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	<id>https://darkwindwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zothen</id>
	<title>Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://darkwindwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zothen"/>
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	<updated>2026-04-28T15:33:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://darkwindwiki.com/index.php?title=Talk:Main_Page&amp;diff=840</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Talk:Main_Page&amp;diff=840"/>
		<updated>2010-02-25T19:43:16Z</updated>

		<summary type="html">&lt;p&gt;Zothen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I really would like to see the main page in a more overviewable design, &lt;br /&gt;
&lt;br /&gt;
e.g. instead of:&lt;br /&gt;
&lt;br /&gt;
Guides&lt;br /&gt;
Read In-depth guides on various topics from experienced players. Beginners could be interested in the new player startup guide or how to drive or how to use weapons. Fresh subscribers should definitely read the initial scout guide before leaving town. If you want to lead a scout squad yourself give the Scout Leading Guide a try. &lt;br /&gt;
&lt;br /&gt;
rather:&lt;br /&gt;
&lt;br /&gt;
Guides&lt;br /&gt;
&amp;lt;br&amp;gt;- New player startup guide &lt;br /&gt;
&amp;lt;br&amp;gt;- How to drive &lt;br /&gt;
&amp;lt;br&amp;gt;- How to use weapons&lt;br /&gt;
&amp;lt;br&amp;gt;- Initial scout guide &lt;br /&gt;
&amp;lt;br&amp;gt;- Scout Leading Guide&lt;br /&gt;
&lt;br /&gt;
comments?&lt;/div&gt;</summary>
		<author><name>Zothen</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Talk:Main_Page&amp;diff=839</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Talk:Main_Page&amp;diff=839"/>
		<updated>2010-02-25T19:42:57Z</updated>

		<summary type="html">&lt;p&gt;Zothen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I really would like to see the main page in a more overviewable design, &lt;br /&gt;
e.g. instead of:&lt;br /&gt;
&lt;br /&gt;
Guides&lt;br /&gt;
Read In-depth guides on various topics from experienced players. Beginners could be interested in the new player startup guide or how to drive or how to use weapons. Fresh subscribers should definitely read the initial scout guide before leaving town. If you want to lead a scout squad yourself give the Scout Leading Guide a try. &lt;br /&gt;
&lt;br /&gt;
rather:&lt;br /&gt;
&lt;br /&gt;
Guides&lt;br /&gt;
&amp;lt;br&amp;gt;- New player startup guide &lt;br /&gt;
&amp;lt;br&amp;gt;- How to drive &lt;br /&gt;
&amp;lt;br&amp;gt;- How to use weapons&lt;br /&gt;
&amp;lt;br&amp;gt;- Initial scout guide &lt;br /&gt;
&amp;lt;br&amp;gt;- Scout Leading Guide&lt;br /&gt;
&lt;br /&gt;
comments?&lt;/div&gt;</summary>
		<author><name>Zothen</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Talk:Main_Page&amp;diff=838</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Talk:Main_Page&amp;diff=838"/>
		<updated>2010-02-25T19:42:14Z</updated>

		<summary type="html">&lt;p&gt;Zothen: Created page with 'I really would like to see the main page in a more overviewable design,  e.g. instead of:  Guides Read In-depth guides on various topics from experienced players. Beginners could…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I really would like to see the main page in a more overviewable design, &lt;br /&gt;
e.g. instead of:&lt;br /&gt;
&lt;br /&gt;
Guides&lt;br /&gt;
Read In-depth guides on various topics from experienced players. Beginners could be interested in the new player startup guide or how to drive or how to use weapons. Fresh subscribers should definitely read the initial scout guide before leaving town. If you want to lead a scout squad yourself give the Scout Leading Guide a try. &lt;br /&gt;
&lt;br /&gt;
rather:&lt;br /&gt;
&lt;br /&gt;
Guides&lt;br /&gt;
- New player startup guide &lt;br /&gt;
- How to drive &lt;br /&gt;
- How to use weapons&lt;br /&gt;
- Initial scout guide &lt;br /&gt;
- Scout Leading Guide&lt;br /&gt;
&lt;br /&gt;
comments?&lt;/div&gt;</summary>
		<author><name>Zothen</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Scout_Leading_Guide&amp;diff=837</id>
		<title>Scout Leading Guide</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Scout_Leading_Guide&amp;diff=837"/>
		<updated>2010-02-25T19:07:53Z</updated>

		<summary type="html">&lt;p&gt;Zothen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Being a successful scout leader is no big deal, but it usually follows a procedure that can be considered as &amp;quot;unwritten law of scout leading&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The most important part is to know the [[Initial_Scout_Guide|Initial Scout Guide]], if you want to survive the wastes.&lt;br /&gt;
Then you should have [b]joined a few scouts[/b] of more experienced players, which gives you some fast cash and experience. Also you will already know the common procedure of scouts.&lt;br /&gt;
And, make sure that you have the [b]time to lead the scout[/b] and dont forget to calculate a possible return encounter after the main even.&lt;br /&gt;
&lt;br /&gt;
==Form a squad==&lt;br /&gt;
To start a scout you need - of course - a scout squad. You can form new squad on the website under &amp;quot;Squads&amp;quot;. DW players are a creative crowd so the common password for scout squads is &amp;quot;1234&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Announce the scout in the chat ==&lt;br /&gt;
State the squad, password and the city it takes place and in case you want to go after traders rather than pirates mention it, cos not everybody wants to mess up his reputation by hunting traders.&lt;br /&gt;
&lt;br /&gt;
==Remember a scout character==&lt;br /&gt;
If you dont put a scout character in ask the others to bring a scout or doom may come over your squad.&lt;br /&gt;
&lt;br /&gt;
==Wait till everybody is ready==&lt;br /&gt;
When players join dont start the scout before you get a ready from every player! Players fiddle with their car/character setups and it can bring you in hell if you start the scout when some players havent finished their setup.&lt;br /&gt;
&lt;br /&gt;
==Start the scout==&lt;br /&gt;
You start the scout by pressing the Scout button on your squads page. On the following screen you can choose what your hunting for and the range. Range matters - the further you go out (max 50miles) the easier the scout is but also the travel lasts longer. If you are unexperienced and dont have decent scouts (around 30-50 for Somerset) start with longer ranges.&lt;br /&gt;
&lt;br /&gt;
==The event starts==&lt;br /&gt;
When the event starts nobody awaits that the leader lays down the tactic so theres no problem to ask for a plan. Most experienced players know what to do, anyway. Also check the enemies setup in the event window. Pickups often mean Rocket launchers and they can hurt. Prime targets!&lt;br /&gt;
&lt;br /&gt;
==Aftershow and travel processing==&lt;br /&gt;
Looting commences as usual - everybody gets what he can grap if nothing else was decided.&lt;br /&gt;
After an event server has closed you have to process the scout squad on your squad page, cos it might be possible that you get a return encounter and also nobody will get home when you dont finish the travel.&lt;br /&gt;
If theres no return encounter announce that to your joiners so everybody knows that they are &amp;quot;dismissed&amp;quot;, or if theres a return encounter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;br /&gt;
[[Category: New Player]]&lt;br /&gt;
[[Category: Start Up]]&lt;/div&gt;</summary>
		<author><name>Zothen</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Scout_Leading_Guide&amp;diff=836</id>
		<title>Scout Leading Guide</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Scout_Leading_Guide&amp;diff=836"/>
		<updated>2010-02-25T19:07:29Z</updated>

		<summary type="html">&lt;p&gt;Zothen: /* Announce the scout in the chat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Being a successful scout leader is no big deal, but it usually follows a procedure that can be considered as &amp;quot;unwritten law of scout leading&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The most important part is to know the [[Initial_Scout_Guide|Initial Scout Guide]], if you want to survive the wastes.&lt;br /&gt;
Then you should have [b]joined a few scouts[/b] of more experienced players, which gives you some fast cash and experience. Also you will already know the common procedure of scouts.&lt;br /&gt;
And, make sure that you have the [b]time to lead the scout[/b] and dont forget to calculate a possible return encounter after the main even.&lt;br /&gt;
&lt;br /&gt;
==Form a squad==&lt;br /&gt;
To start a scout you need - of course - a scout squad. You can form new squad on the website under &amp;quot;Squads&amp;quot;. DW players are a creative crowd so the common password for scout squads is &amp;quot;1234&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Announce the scout in the chat ==&lt;br /&gt;
State the squad and the city it takes place and in case you want to go after traders rather than pirates mention it, cos not everybody wants to mess up his reputation by hunting traders.&lt;br /&gt;
&lt;br /&gt;
==Remember a scout character==&lt;br /&gt;
If you dont put a scout character in ask the others to bring a scout or doom may come over your squad.&lt;br /&gt;
&lt;br /&gt;
==Wait till everybody is ready==&lt;br /&gt;
When players join dont start the scout before you get a ready from every player! Players fiddle with their car/character setups and it can bring you in hell if you start the scout when some players havent finished their setup.&lt;br /&gt;
&lt;br /&gt;
==Start the scout==&lt;br /&gt;
You start the scout by pressing the Scout button on your squads page. On the following screen you can choose what your hunting for and the range. Range matters - the further you go out (max 50miles) the easier the scout is but also the travel lasts longer. If you are unexperienced and dont have decent scouts (around 30-50 for Somerset) start with longer ranges.&lt;br /&gt;
&lt;br /&gt;
==The event starts==&lt;br /&gt;
When the event starts nobody awaits that the leader lays down the tactic so theres no problem to ask for a plan. Most experienced players know what to do, anyway. Also check the enemies setup in the event window. Pickups often mean Rocket launchers and they can hurt. Prime targets!&lt;br /&gt;
&lt;br /&gt;
==Aftershow and travel processing==&lt;br /&gt;
Looting commences as usual - everybody gets what he can grap if nothing else was decided.&lt;br /&gt;
After an event server has closed you have to process the scout squad on your squad page, cos it might be possible that you get a return encounter and also nobody will get home when you dont finish the travel.&lt;br /&gt;
If theres no return encounter announce that to your joiners so everybody knows that they are &amp;quot;dismissed&amp;quot;, or if theres a return encounter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;br /&gt;
[[Category: New Player]]&lt;br /&gt;
[[Category: Start Up]]&lt;/div&gt;</summary>
		<author><name>Zothen</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Initial_Scout_Guide&amp;diff=835</id>
		<title>Initial Scout Guide</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Initial_Scout_Guide&amp;diff=835"/>
		<updated>2010-02-25T19:06:14Z</updated>

		<summary type="html">&lt;p&gt;Zothen: added a link to the scout leading guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hopefully, this will be an easy-to-follow, straightforward guide to getting started Scouting in Darkwind.  If it isn't...either change it (it's a Wiki after all), or comment on it in the discussion section so somebody else can change it. :-)&lt;br /&gt;
&lt;br /&gt;
It is assumed that if you want to scout you've spent some time learning how to drive, shoot, and use the interface of the game by running in-town events.  As such, this guide is focused on the things you need to do to go out on your first scouting encounter, rather than more introductory information a new Player would need.&lt;br /&gt;
&lt;br /&gt;
== Save Your Money ==&lt;br /&gt;
If you waited to do your first scout until after you subscribed, you have some 'seed money' in your bank account.  Resist the temptation to rush right over to Jake's and build a car.  You will need that money for other stuff as you get started.  Things like:&lt;br /&gt;
&lt;br /&gt;
* Car Rentals&lt;br /&gt;
* Hospital Stays&lt;br /&gt;
* Training&lt;br /&gt;
* Ammunition (for the rental cars)&lt;br /&gt;
&lt;br /&gt;
If you obey the two cardinal rules of scouting, you will soon have enough money to safely build your own vehicles (as a Subscriber) ([[Vehicle Design Guide]]), and a reputation as a smart player, and everybody wants to play with somebody like that; it reduces the chances that anybody is going to get dead.&lt;br /&gt;
&lt;br /&gt;
== RULE 1: DO NOT SCOUT ALONE ==&lt;br /&gt;
If you log in one day, and there's not much going on, but you've got 'the itch', and you say to yourself, 'Self, there's not much going on, I'm going to solo scout,' remember this rule.  Do a race, or a deathrace, or anything '''except''' go on a scout alone.&lt;br /&gt;
&lt;br /&gt;
== RULE 2: DO NOT SCOUT WITH ONLY ONE PERSON IN YOUR CAR ==&lt;br /&gt;
Seems simple enough:  if there's only one person in your car, you can't take a [[Looting|loot]] car home.  Secondarily, if there's only one person in your car, chances are you don't have enough room to take much cargo loot home either, which means the scout will end up costing you money in ammo and repairs (if your car isn't a rental).&lt;br /&gt;
&lt;br /&gt;
== Car Rentals ==&lt;br /&gt;
Car rentals are available (in Somerset only) from Dexter's Tavern.  While Dexter handles the rentals the cars are actually available from your gang's web page on the ''Vehicles'' tab.&lt;br /&gt;
&lt;br /&gt;
A deposit is required, and varies depending on your gang's wages.  There is a refundable $5,000 component, and a non-refundable variable component that is based on how much you pay your gang.  Obviously, you only get the $5,000 back if you bring the rental car back.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Dexter pays the player who returns the rental even if that is not the person who took the rental out.  So, if you return somebody else's rental you'll get the deposit money.&lt;br /&gt;
&lt;br /&gt;
At the same time, if you leave the vehicle for a looted vehicle, you will lose your deposit.  But, '''you won't be out scouting with just one person in your car''', so unless there's an abundance of loot vehicles you should be able to bring home a loot car and the rental.  Because '''you won't be out scouting with just one person in your car''', right? Right.&lt;br /&gt;
&lt;br /&gt;
After renting your vehicle, go to the Marketplace ('''Gameplay -&amp;gt; Map -&amp;gt; Somerset -&amp;gt; Marketplace''') to buy ammo for reloads.&lt;br /&gt;
&lt;br /&gt;
== Buying Ammo ==&lt;br /&gt;
If you are not a Subscriber you will not have access to the Marketplace, so buying ammo reloads is not an option.  This makes '''RULE 1''' even more important, as a Rental Car's initial load-out will not give you enough ammo to see an encounter to a successful completion.&lt;br /&gt;
&lt;br /&gt;
In the Marketplace click on '''Ammunition''' under '''Trade with NPCs'''.  Find the ammo for the weapon (or weapons) in your vehicle, and either click the button to increment the quantity, or simply type the quantity you want in the box.  All ammunition is sold in magazines; the number of rounds in a magazine is dependent on the weapon it is for.  For example, a Machine Gun magazine has 20 rounds, while a Gatling Gun magazine has 40 rounds.&lt;br /&gt;
&lt;br /&gt;
After you have selected your ammo, a '''Confirm Transactions''' button will appear at the top of the list.  Click the button to purchase the ammo and transfer it to your Lockup.&lt;br /&gt;
&lt;br /&gt;
Next, (from the same Marketplace page) click on '''Ammunition''' under '''Load/Unload Cargo''' (at the bottom of the page).  You will be shown a table of the ammunition in your Lockup.  Select your vehicle from the dropdown, and load ammo into its cargo space by entering a number in the appropriate box, and clicking the '''Load''' button.&lt;br /&gt;
&lt;br /&gt;
The vehicle's available cargo space is shown at the bottom of the vehicle detail page, and the amount of space each magazine takes up is shown in the '''Bulk/Unit''' column of the ammunition table.  Load as much ammo as you feel comfortable with.  Generally, one or two reloads should be plenty.&lt;br /&gt;
&lt;br /&gt;
== Join a Squad ==&lt;br /&gt;
As you are not scouting alone ('''RULE 1''', remember?), you'll be joining another player's squad.  There are a few ways to find the squad.&lt;br /&gt;
&lt;br /&gt;
# In the game client, click the squad owner's name in the '''Users in Lobby''' section, and select '''Open Gang Page''', click the '''Squads''' heading, find the squad, and click it.&lt;br /&gt;
# On the main forum page, find the squad owner's name in the '''Currently Logged In''' list at the bottom of the page, click the name, click the gang name on the page that comes up, click the '''Squads''' heading, find the squad in the list, and click it.  &lt;br /&gt;
# Go to '''Community -&amp;gt; Browse Squads''', and find the squad name in the list, and click it.&lt;br /&gt;
# Go to '''Community -&amp;gt; Browse Gangs''', and find the squad owner's gang in the list, click it, then click the '''Squads''' heading, find the squad, and click it.&lt;br /&gt;
&lt;br /&gt;
After doing any of the previous steps, enter the password provided by the squad owner, and click the '''Join''' button.  The squad page will refresh and show your gang in the list of member gangs.&lt;br /&gt;
&lt;br /&gt;
Below the list of member gangs will be a list of vehicles in the squad.  Select your vehicle from the dropdown and click the '''Add''' button.&lt;br /&gt;
&lt;br /&gt;
Return to the game client and wait until you are notified that your event is starting.&lt;br /&gt;
&lt;br /&gt;
== The Scout ==&lt;br /&gt;
&lt;br /&gt;
A few quick things to remember:&lt;br /&gt;
&lt;br /&gt;
# Hit Spacebar (or Tab depending on your Preferences) when done with your turn. (You can see who's done in the upper right of the screen.)&lt;br /&gt;
# Be mindful of your LOS (Line of Sight) and the LOS of your teammates.&lt;br /&gt;
# Careful not to shoot up your salvage! Know which cars are demoralized and conserve ammo.&lt;br /&gt;
'''NOTE:''' Sometimes it is necessary to shoot demoed cars... if in doubt, ask!&lt;br /&gt;
&lt;br /&gt;
== After The Scout ==&lt;br /&gt;
&lt;br /&gt;
After the scout comes [[Looting]], where you get to divide up the spoils.&lt;br /&gt;
&lt;br /&gt;
Your scouting party might also have a ''return''. A Return is when you get ambushed on the way back in to town, probably with wounded vehicles low on ammo and looted cars which may be weaponless and have damaged engines. Check with the person who started the scout to see if there is a return. Thankfully, returns are rather rare for veteran scouts.&lt;br /&gt;
&lt;br /&gt;
Good luck!&lt;br /&gt;
&lt;br /&gt;
==Read also==&lt;br /&gt;
[[Scout_Leading_Guide|Scout Leading Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;br /&gt;
[[Category: New Player]]&lt;br /&gt;
[[Category: Start Up]]&lt;/div&gt;</summary>
		<author><name>Zothen</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Main_Page&amp;diff=834</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Main_Page&amp;diff=834"/>
		<updated>2010-02-25T19:04:59Z</updated>

		<summary type="html">&lt;p&gt;Zothen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The player-supported wiki for Darkwind: War on Wheels =&lt;br /&gt;
&lt;br /&gt;
[[News &amp;amp; Updates]]&lt;br /&gt;
&lt;br /&gt;
=== Darkwind: War on Wheels ===&lt;br /&gt;
Darkwind is a turn-based, 3D persistent-world, multiplayer wargame set in the near future, which combines the depth of detail inherent in turn-based games, with long-term strategic elements that keep the challenge going for months/years.&lt;br /&gt;
&lt;br /&gt;
=== NOTE ===&lt;br /&gt;
&lt;br /&gt;
OUR WIKI HAS RECENTLY MOVED. Much of the formatting of various charts and tables has been lost. Please bear with us as we try to get the information formatted for the new system.&lt;br /&gt;
&lt;br /&gt;
=== New players may be interested in the pages [[:Category:New Player|here]] ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Gangs]]'''&lt;br /&gt;
&lt;br /&gt;
Owned by either players or NPCs, gangs are made up of of individual [[characters]]. You can find useful info all about their various [[skills]], [[abilities]] and [[specialisms]], and how they function as [[pedestrians]] when not in a vehicle.&lt;br /&gt;
&lt;br /&gt;
A level up from gangs are [[camps]] which are usually operated by several gangs working together. Camps can [[manufacturing|manufacture]] various equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Vehicles]]'''&lt;br /&gt;
&lt;br /&gt;
Browse the full [[table of chassis]] and the various types [[engines]], [[weapons]] and [[tires]]. Find out the [[Real World Equivalents|real world equivalents]] of most of the chassis. Also you can get an overview of what [[NPC Vehicles|vehicle designs the NPC's use]] and what's [[Player Vehicle Designs|preferred by other players]].&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
A web-based vehicle designer is available, [http://dw.laasma.ee/carbuilder Carbuilder], as is a desktop application [http://graymattercomputing.svnrepository.com/dwvehicles/trac.cgi/wiki Darkwind Vehicle Designer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Guides]]'''&lt;br /&gt;
&lt;br /&gt;
Read In-depth guides on various topics from experienced players. Beginners could be interested in the [[New Player Startup|new player startup]] guide or [[How to Drive|how to drive]] or [[Using Weapons|how to use weapons]]. Fresh subscribers should definitely read the [[Initial Scout Guide|initial scout guide]] before leaving town.&lt;br /&gt;
If you want to lead a scout squad yourself give the [[Scout_Leading_Guide|Scout Leading Guide]] a try.&lt;br /&gt;
&lt;br /&gt;
'''[[Gameplay]]'''&lt;br /&gt;
&lt;br /&gt;
More technical things such as [[Chat Commands|chat commands]] and [[Keyboard Input|keyboard commands]] and info on various game mechanics.  Also, some information on how much of a [[Time Commitment|time commitment]] the game requires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[World]]'''&lt;br /&gt;
&lt;br /&gt;
Darkwind takes place in an interesting, post-apocalyptic [[environment]] and all sorts of [[fauna|strange creatures]] will soon lurk the wastelands between the [[:Category:Towns|towns]] which could make [[travel]] even more dangerous because of risky [[encounters]].&lt;br /&gt;
&lt;br /&gt;
The towns are each home to several [[tracks]] on which various deadly [[events]] are hosted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Darkwind Tactical|Darkwind: Tactical Info]]&lt;/div&gt;</summary>
		<author><name>Zothen</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Scout_Leading_Guide&amp;diff=833</id>
		<title>Scout Leading Guide</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Scout_Leading_Guide&amp;diff=833"/>
		<updated>2010-02-25T19:02:30Z</updated>

		<summary type="html">&lt;p&gt;Zothen: Created page with 'Being a successful scout leader is no big deal, but it usually follows a procedure that can be considered as &amp;quot;unwritten law of scout leading&amp;quot;.   The most important part is to kno…'&lt;/p&gt;
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&lt;div&gt;Being a successful scout leader is no big deal, but it usually follows a procedure that can be considered as &amp;quot;unwritten law of scout leading&amp;quot;. &lt;br /&gt;
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The most important part is to know the [[Initial_Scout_Guide|Initial Scout Guide]], if you want to survive the wastes.&lt;br /&gt;
Then you should have [b]joined a few scouts[/b] of more experienced players, which gives you some fast cash and experience. Also you will already know the common procedure of scouts.&lt;br /&gt;
And, make sure that you have the [b]time to lead the scout[/b] and dont forget to calculate a possible return encounter after the main even.&lt;br /&gt;
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==Form a squad==&lt;br /&gt;
To start a scout you need - of course - a scout squad. You can form new squad on the website under &amp;quot;Squads&amp;quot;. DW players are a creative crowd so the common password for scout squads is &amp;quot;1234&amp;quot;.&lt;br /&gt;
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==Announce the scout in the chat ==&lt;br /&gt;
State the city it takes place and in case you want to go after traders rather than pirates mention it, cos not everybody wants to mess up his reputation by hunting traders.&lt;br /&gt;
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==Remember a scout character==&lt;br /&gt;
If you dont put a scout character in ask the others to bring a scout or doom may come over your squad.&lt;br /&gt;
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==Wait till everybody is ready==&lt;br /&gt;
When players join dont start the scout before you get a ready from every player! Players fiddle with their car/character setups and it can bring you in hell if you start the scout when some players havent finished their setup.&lt;br /&gt;
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==Start the scout==&lt;br /&gt;
You start the scout by pressing the Scout button on your squads page. On the following screen you can choose what your hunting for and the range. Range matters - the further you go out (max 50miles) the easier the scout is but also the travel lasts longer. If you are unexperienced and dont have decent scouts (around 30-50 for Somerset) start with longer ranges.&lt;br /&gt;
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==The event starts==&lt;br /&gt;
When the event starts nobody awaits that the leader lays down the tactic so theres no problem to ask for a plan. Most experienced players know what to do, anyway. Also check the enemies setup in the event window. Pickups often mean Rocket launchers and they can hurt. Prime targets!&lt;br /&gt;
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==Aftershow and travel processing==&lt;br /&gt;
Looting commences as usual - everybody gets what he can grap if nothing else was decided.&lt;br /&gt;
After an event server has closed you have to process the scout squad on your squad page, cos it might be possible that you get a return encounter and also nobody will get home when you dont finish the travel.&lt;br /&gt;
If theres no return encounter announce that to your joiners so everybody knows that they are &amp;quot;dismissed&amp;quot;, or if theres a return encounter.&lt;br /&gt;
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&lt;br /&gt;
[[Category: Guides]]&lt;br /&gt;
[[Category: New Player]]&lt;br /&gt;
[[Category: Start Up]]&lt;/div&gt;</summary>
		<author><name>Zothen</name></author>
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