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	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=3745</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=3745"/>
		<updated>2016-06-26T08:05:04Z</updated>

		<summary type="html">&lt;p&gt;Tango: /* Engine Production */ Added 7L build time of 31 hours&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into five types:&lt;br /&gt;
&lt;br /&gt;
* Car Parts&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2k&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150k&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  17  &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  19  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  26&lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  28&lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  34&lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  41&lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
!  44&lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  56&lt;br /&gt;
|Phoenix&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sunrise&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  64&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  70&lt;br /&gt;
|Hearse&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  75&lt;br /&gt;
|Marley&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  83&lt;br /&gt;
|Semi Tractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Vampire&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  90 &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  120&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Stormer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  102&lt;br /&gt;
|Pike&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Bullet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Moray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  123&lt;br /&gt;
|Hotrod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  125&lt;br /&gt;
|Royal Eaton&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  140&lt;br /&gt;
|Motorhome&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  145&lt;br /&gt;
|Corghette&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  140&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  157&lt;br /&gt;
|Cougar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  160&lt;br /&gt;
|Turin&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  165&lt;br /&gt;
|McKenzie&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|DeVille&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  369&lt;br /&gt;
|-&lt;br /&gt;
!  176&lt;br /&gt;
|Tanker&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  180&lt;br /&gt;
|Ambulance&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  614&lt;br /&gt;
|-&lt;br /&gt;
!  185&lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  320&lt;br /&gt;
|-&lt;br /&gt;
!  200&lt;br /&gt;
|Trash Truck&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Fire Engine&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  5&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|-&lt;br /&gt;
!  6  &lt;br /&gt;
|Molotov Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  8&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  10&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hammer&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|-&lt;br /&gt;
!  20&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  30&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  35&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  36&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
|Hand Flamer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  46&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  50&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  51  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  98&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Napalm Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|-&lt;br /&gt;
!  68&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  103&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  322&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110  &lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  132  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  125&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
||2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  23  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  24  &lt;br /&gt;
||1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  26  &lt;br /&gt;
||1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  32&lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|7L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  31&lt;br /&gt;
|-&lt;br /&gt;
!  63&lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!  65&lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  75  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
!  82&lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110&lt;br /&gt;
| 5L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  83&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|-&lt;br /&gt;
!  170&lt;br /&gt;
| 7L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  65&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  13&lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  38&lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  57&lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition!!Car Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  ??&lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Weapons&amp;diff=3744</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Weapons&amp;diff=3744"/>
		<updated>2016-05-25T01:04:01Z</updated>

		<summary type="html">&lt;p&gt;Tango: /* Large Guns */  Updated RGM weight to 300 from blank&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Darkwind offers a wide variety of weapons you can mount on your [[vehicles]] from flamethrowers for close range combat to mounted artillery mortars for long range mayhem.&lt;br /&gt;
&lt;br /&gt;
Information about pedestrian weapons is available on the [[Pedestrian Weapons]] page.&lt;br /&gt;
&lt;br /&gt;
Weapons take up a certain amount of [[bulk]] and a weapon slot. Most vehicles have 6 weapons slots: 2 front, 2 rear and one on each side.&lt;br /&gt;
&lt;br /&gt;
Besides bulk there are a lot of other factors worth taking under consideration when choosing your weapons, such as close- and long-range accuracy, recoil, amount and type of damage it does, and whether it does splash damage.&lt;br /&gt;
&lt;br /&gt;
Weapons are bought from local mechanic shops or stripped from looted cars, and like all other items in Darkwind are subject to the [[economy|dynamic economy]], which means not all weapons are always in stock, and some weapons are quite rare and expensive.&lt;br /&gt;
&lt;br /&gt;
TODO: &lt;br /&gt;
* Extend intro&lt;br /&gt;
* Add this overview table like to all the weapons pages:&lt;br /&gt;
* Add weapon CR of Napalm Gun to the tables.&lt;br /&gt;
* Enter missing weapon weights to the tables.&lt;br /&gt;
* Add or link info regarding continuous fire bonuses.&lt;br /&gt;
* See about adding recoil to the weapon info (although it's very hard to measure)&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot; |Overview&lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Bulk   &lt;br /&gt;
|align = &amp;quot;right&amp;quot; |20 &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Ammo Capacity/Bulk   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   20/4 &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Damage   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Medium (2/7) &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Close Accuracy   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Good (5/8) &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Ranged Accuracy   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Reasonable (4/8) &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Category   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Targeted &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Skill   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   [[Gunnery]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guns ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon!!  Bulk  !! Weight !! Ammo Capacity/Bulk !!  Damage&amp;lt;ref name = &amp;quot;damage&amp;quot;&amp;gt;Armor Damage&amp;lt;/ref&amp;gt; !!  Base Reload Time  !!  Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Machine Gun]]                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  152&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|-&lt;br /&gt;
| [[Gatling Gun]]                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  154&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-1 x2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|-&lt;br /&gt;
| [[Flechette Gun]]                  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Anti-Personnel ONLY&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
| [[Micromissile Launcher]]  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Machine Gun]]        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|-&lt;br /&gt;
| [[Vehicular Shotgun]]          &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  455&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1 + Anti-Personnel&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamethrower]]                    &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  455&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser]]                                  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Inf.&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  N/A&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher]]              &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  205&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  22&lt;br /&gt;
|-&lt;br /&gt;
| [[Car Rifle]]                          &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15/7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Flamethrower]]        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  660&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Laser]]                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Inf.&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  N/A&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  118&lt;br /&gt;
|- &lt;br /&gt;
| [[Heavy Car Rifle]]              &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  460&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15/14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  44&lt;br /&gt;
|-&lt;br /&gt;
| [[Mini Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot;&amp;gt;These weapons can only be reloaded in town.&amp;lt;/ref&amp;gt;                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1/1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot; /&amp;gt;                    &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  32&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot; /&amp;gt;                  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  62&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|-&lt;br /&gt;
| [[Mini Rocket Pod]]&amp;lt;ref name = &amp;quot;reloading&amp;quot;&amp;gt;These weapons are too slow to reload during a combat.  They can only be reloading during the setup phase before a combat, during the looting stage after combat, or in town.&amp;lt;/ref&amp;gt;              &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5/1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Rocket Rack]]&amp;lt;ref name = &amp;quot;reloading&amp;quot; /&amp;gt;          &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Rocket Rack]]&amp;lt;ref name = &amp;quot;reloading&amp;quot; /&amp;gt;        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Large Guns ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon  !! Bulk !! Weight !! Ammo Capacity/Bulk !! Damage&amp;lt;ref name =&amp;quot;damage&amp;quot; /&amp;gt;  !!Base Reload Time  !! Combat Rating &lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Machine Gun]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Gatling Gun]]         &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2-3 x2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Car Cannon]]                       &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 510&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 6(?)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 66&lt;br /&gt;
|-&lt;br /&gt;
|[[Anti-Tank Gun]]                 &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 610&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 58&lt;br /&gt;
|-&lt;br /&gt;
| [[Tank Gun]]                           &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 102&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot; /&amp;gt;                   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 118&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 6()&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Radar Guided Missiles]] &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 300&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Yes    &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 61&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Rocket Rack]]&amp;lt;ref name = &amp;quot;reloading&amp;quot; /&amp;gt;        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 325&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ballistics Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !! Ammo Capacity/Bulk!! Damage&amp;lt;ref name = &amp;quot;damage&amp;quot; /&amp;gt;	 !! Base Rld. Time      !! Combat Rating &lt;br /&gt;
|-&lt;br /&gt;
| [[Paint Gun]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Smoke Gun]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Napalm Gun]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 700&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Car Grenade Launcher]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mounted Mortar]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12/16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dropped Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !! Ammo Capacity/Bulk!!Damage&amp;lt;ref name = &amp;quot;damage&amp;quot; /&amp;gt;	!!Base Rld. Time !!Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine Dropper]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Spike Dropper]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Tires Only  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Flaming Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !! Ammo /Capacity/Bulk!! Damage&amp;lt;ref name = &amp;quot;damage&amp;quot; /&amp;gt; !! Base Rld. Time !!Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Smoke Screen]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| None  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Smoke Screen]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| None  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Paint Spray]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Paint Spray]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrous Booster]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Self Only  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Booster]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Melee/Ramming Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !!Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Mounted Ram]]		&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mounted Spikes]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Reinforced Ram]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 1000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Plow Ram]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 1000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Effect of relative speed ==&lt;br /&gt;
The relative speed of two cars affects the chance to hit, although not all weapons are affected the same&amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=1096&amp;amp;min=15&amp;amp;num=15&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected less than normal: &lt;br /&gt;
** Radar Guided Missile &lt;br /&gt;
** Car Rifle &lt;br /&gt;
** Heavy Car Rifle &lt;br /&gt;
** Laser &lt;br /&gt;
** Heavy Laser &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected more than normal: &lt;br /&gt;
** Car Grenade Launcher &lt;br /&gt;
** Mounted Mortar &lt;br /&gt;
** Paint Gun&lt;br /&gt;
** Smoke Gun&lt;br /&gt;
** All types of single-shot rockets &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected a lot more than normal:&lt;br /&gt;
** Rocket Launcher &lt;br /&gt;
** Micromissile Launcher &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected a normal amount: &lt;br /&gt;
** All other weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exact info on the new weapons is unavailable, but we can expect them to follow similar logic with ballistics weapons being heavily affected and the Heavy Car Rifle being less affected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Effect of Driving/Firing Direction ====&lt;br /&gt;
There is a 10% (approximate) accuracy penalty for firing in the direction opposite to the one you are traveling (i.e. firing rear weapons while driving forward, or firing front weapons while driving in reverse).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Weapon Ratings ==== &lt;br /&gt;
On the [http://dark-wind.com/weaponTypes.html official Darkwind weapon info page] the following rating system is used for the damage and accuracy of weapons:&lt;br /&gt;
&lt;br /&gt;
* Damage Levels&lt;br /&gt;
# None (0/7)&lt;br /&gt;
# Low (1/7)&lt;br /&gt;
# Medium (2/7)&lt;br /&gt;
# Medium-High (3/7)&lt;br /&gt;
# High (4/7)&lt;br /&gt;
# Very high (5/7)&lt;br /&gt;
# Extremely High (6/7)&lt;br /&gt;
# Exceptionally High (7/7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Accuracy Levels&lt;br /&gt;
# Terrible (0/8)&lt;br /&gt;
# Very Poor (1/8)&lt;br /&gt;
# Poor (2/8)&lt;br /&gt;
# Quite Poor (3/8)&lt;br /&gt;
# Reasonable (4/8)&lt;br /&gt;
# Good (5/8)&lt;br /&gt;
# Very Good (6/8)&lt;br /&gt;
# Excellent (7/8)&lt;br /&gt;
# Exceptional (8/8)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See Also:&lt;br /&gt;
&lt;br /&gt;
[http://dark-wind.com/weaponTypes.html Weapons info on the Darkwind Website]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:weapons]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Rookie%27s_Rules_of_the_Road&amp;diff=3743</id>
		<title>Rookie's Rules of the Road</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Rookie%27s_Rules_of_the_Road&amp;diff=3743"/>
		<updated>2016-05-14T10:45:43Z</updated>

		<summary type="html">&lt;p&gt;Tango: /* Also known as &amp;quot;Lessons learned the hard way&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Also known as &amp;quot;Lessons learned the hard way&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.  '''Avoid head-on collisions (unless you're sporting a Ram)''',  You can break your front weapons and engine even if you still have full armor left.&lt;br /&gt;
&lt;br /&gt;
2.  '''Know your enemy.''' Take the time to look up their vehicle ([[NPC Vehicles]]) and see what weapons they will be using against you at the start of a fight.  &lt;br /&gt;
&lt;br /&gt;
3.  '''Know yourself.''' Get practice in the arenas or on the race tracks, learn what the real range of your weapons/gangers is and learn what your vehicles can do.&lt;br /&gt;
&lt;br /&gt;
4.  '''Be prepared.''' Get your crew loaded in, check your equipment to make sure nothing is broken, make sure your guns are loaded and ''bring more ammo than you think you'll need''.  Then start asking around for a scout.&lt;br /&gt;
&lt;br /&gt;
5.  '''Stick with the group.''' This gives the bad guys more targets other than yourself.  This also means if you get in trouble help is nearby.&lt;br /&gt;
&lt;br /&gt;
6.  '''Keep your distance.''' Keep two car lengths between you and everyone else.  It gives you both room to maneuver and keeps the enemy weapons from damaging both of you with splash damage.&lt;br /&gt;
&lt;br /&gt;
7.  '''The more speed you have the more options you have.'''  Still, there is such a thing as too much speed.  &lt;br /&gt;
&lt;br /&gt;
8.  '''Listen up and stick to the plan.''' Unless ten turns in everyone decides the plan sucked. Then improvise! If your squad has no plan you may be trouble.&lt;br /&gt;
&lt;br /&gt;
9.  '''Friendly fire isn't very friendly.''' Use Control-G to see everyone's ghosts and when in doubt call a timeout and ask.&lt;br /&gt;
&lt;br /&gt;
10. '''Concentrate fire and communicate.''' Let people know what you're shooting at so you can work together to bring down high threat vehicles faster. I.E. &amp;quot;I'm on the Mutant Marauder.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
11.  '''Just because it says &amp;quot;Demoralized&amp;quot; doesn't mean it's dead.'''  If you want to be 100% sure they're out of the fight, keep firing until you see Heavy, Major or Massive concussion. Or they explode.&lt;br /&gt;
: You can stop when you see engine destroyed and as long as you're not in that vehicle's weapon firing arc it's no longer a threat.&lt;br /&gt;
&lt;br /&gt;
12.  '''Keep in mind you're shooting at the money.''' If you win, you get their cars. If you shoot them up too much all you take home is scrap metal. It's a balance between survival and profitability.&lt;br /&gt;
&lt;br /&gt;
13.  '''Learn when to run,''' and when to surrender. Your most valuable resource is well trained personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: New Player]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Rookie%27s_Rules_of_the_Road&amp;diff=3742</id>
		<title>Rookie's Rules of the Road</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Rookie%27s_Rules_of_the_Road&amp;diff=3742"/>
		<updated>2016-05-14T10:44:03Z</updated>

		<summary type="html">&lt;p&gt;Tango: /* Also known as &amp;quot;Lessons learned the hard way&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Also known as &amp;quot;Lessons learned the hard way&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.  '''Avoid head-on collisions''', ''especially if you don't have a ram on your vehicle.''  You can break your front weapons and engine even if you still have full armor left.&lt;br /&gt;
&lt;br /&gt;
2.  '''Know your enemy.''' Take the time to look up their vehicle ([[NPC Vehicles]]) and see what weapons they will be using against you at the start of a fight.  &lt;br /&gt;
&lt;br /&gt;
3.  '''Know yourself.''' Get practice in the arenas or on the race tracks, learn what the real range of your weapons is and learn what your vehicles can do.&lt;br /&gt;
&lt;br /&gt;
4.  '''Be prepared.''' Get your crew loaded in, check your equipment to make sure nothing is broken, make sure your guns are loaded and ''bring more ammo than you think you'll need''.  Then start asking around for a scout.&lt;br /&gt;
&lt;br /&gt;
5.  '''Stick with the group.''' This gives the bad guys more targets other than yourself.  This also means if you get in trouble help is nearby.&lt;br /&gt;
&lt;br /&gt;
6.  '''Keep your distance.''' Keep two car lengths between you and everyone else.  It gives you both room to maneuver and keeps the enemy weapons from damaging both of you with splash damage.&lt;br /&gt;
&lt;br /&gt;
7.  '''The more speed you have the more options you have.'''  Still, there is such a thing as too much speed.  &lt;br /&gt;
&lt;br /&gt;
8.  '''Listen up and stick to the plan.''' Unless ten turns in everyone decides the plan sucked. Then improvise! If your squad has no plan you may be trouble.&lt;br /&gt;
&lt;br /&gt;
9.  '''Friendly fire isn't very friendly.''' Use Control-G to see everyone's ghosts and when in doubt call a timeout and ask.&lt;br /&gt;
&lt;br /&gt;
10. '''Concentrate fire and communicate.''' Let people know what you're shooting at so you can work together to bring down high threat vehicles faster. I.E. &amp;quot;I'm on the Mutant Marauder.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
11.  '''Just because it says &amp;quot;Demoralized&amp;quot; doesn't mean it's dead.'''  If you want to be 100% sure they're out of the fight, keep firing until you see Heavy, Major or Massive concussion. Or they explode.&lt;br /&gt;
: You can stop when you see engine destroyed and as long as you're not in that vehicle's weapon firing arc it's no longer a threat.&lt;br /&gt;
&lt;br /&gt;
12.  '''Keep in mind you're shooting at the money.''' If you win, you get their cars. If you shoot them up too much all you take home is scrap metal. It's a balance between survival and profitability.&lt;br /&gt;
&lt;br /&gt;
13.  '''Learn when to run,''' and when to surrender. Your most valuable resource is well trained personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: New Player]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Rookie%27s_Rules_of_the_Road&amp;diff=3741</id>
		<title>Rookie's Rules of the Road</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Rookie%27s_Rules_of_the_Road&amp;diff=3741"/>
		<updated>2016-05-14T10:42:17Z</updated>

		<summary type="html">&lt;p&gt;Tango: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Also known as &amp;quot;Lessons learned the hard way&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.  '''Avoid head-on collisions''', ''especially if you don't have a ram on your vehicle.''  You can break your front weapons and engine even if you still have full armor left.&lt;br /&gt;
&lt;br /&gt;
2.  '''Know your enemy.''' Take the time to look up their vehicle ([[NPC Vehicles]]) and see what weapons they will be using against you at the start of a fight.  &lt;br /&gt;
&lt;br /&gt;
3.  '''Know yourself.''' Get practice in the arenas or on the race tracks, learn what the real range of your weapons is and learn what your vehicles can do.&lt;br /&gt;
&lt;br /&gt;
4.  '''Be prepared.''' Get your crew loaded in, check your equipment to make sure nothing is broken, make sure your guns are loaded and ''bring more ammo than you think you'll need''.  Then start asking around for a scout.&lt;br /&gt;
&lt;br /&gt;
5.  '''Stick with the group.''' This gives the bad guys more targets other than yourself.  This also means if you get in trouble help is nearby.&lt;br /&gt;
&lt;br /&gt;
6.  '''Keep your distance.''' Keep two car lengths between you and everyone else.  It gives you both room to maneuver and keeps the enemy weapons from damaging both of you with splash damage.&lt;br /&gt;
&lt;br /&gt;
7.  '''The more speed you have the more options you have.'''  Still, there is such a thing as too much speed.  &lt;br /&gt;
&lt;br /&gt;
8.  '''Listen up and stick to the plan.''' Unless ten turns in everyone decides the plan sucked. Then improvise! If your squad has no plan you may be trouble.&lt;br /&gt;
&lt;br /&gt;
9.  '''Friendly fire isn't very friendly.''' Use Control-G to see everyone's ghosts and when in doubt call a timeout and ask.&lt;br /&gt;
&lt;br /&gt;
10. '''Concentrate fire and communicate.''' Let people know what you're shooting at so you can work together to bring down high threat vehicles faster. I.E. &amp;quot;I'm on the Mutant Marauder.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
11.  '''Just because it says &amp;quot;Demoralized&amp;quot; doesn't mean it's dead.'''  If you want to be 100% sure they're out of the fight, keep firing until you see Heavy, Major or Massive concussion. Or they explode.&lt;br /&gt;
: The game seems to list an NPC vehicle as &amp;quot;Demoralized&amp;quot; if even one ganger in the car gives up. However, any other gangers in the car are still able to drive and/or shoot. If you see &amp;quot;All Occupants Demoralized&amp;quot; you're usually in good shape. Unfortunately only the damage information box says it, not the tooltip, and the damage information is only listed for 2-3 turns. &lt;br /&gt;
&lt;br /&gt;
12.  '''Keep in mind you're shooting at the money.''' If you win, you get their cars. If you shoot them up too much all you take home is scrap metal. It's a balance between survival and profitability.&lt;br /&gt;
&lt;br /&gt;
13.  '''Learn when to run,''' and when to surrender. Your most valuable resource is well trained personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: New Player]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Terrain,_Using_it_to_your_advantage&amp;diff=3740</id>
		<title>Terrain, Using it to your advantage</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Terrain,_Using_it_to_your_advantage&amp;diff=3740"/>
		<updated>2016-05-14T10:38:34Z</updated>

		<summary type="html">&lt;p&gt;Tango: Added category New Player&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;S848087  XPRT -vs- Cyber Formation  Road To Gateway&lt;br /&gt;
&lt;br /&gt;
I did this with something a newbie wouldn't have, a 5Lv12 BPU but the lesson works regardless of vehicle.  You have to learn your acceleration and get an idea of how close you can push things.  The NPC took about 5 shots at me but none hit.&lt;br /&gt;
&lt;br /&gt;
Here's the spawn:&lt;br /&gt;
&lt;br /&gt;
http://i25.photobucket.com/albums/c72/123jkg/initial%20spawn_zpsc5bvtkup.jpg&lt;br /&gt;
&lt;br /&gt;
Here's how it played out:&lt;br /&gt;
&lt;br /&gt;
I know this spawn and set up where it wouldn't matter if they were front or rear, in the front right of the circle.  If you wanted to be more careful you could  start in the center but then you'd probably want to try something other than what I did.  The event is 93 turns but it's really over after about 25.  I know what the speed of the NPC's and the traction on this sand is going to do, I take off at a 45 degree angle to their approach.  Had they turned to intercept sooner or had better traction this trick would not work.  The AI tends to fully accelerate and try and cut you off like you're on asphalt but on sand they can't hold the line and stay with me.   &lt;br /&gt;
&lt;br /&gt;
NPC line of travel is in Red, mine is in Fuschia&lt;br /&gt;
&lt;br /&gt;
http://i25.photobucket.com/albums/c72/123jkg/direction%20of%20travel_zpsh2rfnm9t.jpg&lt;br /&gt;
&lt;br /&gt;
Something to keep in mind when making your decision of where to spawn is the elevation of the surrounding area.  You start out here in the bottom of a valley, which is almost universally the worst situation.  In aerial dogfighting altitude is life because you can always trade it for velocity.  This is a similar situation, at the top of the hill you can get your speed up going down the hill but when you have to start at the bottom you're at a disadvantage to start with.  In my replay the AI had to climb the hill a little to get to me and that bought me the time I needed to make this work.&lt;br /&gt;
&lt;br /&gt;
North of BL you should be using OR tires, it helps your traction in sandy conditions.  South of GW you should switch to reinforced to preserve your tire integrity and keep them from getting chewed up by terrain so fast.&lt;br /&gt;
&lt;br /&gt;
Good luck and keep it between the ditches!&lt;br /&gt;
Tango&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: New Player]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=3739</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=3739"/>
		<updated>2016-05-14T10:32:21Z</updated>

		<summary type="html">&lt;p&gt;Tango: fixed page moving notes under ammo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into five types:&lt;br /&gt;
&lt;br /&gt;
* Car Parts&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2k&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150k&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  17  &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  19  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  26&lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  28&lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  34&lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  41&lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
!  44&lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  56&lt;br /&gt;
|Phoenix&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sunrise&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  64&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  70&lt;br /&gt;
|Hearse&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  75&lt;br /&gt;
|Marley&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  83&lt;br /&gt;
|Semi Tractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Vampire&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  90 &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  120&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Stormer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  102&lt;br /&gt;
|Pike&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Bullet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Moray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  123&lt;br /&gt;
|Hotrod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  125&lt;br /&gt;
|Royal Eaton&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  140&lt;br /&gt;
|Motorhome&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  145&lt;br /&gt;
|Corghette&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  140&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  157&lt;br /&gt;
|Cougar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  160&lt;br /&gt;
|Turin&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  165&lt;br /&gt;
|McKenzie&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|DeVille&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  369&lt;br /&gt;
|-&lt;br /&gt;
!  176&lt;br /&gt;
|Tanker&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  180&lt;br /&gt;
|Ambulance&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  614&lt;br /&gt;
|-&lt;br /&gt;
!  185&lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  320&lt;br /&gt;
|-&lt;br /&gt;
!  200&lt;br /&gt;
|Trash Truck&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Fire Engine&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  5&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|-&lt;br /&gt;
!  6  &lt;br /&gt;
|Molotov Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  8&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  10&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hammer&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|-&lt;br /&gt;
!  20&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  30&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  35&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  36&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
|Hand Flamer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  46&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  50&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  51  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  98&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Napalm Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|-&lt;br /&gt;
!  68&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  103&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  322&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110  &lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  132  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  125&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
||2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  23  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  24  &lt;br /&gt;
||1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  26  &lt;br /&gt;
||1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  32&lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|7L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  63&lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!  65&lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  75  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
!  82&lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110&lt;br /&gt;
| 5L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  83&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|-&lt;br /&gt;
!  170&lt;br /&gt;
| 7L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  65&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  13&lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  38&lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  57&lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition!!Car Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  ??&lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=3738</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=3738"/>
		<updated>2016-05-14T10:31:26Z</updated>

		<summary type="html">&lt;p&gt;Tango: Added tank Gun Ammo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into five types:&lt;br /&gt;
&lt;br /&gt;
* Car Parts&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2k&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150k&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  17  &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  19  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  26&lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  28&lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  34&lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  41&lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
!  44&lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  56&lt;br /&gt;
|Phoenix&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sunrise&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  64&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  70&lt;br /&gt;
|Hearse&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  75&lt;br /&gt;
|Marley&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  83&lt;br /&gt;
|Semi Tractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Vampire&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  90 &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  120&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Stormer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  102&lt;br /&gt;
|Pike&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Bullet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Moray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  123&lt;br /&gt;
|Hotrod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  125&lt;br /&gt;
|Royal Eaton&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  140&lt;br /&gt;
|Motorhome&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  145&lt;br /&gt;
|Corghette&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  140&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  157&lt;br /&gt;
|Cougar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  160&lt;br /&gt;
|Turin&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  165&lt;br /&gt;
|McKenzie&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|DeVille&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  369&lt;br /&gt;
|-&lt;br /&gt;
!  176&lt;br /&gt;
|Tanker&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  180&lt;br /&gt;
|Ambulance&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  614&lt;br /&gt;
|-&lt;br /&gt;
!  185&lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  320&lt;br /&gt;
|-&lt;br /&gt;
!  200&lt;br /&gt;
|Trash Truck&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Fire Engine&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  5&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|-&lt;br /&gt;
!  6  &lt;br /&gt;
|Molotov Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  8&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  10&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hammer&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|-&lt;br /&gt;
!  20&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  30&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  35&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  36&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
|Hand Flamer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  46&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  50&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  51  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  98&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Napalm Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|-&lt;br /&gt;
!  68&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  103&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  322&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110  &lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  132  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  125&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
||2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  23  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  24  &lt;br /&gt;
||1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  26  &lt;br /&gt;
||1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  32&lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|7L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  63&lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!  65&lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  75  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
!  82&lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110&lt;br /&gt;
| 5L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  83&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|-&lt;br /&gt;
!  170&lt;br /&gt;
| 7L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  65&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  13&lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  38&lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  57&lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition!!Car Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  ??&lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=3737</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=3737"/>
		<updated>2016-05-14T10:25:47Z</updated>

		<summary type="html">&lt;p&gt;Tango: /* Engine Production */ Added build time 5Lv8&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into five types:&lt;br /&gt;
&lt;br /&gt;
* Car Parts&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2k&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150k&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  17  &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  19  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  26&lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  28&lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  34&lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  41&lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
!  44&lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  56&lt;br /&gt;
|Phoenix&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sunrise&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  64&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  70&lt;br /&gt;
|Hearse&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  75&lt;br /&gt;
|Marley&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  83&lt;br /&gt;
|Semi Tractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Vampire&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  90 &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  120&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Stormer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  102&lt;br /&gt;
|Pike&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Bullet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Moray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  123&lt;br /&gt;
|Hotrod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  125&lt;br /&gt;
|Royal Eaton&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  140&lt;br /&gt;
|Motorhome&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  145&lt;br /&gt;
|Corghette&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  140&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  157&lt;br /&gt;
|Cougar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  160&lt;br /&gt;
|Turin&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  165&lt;br /&gt;
|McKenzie&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|DeVille&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  369&lt;br /&gt;
|-&lt;br /&gt;
!  176&lt;br /&gt;
|Tanker&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  180&lt;br /&gt;
|Ambulance&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  614&lt;br /&gt;
|-&lt;br /&gt;
!  185&lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  320&lt;br /&gt;
|-&lt;br /&gt;
!  200&lt;br /&gt;
|Trash Truck&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Fire Engine&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  5&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|-&lt;br /&gt;
!  6  &lt;br /&gt;
|Molotov Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  8&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  10&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hammer&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|-&lt;br /&gt;
!  20&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  30&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  35&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  36&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
|Hand Flamer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  46&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  50&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  51  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  98&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Napalm Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|-&lt;br /&gt;
!  68&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  103&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  322&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110  &lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  132  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  125&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
||2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  23  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  24  &lt;br /&gt;
||1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  26  &lt;br /&gt;
||1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  32&lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|7L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  63&lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!  65&lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  75  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
!  82&lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110&lt;br /&gt;
| 5L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  83&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|-&lt;br /&gt;
!  170&lt;br /&gt;
| 7L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  65&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  13&lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  38&lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  57&lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Terrain,_Using_it_to_your_advantage&amp;diff=3736</id>
		<title>Terrain, Using it to your advantage</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Terrain,_Using_it_to_your_advantage&amp;diff=3736"/>
		<updated>2016-05-13T23:41:09Z</updated>

		<summary type="html">&lt;p&gt;Tango: Initial article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;S848087  XPRT -vs- Cyber Formation  Road To Gateway&lt;br /&gt;
&lt;br /&gt;
I did this with something a newbie wouldn't have, a 5Lv12 BPU but the lesson works regardless of vehicle.  You have to learn your acceleration and get an idea of how close you can push things.  The NPC took about 5 shots at me but none hit.&lt;br /&gt;
&lt;br /&gt;
Here's the spawn:&lt;br /&gt;
&lt;br /&gt;
http://i25.photobucket.com/albums/c72/123jkg/initial%20spawn_zpsc5bvtkup.jpg&lt;br /&gt;
&lt;br /&gt;
Here's how it played out:&lt;br /&gt;
&lt;br /&gt;
I know this spawn and set up where it wouldn't matter if they were front or rear, in the front right of the circle.  If you wanted to be more careful you could  start in the center but then you'd probably want to try something other than what I did.  The event is 93 turns but it's really over after about 25.  I know what the speed of the NPC's and the traction on this sand is going to do, I take off at a 45 degree angle to their approach.  Had they turned to intercept sooner or had better traction this trick would not work.  The AI tends to fully accelerate and try and cut you off like you're on asphalt but on sand they can't hold the line and stay with me.   &lt;br /&gt;
&lt;br /&gt;
NPC line of travel is in Red, mine is in Fuschia&lt;br /&gt;
&lt;br /&gt;
http://i25.photobucket.com/albums/c72/123jkg/direction%20of%20travel_zpsh2rfnm9t.jpg&lt;br /&gt;
&lt;br /&gt;
Something to keep in mind when making your decision of where to spawn is the elevation of the surrounding area.  You start out here in the bottom of a valley, which is almost universally the worst situation.  In aerial dogfighting altitude is life because you can always trade it for velocity.  This is a similar situation, at the top of the hill you can get your speed up going down the hill but when you have to start at the bottom you're at a disadvantage to start with.  In my replay the AI had to climb the hill a little to get to me and that bought me the time I needed to make this work.&lt;br /&gt;
&lt;br /&gt;
North of BL you should be using OR tires, it helps your traction in sandy conditions.  South of GW you should switch to reinforced to preserve your tire integrity and keep them from getting chewed up by terrain so fast.&lt;br /&gt;
&lt;br /&gt;
Good luck and keep it between the ditches!&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=File:Spawn.jpg&amp;diff=3735</id>
		<title>File:Spawn.jpg</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=File:Spawn.jpg&amp;diff=3735"/>
		<updated>2016-05-13T23:36:29Z</updated>

		<summary type="html">&lt;p&gt;Tango: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Specialisms&amp;diff=3734</id>
		<title>Specialisms</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Specialisms&amp;diff=3734"/>
		<updated>2016-04-29T21:58:07Z</updated>

		<summary type="html">&lt;p&gt;Tango: Added pathfinder to Scouting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can learn useful skill-specific specialisms that grant unique bonuses when applying them.&lt;br /&gt;
Learning specialisms requires 50 skill points per specialism (unless otherwise noted).&lt;br /&gt;
&lt;br /&gt;
Once you have 50 points in a skill you can select a specialism for the character.  To do this, the character has to be in a town with a tavern.  Go to the tavern, and click on the character.  You'll then be able to choose from among the available specialties for that character.&lt;br /&gt;
&lt;br /&gt;
Specialisms are split into specific skill-enhancing categories:&lt;br /&gt;
&lt;br /&gt;
Some specialisms have [[Specialism Caps|hard or soft limits]] to the effectiveness of higher levels&lt;br /&gt;
== Weaponry ==&lt;br /&gt;
These specialisms are based on the weaponry skills: [[Gunnery]], [[Large Guns]], and [[Ballistics]]&lt;br /&gt;
&lt;br /&gt;
* '''Machine Guns''' -- Increases accuracy for Machine Guns, Medium Machine Guns, Heavy Machine Guns, Gatling Guns, and Heavy Gatling Guns, and enhances the ability to unjam them.&lt;br /&gt;
* '''Heavy Weapons''' -- Increases accuracy for Car Cannons, Anti-Tank Guns, and Tank Guns, and enhances the ability to unjam them. &lt;br /&gt;
* '''Flamethrowers''' -- Increases damage for Flamethrowers and Heavy Flamethrowers, and enhances the ability to unjam them. &lt;br /&gt;
* '''Laserfire''' -- Increases battery efficiency for Lasers and Heavy Lasers.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!  Level  !!  Charge Loss  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0 (no spec)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Ballistic Prediction''' -- Increases accuracy for Paint Guns, Mounted Mortars and Car Grenade Launchers, and enhances the ability to unjam them.&lt;br /&gt;
* '''Rocketeer''' -- Increases accuracy for all types of Rockets and Missiles, and enhances the ability to unjam them.&lt;br /&gt;
* '''Moving Targets''' -- Improves accuracy for shooting at moving targets. Reduces the negative effects of a target's Defensive Driving specialism. &lt;br /&gt;
* '''Sniper''' -- Increases the accuracy for all weapons. &lt;br /&gt;
* '''Rapid Reloading''' -- Enhances the speed at which a character can reload weapons. &lt;br /&gt;
* '''Courage Under Fire''' -- Reduces the accuracy penalty for firing if your vehicle has taken damage in that round. &lt;br /&gt;
* '''Rapidshot''' -- Grants a character the chance of an extra shot in a round in which he or she fires a weapon set to fire automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Driving ==&lt;br /&gt;
These specialisms are based on the driving skills: [[Driving]], [[Cyclist]], [[Trucker]]&lt;br /&gt;
&lt;br /&gt;
* '''Mine Layer''' -- Ability to deploy Mines and Spikes at high speed with less inherited velocity &lt;br /&gt;
* '''Jumpstart''' -- Quick off the line and highly skilled at acceleration during the first 2 seconds of an event &lt;br /&gt;
* '''Defensive Driver''' -- Ability to make your vehicle hard to shoot while it's moving at speed &lt;br /&gt;
* '''Offensive Driver''' -- Increased collision damage to your opponents &lt;br /&gt;
* '''Reload In Motion''' -- Ability to reload a weapon while driving. The speed at which you can drive while reloading increases with higher levels&amp;lt;ref&amp;gt;http://www.dark-wind.com/forums2/index.php?a=topic&amp;amp;t=5141&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!Level  !!  MPH Limit&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 0 (no specialism)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;9&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;31.5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;54&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;76.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Deathracer''' -- Ability to fire at full accuracy while driving &lt;br /&gt;
* '''Slipstreamer''' -- Ability to gain more of a speed boost than normal when slipstreaming or drafting&lt;br /&gt;
:''NOTE:'' Also shows how efficent your car is drafting by percentage.&lt;br /&gt;
&lt;br /&gt;
== Mechanic ==&lt;br /&gt;
* '''Engine Tuning''' -- Ability to squeeze a little extra acceleration from an engine -- a single mechanic with this skill will service a gang's cars for all events in the same city as the mechanic - it is not necessary for the mechanic to be in the event, unlike the other specialisms.&lt;br /&gt;
&lt;br /&gt;
: NOTE: Engine Tuning only affects vehicles that your gang '''owns''', not rentals or cars supplied by the race track for standard events.&lt;br /&gt;
&lt;br /&gt;
* '''Jury Rigging''' -- Highly skilled at getting a broken engine running (the Mechanic must be in the event to employ this specialism)&lt;br /&gt;
* '''Salvager''' -- Skilled at salvaging parts from a car whose engine cannot be fixed (the Mechanic must be in the event to employ this specialism)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scouting ==&lt;br /&gt;
* '''Negotiator''' -- Ability to negotiate truces with NPC pirate gangs -- sometimes (the scout must be in the event to employ this specialism)&lt;br /&gt;
* '''Pathfinder''' -- Reduces the chance of taking vehicle damage when travelling recklessly (&amp;gt;30mph), reduces the increased risk of encounters when travelling recklessly, and amplifies the risk-reduction effect when travelling carefully (&amp;lt;30mph).&lt;br /&gt;
**'''Pathfinder''' only affects ''travelling'' '''not''' driving during an event.&lt;br /&gt;
&lt;br /&gt;
== First Aid ==&lt;br /&gt;
* '''Field First Aid''' -- Ability to staunch the bleeding of any nearby characters, during a combat (the Medic must be in the event to employ this specialism)&lt;br /&gt;
* '''Combat Psychologist''' -- reduces the stress of all occupants in the vehicle, and can be based on either Leadership or First Aid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hand Guns ==&lt;br /&gt;
* '''Shoot From The Hip''' -- skilled at firing '''personal weapons''' quicker than other characters during the firing phase.&lt;br /&gt;
* '''Long Throw''' -- ability to throw grenades and other objects a long distance.&lt;br /&gt;
* '''Running''' -- extra fast at running.&lt;br /&gt;
* '''Car Killer''' -- Skilled at scoring telling hits against vehicles with '''personal weapons''', and of scoring internal hits through weak armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hand Guns also includes the following Weaponry specialisms:  Moving Targets, Sniper, Rapid Reloading, Courage Under Fire, Rapidshot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
Note that it takes 100 points of leadership for each specialist skill, unlike 50 with the other skills &lt;br /&gt;
&lt;br /&gt;
* '''Combat Psychologist''' -- reduces the stress of all occupants in the vehicle, and can be based on either Leadership or First Aid&lt;br /&gt;
* '''[[Recruiter]]''' -- increased chances of recruiting gang members with above-average skills. Will only work in town that the Recruiter is in (new as of faction changes)&lt;br /&gt;
* '''[[Motivator]]''' - gives a slight training bonus to all characters in the same town as the Leader when training hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Courage ==&lt;br /&gt;
Note that it takes 150 points of Courage for each specialist skill, unlike 50 with the other skills&lt;br /&gt;
&lt;br /&gt;
* '''Pragmatist''' -- stress decreases faster than normal when far away from enemies.&lt;br /&gt;
* '''Adrenalin Junkie''' -- this character thrives on that little kick of adrenalin. When stressed, running speed increases.&lt;br /&gt;
* '''Eye of the Hurricane''' -- this fine fellow is an inspiration to everyone around him. Other people in the car are somewhat more likely to gain courage after a fight when this guy is in the car with them (and has not panicked)&lt;br /&gt;
* '''Courage Under Fire''' -- Reduces the accuracy penalty for firing if your vehicle has taken damage in that round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table of Specialisms ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;| Weaponry&lt;br /&gt;
|-&lt;br /&gt;
! Specialism !! Skill 1 !! Skill 2 !! Skill 3 !! Skill 4 &lt;br /&gt;
|-&lt;br /&gt;
|Machine Guns&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Heavy Weapons&lt;br /&gt;
|Large Guns&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Laserfire&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Ballistic Prediction&lt;br /&gt;
|Ballistics&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rocketeer&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Moving Targets&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Sniper&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Hand Guns &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rapid Reloading&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Courage Under Fire&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Rapidshot&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;4&amp;quot;| Driving&lt;br /&gt;
|- &lt;br /&gt;
|Defensive Driver&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
|Trucker&lt;br /&gt;
|-&lt;br /&gt;
|Offensive Driver&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Reload In Motion&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
|Cyclist&lt;br /&gt;
|- &lt;br /&gt;
|Deathracer&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Mine Layer&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Jumpstart&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|Engine Tuning&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Jury Rigging&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Salvager&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Negotiator&lt;br /&gt;
|Scouting&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Field First Aid&lt;br /&gt;
|First Aid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Combat Psychologist&lt;br /&gt;
|First Aid&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot;&amp;gt;Leadership specialisms are only available for every 100 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Recruiter&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Motivator&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Table of Specialisms II ==&lt;br /&gt;
&lt;br /&gt;
Darkwind Specialisims&lt;br /&gt;
&lt;br /&gt;
When you earn 50 points in the skill listed on the left, you can choose one of the specializations on the right&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!  Skill  !!  Specialization  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Handgunning&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Moving Targets, Sniper, Rapid Reloading, Courage Under Fire, Rapidshot, Shoot From the Hip, Long Throw, Car Killer, Runner&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Ballistics&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Ballistic Prediction, Moving Targets, Rapid Reloading, Rapidshot&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Gunnery&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Machine Guns, Flamethrowers, Laserfire, Rocketeer, moving Targets, Sniper, Rapid Reload, Courage Under Fire, Rapidshot&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Large Gunnery&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Machine Guns, Heavy Weapons, Moving Targets, Rapid Reloading, Courage Under Fire&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Mechanic&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Jury Rigger, Salvager, Engine Tuning&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  First Aid&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Field First Aid, Combat Psychologist&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Courage&amp;lt;ref name = &amp;quot;courage&amp;quot;&amp;gt;Courage specialisms are only available for every 150 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Scouting&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Negotiator, Pathfinder&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot;&amp;gt;Leadership specialisms are only available for every 100 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Recruiter, Motivator, and Combat Psychologist&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Driving&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Minelayer, Jumpstart, Defensive Driver, Offensive Driver, Reload In Motion, Slipstreamer, Deathracer&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Cyclist&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Jumpstart, Defensive Driver, Reload In Motion, Deathracer, Slipstreamer&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Trucker&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Offensive Driver, Defensive Driver, Mine Layer, Reload in Motion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sources: &amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=1682&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=3087&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Specialisms]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Specialisms&amp;diff=3733</id>
		<title>Specialisms</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Specialisms&amp;diff=3733"/>
		<updated>2016-04-29T21:56:26Z</updated>

		<summary type="html">&lt;p&gt;Tango: added trucker specialisms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can learn useful skill-specific specialisms that grant unique bonuses when applying them.&lt;br /&gt;
Learning specialisms requires 50 skill points per specialism (unless otherwise noted).&lt;br /&gt;
&lt;br /&gt;
Once you have 50 points in a skill you can select a specialism for the character.  To do this, the character has to be in a town with a tavern.  Go to the tavern, and click on the character.  You'll then be able to choose from among the available specialties for that character.&lt;br /&gt;
&lt;br /&gt;
Specialisms are split into specific skill-enhancing categories:&lt;br /&gt;
&lt;br /&gt;
Some specialisms have [[Specialism Caps|hard or soft limits]] to the effectiveness of higher levels&lt;br /&gt;
== Weaponry ==&lt;br /&gt;
These specialisms are based on the weaponry skills: [[Gunnery]], [[Large Guns]], and [[Ballistics]]&lt;br /&gt;
&lt;br /&gt;
* '''Machine Guns''' -- Increases accuracy for Machine Guns, Medium Machine Guns, Heavy Machine Guns, Gatling Guns, and Heavy Gatling Guns, and enhances the ability to unjam them.&lt;br /&gt;
* '''Heavy Weapons''' -- Increases accuracy for Car Cannons, Anti-Tank Guns, and Tank Guns, and enhances the ability to unjam them. &lt;br /&gt;
* '''Flamethrowers''' -- Increases damage for Flamethrowers and Heavy Flamethrowers, and enhances the ability to unjam them. &lt;br /&gt;
* '''Laserfire''' -- Increases battery efficiency for Lasers and Heavy Lasers.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!  Level  !!  Charge Loss  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0 (no spec)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Ballistic Prediction''' -- Increases accuracy for Paint Guns, Mounted Mortars and Car Grenade Launchers, and enhances the ability to unjam them.&lt;br /&gt;
* '''Rocketeer''' -- Increases accuracy for all types of Rockets and Missiles, and enhances the ability to unjam them.&lt;br /&gt;
* '''Moving Targets''' -- Improves accuracy for shooting at moving targets. Reduces the negative effects of a target's Defensive Driving specialism. &lt;br /&gt;
* '''Sniper''' -- Increases the accuracy for all weapons. &lt;br /&gt;
* '''Rapid Reloading''' -- Enhances the speed at which a character can reload weapons. &lt;br /&gt;
* '''Courage Under Fire''' -- Reduces the accuracy penalty for firing if your vehicle has taken damage in that round. &lt;br /&gt;
* '''Rapidshot''' -- Grants a character the chance of an extra shot in a round in which he or she fires a weapon set to fire automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Driving ==&lt;br /&gt;
These specialisms are based on the driving skills: [[Driving]], [[Cyclist]], [[Trucker]]&lt;br /&gt;
&lt;br /&gt;
* '''Mine Layer''' -- Ability to deploy Mines and Spikes at high speed with less inherited velocity &lt;br /&gt;
* '''Jumpstart''' -- Quick off the line and highly skilled at acceleration during the first 2 seconds of an event &lt;br /&gt;
* '''Defensive Driver''' -- Ability to make your vehicle hard to shoot while it's moving at speed &lt;br /&gt;
* '''Offensive Driver''' -- Increased collision damage to your opponents &lt;br /&gt;
* '''Reload In Motion''' -- Ability to reload a weapon while driving. The speed at which you can drive while reloading increases with higher levels&amp;lt;ref&amp;gt;http://www.dark-wind.com/forums2/index.php?a=topic&amp;amp;t=5141&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!Level  !!  MPH Limit&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 0 (no specialism)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;9&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;31.5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;54&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;76.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Deathracer''' -- Ability to fire at full accuracy while driving &lt;br /&gt;
* '''Slipstreamer''' -- Ability to gain more of a speed boost than normal when slipstreaming or drafting&lt;br /&gt;
:''NOTE:'' Also shows how efficent your car is drafting by percentage.&lt;br /&gt;
&lt;br /&gt;
== Mechanic ==&lt;br /&gt;
* '''Engine Tuning''' -- Ability to squeeze a little extra acceleration from an engine -- a single mechanic with this skill will service a gang's cars for all events in the same city as the mechanic - it is not necessary for the mechanic to be in the event, unlike the other specialisms.&lt;br /&gt;
&lt;br /&gt;
: NOTE: Engine Tuning only affects vehicles that your gang '''owns''', not rentals or cars supplied by the race track for standard events.&lt;br /&gt;
&lt;br /&gt;
* '''Jury Rigging''' -- Highly skilled at getting a broken engine running (the Mechanic must be in the event to employ this specialism)&lt;br /&gt;
* '''Salvager''' -- Skilled at salvaging parts from a car whose engine cannot be fixed (the Mechanic must be in the event to employ this specialism)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scouting ==&lt;br /&gt;
* '''Negotiator''' -- Ability to negotiate truces with NPC pirate gangs -- sometimes (the scout must be in the event to employ this specialism)&lt;br /&gt;
* '''Pathfinder''' -- Reduces the chance of taking vehicle damage when travelling recklessly (&amp;gt;30mph), reduces the increased risk of encounters when travelling recklessly, and amplifies the risk-reduction effect when travelling carefully (&amp;lt;30mph).&lt;br /&gt;
**'''Pathfinder''' only affects ''travelling'' '''not''' driving during an event.&lt;br /&gt;
&lt;br /&gt;
== First Aid ==&lt;br /&gt;
* '''Field First Aid''' -- Ability to staunch the bleeding of any nearby characters, during a combat (the Medic must be in the event to employ this specialism)&lt;br /&gt;
* '''Combat Psychologist''' -- reduces the stress of all occupants in the vehicle, and can be based on either Leadership or First Aid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hand Guns ==&lt;br /&gt;
* '''Shoot From The Hip''' -- skilled at firing '''personal weapons''' quicker than other characters during the firing phase.&lt;br /&gt;
* '''Long Throw''' -- ability to throw grenades and other objects a long distance.&lt;br /&gt;
* '''Running''' -- extra fast at running.&lt;br /&gt;
* '''Car Killer''' -- Skilled at scoring telling hits against vehicles with '''personal weapons''', and of scoring internal hits through weak armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hand Guns also includes the following Weaponry specialisms:  Moving Targets, Sniper, Rapid Reloading, Courage Under Fire, Rapidshot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
Note that it takes 100 points of leadership for each specialist skill, unlike 50 with the other skills &lt;br /&gt;
&lt;br /&gt;
* '''Combat Psychologist''' -- reduces the stress of all occupants in the vehicle, and can be based on either Leadership or First Aid&lt;br /&gt;
* '''[[Recruiter]]''' -- increased chances of recruiting gang members with above-average skills. Will only work in town that the Recruiter is in (new as of faction changes)&lt;br /&gt;
* '''[[Motivator]]''' - gives a slight training bonus to all characters in the same town as the Leader when training hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Courage ==&lt;br /&gt;
Note that it takes 150 points of Courage for each specialist skill, unlike 50 with the other skills&lt;br /&gt;
&lt;br /&gt;
* '''Pragmatist''' -- stress decreases faster than normal when far away from enemies.&lt;br /&gt;
* '''Adrenalin Junkie''' -- this character thrives on that little kick of adrenalin. When stressed, running speed increases.&lt;br /&gt;
* '''Eye of the Hurricane''' -- this fine fellow is an inspiration to everyone around him. Other people in the car are somewhat more likely to gain courage after a fight when this guy is in the car with them (and has not panicked)&lt;br /&gt;
* '''Courage Under Fire''' -- Reduces the accuracy penalty for firing if your vehicle has taken damage in that round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table of Specialisms ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;| Weaponry&lt;br /&gt;
|-&lt;br /&gt;
! Specialism !! Skill 1 !! Skill 2 !! Skill 3 !! Skill 4 &lt;br /&gt;
|-&lt;br /&gt;
|Machine Guns&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Heavy Weapons&lt;br /&gt;
|Large Guns&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Laserfire&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Ballistic Prediction&lt;br /&gt;
|Ballistics&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rocketeer&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Moving Targets&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Sniper&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Hand Guns &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rapid Reloading&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Courage Under Fire&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Rapidshot&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;4&amp;quot;| Driving&lt;br /&gt;
|- &lt;br /&gt;
|Defensive Driver&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
|Trucker&lt;br /&gt;
|-&lt;br /&gt;
|Offensive Driver&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Reload In Motion&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
|Cyclist&lt;br /&gt;
|- &lt;br /&gt;
|Deathracer&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Mine Layer&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Jumpstart&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|Engine Tuning&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Jury Rigging&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Salvager&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Negotiator&lt;br /&gt;
|Scouting&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Field First Aid&lt;br /&gt;
|First Aid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Combat Psychologist&lt;br /&gt;
|First Aid&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot;&amp;gt;Leadership specialisms are only available for every 100 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Recruiter&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Motivator&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Table of Specialisms II ==&lt;br /&gt;
&lt;br /&gt;
Darkwind Specialisims&lt;br /&gt;
&lt;br /&gt;
When you earn 50 points in the skill listed on the left, you can choose one of the specializations on the right&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!  Skill  !!  Specialization  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Handgunning&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Moving Targets, Sniper, Rapid Reloading, Courage Under Fire, Rapidshot, Shoot From the Hip, Long Throw, Car Killer, Runner&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Ballistics&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Ballistic Prediction, Moving Targets, Rapid Reloading, Rapidshot&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Gunnery&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Machine Guns, Flamethrowers, Laserfire, Rocketeer, moving Targets, Sniper, Rapid Reload, Courage Under Fire, Rapidshot&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Large Gunnery&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Machine Guns, Heavy Weapons, Moving Targets, Rapid Reloading, Courage Under Fire&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Mechanic&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Jury Rigger, Salvager, Engine Tuning&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  First Aid&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Field First Aid, Combat Psychologist&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Courage&amp;lt;ref name = &amp;quot;courage&amp;quot;&amp;gt;Courage specialisms are only available for every 150 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Scouting&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Negotiator&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot;&amp;gt;Leadership specialisms are only available for every 100 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Recruiter, Motivator, and Combat Psychologist&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Driving&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Minelayer, Jumpstart, Defensive Driver, Offensive Driver, Reload In Motion, Slipstreamer, Deathracer&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Cyclist&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Jumpstart, Defensive Driver, Reload In Motion, Deathracer, Slipstreamer&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Trucker&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Offensive Driver, Defensive Driver, Mine Layer, Reload in Motion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sources: &amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=1682&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=3087&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Specialisms]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=3732</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=3732"/>
		<updated>2016-04-29T14:28:12Z</updated>

		<summary type="html">&lt;p&gt;Tango: /* Weapon Production */  Added info for Napalm Gun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into five types:&lt;br /&gt;
&lt;br /&gt;
* Car Parts&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2k&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150k&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  17  &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  19  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  26&lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  28&lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  34&lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  41&lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
!  44&lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  56&lt;br /&gt;
|Phoenix&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sunrise&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  64&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  70&lt;br /&gt;
|Hearse&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  75&lt;br /&gt;
|Marley&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  83&lt;br /&gt;
|Semi Tractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Vampire&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  90 &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  120&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Stormer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  102&lt;br /&gt;
|Pike&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Bullet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Moray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  123&lt;br /&gt;
|Hotrod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  125&lt;br /&gt;
|Royal Eaton&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  140&lt;br /&gt;
|Motorhome&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  145&lt;br /&gt;
|Corghette&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  140&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  157&lt;br /&gt;
|Cougar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  160&lt;br /&gt;
|Turin&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  165&lt;br /&gt;
|McKenzie&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|DeVille&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  369&lt;br /&gt;
|-&lt;br /&gt;
!  176&lt;br /&gt;
|Tanker&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  180&lt;br /&gt;
|Ambulance&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  614&lt;br /&gt;
|-&lt;br /&gt;
!  185&lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  320&lt;br /&gt;
|-&lt;br /&gt;
!  200&lt;br /&gt;
|Trash Truck&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Fire Engine&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  5&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|-&lt;br /&gt;
!  6  &lt;br /&gt;
|Molotov Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  8&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  10&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hammer&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|-&lt;br /&gt;
!  20&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  30&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  35&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  36&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
|Hand Flamer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  46&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  50&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  51  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  98&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Napalm Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|-&lt;br /&gt;
!  68&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  103&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  322&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110  &lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  132  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  125&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
||2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  23  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  24  &lt;br /&gt;
||1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  26  &lt;br /&gt;
||1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  32&lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|7L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  63&lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!  65&lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  75  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
!  82&lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110&lt;br /&gt;
| 5L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|-&lt;br /&gt;
!  170&lt;br /&gt;
| 7L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  65&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  13&lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  38&lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  57&lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=3731</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=3731"/>
		<updated>2016-04-22T09:40:25Z</updated>

		<summary type="html">&lt;p&gt;Tango: /* Weapon Production */  Added hours smokescreen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into five types:&lt;br /&gt;
&lt;br /&gt;
* Car Parts&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2k&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150k&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  17  &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  19  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  26&lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  28&lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  34&lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  41&lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
!  44&lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  56&lt;br /&gt;
|Phoenix&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sunrise&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  64&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  70&lt;br /&gt;
|Hearse&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  75&lt;br /&gt;
|Marley&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  83&lt;br /&gt;
|Semi Tractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Vampire&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  90 &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  120&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Stormer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  102&lt;br /&gt;
|Pike&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Bullet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Moray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  123&lt;br /&gt;
|Hotrod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  125&lt;br /&gt;
|Royal Eaton&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  140&lt;br /&gt;
|Motorhome&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  145&lt;br /&gt;
|Corghette&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  140&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  157&lt;br /&gt;
|Cougar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  160&lt;br /&gt;
|Turin&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  165&lt;br /&gt;
|McKenzie&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|DeVille&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  369&lt;br /&gt;
|-&lt;br /&gt;
!  176&lt;br /&gt;
|Tanker&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  180&lt;br /&gt;
|Ambulance&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  614&lt;br /&gt;
|-&lt;br /&gt;
!  185&lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  320&lt;br /&gt;
|-&lt;br /&gt;
!  200&lt;br /&gt;
|Trash Truck&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Fire Engine&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  5&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|-&lt;br /&gt;
!  6  &lt;br /&gt;
|Molotov Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  8&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  10&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hammer&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|-&lt;br /&gt;
!  20&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  30&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  35&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  36&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
|Hand Flamer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  46&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  50&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  51  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  98&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Napalm Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
!  68&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  103&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  322&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110  &lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  132  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  125&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
||2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  23  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  24  &lt;br /&gt;
||1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  26  &lt;br /&gt;
||1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  32&lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|7L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  63&lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!  65&lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  75  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
!  82&lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110&lt;br /&gt;
| 5L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|-&lt;br /&gt;
!  170&lt;br /&gt;
| 7L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  65&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  13&lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  38&lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  57&lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=3730</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=3730"/>
		<updated>2016-04-22T09:39:26Z</updated>

		<summary type="html">&lt;p&gt;Tango: /* Engine Production */  Added hours 3L Rotary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into five types:&lt;br /&gt;
&lt;br /&gt;
* Car Parts&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2k&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150k&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  17  &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  19  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  26&lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  28&lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  34&lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  41&lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
!  44&lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  56&lt;br /&gt;
|Phoenix&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sunrise&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  64&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  70&lt;br /&gt;
|Hearse&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  75&lt;br /&gt;
|Marley&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  83&lt;br /&gt;
|Semi Tractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Vampire&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  90 &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  120&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Stormer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  102&lt;br /&gt;
|Pike&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Bullet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Moray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  123&lt;br /&gt;
|Hotrod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  125&lt;br /&gt;
|Royal Eaton&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  140&lt;br /&gt;
|Motorhome&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  145&lt;br /&gt;
|Corghette&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  140&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  157&lt;br /&gt;
|Cougar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  160&lt;br /&gt;
|Turin&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  165&lt;br /&gt;
|McKenzie&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|DeVille&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  369&lt;br /&gt;
|-&lt;br /&gt;
!  176&lt;br /&gt;
|Tanker&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  180&lt;br /&gt;
|Ambulance&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  614&lt;br /&gt;
|-&lt;br /&gt;
!  185&lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  320&lt;br /&gt;
|-&lt;br /&gt;
!  200&lt;br /&gt;
|Trash Truck&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Fire Engine&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  5&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  6  &lt;br /&gt;
|Molotov Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  8&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  10&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hammer&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|-&lt;br /&gt;
!  20&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  30&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  35&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  36&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
|Hand Flamer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  46&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  50&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  51  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  98&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Napalm Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
!  68&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  103&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  322&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110  &lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  132  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  125&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
||2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  23  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  24  &lt;br /&gt;
||1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  26  &lt;br /&gt;
||1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  32&lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|7L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  63&lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!  65&lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  75  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
!  82&lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110&lt;br /&gt;
| 5L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|-&lt;br /&gt;
!  170&lt;br /&gt;
| 7L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  65&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  13&lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  38&lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  57&lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=3729</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=3729"/>
		<updated>2016-04-22T09:37:52Z</updated>

		<summary type="html">&lt;p&gt;Tango: /* Engine Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into five types:&lt;br /&gt;
&lt;br /&gt;
* Car Parts&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2k&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150k&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  17  &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  19  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  26&lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  28&lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  34&lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  41&lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
!  44&lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  56&lt;br /&gt;
|Phoenix&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sunrise&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  64&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  70&lt;br /&gt;
|Hearse&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  75&lt;br /&gt;
|Marley&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  83&lt;br /&gt;
|Semi Tractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Vampire&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  90 &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  120&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Stormer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  102&lt;br /&gt;
|Pike&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Bullet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Moray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  123&lt;br /&gt;
|Hotrod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  125&lt;br /&gt;
|Royal Eaton&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  140&lt;br /&gt;
|Motorhome&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  145&lt;br /&gt;
|Corghette&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  140&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  157&lt;br /&gt;
|Cougar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  160&lt;br /&gt;
|Turin&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  165&lt;br /&gt;
|McKenzie&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|DeVille&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  369&lt;br /&gt;
|-&lt;br /&gt;
!  176&lt;br /&gt;
|Tanker&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  180&lt;br /&gt;
|Ambulance&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  614&lt;br /&gt;
|-&lt;br /&gt;
!  185&lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  320&lt;br /&gt;
|-&lt;br /&gt;
!  200&lt;br /&gt;
|Trash Truck&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Fire Engine&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  5&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  6  &lt;br /&gt;
|Molotov Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  8&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  10&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hammer&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|-&lt;br /&gt;
!  20&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  30&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  35&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  36&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
|Hand Flamer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  46&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  50&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  51  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  98&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Napalm Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
!  68&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  103&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  322&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110  &lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  132  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  125&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
||2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  23  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  24  &lt;br /&gt;
||1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  26  &lt;br /&gt;
||1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  32&lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|7L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  63&lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!  65&lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  75  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
!  82&lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110&lt;br /&gt;
| 5L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|-&lt;br /&gt;
!  170&lt;br /&gt;
| 7L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  65&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  13&lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  38&lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  57&lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=3728</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=3728"/>
		<updated>2016-04-22T09:36:54Z</updated>

		<summary type="html">&lt;p&gt;Tango: added hours 3.2Lv8&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into five types:&lt;br /&gt;
&lt;br /&gt;
* Car Parts&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2k&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150k&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  17  &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  19  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  26&lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  28&lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  34&lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  41&lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
!  44&lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  56&lt;br /&gt;
|Phoenix&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sunrise&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  64&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  70&lt;br /&gt;
|Hearse&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  75&lt;br /&gt;
|Marley&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  83&lt;br /&gt;
|Semi Tractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Vampire&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  90 &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  120&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Stormer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  102&lt;br /&gt;
|Pike&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Bullet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Moray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  123&lt;br /&gt;
|Hotrod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  125&lt;br /&gt;
|Royal Eaton&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  140&lt;br /&gt;
|Motorhome&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  145&lt;br /&gt;
|Corghette&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  140&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  157&lt;br /&gt;
|Cougar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  160&lt;br /&gt;
|Turin&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  165&lt;br /&gt;
|McKenzie&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|DeVille&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  369&lt;br /&gt;
|-&lt;br /&gt;
!  176&lt;br /&gt;
|Tanker&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  180&lt;br /&gt;
|Ambulance&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  614&lt;br /&gt;
|-&lt;br /&gt;
!  185&lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  320&lt;br /&gt;
|-&lt;br /&gt;
!  200&lt;br /&gt;
|Trash Truck&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Fire Engine&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  5&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  6  &lt;br /&gt;
|Molotov Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  8&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  10&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hammer&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|-&lt;br /&gt;
!  20&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  30&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  35&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  36&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
|Hand Flamer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  46&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  50&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  51  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  98&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Napalm Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
!  68&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  103&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  322&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110  &lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  132  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  125&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
||2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  23  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  24  &lt;br /&gt;
||1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  26  &lt;br /&gt;
||1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  32&lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|7L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  63&lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!  65&lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  75  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  82&lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110&lt;br /&gt;
| 5L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|-&lt;br /&gt;
!  170&lt;br /&gt;
| 7L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  65&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  13&lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  38&lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  57&lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camps&amp;diff=3727</id>
		<title>Camps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camps&amp;diff=3727"/>
		<updated>2016-04-21T15:01:48Z</updated>

		<summary type="html">&lt;p&gt;Tango: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps are one of the more involved aspects of Darkwind.  Generally speaking they require a much more long-term outlook, and incorporate a lot of logistic and strategic play not directly related to the 'cars with guns' play that is most of the game.&lt;br /&gt;
&lt;br /&gt;
== Camp Features ==&lt;br /&gt;
Camps have the following characteristics and capabilities:&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
One player has overall ownership of a camp. Other players request to join the camp, and can be rejected, accepted as associate members, or accepted as full members. The owner can demote or kick out other players (kicking them out takes a week though, giving them time to evacuate their stuff). &lt;br /&gt;
&lt;br /&gt;
There a couple of ways to become the owner of a camp:&lt;br /&gt;
*  Buy an existing camp&lt;br /&gt;
*  Request a new camp&lt;br /&gt;
&lt;br /&gt;
==== Buying an existing camp ====&lt;br /&gt;
This is the easiest way to become a camp owner, because often times all of the 'hard' work has already been done, and the camp is already producing goods for sale or use.&lt;br /&gt;
&lt;br /&gt;
==== Request a new camp ====&lt;br /&gt;
There is no longer a survey and auction system in place.&lt;br /&gt;
&lt;br /&gt;
To find pricing vs. camp size vs. proximity to town, refer to the forums, or click [http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=25039 here.]&lt;br /&gt;
&lt;br /&gt;
To request a camp, send a PM to *Sam* and CC *The X Man*.&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
There are two types of camp members: ''Full'' and ''Associate''&lt;br /&gt;
* ''Full Members'' have access to all camp features: Market, Tavern, Mechanic, Message Board, and pooled resources.  In addition, they are able to see all of the camp details: stock levels, and manufacturing and mechanic information.&lt;br /&gt;
* ''Associate Members'' have access to the Market and Tavern only.&lt;br /&gt;
&lt;br /&gt;
=== Hours of Operation ===&lt;br /&gt;
The camp owner decides which hours the camp will be operating, in a 24-hour period. This is set 2 days in advance. The more hours it is open, the more effective the factories and extraction plants will be, but also the more time you will need to be willing to defend the camp from attack. &lt;br /&gt;
&lt;br /&gt;
=== Local Resources and Extraction ===&lt;br /&gt;
Each camp has a rating describing how abundant local resources are, ranging from excellent to none. Near Somerset, there will tend to be excellent food resources and reasonable water resources, for example. Near Texan there will be excellent fuel resources. These resources determine how effective extraction facilities or crop fields will be, if used in this camp. Extraction facilities produce fuel, water, food, and car parts. &lt;br /&gt;
&lt;br /&gt;
For instance, in the example here:&lt;br /&gt;
&lt;br /&gt;
Local Resources: &lt;br /&gt;
* Water: low&lt;br /&gt;
* Food: good&lt;br /&gt;
* Fuel: none&lt;br /&gt;
* Metals: none&lt;br /&gt;
* Stone: none&lt;br /&gt;
&lt;br /&gt;
There are no resources for Fuel or Metals(Car Parts). There will never be an option to build an extractor for these materials in this example.&lt;br /&gt;
However, You can build a Pumpkin Field for Food production using up to 5 NPC workers to produce food at a 'good' rate. (Approximately 100 units of food per day with 5 workers.)  You can build a stone plant and extract stone to construct buildings to effect repairs with.&lt;br /&gt;
You can also build a Water Tower and drill for water using 5 workers to produce water at a 'low' rate. (Approximately 30 to 50 units of water with 5 workers)&lt;br /&gt;
&lt;br /&gt;
Other camps can have production rates of Excellent, good, poor or none in ANY of the local resources available at the current camp site. In the case of 'excellent' local resource recovery, you can expect upwards of 200 to 400 units '''PER DAY''' using your NPC workers!... '''VERY lucrative!'''&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Various types of [[Camp Buildings|camp buildings]] exist: houses, lockups, extraction plants for fuel, water, and metals, crop fields, factories, mechanic shops. Buildings are bought and placed by the camp owner on an overhead graphical view on the website. They typically take several days and quite a bit of DW-cash to build. The placement of the buildings will be replicated in the 3D game when you have a combat there.&lt;br /&gt;
&lt;br /&gt;
Buildings each require a specific amount of Upkeep. The amount of upkeep a camp has available is based on the Camp Fame X 100. Example, if Fame is 348 then the amount of Building Upkeep the camp can support is a maximum of 34800.&lt;br /&gt;
&lt;br /&gt;
Upkeep costs are the same for all camps, and they are simply a linear calculation based on % activity. &lt;br /&gt;
&lt;br /&gt;
The amounts listed in the table below are per week and are based on the building running at 100%.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Building!!Upkeep Cost &lt;br /&gt;
|-&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750&lt;br /&gt;
|-&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Water Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
|Factory &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
|Metals Plant &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Each mechanic building can facilitate 4 mechanic characters. So if you have say two mechanic buildings, the best 8 mechanics in the camp will automatically use them. The number of mechanics and their skill levels determines two things: (1) how much work they can do in each 24 hour period, and (2) the camp’s overall mechanic rating which determines which items the camp can repair or manufacture. Rare weapons for example will require a high mechanic rating to produce, and a badly damaged rare weapon will require a high mechanic rating to fix. The camp maintains a public supply of member usable goods like fuel, scrap metal, electronics and car parts. This is controlled directly by the camp owner. When any camp member wants to refuel or get mechanic work done, it is this public supply that must be well-stocked enough to facilitate it. There must also be adequate mechanic workload available to do a piece of work.&lt;br /&gt;
&lt;br /&gt;
The mechanic workload rating of a camp also determines how much total CR of cars can be housed there. If there are more cars than this, they will start to take damage due to being inadequately protected from the weather and inadequately worked on for maintenance.&lt;br /&gt;
&lt;br /&gt;
ALL work done by the mechs in camp cost nothing! ie: in Somerset, you are charged to repair your armor and chassis components. In a camp that you are a member of, it will not cost you anything!&lt;br /&gt;
   &lt;br /&gt;
The mechanic characters belonging to non-subscribers cannot work in the mechanic shops of a camp. This prevents older camps getting filled up with high-skill mechanics belonging to players who really aren't taking part in the game any more&lt;br /&gt;
&lt;br /&gt;
=== Camp Owner’s Stock ===&lt;br /&gt;
The trade goods stock (fuel, car parts, water, food) in the camp owner’s lockup is known by all camp members (although they cannot access it). This is because all payment and all production is fed through the camp owner’s lockup: it is up to him to negotiate with the other camp members how much they must pay him and how much he must pay them or which manufactured goods they should get. &lt;br /&gt;
&lt;br /&gt;
=== Lockups ===&lt;br /&gt;
Every camp member (associate and full) gets the use of a lockup. However, if the total bulk of goods in all lockups exceeds the amount of space available in Lockup buildings, some of the stuff will start to take damage due to lying out in the radioactive rain. The amount of bulk used by each member’s lockup is shown publicly to all camp members. So you can bitch at each other when your stuff starts to rust   &lt;br /&gt;
&lt;br /&gt;
=== Pooled Resources ===&lt;br /&gt;
Full members can flag any vehicle and character that they own as ‘pooled’. These vehicles/characters are then available for other full members to use in their squads.&lt;br /&gt;
&lt;br /&gt;
These pooled gangers should be used for camp defense '''ONLY!''' If you have a pooled member in your car when you travel out of camp to another town, (like a 'taxi mission'), the pooled ganger will be dropped off when you arrive in town removing them from your car.&lt;br /&gt;
&lt;br /&gt;
Pooling gangers and cars should NOT be done unless the camp is in imminent danger of attack. Only then will the defender of the camp be able to access the extra member capabilities your pooled gangers offer.&lt;br /&gt;
&lt;br /&gt;
Pooled member resources should be monitored closely by camp owners because of possible 'spy' activities in camp. If an active spy were to make a squad in camp and add all of the pooled cars and gangers to it, they could then leave camp just as another enemy player sends his attack squad, the camp under attack would suffer '''BADLY''' because of the missing combat crews and cars.&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Factories are used to [[Manufacturing|manufacture]] chassis, tyres, weapons, ammunition and engines. It costs $ and time to reconfigure a factory to make a different type of item. The items that can be made are determined by the mechanic rating of the camp.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Rating ===&lt;br /&gt;
&lt;br /&gt;
The MR of a camp is determined by the number of mechs at the camp and their skill. Only 4 mechanics may work at a camp for every mechanic shop that it has. &lt;br /&gt;
.&lt;br /&gt;
Camp MR gains and manufacturing boosts from being in 'open PvP' mode will come from actually doing PvP rather than from simply being open to it. &lt;br /&gt;
&lt;br /&gt;
=== NPC Workers ===&lt;br /&gt;
Oil plants, water plants, crop fields, factories and metals plants all require NPC workers. To get these workers, the camp owner must ensure that there is adequate housing, food and water available on a daily basis. Each NPC worker also must be paid $10 per day. A large camp would probably have no more than 100 or 200 NPC workers in it. A small one could have as little as 20 or 30. Player characters are also fed in the camp, and will have no weekly food/water fee while staying there. &lt;br /&gt;
&lt;br /&gt;
=== Message Board and other Info ===&lt;br /&gt;
Each camp has a private message board, for discussion/planning. There is also financial and production information made available so all full members are aware of how much stuff is being manufactured and how much profit/loss the camp owner is making. &lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
It is free to list stuff for sale in a camp marketplace. The marketplace is available to full and associate members of the camp. &lt;br /&gt;
&lt;br /&gt;
=== Fame Gains for Camps ===&lt;br /&gt;
&lt;br /&gt;
Fame is the fuel that makes camps go.  It's needed for building upkeep and for larger camps is the limiting factor on how many buildings you can operate at once.  Smaller camps are limited by footprint and usually have more fame than they can use.  Camps can add fame in many ways.&lt;br /&gt;
&lt;br /&gt;
Each camp is assigned a &amp;quot;Base Fame&amp;quot;.  This number isn't listed anywhere but when a camp is new or hasn't been scouted towards in a while a camp will be at it's base fame.  This can be brought up 150% to reach your max unmodified fame by scouting towards your camp from other locations.  &lt;br /&gt;
&lt;br /&gt;
Annually there are Sponsorship auctions that bring fame to camps if you are the high bidder.  Fame gains from this last for the following game year.  Auctions occur at the end of the game year and will be found in Dexter's Bar in Somerset.  The fame gains for those auctions is as follows&lt;br /&gt;
&lt;br /&gt;
Combat - 450 Fame&lt;br /&gt;
&lt;br /&gt;
Deathrace - 375 Fame&lt;br /&gt;
&lt;br /&gt;
Race - ??? Fame&lt;br /&gt;
&lt;br /&gt;
Paintball - 100-125? Fame&lt;br /&gt;
&lt;br /&gt;
Semi-Pro - ??? Fame&lt;br /&gt;
&lt;br /&gt;
Fame is also possible to earn through winning some Leagues on an annual basis.&lt;br /&gt;
&lt;br /&gt;
Somerset Winter Warmup League&lt;br /&gt;
1st: 10 fame&lt;br /&gt;
2nd: 7 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally I League&lt;br /&gt;
1st: 40 fame&lt;br /&gt;
2nd: 25 fame&lt;br /&gt;
3rd: 15 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally II League&lt;br /&gt;
1st: 50 fame&lt;br /&gt;
2nd: 35 fame&lt;br /&gt;
3rd: 20 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Rally III League&lt;br /&gt;
1st: 30 fame&lt;br /&gt;
2nd: 20 fame&lt;br /&gt;
3rd: 10 fame&lt;br /&gt;
&lt;br /&gt;
Somerset Spring Challenge League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Summer Classic League&lt;br /&gt;
1st: 5% production boost&lt;br /&gt;
2nd: 3% production boost&lt;br /&gt;
3rd: 1% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Two Guineas League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Gateway Autumn Extravaganza League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Gateway Winter Meltdown League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Gangs]]&lt;br /&gt;
[[Category: PvP]]&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
[[Advice for potential camp owners]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camps&amp;diff=3726</id>
		<title>Camps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camps&amp;diff=3726"/>
		<updated>2016-04-20T00:06:24Z</updated>

		<summary type="html">&lt;p&gt;Tango: /* Fame Gains for Camps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps are one of the more involved aspects of Darkwind.  Generally speaking they require a much more long-term outlook, and incorporate a lot of logistic and strategic play not directly related to the 'cars with guns' play that is most of the game.&lt;br /&gt;
&lt;br /&gt;
== Camp Features ==&lt;br /&gt;
Camps have the following characteristics and capabilities:&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
One player has overall ownership of a camp. Other players request to join the camp, and can be rejected, accepted as associate members, or accepted as full members. The owner can demote or kick out other players (kicking them out takes a week though, giving them time to evacuate their stuff). &lt;br /&gt;
&lt;br /&gt;
There a couple of ways to become the owner of a camp:&lt;br /&gt;
*  Buy an existing camp&lt;br /&gt;
*  Request a new camp&lt;br /&gt;
&lt;br /&gt;
==== Buying an existing camp ====&lt;br /&gt;
This is the easiest way to become a camp owner, because often times all of the 'hard' work has already been done, and the camp is already producing goods for sale or use.&lt;br /&gt;
&lt;br /&gt;
==== Request a new camp ====&lt;br /&gt;
There is no longer a survey and auction system in place.&lt;br /&gt;
&lt;br /&gt;
To find pricing vs. camp size vs. proximity to town, refer to the forums, or click [http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=25039 here.]&lt;br /&gt;
&lt;br /&gt;
To request a camp, send a PM to *Sam* and CC *The X Man*.&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
There are two types of camp members: ''Full'' and ''Associate''&lt;br /&gt;
* ''Full Members'' have access to all camp features: Market, Tavern, Mechanic, Message Board, and pooled resources.  In addition, they are able to see all of the camp details: stock levels, and manufacturing and mechanic information.&lt;br /&gt;
* ''Associate Members'' have access to the Market and Tavern only.&lt;br /&gt;
&lt;br /&gt;
=== Hours of Operation ===&lt;br /&gt;
The camp owner decides which hours the camp will be operating, in a 24-hour period. This is set 2 days in advance. The more hours it is open, the more effective the factories and extraction plants will be, but also the more time you will need to be willing to defend the camp from attack. &lt;br /&gt;
&lt;br /&gt;
=== Local Resources and Extraction ===&lt;br /&gt;
Each camp has a rating describing how abundant local resources are, ranging from excellent to none. Near Somerset, there will tend to be excellent food resources and reasonable water resources, for example. Near Texan there will be excellent fuel resources. These resources determine how effective extraction facilities or crop fields will be, if used in this camp. Extraction facilities produce fuel, water, food, and car parts. &lt;br /&gt;
&lt;br /&gt;
For instance, in the example here:&lt;br /&gt;
&lt;br /&gt;
Local Resources: &lt;br /&gt;
* Water: low&lt;br /&gt;
* Food: good&lt;br /&gt;
* Fuel: none&lt;br /&gt;
* Metals: none&lt;br /&gt;
* Stone: none&lt;br /&gt;
&lt;br /&gt;
There are no resources for Fuel or Metals(Car Parts). There will never be an option to build an extractor for these materials in this example.&lt;br /&gt;
However, You can build a Pumpkin Field for Food production using up to 5 NPC workers to produce food at a 'good' rate. (Approximately 100 units of food per day with 5 workers.)  You can build a stone plant and extract stone to construct buildings to effect repairs with.&lt;br /&gt;
You can also build a Water Tower and drill for water using 5 workers to produce water at a 'low' rate. (Approximately 30 to 50 units of water with 5 workers)&lt;br /&gt;
&lt;br /&gt;
Other camps can have production rates of Excellent, good, poor or none in ANY of the local resources available at the current camp site. In the case of 'excellent' local resource recovery, you can expect upwards of 200 to 400 units '''PER DAY''' using your NPC workers!... '''VERY lucrative!'''&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Various types of [[Camp Buildings|camp buildings]] exist: houses, lockups, extraction plants for fuel, water, and metals, crop fields, factories, mechanic shops. Buildings are bought and placed by the camp owner on an overhead graphical view on the website. They typically take several days and quite a bit of DW-cash to build. The placement of the buildings will be replicated in the 3D game when you have a combat there.&lt;br /&gt;
&lt;br /&gt;
Buildings each require a specific amount of Upkeep. The amount of upkeep a camp has available is based on the Camp Fame X 100. Example, if Fame is 348 then the amount of Building Upkeep the camp can support is a maximum of 34800.&lt;br /&gt;
&lt;br /&gt;
Upkeep costs are the same for all camps, and they are simply a linear calculation based on % activity. &lt;br /&gt;
&lt;br /&gt;
The amounts listed in the table below are per week and are based on the building running at 100%.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Building!!Upkeep Cost &lt;br /&gt;
|-&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750&lt;br /&gt;
|-&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Water Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
|Factory &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
|Metals Plant &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Each mechanic building can facilitate 4 mechanic characters. So if you have say two mechanic buildings, the best 8 mechanics in the camp will automatically use them. The number of mechanics and their skill levels determines two things: (1) how much work they can do in each 24 hour period, and (2) the camp’s overall mechanic rating which determines which items the camp can repair or manufacture. Rare weapons for example will require a high mechanic rating to produce, and a badly damaged rare weapon will require a high mechanic rating to fix. The camp maintains a public supply of member usable goods like fuel, scrap metal, electronics and car parts. This is controlled directly by the camp owner. When any camp member wants to refuel or get mechanic work done, it is this public supply that must be well-stocked enough to facilitate it. There must also be adequate mechanic workload available to do a piece of work.&lt;br /&gt;
&lt;br /&gt;
The mechanic workload rating of a camp also determines how much total CR of cars can be housed there. If there are more cars than this, they will start to take damage due to being inadequately protected from the weather and inadequately worked on for maintenance.&lt;br /&gt;
&lt;br /&gt;
ALL work done by the mechs in camp cost nothing! ie: in Somerset, you are charged to repair your armor and chassis components. In a camp that you are a member of, it will not cost you anything!&lt;br /&gt;
   &lt;br /&gt;
The mechanic characters belonging to non-subscribers cannot work in the mechanic shops of a camp. This prevents older camps getting filled up with high-skill mechanics belonging to players who really aren't taking part in the game any more&lt;br /&gt;
&lt;br /&gt;
=== Camp Owner’s Stock ===&lt;br /&gt;
The trade goods stock (fuel, car parts, water, food) in the camp owner’s lockup is known by all camp members (although they cannot access it). This is because all payment and all production is fed through the camp owner’s lockup: it is up to him to negotiate with the other camp members how much they must pay him and how much he must pay them or which manufactured goods they should get. &lt;br /&gt;
&lt;br /&gt;
=== Lockups ===&lt;br /&gt;
Every camp member (associate and full) gets the use of a lockup. However, if the total bulk of goods in all lockups exceeds the amount of space available in Lockup buildings, some of the stuff will start to take damage due to lying out in the radioactive rain. The amount of bulk used by each member’s lockup is shown publicly to all camp members. So you can bitch at each other when your stuff starts to rust   &lt;br /&gt;
&lt;br /&gt;
=== Pooled Resources ===&lt;br /&gt;
Full members can flag any vehicle and character that they own as ‘pooled’. These vehicles/characters are then available for other full members to use in their squads.&lt;br /&gt;
&lt;br /&gt;
These pooled gangers should be used for camp defense '''ONLY!''' If you have a pooled member in your car when you travel out of camp to another town, (like a 'taxi mission'), the pooled ganger will be dropped off when you arrive in town removing them from your car.&lt;br /&gt;
&lt;br /&gt;
Pooling gangers and cars should NOT be done unless the camp is in imminent danger of attack. Only then will the defender of the camp be able to access the extra member capabilities your pooled gangers offer.&lt;br /&gt;
&lt;br /&gt;
Pooled member resources should be monitored closely by camp owners because of possible 'spy' activities in camp. If an active spy were to make a squad in camp and add all of the pooled cars and gangers to it, they could then leave camp just as another enemy player sends his attack squad, the camp under attack would suffer '''BADLY''' because of the missing combat crews and cars.&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Factories are used to [[Manufacturing|manufacture]] chassis, tyres, weapons, ammunition and engines. It costs $ and time to reconfigure a factory to make a different type of item. The items that can be made are determined by the mechanic rating of the camp.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Rating ===&lt;br /&gt;
&lt;br /&gt;
The MR of a camp is determined by the number of mechs at the camp and their skill. Only 4 mechanics may work at a camp for every mechanic shop that it has. &lt;br /&gt;
.&lt;br /&gt;
Camp MR gains and manufacturing boosts from being in 'open PvP' mode will come from actually doing PvP rather than from simply being open to it. &lt;br /&gt;
&lt;br /&gt;
=== NPC Workers ===&lt;br /&gt;
Oil plants, water plants, crop fields, factories and metals plants all require NPC workers. To get these workers, the camp owner must ensure that there is adequate housing, food and water available on a daily basis. Each NPC worker also must be paid $10 per day. A large camp would probably have no more than 100 or 200 NPC workers in it. A small one could have as little as 20 or 30. Player characters are also fed in the camp, and will have no weekly food/water fee while staying there. &lt;br /&gt;
&lt;br /&gt;
=== Message Board and other Info ===&lt;br /&gt;
Each camp has a private message board, for discussion/planning. There is also financial and production information made available so all full members are aware of how much stuff is being manufactured and how much profit/loss the camp owner is making. &lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
It is free to list stuff for sale in a camp marketplace. The marketplace is available to full and associate members of the camp. &lt;br /&gt;
&lt;br /&gt;
=== Fame Gains for Camps ===&lt;br /&gt;
&lt;br /&gt;
Fame is the fuel that makes camps go.  It's needed for building upkeep and for larger camps is the limiting factor on how many buildings you can operate at once.  Smaller camps are limited by footprint and usually have more fame than they can use.  Camps can add fame in many ways.&lt;br /&gt;
&lt;br /&gt;
Each camp is assigned a &amp;quot;Base Fame&amp;quot;.  This number isn't listed anywhere but when a camp is new or hasn't been scouted towards in a while a camp will be at it's base fame.  This can be brought up 150% to reach your max unmodified fame by scouting towards your camp from other locations.  &lt;br /&gt;
&lt;br /&gt;
Annually there are Sponsorship auctions that bring fame to camps if you are the high bidder.  Fame gains from this last for the following game year.  Auctions occur at the end of the game year and will be found in Dexter's Bar in Somerset.  The fame gains for those auctions is as follows&lt;br /&gt;
&lt;br /&gt;
Combat - 450 Fame&lt;br /&gt;
&lt;br /&gt;
Deathrace - 375 Fame&lt;br /&gt;
&lt;br /&gt;
Race - ??? Fame&lt;br /&gt;
&lt;br /&gt;
Paintball - 100-125? Fame&lt;br /&gt;
&lt;br /&gt;
Pedestrian - ??? Fame&lt;br /&gt;
&lt;br /&gt;
Fame is also possible to earn through winning some Leagues on an annual basis.&lt;br /&gt;
&lt;br /&gt;
Somerset Winter Warmup League&lt;br /&gt;
1st: 10 fame&lt;br /&gt;
2nd: 7 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally I League&lt;br /&gt;
1st: 40 fame&lt;br /&gt;
2nd: 25 fame&lt;br /&gt;
3rd: 15 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally II League&lt;br /&gt;
1st: 50 fame&lt;br /&gt;
2nd: 35 fame&lt;br /&gt;
3rd: 20 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Rally III League&lt;br /&gt;
1st: 30 fame&lt;br /&gt;
2nd: 20 fame&lt;br /&gt;
3rd: 10 fame&lt;br /&gt;
&lt;br /&gt;
Somerset Spring Challenge League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Summer Classic League&lt;br /&gt;
1st: 5% production boost&lt;br /&gt;
2nd: 3% production boost&lt;br /&gt;
3rd: 1% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Two Guineas League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Gateway Autumn Extravaganza League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Gateway Winter Meltdown League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Gangs]]&lt;br /&gt;
[[Category: PvP]]&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
[[Advice for potential camp owners]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camps&amp;diff=3725</id>
		<title>Camps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camps&amp;diff=3725"/>
		<updated>2016-04-20T00:01:05Z</updated>

		<summary type="html">&lt;p&gt;Tango: /* Fame Gains for Camps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps are one of the more involved aspects of Darkwind.  Generally speaking they require a much more long-term outlook, and incorporate a lot of logistic and strategic play not directly related to the 'cars with guns' play that is most of the game.&lt;br /&gt;
&lt;br /&gt;
== Camp Features ==&lt;br /&gt;
Camps have the following characteristics and capabilities:&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
One player has overall ownership of a camp. Other players request to join the camp, and can be rejected, accepted as associate members, or accepted as full members. The owner can demote or kick out other players (kicking them out takes a week though, giving them time to evacuate their stuff). &lt;br /&gt;
&lt;br /&gt;
There a couple of ways to become the owner of a camp:&lt;br /&gt;
*  Buy an existing camp&lt;br /&gt;
*  Request a new camp&lt;br /&gt;
&lt;br /&gt;
==== Buying an existing camp ====&lt;br /&gt;
This is the easiest way to become a camp owner, because often times all of the 'hard' work has already been done, and the camp is already producing goods for sale or use.&lt;br /&gt;
&lt;br /&gt;
==== Request a new camp ====&lt;br /&gt;
There is no longer a survey and auction system in place.&lt;br /&gt;
&lt;br /&gt;
To find pricing vs. camp size vs. proximity to town, refer to the forums, or click [http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=25039 here.]&lt;br /&gt;
&lt;br /&gt;
To request a camp, send a PM to *Sam* and CC *The X Man*.&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
There are two types of camp members: ''Full'' and ''Associate''&lt;br /&gt;
* ''Full Members'' have access to all camp features: Market, Tavern, Mechanic, Message Board, and pooled resources.  In addition, they are able to see all of the camp details: stock levels, and manufacturing and mechanic information.&lt;br /&gt;
* ''Associate Members'' have access to the Market and Tavern only.&lt;br /&gt;
&lt;br /&gt;
=== Hours of Operation ===&lt;br /&gt;
The camp owner decides which hours the camp will be operating, in a 24-hour period. This is set 2 days in advance. The more hours it is open, the more effective the factories and extraction plants will be, but also the more time you will need to be willing to defend the camp from attack. &lt;br /&gt;
&lt;br /&gt;
=== Local Resources and Extraction ===&lt;br /&gt;
Each camp has a rating describing how abundant local resources are, ranging from excellent to none. Near Somerset, there will tend to be excellent food resources and reasonable water resources, for example. Near Texan there will be excellent fuel resources. These resources determine how effective extraction facilities or crop fields will be, if used in this camp. Extraction facilities produce fuel, water, food, and car parts. &lt;br /&gt;
&lt;br /&gt;
For instance, in the example here:&lt;br /&gt;
&lt;br /&gt;
Local Resources: &lt;br /&gt;
* Water: low&lt;br /&gt;
* Food: good&lt;br /&gt;
* Fuel: none&lt;br /&gt;
* Metals: none&lt;br /&gt;
* Stone: none&lt;br /&gt;
&lt;br /&gt;
There are no resources for Fuel or Metals(Car Parts). There will never be an option to build an extractor for these materials in this example.&lt;br /&gt;
However, You can build a Pumpkin Field for Food production using up to 5 NPC workers to produce food at a 'good' rate. (Approximately 100 units of food per day with 5 workers.)  You can build a stone plant and extract stone to construct buildings to effect repairs with.&lt;br /&gt;
You can also build a Water Tower and drill for water using 5 workers to produce water at a 'low' rate. (Approximately 30 to 50 units of water with 5 workers)&lt;br /&gt;
&lt;br /&gt;
Other camps can have production rates of Excellent, good, poor or none in ANY of the local resources available at the current camp site. In the case of 'excellent' local resource recovery, you can expect upwards of 200 to 400 units '''PER DAY''' using your NPC workers!... '''VERY lucrative!'''&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Various types of [[Camp Buildings|camp buildings]] exist: houses, lockups, extraction plants for fuel, water, and metals, crop fields, factories, mechanic shops. Buildings are bought and placed by the camp owner on an overhead graphical view on the website. They typically take several days and quite a bit of DW-cash to build. The placement of the buildings will be replicated in the 3D game when you have a combat there.&lt;br /&gt;
&lt;br /&gt;
Buildings each require a specific amount of Upkeep. The amount of upkeep a camp has available is based on the Camp Fame X 100. Example, if Fame is 348 then the amount of Building Upkeep the camp can support is a maximum of 34800.&lt;br /&gt;
&lt;br /&gt;
Upkeep costs are the same for all camps, and they are simply a linear calculation based on % activity. &lt;br /&gt;
&lt;br /&gt;
The amounts listed in the table below are per week and are based on the building running at 100%.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Building!!Upkeep Cost &lt;br /&gt;
|-&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750&lt;br /&gt;
|-&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Water Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
|Factory &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
|Metals Plant &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Each mechanic building can facilitate 4 mechanic characters. So if you have say two mechanic buildings, the best 8 mechanics in the camp will automatically use them. The number of mechanics and their skill levels determines two things: (1) how much work they can do in each 24 hour period, and (2) the camp’s overall mechanic rating which determines which items the camp can repair or manufacture. Rare weapons for example will require a high mechanic rating to produce, and a badly damaged rare weapon will require a high mechanic rating to fix. The camp maintains a public supply of member usable goods like fuel, scrap metal, electronics and car parts. This is controlled directly by the camp owner. When any camp member wants to refuel or get mechanic work done, it is this public supply that must be well-stocked enough to facilitate it. There must also be adequate mechanic workload available to do a piece of work.&lt;br /&gt;
&lt;br /&gt;
The mechanic workload rating of a camp also determines how much total CR of cars can be housed there. If there are more cars than this, they will start to take damage due to being inadequately protected from the weather and inadequately worked on for maintenance.&lt;br /&gt;
&lt;br /&gt;
ALL work done by the mechs in camp cost nothing! ie: in Somerset, you are charged to repair your armor and chassis components. In a camp that you are a member of, it will not cost you anything!&lt;br /&gt;
   &lt;br /&gt;
The mechanic characters belonging to non-subscribers cannot work in the mechanic shops of a camp. This prevents older camps getting filled up with high-skill mechanics belonging to players who really aren't taking part in the game any more&lt;br /&gt;
&lt;br /&gt;
=== Camp Owner’s Stock ===&lt;br /&gt;
The trade goods stock (fuel, car parts, water, food) in the camp owner’s lockup is known by all camp members (although they cannot access it). This is because all payment and all production is fed through the camp owner’s lockup: it is up to him to negotiate with the other camp members how much they must pay him and how much he must pay them or which manufactured goods they should get. &lt;br /&gt;
&lt;br /&gt;
=== Lockups ===&lt;br /&gt;
Every camp member (associate and full) gets the use of a lockup. However, if the total bulk of goods in all lockups exceeds the amount of space available in Lockup buildings, some of the stuff will start to take damage due to lying out in the radioactive rain. The amount of bulk used by each member’s lockup is shown publicly to all camp members. So you can bitch at each other when your stuff starts to rust   &lt;br /&gt;
&lt;br /&gt;
=== Pooled Resources ===&lt;br /&gt;
Full members can flag any vehicle and character that they own as ‘pooled’. These vehicles/characters are then available for other full members to use in their squads.&lt;br /&gt;
&lt;br /&gt;
These pooled gangers should be used for camp defense '''ONLY!''' If you have a pooled member in your car when you travel out of camp to another town, (like a 'taxi mission'), the pooled ganger will be dropped off when you arrive in town removing them from your car.&lt;br /&gt;
&lt;br /&gt;
Pooling gangers and cars should NOT be done unless the camp is in imminent danger of attack. Only then will the defender of the camp be able to access the extra member capabilities your pooled gangers offer.&lt;br /&gt;
&lt;br /&gt;
Pooled member resources should be monitored closely by camp owners because of possible 'spy' activities in camp. If an active spy were to make a squad in camp and add all of the pooled cars and gangers to it, they could then leave camp just as another enemy player sends his attack squad, the camp under attack would suffer '''BADLY''' because of the missing combat crews and cars.&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Factories are used to [[Manufacturing|manufacture]] chassis, tyres, weapons, ammunition and engines. It costs $ and time to reconfigure a factory to make a different type of item. The items that can be made are determined by the mechanic rating of the camp.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Rating ===&lt;br /&gt;
&lt;br /&gt;
The MR of a camp is determined by the number of mechs at the camp and their skill. Only 4 mechanics may work at a camp for every mechanic shop that it has. &lt;br /&gt;
.&lt;br /&gt;
Camp MR gains and manufacturing boosts from being in 'open PvP' mode will come from actually doing PvP rather than from simply being open to it. &lt;br /&gt;
&lt;br /&gt;
=== NPC Workers ===&lt;br /&gt;
Oil plants, water plants, crop fields, factories and metals plants all require NPC workers. To get these workers, the camp owner must ensure that there is adequate housing, food and water available on a daily basis. Each NPC worker also must be paid $10 per day. A large camp would probably have no more than 100 or 200 NPC workers in it. A small one could have as little as 20 or 30. Player characters are also fed in the camp, and will have no weekly food/water fee while staying there. &lt;br /&gt;
&lt;br /&gt;
=== Message Board and other Info ===&lt;br /&gt;
Each camp has a private message board, for discussion/planning. There is also financial and production information made available so all full members are aware of how much stuff is being manufactured and how much profit/loss the camp owner is making. &lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
It is free to list stuff for sale in a camp marketplace. The marketplace is available to full and associate members of the camp. &lt;br /&gt;
&lt;br /&gt;
=== Fame Gains for Camps ===&lt;br /&gt;
&lt;br /&gt;
Fame is the fuel that makes camps go.  It's needed for building upkeep and for larger camps is the limiting factor on how many buildings you can operate at once.  Smaller camps are limited by footprint and usually have more fame than they can use.  Camps can add fame in many ways.&lt;br /&gt;
&lt;br /&gt;
Each camp is assigned a &amp;quot;Base Fame&amp;quot;.  This number isn't listed anywhere but when a camp is new or hasn't been scouted towards in a while a camp will be at it's base fame.  This can be brought up 150% to reach your max unmodified fame by scouting towards your camp from other locations.  &lt;br /&gt;
&lt;br /&gt;
Annually there are Sponsorship auctions that bring fame to camps if you are the high bidder.  Fame gains from this last for the following game year.  Auctions occur at the end of the game year and will be found in Dexter's Bar in Somerset.  The fame gains for those auctions is as follows&lt;br /&gt;
&lt;br /&gt;
Combat - 450 Fame&lt;br /&gt;
Deathrace - 375 Fame&lt;br /&gt;
Race - ??? Fame&lt;br /&gt;
Paintball - 100-125? Fame&lt;br /&gt;
Pedestrian - ??? Fame&lt;br /&gt;
&lt;br /&gt;
Fame is also possible to earn through winning some Leagues on an annual basis.&lt;br /&gt;
&lt;br /&gt;
Somerset Winter Warmup League&lt;br /&gt;
1st: 10 fame&lt;br /&gt;
2nd: 7 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally I League&lt;br /&gt;
1st: 40 fame&lt;br /&gt;
2nd: 25 fame&lt;br /&gt;
3rd: 15 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally II League&lt;br /&gt;
1st: 50 fame&lt;br /&gt;
2nd: 35 fame&lt;br /&gt;
3rd: 20 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Rally III League&lt;br /&gt;
1st: 30 fame&lt;br /&gt;
2nd: 20 fame&lt;br /&gt;
3rd: 10 fame&lt;br /&gt;
&lt;br /&gt;
Somerset Spring Challenge League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Summer Classic League&lt;br /&gt;
1st: 5% production boost&lt;br /&gt;
2nd: 3% production boost&lt;br /&gt;
3rd: 1% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Two Guineas League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Gateway Autumn Extravaganza League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Gateway Winter Meltdown League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Gangs]]&lt;br /&gt;
[[Category: PvP]]&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
[[Advice for potential camp owners]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camps&amp;diff=3724</id>
		<title>Camps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camps&amp;diff=3724"/>
		<updated>2016-04-18T08:58:36Z</updated>

		<summary type="html">&lt;p&gt;Tango: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps are one of the more involved aspects of Darkwind.  Generally speaking they require a much more long-term outlook, and incorporate a lot of logistic and strategic play not directly related to the 'cars with guns' play that is most of the game.&lt;br /&gt;
&lt;br /&gt;
== Camp Features ==&lt;br /&gt;
Camps have the following characteristics and capabilities:&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
One player has overall ownership of a camp. Other players request to join the camp, and can be rejected, accepted as associate members, or accepted as full members. The owner can demote or kick out other players (kicking them out takes a week though, giving them time to evacuate their stuff). &lt;br /&gt;
&lt;br /&gt;
There a couple of ways to become the owner of a camp:&lt;br /&gt;
*  Buy an existing camp&lt;br /&gt;
*  Request a new camp&lt;br /&gt;
&lt;br /&gt;
==== Buying an existing camp ====&lt;br /&gt;
This is the easiest way to become a camp owner, because often times all of the 'hard' work has already been done, and the camp is already producing goods for sale or use.&lt;br /&gt;
&lt;br /&gt;
==== Request a new camp ====&lt;br /&gt;
There is no longer a survey and auction system in place.&lt;br /&gt;
&lt;br /&gt;
To find pricing vs. camp size vs. proximity to town, refer to the forums, or click [http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=25039 here.]&lt;br /&gt;
&lt;br /&gt;
To request a camp, send a PM to *Sam* and CC *The X Man*.&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
There are two types of camp members: ''Full'' and ''Associate''&lt;br /&gt;
* ''Full Members'' have access to all camp features: Market, Tavern, Mechanic, Message Board, and pooled resources.  In addition, they are able to see all of the camp details: stock levels, and manufacturing and mechanic information.&lt;br /&gt;
* ''Associate Members'' have access to the Market and Tavern only.&lt;br /&gt;
&lt;br /&gt;
=== Hours of Operation ===&lt;br /&gt;
The camp owner decides which hours the camp will be operating, in a 24-hour period. This is set 2 days in advance. The more hours it is open, the more effective the factories and extraction plants will be, but also the more time you will need to be willing to defend the camp from attack. &lt;br /&gt;
&lt;br /&gt;
=== Local Resources and Extraction ===&lt;br /&gt;
Each camp has a rating describing how abundant local resources are, ranging from excellent to none. Near Somerset, there will tend to be excellent food resources and reasonable water resources, for example. Near Texan there will be excellent fuel resources. These resources determine how effective extraction facilities or crop fields will be, if used in this camp. Extraction facilities produce fuel, water, food, and car parts. &lt;br /&gt;
&lt;br /&gt;
For instance, in the example here:&lt;br /&gt;
&lt;br /&gt;
Local Resources: &lt;br /&gt;
* Water: low&lt;br /&gt;
* Food: good&lt;br /&gt;
* Fuel: none&lt;br /&gt;
* Metals: none&lt;br /&gt;
* Stone: none&lt;br /&gt;
&lt;br /&gt;
There are no resources for Fuel or Metals(Car Parts). There will never be an option to build an extractor for these materials in this example.&lt;br /&gt;
However, You can build a Pumpkin Field for Food production using up to 5 NPC workers to produce food at a 'good' rate. (Approximately 100 units of food per day with 5 workers.)  You can build a stone plant and extract stone to construct buildings to effect repairs with.&lt;br /&gt;
You can also build a Water Tower and drill for water using 5 workers to produce water at a 'low' rate. (Approximately 30 to 50 units of water with 5 workers)&lt;br /&gt;
&lt;br /&gt;
Other camps can have production rates of Excellent, good, poor or none in ANY of the local resources available at the current camp site. In the case of 'excellent' local resource recovery, you can expect upwards of 200 to 400 units '''PER DAY''' using your NPC workers!... '''VERY lucrative!'''&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Various types of [[Camp Buildings|camp buildings]] exist: houses, lockups, extraction plants for fuel, water, and metals, crop fields, factories, mechanic shops. Buildings are bought and placed by the camp owner on an overhead graphical view on the website. They typically take several days and quite a bit of DW-cash to build. The placement of the buildings will be replicated in the 3D game when you have a combat there.&lt;br /&gt;
&lt;br /&gt;
Buildings each require a specific amount of Upkeep. The amount of upkeep a camp has available is based on the Camp Fame X 100. Example, if Fame is 348 then the amount of Building Upkeep the camp can support is a maximum of 34800.&lt;br /&gt;
&lt;br /&gt;
Upkeep costs are the same for all camps, and they are simply a linear calculation based on % activity. &lt;br /&gt;
&lt;br /&gt;
The amounts listed in the table below are per week and are based on the building running at 100%.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Building!!Upkeep Cost &lt;br /&gt;
|-&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750&lt;br /&gt;
|-&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Water Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
|Factory &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
|Metals Plant &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Each mechanic building can facilitate 4 mechanic characters. So if you have say two mechanic buildings, the best 8 mechanics in the camp will automatically use them. The number of mechanics and their skill levels determines two things: (1) how much work they can do in each 24 hour period, and (2) the camp’s overall mechanic rating which determines which items the camp can repair or manufacture. Rare weapons for example will require a high mechanic rating to produce, and a badly damaged rare weapon will require a high mechanic rating to fix. The camp maintains a public supply of member usable goods like fuel, scrap metal, electronics and car parts. This is controlled directly by the camp owner. When any camp member wants to refuel or get mechanic work done, it is this public supply that must be well-stocked enough to facilitate it. There must also be adequate mechanic workload available to do a piece of work.&lt;br /&gt;
&lt;br /&gt;
The mechanic workload rating of a camp also determines how much total CR of cars can be housed there. If there are more cars than this, they will start to take damage due to being inadequately protected from the weather and inadequately worked on for maintenance.&lt;br /&gt;
&lt;br /&gt;
ALL work done by the mechs in camp cost nothing! ie: in Somerset, you are charged to repair your armor and chassis components. In a camp that you are a member of, it will not cost you anything!&lt;br /&gt;
   &lt;br /&gt;
The mechanic characters belonging to non-subscribers cannot work in the mechanic shops of a camp. This prevents older camps getting filled up with high-skill mechanics belonging to players who really aren't taking part in the game any more&lt;br /&gt;
&lt;br /&gt;
=== Camp Owner’s Stock ===&lt;br /&gt;
The trade goods stock (fuel, car parts, water, food) in the camp owner’s lockup is known by all camp members (although they cannot access it). This is because all payment and all production is fed through the camp owner’s lockup: it is up to him to negotiate with the other camp members how much they must pay him and how much he must pay them or which manufactured goods they should get. &lt;br /&gt;
&lt;br /&gt;
=== Lockups ===&lt;br /&gt;
Every camp member (associate and full) gets the use of a lockup. However, if the total bulk of goods in all lockups exceeds the amount of space available in Lockup buildings, some of the stuff will start to take damage due to lying out in the radioactive rain. The amount of bulk used by each member’s lockup is shown publicly to all camp members. So you can bitch at each other when your stuff starts to rust   &lt;br /&gt;
&lt;br /&gt;
=== Pooled Resources ===&lt;br /&gt;
Full members can flag any vehicle and character that they own as ‘pooled’. These vehicles/characters are then available for other full members to use in their squads.&lt;br /&gt;
&lt;br /&gt;
These pooled gangers should be used for camp defense '''ONLY!''' If you have a pooled member in your car when you travel out of camp to another town, (like a 'taxi mission'), the pooled ganger will be dropped off when you arrive in town removing them from your car.&lt;br /&gt;
&lt;br /&gt;
Pooling gangers and cars should NOT be done unless the camp is in imminent danger of attack. Only then will the defender of the camp be able to access the extra member capabilities your pooled gangers offer.&lt;br /&gt;
&lt;br /&gt;
Pooled member resources should be monitored closely by camp owners because of possible 'spy' activities in camp. If an active spy were to make a squad in camp and add all of the pooled cars and gangers to it, they could then leave camp just as another enemy player sends his attack squad, the camp under attack would suffer '''BADLY''' because of the missing combat crews and cars.&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Factories are used to [[Manufacturing|manufacture]] chassis, tyres, weapons, ammunition and engines. It costs $ and time to reconfigure a factory to make a different type of item. The items that can be made are determined by the mechanic rating of the camp.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Rating ===&lt;br /&gt;
&lt;br /&gt;
The MR of a camp is determined by the number of mechs at the camp and their skill. Only 4 mechanics may work at a camp for every mechanic shop that it has. &lt;br /&gt;
.&lt;br /&gt;
Camp MR gains and manufacturing boosts from being in 'open PvP' mode will come from actually doing PvP rather than from simply being open to it. &lt;br /&gt;
&lt;br /&gt;
=== NPC Workers ===&lt;br /&gt;
Oil plants, water plants, crop fields, factories and metals plants all require NPC workers. To get these workers, the camp owner must ensure that there is adequate housing, food and water available on a daily basis. Each NPC worker also must be paid $10 per day. A large camp would probably have no more than 100 or 200 NPC workers in it. A small one could have as little as 20 or 30. Player characters are also fed in the camp, and will have no weekly food/water fee while staying there. &lt;br /&gt;
&lt;br /&gt;
=== Message Board and other Info ===&lt;br /&gt;
Each camp has a private message board, for discussion/planning. There is also financial and production information made available so all full members are aware of how much stuff is being manufactured and how much profit/loss the camp owner is making. &lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
It is free to list stuff for sale in a camp marketplace. The marketplace is available to full and associate members of the camp. &lt;br /&gt;
&lt;br /&gt;
=== Fame Gains for Camps ===&lt;br /&gt;
&lt;br /&gt;
Fame is the fuel that makes camps go.  It's needed for building upkeep and for larger camps is the limiting factor on how many buildings you can operate at once.  Smaller camps are limited by footprint and usually have more fame than they can use.  Camps can add fame in many ways.&lt;br /&gt;
&lt;br /&gt;
Each camp is assigned a &amp;quot;Base Fame&amp;quot;.  This number isn't listed anywhere but when a camp is new or hasn't been scouted towards in a while a camp will be at it's base fame.  This can be brought up 150% to reach your max unmodified fame by scouting towards your camp from other locations.  &lt;br /&gt;
&lt;br /&gt;
Annually there are Sponsorship auctions that bring fame to camps if you are the high bidder.  Fame gains from this last for the following game year.  Auctions occur at the end of the game year and will be found in Dexter's Bar in Somerset.  The fame gains for those auctions is as follows&lt;br /&gt;
&lt;br /&gt;
    Combat - 450 Fame&lt;br /&gt;
 Deathrace - 375 Fame&lt;br /&gt;
      Race - ??? Fame&lt;br /&gt;
 Paintball - 100-125? Fame&lt;br /&gt;
Pedestrian - ??? Fame&lt;br /&gt;
&lt;br /&gt;
Fame is also possible to earn through winning some Leagues on an annual basis.&lt;br /&gt;
&lt;br /&gt;
Somerset Winter Warmup League&lt;br /&gt;
1st: 10 fame&lt;br /&gt;
2nd: 7 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally I League&lt;br /&gt;
1st: 40 fame&lt;br /&gt;
2nd: 25 fame&lt;br /&gt;
3rd: 15 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Wilderness Rally II League&lt;br /&gt;
1st: 50 fame&lt;br /&gt;
2nd: 35 fame&lt;br /&gt;
3rd: 20 fame&lt;br /&gt;
&lt;br /&gt;
Circuit of Evan Rally III League&lt;br /&gt;
1st: 30 fame&lt;br /&gt;
2nd: 20 fame&lt;br /&gt;
3rd: 10 fame&lt;br /&gt;
&lt;br /&gt;
Somerset Spring Challenge League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Summer Classic League&lt;br /&gt;
1st: 5% production boost&lt;br /&gt;
2nd: 3% production boost&lt;br /&gt;
3rd: 1% production boost&lt;br /&gt;
&lt;br /&gt;
Elmsfield Two Guineas League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
&lt;br /&gt;
Gateway Autumn Extravaganza League&lt;br /&gt;
1st: 10% production boost&lt;br /&gt;
2nd: 7% production boost&lt;br /&gt;
3rd: 5% production boost&lt;br /&gt;
&lt;br /&gt;
Gateway Winter Meltdown League&lt;br /&gt;
1st: 15 fame&lt;br /&gt;
2nd: 10 fame&lt;br /&gt;
3rd: 5 fame&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Gangs]]&lt;br /&gt;
[[Category: PvP]]&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
[[Advice for potential camp owners]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camps&amp;diff=3723</id>
		<title>Camps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camps&amp;diff=3723"/>
		<updated>2016-04-18T00:51:01Z</updated>

		<summary type="html">&lt;p&gt;Tango: Added a lot of information about fame gains for camps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps are one of the more involved aspects of Darkwind.  Generally speaking they require a much more long-term outlook, and incorporate a lot of logistic and strategic play not directly related to the 'cars with guns' play that is most of the game.&lt;br /&gt;
&lt;br /&gt;
== Camp Features ==&lt;br /&gt;
Camps have the following characteristics and capabilities:&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
One player has overall ownership of a camp. Other players request to join the camp, and can be rejected, accepted as associate members, or accepted as full members. The owner can demote or kick out other players (kicking them out takes a week though, giving them time to evacuate their stuff). &lt;br /&gt;
&lt;br /&gt;
There a couple of ways to become the owner of a camp:&lt;br /&gt;
*  Buy an existing camp&lt;br /&gt;
*  Request a new camp&lt;br /&gt;
&lt;br /&gt;
==== Buying an existing camp ====&lt;br /&gt;
This is the easiest way to become a camp owner, because often times all of the 'hard' work has already been done, and the camp is already producing goods for sale or use.&lt;br /&gt;
&lt;br /&gt;
==== Request a new camp ====&lt;br /&gt;
There is no longer a survey and auction system in place.&lt;br /&gt;
&lt;br /&gt;
To find pricing vs. camp size vs. proximity to town, refer to the forums, or click [http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=25039 here.]&lt;br /&gt;
&lt;br /&gt;
To request a camp, send a PM to *Sam* and CC *The X Man*.&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
There are two types of camp members: ''Full'' and ''Associate''&lt;br /&gt;
* ''Full Members'' have access to all camp features: Market, Tavern, Mechanic, Message Board, and pooled resources.  In addition, they are able to see all of the camp details: stock levels, and manufacturing and mechanic information.&lt;br /&gt;
* ''Associate Members'' have access to the Market and Tavern only.&lt;br /&gt;
&lt;br /&gt;
=== Hours of Operation ===&lt;br /&gt;
The camp owner decides which hours the camp will be operating, in a 24-hour period. This is set 2 days in advance. The more hours it is open, the more effective the factories and extraction plants will be, but also the more time you will need to be willing to defend the camp from attack. &lt;br /&gt;
&lt;br /&gt;
=== Local Resources and Extraction ===&lt;br /&gt;
Each camp has a rating describing how abundant local resources are, ranging from excellent to none. Near Somerset, there will tend to be excellent food resources and reasonable water resources, for example. Near Texan there will be excellent fuel resources. These resources determine how effective extraction facilities or crop fields will be, if used in this camp. Extraction facilities produce fuel, water, food, and car parts. &lt;br /&gt;
&lt;br /&gt;
For instance, in the example here:&lt;br /&gt;
&lt;br /&gt;
Local Resources: &lt;br /&gt;
* Water: low&lt;br /&gt;
* Food: good&lt;br /&gt;
* Fuel: none&lt;br /&gt;
* Metals: none&lt;br /&gt;
* Stone: none&lt;br /&gt;
&lt;br /&gt;
There are no resources for Fuel or Metals(Car Parts). There will never be an option to build an extractor for these materials in this example.&lt;br /&gt;
However, You can build a Pumpkin Field for Food production using up to 5 NPC workers to produce food at a 'good' rate. (Approximately 100 units of food per day with 5 workers.)  You can build a stone plant and extract stone to construct buildings to effect repairs with.&lt;br /&gt;
You can also build a Water Tower and drill for water using 5 workers to produce water at a 'low' rate. (Approximately 30 to 50 units of water with 5 workers)&lt;br /&gt;
&lt;br /&gt;
Other camps can have production rates of Excellent, good, poor or none in ANY of the local resources available at the current camp site. In the case of 'excellent' local resource recovery, you can expect upwards of 200 to 400 units '''PER DAY''' using your NPC workers!... '''VERY lucrative!'''&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Various types of [[Camp Buildings|camp buildings]] exist: houses, lockups, extraction plants for fuel, water, and metals, crop fields, factories, mechanic shops. Buildings are bought and placed by the camp owner on an overhead graphical view on the website. They typically take several days and quite a bit of DW-cash to build. The placement of the buildings will be replicated in the 3D game when you have a combat there.&lt;br /&gt;
&lt;br /&gt;
Buildings each require a specific amount of Upkeep. The amount of upkeep a camp has available is based on the Camp Fame X 100. Example, if Fame is 348 then the amount of Building Upkeep the camp can support is a maximum of 34800.&lt;br /&gt;
&lt;br /&gt;
Upkeep costs are the same for all camps, and they are simply a linear calculation based on % activity. &lt;br /&gt;
&lt;br /&gt;
The amounts listed in the table below are per week and are based on the building running at 100%.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Building!!Upkeep Cost &lt;br /&gt;
|-&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750&lt;br /&gt;
|-&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Water Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
|Factory &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
|Metals Plant &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Each mechanic building can facilitate 4 mechanic characters. So if you have say two mechanic buildings, the best 8 mechanics in the camp will automatically use them. The number of mechanics and their skill levels determines two things: (1) how much work they can do in each 24 hour period, and (2) the camp’s overall mechanic rating which determines which items the camp can repair or manufacture. Rare weapons for example will require a high mechanic rating to produce, and a badly damaged rare weapon will require a high mechanic rating to fix. The camp maintains a public supply of member usable goods like fuel, scrap metal, electronics and car parts. This is controlled directly by the camp owner. When any camp member wants to refuel or get mechanic work done, it is this public supply that must be well-stocked enough to facilitate it. There must also be adequate mechanic workload available to do a piece of work.&lt;br /&gt;
&lt;br /&gt;
The mechanic workload rating of a camp also determines how much total CR of cars can be housed there. If there are more cars than this, they will start to take damage due to being inadequately protected from the weather and inadequately worked on for maintenance.&lt;br /&gt;
&lt;br /&gt;
ALL work done by the mechs in camp cost nothing! ie: in Somerset, you are charged to repair your armor and chassis components. In a camp that you are a member of, it will not cost you anything!&lt;br /&gt;
   &lt;br /&gt;
The mechanic characters belonging to non-subscribers cannot work in the mechanic shops of a camp. This prevents older camps getting filled up with high-skill mechanics belonging to players who really aren't taking part in the game any more&lt;br /&gt;
&lt;br /&gt;
=== Camp Owner’s Stock ===&lt;br /&gt;
The trade goods stock (fuel, car parts, water, food) in the camp owner’s lockup is known by all camp members (although they cannot access it). This is because all payment and all production is fed through the camp owner’s lockup: it is up to him to negotiate with the other camp members how much they must pay him and how much he must pay them or which manufactured goods they should get. &lt;br /&gt;
&lt;br /&gt;
=== Lockups ===&lt;br /&gt;
Every camp member (associate and full) gets the use of a lockup. However, if the total bulk of goods in all lockups exceeds the amount of space available in Lockup buildings, some of the stuff will start to take damage due to lying out in the radioactive rain. The amount of bulk used by each member’s lockup is shown publicly to all camp members. So you can bitch at each other when your stuff starts to rust   &lt;br /&gt;
&lt;br /&gt;
=== Pooled Resources ===&lt;br /&gt;
Full members can flag any vehicle and character that they own as ‘pooled’. These vehicles/characters are then available for other full members to use in their squads.&lt;br /&gt;
&lt;br /&gt;
These pooled gangers should be used for camp defense '''ONLY!''' If you have a pooled member in your car when you travel out of camp to another town, (like a 'taxi mission'), the pooled ganger will be dropped off when you arrive in town removing them from your car.&lt;br /&gt;
&lt;br /&gt;
Pooling gangers and cars should NOT be done unless the camp is in imminent danger of attack. Only then will the defender of the camp be able to access the extra member capabilities your pooled gangers offer.&lt;br /&gt;
&lt;br /&gt;
Pooled member resources should be monitored closely by camp owners because of possible 'spy' activities in camp. If an active spy were to make a squad in camp and add all of the pooled cars and gangers to it, they could then leave camp just as another enemy player sends his attack squad, the camp under attack would suffer '''BADLY''' because of the missing combat crews and cars.&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Factories are used to [[Manufacturing|manufacture]] chassis, tyres, weapons, ammunition and engines. It costs $ and time to reconfigure a factory to make a different type of item. The items that can be made are determined by the mechanic rating of the camp.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Rating ===&lt;br /&gt;
&lt;br /&gt;
The MR of a camp is determined by the number of mechs at the camp and their skill. Only 4 mechanics may work at a camp for every mechanic shop that it has. &lt;br /&gt;
.&lt;br /&gt;
Camp MR gains and manufacturing boosts from being in 'open PvP' mode will come from actually doing PvP rather than from simply being open to it. &lt;br /&gt;
&lt;br /&gt;
=== NPC Workers ===&lt;br /&gt;
Oil plants, water plants, crop fields, factories and metals plants all require NPC workers. To get these workers, the camp owner must ensure that there is adequate housing, food and water available on a daily basis. Each NPC worker also must be paid $10 per day. A large camp would probably have no more than 100 or 200 NPC workers in it. A small one could have as little as 20 or 30. Player characters are also fed in the camp, and will have no weekly food/water fee while staying there. &lt;br /&gt;
&lt;br /&gt;
=== Message Board and other Info ===&lt;br /&gt;
Each camp has a private message board, for discussion/planning. There is also financial and production information made available so all full members are aware of how much stuff is being manufactured and how much profit/loss the camp owner is making. &lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
It is free to list stuff for sale in a camp marketplace. The marketplace is available to full and associate members of the camp. &lt;br /&gt;
&lt;br /&gt;
=== Fame Gains for Camps ===&lt;br /&gt;
&lt;br /&gt;
Fame is the fuel that makes camps go.  It's needed for building upkeep and for larger camps is the limiting factor on how many buildings you can operate at once.  Smaller camps are limited by footprint and usually have more fame than they can use.  Camps can add fame in many ways.&lt;br /&gt;
&lt;br /&gt;
Each camp is assigned a &amp;quot;Base Fame&amp;quot;.  This number isn't listed anywhere but when a camp is new or hasn't been scouted towards in a while a camp will be at it's base fame.  This can be brought up 150% to reach your max unmodified fame by scouting towards your camp from other locations.  &lt;br /&gt;
&lt;br /&gt;
Annually there are Sponsorship auctions that bring fame to camps if you are the high bidder.  Fame gains from this last for the following game year.  Auctions occur at the end of the game year and will be found in Dexter's Bar in Somerset.  The fame gains for those auctions is as follows&lt;br /&gt;
&lt;br /&gt;
    Combat - 450 Fame&lt;br /&gt;
 Deathrace - 375 Fame&lt;br /&gt;
      Race - ??? Fame&lt;br /&gt;
 Paintball - 100-125? Fame&lt;br /&gt;
Pedestrian - ??? Fame&lt;br /&gt;
&lt;br /&gt;
Fame is also possible to earn through winning some Leagues on an annual basis.&lt;br /&gt;
&lt;br /&gt;
Gateway Winter Meltdown - 15 Fame&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Gangs]]&lt;br /&gt;
[[Category: PvP]]&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
[[Advice for potential camp owners]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camps&amp;diff=3722</id>
		<title>Camps</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camps&amp;diff=3722"/>
		<updated>2016-04-18T00:34:05Z</updated>

		<summary type="html">&lt;p&gt;Tango: /* Local Resources and Extraction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps are one of the more involved aspects of Darkwind.  Generally speaking they require a much more long-term outlook, and incorporate a lot of logistic and strategic play not directly related to the 'cars with guns' play that is most of the game.&lt;br /&gt;
&lt;br /&gt;
== Camp Features ==&lt;br /&gt;
Camps have the following characteristics and capabilities:&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
One player has overall ownership of a camp. Other players request to join the camp, and can be rejected, accepted as associate members, or accepted as full members. The owner can demote or kick out other players (kicking them out takes a week though, giving them time to evacuate their stuff). &lt;br /&gt;
&lt;br /&gt;
There a couple of ways to become the owner of a camp:&lt;br /&gt;
*  Buy an existing camp&lt;br /&gt;
*  Request a new camp&lt;br /&gt;
&lt;br /&gt;
==== Buying an existing camp ====&lt;br /&gt;
This is the easiest way to become a camp owner, because often times all of the 'hard' work has already been done, and the camp is already producing goods for sale or use.&lt;br /&gt;
&lt;br /&gt;
==== Request a new camp ====&lt;br /&gt;
There is no longer a survey and auction system in place.&lt;br /&gt;
&lt;br /&gt;
To find pricing vs. camp size vs. proximity to town, refer to the forums, or click [http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=25039 here.]&lt;br /&gt;
&lt;br /&gt;
To request a camp, send a PM to *Sam* and CC *The X Man*.&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
There are two types of camp members: ''Full'' and ''Associate''&lt;br /&gt;
* ''Full Members'' have access to all camp features: Market, Tavern, Mechanic, Message Board, and pooled resources.  In addition, they are able to see all of the camp details: stock levels, and manufacturing and mechanic information.&lt;br /&gt;
* ''Associate Members'' have access to the Market and Tavern only.&lt;br /&gt;
&lt;br /&gt;
=== Hours of Operation ===&lt;br /&gt;
The camp owner decides which hours the camp will be operating, in a 24-hour period. This is set 2 days in advance. The more hours it is open, the more effective the factories and extraction plants will be, but also the more time you will need to be willing to defend the camp from attack. &lt;br /&gt;
&lt;br /&gt;
=== Local Resources and Extraction ===&lt;br /&gt;
Each camp has a rating describing how abundant local resources are, ranging from excellent to none. Near Somerset, there will tend to be excellent food resources and reasonable water resources, for example. Near Texan there will be excellent fuel resources. These resources determine how effective extraction facilities or crop fields will be, if used in this camp. Extraction facilities produce fuel, water, food, and car parts. &lt;br /&gt;
&lt;br /&gt;
For instance, in the example here:&lt;br /&gt;
&lt;br /&gt;
Local Resources: &lt;br /&gt;
* Water: low&lt;br /&gt;
* Food: good&lt;br /&gt;
* Fuel: none&lt;br /&gt;
* Metals: none&lt;br /&gt;
* Stone: none&lt;br /&gt;
&lt;br /&gt;
There are no resources for Fuel or Metals(Car Parts). There will never be an option to build an extractor for these materials in this example.&lt;br /&gt;
However, You can build a Pumpkin Field for Food production using up to 5 NPC workers to produce food at a 'good' rate. (Approximately 100 units of food per day with 5 workers.)  You can build a stone plant and extract stone to construct buildings to effect repairs with.&lt;br /&gt;
You can also build a Water Tower and drill for water using 5 workers to produce water at a 'low' rate. (Approximately 30 to 50 units of water with 5 workers)&lt;br /&gt;
&lt;br /&gt;
Other camps can have production rates of Excellent, good, poor or none in ANY of the local resources available at the current camp site. In the case of 'excellent' local resource recovery, you can expect upwards of 200 to 400 units '''PER DAY''' using your NPC workers!... '''VERY lucrative!'''&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Various types of [[Camp Buildings|camp buildings]] exist: houses, lockups, extraction plants for fuel, water, and metals, crop fields, factories, mechanic shops. Buildings are bought and placed by the camp owner on an overhead graphical view on the website. They typically take several days and quite a bit of DW-cash to build. The placement of the buildings will be replicated in the 3D game when you have a combat there.&lt;br /&gt;
&lt;br /&gt;
Buildings each require a specific amount of Upkeep. The amount of upkeep a camp has available is based on the Camp Fame X 100. Example, if Fame is 348 then the amount of Building Upkeep the camp can support is a maximum of 34800.&lt;br /&gt;
&lt;br /&gt;
Upkeep costs are the same for all camps, and they are simply a linear calculation based on % activity. &lt;br /&gt;
&lt;br /&gt;
The amounts listed in the table below are per week and are based on the building running at 100%.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Building!!Upkeep Cost &lt;br /&gt;
|-&lt;br /&gt;
|Mechanic Shop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750&lt;br /&gt;
|-&lt;br /&gt;
|Lockup Building&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Water Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Oil Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
|Factory &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Field&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
|Metals Plant &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
|Stone Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
|Plastics Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Each mechanic building can facilitate 4 mechanic characters. So if you have say two mechanic buildings, the best 8 mechanics in the camp will automatically use them. The number of mechanics and their skill levels determines two things: (1) how much work they can do in each 24 hour period, and (2) the camp’s overall mechanic rating which determines which items the camp can repair or manufacture. Rare weapons for example will require a high mechanic rating to produce, and a badly damaged rare weapon will require a high mechanic rating to fix. The camp maintains a public supply of member usable goods like fuel, scrap metal, electronics and car parts. This is controlled directly by the camp owner. When any camp member wants to refuel or get mechanic work done, it is this public supply that must be well-stocked enough to facilitate it. There must also be adequate mechanic workload available to do a piece of work.&lt;br /&gt;
&lt;br /&gt;
The mechanic workload rating of a camp also determines how much total CR of cars can be housed there. If there are more cars than this, they will start to take damage due to being inadequately protected from the weather and inadequately worked on for maintenance.&lt;br /&gt;
&lt;br /&gt;
ALL work done by the mechs in camp cost nothing! ie: in Somerset, you are charged to repair your armor and chassis components. In a camp that you are a member of, it will not cost you anything!&lt;br /&gt;
   &lt;br /&gt;
The mechanic characters belonging to non-subscribers cannot work in the mechanic shops of a camp. This prevents older camps getting filled up with high-skill mechanics belonging to players who really aren't taking part in the game any more&lt;br /&gt;
&lt;br /&gt;
=== Camp Owner’s Stock ===&lt;br /&gt;
The trade goods stock (fuel, car parts, water, food) in the camp owner’s lockup is known by all camp members (although they cannot access it). This is because all payment and all production is fed through the camp owner’s lockup: it is up to him to negotiate with the other camp members how much they must pay him and how much he must pay them or which manufactured goods they should get. &lt;br /&gt;
&lt;br /&gt;
=== Lockups ===&lt;br /&gt;
Every camp member (associate and full) gets the use of a lockup. However, if the total bulk of goods in all lockups exceeds the amount of space available in Lockup buildings, some of the stuff will start to take damage due to lying out in the radioactive rain. The amount of bulk used by each member’s lockup is shown publicly to all camp members. So you can bitch at each other when your stuff starts to rust   &lt;br /&gt;
&lt;br /&gt;
=== Pooled Resources ===&lt;br /&gt;
Full members can flag any vehicle and character that they own as ‘pooled’. These vehicles/characters are then available for other full members to use in their squads.&lt;br /&gt;
&lt;br /&gt;
These pooled gangers should be used for camp defense '''ONLY!''' If you have a pooled member in your car when you travel out of camp to another town, (like a 'taxi mission'), the pooled ganger will be dropped off when you arrive in town removing them from your car.&lt;br /&gt;
&lt;br /&gt;
Pooling gangers and cars should NOT be done unless the camp is in imminent danger of attack. Only then will the defender of the camp be able to access the extra member capabilities your pooled gangers offer.&lt;br /&gt;
&lt;br /&gt;
Pooled member resources should be monitored closely by camp owners because of possible 'spy' activities in camp. If an active spy were to make a squad in camp and add all of the pooled cars and gangers to it, they could then leave camp just as another enemy player sends his attack squad, the camp under attack would suffer '''BADLY''' because of the missing combat crews and cars.&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Factories are used to [[Manufacturing|manufacture]] chassis, tyres, weapons, ammunition and engines. It costs $ and time to reconfigure a factory to make a different type of item. The items that can be made are determined by the mechanic rating of the camp.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Rating ===&lt;br /&gt;
&lt;br /&gt;
The MR of a camp is determined by the number of mechs at the camp and their skill. Only 4 mechanics may work at a camp for every mechanic shop that it has. &lt;br /&gt;
.&lt;br /&gt;
Camp MR gains and manufacturing boosts from being in 'open PvP' mode will come from actually doing PvP rather than from simply being open to it. &lt;br /&gt;
&lt;br /&gt;
=== NPC Workers ===&lt;br /&gt;
Oil plants, water plants, crop fields, factories and metals plants all require NPC workers. To get these workers, the camp owner must ensure that there is adequate housing, food and water available on a daily basis. Each NPC worker also must be paid $10 per day. A large camp would probably have no more than 100 or 200 NPC workers in it. A small one could have as little as 20 or 30. Player characters are also fed in the camp, and will have no weekly food/water fee while staying there. &lt;br /&gt;
&lt;br /&gt;
=== Message Board and other Info ===&lt;br /&gt;
Each camp has a private message board, for discussion/planning. There is also financial and production information made available so all full members are aware of how much stuff is being manufactured and how much profit/loss the camp owner is making. &lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
It is free to list stuff for sale in a camp marketplace. The marketplace is available to full and associate members of the camp. &lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Gangs]]&lt;br /&gt;
[[Category: PvP]]&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
[[Advice for potential camp owners]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Weapons&amp;diff=3721</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Weapons&amp;diff=3721"/>
		<updated>2016-03-24T08:12:08Z</updated>

		<summary type="html">&lt;p&gt;Tango: Corrected RGM clip size to 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Darkwind offers a wide variety of weapons you can mount on your [[vehicles]] from flamethrowers for close range combat to mounted artillery mortars for long range mayhem.&lt;br /&gt;
&lt;br /&gt;
Information about pedestrian weapons is available on the [[Pedestrian Weapons]] page.&lt;br /&gt;
&lt;br /&gt;
Weapons take up a certain amount of [[bulk]] and a weapon slot. Most vehicles have 6 weapons slots: 2 front, 2 rear and one on each side.&lt;br /&gt;
&lt;br /&gt;
Besides bulk there are a lot of other factors worth taking under consideration when choosing your weapons, such as close- and long-range accuracy, recoil, amount and type of damage it does, and whether it does splash damage.&lt;br /&gt;
&lt;br /&gt;
Weapons are bought from local mechanic shops or stripped from looted cars, and like all other items in Darkwind are subject to the [[economy|dynamic economy]], which means not all weapons are always in stock, and some weapons are quite rare and expensive.&lt;br /&gt;
&lt;br /&gt;
TODO: &lt;br /&gt;
* Extend intro&lt;br /&gt;
* Add this overview table like to all the weapons pages:&lt;br /&gt;
* Add weapon CR of Napalm Gun to the tables.&lt;br /&gt;
* Enter missing weapon weights to the tables.&lt;br /&gt;
* Add or link info regarding continuous fire bonuses.&lt;br /&gt;
* See about adding recoil to the weapon info (although it's very hard to measure)&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot; |Overview&lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Bulk   &lt;br /&gt;
|align = &amp;quot;right&amp;quot; |20 &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Ammo Capacity/Bulk   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   20/4 &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Damage   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Medium (2/7) &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Close Accuracy   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Good (5/8) &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Ranged Accuracy   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Reasonable (4/8) &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Category   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Targeted &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Skill   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   [[Gunnery]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guns ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon!!  Bulk  !! Weight !! Ammo Capacity/Bulk !!  Damage&amp;lt;ref name = &amp;quot;damage&amp;quot;&amp;gt;Armor Damage&amp;lt;/ref&amp;gt; !!  Base Reload Time  !!  Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Machine Gun]]                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  152&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|-&lt;br /&gt;
| [[Gatling Gun]]                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  154&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-1 x2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|-&lt;br /&gt;
| [[Flechette Gun]]                  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Anti-Personnel ONLY&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
| [[Micromissile Launcher]]  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Machine Gun]]        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|-&lt;br /&gt;
| [[Vehicular Shotgun]]          &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  455&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1 + Anti-Personnel&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamethrower]]                    &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  455&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser]]                                  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Inf.&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  N/A&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher]]              &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  205&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  22&lt;br /&gt;
|-&lt;br /&gt;
| [[Car Rifle]]                          &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15/7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Flamethrower]]        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  660&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Laser]]                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Inf.&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  N/A&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  118&lt;br /&gt;
|- &lt;br /&gt;
| [[Heavy Car Rifle]]              &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  460&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15/14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  44&lt;br /&gt;
|-&lt;br /&gt;
| [[Mini Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot;&amp;gt;These weapons can only be reloaded in town.&amp;lt;/ref&amp;gt;                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1/1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot; /&amp;gt;                    &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  32&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot; /&amp;gt;                  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  62&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|-&lt;br /&gt;
| [[Mini Rocket Pod]]&amp;lt;ref name = &amp;quot;reloading&amp;quot;&amp;gt;These weapons are too slow to reload during a combat.  They can only be reloading during the setup phase before a combat, during the looting stage after combat, or in town.&amp;lt;/ref&amp;gt;              &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5/1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Rocket Rack]]&amp;lt;ref name = &amp;quot;reloading&amp;quot; /&amp;gt;          &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Rocket Rack]]&amp;lt;ref name = &amp;quot;reloading&amp;quot; /&amp;gt;        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Large Guns ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon  !! Bulk !! Weight !! Ammo Capacity/Bulk !! Damage&amp;lt;ref name =&amp;quot;damage&amp;quot; /&amp;gt;  !!Base Reload Time  !! Combat Rating &lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Machine Gun]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Gatling Gun]]         &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2-3 x2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Car Cannon]]                       &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 510&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 6(?)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 66&lt;br /&gt;
|-&lt;br /&gt;
|[[Anti-Tank Gun]]                 &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 610&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 58&lt;br /&gt;
|-&lt;br /&gt;
| [[Tank Gun]]                           &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 102&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot; /&amp;gt;                   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 118&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 6()&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Radar Guided Missiles]] &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|     &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 61&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Rocket Rack]]&amp;lt;ref name = &amp;quot;reloading&amp;quot; /&amp;gt;        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 325&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ballistics Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !! Ammo Capacity/Bulk!! Damage&amp;lt;ref name = &amp;quot;damage&amp;quot; /&amp;gt;	 !! Base Rld. Time      !! Combat Rating &lt;br /&gt;
|-&lt;br /&gt;
| [[Paint Gun]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Smoke Gun]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Napalm Gun]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 700&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Car Grenade Launcher]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mounted Mortar]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12/16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dropped Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !! Ammo Capacity/Bulk!!Damage&amp;lt;ref name = &amp;quot;damage&amp;quot; /&amp;gt;	!!Base Rld. Time !!Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine Dropper]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Spike Dropper]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Tires Only  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Flaming Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !! Ammo /Capacity/Bulk!! Damage&amp;lt;ref name = &amp;quot;damage&amp;quot; /&amp;gt; !! Base Rld. Time !!Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Smoke Screen]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| None  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Smoke Screen]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| None  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Paint Spray]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Paint Spray]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrous Booster]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Self Only  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Booster]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Melee/Ramming Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !!Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Mounted Ram]]		&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mounted Spikes]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Reinforced Ram]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 1000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Plow Ram]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 1000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Effect of relative speed ==&lt;br /&gt;
The relative speed of two cars affects the chance to hit, although not all weapons are affected the same&amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=1096&amp;amp;min=15&amp;amp;num=15&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected less than normal: &lt;br /&gt;
** Radar Guided Missile &lt;br /&gt;
** Car Rifle &lt;br /&gt;
** Heavy Car Rifle &lt;br /&gt;
** Laser &lt;br /&gt;
** Heavy Laser &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected more than normal: &lt;br /&gt;
** Car Grenade Launcher &lt;br /&gt;
** Mounted Mortar &lt;br /&gt;
** Paint Gun&lt;br /&gt;
** Smoke Gun&lt;br /&gt;
** All types of single-shot rockets &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected a lot more than normal:&lt;br /&gt;
** Rocket Launcher &lt;br /&gt;
** Micromissile Launcher &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected a normal amount: &lt;br /&gt;
** All other weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exact info on the new weapons is unavailable, but we can expect them to follow similar logic with ballistics weapons being heavily affected and the Heavy Car Rifle being less affected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Effect of Driving/Firing Direction ====&lt;br /&gt;
There is a 10% (approximate) accuracy penalty for firing in the direction opposite to the one you are traveling (i.e. firing rear weapons while driving forward, or firing front weapons while driving in reverse).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Weapon Ratings ==== &lt;br /&gt;
On the [http://dark-wind.com/weaponTypes.html official Darkwind weapon info page] the following rating system is used for the damage and accuracy of weapons:&lt;br /&gt;
&lt;br /&gt;
* Damage Levels&lt;br /&gt;
# None (0/7)&lt;br /&gt;
# Low (1/7)&lt;br /&gt;
# Medium (2/7)&lt;br /&gt;
# Medium-High (3/7)&lt;br /&gt;
# High (4/7)&lt;br /&gt;
# Very high (5/7)&lt;br /&gt;
# Extremely High (6/7)&lt;br /&gt;
# Exceptionally High (7/7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Accuracy Levels&lt;br /&gt;
# Terrible (0/8)&lt;br /&gt;
# Very Poor (1/8)&lt;br /&gt;
# Poor (2/8)&lt;br /&gt;
# Quite Poor (3/8)&lt;br /&gt;
# Reasonable (4/8)&lt;br /&gt;
# Good (5/8)&lt;br /&gt;
# Very Good (6/8)&lt;br /&gt;
# Excellent (7/8)&lt;br /&gt;
# Exceptional (8/8)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See Also:&lt;br /&gt;
&lt;br /&gt;
[http://dark-wind.com/weaponTypes.html Weapons info on the Darkwind Website]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:weapons]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Radar-Guided_Missile&amp;diff=3720</id>
		<title>Radar-Guided Missile</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Radar-Guided_Missile&amp;diff=3720"/>
		<updated>2016-03-24T08:10:38Z</updated>

		<summary type="html">&lt;p&gt;Tango: Corrected clip size to 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;| Overview&lt;br /&gt;
|-&lt;br /&gt;
! Bulk   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   40 &lt;br /&gt;
|-&lt;br /&gt;
! Clip Size   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   3 &lt;br /&gt;
|-&lt;br /&gt;
! Damage   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Very high (5/7) &lt;br /&gt;
|-&lt;br /&gt;
! Close Accuracy   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Poor (2/8) &lt;br /&gt;
|-&lt;br /&gt;
! Ranged Accuracy   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Exceptional (8/8) &lt;br /&gt;
|-&lt;br /&gt;
! Category   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Targeted &lt;br /&gt;
|-&lt;br /&gt;
! Skill   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   [[Large Guns]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Although some of the explosive is replaced by the guidance system, the '''PUNCH''' provided by this missile is enough to keep other drivers constantly looking in their mirrors, and over their shoulders keeping a wary eye on owners of this Radar Dagger.&lt;br /&gt;
&lt;br /&gt;
The name is a bit misleading, since the radar available is not much better at aiming and guiding the missile than firing unguided missiles. Until better radars are available, your money is better spent on the unguided versions.&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Travel&amp;diff=3719</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Travel&amp;diff=3719"/>
		<updated>2016-03-13T03:27:19Z</updated>

		<summary type="html">&lt;p&gt;Tango: Corrected two errors, escape distance is 351 meters, not 350.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TODO: Info on encounters, travel times, etc.&lt;br /&gt;
&lt;br /&gt;
Unlike some online games, the world of Darkwind is not a single, contiguous area.  In other words, it is not possible to physically drive your vehicles from one town to another.  Rather, by following the instructions below, you set your vehicles on a route, play any encounters that may occur, and after the requisite travel time your characters and vehicles arrive at their destination minus whatever fuel was expended.  Obviously, if there were combat encounters along the way vehicle damage and ammo levels will also be indicated.&lt;br /&gt;
&lt;br /&gt;
While this may be disappointing to some, it is probably the most practical way to cover large distances given the turn-based nature of Darkwind, as driving 300 miles 1 second at a time would be an extremely time consuming (and boring) process, in my opinion. :-)&lt;br /&gt;
&lt;br /&gt;
== How to Travel ==&lt;br /&gt;
You will first need to create a squad:&lt;br /&gt;
&lt;br /&gt;
On the [http://www.dark-wind.com Darkwind website], select '''Gameplay -&amp;gt; My Gang -&amp;gt; Squads'''&lt;br /&gt;
&lt;br /&gt;
Under the box marked &amp;quot;Create New Squads&amp;quot; you will be shown a list of towns in which you have gang members.  Initially this will only show Somerset.  Click &amp;quot;In Somerset&amp;quot; to create a squad there.  You will be prompted to enter a name for the squad as well as a password.  The password can later be given to other players who can then also join your squad.  Once your squad has been created, you will need to add vehicles to it.  The last box says &amp;quot;Member Vehicles.&amp;quot;  In that box is the option to add vehicles to the squad.  You will need to select from the list of available vehicles and click the &amp;quot;Add&amp;quot; button.  Make sure all of your vehicles have drivers and passengers assigned.  Clicking on the name of the vehicle will bring up the vehicle information to the right.  Scrolling down near the bottom of the vehicle info, you can assign drivers and passengers.  The first passenger added is the driver by default.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' It is highly advisable, that you check the ''Auto Truce all Traders'' checkbox when traveling.  This will eliminate the need for you to log in to the game client solely to truce an encounter with traders.&lt;br /&gt;
&lt;br /&gt;
There are two methods to set your travel destination, and start traveling.&lt;br /&gt;
&lt;br /&gt;
=== New, Super-easy Method ===&lt;br /&gt;
On your squad's information page, click the ''Travel'' button.  A popup menu will appear listing all the destinations reachable from the squad's current town.  Select one of the destinations, and click the ''Do it!'' button.&lt;br /&gt;
&lt;br /&gt;
Destinations that are beyond your squad's fuel range will appear in '''bold''' in the list.  Selecting one of these destinations will display a message about your squad not having enough fuel to reach the destination.&lt;br /&gt;
&lt;br /&gt;
=== Old, Less Easy Method ===&lt;br /&gt;
In order for the squad to travel to another town, you will need to go to '''Gameplay -&amp;gt; Map'''. &lt;br /&gt;
&lt;br /&gt;
Your squads will be represented as gray flags on the map.  You can select a squad by either clicking on the flag or clicking the name of the squad under the heading &amp;quot;Your Squads&amp;quot; on the right.  The selected squad flag will then be displayed in blue.  Selecting a squad will open up a small window on the map.  To travel to another town, click &amp;quot;Select Travel Destination.&amp;quot;   Click on the town you wish to travel to.  If you cannot travel, either because vehicles in the squad are being repaired or the squad does not have enough fuel to reach the destination town, you will receive a prompt stating the reason you cannot travel.  If you are able to travel, you complete the trip by clicking the &amp;quot;Open Squad Page&amp;quot; and using the appropriate buttons in the squad page that appears below the Evan Map.&lt;br /&gt;
&lt;br /&gt;
== Traveling ==&lt;br /&gt;
After clicking the ''Do it!'' button the web page will refresh, and you will be presented with either a message indicating all encounters have been processed and your squad will arrive at its destination at the specified time, or a button indicating you have to process an encounter.&lt;br /&gt;
&lt;br /&gt;
You may be given the option to return to the city that you are traveling from.  Note that if you take this option, any scout skill points that were awarded during the travel will be subtracted from your character, ''and'' you may still have encounters on your return.&lt;br /&gt;
&lt;br /&gt;
=== Travel Encounters ===&lt;br /&gt;
Travel encounters are just like wilderness scouts.  You log in to the game client, enter the event when it spawns, and play it as you see fit.  When traveling this usually means running away to at least 351 meters, rather than fighting.  You should always attempt a Truce/Bounty (using the game menu).&lt;br /&gt;
&lt;br /&gt;
If you do not escape at 351 meters, you can run to the 'auto escape' distance of 500 meters.  This has the advantage of '''possibly''' giving your driving character a small skill boost in Driving.&lt;br /&gt;
&lt;br /&gt;
When traveling there is the possibility of at least three (3) encounters:&lt;br /&gt;
* Gate Exit -- an encounter as your squad leaves the gates of its starting town&lt;br /&gt;
* Travel Encounter -- an encounter while your squad is on the road between the towns&lt;br /&gt;
* Gate Arrival -- an encounter as your squad reaches the gates of its destination town&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' When traveling to Firelight it is not unheard of to have three (3) ''Travel Encounters'', for a total of '''five (5)''' encounters over the duration of the trip.&lt;br /&gt;
&lt;br /&gt;
After all encounters have been processed you will receive a message that your squad will arrive at its destination at the specified time.&lt;br /&gt;
&lt;br /&gt;
Question: (Jant) Is the amount or type of npc cars that you get dependant at all on what value or quantity of items you are carrying? &lt;br /&gt;
&lt;br /&gt;
Answer: (Sam) It can sometimes have an effect on NPC CR, yes, if you're carrying high value items. It depends too on the talkativeness of your client.. how likely are bad guys to have overheard your deal etc. &lt;br /&gt;
&lt;br /&gt;
The actual vehicles the NPCs have is somewhat affected by your vehicles, but not by your cargo.&lt;br /&gt;
&lt;br /&gt;
Source: http://www.dark-wind.com/forums2/index.php?a=topic&amp;amp;t=18166&amp;amp;min=0&amp;amp;num=15&lt;br /&gt;
&lt;br /&gt;
=== Travel Time ===&lt;br /&gt;
The table below shows how long it takes to get from town to town.  While it may take your squad 10 hours to reach its destination, you can play any encounters when it is convenient for you.  After you have processed all the encounters it is just a matter of waiting for the squad to actually arrive.&lt;br /&gt;
&lt;br /&gt;
If you do not process any of the encounters before the arrival time passes, you will see a message similar to &amp;quot;The squad's arrival is imminent, but encounters must be processed before it can reach its destination.&amp;quot;, and you will have a ''Process Encounter'' button.&lt;br /&gt;
&lt;br /&gt;
==== Fuel and Travel Distances ====&lt;br /&gt;
&lt;br /&gt;
'''Seems based on old Values, will ask Sam, need to be modified.&lt;br /&gt;
&lt;br /&gt;
The correct one is more near :&lt;br /&gt;
Range= (Tank size * 135000) / Vehicle Weight ) : To be edited, there seems to be a rounding error somewhere in the calculation&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
Travel Distance available for a squad is based on the average mileage and total fuel for the entire squad (not the lowest vehicle in the squad).  A vehicle's fuel tank can be filled at each town's mechanic shop (Jake's in Somerset, for example).  Upon entering the shop, you will need to select your vehicle, scroll down to the fuel tank and select &amp;quot;Refuel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mileage for vehicles seems to be based entirely on the weight of the vehicles, with engine size and chassis types having no discernable effect.  Below are sample mileages from various vehicles in MPU (Miles per Unit).  Note that the addition of passengers and/or cargo adds to the total weight and will reduce mileage accordingly.  &lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Chassis!!Weight!!MPU&lt;br /&gt;
|-&lt;br /&gt;
|Buggy&lt;br /&gt;
|1011&lt;br /&gt;
|133&lt;br /&gt;
|-&lt;br /&gt;
|Dustup&lt;br /&gt;
|1620&lt;br /&gt;
|83&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary&lt;br /&gt;
|3421&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Vampire&lt;br /&gt;
|3449&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|3570&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|Phoenix&lt;br /&gt;
|3925&lt;br /&gt;
|34&lt;br /&gt;
|-   &lt;br /&gt;
|Mercenary&lt;br /&gt;
|4184&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|Windsor&lt;br /&gt;
|5530&lt;br /&gt;
|24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A vehicle's range is based on its weight and fuel tank size.&lt;br /&gt;
&lt;br /&gt;
The Buggy from above with a 5 unit fuel tank would have a range of 667 miles, while the Windsor with a 2 unit tank would have a range of 48 miles.&lt;br /&gt;
&lt;br /&gt;
== Squad Travel ==&lt;br /&gt;
A squad's range is not the average of the individual vehicles' ranges.  Rather, it is the result of the following:&lt;br /&gt;
&lt;br /&gt;
Where&lt;br /&gt;
&lt;br /&gt;
'''w''' = total squad weight&lt;br /&gt;
&lt;br /&gt;
'''mpu''' = miles per unit of fuel&lt;br /&gt;
&lt;br /&gt;
'''sf''' = squad's fuel&lt;br /&gt;
 &lt;br /&gt;
'''sr''' = squad range&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;mpu = 90900/w&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
mpu = 135000/x&lt;br /&gt;
&lt;br /&gt;
Where '''x''' = (chassis weight) + (passengers) + (installed and cargo weapons) + (installed and cargo tyres) + (armour weight) + (installed and cargo engines) + (bulk goods) + (ammo) + (fuel in fueltanks)&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' A grade armour gets a special exemption from being included; it's assumed to be more aerodynamic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
sf = (fueltankunits + (fuelcans/0.12))&lt;br /&gt;
&lt;br /&gt;
sr = sf * mpu&lt;br /&gt;
&lt;br /&gt;
OR,&lt;br /&gt;
&lt;br /&gt;
sr = ( (fueltankunits + (fuelcans/0.12)) * (90900/w) )&lt;br /&gt;
&lt;br /&gt;
=== Fuel as Cargo ===&lt;br /&gt;
Additional fuel can be carried outside of the tank in the form of cargo.  Gas cans can be purchased in each town's Marketplace and must also be loaded into the vehicle there.  Each gas can takes up 10 capacity and provides just over 8 additional units worth of fuel to the vehicle or squad.  Three cans provide 25 units.&lt;br /&gt;
&lt;br /&gt;
Alternatively, instead of carrying gas cans as cargo, a dedicated support vehicle with a very large fuel tank (40+ units) may be added to a squad to increase its overall range.  A pickup is ideally suited for this role due to its relatively small size and large capacity.  Additional ammo for the squad can also be stored in the support vehicle and distributed as needed to other vehicles in the looting phase after a successful battle.&lt;br /&gt;
&lt;br /&gt;
== Travel Routes ==&lt;br /&gt;
&lt;br /&gt;
[http://www.dark-wind.com/locationalMap.php Regional Maps]&lt;br /&gt;
&lt;br /&gt;
[[File:dwtravelmap.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
The available travel routes and the distances are:&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
!Somerset!!Elmsfield!!Gateway!!Badlands!!Texan!!Sarsfield!!Morgan!!Firelight!!Shantyville&lt;br /&gt;
|-&lt;br /&gt;
!Somerset&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  301 &lt;br /&gt;
|align = &amp;quot;center|  381 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Elmsfield&lt;br /&gt;
|align = &amp;quot;center|  301 &lt;br /&gt;
|align = &amp;quot;center| --  &lt;br /&gt;
|align = &amp;quot;center|  481 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Gateway&lt;br /&gt;
|align = &amp;quot;center|  381 &lt;br /&gt;
|align = &amp;quot;center|  481 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  499 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  546 &lt;br /&gt;
|align = &amp;quot;center|  -- &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Badlands&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  499 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  -- &lt;br /&gt;
|align = &amp;quot;center|  1159 &lt;br /&gt;
|align = &amp;quot;center|  630 &lt;br /&gt;
|align = &amp;quot;center|  1019 &lt;br /&gt;
|align = &amp;quot;center|  404  &lt;br /&gt;
|-&lt;br /&gt;
!Texan&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  -- &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  628 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  404  &lt;br /&gt;
|-&lt;br /&gt;
!Sarsfield&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  1159 &lt;br /&gt;
|align = &amp;quot;center|  628 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Morgan&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  546 &lt;br /&gt;
|align = &amp;quot;center|  630 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  -- &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Firelight&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  -- &lt;br /&gt;
|align = &amp;quot;center|  1019 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  -- &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Shantyville&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  404  &lt;br /&gt;
|align = &amp;quot;center|  404  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Travel Times ==&lt;br /&gt;
By default, squads travel in the wilderness at 30 miles an hour. The times below are the default travel times. You can set a travel speed anywhere between 15 and 45 miles per hour. The faster your squad travels, the more encounters it will have.&lt;br /&gt;
To calculate your travel time at your new speed, use the charts on this page. &lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
New Travel Time = Miles Between Towns / Your Travel Speed'''&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
New Travel Time = 30/Your Travel Speed * Default Travel Time.'''&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
!Somerset!!Elmsfield!!Gateway!!Badlands!!Texan!!Sarsfield!!Morgan!!Firelight!!Shantyville&lt;br /&gt;
|-&lt;br /&gt;
!Somerset&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  10h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  12h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Elmsfield&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  10h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  16h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Gateway&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  12h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  16h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  17h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  18h&amp;lt;ref name = &amp;quot;no trade&amp;quot;&amp;gt;Trade route not yet open, so this just and unconfirmed estimate based on the assumption that squads travel at 30mph&amp;lt;/ref&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Badlands&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  17h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  27h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  39h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  21h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  34h  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  13h, 28m&lt;br /&gt;
|-&lt;br /&gt;
!Texan&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  27h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  21h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  13h, 28m&lt;br /&gt;
|-&lt;br /&gt;
!Sarsfield&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  39h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  21h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Morgan&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  18h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  21h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  20h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Firelight&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  34h  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  20h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Shantyville&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  13h, 28m&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  13h, 28m&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Travel]]&lt;br /&gt;
[[Category: Towns]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=New_Player_Startup&amp;diff=3718</id>
		<title>New Player Startup</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=New_Player_Startup&amp;diff=3718"/>
		<updated>2016-03-13T03:26:16Z</updated>

		<summary type="html">&lt;p&gt;Tango: Corrected misspelling of successful and error regarding escape distance, changed to 351 from 350.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome!  Hopefully, this will be an easy-to-follow, straightforward guide to getting started with Darkwind.  If it isn't...either change it (it's a Wiki after all), or comment on it in the discussion section so somebody else can change it. :-)&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
After you've signed up on the main site and created your gang, you'll end up on the web management interface of Darkwind. Here is where you'll plan your long term stuff, buy and sell things, recruit people and so on, while the client (Game) is more specialized toward participating in events. You can subscribe to events from both, so you can just fire up the client to start playing and getting the feeling of the game.&lt;br /&gt;
The client interface is pretty straightforward:&lt;br /&gt;
&lt;br /&gt;
[[File:lobby.png|600px]]&lt;br /&gt;
&lt;br /&gt;
There is a big panel showing the global game chat (which is also available in game), there is a panel which shows the upcoming events to which you may register and the live events that you may spectate (or play if registered) and there is a panel listing the current players. It would be '''really''' unusual to be alone in the Lobby, so the first thing you should do is introduce yourself.  A simple, 'Hi. I'm new' should suffice, and lets the veteran players and [[Marshals]] (players whose names are bracketed by asterisks (*)) know that you are new, and may need some help getting up and running.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
Launch your tutorial by clicking the '''Tutorials''' button in the game client. (Even though the button says '''Tutorials''', there is only one.)  This will take you to the in-game interface, centered on your car. Follow the instructions literally to proceed forward. If you are stuck on a particular tutorial step, repeat what you're asked to do making sure to use the keys specified in the tutorial balloon.  Here's a hint; you can run the tutorial as often as you like!  Run it a second time to just drive around a bit and get used to the controls.  You only get the prize money the first time through though.&lt;br /&gt;
&lt;br /&gt;
Notice that the global lobby chat remains available on the top of the screen. This panel's content is controlled by the buttons directly under it: &amp;quot;Lobby&amp;quot; shows the global chat, &amp;quot;Events&amp;quot; shows the event log for the current game, while the &amp;quot;Team&amp;quot; button shows the private chat of the event you're in.&lt;br /&gt;
&lt;br /&gt;
Now you've managed the basics of the game, there is still some information that you may find useful for more prolonged combats:&lt;br /&gt;
* hovering with the mouse on a car shows is &amp;quot;demoralized&amp;quot; status. Demoralized cars may continue fighting, when all the enemy's or your cars are demoralized the combat ends.&lt;br /&gt;
* during an event, hit F2, F3, and F4 to change what is displayed over vehicles. F2 cycles through several pieces of information on the first line. F3 cycles through those same pieces of information on the second line, and F4 cycles through them on the third line.&lt;br /&gt;
* you can resign via the menu available on the top right of the in-game screen or you can resign a particular car by right-clicking on that car.&lt;br /&gt;
* you can reload weapons via right clicking on the car that has a weapon to be reloaded&lt;br /&gt;
&lt;br /&gt;
When you return to the Lobby, look for an event that is starting soon.  In-town events are [[Race|Races]], [[Death Race|Death Races]], and [[Arena Combat|Arena Combats]], or their League equivalents.&lt;br /&gt;
&lt;br /&gt;
== After The Tutorial ==&lt;br /&gt;
So you tried out the tutorial.  What next?  Let's check out your gang!  Fire up your browser and go to [http://www.dark-wind.com www.dark-wind.com] (or click on the 'MY GANG' button in the game interface) and log on if required.  You will be presented with several links across the top that you will become very familiar with: Gangs, Events, Squads, Characters, Vehicles, and Places.&lt;br /&gt;
&lt;br /&gt;
Lets start with &amp;quot;Characters&amp;quot;:  Here you will see your first three gang members!  I wouldn't get attached; many people lose them within a couple months.  Don't worry; you will recruit more later.  This page tells you a lot of stuff about your characters, but all you really want to know right now is driving skill and gunnery skill.  Each character starts with one skill around 20, and the rest lower.  Hopefully you have someone with good driving, and someone with good gunnery. &lt;br /&gt;
&lt;br /&gt;
The next place to go is &amp;quot;Places&amp;quot;: Select Somerset.  You will see an image of Somerset; click on 'Dexter's Tavern'.  Here you can recruit new characters into your gang.  As a starting gang, you can recruit two free characters.  After that the cost is the same as for everyone else.  '''Note:''' The cost drops everyday until you can recruit another free character within a week.  My suggestion is to look for drivers and gunners to start with; mostly gunners.&lt;br /&gt;
&lt;br /&gt;
Lets go enter an event!  Back to the Dark-Wind client.&lt;br /&gt;
&lt;br /&gt;
It is recommended that you start with the '''Racing''' events, then progress to the '''Death Races''', and finally to the '''Combats'''. Even in &amp;quot;controlled&amp;quot; town events, a character's death is very possible. A computer controlled car may ram you after you've resigned if you're in the way, or you may just just have a really unlucky crash. Still, consider resigning just a little before your car armor is worn out.  Make sure you know all the key commands for in-town events.  Hit [F1] to learn them all.&lt;br /&gt;
&lt;br /&gt;
Pay particular attention when an enemy vehicle 'resigns' and TRY to make sure you do not fire at a resigned enemy.  This is because each car in an in-town event belongs to an NPC gang, and that gang will seek revenge against you if you do not respect their resignation.&lt;br /&gt;
&lt;br /&gt;
The League events provide League points in addition to prize money for contestants who place (usually 8th or higher).&lt;br /&gt;
&lt;br /&gt;
Also, don't hesitate to ask others to join the event.  Often, you will get some veteran players involved, and that will increase the prize money (and League Points for League events) available.&lt;br /&gt;
&lt;br /&gt;
Doing the events in the order above will do a couple of things:&lt;br /&gt;
#Get you used to the various cars, and driving surfaces in Evan (Races)&lt;br /&gt;
#Get you used to managing your car and its weapons at the same time (Death Races)&lt;br /&gt;
#Introduce you to combat tactics (Combats)&lt;br /&gt;
#Teach you patience&lt;br /&gt;
&lt;br /&gt;
The last one is really the most important, as '''patience''' is key when you get involved in wilderness scouting ([[Initial Scout Guide]]).&lt;br /&gt;
&lt;br /&gt;
== After Some More Practicing ==&lt;br /&gt;
&lt;br /&gt;
After you're confident enough with the driving/shooting part of the game, you might want to ask some people to help you out on your first scout. Remember to prepare ahead of this so as to be ready when the opportunity to join a scouting arises; in order to do so you will need to return to the web management interface.&lt;br /&gt;
&lt;br /&gt;
First of all, you'll need a car. If you don't feel ready to lose your main characters in this event you might consider hiring a few more recruits.&lt;br /&gt;
&lt;br /&gt;
To choose a car, select '''Vehicles''' -&amp;gt; '''My Vehicles''' from the top navigation bar on the web interface. If you do not yet have a scout ready vehicle of your own, this page also includes the option for renting various kinds of vehicles; the &amp;quot;Antagonist&amp;quot; would be a good one for starters. Remember that rental cars don't have off-road wheels and may suffer on sandy terrain.&lt;br /&gt;
&lt;br /&gt;
To recruit some characters to your gang, select '''Places -&amp;gt; Somerset''' from the navigation bar. Clicking on Dexter's Tavern will take you to a page where you can recruit more gangers. To man your new car, a driver and a heavy gunner will do. &lt;br /&gt;
&lt;br /&gt;
If you're subscribed, you can take this opportunity to go from the Somerset page to the Marketplace to buy some more ammo for your guns. (You can see which guns you have mounted on your &amp;quot;Borrowed&amp;quot; car on your vehicle page)&lt;br /&gt;
&lt;br /&gt;
Now go to the Vehicles page, select your chosen vehicle and assign a Driver and Gunner(s), along with ammunition (if subscribed), from the pop-up that appears. It is advised to have a Driver and a Gunner (or more) - at least - if your car can hold more than one gunner it will help you because the driver suffers a penalty to his gunnery skill because he's driving. Dedicated gunners do not suffer the this type of penalty. If you survive the encounter and win some [[Looting|loot]], you can have one or more gunners get out and drive a looted car back. More about scouting on the dedicated pages: [[Initial Scout Guide]]&lt;br /&gt;
&lt;br /&gt;
You're now ready to roll, so go to the lobby chat in the client and ask for somebody to help you out on scouting or just ask to join some other player's party. Let them know that this is your first scout because they will steer clear of more dangerous areas and offer you advice. They will provide you with a squad name to join along with the password of the scout, so go again to the web interface and select '''Squad -&amp;gt; Search Squads''' from the navigation bar; join the squad, add your vehicle (DOUBLE CHECK you have your driver and gunner(s) in the car, along with reloads if possible) and notify your squad leader in the lobby that you're ready. Shortly afterwards you will have the notification that the scouting event is starting and you'll be presented with the in-game view. Be sure to follow the advice of the other players to stay alive, and good luck!&lt;br /&gt;
&lt;br /&gt;
== Managing Your Gang ==&lt;br /&gt;
&lt;br /&gt;
Once you get a few group scouts under your belt and have done a few in-town events, its time to start managing your gang.  There are dozens of different philosophies to running a successful gang, but there are a few basics that everyone will need.  &lt;br /&gt;
&lt;br /&gt;
Begin by training a few of your characters in Scouting. The best way to do this is to recruit characters with the Scouting skill and put them in fast cars with moderately sized fuel tanks, and send them to towns near Somerset completing small missions.  If you are attacked, simply outrun your enemies.  You can chose to escape at 351 meters, and automatically escape at 500 meters.  Eventually you will get a number of highly skilled scouts, which will reduce the danger of larger convoys of vehicles scouting and running between towns as long as you put a good scout in the convoy.&lt;br /&gt;
&lt;br /&gt;
You will need to gain in-town fame and reputation to qualify for the more profitable missions.  Check your gang's fame and reputation regularly to see the effects of your recent decisions.  Check the notice board at the various town taverns for a list of missions, or advertise for a mission if you don't have sufficient fame and reputation.&lt;br /&gt;
&lt;br /&gt;
'''Enjoy Darkwind!'''&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;br /&gt;
[[Category: New Player]]&lt;br /&gt;
[[Category: Start Up]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Mounted_Ram&amp;diff=3703</id>
		<title>Mounted Ram</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Mounted_Ram&amp;diff=3703"/>
		<updated>2015-10-31T19:11:42Z</updated>

		<summary type="html">&lt;p&gt;Tango: Added &amp;quot;Mounted Ram: 5 Bulk 200 weight 2 CR&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mounted Ram: 5 Bulk 200 weight 2 CR&lt;br /&gt;
&lt;br /&gt;
Ramming may seem like a suicidal act, but with this equipped your enemy may suffer more than you. Mounted rams are particularly effective if your vehicle is larger than your opponent's.&lt;br /&gt;
&lt;br /&gt;
Mounted Rams also take damage before your armor does(unlike Reinforced Rams), effectively giving you an extra amount of armor if not used in ramming your opponent into submission. They also take up a weapon slot when mounted.&lt;br /&gt;
&lt;br /&gt;
Rams cause extra damage based on your speed and mass.&lt;br /&gt;
&lt;br /&gt;
Generally, smaller, faster cars are more effective with spikes while bigger vehicles are more effective with rams.&amp;lt;ref&amp;gt;http://www.dark-wind.com/forums2/index.php?a=topic&amp;amp;t=15703&amp;amp;min=3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category: Weapons]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Specialisms&amp;diff=3701</id>
		<title>Specialisms</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Specialisms&amp;diff=3701"/>
		<updated>2015-10-28T20:45:54Z</updated>

		<summary type="html">&lt;p&gt;Tango: corrected missing entry for courage specialisations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can learn useful skill-specific specialisms that grant unique bonuses when applying them.&lt;br /&gt;
Learning specialisms requires 50 skill points per specialism (unless otherwise noted).&lt;br /&gt;
&lt;br /&gt;
Once you have 50 points in a skill you can select a specialism for the character.  To do this, the character has to be in a town with a tavern.  Go to the tavern, and click on the character.  You'll then be able to choose from among the available specialties for that character.&lt;br /&gt;
&lt;br /&gt;
Specialisms are split into specific skill-enhancing categories:&lt;br /&gt;
&lt;br /&gt;
Some specialisms have [[Specialism Caps|hard or soft limits]] to the effectiveness of higher levels&lt;br /&gt;
== Weaponry ==&lt;br /&gt;
These specialisms are based on the weaponry skills: [[Gunnery]], [[Large Guns]], and [[Ballistics]]&lt;br /&gt;
&lt;br /&gt;
* '''Machine Guns''' -- Increases accuracy for Machine Guns, Medium Machine Guns, Heavy Machine Guns, Gatling Guns, and Heavy Gatling Guns, and enhances the ability to unjam them.&lt;br /&gt;
* '''Heavy Weapons''' -- Increases accuracy for Car Cannons, Anti-Tank Guns, and Tank Guns, and enhances the ability to unjam them. &lt;br /&gt;
* '''Flamethrowers''' -- Increases damage for Flamethrowers and Heavy Flamethrowers, and enhances the ability to unjam them. &lt;br /&gt;
* '''Laserfire''' -- Increases battery efficiency for Lasers and Heavy Lasers.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!  Level  !!  Charge Loss  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0 (no spec)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Ballistic Prediction''' -- Increases accuracy for Paint Guns, Mounted Mortars and Car Grenade Launchers, and enhances the ability to unjam them.&lt;br /&gt;
* '''Rocketeer''' -- Increases accuracy for all types of Rockets and Missiles, and enhances the ability to unjam them.&lt;br /&gt;
* '''Moving Targets''' -- Improves accuracy for shooting at moving targets. Reduces the negative effects of a target's Defensive Driving specialism. &lt;br /&gt;
* '''Sniper''' -- Increases the accuracy for all weapons. &lt;br /&gt;
* '''Rapid Reloading''' -- Enhances the speed at which a character can reload weapons. &lt;br /&gt;
* '''Courage Under Fire''' -- Reduces the accuracy penalty for firing if your vehicle has taken damage in that round. &lt;br /&gt;
* '''Rapidshot''' -- Grants a character the chance of an extra shot in a round in which he or she fires a weapon set to fire automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Driving ==&lt;br /&gt;
These specialisms are based on the driving skills: [[Driving]], [[Cyclist]], [[Trucker]]&lt;br /&gt;
&lt;br /&gt;
* '''Mine Layer''' -- Ability to deploy Mines and Spikes at high speed with less inherited velocity &lt;br /&gt;
* '''Jumpstart''' -- Quick off the line and highly skilled at acceleration during the first 2 seconds of an event &lt;br /&gt;
* '''Defensive Driver''' -- Ability to make your vehicle hard to shoot while it's moving at speed &lt;br /&gt;
* '''Offensive Driver''' -- Increased collision damage to your opponents &lt;br /&gt;
* '''Reload In Motion''' -- Ability to reload a weapon while driving. The speed at which you can drive while reloading increases with higher levels&amp;lt;ref&amp;gt;http://www.dark-wind.com/forums2/index.php?a=topic&amp;amp;t=5141&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!Level  !!  MPH Limit&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 0 (no specialism)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;9&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;31.5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;54&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;76.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Deathracer''' -- Ability to fire at full accuracy while driving &lt;br /&gt;
* '''Slipstreamer''' -- Ability to gain more of a speed boost than normal when slipstreaming or drafting&lt;br /&gt;
:''NOTE:'' Also shows how efficent your car is drafting by percentage.&lt;br /&gt;
&lt;br /&gt;
== Mechanic ==&lt;br /&gt;
* '''Engine Tuning''' -- Ability to squeeze a little extra acceleration from an engine -- a single mechanic with this skill will service a gang's cars for all events in the same city as the mechanic - it is not necessary for the mechanic to be in the event, unlike the other specialisms.&lt;br /&gt;
&lt;br /&gt;
: NOTE: Engine Tuning only affects vehicles that your gang '''owns''', not rentals or cars supplied by the race track for standard events.&lt;br /&gt;
&lt;br /&gt;
* '''Jury Rigging''' -- Highly skilled at getting a broken engine running (the Mechanic must be in the event to employ this specialism)&lt;br /&gt;
* '''Salvager''' -- Skilled at salvaging parts from a car whose engine cannot be fixed (the Mechanic must be in the event to employ this specialism)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scouting ==&lt;br /&gt;
* '''Negotiator''' -- Ability to negotiate truces with NPC pirate gangs -- sometimes (the scout must be in the event to employ this specialism)&lt;br /&gt;
* '''Pathfinder''' -- Reduces the chance of taking vehicle damage when travelling recklessly (&amp;gt;30mph), reduces the increased risk of encounters when travelling recklessly, and amplifies the risk-reduction effect when travelling carefully (&amp;lt;30mph).&lt;br /&gt;
**'''Pathfinder''' only affects ''travelling'' '''not''' driving during an event.&lt;br /&gt;
&lt;br /&gt;
== First Aid ==&lt;br /&gt;
* '''Field First Aid''' -- Ability to staunch the bleeding of any nearby characters, during a combat (the Medic must be in the event to employ this specialism)&lt;br /&gt;
* '''Combat Psychologist''' -- reduces the stress of all occupants in the vehicle, and can be based on either Leadership or First Aid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hand Guns ==&lt;br /&gt;
* '''Shoot From The Hip''' -- skilled at firing '''personal weapons''' quicker than other characters during the firing phase.&lt;br /&gt;
* '''Long Throw''' -- ability to throw grenades and other objects a long distance.&lt;br /&gt;
* '''Running''' -- extra fast at running.&lt;br /&gt;
* '''Car Killer''' -- Skilled at scoring telling hits against vehicles with '''personal weapons''', and of scoring internal hits through weak armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hand Guns also includes the following Weaponry specialisms:  Moving Targets, Sniper, Rapid Reloading, Courage Under Fire, Rapidshot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
Note that it takes 100 points of leadership for each specialist skill, unlike 50 with the other skills &lt;br /&gt;
&lt;br /&gt;
* '''Combat Psychologist''' -- reduces the stress of all occupants in the vehicle, and can be based on either Leadership or First Aid&lt;br /&gt;
* '''[[Recruiter]]''' -- increased chances of recruiting gang members with above-average skills. Will only work in town that the Recruiter is in (new as of faction changes)&lt;br /&gt;
* '''[[Motivator]]''' - gives a slight training bonus to all characters in the same town as the Leader when training hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Courage ==&lt;br /&gt;
Note that it takes 150 points of Courage for each specialist skill, unlike 50 with the other skills&lt;br /&gt;
&lt;br /&gt;
* '''Pragmatist''' -- stress decreases faster than normal when far away from enemies.&lt;br /&gt;
* '''Adrenalin Junkie''' -- this character thrives on that little kick of adrenalin. When stressed, running speed increases.&lt;br /&gt;
* '''Eye of the Hurricane''' -- this fine fellow is an inspiration to everyone around him. Other people in the car are somewhat more likely to gain courage after a fight when this guy is in the car with them (and has not panicked)&lt;br /&gt;
* '''Courage Under Fire''' -- Reduces the accuracy penalty for firing if your vehicle has taken damage in that round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table of Specialisms ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;| Weaponry&lt;br /&gt;
|-&lt;br /&gt;
! Specialism !! Skill 1 !! Skill 2 !! Skill 3 !! Skill 4 &lt;br /&gt;
|-&lt;br /&gt;
|Machine Guns&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Heavy Weapons&lt;br /&gt;
|Large Guns&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Laserfire&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Ballistic Prediction&lt;br /&gt;
|Ballistics&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rocketeer&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Moving Targets&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Sniper&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Hand Guns &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rapid Reloading&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Courage Under Fire&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Rapidshot&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;| Driving&lt;br /&gt;
|- &lt;br /&gt;
|Defensive Driver&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
|Trucker&lt;br /&gt;
|-&lt;br /&gt;
|Offensive Driver&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Reload In Motion&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
|Cyclist&lt;br /&gt;
|- &lt;br /&gt;
|Deathracer&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Mine Layer&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Jumpstart&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;| Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|Engine Tuning&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Jury Rigging&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Salvager&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Negotiator&lt;br /&gt;
|Scouting&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Field First Aid&lt;br /&gt;
|First Aid&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Combat Psychologist&lt;br /&gt;
|First Aid&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot;&amp;gt;Leadership specialisms are only available for every 100 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Recruiter&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Motivator&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table of Specialisms II ==&lt;br /&gt;
&lt;br /&gt;
Darkwind Specialisims&lt;br /&gt;
&lt;br /&gt;
When you earn 50 points in the skill listed on the left, you can choose one of the specializations on the right&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!  Skill  !!  Specialization  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Handgunning&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Moving Targets, Sniper, Rapid Reloading, Courage Under Fire, Rapidshot, Shoot From the Hip, Long Throw, Car Killer, Runner&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Ballistics&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Ballistic Prediction, Moving Targets, Rapid Reloading, Rapidshot&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Gunnery&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Machine Guns, Flamethrowers, Laserfire, Rocketeer, moving Targets, Sniper, Rapid Reload, Courage Under Fire, Rapidshot&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Large Gunnery&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Machine Guns, Heavy Weapons, Moving Targets, Rapid Reloading, Courage Under Fire&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Mechanic&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Jury Rigger, Salvager, Engine Tuning&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  First Aid&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Field First Aid, Combat Psychologist&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Courage&amp;lt;ref name = &amp;quot;courage&amp;quot;&amp;gt;Courage specialisms are only available for every 150 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Scouting&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Negotiator&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot;&amp;gt;Leadership specialisms are only available for every 100 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Recruiter, Motivator, and Combat Psychologist&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Driving&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Minelayer, Jumpstart, Defensive Driver, Offensive Driver, Reload In Motion, Slipstreamer, Deathracer&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Cyclist&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Jumpstart, Defensive Driver, Reload In Motion, Deathracer, Slipstreamer&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Trucker&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sources: &amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=1682&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=3087&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Specialisms]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Specialisms&amp;diff=3688</id>
		<title>Specialisms</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Specialisms&amp;diff=3688"/>
		<updated>2015-09-24T23:00:53Z</updated>

		<summary type="html">&lt;p&gt;Tango: finished incomplete entry on table of specialisations for Gunnery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can learn useful skill-specific specialisms that grant unique bonuses when applying them.&lt;br /&gt;
Learning specialisms requires 50 skill points per specialism (unless otherwise noted).&lt;br /&gt;
&lt;br /&gt;
Once you have 50 points in a skill you can select a specialism for the character.  To do this, the character has to be in a town with a tavern.  Go to the tavern, and click on the character.  You'll then be able to choose from among the available specialties for that character.&lt;br /&gt;
&lt;br /&gt;
Specialisms are split into specific skill-enhancing categories:&lt;br /&gt;
&lt;br /&gt;
Some specialisms have [[Specialism Caps|hard or soft limits]] to the effectiveness of higher levels&lt;br /&gt;
== Weaponry ==&lt;br /&gt;
These specialisms are based on the weaponry skills: [[Gunnery]], [[Large Guns]], and [[Ballistics]]&lt;br /&gt;
&lt;br /&gt;
* '''Machine Guns''' -- Increases accuracy for Machine Guns, Medium Machine Guns, Heavy Machine Guns, Gatling Guns, and Heavy Gatling Guns, and enhances the ability to unjam them.&lt;br /&gt;
* '''Heavy Weapons''' -- Increases accuracy for Car Cannons, Anti-Tank Guns, and Tank Guns, and enhances the ability to unjam them. &lt;br /&gt;
* '''Flamethrowers''' -- Increases damage for Flamethrowers and Heavy Flamethrowers, and enhances the ability to unjam them. &lt;br /&gt;
* '''Laserfire''' -- Increases battery efficiency for Lasers and Heavy Lasers.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!  Level  !!  Charge Loss  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0 (no spec)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Ballistic Prediction''' -- Increases accuracy for Paint Guns, Mounted Mortars and Car Grenade Launchers, and enhances the ability to unjam them.&lt;br /&gt;
* '''Rocketeer''' -- Increases accuracy for all types of Rockets and Missiles, and enhances the ability to unjam them.&lt;br /&gt;
* '''Moving Targets''' -- Improves accuracy for shooting at moving targets. Reduces the negative effects of a target's Defensive Driving specialism. &lt;br /&gt;
* '''Sniper''' -- Increases the accuracy for all weapons. &lt;br /&gt;
* '''Rapid Reloading''' -- Enhances the speed at which a character can reload weapons. &lt;br /&gt;
* '''Courage Under Fire''' -- Reduces the accuracy penalty for firing if your vehicle has taken damage in that round. &lt;br /&gt;
* '''Rapidshot''' -- Grants a character the chance of an extra shot in a round in which he or she fires a weapon set to fire automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Driving ==&lt;br /&gt;
These specialisms are based on the driving skills: [[Driving]], [[Cyclist]], [[Trucker]]&lt;br /&gt;
&lt;br /&gt;
* '''Mine Layer''' -- Ability to deploy Mines and Spikes at high speed with less inherited velocity &lt;br /&gt;
* '''Jumpstart''' -- Quick off the line and highly skilled at acceleration during the first 2 seconds of an event &lt;br /&gt;
* '''Defensive Driver''' -- Ability to make your vehicle hard to shoot while it's moving at speed &lt;br /&gt;
* '''Offensive Driver''' -- Increased collision damage to your opponents &lt;br /&gt;
* '''Reload In Motion''' -- Ability to reload a weapon while driving. The speed at which you can drive while reloading increases with higher levels&amp;lt;ref&amp;gt;http://www.dark-wind.com/forums2/index.php?a=topic&amp;amp;t=5141&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!Level  !!  MPH Limit&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 0 (no specialism)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;9&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;31.5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;54&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;76.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Deathracer''' -- Ability to fire at full accuracy while driving &lt;br /&gt;
* '''Slipstreamer''' -- Ability to gain more of a speed boost than normal when slipstreaming or drafting&lt;br /&gt;
:''NOTE:'' Also shows how efficent your car is drafting by percentage.&lt;br /&gt;
&lt;br /&gt;
== Mechanic ==&lt;br /&gt;
* '''Engine Tuning''' -- Ability to squeeze a little extra acceleration from an engine -- a single mechanic with this skill will service a gang's cars for all events in the same city as the mechanic - it is not necessary for the mechanic to be in the event, unlike the other specialisms.&lt;br /&gt;
&lt;br /&gt;
: NOTE: Engine Tuning only affects vehicles that your gang '''owns''', not rentals or cars supplied by the race track for standard events.&lt;br /&gt;
&lt;br /&gt;
* '''Jury Rigging''' -- Highly skilled at getting a broken engine running (the Mechanic must be in the event to employ this specialism)&lt;br /&gt;
* '''Salvager''' -- Skilled at salvaging parts from a car whose engine cannot be fixed (the Mechanic must be in the event to employ this specialism)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scouting ==&lt;br /&gt;
* '''Negotiator''' -- Ability to negotiate truces with NPC pirate gangs -- sometimes (the scout must be in the event to employ this specialism)&lt;br /&gt;
* '''Pathfinder''' -- Reduces the chance of taking vehicle damage when travelling recklessly (&amp;gt;30mph), reduces the increased risk of encounters when travelling recklessly, and amplifies the risk-reduction effect when travelling carefully (&amp;lt;30mph).&lt;br /&gt;
**'''Pathfinder''' only affects ''travelling'' '''not''' driving during an event.&lt;br /&gt;
&lt;br /&gt;
== First Aid ==&lt;br /&gt;
* '''Field First Aid''' -- Ability to staunch the bleeding of any nearby characters, during a combat (the Medic must be in the event to employ this specialism)&lt;br /&gt;
* '''Combat Psychologist''' -- reduces the stress of all occupants in the vehicle, and can be based on either Leadership or First Aid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hand Guns ==&lt;br /&gt;
* '''Shoot From The Hip''' -- skilled at firing '''personal weapons''' quicker than other characters during the firing phase.&lt;br /&gt;
* '''Long Throw''' -- ability to throw grenades and other objects a long distance.&lt;br /&gt;
* '''Running''' -- extra fast at running.&lt;br /&gt;
* '''Car Killer''' -- Skilled at scoring telling hits against vehicles with '''personal weapons''', and of scoring internal hits through weak armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hand Guns also includes the following Weaponry specialisms:  Moving Targets, Sniper, Rapid Reloading, Courage Under Fire, Rapidshot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
Note that it takes 100 points of leadership for each specialist skill, unlike 50 with the other skills &lt;br /&gt;
&lt;br /&gt;
* '''Combat Psychologist''' -- reduces the stress of all occupants in the vehicle, and can be based on either Leadership or First Aid&lt;br /&gt;
* '''[[Recruiter]]''' -- increased chances of recruiting gang members with above-average skills. Will only work in town that the Recruiter is in (new as of faction changes)&lt;br /&gt;
* '''[[Motivator]]''' - gives a slight training bonus to all characters in the same town as the Leader when training hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Courage ==&lt;br /&gt;
Note that it takes 150 points of Courage for each specialist skill, unlike 50 with the other skills&lt;br /&gt;
&lt;br /&gt;
* '''Pragmatist''' -- stress decreases faster than normal when far away from enemies.&lt;br /&gt;
* '''Adrenalin Junkie''' -- this character thrives on that little kick of adrenalin. When stressed, running speed increases.&lt;br /&gt;
* '''Eye of the Hurricane''' -- this fine fellow is an inspiration to everyone around him. Other people in the car are somewhat more likely to gain courage after a fight when this guy is in the car with them (and has not panicked)&lt;br /&gt;
* '''Courage Under Fire''' -- Reduces the accuracy penalty for firing if your vehicle has taken damage in that round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table of Specialisms ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;| Weaponry&lt;br /&gt;
|-&lt;br /&gt;
! Specialism !! Skill 1 !! Skill 2 !! Skill 3 !! Skill 4 &lt;br /&gt;
|-&lt;br /&gt;
|Machine Guns&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Heavy Weapons&lt;br /&gt;
|Large Guns&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Laserfire&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Ballistic Prediction&lt;br /&gt;
|Ballistics&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rocketeer&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Moving Targets&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Sniper&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Hand Guns &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rapid Reloading&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Courage Under Fire&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Rapidshot&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;| Driving&lt;br /&gt;
|- &lt;br /&gt;
|Defensive Driver&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
|Trucker&lt;br /&gt;
|-&lt;br /&gt;
|Offensive Driver&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Reload In Motion&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
|Cyclist&lt;br /&gt;
|- &lt;br /&gt;
|Deathracer&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Mine Layer&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Jumpstart&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;| Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|Engine Tuning&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Jury Rigging&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Salvager&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Negotiator&lt;br /&gt;
|Scouting&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Field First Aid&lt;br /&gt;
|First Aid&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Combat Psychologist&lt;br /&gt;
|First Aid&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot;&amp;gt;Leadership specialisms are only available for every 100 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Recruiter&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Motivator&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table of Specialisms II ==&lt;br /&gt;
&lt;br /&gt;
Darkwind Specialisims&lt;br /&gt;
&lt;br /&gt;
When you earn 50 points in the skill listed on the left, you can choose one of the specializations on the right&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!  Skill  !!  Specialization  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Handgunning&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Moving Targets, Sniper, Rapid Reloading, Courage Under Fire, Rapidshot, Shoot From the Hip, Long Throw, Car Killer, Runner&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Ballistics&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Ballistic Prediction, Moving Targets, Rapid Reloading, Rapidshot&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Gunnery&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Machine Guns, Flamethrowers, Laserfire, Rocketeer, moving Targets, Sniper, Rapid Reload, Courage Under Fire, Rapidshot&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Large Gunnery&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Machine Guns, Heavy Weapons, Moving Targets, Rapid Reloading, Courage Under Fire&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Mechanic&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Jury Rigger, Salvager, Engine Tuning&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  First Aid&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Field First Aid, Combat Psychologist&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Courage&amp;lt;ref name = &amp;quot;courage&amp;quot;&amp;gt;Courage specialisms are only available for every 150 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Scouting&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Negotiator&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot;&amp;gt;Leadership specialisms are only available for every 100 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Recruiter, Motivator, And something I can't remember just now&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Driving&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Minelayer, Jumpstart, Defensive Driver, Offensive Driver, Reload In Motion, Slipstreamer, Deathracer&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Cyclist&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Jumpstart, Defensive Driver, Reload In Motion, Deathracer, Slipstreamer&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Trucker&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sources: &amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=1682&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=3087&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Specialisms]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Morgan&amp;diff=2800</id>
		<title>Morgan</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Morgan&amp;diff=2800"/>
		<updated>2012-05-11T23:33:10Z</updated>

		<summary type="html">&lt;p&gt;Tango: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Established: 2032'''&lt;br /&gt;
'''Road opened, November 2062'''&lt;br /&gt;
&lt;br /&gt;
Morgan possesses a fortuitous source of water in the streams emanating from the mountains at this place - these streams come from deep underground and are free of pollution. This lawless town grew up around this resource.&lt;br /&gt;
&lt;br /&gt;
Due to its small size and lawless nature, Morgan has no training facility or hospital.  Characters  may train over caps here but due to overcrowding this remote location will only support five gangers per gang.  If the gang count is over five among the characters there or travelling from there then you will receive a message in your activity log to the effect of &amp;quot;Overcrowding in Morgan has forced some of your characters to suffer from sleeping out in the snow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vehicle bulk limit of 300 bulk is in effect due to difficult to traverse roads.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Towns]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Morgan&amp;diff=2799</id>
		<title>Morgan</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Morgan&amp;diff=2799"/>
		<updated>2012-05-11T23:31:23Z</updated>

		<summary type="html">&lt;p&gt;Tango: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''(This town is coming soon...)'''&lt;br /&gt;
&lt;br /&gt;
'''Established: 2032'''&lt;br /&gt;
&lt;br /&gt;
Morgan possesses a fortuitous source of water in the streams emanating from the mountains at this place - these streams come from deep underground and are free of pollution. This lawless town grew up around this resource.&lt;br /&gt;
&lt;br /&gt;
Due to its small size and lawless nature, Morgan has no training facility or hospital.  Characters  may train over caps here but due to overcrowding this remote location will only support five gangers per gang.  If the gang count is over five among the characters there or travelling from there then you will receive a message in your activity log to the effect of &amp;quot;Overcrowding in Morgan has forced some of your characters to suffer from sleeping out in the snow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Towns]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Breakdown&amp;diff=2777</id>
		<title>Breakdown</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Breakdown&amp;diff=2777"/>
		<updated>2012-04-15T15:25:12Z</updated>

		<summary type="html">&lt;p&gt;Tango: Redirected page to Breakdown of Loot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Breakdown of Loot]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Breakdown&amp;diff=2776</id>
		<title>Breakdown</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Breakdown&amp;diff=2776"/>
		<updated>2012-04-15T14:36:46Z</updated>

		<summary type="html">&lt;p&gt;Tango: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Breakdown Of Loot]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Breakdown&amp;diff=2775</id>
		<title>Breakdown</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Breakdown&amp;diff=2775"/>
		<updated>2012-04-15T14:36:03Z</updated>

		<summary type="html">&lt;p&gt;Tango: Redirected page to Breakdown Of Loot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Breakdown_Of_Loot]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Specialisms&amp;diff=2715</id>
		<title>Specialisms</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Specialisms&amp;diff=2715"/>
		<updated>2011-12-17T01:49:58Z</updated>

		<summary type="html">&lt;p&gt;Tango: Added Cyclist skill specialism gains list, and trucker but need more data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can learn useful skill-specific specialisms that grant unique bonuses when applying them.&lt;br /&gt;
Learning specialisms requires 50 skill points per specialism (unless otherwise noted).&lt;br /&gt;
&lt;br /&gt;
Once you have 50 points in a skill you can select a specialism for the character.  To do this, the character has to be in a town with a tavern.  Go to the tavern, and click on the character.  You'll then be able to choose from among the available specialties for that character.&lt;br /&gt;
&lt;br /&gt;
Specialisms are split into specific skill-enhancing categories:&lt;br /&gt;
&lt;br /&gt;
Some specialisms have [[Specialism Caps|hard or soft limits]] to the effectiveness of higher levels&lt;br /&gt;
== Weaponry ==&lt;br /&gt;
These specialisms are based on the weaponry skills: [[Gunnery]], [[Large Guns]], and [[Ballistics]]&lt;br /&gt;
&lt;br /&gt;
* '''Machine Guns''' -- Increases accuracy for Machine Guns, Medium Machine Guns, Heavy Machine Guns, Gatling Guns, and Heavy Gatling Guns, and enhances the ability to unjam them.&lt;br /&gt;
* '''Heavy Weapons''' -- Increases accuracy for Car Cannons, Anti-Tank Guns, and Tank Guns, and enhances the ability to unjam them. &lt;br /&gt;
* '''Flamethrowers''' -- Increases damage for Flamethrowers and Heavy Flamethrowers, and enhances the ability to unjam them. &lt;br /&gt;
* '''Laserfire''' -- Increases battery efficiency for Lasers and Heavy Lasers.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!  Level  !!  Charge Loss  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0 (no spec)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Ballistic Prediction''' -- Increases accuracy for Paint Guns, Mounted Mortars and Car Grenade Launchers, and enhances the ability to unjam them.&lt;br /&gt;
* '''Rocketeer''' -- Increases accuracy for all types of Rockets and Missiles, and enhances the ability to unjam them.&lt;br /&gt;
* '''Moving Targets''' -- Improves accuracy for shooting at moving targets. Reduces the negative effects of a target's Defensive Driving specialism. &lt;br /&gt;
* '''Sniper''' -- Increases the accuracy for all weapons. &lt;br /&gt;
* '''Rapid Reloading''' -- Enhances the speed at which a character can reload weapons. &lt;br /&gt;
* '''Courage Under Fire''' -- Reduces the accuracy penalty for firing if your vehicle has taken damage in that round. &lt;br /&gt;
* '''Rapidshot''' -- Grants a character the chance of an extra shot in a round in which he or she fires a weapon set to fire automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Driving ==&lt;br /&gt;
These specialisms are based on the driving skills: [[Driving]], [[Cyclist]], [[Trucker]]&lt;br /&gt;
&lt;br /&gt;
* '''Mine Layer''' -- Ability to deploy Mines and Spikes at high speed with less inherited velocity &lt;br /&gt;
* '''Jumpstart''' -- Quick off the line and highly skilled at acceleration during the first 2 seconds of an event &lt;br /&gt;
* '''Defensive Driver''' -- Ability to make your vehicle hard to shoot while it's moving at speed &lt;br /&gt;
* '''Offensive Driver''' -- Increased collision damage to your opponents &lt;br /&gt;
* '''Reload In Motion''' -- Ability to reload a weapon while driving. The speed at which you can drive while reloading increases with higher levels&amp;lt;ref&amp;gt;http://www.dark-wind.com/forums2/index.php?a=topic&amp;amp;t=5141&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!Level  !!  MPH Limit&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 0 (no specialism)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;9&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;31.5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;54&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;76.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Deathracer''' -- Ability to fire at full accuracy while driving &lt;br /&gt;
* '''Slipstreamer''' -- Ability to gain more of a speed boost than normal when slipstreaming or drafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanic ==&lt;br /&gt;
* '''Engine Tuning''' -- Ability to squeeze a little extra acceleration from an engine -- a single mechanic with this skill will service a gang's cars for all events in the same city as the mechanic - it is not necessary for the mechanic to be in the event, unlike the other specialisms.&lt;br /&gt;
&lt;br /&gt;
: NOTE: Engine Tuning only affects vehicles that your gang '''owns''', not rentals or cars supplied by the race track for standard events.&lt;br /&gt;
&lt;br /&gt;
* '''Jury Rigging''' -- Highly skilled at getting a broken engine running (the Mechanic must be in the event to employ this specialism)&lt;br /&gt;
* '''Salvager''' -- Skilled at salvaging parts from a car whose engine cannot be fixed (the Mechanic must be in the event to employ this specialism)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scouting ==&lt;br /&gt;
* '''Negotiator''' -- Ability to negotiate truces with NPC pirate gangs -- sometimes (the scout must be in the event to employ this specialism)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== First Aid ==&lt;br /&gt;
* '''Field First Aid''' -- Ability to staunch the bleeding of any nearby characters, during a combat (the Medic must be in the event to employ this specialism)&lt;br /&gt;
* '''Combat Psychologist''' -- reduces the stress of all occupants in the vehicle, and can be based on either Leadership or First Aid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hand Guns ==&lt;br /&gt;
* '''Shoot From The Hip''' -- skilled at firing '''personal weapons''' quicker than other characters during the firing phase.&lt;br /&gt;
* '''Long Throw''' -- ability to throw grenades and other objects a long distance.&lt;br /&gt;
* '''Running''' -- extra fast at running.&lt;br /&gt;
* '''Car Killer''' -- Skilled at scoring telling hits against vehicles with '''personal weapons''', and of scoring internal hits through weak armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hand Guns also includes the following Weaponry specialisms:  Moving Targets, Sniper, Rapid Reloading, Courage Under Fire, Rapidshot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
Note that it takes 100 points of leadership for each specialist skill, unlike 50 with the other skills &lt;br /&gt;
&lt;br /&gt;
* '''Combat Psychologist''' -- reduces the stress of all occupants in the vehicle, and can be based on either Leadership or First Aid&lt;br /&gt;
* '''[[Recruiter]]''' -- increased chances of recruiting gang members with above-average skills. Will only work in town that the Recruiter is in (new as of faction changes)&lt;br /&gt;
* '''[[Motivator]]''' - gives a slight training bonus to all characters in the same town as the Leader when training hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Courage ==&lt;br /&gt;
Note that it takes 150 points of Courage for each specialist skill, unlike 50 with the other skills&lt;br /&gt;
&lt;br /&gt;
* '''Pragmatist''' -- stress decreases faster than normal when far away from enemies.&lt;br /&gt;
* '''Adrenalin Junkie''' -- this character thrives on that little kick of adrenalin. When stressed, running speed increases.&lt;br /&gt;
* '''Eye of the Hurricane''' -- this fine fellow is an inspiration to everyone around him. Other people in the car are somewhat more likely to gain courage after a fight when this guy is in the car with them (and has not panicked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table of Specialisms ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;| Weaponry&lt;br /&gt;
|-&lt;br /&gt;
! Specialism !! Skill 1 !! Skill 2 !! Skill 3 !! Skill 4 &lt;br /&gt;
|-&lt;br /&gt;
|Machine Guns&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Heavy Weapons&lt;br /&gt;
|Large Guns&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Laserfire&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Ballistic Prediction&lt;br /&gt;
|Ballistics&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rocketeer&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Moving Targets&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Sniper&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Hand Guns &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rapid Reloading&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Courage Under Fire&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Rapidshot&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;| Driving&lt;br /&gt;
|- &lt;br /&gt;
|Defensive Driver&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
|Trucker&lt;br /&gt;
|-&lt;br /&gt;
|Offensive Driver&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Reload In Motion&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
|Cyclist&lt;br /&gt;
|- &lt;br /&gt;
|Deathracer&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Mine Layer&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Jumpstart&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;| Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|Engine Tuning&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Jury Rigging&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Salvager&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Negotiator&lt;br /&gt;
|Scouting&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Field First Aid&lt;br /&gt;
|First Aid&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Combat Psychologist&lt;br /&gt;
|First Aid&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot;&amp;gt;Leadership specialisms are only available for every 100 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Recruiter&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Motivator&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table of Specialisms II ==&lt;br /&gt;
&lt;br /&gt;
Darkwind Specialisims&lt;br /&gt;
&lt;br /&gt;
When you earn 50 points in the skill listed on the left, you can choose one of the specializations on the right&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!  Skill  !!  Specialization  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Handgunning&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Moving Targets, Sniper, Rapid Reloading, Courage Under Fire, Rapidshot, Shoot From the Hip, Long Throw, Car Killer, Runner&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Ballistics&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Ballistic Prediction, Moving Targets, Rapid Reloading, Rapidshot&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Gunnery&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Sniper&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Large Gunnery&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Machine Guns, Heavy Weapons, Moving Targets, Rapid Reloading, Courage Under Fire&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Mechanic&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Jury Rigger, Salvager, Engine Tuning&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  First Aid&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Field First Aid, Combat Psychologist&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Courage&amp;lt;ref name = &amp;quot;courage&amp;quot;&amp;gt;Courage specialisms are only available for every 150 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Scouting&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Negotiator&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot;&amp;gt;Leadership specialisms are only available for every 100 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Recruiter, Motivator, And something I can't remember just now&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Driving&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Minelayer, Jumpstart, Defensive Driver, Offensive Driver, Reload In Motion, Slipstreamer, Deathracer&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Cyclist&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Jumpstart, Defensive Driver, Reload In Motion, Deathracer, Slipstreamer&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Trucker&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sources: &amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=1682&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=3087&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Specialisms]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Specialisms&amp;diff=2709</id>
		<title>Specialisms</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Specialisms&amp;diff=2709"/>
		<updated>2011-11-18T11:41:31Z</updated>

		<summary type="html">&lt;p&gt;Tango: fleshed out specialism II table some, still not complete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can learn useful skill-specific specialisms that grant unique bonuses when applying them.&lt;br /&gt;
Learning specialisms requires 50 skill points per specialism (unless otherwise noted).&lt;br /&gt;
&lt;br /&gt;
Once you have 50 points in a skill you can select a specialism for the character.  To do this, the character has to be in a town with a tavern.  Go to the tavern, and click on the character.  You'll then be able to choose from among the available specialties for that character.&lt;br /&gt;
&lt;br /&gt;
Specialisms are split into specific skill-enhancing categories:&lt;br /&gt;
&lt;br /&gt;
Some specialisms have [[Specialism Caps|hard or soft limits]] to the effectiveness of higher levels&lt;br /&gt;
== Weaponry ==&lt;br /&gt;
These specialisms are based on the weaponry skills: [[Gunnery]], [[Large Guns]], and [[Ballistics]]&lt;br /&gt;
&lt;br /&gt;
* '''Machine Guns''' -- Increases accuracy for Machine Guns, Medium Machine Guns, Heavy Machine Guns, Gatling Guns, and Heavy Gatling Guns, and enhances the ability to unjam them.&lt;br /&gt;
* '''Heavy Weapons''' -- Increases accuracy for Car Cannons, Anti-Tank Guns, and Tank Guns, and enhances the ability to unjam them. &lt;br /&gt;
* '''Flamethrowers''' -- Increases damage for Flamethrowers and Heavy Flamethrowers, and enhances the ability to unjam them. &lt;br /&gt;
* '''Laserfire''' -- Increases battery efficiency for Lasers and Heavy Lasers.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!  Level  !!  Charge Loss  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0 (no spec)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Ballistic Prediction''' -- Increases accuracy for Paint Guns, Mounted Mortars and Car Grenade Launchers, and enhances the ability to unjam them.&lt;br /&gt;
* '''Rocketeer''' -- Increases accuracy for all types of Rockets and Missiles, and enhances the ability to unjam them.&lt;br /&gt;
* '''Moving Targets''' -- Improves accuracy for shooting at moving targets. Reduces the negative effects of a target's Defensive Driving specialism. &lt;br /&gt;
* '''Sniper''' -- Increases the accuracy for all weapons. &lt;br /&gt;
* '''Rapid Reloading''' -- Enhances the speed at which a character can reload weapons. &lt;br /&gt;
* '''Courage Under Fire''' -- Reduces the accuracy penalty for firing if your vehicle has taken damage in that round. &lt;br /&gt;
* '''Rapidshot''' -- Grants a character the chance of an extra shot in a round in which he or she fires a weapon set to fire automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Driving ==&lt;br /&gt;
These specialisms are based on the driving skills: [[Driving]], [[Cyclist]], [[Trucker]]&lt;br /&gt;
&lt;br /&gt;
* '''Mine Layer''' -- Ability to deploy Mines and Spikes at high speed with less inherited velocity &lt;br /&gt;
* '''Jumpstart''' -- Quick off the line and highly skilled at acceleration during the first 2 seconds of an event &lt;br /&gt;
* '''Defensive Driver''' -- Ability to make your vehicle hard to shoot while it's moving at speed &lt;br /&gt;
* '''Offensive Driver''' -- Increased collision damage to your opponents &lt;br /&gt;
* '''Reload In Motion''' -- Ability to reload a weapon while driving. The speed at which you can drive while reloading increases with higher levels&amp;lt;ref&amp;gt;http://www.dark-wind.com/forums2/index.php?a=topic&amp;amp;t=5141&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!Level  !!  MPH Limit&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 0 (no specialism)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;9&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;31.5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;54&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;76.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Deathracer''' -- Ability to fire at full accuracy while driving &lt;br /&gt;
* '''Slipstreamer''' -- Ability to gain more of a speed boost than normal when slipstreaming or drafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanic ==&lt;br /&gt;
* '''Engine Tuning''' -- Ability to squeeze a little extra acceleration from an engine -- a single mechanic with this skill will service a gang's cars for all events in the same city as the mechanic - it is not necessary for the mechanic to be in the event, unlike the other specialisms.&lt;br /&gt;
&lt;br /&gt;
: NOTE: Engine Tuning only affects vehicles that your gang '''owns''', not rentals or cars supplied by the race track for standard events.&lt;br /&gt;
&lt;br /&gt;
* '''Jury Rigging''' -- Highly skilled at getting a broken engine running (the Mechanic must be in the event to employ this specialism)&lt;br /&gt;
* '''Salvager''' -- Skilled at salvaging parts from a car whose engine cannot be fixed (the Mechanic must be in the event to employ this specialism)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scouting ==&lt;br /&gt;
* '''Negotiator''' -- Ability to negotiate truces with NPC pirate gangs -- sometimes (the scout must be in the event to employ this specialism)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== First Aid ==&lt;br /&gt;
* '''Field First Aid''' -- Ability to staunch the bleeding of any nearby characters, during a combat (the Medic must be in the event to employ this specialism)&lt;br /&gt;
* '''Combat Psychologist''' -- reduces the stress of all occupants in the vehicle, and can be based on either Leadership or First Aid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hand Guns ==&lt;br /&gt;
* '''Shoot From The Hip''' -- skilled at firing '''personal weapons''' quicker than other characters during the firing phase.&lt;br /&gt;
* '''Long Throw''' -- ability to throw grenades and other objects a long distance.&lt;br /&gt;
* '''Running''' -- extra fast at running.&lt;br /&gt;
* '''Car Killer''' -- Skilled at scoring telling hits against vehicles with '''personal weapons''', and of scoring internal hits through weak armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hand Guns also includes the following Weaponry specialisms:  Moving Targets, Sniper, Rapid Reloading, Courage Under Fire, Rapidshot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
Note that it takes 100 points of leadership for each specialist skill, unlike 50 with the other skills &lt;br /&gt;
&lt;br /&gt;
* '''Combat Psychologist''' -- reduces the stress of all occupants in the vehicle, and can be based on either Leadership or First Aid&lt;br /&gt;
* '''[[Recruiter]]''' -- increased chances of recruiting gang members with above-average skills. Will only work in town that the Recruiter is in (new as of faction changes)&lt;br /&gt;
* '''[[Motivator]]''' - gives a slight training bonus to all characters in the same town as the Leader when training hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Courage ==&lt;br /&gt;
Note that it takes 150 points of Courage for each specialist skill, unlike 50 with the other skills&lt;br /&gt;
&lt;br /&gt;
* '''Pragmatist''' -- stress decreases faster than normal when far away from enemies.&lt;br /&gt;
* '''Adrenalin Junkie''' -- this character thrives on that little kick of adrenalin. When stressed, running speed increases.&lt;br /&gt;
* '''Eye of the Hurricane''' -- this fine fellow is an inspiration to everyone around him. Other people in the car are somewhat more likely to gain courage after a fight when this guy is in the car with them (and has not panicked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table of Specialisms ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;| Weaponry&lt;br /&gt;
|-&lt;br /&gt;
! Specialism !! Skill 1 !! Skill 2 !! Skill 3 !! Skill 4 &lt;br /&gt;
|-&lt;br /&gt;
|Machine Guns&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Heavy Weapons&lt;br /&gt;
|Large Guns&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Laserfire&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Ballistic Prediction&lt;br /&gt;
|Ballistics&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rocketeer&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Moving Targets&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Sniper&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Hand Guns &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rapid Reloading&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Courage Under Fire&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Rapidshot&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;| Driving&lt;br /&gt;
|- &lt;br /&gt;
|Defensive Driver&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
|Trucker&lt;br /&gt;
|-&lt;br /&gt;
|Offensive Driver&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Reload In Motion&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
|Cyclist&lt;br /&gt;
|- &lt;br /&gt;
|Deathracer&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Mine Layer&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Jumpstart&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;| Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|Engine Tuning&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Jury Rigging&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Salvager&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Negotiator&lt;br /&gt;
|Scouting&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Field First Aid&lt;br /&gt;
|First Aid&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Combat Psychologist&lt;br /&gt;
|First Aid&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot;&amp;gt;Leadership specialisms are only available for every 100 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Recruiter&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Motivator&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table of Specialisms II ==&lt;br /&gt;
&lt;br /&gt;
Darkwind Specialisims&lt;br /&gt;
&lt;br /&gt;
When you earn 50 points in the skill listed on the left, you can choose one of the specializations on the right&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!  Skill  !!  Specialization  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Handgunning&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Moving Targets, Sniper, Rapid Reloading, Courage Under Fire, Rapidshot, Shoot From the Hip, Long Throw, Car Killer, Runner&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Ballistics&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Ballistic Prediction, Moving Targets, Rapid Reloading, Rapidshot&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Driving&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Minelayer, Jumpstart, Defensive Driver, Offensive Driver, Reload In Motion, Slipstreamer, Deathracer&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Gunnery&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Sniper&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Large Gunnery&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Machine Guns, Heavy Weapons, Moving Targets, Rapid Reloading, Courage Under Fire&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Mechanic&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Jury Rigger, Salvager, Engine Tuning&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  First Aid&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Field First Aid, Combat Psychologist&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Courage&amp;lt;ref name = &amp;quot;courage&amp;quot;&amp;gt;Courage specialisms are only available for every 150 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Scouting&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Negotiator&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot;&amp;gt;Leadership specialisms are only available for every 100 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Recruiter, Motivator, And something I can't remember just now&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sources: &amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=1682&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=3087&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Specialisms]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Breakdown_of_Loot&amp;diff=2708</id>
		<title>Breakdown of Loot</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Breakdown_of_Loot&amp;diff=2708"/>
		<updated>2011-11-07T00:00:46Z</updated>

		<summary type="html">&lt;p&gt;Tango: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some items can be broken down into their component parts.  This is often useful for camp owners or members who may not have a need for another Phoenix chassis, but ''can'' make use of the Car Parts or Electronic Parts that can be generated from breaking the chassis down.&lt;br /&gt;
&lt;br /&gt;
Similarly, depending on the local market, the Car Parts gleaned from scrapped chassis may bring more than the chassis itself.  This is very often the case with Electronic Parts.&lt;br /&gt;
&lt;br /&gt;
== Damaged Goods ==&lt;br /&gt;
Damaged parts and chassis do not yield as many parts as fully repaired items of the same type.  If the damage is extensive enough, nothing may be yielded at all.  For that reason, items should be repaired before they are broken down.  Note that they may be broken down at any time during the repair duration with no ill effects.&lt;br /&gt;
&lt;br /&gt;
== Chassis ==&lt;br /&gt;
Cars yield a disproportionately low number of components after breaking down. There may be some correlation between the size of the chassis, such that smaller vehicles are more likely to only provide 1 car part and/or 1 scrap and no plastics.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Chassis!!Car Parts!!Scrap Metal!!Plastics!!Breakdown Mech Points&lt;br /&gt;
|-&lt;br /&gt;
|Any car&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon!!Scrap!!Car Parts!!Electronic Parts!!Breakdown Mech Point Cost&lt;br /&gt;
|-&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24-29&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  31-36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  47&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12-14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9-12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|-&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  38&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  42&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15-22&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  48-55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14-18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10-13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|-&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|-&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engines ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Engine!!Scrap!!Car Parts!!Electronic Parts!!Breakdown Mech Points&lt;br /&gt;
|-&lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|-&lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|-&lt;br /&gt;
|2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|-&lt;br /&gt;
|2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|-&lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  17&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  115&lt;br /&gt;
|-&lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|-&lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|-&lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Loot]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Breakdown_of_Loot&amp;diff=2707</id>
		<title>Breakdown of Loot</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Breakdown_of_Loot&amp;diff=2707"/>
		<updated>2011-11-07T00:00:15Z</updated>

		<summary type="html">&lt;p&gt;Tango: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some items can be broken down into their component parts.  This is often useful for camp owners or members who may not have a need for another Phoenix chassis, but ''can'' make use of the Car Parts or Electronic Parts that can be generated from breaking the chassis down.&lt;br /&gt;
&lt;br /&gt;
Similarly, depending on the local market, the Car Parts gleaned from scrapped chassis may bring more than the chassis itself.  This is very often the case with Electronic Parts.&lt;br /&gt;
&lt;br /&gt;
== Damaged Goods ==&lt;br /&gt;
Damaged parts and chassis do not yield as many parts as fully repaired items of the same type.  If the damage is extensive enough, nothing may be yielded at all.  For that reason, items should be repaired before they are broken down.  Note that they may be broken down at any time during the repair duration with no ill effects.&lt;br /&gt;
&lt;br /&gt;
== Chassis ==&lt;br /&gt;
Cars yield a disproportionately low number of components after breaking down. There may be some correlation between the size of the chassis, such that smaller vehicles are more likely to only provide 1 car part and/or 1 scrap and no plastics.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Chassis!!Car Parts!!Scrap Metal!!Plastics!!Breakdown Mech Points&lt;br /&gt;
|-&lt;br /&gt;
|Any car&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon!!Scrap!!Car Parts!!Electronic Parts!!Breakdown Mech Point Cost&lt;br /&gt;
|-&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24-29&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  31-36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  47&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12-14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9-12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|-&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  38&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  42&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15-22&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  48-55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14-18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10-13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|-&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|-&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engines ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Engine!!Scrap!!Car Parts!!Electronic Parts!!Breakdown Mech Points&lt;br /&gt;
|-&lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|-&lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|-&lt;br /&gt;
|2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|-&lt;br /&gt;
|2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|-&lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  17&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  115&lt;br /&gt;
|-&lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|-&lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|-&lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Loot]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=2706</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=2706"/>
		<updated>2011-11-02T01:20:18Z</updated>

		<summary type="html">&lt;p&gt;Tango: corrected heavy rocket rack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into five types:&lt;br /&gt;
&lt;br /&gt;
* Car Parts&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150k&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  17  &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  19  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  26&lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  28&lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  34&lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  41&lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
!  44&lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  56&lt;br /&gt;
|Phoenix&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sunrise&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  64&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  70&lt;br /&gt;
|Hearse&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  75&lt;br /&gt;
|Marley&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  83&lt;br /&gt;
|Semi Tractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Vampire&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  90 &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  120&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Stormer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  102&lt;br /&gt;
|Pike&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Bullet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Moray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  123&lt;br /&gt;
|Hotrod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  125&lt;br /&gt;
|Royal Eaton&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  140&lt;br /&gt;
|Motorhome&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  145&lt;br /&gt;
|Corghette&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  140&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  157&lt;br /&gt;
|Cougar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  160&lt;br /&gt;
|Turin&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  165&lt;br /&gt;
|McKenzie&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|DeVille&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  176&lt;br /&gt;
|Tanker&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  180&lt;br /&gt;
|Ambulance&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  614&lt;br /&gt;
|-&lt;br /&gt;
!  185&lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  320&lt;br /&gt;
|-&lt;br /&gt;
!  200&lt;br /&gt;
|Trash Truck&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Fire Engine&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  5&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  6  &lt;br /&gt;
|Molotov Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  8&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  10&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hammer&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|-&lt;br /&gt;
!  20&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  30&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  35&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  36&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
|Hand Flamer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  46&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  50&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  51  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  98&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  68&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  103&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  322&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110  &lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  132  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  125&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
||2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  23  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  24  &lt;br /&gt;
||1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  26  &lt;br /&gt;
||1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  32&lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|7L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  63&lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!  65&lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  75  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  82&lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110&lt;br /&gt;
| 5L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|-&lt;br /&gt;
!  170&lt;br /&gt;
| 7L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  65&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  13&lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  38&lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  57&lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Hero_Points&amp;diff=2640</id>
		<title>Hero Points</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Hero_Points&amp;diff=2640"/>
		<updated>2011-09-21T11:12:59Z</updated>

		<summary type="html">&lt;p&gt;Tango: added info on spending hero points to buy reputation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your gang acquires hero points by killing highly skilled gang members as described on the [[Gangs#Local Hero Status|Gangs]] page.&lt;br /&gt;
&lt;br /&gt;
The actual points are not displayed, rather your ''hero status'' in a specific town reflects whether or not you have points available.&lt;br /&gt;
&lt;br /&gt;
When you go to a shop in a town you are a local hero in you'll see a + mark next to items you (and others with hero points) can see that no one else can see. This gives you an early chance at new or '''rare''' items.&lt;br /&gt;
&lt;br /&gt;
== Use 'em or Lose 'em ==&lt;br /&gt;
Hero points are &amp;quot;spent&amp;quot; in the shops of the towns where your gang is a ''Local Hero''.&lt;br /&gt;
&lt;br /&gt;
Hero points also decay over time; the townspeople are not particularly interested in the heroes of yesterday, only those of today.  As a result, you may find yourself a hero one day, and just another run-of-the-mill gang the next, even though you didn't use any of your points in the town's shops.&lt;br /&gt;
&lt;br /&gt;
== Rare Items and Hero Points ==&lt;br /&gt;
Because hero points are used to purchase rare items it is possible that an item will become &amp;quot;hero only&amp;quot; due to non-hero shop usage.&lt;br /&gt;
&lt;br /&gt;
Example: the shop has 5 Rocket Launchers that are available to all players.  Someone buys 4 of them.  The remaining Rocket Launcher becomes rare, and is now only available to gangs with hero points.&lt;br /&gt;
&lt;br /&gt;
This means that if you have hero points and buy all of a particular item you may use your hero points even though the item did not require hero points when you made the bulk purchase.&lt;br /&gt;
&lt;br /&gt;
For this reason it is recommended that you make single purchases from the shops in your &amp;quot;hero towns&amp;quot; to prevent the unintended &amp;quot;spending&amp;quot; of your hero points.&lt;br /&gt;
&lt;br /&gt;
== Using Hero Points to Buy Reputation ==&lt;br /&gt;
&lt;br /&gt;
By going to My Gang and clicking the Reputation tab, you will see your reputation and if you have any hero points you will see Local Hero! (USE) next to any town you have hero points in.  Unless you have a lot or are near a threshold when you use your points you will not see a chance in reputation after spending your points.&lt;br /&gt;
&lt;br /&gt;
Reputation you spend hero points on by town:&lt;br /&gt;
Somerset:  Civs, Merchants, Deathrace Mafia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Speculation follows==&lt;br /&gt;
=== Rare Offroad Tyres and Other Oddities ===&lt;br /&gt;
All items have a hidden ''hero point value''.  This is the number of hero points required to purchase the item.  You will only be shown hero items that are at or below the number of hero points you have.  So, there may be something really cool available to others who have more hero points while all you see is a couple of Offroad Tyres and a Rifle.&lt;br /&gt;
&lt;br /&gt;
Example, if you have 5 hero points and another player has 10, and a buzzer appears that is valued at 10 hero points, only the other player will see it. &lt;br /&gt;
&lt;br /&gt;
This is why Rifles, and other 'mundane' items pop up first; they have the lowest hero point value.&lt;br /&gt;
&lt;br /&gt;
== &lt;br /&gt;
&lt;br /&gt;
[[Category: Gangs]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Table_of_chassis&amp;diff=2626</id>
		<title>Table of chassis</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Table_of_chassis&amp;diff=2626"/>
		<updated>2011-09-04T02:33:09Z</updated>

		<summary type="html">&lt;p&gt;Tango: added squadcar armor data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Table Legend ==&lt;br /&gt;
=== Weapon mounting locations ===&lt;br /&gt;
* FR = Front&lt;br /&gt;
* RE = Rear&lt;br /&gt;
* LE = Left&lt;br /&gt;
* RI = Right&lt;br /&gt;
&lt;br /&gt;
=== Chassis Toughness ===&lt;br /&gt;
(from weakest to strongest)&lt;br /&gt;
* Weak&lt;br /&gt;
* Moderate&lt;br /&gt;
* Strong&lt;br /&gt;
* Very Strong&lt;br /&gt;
* Super Strong&lt;br /&gt;
&lt;br /&gt;
A chassis' toughness directly affects how much damage 1 point of armor (of any class) will absorb.  For instance, 1 point of armor on a '''Weak''' chassis may be destroyed after 1 hit from a Machine Gun, while 1 point of armor on a '''Super Strong''' chassis may be destroyed after 3 hits.  ''These numbers are made up, and used only for illustrative purposes.'' Also when comparing two chassis with the same toughness rating, one can still be slightly tougher than the other.&lt;br /&gt;
&lt;br /&gt;
== Sub-Compact ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Image !! Chassis !! Bulk !! Engine !! Max Engine !! Weight !! Max Engine !! Max Exposed !! Max Armor !! Max Per Side !!  Weapon Mounts  !!  Rarity  !!  Toughness  !!  Seats  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marley.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Marley]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   30   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   36   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   780   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.6L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   15   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2&lt;br /&gt;
|-  &lt;br /&gt;
!Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;| [[Bantam]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alpha.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|[[Alpha|Alpha]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   20   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   24   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   765   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   15   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Extremely Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Racoon.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|[[Raccoon]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   20   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   24   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   775   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   15   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Extremely Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonic.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Sonic]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   25   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   30   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   770   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.6L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   80   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   20   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Quite Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|-&lt;br /&gt;
!Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Desert Siren]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cadrona.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Cadrona]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   85   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   26   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   31.2   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   730   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.6L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   15   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Extremely Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cargo ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Image !! Chassis !! Bulk !! Engine !! Max Engine !! Weight !! Max Engine !! Max Exposed !! Max Armor !! Max Per Side !!  Weapon Mounts  !!  Rarity  !!  Toughness  !!  Seats  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carrier_Van.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Carrier Van]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   420   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   70   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2300   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   104   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   26   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LEx2, RIx2  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Weak  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  8  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Texas Strongarm]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Two-Axle Lorry.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Two Axle Lorry]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2500&amp;lt;ref name = &amp;quot;Trucker&amp;quot;&amp;gt;Uses Trucker Skill&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   160   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   192   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   6000   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   9.4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   200   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   50   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LEx2, RIx2  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Weak  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  8  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Box_Van.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Box Van]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   550&amp;lt;ref name = &amp;quot;Trucker&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   108   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   96   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   24   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LEx2, RIx2  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Quite Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Moderate  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  10  &lt;br /&gt;
|-&lt;br /&gt;
!Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Boxer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bus.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Bus]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   900&amp;lt;ref name = &amp;quot;Trucker&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   135   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   162   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4000   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   7L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  140    &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   35   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LEx2, RIx2  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| Weak  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  30  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Image !! Chassis !! Bulk !! Engine !! Max Engine !! Weight !! Max Engine !! Max Exposed !! Max Armor !! Max Per Side !!  Weapon Mounts  !!  Rarity  !!  Toughness  !!  Seats  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Apache.jpg|110px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Apache]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   270   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   75   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2400   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   N/A   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   132   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   33   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Quite Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Super Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  6  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Punisher]], [[Gallowglass]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Landrunner.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Landrunner]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   260   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   70   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2250   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   136   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   34   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Super Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  6  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Desert Tank]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hearse.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Hearse]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   250   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   72   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2250   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   120   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   30   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LEx2, RIx2  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  6  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Hellfire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pickup.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Pickup]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   225   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   50   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1600   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Extremely Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Mutant Masher]], [[Mutant Marauder]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chomper.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Chomper]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   200   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   55   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   66   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1700   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2.5L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   112   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   28   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Desert Stalker]], [[Blitzer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ambulance.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Ambulance]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   500&amp;lt;ref name = &amp;quot;Trucker&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   160   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   192   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   9.4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   160   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   40   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LEx2, RIx2  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Ultra Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Super Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  10  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Engine.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Fire Engine]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1000&amp;lt;ref name = &amp;quot;Trucker&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   200   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   240   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   9.4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   N/A  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   200    &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   50   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LEx2, RIx2  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Ultra Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Super Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  10  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:buzzer.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Buzzer]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   330   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   95   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   114   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3000   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12 &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   152   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   38   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Super Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  6  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Buzz This!]], [[Dragon's Breath]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Big Pickup.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Big Pickup]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   320   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   108   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2600   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   112   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   28   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wurzel.jpg|100px]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Wurzel]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  220&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   108   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2900   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   120&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   30&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Quite Common&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Super Strong&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Image !! Chassis !! Bulk !! Engine !! Max Engine !! Weight !! Max Engine !! Max Exposed !! Max Armor !! Max Per Side !! Weapon Mounts  !!  Rarity  !! Toughness  !!  Seats  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Offroad_Buggy.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Offroad Buggy]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   65   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   20   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   24   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   550   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   40   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   10   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FR, LE, RI&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Quite Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  1  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dustup.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Dustup]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   80   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   30   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   36   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   800   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.6   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  1.8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   88   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   22   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Quite Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:estate.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Estate]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   230  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   35   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1600   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   72   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   18   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Weak  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  6  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Semi_Tractor.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Semi Tractor]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  200   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   180   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   216   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1750   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   100   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   25  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Moderate  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  3  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trash_Truck.jpg|100px]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Trash Truck]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  1500&amp;lt;ref name = &amp;quot;Trucker&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   160   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   192   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   7500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   8L&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   9.4L&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   200&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   50&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LEx2, RIx2&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Super Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  6 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tanker.jpg|100px]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Tanker]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  1000&amp;lt;ref name = &amp;quot;Trucker&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   160   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   192   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4800   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   8L&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   9.4L&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   144&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   36&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LEx2, RIx2&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Motorhome.jpg|100px]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Motorhome]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  590&amp;lt;ref name = &amp;quot;Trucker&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   95   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   114   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3300   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5Lv12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   132   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   33&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LEx2, RIx2&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Moderate  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  12 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Muscle ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Image !! Chassis !! Bulk !! Engine !! Max Engine !! Weight !! Max Engine !! Max Exposed !! Max Armor !! Max Per Side !!  Weapon Mounts  !!  Rarity  !!  Toughness  !!  Seats !! Min CR &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vampire.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Vampire]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   160   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   110   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   132   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1250   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   N/A&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2 &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 30 &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;14&amp;quot;|[[Desert Striker]], [[Constrictor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sunrise.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Sunrise]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   170   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   108   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4 &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;14&amp;quot;|[[Scorpion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:phoenix.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Phoenix]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   170   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   108   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1450   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;14&amp;quot;|[[Desert Flame]], [[Badlander]], [[Longshot]], [[Trade Runner]], [[Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Buccaneer.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Buccaneer]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   170   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   95   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   114   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1450   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   80   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   20   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;14&amp;quot;|[[Wardance]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stormer.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Stormer]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   175   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   108   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:moray.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Moray]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   175   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   100   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   120   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1450   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   80   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   20   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:McFly.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[McFly]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   180   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   115   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   138   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1600   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   7L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Roadrunner.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Roadrunner]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   170   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   95   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   114   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1150   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   100   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   25   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Ultra Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 36&lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;14&amp;quot;|[[Flame Runner]], [[Speed Bird]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flash.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Flash]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   120   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   50   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1350   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   56   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   14   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Quite Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Moderate  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;14&amp;quot;|[[Flashbang]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:flail.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Flail]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   210   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   100   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   120   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1800   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   104   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   26  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pike.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Pike]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   190   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   105   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   121   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1600   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   N/A  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   88   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   22   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;14&amp;quot;|[[Wild Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:osprey.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Osprey]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   220   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   100   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   120   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1650   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   92   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   23   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corghette.jpg|100px]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Corghette]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  165  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   110   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   132   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1260   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   N/A&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2 &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:squadcar.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Squadcar]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   175   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   110   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   132   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1400   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   N/A&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   108   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|    27  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Ultra Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;14&amp;quot;|[[Lasersquad]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Image !! Chassis !! Bulk !! Engine !! Max Engine !! Weight !! Max Engine !! Max Exposed !! Max Armor !! Max Per Side !!  Weapon Mounts  !!  Rarity  !!  Toughness  !!  Seats  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bullet.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Bullet]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   160   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   108   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1250   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Radon Rancher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Royal Eaton.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Royal Eaton]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   170   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   125   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   150   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1000   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   7L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   88   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   22   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Moderate  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DeVille.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[DeVille]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   175   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   135   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   162   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   950   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   7L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Ultra Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Weak  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cougar.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Cougar]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   180   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   140   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   168   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1000   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   7L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   80   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   20   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Ultra Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Weak  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:McKenzie.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[McKenzie]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   150   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   108   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   550   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   15   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Ultra Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Weak  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:hotrod.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Hotrod]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   125   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   70   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   900   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   80   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   20   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:turin.png|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Turin]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   235   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   135   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   162   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1650   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   7L&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   92&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   23&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Ultra Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sedan ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Image !! Chassis !! Bulk !! Engine !! Max Engine !! Weight !! Max Engine !!Max Exposed !! Max Armor !! Max Per Side !!  Weapon Mounts  !!  Rarity  !!  Toughness  !!  Seats  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Symphony.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Symphony]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   180   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   50   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Extremely Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Blaster]], [[Death Symphony]], [[Evan Enforcer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Moose.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Moose]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   195   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   55   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   66   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2.5L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   88   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   22   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[http://www.darkwindwiki.com/index.php?title=Antagonist Antagonist], [http://www.darkwindwiki.com/index.php?title=Duellist Duellist]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:chevalier.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Chevalier]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   175   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   50   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1450   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[http://www.darkwindwiki.com/index.php?title=Sir_Rocket Sir Rocket]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spirit.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Spirit]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   200   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   50   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1450   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Quite Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
! Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[http://www.dark-wind.com/vehicle.php?id=24353 Razorback], [[Poltergeist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Voyager.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Voyager]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   180   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   70   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1450   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L  V8  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   80   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   20   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Quite Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Eliminator]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:mercenary.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Mercenary]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   200   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   72   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1650   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   92   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   23   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Mutant Merc]], [[Mutant Runner]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Windsor.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Windsor]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   190   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   65   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   78   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1700   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   100   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   25   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Quite Common&amp;lt;br&amp;gt;(Rare)&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Windsor_II.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Windsor II]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   190   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   65   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   78   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1600   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   100   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   25   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Quite Common&amp;lt;br&amp;gt;(Rare)   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Butterfly II]], [[Kern]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fiftyseven.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Fiftyseven]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   140   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   65   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   78   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1600   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   72&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Ultra Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Chassis]]&lt;br /&gt;
[[Category: Vehicles]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=NPC_Vehicles&amp;diff=2625</id>
		<title>NPC Vehicles</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=NPC_Vehicles&amp;diff=2625"/>
		<updated>2011-09-02T01:37:01Z</updated>

		<summary type="html">&lt;p&gt;Tango: /* Wilderness Combat Vehicles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TO-DO:&lt;br /&gt;
* Add tyre type under the description for each NPC vehicle as we acquire them ourselves in-game.&lt;br /&gt;
* Find vehicle ID's.&lt;br /&gt;
&lt;br /&gt;
==Wilderness Combat Vehicles==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Vehicle !! [[Chassis]] !! [[Engine]] !! [[CR|Combat Rating]] !! class=&amp;quot;unsortable&amp;quot; | [[Weapons]] !! class=&amp;quot;unsortable&amp;quot; | Occupants !! class=&amp;quot;unsortable&amp;quot; | Info !! class=&amp;quot;unsortable&amp;quot; | Comments &lt;br /&gt;
|- &lt;br /&gt;
|[[57 Gunner]]  &lt;br /&gt;
|[[Fiftyseven]]  &lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 110  &lt;br /&gt;
|Fr: [[HGG]]&lt;br /&gt;
| 1  &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=116424 Info] &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[Antagonist]]  &lt;br /&gt;
|[[Moose]]  &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 134  &lt;br /&gt;
|Fr: [[HMG]], [[Car Rifle|CR]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9897 Info] &lt;br /&gt;
| Available as a Rental vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Badlander]] &lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 4L  &lt;br /&gt;
| 119  &lt;br /&gt;
|Fr: [[HMG]], Re: [[MML]]  &lt;br /&gt;
|1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2278 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Bandit]] &lt;br /&gt;
|[[Raccoon]]&lt;br /&gt;
| 1.0L  &lt;br /&gt;
| 74  &lt;br /&gt;
|Fr: [[CGL]] &lt;br /&gt;
| &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=58111 Info]&lt;br /&gt;
| Not very dangerous, but the [[CGL]] is good loot.  Tends to charge into close range. &lt;br /&gt;
|-&lt;br /&gt;
|[[Bantam]] &lt;br /&gt;
|[[Marley]]&lt;br /&gt;
| 1.6L  &lt;br /&gt;
| 81  &lt;br /&gt;
|Fr: [[MMG]], Re: [[MR]]&lt;br /&gt;
| 1&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=91207 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|[[Chomper]] &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 180&lt;br /&gt;
| Fr: [[RL]], [[MMG]], Ri: [[Light Rocket|LR]], Le: [[MML]]&lt;br /&gt;
| 2&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=198273 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Beaster]] &lt;br /&gt;
|[[Box Van]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 174  &lt;br /&gt;
|Fr: [[Ram]],[[HMG]], Ri: [[GG]], Le: [[GG]], Re: [[GG]] &lt;br /&gt;
| &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=71263 Info]&lt;br /&gt;
| Relatively weak armor. &lt;br /&gt;
|-&lt;br /&gt;
|[[Big Meanie]] &lt;br /&gt;
|[[Big Pickup]]&lt;br /&gt;
| 4L &lt;br /&gt;
| 214  &lt;br /&gt;
|Fr: [[HGG]], [[RL]], Le: [[GG]], Ri: [[GG]]    &lt;br /&gt;
|2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=56386 Info] &lt;br /&gt;
|Heavily armed big pickup with a 4L engine. &lt;br /&gt;
|-&lt;br /&gt;
|[[Biter]]  &lt;br /&gt;
|[[Phoenix]]  &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 114  &lt;br /&gt;
|Fr: [[MMG]], [[MG]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=58112 Info]&lt;br /&gt;
| Machine gun packed Phoenix. Carries no reloads.&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Gold]]&lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 254&lt;br /&gt;
|Fr: [[RL]],[[RL]], Ri: [[MMG]], Le: [[MMG]]&lt;br /&gt;
| 2&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=364467 Info]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Rock]] &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 255  &lt;br /&gt;
|Fr: [[RL]], [[HMG]], Le: [[MG]], Ri: [[MG]], Re: [[MG]]   &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=56387 Info] &lt;br /&gt;
|Heavily armored machine, deadly at medium ranges. &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Stone]] &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 275  &lt;br /&gt;
|Fr: [[RL]], [[HGG]], Le: [[GG]], Ri: [[GG]], Re: [[GG]]   &lt;br /&gt;
|2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=56388 Info] &lt;br /&gt;
|Hits harder than Black Rock, but poorer range.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blitzer]] &lt;br /&gt;
|[[Chomper]] &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 170  &lt;br /&gt;
|Fr: [[HMG]], [[RL]], Re: [[MG]]  &lt;br /&gt;
|2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2277 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Bullseye]]&lt;br /&gt;
|[[Bullet]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 112  &lt;br /&gt;
| Fr: [[Car Rifle|CR]], Le: [[Medium Rocket|MR]], Ri: [[Medium Rocket|MR]], Re: [[HR]] &lt;br /&gt;
| 1&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=139295 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Butterfly II]]&lt;br /&gt;
|[[Windsor II]] &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 142  &lt;br /&gt;
|Fr: [[GG]]x2 &lt;br /&gt;
|&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=91206 Info]&lt;br /&gt;
| Good loot, easy kill when flanked. &lt;br /&gt;
|-&lt;br /&gt;
|[[Buzzcut]]&lt;br /&gt;
|[[Buzzer]]&lt;br /&gt;
| 4L&lt;br /&gt;
| N/A&lt;br /&gt;
| Fr: [[HGG]]x2, Le: [[GG]], Ri: [[GG]], Re: [[MG]]x2&lt;br /&gt;
|&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=58113 Info]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Buzz This!]] &lt;br /&gt;
|[[Buzzer]] &lt;br /&gt;
| 3.2L   &lt;br /&gt;
| 354  &lt;br /&gt;
|Fr: [[ATG]], [[HMG]], Re: [[HMG]]x2&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8234 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Chaser]] &lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 4L  &lt;br /&gt;
| 104  &lt;br /&gt;
|Fr: [[MMG]]&lt;br /&gt;
|   2&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=139298 Info]&lt;br /&gt;
| Available as a Rental Vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chulainn]] &lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 4L &lt;br /&gt;
| 253&lt;br /&gt;
| Fr: [[HGG]], [[HGG]], Le: [[GG]], Ri: [[GG]] &lt;br /&gt;
|&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=364465 Info] &lt;br /&gt;
| Valuable loot if you can take the HGG's intact. &lt;br /&gt;
|-&lt;br /&gt;
|[[Crescendo]]  &lt;br /&gt;
|[[Symphony]] &lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 125  &lt;br /&gt;
|Fr: [[Flamethrower|FT]], [[RL]], Re: [[MML]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58117 Info] &lt;br /&gt;
| An offroad-capable symph that can fire rockets ahead and behind, and closes in for the kill with a flamethrower. &lt;br /&gt;
|-&lt;br /&gt;
|[[Cutlass]] &lt;br /&gt;
|[[Buccaneer]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 169  &lt;br /&gt;
|Fr: [[Laser]], Re: [[MG]]  &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2282 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Da Vinci]]       &lt;br /&gt;
|[[Mercenary]] &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 119   &lt;br /&gt;
|Fr: [[PG]], [[MG]], Le: [[PS]], Ri: [[PS]]  &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58122 Info]   &lt;br /&gt;
| Paint-based attack vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Damocles]]       &lt;br /&gt;
|[[Apache]] &lt;br /&gt;
| 4L     &lt;br /&gt;
| 283  &lt;br /&gt;
|Fr: 2x[[ATG]]  &lt;br /&gt;
| 2&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=364511 Info]   &lt;br /&gt;
| New build.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dervish]]        &lt;br /&gt;
|[[Voyager]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 122   &lt;br /&gt;
|Fr: [[HMG]], Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130460 Info] &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Flame]]   &lt;br /&gt;
|[[Phoenix]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 125   &lt;br /&gt;
|Fr: [[CR]], [[MG]], Re: [[MG]]&lt;br /&gt;
|  1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=4975 Info]  &lt;br /&gt;
| Single occupant.&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Siren]]   &lt;br /&gt;
|[[Sonic]]     &lt;br /&gt;
| 1.2L     &lt;br /&gt;
| 108   &lt;br /&gt;
|Fr: [[HMG]]    &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9895 Info]  &lt;br /&gt;
| Surprisingly heavy armor, prone to tumble &lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Striker]] &lt;br /&gt;
|[[Vampire]]   &lt;br /&gt;
| 4L       &lt;br /&gt;
| 93    &lt;br /&gt;
|Fr: [[HMG]]&lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2279 Info]   &lt;br /&gt;
| Available as a Rental Vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Devastator]]     &lt;br /&gt;
|[[Apache]]    &lt;br /&gt;
| 4L       &lt;br /&gt;
| 283   &lt;br /&gt;
|Fr: [[CC]], [[HGG]], Le: [[MG]], Ri: [[MG]] &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58888 Info]  &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
|[[Discord]]        &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 266   &lt;br /&gt;
|Fr: [[ATG]], [[RL]], Le: [[MR]], Ri: [[MR]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130464 Info]  &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon`s Breath]]&lt;br /&gt;
|[[Buzzer]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 373&lt;br /&gt;
| Fr: [[CC]]x2, Le: [[HR]], Ri: [[HR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=58890 Info]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Duellist]]       &lt;br /&gt;
|[[Moose]]     &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 132   &lt;br /&gt;
|Fr: [[MMG]]x2, Le: [[MR]], Ri: [[MR]], Re: [[MR]]x2&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130457 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|- &lt;br /&gt;
|[[Eliminator]]     &lt;br /&gt;
|[[Voyager]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 111   &lt;br /&gt;
|Fr: [[MG]]x2, Re: [[MG]]&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9899 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Emergency Room]] &lt;br /&gt;
|[[Ambulance]] &lt;br /&gt;
| 5L       &lt;br /&gt;
| 368   &lt;br /&gt;
|Fr: [[ATG]], [[CR]], Le: [[CR]], Ri: [[CR]], Re: [[CR]]x2 &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8239 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Evan Bandit]]    &lt;br /&gt;
|[[Symphony]]  &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 147   &lt;br /&gt;
|Fr: [[HMG]], [[MML]], Le: [[GG]], Ri: [[GG]]&lt;br /&gt;
| 2&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=58900 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Evan Enforcer]]  &lt;br /&gt;
|[[Symphony]]  &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 128   &lt;br /&gt;
|Fr: [[CR]]x2, Re: [[MG]]&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2276 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Ferret]]         &lt;br /&gt;
|[[Voyager]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 114   &lt;br /&gt;
|Fr: [[CR]], [[MMG]]    &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130458 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Flashbang]]      &lt;br /&gt;
|[[Flash]]     &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 74    &lt;br /&gt;
| Fr: [[CR]], Re: [[MR]], [[HR]]   &lt;br /&gt;
| 1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70753 Info] &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Freelance]]      &lt;br /&gt;
|[[Mercenary]]    &lt;br /&gt;
| 2.0L      &lt;br /&gt;
| 92    &lt;br /&gt;
| Fr: [[HMG]]x2&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=198272 Info]&lt;br /&gt;
| Slow, but very dangerous.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gallowglass]]&lt;br /&gt;
|[[Apache]]  &lt;br /&gt;
| 4L  &lt;br /&gt;
| 221  &lt;br /&gt;
| Fr: [[Heavy Machine Gun|HMG]]x2, Le: [[Heavy Rocket|HR]], Ri: [[Heavy Rocket|HR]], Re: [[Heavy Rocket|HR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=126286 Info] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Garbageman]]&lt;br /&gt;
|[[Trash Truck]]  &lt;br /&gt;
| 8L  &lt;br /&gt;
| 375  &lt;br /&gt;
| Fr: 2x[[Rocket Launcher|RL]], Le: [[Anti-Tank Gun|ATG]], Ri: [[Anti-Tank Gun|ATG]], Re: [[Heavy Machine Gun|HMG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=224361 Info]&lt;br /&gt;
| Heavily armoured and dangerous on all sides, but underarmed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiator]]  &lt;br /&gt;
|[[Chomper]]  &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 190  &lt;br /&gt;
| Fr: [[Heavy Machine Gun|HMG]], [[ReRam]], Re: [[MG]], Le: [[MR]], Ri: [[MR]]&lt;br /&gt;
|  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58905 Info] &lt;br /&gt;
| A power chomper with ram and big guns.  Use caution. &lt;br /&gt;
|-&lt;br /&gt;
|[[Gunboat]]  &lt;br /&gt;
|[[Two-Axle Lorry]]  &lt;br /&gt;
| 8L  &lt;br /&gt;
| 496  &lt;br /&gt;
| Fr: [[RL]]x2, Le: [[CC]]x2, Ri: [[CC]]x2, Re: [[HMG]]x2  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58906 Info] &lt;br /&gt;
| Twin Car Cannons on each side are extremely dangerous. &lt;br /&gt;
|-&lt;br /&gt;
|[[Harpy]]  &lt;br /&gt;
|[[Sonic]]  &lt;br /&gt;
| 1.0L&lt;br /&gt;
| 102&lt;br /&gt;
| Fr: [[Rocket Launcher|RL]] &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198270 Info]&lt;br /&gt;
|Rocket Launchers are never good, but constant hits can keep this guy off-target. &lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Stroke]] &lt;br /&gt;
|[[Fire Engine]] &lt;br /&gt;
| 9.4L&lt;br /&gt;
| 447&lt;br /&gt;
| Fr: [[TG]], [[HMG]], Le: [[HF]], Ri: [[HF]], Re: [[RL]]x2&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8240 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hellfire]]  &lt;br /&gt;
|[[Hearse]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 234 &lt;br /&gt;
| Fr: [[CR]], [[ATG]], Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5043 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hotshot II]]&lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 122&lt;br /&gt;
| Fr: [[Rocket Launcher|RL]], Le: [[Flamethrower|FT]], Ri: [[Flamethrower|FT]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198250 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Kern]]&lt;br /&gt;
|[[Windsor II]] &lt;br /&gt;
| 3.2L&lt;br /&gt;
| 149&lt;br /&gt;
| Fr: [[Heavy Machine Gun|HMG]], [[Machine Gun|MG]], Le: [[Medium Rocket|MR]], Ri: [[Medium Rocket|MR]] &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=126285 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Killer Wasp]] &lt;br /&gt;
|[[Flash]] &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 64&lt;br /&gt;
| Fr: [[Micromissile Launcher|MML]]x2&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139294 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[King Silage]] &lt;br /&gt;
|[[Wurzel]] &lt;br /&gt;
| 4.0L&lt;br /&gt;
| 155&lt;br /&gt;
| Fr: [[CGL]], [[PG]], Le: [[HR]], Ri: [[HR]]&lt;br /&gt;
| &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=364216 Info]&lt;br /&gt;
| Slow, but super strong armor and climbs hills/dunes easily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lancer]]  &lt;br /&gt;
|[[Chevalier]] &lt;br /&gt;
| 2.0L &lt;br /&gt;
| 137  &lt;br /&gt;
| Fr: [[Car Rifle|CR]], [[Rocket Launcher|RL]], Le: [[Medium Rocket|MR]], Ri: [[Medium Rocket|MR]], Re: [[Light Rocket|LR]] &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130463 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Lasersquad]]  &lt;br /&gt;
|[[Squadcar]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 217  &lt;br /&gt;
| Fr: [[Laser]], [[Heavy Rocket|HR]], Re: [[Light Rocket|LR]]&lt;br /&gt;
| &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=24360 Info]&lt;br /&gt;
| Only 3 ever seen in the history of DW.&lt;br /&gt;
|-&lt;br /&gt;
|[[Longshot]]  &lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 118  &lt;br /&gt;
| Fr: [[Medium Machine Gun|MMG]]x2 &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=27017 Info]&lt;br /&gt;
| One of the more dangerous Phoenix builds.  Try not to hit it head on.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mantis]]&lt;br /&gt;
|[[Sunrise]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 124&lt;br /&gt;
|Fr: [[MML]]x2, Le:[[LR]], Ri:[[LR]]&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2281 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[McFlyer]] &lt;br /&gt;
|[[McFly]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 137&lt;br /&gt;
|Fr: [[HGG]], [[GG]], Le: [[LR]], Ri: [[MR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=116425 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mongoose]] &lt;br /&gt;
|[[Voyager]]&lt;br /&gt;
| 3.2L &lt;br /&gt;
| 116&lt;br /&gt;
|Fr: [[RL]], [[GG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130459 Info]  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Bomber]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 142&lt;br /&gt;
| Fr: [[CGL]], [[PG]], Le: [[GG]], Ri: [[GG]]&lt;br /&gt;
| 2&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=269534 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Maelstrom]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 136 &lt;br /&gt;
| Fr: [[CGL]]x2, Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139301 Info] &lt;br /&gt;
| AI can be very accurate with CGLs.  Try not to sit still in range for too long. &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Marauder]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 160&lt;br /&gt;
|Fr: [[RL]]x2, Le: [[MG]], Ri: [[MG]]  &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2280 Info] &lt;br /&gt;
| The most threatening pickup. Becomes more dangerous when demoed. Kill it! Also a Rental Vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Masher]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 136&lt;br /&gt;
|Fr: [[MML]]x2, Le: [[MG]], Ri: [[MG]]  &lt;br /&gt;
| 2&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=9898 Info] &lt;br /&gt;
| A less lethal version of the Mutant Marauder.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Mauler]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 148&lt;br /&gt;
| Fr: [[CGL]], [[RL]], Le: [[MG]], Ri: [[MG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139300 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Merc]] &lt;br /&gt;
|[[Mercenary]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 165&lt;br /&gt;
| Fr: [[ATG]], [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8233 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Mulcher]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 3.2L &lt;br /&gt;
| 148&lt;br /&gt;
| Fr: [[ReRam]], [[PS]], Le: [[GG]], Ri: [[GG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58913 Info] &lt;br /&gt;
| Not much threat if you can avoid the initial ram.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Rancher]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 143&lt;br /&gt;
| Fr: [[VSG]], [[Car Rifle|CR]], Le: [[MML]], Ri: [[MML]] &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58920 Info]&lt;br /&gt;
| The least threatening of the Mutant pickups. &lt;br /&gt;
|-&lt;br /&gt;
|[[Nailgun]] &lt;br /&gt;
|[[Cadrona]]&lt;br /&gt;
| 1.0L&lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[CR]] &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91205 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Overture]]&lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 132&lt;br /&gt;
| Fr: [[HR]], [[RL]], Le: [[HR]], Ri: [[HR]], Re: [[HR]]x2&lt;br /&gt;
|&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=198251 Info] &lt;br /&gt;
| HRs are inaccurate at range but deadly close up.  Keep away!&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegasus]]&lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 131&lt;br /&gt;
| Fr: [[Car Rifle|CR]], [[RL]] &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139292 Info]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Poltergeist]] &lt;br /&gt;
|[[Spirit]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 153&lt;br /&gt;
| Fr: [[HMG]], [[RL]], Re: [[MG]]x2   &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8236 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Pulveriser]] &lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 208&lt;br /&gt;
| Fr: [[ReRam]], [[HF]], Le: [[HR]], Ri: [[HR]] &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58119 Info] &lt;br /&gt;
| Keep this dangerous vehicle at a distance. &lt;br /&gt;
|-&lt;br /&gt;
|[[Punisher]] &lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 4L &lt;br /&gt;
| 228&lt;br /&gt;
| Fr: [[Car Rifle|CR]]x2, Re: RL&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5045 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Purple Haze]]  &lt;br /&gt;
|[[Motorhome]]&lt;br /&gt;
| 5L  &lt;br /&gt;
| 243&lt;br /&gt;
|Fr: [[ATG]],[[Ram]], Le: [[Medium Rocket|MR]], [[Flamethrower|FT]], Ri: [[Medium Rocket|MR]], [[Flamethrower|FT]], Re: [[HMG]]&lt;br /&gt;
|   &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=265427 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Quickdraw]]  &lt;br /&gt;
|[[Big Pickup]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 225  &lt;br /&gt;
| Fr: [[Car Cannon|CC]], [[Paint Gun|PG]], Le: [[Heavy Rocket|HR]], Ri: [[Heavy Rocket|HR]]&lt;br /&gt;
| 2  &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=269537 Info]&lt;br /&gt;
| Very dangerous. Use extreme caution.&lt;br /&gt;
|-&lt;br /&gt;
|[[Radon Rancher]] &lt;br /&gt;
|[[Bullet]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 205&lt;br /&gt;
| Fr: [[Heavy Laser]], [[Spikes]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5041 Info] &lt;br /&gt;
| Paydirt. Confirmed to exist in the wild.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razorback]]&lt;br /&gt;
|[[Spirit]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 141 &lt;br /&gt;
| Fr: [[HGG]], [[MG]], Le: [[HR]], Ri: [[HR]], Re: [[Medium Rocket|MR]]x2&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=24353 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Rocky]]&lt;br /&gt;
|[[Raccoon]]&lt;br /&gt;
| 1.0L &lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[MMG]], Le: [[MR]], Ri: [[MR]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91212 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Scorpion]] &lt;br /&gt;
|[[Sunrise]] &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 124&lt;br /&gt;
| Fr: [[RL]]x2, Le: [[LR]], Ri: [[LR]] &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2281 Info] &lt;br /&gt;
| Dangerous but underpowered and underarmored. &lt;br /&gt;
|-&lt;br /&gt;
|[[Sir Rocket]] &lt;br /&gt;
|[[Chevalier]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 120&lt;br /&gt;
| Fr: [[RL]]x2, Re: [[LR]], Le: [[LR]] &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58903 Info]&lt;br /&gt;
| Dangerous but easy to kill. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Squire]]  &lt;br /&gt;
|[[Chevalier]]  &lt;br /&gt;
| 2.0L &lt;br /&gt;
| 126  &lt;br /&gt;
| Fr: [[MML]]x2, Le: [[MG]], Ri: [[MG]] &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198271 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Stingray]] &lt;br /&gt;
|[[Moray]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 115&lt;br /&gt;
| Fr: [[RL]], [[MML]]&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70752 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Texan Rattler]] &lt;br /&gt;
|[[Vampire]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 100&lt;br /&gt;
| Fr: [[MML]]x2&lt;br /&gt;
|&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=139293 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Texan Strongarm]] &lt;br /&gt;
|[[Carrier Van]]  &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 178 &lt;br /&gt;
| Fr: [[CC]], [[HMG]], Re: [[HMG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5042 Info]&lt;br /&gt;
| Easy to kill, and good loot - just keep away from the front.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thresher]] &lt;br /&gt;
|[[Flail]]  &lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 292&lt;br /&gt;
| Fr: [[Laser]] x2, Le: [[MR]], Ri: [[MR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=70762 Info]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Trebuchet]]&lt;br /&gt;
|[[Apache]]  &lt;br /&gt;
| 4L  &lt;br /&gt;
| 224&lt;br /&gt;
| Fr: [[HMG]], [[CGL]], Le: [[Light Rocket|LR]], Ri: [[Medium Rocket|MR]], Re: [[RL]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139299 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Wardance]] &lt;br /&gt;
|[[Buccaneer]] &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 115&lt;br /&gt;
| Fr: [[RL]], [[MML]]&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139297 Info] &lt;br /&gt;
| A Armoured and very fast. A threat to unarmed vehicles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Hunter]] &lt;br /&gt;
|[[Pike]] &lt;br /&gt;
| 4L&lt;br /&gt;
| 132&lt;br /&gt;
| Fr: [[HCR]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70761 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wilderness Trader Vehicles==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Vehicle !! [[Chassis]] !! [[Engine]] !! [[CR|Combat Rating]] !! class=&amp;quot;unsortable&amp;quot; | [[Weapons]] !! class=&amp;quot;unsortable&amp;quot; | Occupants !! class=&amp;quot;unsortable&amp;quot; | Info !! class=&amp;quot;unsortable&amp;quot; | Comments &lt;br /&gt;
|-&lt;br /&gt;
|[[Arbalest]]&lt;br /&gt;
|[[Box Van]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 182&lt;br /&gt;
|Fr: [[Ram]], Ri: [[PS]], Le: [[PS]], Re: [[Mounted Mortar|MM]], [[HGG]]&lt;br /&gt;
| ?&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=198256 Info]&lt;br /&gt;
| Relatively weak armor. Some dangerous rear weapons that make for good loot. Trader Vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cacophony]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 112  &lt;br /&gt;
|Re: [[FOJ]], [[Car Rifle|CR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=58904 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Estate Trader]]      &lt;br /&gt;
|[[Estate]]     &lt;br /&gt;
| 1.8L       &lt;br /&gt;
| 116    &lt;br /&gt;
| Fr: [[MMG]], Re: [[RL]]x2   &lt;br /&gt;
|&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=91209 Info] &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Runner]]&lt;br /&gt;
|[[Mercenary]]&lt;br /&gt;
| 1.6L&lt;br /&gt;
| &lt;br /&gt;
| Re: [[CGL]], [[HMG]] Ri: [[MG]], ?: [[MG]]&lt;br /&gt;
| &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=32205 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Southern Trader]] &lt;br /&gt;
|[[Two-Axle Lorry]] &lt;br /&gt;
| 8L &lt;br /&gt;
| 276&lt;br /&gt;
| Fr: [[HMG]], [[MR]], Ri: [[HMG]], Le: [[HMG]], Re: [[CR]], [[ATG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=5044 Info]&lt;br /&gt;
| It's not much different from the Trader lorry, but with more armor and heavier guns&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader Lorry]]&lt;br /&gt;
|[[Two-Axle Lorry]]  &lt;br /&gt;
| 8L&lt;br /&gt;
| 117&lt;br /&gt;
| Fr: [[MG]], Le: [[MG]], Ri: [[MG]], Re: [[HMG]], [[CGL]]&lt;br /&gt;
| &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=885 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader Pickup]]&lt;br /&gt;
|[[Pickup]]  &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 100&lt;br /&gt;
| Fr: [[RL]] Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
| &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=886 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Trade Runner]]&lt;br /&gt;
|[[Phoenix]]  &lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 131&lt;br /&gt;
| Re: [[HMG]]x2&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=32208 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader Van]]&lt;br /&gt;
|[[Carrier Van]]  &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 70&lt;br /&gt;
| Fr: [[MG]], Re: [[MG]], [[MD]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=884 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== In-Town Event Vehicles ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Vehicle !! [[Chassis]] !! [[Engine]] !! [[CR|Combat Rating]] !! class=&amp;quot;unsortable&amp;quot; | [[Weapons]] !! class=&amp;quot;unsortable&amp;quot; | Occupants !! class=&amp;quot;unsortable&amp;quot; | Info !! class=&amp;quot;unsortable&amp;quot; | Comments &lt;br /&gt;
|-&lt;br /&gt;
|[[Asp]] &lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
| 5L V8  &lt;br /&gt;
| 50  &lt;br /&gt;
|Fr: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=82 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Asp II]] &lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 43  &lt;br /&gt;
|Fr: [[MG]], Re: [[OJ]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=83 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Blaster]]  &lt;br /&gt;
|[[Symphony]] &lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 53   &lt;br /&gt;
|Fr: [[MG]], Re: [[MG]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=739 Info] &lt;br /&gt;
| Very lightly armored  &lt;br /&gt;
|-&lt;br /&gt;
|[[Boxer]]&lt;br /&gt;
|[[Box Van]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 146  &lt;br /&gt;
|Fr: [[MG]]x2, Re: [[CC]], [[FOJ]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8238 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Constrictor]] &lt;br /&gt;
|[[Vampire]] &lt;br /&gt;
| 4L  &lt;br /&gt;
| 85  &lt;br /&gt;
|Fr: [[Car Rifle|CR]], [[Spikes]], Le: [[Light Rocket|LR]], Re: [[Light Rocket|LR]]&lt;br /&gt;
|1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=738 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Cruncher]] &lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 52   &lt;br /&gt;
|Fr: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=746 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Da Vinci II]]    &lt;br /&gt;
|[[Mercenary]] &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 93    &lt;br /&gt;
|Fr: [[PG]], [[MG]], Le: [[PS]], Re: [[PS]]  &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58123 Info]   &lt;br /&gt;
| Paint-based attack vehicle.&lt;br /&gt;
|- &lt;br /&gt;
|[[Death Cadrona]]  &lt;br /&gt;
|[[Cadrona]]   &lt;br /&gt;
| 1.6L     &lt;br /&gt;
| 63    &lt;br /&gt;
|Fr: [[MMG]]                   &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=10252 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Death Symphony]] &lt;br /&gt;
|[[Symphony]]  &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 103   &lt;br /&gt;
|Fr: [[Car Rifle|CR]], Le: [[MG]], Re: [[HMG]]    &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=734 Info]  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathflash]]     &lt;br /&gt;
|[[Flash]]     &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 60    &lt;br /&gt;
|Fr: [[MG]], Re: [[MD]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8237 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathmarley]]    &lt;br /&gt;
|[[Marley]]    &lt;br /&gt;
| 1.6L     &lt;br /&gt;
| 42    &lt;br /&gt;
|Fr: [[MG]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=745  Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathmarley II]] &lt;br /&gt;
|[[Marley]]    &lt;br /&gt;
| 1.6L     &lt;br /&gt;
| 50    &lt;br /&gt;
|Fr: [[MG]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=1163 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathmarley III]]&lt;br /&gt;
|[[Marley]]    &lt;br /&gt;
| 1.0L       &lt;br /&gt;
| 57    &lt;br /&gt;
|Fr: [[MG]], Re: [[MG]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=1164 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Stalker]] &lt;br /&gt;
|[[Chomper]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 118   &lt;br /&gt;
|Fr: [[HMG]], Re: [[MG]]&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=48  Info]  &lt;br /&gt;
| Exposed engine and thin armor - easy kill.&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Tank]]    &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 183   &lt;br /&gt;
|Fr: [[ATG]], Le: [[MG]], Re: [[HMG]] &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=733 Info]   &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Runner]]   &lt;br /&gt;
|[[Roadrunner]]&lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 68    &lt;br /&gt;
|Le: [[FT]], Re: [[FT]]  &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=12755 Info]   &lt;br /&gt;
| Death Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Hotshot]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[RL]], Le: [[FT]], Ri: [[FT]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=81 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hotshot II]]&lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 122&lt;br /&gt;
| Fr: [[Rocket Launcher|RL]], Le: [[Flamethrower|FT]], Ri: [[Flamethrower|FT]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198250 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Killer Bee]]  &lt;br /&gt;
|[[Offroad Buggy]] &lt;br /&gt;
| 0.6L &lt;br /&gt;
| 64 &lt;br /&gt;
| Fr:[[Gatling Gun|GG]], [[Heavy Rocket|HR]] &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58912 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Macho Van]] &lt;br /&gt;
|[[Carrier Van]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 107&lt;br /&gt;
|Fr: [[HMG]] / [[Spikes]], Le: [[FT]], Ri: [[FT]], Re: [[HMG]] / [[MD]]&lt;br /&gt;
|&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=32207 Info]&lt;br /&gt;
| Death Race Vehicle. A real death-trap. This thing explodes when scratched.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mini Stomper]] &lt;br /&gt;
|[[Dustup]]&lt;br /&gt;
| 1.6L&lt;br /&gt;
| 58&lt;br /&gt;
|Fr: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8232 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Pitbull]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 79&lt;br /&gt;
| Fr: [[HMG]], [[Spikes]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=80 Info] &lt;br /&gt;
| Lightly armored Race vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Porcupine]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 67&lt;br /&gt;
| Fr: [[MG]], Re: [[SD]], [[MD]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=37 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Racing Alpha]]  &lt;br /&gt;
|[[Alpha]]  &lt;br /&gt;
| 1.2L &lt;br /&gt;
| 32  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=79 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Racing Chevalier]]  &lt;br /&gt;
|[[Chevalier]]  &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 32  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=7421 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Racing Moose]]  &lt;br /&gt;
|[[Moose]]  &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 32  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=7420 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Rising Sun]]&lt;br /&gt;
|[[Sunrise]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 124&lt;br /&gt;
| Fr: [[Laser]], Re: [[Smokescreen|SS]], Le: [[MiniR]], Ri: [[MiniR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=86 Info] &lt;br /&gt;
| Death Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Rocketsonic]]&lt;br /&gt;
|[[Sonic]]&lt;br /&gt;
| 1L&lt;br /&gt;
| 73&lt;br /&gt;
| Fr: [[LR]], [[MiniR]], Re: [[RB]]&lt;br /&gt;
| 1&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=19386 Info] &lt;br /&gt;
| Death Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Solar Flare]]  &lt;br /&gt;
|[[Sunrise]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 74  &lt;br /&gt;
| Front: [[RL]], [[MML]]  &lt;br /&gt;
| 1  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91211 Info] &lt;br /&gt;
| Death Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Sporty Van]]  &lt;br /&gt;
|[[Carrier Van]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 42  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=30 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinger]] &lt;br /&gt;
|[[Offroad Buggy]]&lt;br /&gt;
| 0.6L&lt;br /&gt;
| 46&lt;br /&gt;
| Fr: [[MG]], Re: [[LR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=735 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunbeam]]  &lt;br /&gt;
|[[Sunrise]]  &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 32  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=740 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Sunburn]]&lt;br /&gt;
|[[Sunrise]]&lt;br /&gt;
| 5L V8&lt;br /&gt;
| 93&lt;br /&gt;
| Fr: [[HR]], [[Spikes]], Re: [[RB]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=10251 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[Terrier]]&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
| 1.2L&lt;br /&gt;
| 78&lt;br /&gt;
| Fr: [[HMG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=54 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[TurboLandrunner]]  &lt;br /&gt;
|[[Landrunner]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 99  &lt;br /&gt;
|&lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=12 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Voyager1]]  &lt;br /&gt;
|[[Voyager]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 30  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=7422 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Vulcan]] &lt;br /&gt;
|[[Windsor]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 123&lt;br /&gt;
| Fr: [[HCR]], Re: [[GG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=10254 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[Yorkie]] &lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
| 1.0L&lt;br /&gt;
| 55&lt;br /&gt;
| Fr: [[MML]], Re: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=88 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category: NPC Vehicles]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Breakdown_of_Loot&amp;diff=2621</id>
		<title>Breakdown of Loot</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Breakdown_of_Loot&amp;diff=2621"/>
		<updated>2011-08-29T23:50:28Z</updated>

		<summary type="html">&lt;p&gt;Tango: corrected mine dropper&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some items can be broken down into their component parts.  This is often useful for camp owners or members who may not have a need for another Phoenix chassis, but ''can'' make use of the Car Parts or Electronic Parts that can be generated from breaking the chassis down.&lt;br /&gt;
&lt;br /&gt;
Similarly, depending on the local market, the Car Parts gleaned from scrapped chassis may bring more than the chassis itself.  This is very often the case with Electronic Parts.&lt;br /&gt;
&lt;br /&gt;
== Damaged Goods ==&lt;br /&gt;
Damaged parts and chassis do not yield as many parts as fully repaired items of the same type.  If the damage is extensive enough, nothing may be yielded at all.  For that reason, items should be repaired before they are broken down.  Note that they may be broken down at any time during the repair duration with no ill effects.&lt;br /&gt;
&lt;br /&gt;
== Chassis ==&lt;br /&gt;
Cars yield a disproportionately low number of components after breaking down.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Breakdown Mech Points&lt;br /&gt;
|-&lt;br /&gt;
|Any car&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon!!Scrap!!Car Parts!!Electronic Parts!!Breakdown Mech Point Cost&lt;br /&gt;
|-&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24-29&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  31-36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  47&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12-14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9-12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|-&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  38&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  42&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15-22&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  48-55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14-18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10-13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|-&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|-&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engines ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Engine!!Scrap!!Car Parts!!Electronic Parts!!Breakdown Mech Points&lt;br /&gt;
|-&lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|-&lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|-&lt;br /&gt;
|2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|-&lt;br /&gt;
|2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|-&lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  17&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  115&lt;br /&gt;
|-&lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|-&lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|-&lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Loot]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Breakdown_of_Loot&amp;diff=2616</id>
		<title>Breakdown of Loot</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Breakdown_of_Loot&amp;diff=2616"/>
		<updated>2011-08-26T16:21:30Z</updated>

		<summary type="html">&lt;p&gt;Tango: added car cannon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some items can be broken down into their component parts.  This is often useful for camp owners or members who may not have a need for another Phoenix chassis, but ''can'' make use of the Car Parts or Electronic Parts that can be generated from breaking the chassis down.&lt;br /&gt;
&lt;br /&gt;
Similarly, depending on the local market, the Car Parts gleaned from scrapped chassis may bring more than the chassis itself.  This is very often the case with Electronic Parts.&lt;br /&gt;
&lt;br /&gt;
== Damaged Goods ==&lt;br /&gt;
Damaged parts and chassis do not yield as many parts as fully repaired items of the same type.  If the damage is extensive enough, nothing may be yielded at all.  For that reason, items should be repaired before they are broken down.  Note that they may be broken down at any time during the repair duration with no ill effects.&lt;br /&gt;
&lt;br /&gt;
== Chassis ==&lt;br /&gt;
Cars yield a disproportionately low number of components after breaking down.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Breakdown Mech Points&lt;br /&gt;
|-&lt;br /&gt;
|Any car&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon!!Scrap!!Car Parts!!Electronic Parts!!Breakdown Mech Point Cost&lt;br /&gt;
|-&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24-29&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  31-36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  47&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12-14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9-12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|-&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  38&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  42&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15-22&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  48-55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14-18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10-13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|-&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|-&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engines ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Engine!!Scrap!!Car Parts!!Electronic Parts!!Breakdown Mech Points&lt;br /&gt;
|-&lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|-&lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|-&lt;br /&gt;
|2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|-&lt;br /&gt;
|2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|-&lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  17&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  115&lt;br /&gt;
|-&lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|-&lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|-&lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Loot]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Breakdown_of_Loot&amp;diff=2615</id>
		<title>Breakdown of Loot</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Breakdown_of_Loot&amp;diff=2615"/>
		<updated>2011-08-26T16:20:53Z</updated>

		<summary type="html">&lt;p&gt;Tango: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some items can be broken down into their component parts.  This is often useful for camp owners or members who may not have a need for another Phoenix chassis, but ''can'' make use of the Car Parts or Electronic Parts that can be generated from breaking the chassis down.&lt;br /&gt;
&lt;br /&gt;
Similarly, depending on the local market, the Car Parts gleaned from scrapped chassis may bring more than the chassis itself.  This is very often the case with Electronic Parts.&lt;br /&gt;
&lt;br /&gt;
== Damaged Goods ==&lt;br /&gt;
Damaged parts and chassis do not yield as many parts as fully repaired items of the same type.  If the damage is extensive enough, nothing may be yielded at all.  For that reason, items should be repaired before they are broken down.  Note that they may be broken down at any time during the repair duration with no ill effects.&lt;br /&gt;
&lt;br /&gt;
== Chassis ==&lt;br /&gt;
Cars yield a disproportionately low number of components after breaking down.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Breakdown Mech Points&lt;br /&gt;
|-&lt;br /&gt;
|Any car&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon!!Scrap!!Car Parts!!Electronic Parts!!Breakdown Mech Point Cost&lt;br /&gt;
|-&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24-29&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  31-36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  47&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12-14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9-12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|-&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  38&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  42&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15-22&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  48-55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14-18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10-13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|-&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|-&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engines ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Engine!!Scrap!!Car Parts!!Electronic Parts!!Breakdown Mech Points&lt;br /&gt;
|-&lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|-&lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|-&lt;br /&gt;
|2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|-&lt;br /&gt;
|2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|-&lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  17&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  115&lt;br /&gt;
|-&lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|-&lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|-&lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Loot]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Roll_cages&amp;diff=2614</id>
		<title>Roll cages</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Roll_cages&amp;diff=2614"/>
		<updated>2011-08-25T10:48:14Z</updated>

		<summary type="html">&lt;p&gt;Tango: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ''roll cage'' is exactly like the name implies. An internal steel-tube cage built internally in any car to protect occupants from excessive damage from impacts. The Roll cage '''does not''' protect occupants from projectile, blast or flame damage.&lt;br /&gt;
&lt;br /&gt;
For instance, two cars made exactly the same with one equipped with a roll cage and the other without can take the same impact, but the one without it will have the occupants incapacitated (knocked out) while the other cars occupants take a small amount of damage but are able to function and control the car.&lt;br /&gt;
&lt;br /&gt;
Roll cages use the bulk available on any chassis. Some chassis use more bulk for roll cages and cost more than others obviously.&lt;br /&gt;
You must decide if you want to protect your occupants from impact damage or use the bulk for weapons, gunners or ammo instead. Any vehicle that uses a [[Mounted Ram]], [[Reinforced Ram]] or [[Mounted Spikes]] will benefit from having a Roll Cage installed.&lt;br /&gt;
&lt;br /&gt;
Roll Cages cannot be added or removed in camps. (bug)&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;br /&gt;
[[Category: Damage]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=NPC_Vehicles&amp;diff=2609</id>
		<title>NPC Vehicles</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=NPC_Vehicles&amp;diff=2609"/>
		<updated>2011-08-12T00:18:33Z</updated>

		<summary type="html">&lt;p&gt;Tango: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TO-DO:&lt;br /&gt;
* Add tyre type under the description for each NPC vehicle as we acquire them ourselves in-game.&lt;br /&gt;
* Find vehicle ID's.&lt;br /&gt;
&lt;br /&gt;
==Wilderness Combat Vehicles==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Vehicle !! [[Chassis]] !! [[Engine]] !! [[CR|Combat Rating]] !! class=&amp;quot;unsortable&amp;quot; | [[Weapons]] !! class=&amp;quot;unsortable&amp;quot; | Occupants !! class=&amp;quot;unsortable&amp;quot; | Info !! class=&amp;quot;unsortable&amp;quot; | Comments &lt;br /&gt;
|- &lt;br /&gt;
|[[57 Gunner]]  &lt;br /&gt;
|[[Fiftyseven]]  &lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 110  &lt;br /&gt;
|Fr: [[HGG]]&lt;br /&gt;
| 1  &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=116424 Info] &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[Antagonist]]  &lt;br /&gt;
|[[Moose]]  &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 134  &lt;br /&gt;
|Fr: [[HMG]], [[Car Rifle|CR]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9897 Info] &lt;br /&gt;
| Available as a Rental vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Badlander]] &lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 4L  &lt;br /&gt;
| 119  &lt;br /&gt;
|Fr: [[HMG]], Re: [[MML]]  &lt;br /&gt;
|1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2278 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Bandit]] &lt;br /&gt;
|[[Raccoon]]&lt;br /&gt;
| 1.0L  &lt;br /&gt;
| 74  &lt;br /&gt;
|Fr: [[CGL]] &lt;br /&gt;
| &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=58111 Info]&lt;br /&gt;
| Not very dangerous, but the [[CGL]] is good loot.  Tends to charge into close range. &lt;br /&gt;
|-&lt;br /&gt;
|[[Bantam]] &lt;br /&gt;
|[[Marley]]&lt;br /&gt;
| 1.6L  &lt;br /&gt;
| 81  &lt;br /&gt;
|Fr: [[MMG]], Re: [[MR]]&lt;br /&gt;
| 1&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=91207 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|[[Chomper]] &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 180&lt;br /&gt;
| Fr: [[RL]], [[MMG]], Ri: [[Light Rocket|LR]], Le: [[MML]]&lt;br /&gt;
| 2&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=198273 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Beaster]] &lt;br /&gt;
|[[Box Van]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 174  &lt;br /&gt;
|Fr: [[Ram]],[[HMG]], Ri: [[GG]], Le: [[GG]], Re: [[GG]] &lt;br /&gt;
| &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=71263 Info]&lt;br /&gt;
| Relatively weak armor. &lt;br /&gt;
|-&lt;br /&gt;
|[[Big Meanie]] &lt;br /&gt;
|[[Big Pickup]]&lt;br /&gt;
| 4L &lt;br /&gt;
| 214  &lt;br /&gt;
|Fr: [[HGG]], [[RL]], Le: [[GG]], Ri: [[GG]]    &lt;br /&gt;
|2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=56386 Info] &lt;br /&gt;
|Heavily armed big pickup with a 4L engine. &lt;br /&gt;
|-&lt;br /&gt;
|[[Biter]]  &lt;br /&gt;
|[[Phoenix]]  &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 114  &lt;br /&gt;
|Fr: [[MMG]], [[MG]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=58112 Info]&lt;br /&gt;
| Machine gun packed Phoenix. Carries no reloads.&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Gold]]&lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 254&lt;br /&gt;
|Fr: [[RL]],[[RL]], Ri: [[MMG]], Le: [[MMG]]&lt;br /&gt;
| 2&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=364467 Info]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Rock]] &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 255  &lt;br /&gt;
|Fr: [[RL]], [[HMG]], Le: [[MG]], Ri: [[MG]], Re: [[MG]]   &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=56387 Info] &lt;br /&gt;
|Heavily armored machine, deadly at medium ranges. &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Stone]] &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 275  &lt;br /&gt;
|Fr: [[RL]], [[HGG]], Le: [[GG]], Ri: [[GG]], Re: [[GG]]   &lt;br /&gt;
|2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=56388 Info] &lt;br /&gt;
|Hits harder than Black Rock, but poorer range.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blitzer]] &lt;br /&gt;
|[[Chomper]] &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 170  &lt;br /&gt;
|Fr: [[HMG]], [[RL]], Re: [[MG]]  &lt;br /&gt;
|2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2277 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Bullseye]]&lt;br /&gt;
|[[Bullet]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 112  &lt;br /&gt;
| Fr: [[Car Rifle|CR]], Le: [[Medium Rocket|MR]], Ri: [[Medium Rocket|MR]], Re: [[HR]] &lt;br /&gt;
| 1&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=139295 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Butterfly II]]&lt;br /&gt;
|[[Windsor II]] &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 142  &lt;br /&gt;
|Fr: [[GG]]x2 &lt;br /&gt;
|&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=91206 Info]&lt;br /&gt;
| Good loot, easy kill when flanked. &lt;br /&gt;
|-&lt;br /&gt;
|[[Buzzcut]]&lt;br /&gt;
|[[Buzzer]]&lt;br /&gt;
| 4L&lt;br /&gt;
| N/A&lt;br /&gt;
| Fr: [[HGG]]x2, Le: [[GG]], Ri: [[GG]], Re: [[MG]]x2&lt;br /&gt;
|&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=58113 Info]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Buzz This!]] &lt;br /&gt;
|[[Buzzer]] &lt;br /&gt;
| 3.2L   &lt;br /&gt;
| 354  &lt;br /&gt;
|Fr: [[ATG]], [[HMG]], Re: [[HMG]]x2&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8234 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Chaser]] &lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 4L  &lt;br /&gt;
| 104  &lt;br /&gt;
|Fr: [[MMG]]&lt;br /&gt;
|   &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=139298 Info]&lt;br /&gt;
| Available as a Rental Vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chulainn]] &lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 4L &lt;br /&gt;
| 253&lt;br /&gt;
| Fr: [[HGG]], [[HGG]], Le: [[GG]], Ri: [[GG]] &lt;br /&gt;
|&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=364465 Info] &lt;br /&gt;
| Valuable loot if you can take the HGG's intact. &lt;br /&gt;
|-&lt;br /&gt;
|[[Crescendo]]  &lt;br /&gt;
|[[Symphony]] &lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 125  &lt;br /&gt;
|Fr: [[Flamethrower|FT]], [[RL]], Re: [[MML]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58117 Info] &lt;br /&gt;
| An offroad-capable symph that can fire rockets ahead and behind, and closes in for the kill with a flamethrower. &lt;br /&gt;
|-&lt;br /&gt;
|[[Cutlass]] &lt;br /&gt;
|[[Buccaneer]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 169  &lt;br /&gt;
|Fr: [[Laser]], Re: [[MG]]  &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2282 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Da Vinci]]       &lt;br /&gt;
|[[Mercenary]] &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 119   &lt;br /&gt;
|Fr: [[PG]], [[MG]], Le: [[PS]], Ri: [[PS]]  &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58122 Info]   &lt;br /&gt;
| Paint-based attack vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Damocles]]       &lt;br /&gt;
|[[Apache]] &lt;br /&gt;
| 4L     &lt;br /&gt;
| 283  &lt;br /&gt;
|Fr: 2x[[ATG]]  &lt;br /&gt;
| 2&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=364511 Info]   &lt;br /&gt;
| New build.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dervish]]        &lt;br /&gt;
|[[Voyager]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 122   &lt;br /&gt;
|Fr: [[HMG]], Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130460 Info] &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Flame]]   &lt;br /&gt;
|[[Phoenix]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 125   &lt;br /&gt;
|Fr: [[CR]], [[MG]], Re: [[MG]]&lt;br /&gt;
|  1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=4975 Info]  &lt;br /&gt;
| Single occupant.&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Siren]]   &lt;br /&gt;
|[[Sonic]]     &lt;br /&gt;
| 1.2L     &lt;br /&gt;
| 108   &lt;br /&gt;
|Fr: [[HMG]]    &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9895 Info]  &lt;br /&gt;
| Surprisingly heavy armor, prone to tumble &lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Striker]] &lt;br /&gt;
|[[Vampire]]   &lt;br /&gt;
| 4L       &lt;br /&gt;
| 93    &lt;br /&gt;
|Fr: [[HMG]]&lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2279 Info]   &lt;br /&gt;
| Available as a Rental Vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Devastator]]     &lt;br /&gt;
|[[Apache]]    &lt;br /&gt;
| 4L       &lt;br /&gt;
| 283   &lt;br /&gt;
|Fr: [[CC]], [[HGG]], Le: [[MG]], Ri: [[MG]] &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58888 Info]  &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
|[[Discord]]        &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 266   &lt;br /&gt;
|Fr: [[ATG]], [[RL]], Le: [[MR]], Ri: [[MR]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130464 Info]  &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon`s Breath]]&lt;br /&gt;
|[[Buzzer]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 373&lt;br /&gt;
| Fr: [[CC]]x2, Le: [[HR]], Ri: [[HR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=58890 Info]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Duellist]]       &lt;br /&gt;
|[[Moose]]     &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 132   &lt;br /&gt;
|Fr: [[MMG]]x2, Le: [[MR]], Ri: [[MR]], Re: [[MR]]x2&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130457 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|- &lt;br /&gt;
|[[Eliminator]]     &lt;br /&gt;
|[[Voyager]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 111   &lt;br /&gt;
|Fr: [[MG]]x2, Re: [[MG]]&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9899 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Emergency Room]] &lt;br /&gt;
|[[Ambulance]] &lt;br /&gt;
| 5L       &lt;br /&gt;
| 368   &lt;br /&gt;
|Fr: [[ATG]], [[CR]], Le: [[CR]], Ri: [[CR]], Re: [[CR]]x2 &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8239 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Evan Bandit]]    &lt;br /&gt;
|[[Symphony]]  &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 147   &lt;br /&gt;
|Fr: [[HMG]], [[MML]], Le: [[GG]], Ri: [[GG]]&lt;br /&gt;
| 2&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=58900 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Evan Enforcer]]  &lt;br /&gt;
|[[Symphony]]  &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 128   &lt;br /&gt;
|Fr: [[CR]]x2, Re: [[MG]]&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2276 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Ferret]]         &lt;br /&gt;
|[[Voyager]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 114   &lt;br /&gt;
|Fr: [[CR]], [[MMG]]    &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130458 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Flashbang]]      &lt;br /&gt;
|[[Flash]]     &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 74    &lt;br /&gt;
| Fr: [[CR]], Re: [[MR]], [[HR]]   &lt;br /&gt;
| 1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70753 Info] &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Freelance]]      &lt;br /&gt;
|[[Mercenary]]    &lt;br /&gt;
| 2.0L      &lt;br /&gt;
| 92    &lt;br /&gt;
| Fr: [[HMG]]x2&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=198272 Info]&lt;br /&gt;
| Slow, but very dangerous.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gallowglass]]&lt;br /&gt;
|[[Apache]]  &lt;br /&gt;
| 4L  &lt;br /&gt;
| 221  &lt;br /&gt;
| Fr: [[Heavy Machine Gun|HMG]]x2, Le: [[Heavy Rocket|HR]], Ri: [[Heavy Rocket|HR]], Re: [[Heavy Rocket|HR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=126286 Info] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Garbageman]]&lt;br /&gt;
|[[Trash Truck]]  &lt;br /&gt;
| 8L  &lt;br /&gt;
| 375  &lt;br /&gt;
| Fr: 2x[[Rocket Launcher|RL]], Le: [[Anti-Tank Gun|ATG]], Ri: [[Anti-Tank Gun|ATG]], Re: [[Heavy Machine Gun|HMG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=224361 Info]&lt;br /&gt;
| Heavily armoured and dangerous on all sides, but underarmed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiator]]  &lt;br /&gt;
|[[Chomper]]  &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 190  &lt;br /&gt;
| Fr: [[Heavy Machine Gun|HMG]], [[ReRam]], Re: [[MG]], Le: [[MR]], Ri: [[MR]]&lt;br /&gt;
|  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58905 Info] &lt;br /&gt;
| A power chomper with ram and big guns.  Use caution. &lt;br /&gt;
|-&lt;br /&gt;
|[[Gunboat]]  &lt;br /&gt;
|[[Two-Axle Lorry]]  &lt;br /&gt;
| 8L  &lt;br /&gt;
| 496  &lt;br /&gt;
| Fr: [[RL]]x2, Le: [[CC]]x2, Ri: [[CC]]x2, Re: [[HMG]]x2  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58906 Info] &lt;br /&gt;
| Twin Car Cannons on each side are extremely dangerous. &lt;br /&gt;
|-&lt;br /&gt;
|[[Harpy]]  &lt;br /&gt;
|[[Sonic]]  &lt;br /&gt;
| 1.0L&lt;br /&gt;
| 102&lt;br /&gt;
| Fr: [[Rocket Launcher|RL]] &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198270 Info]&lt;br /&gt;
|Rocket Launchers are never good, but constant hits can keep this guy off-target. &lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Stroke]] &lt;br /&gt;
|[[Fire Engine]] &lt;br /&gt;
| 9.4L&lt;br /&gt;
| 447&lt;br /&gt;
| Fr: [[TG]], [[HMG]], Le: [[HF]], Ri: [[HF]], Re: [[RL]]x2&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8240 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hellfire]]  &lt;br /&gt;
|[[Hearse]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 234 &lt;br /&gt;
| Fr: [[CR]], [[ATG]], Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5043 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hotshot II]]&lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 122&lt;br /&gt;
| Fr: [[Rocket Launcher|RL]], Le: [[Flamethrower|FT]], Ri: [[Flamethrower|FT]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198250 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Kern]]&lt;br /&gt;
|[[Windsor II]] &lt;br /&gt;
| 3.2L&lt;br /&gt;
| 149&lt;br /&gt;
| Fr: [[Heavy Machine Gun|HMG]], [[Machine Gun|MG]], Le: [[Medium Rocket|MR]], Ri: [[Medium Rocket|MR]] &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=126285 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Killer Wasp]] &lt;br /&gt;
|[[Flash]] &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 64&lt;br /&gt;
| Fr: [[Micromissile Launcher|MML]]x2&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139294 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[King Silage]] &lt;br /&gt;
|[[Wurzel]] &lt;br /&gt;
| 4.0L&lt;br /&gt;
| 155&lt;br /&gt;
| Fr: [[CGL]], [[PG]], Le: [[HR]], Ri: [[HR]]&lt;br /&gt;
| &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=364216 Info]&lt;br /&gt;
| Slow, but super strong armor and climbs hills/dunes easily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lancer]]  &lt;br /&gt;
|[[Chevalier]] &lt;br /&gt;
| 2.0L &lt;br /&gt;
| 137  &lt;br /&gt;
| Fr: [[Car Rifle|CR]], [[Rocket Launcher|RL]], Le: [[Medium Rocket|MR]], Ri: [[Medium Rocket|MR]], Re: [[Light Rocket|LR]] &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130463 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Lasersquad]]  &lt;br /&gt;
|[[Squadcar]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 217  &lt;br /&gt;
| Fr: [[Laser]], [[Heavy Rocket|HR]], Re: [[Light Rocket|LR]]&lt;br /&gt;
| &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=24360 Info]&lt;br /&gt;
| Only 3 ever seen in the history of DW.&lt;br /&gt;
|-&lt;br /&gt;
|[[Longshot]]  &lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 118  &lt;br /&gt;
| Fr: [[Medium Machine Gun|MMG]]x2 &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=27017 Info]&lt;br /&gt;
| One of the more dangerous Phoenix builds.  Try not to hit it head on.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mantis]]&lt;br /&gt;
|[[Sunrise]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 124&lt;br /&gt;
|Fr: [[MML]]x2, Le:[[LR]], Ri:[[LR]]&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2281 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[McFlyer]] &lt;br /&gt;
|[[McFly]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 137&lt;br /&gt;
|Fr: [[HGG]], [[GG]], Le: [[LR]], Ri: [[MR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=116425 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mongoose]] &lt;br /&gt;
|[[Voyager]]&lt;br /&gt;
| 3.2L &lt;br /&gt;
| 116&lt;br /&gt;
|Fr: [[RL]], [[GG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130459 Info]  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Bomber]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 142&lt;br /&gt;
| Fr: [[CGL]], [[PG]], Le: [[GG]], Ri: [[GG]]&lt;br /&gt;
| 2&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=269534 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Maelstrom]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 136 &lt;br /&gt;
| Fr: [[CGL]]x2, Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139301 Info] &lt;br /&gt;
| AI can be very accurate with CGLs.  Try not to sit still in range for too long. &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Marauder]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 160&lt;br /&gt;
|Fr: [[RL]]x2, Le: [[MG]], Ri: [[MG]]  &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2280 Info] &lt;br /&gt;
| The most threatening pickup. Becomes more dangerous when demoed. Kill it! Also a Rental Vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Masher]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 136&lt;br /&gt;
|Fr: [[MML]]x2, Le: [[MG]], Ri: [[MG]]  &lt;br /&gt;
| 2&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=9898 Info] &lt;br /&gt;
| A less lethal version of the Mutant Marauder.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Mauler]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 148&lt;br /&gt;
| Fr: [[CGL]], [[RL]], Le: [[MG]], Ri: [[MG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139300 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Merc]] &lt;br /&gt;
|[[Mercenary]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 165&lt;br /&gt;
| Fr: [[ATG]], [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8233 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Mulcher]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 3.2L &lt;br /&gt;
| 148&lt;br /&gt;
| Fr: [[ReRam]], [[PS]], Le: [[GG]], Ri: [[GG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58913 Info] &lt;br /&gt;
| Not much threat if you can avoid the initial ram.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Rancher]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 143&lt;br /&gt;
| Fr: [[VSG]], [[Car Rifle|CR]], Le: [[MML]], Ri: [[MML]] &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58920 Info]&lt;br /&gt;
| The least threatening of the Mutant pickups. &lt;br /&gt;
|-&lt;br /&gt;
|[[Nailgun]] &lt;br /&gt;
|[[Cadrona]]&lt;br /&gt;
| 1.0L&lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[CR]] &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91205 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Overture]]&lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 132&lt;br /&gt;
| Fr: [[HR]], [[RL]], Le: [[HR]], Ri: [[HR]], Re: [[HR]]x2&lt;br /&gt;
|&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=198251 Info] &lt;br /&gt;
| HRs are inaccurate at range but deadly close up.  Keep away!&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegasus]]&lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 131&lt;br /&gt;
| Fr: [[Car Rifle|CR]], [[RL]] &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139292 Info]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Poltergeist]] &lt;br /&gt;
|[[Spirit]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 153&lt;br /&gt;
| Fr: [[HMG]], [[RL]], Re: [[MG]]x2   &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8236 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Pulveriser]] &lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 208&lt;br /&gt;
| Fr: [[ReRam]], [[HF]], Le: [[HR]], Ri: [[HR]] &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58119 Info] &lt;br /&gt;
| Keep this dangerous vehicle at a distance. &lt;br /&gt;
|-&lt;br /&gt;
|[[Punisher]] &lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 4L &lt;br /&gt;
| 228&lt;br /&gt;
| Fr: [[Car Rifle|CR]]x2, Re: RL&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5045 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Purple Haze]]  &lt;br /&gt;
|[[Motorhome]]&lt;br /&gt;
| 5L  &lt;br /&gt;
| 243&lt;br /&gt;
|Fr: [[ATG]],[[Ram]], Le: [[Medium Rocket|MR]], [[Flamethrower|FT]], Ri: [[Medium Rocket|MR]], [[Flamethrower|FT]], Re: [[HMG]]&lt;br /&gt;
|   &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=265427 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Quickdraw]]  &lt;br /&gt;
|[[Big Pickup]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 225  &lt;br /&gt;
| Fr: [[Car Cannon|CC]], [[Paint Gun|PG]], Le: [[Heavy Rocket|HR]], Ri: [[Heavy Rocket|HR]]&lt;br /&gt;
| 2  &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=269537 Info]&lt;br /&gt;
| Very dangerous. Use extreme caution.&lt;br /&gt;
|-&lt;br /&gt;
|[[Radon Rancher]] &lt;br /&gt;
|[[Bullet]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 205&lt;br /&gt;
| Fr: [[Heavy Laser]], [[Spikes]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5041 Info] &lt;br /&gt;
| Paydirt. Confirmed to exist in the wild.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razorback]]&lt;br /&gt;
|[[Spirit]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 141 &lt;br /&gt;
| Fr: [[HGG]], [[MG]], Le: [[HR]], Ri: [[HR]], Re: [[Medium Rocket|MR]]x2&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=24353 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Rocky]]&lt;br /&gt;
|[[Raccoon]]&lt;br /&gt;
| 1.0L &lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[MMG]], Le: [[MR]], Ri: [[MR]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91212 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Scorpion]] &lt;br /&gt;
|[[Sunrise]] &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 124&lt;br /&gt;
| Fr: [[RL]]x2, Le: [[LR]], Ri: [[LR]] &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2281 Info] &lt;br /&gt;
| Dangerous but underpowered and underarmored. &lt;br /&gt;
|-&lt;br /&gt;
|[[Sir Rocket]] &lt;br /&gt;
|[[Chevalier]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 120&lt;br /&gt;
| Fr: [[RL]]x2, Re: [[LR]], Le: [[LR]] &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58903 Info]&lt;br /&gt;
| Dangerous but easy to kill. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Squire]]  &lt;br /&gt;
|[[Chevalier]]  &lt;br /&gt;
| 2.0L &lt;br /&gt;
| 126  &lt;br /&gt;
| Fr: [[MML]]x2, Le: [[MG]], Ri: [[MG]] &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198271 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Stingray]] &lt;br /&gt;
|[[Moray]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 115&lt;br /&gt;
| Fr: [[RL]], [[MML]]&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70752 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Texan Rattler]] &lt;br /&gt;
|[[Vampire]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 100&lt;br /&gt;
| Fr: [[MML]]x2&lt;br /&gt;
|&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=139293 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Texan Strongarm]] &lt;br /&gt;
|[[Carrier Van]]  &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 178 &lt;br /&gt;
| Fr: [[CC]], [[HMG]], Re: [[HMG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5042 Info]&lt;br /&gt;
| Easy to kill, and good loot - just keep away from the front.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thresher]] &lt;br /&gt;
|[[Flail]]  &lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 292&lt;br /&gt;
| Fr: [[Laser]] x2, Le: [[MR]], Ri: [[MR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=70762 Info]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Trebuchet]]&lt;br /&gt;
|[[Apache]]  &lt;br /&gt;
| 4L  &lt;br /&gt;
| 224&lt;br /&gt;
| Fr: [[HMG]], [[CGL]], Le: [[Light Rocket|LR]], Ri: [[Medium Rocket|MR]], Re: [[RL]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139299 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Wardance]] &lt;br /&gt;
|[[Buccaneer]] &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 115&lt;br /&gt;
| Fr: [[RL]], [[MML]]&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139297 Info] &lt;br /&gt;
| A Armoured and very fast. A threat to unarmed vehicles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Hunter]] &lt;br /&gt;
|[[Pike]] &lt;br /&gt;
| 4L&lt;br /&gt;
| 132&lt;br /&gt;
| Fr: [[HCR]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70761 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wilderness Trader Vehicles==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Vehicle !! [[Chassis]] !! [[Engine]] !! [[CR|Combat Rating]] !! class=&amp;quot;unsortable&amp;quot; | [[Weapons]] !! class=&amp;quot;unsortable&amp;quot; | Occupants !! class=&amp;quot;unsortable&amp;quot; | Info !! class=&amp;quot;unsortable&amp;quot; | Comments &lt;br /&gt;
|-&lt;br /&gt;
|[[Arbalest]]&lt;br /&gt;
|[[Box Van]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 182&lt;br /&gt;
|Fr: [[Ram]], Ri: [[PS]], Le: [[PS]], Re: [[Mounted Mortar|MM]], [[HGG]]&lt;br /&gt;
| ?&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=198256 Info]&lt;br /&gt;
| Relatively weak armor. Some dangerous rear weapons that make for good loot. Trader Vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cacophony]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 112  &lt;br /&gt;
|Re: [[FOJ]], [[Car Rifle|CR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=58904 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Estate Trader]]      &lt;br /&gt;
|[[Estate]]     &lt;br /&gt;
| 1.8L       &lt;br /&gt;
| 116    &lt;br /&gt;
| Fr: [[MMG]], Re: [[RL]]x2   &lt;br /&gt;
|&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=91209 Info] &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Runner]]&lt;br /&gt;
|[[Mercenary]]&lt;br /&gt;
| 1.6L&lt;br /&gt;
| &lt;br /&gt;
| Re: [[CGL]], [[HMG]] Ri: [[MG]], ?: [[MG]]&lt;br /&gt;
| &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=32205 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Southern Trader]] &lt;br /&gt;
|[[Two-Axle Lorry]] &lt;br /&gt;
| 8L &lt;br /&gt;
| 276&lt;br /&gt;
| Fr: [[HMG]], [[MR]], Ri: [[HMG]], Le: [[HMG]], Re: [[CR]], [[ATG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=5044 Info]&lt;br /&gt;
| It's not much different from the Trader lorry, but with more armor and heavier guns&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader Lorry]]&lt;br /&gt;
|[[Two-Axle Lorry]]  &lt;br /&gt;
| 8L&lt;br /&gt;
| 117&lt;br /&gt;
| Fr: [[MG]], Le: [[MG]], Ri: [[MG]], Re: [[HMG]], [[CGL]]&lt;br /&gt;
| &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=885 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader Pickup]]&lt;br /&gt;
|[[Pickup]]  &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 100&lt;br /&gt;
| Fr: [[RL]] Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
| &lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=886 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Trade Runner]]&lt;br /&gt;
|[[Phoenix]]  &lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 131&lt;br /&gt;
| Re: [[HMG]]x2&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=32208 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader Van]]&lt;br /&gt;
|[[Carrier Van]]  &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 70&lt;br /&gt;
| Fr: [[MG]], Re: [[MG]], [[MD]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=884 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== In-Town Event Vehicles ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Vehicle !! [[Chassis]] !! [[Engine]] !! [[CR|Combat Rating]] !! class=&amp;quot;unsortable&amp;quot; | [[Weapons]] !! class=&amp;quot;unsortable&amp;quot; | Occupants !! class=&amp;quot;unsortable&amp;quot; | Info !! class=&amp;quot;unsortable&amp;quot; | Comments &lt;br /&gt;
|-&lt;br /&gt;
|[[Asp]] &lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
| 5L V8  &lt;br /&gt;
| 50  &lt;br /&gt;
|Fr: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=82 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Asp II]] &lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 43  &lt;br /&gt;
|Fr: [[MG]], Re: [[OJ]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=83 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Blaster]]  &lt;br /&gt;
|[[Symphony]] &lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 53   &lt;br /&gt;
|Fr: [[MG]], Re: [[MG]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=739 Info] &lt;br /&gt;
| Very lightly armored  &lt;br /&gt;
|-&lt;br /&gt;
|[[Boxer]]&lt;br /&gt;
|[[Box Van]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 146  &lt;br /&gt;
|Fr: [[MG]]x2, Re: [[CC]], [[FOJ]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8238 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Constrictor]] &lt;br /&gt;
|[[Vampire]] &lt;br /&gt;
| 4L  &lt;br /&gt;
| 85  &lt;br /&gt;
|Fr: [[Car Rifle|CR]], [[Spikes]], Le: [[Light Rocket|LR]], Re: [[Light Rocket|LR]]&lt;br /&gt;
|1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=738 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Cruncher]] &lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 52   &lt;br /&gt;
|Fr: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=746 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Da Vinci II]]    &lt;br /&gt;
|[[Mercenary]] &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 93    &lt;br /&gt;
|Fr: [[PG]], [[MG]], Le: [[PS]], Re: [[PS]]  &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58123 Info]   &lt;br /&gt;
| Paint-based attack vehicle.&lt;br /&gt;
|- &lt;br /&gt;
|[[Death Cadrona]]  &lt;br /&gt;
|[[Cadrona]]   &lt;br /&gt;
| 1.6L     &lt;br /&gt;
| 63    &lt;br /&gt;
|Fr: [[MMG]]                   &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=10252 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Death Symphony]] &lt;br /&gt;
|[[Symphony]]  &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 103   &lt;br /&gt;
|Fr: [[Car Rifle|CR]], Le: [[MG]], Re: [[HMG]]    &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=734 Info]  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathflash]]     &lt;br /&gt;
|[[Flash]]     &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 60    &lt;br /&gt;
|Fr: [[MG]], Re: [[MD]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8237 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathmarley]]    &lt;br /&gt;
|[[Marley]]    &lt;br /&gt;
| 1.6L     &lt;br /&gt;
| 42    &lt;br /&gt;
|Fr: [[MG]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=745  Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathmarley II]] &lt;br /&gt;
|[[Marley]]    &lt;br /&gt;
| 1.6L     &lt;br /&gt;
| 50    &lt;br /&gt;
|Fr: [[MG]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=1163 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathmarley III]]&lt;br /&gt;
|[[Marley]]    &lt;br /&gt;
| 1.0L       &lt;br /&gt;
| 57    &lt;br /&gt;
|Fr: [[MG]], Re: [[MG]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=1164 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Stalker]] &lt;br /&gt;
|[[Chomper]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 118   &lt;br /&gt;
|Fr: [[HMG]], Re: [[MG]]&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=48  Info]  &lt;br /&gt;
| Exposed engine and thin armor - easy kill.&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Tank]]    &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 183   &lt;br /&gt;
|Fr: [[ATG]], Le: [[MG]], Re: [[HMG]] &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=733 Info]   &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Runner]]   &lt;br /&gt;
|[[Roadrunner]]&lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 68    &lt;br /&gt;
|Le: [[FT]], Re: [[FT]]  &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=12755 Info]   &lt;br /&gt;
| Death Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Hotshot]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[RL]], Le: [[FT]], Ri: [[FT]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=81 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hotshot II]]&lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 122&lt;br /&gt;
| Fr: [[Rocket Launcher|RL]], Le: [[Flamethrower|FT]], Ri: [[Flamethrower|FT]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198250 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Killer Bee]]  &lt;br /&gt;
|[[Offroad Buggy]] &lt;br /&gt;
| 0.6L &lt;br /&gt;
| 64 &lt;br /&gt;
| Fr:[[Gatling Gun|GG]], [[Heavy Rocket|HR]] &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58912 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Macho Van]] &lt;br /&gt;
|[[Carrier Van]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 107&lt;br /&gt;
|Fr: [[HMG]] / [[Spikes]], Le: [[FT]], Ri: [[FT]], Re: [[HMG]] / [[MD]]&lt;br /&gt;
|&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=32207 Info]&lt;br /&gt;
| Death Race Vehicle. A real death-trap. This thing explodes when scratched.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mini Stomper]] &lt;br /&gt;
|[[Dustup]]&lt;br /&gt;
| 1.6L&lt;br /&gt;
| 58&lt;br /&gt;
|Fr: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8232 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Pitbull]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 79&lt;br /&gt;
| Fr: [[HMG]], [[Spikes]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=80 Info] &lt;br /&gt;
| Lightly armored Race vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Porcupine]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 67&lt;br /&gt;
| Fr: [[MG]], Re: [[SD]], [[MD]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=37 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Racing Alpha]]  &lt;br /&gt;
|[[Alpha]]  &lt;br /&gt;
| 1.2L &lt;br /&gt;
| 32  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=79 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Racing Chevalier]]  &lt;br /&gt;
|[[Chevalier]]  &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 32  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=7421 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Racing Moose]]  &lt;br /&gt;
|[[Moose]]  &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 32  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=7420 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Rising Sun]]&lt;br /&gt;
|[[Sunrise]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 124&lt;br /&gt;
| Fr: [[Laser]], Re: [[Smokescreen|SS]], Le: [[MiniR]], Ri: [[MiniR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=86 Info] &lt;br /&gt;
| Death Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Rocketsonic]]&lt;br /&gt;
|[[Sonic]]&lt;br /&gt;
| 1L&lt;br /&gt;
| 73&lt;br /&gt;
| Fr: [[LR]], [[MiniR]], Re: [[RB]]&lt;br /&gt;
| 1&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=19386 Info] &lt;br /&gt;
| Death Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Solar Flare]]  &lt;br /&gt;
|[[Sunrise]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 74  &lt;br /&gt;
| Front: [[RL]], [[MML]]  &lt;br /&gt;
| 1  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91211 Info] &lt;br /&gt;
| Death Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Sporty Van]]  &lt;br /&gt;
|[[Carrier Van]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 42  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=30 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinger]] &lt;br /&gt;
|[[Offroad Buggy]]&lt;br /&gt;
| 0.6L&lt;br /&gt;
| 46&lt;br /&gt;
| Fr: [[MG]], Re: [[LR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=735 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunbeam]]  &lt;br /&gt;
|[[Sunrise]]  &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 32  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=740 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Sunburn]]&lt;br /&gt;
|[[Sunrise]]&lt;br /&gt;
| 5L V8&lt;br /&gt;
| 93&lt;br /&gt;
| Fr: [[HR]], [[Spikes]], Re: [[RB]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=10251 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[Terrier]]&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
| 1.2L&lt;br /&gt;
| 78&lt;br /&gt;
| Fr: [[HMG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=54 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[TurboLandrunner]]  &lt;br /&gt;
|[[Landrunner]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 99  &lt;br /&gt;
|&lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=12 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Voyager1]]  &lt;br /&gt;
|[[Voyager]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 30  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=7422 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Vulcan]] &lt;br /&gt;
|[[Windsor]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 123&lt;br /&gt;
| Fr: [[HCR]], Re: [[GG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=10254 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[Yorkie]] &lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
| 1.0L&lt;br /&gt;
| 55&lt;br /&gt;
| Fr: [[MML]], Re: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=88 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category: NPC Vehicles]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=2599</id>
		<title>Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Manufacturing&amp;diff=2599"/>
		<updated>2011-06-17T18:48:45Z</updated>

		<summary type="html">&lt;p&gt;Tango: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.  In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;br /&gt;
&lt;br /&gt;
Raw materials are also required, and are broken out into five types:&lt;br /&gt;
&lt;br /&gt;
* Car Parts&lt;br /&gt;
* Scrap Metal&lt;br /&gt;
* Plastics&lt;br /&gt;
* Electronics Components&lt;br /&gt;
* Stone&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' There is another type of raw material (Medicines), but it is not used in camp manufacturing.&lt;br /&gt;
&lt;br /&gt;
[[Item Recipes]]&lt;br /&gt;
&lt;br /&gt;
[[Breakdown of Loot]]&lt;br /&gt;
&lt;br /&gt;
== Factories and Retooling ==&lt;br /&gt;
Factories cost money to both build and retool (change setup in order to produce a different item).&lt;br /&gt;
&lt;br /&gt;
There are two types of 'retooling':&lt;br /&gt;
* Changing the specific '''item''' the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.&lt;br /&gt;
** It takes 2 days to retool a factory for a different item.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Item Type!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150k&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Changing the '''type''' of item the factory produces, i.e. changing from Chassis to Weapons.&lt;br /&gt;
** It takes 7 days to retool a factory regardless of what the factory is being retooled to or from.  Retooling dollar costs are shown below.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Production!!Retool Cost&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|-&lt;br /&gt;
|Chassis&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400K&lt;br /&gt;
|-&lt;br /&gt;
|Tyres&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50K&lt;br /&gt;
|-&lt;br /&gt;
|Ammuntion&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150K&lt;br /&gt;
|-&lt;br /&gt;
|Engines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanic Rating ==&lt;br /&gt;
The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.&lt;br /&gt;
&lt;br /&gt;
Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level.  Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better.  In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.&lt;br /&gt;
&lt;br /&gt;
The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.&lt;br /&gt;
&lt;br /&gt;
FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
&lt;br /&gt;
A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired.  Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.&lt;br /&gt;
&lt;br /&gt;
This is especially important for rare items that can often **not** be repaired in town.&lt;br /&gt;
&lt;br /&gt;
A breakdown of repair capability is on the [[Repairing|repairs]] page.&lt;br /&gt;
=== Chassis Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  17  &lt;br /&gt;
|Symphony&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  19  &lt;br /&gt;
|Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Racoon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  26&lt;br /&gt;
|Cadrona&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  28&lt;br /&gt;
|Chevalier&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  34&lt;br /&gt;
|Estate&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Carrier Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Mercenary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Moose&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Box Van&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Chomper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  41&lt;br /&gt;
|Windsor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  96&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Two Axle Lorry&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  413&lt;br /&gt;
|-&lt;br /&gt;
!  44&lt;br /&gt;
|Sonic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Windsor II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Big Pickup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  408&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Offroad Buggy&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spirit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Voyager&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Dustup&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  56&lt;br /&gt;
|Phoenix&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flash&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sunrise&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Apache&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  64&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  70&lt;br /&gt;
|Hearse&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Landrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  85&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  75&lt;br /&gt;
|Marley&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|Bus&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  83&lt;br /&gt;
|Semi Tractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Vampire&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  90 &lt;br /&gt;
|Flail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  120&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  93  &lt;br /&gt;
|Buzzer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  100  &lt;br /&gt;
|Osprey&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Stormer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  102&lt;br /&gt;
|Pike&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  105&lt;br /&gt;
|Bullet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Moray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  123&lt;br /&gt;
|Hotrod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  125&lt;br /&gt;
|Royal Eaton&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  140&lt;br /&gt;
|Motorhome&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  145&lt;br /&gt;
|Corghette&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  140&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  157&lt;br /&gt;
|Cougar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  160&lt;br /&gt;
|Turin&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  165&lt;br /&gt;
|McKenzie&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  130&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|DeVille&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  176&lt;br /&gt;
|Tanker&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
!  180&lt;br /&gt;
|Ambulance&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  614&lt;br /&gt;
|-&lt;br /&gt;
!  185&lt;br /&gt;
|Roadrunner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  320&lt;br /&gt;
|-&lt;br /&gt;
!  200&lt;br /&gt;
|Trash Truck&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Fire Engine&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Weapon!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  5&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  6  &lt;br /&gt;
|Molotov Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  8&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot;/&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  10&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hammer&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Smokescreen&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|-&lt;br /&gt;
!  20&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  25&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  30&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  35&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  36&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  39&lt;br /&gt;
|Mini Rocket Pod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Light Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
|Hand Flamer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  45&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|Medium Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  46&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  50&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Heavy Rocket Rack&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  88&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  68&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  101&lt;br /&gt;
|Nitro Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  103&lt;br /&gt;
|Rocket Booster&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  322&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110  &lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  132  &lt;br /&gt;
|Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  125&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
|Mounted Mortar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Engine!!Car Parts!!Electronic Parts!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
||2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  23  &lt;br /&gt;
||2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  24  &lt;br /&gt;
||1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  26  &lt;br /&gt;
||1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  32&lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  60&lt;br /&gt;
|7L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  63&lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!  65&lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  66  &lt;br /&gt;
| 2L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|-&lt;br /&gt;
!  75  &lt;br /&gt;
| 3L Rotary&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  80  &lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  82&lt;br /&gt;
| 9.4L &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  110&lt;br /&gt;
| 5L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  150&lt;br /&gt;
| 5L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 128&lt;br /&gt;
|-&lt;br /&gt;
!  170&lt;br /&gt;
| 7L V12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  65&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyre Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Tyre!!Scrap Metal!!Plastics!!Hours&lt;br /&gt;
|-&lt;br /&gt;
!  13&lt;br /&gt;
|Standard&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  22&lt;br /&gt;
|Off-road&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  38&lt;br /&gt;
|Reinforced&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!  57&lt;br /&gt;
|Racing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Production ===&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Mechanic Rating!!Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;/div&gt;</summary>
		<author><name>Tango</name></author>
	</entry>
</feed>