Editing Camps

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Direct Camp Attacks -
Direct Camp Attacks -


Direct camp attacks (whereas another camp attacks the actual tile your camp is located on) are very significant. It is a good idea to defend your camp at all costs from a direct camp attack. If you fail to show up for a direct camp attack defense, your buildings will take significant damage and you will lose a random amount of vehicles, engines, and guns out of your camp. If you defend a direct camp attack, and successfully defend, you will lose nothing, your buildings will not suffer damage, and as a result of the battle, you can potentially receive a significant fame and productions boost. If you defend a camp attack and lose, your buildings will be damaged, you will lose a random amount of vehicles, weapons, and engines, and potentially lose fame and production boosts. Your building damage will not be as severe as if you did not show, however. If you lose a direct camp attack defense via the “King of the Hill” rules, all of the previous stated loses will also occur. *** It is very important to note that in a direct camp attack that potential lootable vehicles will come from a loot pool consisting of the following : any vehicles stored at camp, any vehicles located in a camp wars squad (specific to this particular camp) … even squads that were not involved in the battle, AND any cars used in the actual battle, regardless of if they escaped or did not demo (via a King of the Hill loss). A camp owner can concede a direct camp attack defense like any other tile attack, with all of the aforementioned losses still happening minus any losses of fame and productivity gain (and off course alleviating fighting a losing defense battle and potentially getting gangers killed and vehicles lost in the battle itself.) As stated above, it should be noted that there will NEVER be an AUTOWIN when a Direct Camp Attack is involved. These must always be fought/conceded. When a camp owner concedes a direct camp attack, fame losses will occur at the moment of the concede while building damage will occur at the time of the previously scheduled attack itself.
Direct camp attacks (whereas another camp attacks the actual tile your camp is located on) are very significant. It is a good idea to defend your camp at all costs from a direct camp attack. If you fail to show up for a direct camp attack defense, your buildings will take significant damage and you will lose a random amount of vehicles, engines, and guns out of your camp. If you defend a direct camp attack, and successfully defend, you will lose nothing, your buildings will not suffer damage, and as a result of the battle, you can potentially receive a significant fame and productions boost. If you defend a camp attack and lose, your buildings will be damaged, you will lose a random amount of vehicles, weapons, and engines, and potentially lose fame and production boosts. Your building damage will not be as severe as if you did not show, however. If you lose a direct camp attack defense via the “King of the Hill” rules, all of the previous stated loses will also occur. *** It is very important to note that in a direct camp attack that potential lootable vehicles will come from a loot pool consisting of the following : any vehicles stored at camp, any vehicles located in a camp wars squad (specific to this particular camp) … even squads that were not involved in the battle, AND any cars used in the actual battle, regardless of if they escaped or did not demo (via a King of the Hill loss). A camp owner can concede a direct camp attack defense like any other tile attack, with all of the aforementioned losses still happening minus any losses of fame and productivity gain (and off course alleviating fighting a losing defense battle and potentially getting gangers killed and vehicles lost in the battle itself.) As stated above, it should be noted that there will NEVER be an AUTOWIN when a Direct Camp Attack is involved. These must always be fought/conceded.


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