
 &lt;br /&gt;
'''sr''' = squad range&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;mpu = 90900/w&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
mpu = 135000/x&lt;br /&gt;
&lt;br /&gt;
Where '''x''' = (chassis weight) + (passengers) + (installed and cargo weapons) + (installed and cargo tyres) + (armour weight) + (installed and cargo engines) + (bulk goods) + (ammo) + (fuel in fueltanks)&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' A grade armour gets a special exemption from being included; it's assumed to be more aerodynamic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
sf = (fueltankunits + (fuelcans/0.12))&lt;br /&gt;
&lt;br /&gt;
sr = sf * mpu&lt;br /&gt;
&lt;br /&gt;
OR,&lt;br /&gt;
&lt;br /&gt;
sr = ( (fueltankunits + (fuelcans/0.12)) * (90900/w) )&lt;br /&gt;
&lt;br /&gt;
=== Fuel as Cargo ===&lt;br /&gt;
Additional fuel can be carried outside of the tank in the form of cargo.  Gas cans can be purchased in each town's Marketplace and must also be loaded into the vehicle there.  Each gas can takes up 10 capacity and provides just over 8 additional units worth of fuel to the vehicle or squad.  Three cans provide 25 units.&lt;br /&gt;
&lt;br /&gt;
Alternatively, instead of carrying gas cans as cargo, a dedicated support vehicle with a very large fuel tank (40+ units) may be added to a squad to increase its overall range.  A pickup is ideally suited for this role due to its relatively small size and large capacity.  Additional ammo for the squad can also be stored in the support vehicle and distributed as needed to other vehicles in the looting phase after a successful battle.&lt;br /&gt;
&lt;br /&gt;
== Travel Routes ==&lt;br /&gt;
&lt;br /&gt;
[http://www.dark-wind.com/locationalMap.php Regional Maps]&lt;br /&gt;
&lt;br /&gt;
[[File:dwtravelmap.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
The available travel routes and the distances are:&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
!Somerset!!Elmsfield!!Gateway!!Badlands!!Texan!!Sarsfield!!Morgan!!Firelight!!Shantyville&lt;br /&gt;
|-&lt;br /&gt;
!Somerset&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  301 &lt;br /&gt;
|align = &amp;quot;center|  381 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Elmsfield&lt;br /&gt;
|align = &amp;quot;center|  301 &lt;br /&gt;
|align = &amp;quot;center| --  &lt;br /&gt;
|align = &amp;quot;center|  481 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Gateway&lt;br /&gt;
|align = &amp;quot;center|  381 &lt;br /&gt;
|align = &amp;quot;center|  481 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  499 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  546 &lt;br /&gt;
|align = &amp;quot;center|  -- &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Badlands&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  499 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  -- &lt;br /&gt;
|align = &amp;quot;center|  1159 &lt;br /&gt;
|align = &amp;quot;center|  630 &lt;br /&gt;
|align = &amp;quot;center|  1019 &lt;br /&gt;
|align = &amp;quot;center|  404  &lt;br /&gt;
|-&lt;br /&gt;
!Texan&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  -- &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  628 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  404  &lt;br /&gt;
|-&lt;br /&gt;
!Sarsfield&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  1159 &lt;br /&gt;
|align = &amp;quot;center|  628 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Morgan&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  546 &lt;br /&gt;
|align = &amp;quot;center|  630 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  -- &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Firelight&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  -- &lt;br /&gt;
|align = &amp;quot;center|  1019 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  -- &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Shantyville&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  404  &lt;br /&gt;
|align = &amp;quot;center|  404  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Travel Times ==&lt;br /&gt;
Travel between towns currently takes a fixed amount of real time and squads travel through the wilderness at roughly 30 miles per hour.&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
!Somerset!!Elmsfield!!Gateway!!Badlands!!Texan!!Sarsfield!!Morgan!!Firelight!!Shantyville&lt;br /&gt;
|-&lt;br /&gt;
!Somerset&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  10h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  12h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Elmsfield&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  10h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  16h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Gateway&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  12h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  16h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  17h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  18h&amp;lt;ref name = &amp;quot;no trade&amp;quot;&amp;gt;Trade route not yet open, so this just and unconfirmed estimate based on the assumption that squads travel at 30mph&amp;lt;/ref&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Badlands&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  17h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  27h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  39h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  21h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  34h  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  13h, 28m&lt;br /&gt;
|-&lt;br /&gt;
!Texan&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  27h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  21h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Sarsfield&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  39h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  21h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Morgan&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  18h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  21h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  20h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Firelight&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  34h  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  20h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Shantyville&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  13h, 28m &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Travel]]&lt;br /&gt;
[[Category: Towns]]&lt;/div&gt;</summary>
		<author><name>TacticalMaster</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Race&amp;diff=3678</id>
		<title>Race</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Race&amp;diff=3678"/>
		<updated>2015-06-01T09:38:27Z</updated>

		<summary type="html">&lt;p&gt;TacticalMaster: I'm setting up the page. I'll fill in the names of the tracks later.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This non-combat event is where all new players should start their careers in Darkwind.&lt;br /&gt;
You will learn to control the different [[vehicles]] available while also gaining prize money and fame for your gang. These races can be deadly as well!&lt;br /&gt;
&lt;br /&gt;
'''MANY''' deaths have been recorded in non-combat events due to poor control and excessive speed. The many barriers and obstacles that abound on the [[tracks]] around the continent of Evan can and do end the careers of unlucky 'low-skill' racers. Start slowly and get used to the cars! You'll soon be &amp;quot;redlining&amp;quot; the engine and competing with the best!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
*Complete the number of laps to finish the race.&lt;br /&gt;
*Weapons are prohibited.&lt;br /&gt;
*Drowning is disabled (in case of a race involving water)&lt;br /&gt;
*All [[psionics]] users will have their powers disabled for the remainder of the race.&lt;br /&gt;
&lt;br /&gt;
==Venues==&lt;br /&gt;
''Note that [[deathraces]]s also have these venues.''&lt;br /&gt;
&lt;br /&gt;
===Somerset===&lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
===Elmsfield===&lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
===Gateway Truckstop===&lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Badlands Truckstop===&lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
===Morgan===&lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
===Texan===&lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sarsfield===&lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Firelight===&lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
[[Category: Events]]&lt;/div&gt;</summary>
		<author><name>TacticalMaster</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Running_Brave&amp;diff=3655</id>
		<title>Running Brave</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Running_Brave&amp;diff=3655"/>
		<updated>2014-12-29T19:52:34Z</updated>

		<summary type="html">&lt;p&gt;TacticalMaster: Not sure what the proper category is. Feel free to correct it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPCDesign|Apache|3.2L V8|76|tyres=?|&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center;&amp;quot; colspan=&amp;quot;3&amp;quot;| Armor&lt;br /&gt;
|-&lt;br /&gt;
! Location||Amount||Grade &lt;br /&gt;
|-&lt;br /&gt;
| Front||12||A&lt;br /&gt;
|-&lt;br /&gt;
| Rear||12||A&lt;br /&gt;
|-&lt;br /&gt;
| Left||12||A&lt;br /&gt;
|-&lt;br /&gt;
| Right||12||A&lt;br /&gt;
|-&lt;br /&gt;
| Top||6||A&lt;br /&gt;
|-&lt;br /&gt;
| Bottom||6||A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The only stock racing [[Apache]] in the game. Very uncommon in events.&lt;br /&gt;
[[Category:Stock Cars]]&lt;/div&gt;</summary>
		<author><name>TacticalMaster</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Running_Brave&amp;diff=3654</id>
		<title>Running Brave</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Running_Brave&amp;diff=3654"/>
		<updated>2014-12-29T19:51:44Z</updated>

		<summary type="html">&lt;p&gt;TacticalMaster: So here's the one and only racing ape!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPCDesign|Apache|3.2L V8|76|tyres=?|&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center;&amp;quot; colspan=&amp;quot;3&amp;quot;| Armor&lt;br /&gt;
|-&lt;br /&gt;
! Location||Amount||Grade &lt;br /&gt;
|-&lt;br /&gt;
| Front||12||A&lt;br /&gt;
|-&lt;br /&gt;
| Rear||12||A&lt;br /&gt;
|-&lt;br /&gt;
| Left||12||A&lt;br /&gt;
|-&lt;br /&gt;
| Right||12||A&lt;br /&gt;
|-&lt;br /&gt;
| Top||6||A&lt;br /&gt;
|-&lt;br /&gt;
| Bottom||6||A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The only stock racing [[Apache]] in the game. Very uncommon in events.&lt;/div&gt;</summary>
		<author><name>TacticalMaster</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Apache&amp;diff=3653</id>
		<title>Apache</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Apache&amp;diff=3653"/>
		<updated>2014-12-29T19:43:58Z</updated>

		<summary type="html">&lt;p&gt;TacticalMaster: /* Wilderness Designs */ I got Running Brave. A racing Ape.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; align = &amp;quot;center&amp;quot;| [[File:apache.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! Rarity &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Very Common &lt;br /&gt;
|-&lt;br /&gt;
! Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Moderately Expensive &lt;br /&gt;
|-&lt;br /&gt;
! Toughness  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Super Strong &lt;br /&gt;
|-&lt;br /&gt;
! Weight  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2400 &lt;br /&gt;
|-&lt;br /&gt;
! Total Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  270 &lt;br /&gt;
|-&lt;br /&gt;
! Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75 (4L) &lt;br /&gt;
|-&lt;br /&gt;
! Exposed Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90 (N/A) &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  132 &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor Per Side  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  33 &lt;br /&gt;
|-&lt;br /&gt;
! Seats   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6 &lt;br /&gt;
|-&lt;br /&gt;
! Weapon Mounts   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  FRx2, REx2, LE, RI &lt;br /&gt;
|-&lt;br /&gt;
! Based On  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  [http://en.wikipedia.org/wiki/Jeep_Grand_Cherokee Jeep Grand Cherokee] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Apache is one of the best heavy chassis combat vehicles available. '''LOTS''' of space for almost any weapon available.&lt;br /&gt;
There is space for 3 or more weapons '''and''' reloads.&lt;br /&gt;
&lt;br /&gt;
Can move relatively fast with a 4L mill and B armor. Not as maneuverable as smaller vehicles and somewhat top-heavy. Of the three SUVs, it's the least prone to rolling over, but it's much more likely than a Landrunner to turtle if it does roll.&lt;br /&gt;
&lt;br /&gt;
== Wilderness Designs ==&lt;br /&gt;
* [[Chulainn]]&lt;br /&gt;
* [[Devastator]]&lt;br /&gt;
* [[Gallowglass]]&lt;br /&gt;
* [[Pulverizer]]&lt;br /&gt;
* [[Punisher]]&lt;br /&gt;
* [[Running Brave]]&lt;br /&gt;
* [[Trebuchet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Chassis]]&lt;/div&gt;</summary>
		<author><name>TacticalMaster</name></author>
	</entry>
</feed>