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| Not surprisingly, the fauna of Evan has been affected by the solar event.
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| Creatures reported to be wandering the wastes include:
| | == '''Razor:''' == |
| * '''Large Mutant Snake''': The largest snakes you will ever see live in the wilderness. Relatively easy to scare off, but faster than your gangers should they try to run away.
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| * '''Clasher'''
| | Reports on this elusive creature are patchy at best. Mainly because anyone encountering it does not survive, or any survivor suffers from a type of “walking coma”. Survivors are found to have been penetrated by some kind of dart resembling a Flechette. With intensive care and copious amounts of drugs, survivors seem to be curable, although loss of speech seems to be a permanent condition. Drawings made by semi-conscious survivors indicate this denizen of the badlands to be extremely large, resembling huge scorpions. |
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| * '''Slavebug''': This flesh eating monster lives underground. It has been seen, and reports are that it can grow to at least 2 meters in length. The first sighting was sketchy, but it appears to have no teeth. It is assumed it drags the victim underground where they are injected with a poison/acid that liquefies the unlucky meal, then consumed through a hollow device as yet unknown. From known reports, care must be taken when exiting a vehicle. It appears that ground tremors made by walking may attract these horrors. (Dunes may be especially vulnerable for a nest of these nasties!)
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| * '''Winger''': This little baddie comes in two sizes..........Small and BAD! A one meter wingspan and a fully functional food processor as a mouth crown this as the BAD-ASS of the air! Not to mention the Acid/poison it spits at you! It will come in close and cut your skin/coat/body armor with slashing aerial moves with its chitin/sandpaper-like wing leading edges, and if it lands on you.....The mouth will,.... well..... eat you alive! This little devil could be called a mix of a Magpie and a Dragonfly.
| | == '''Large Mutated Insect:''' == |
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| * '''Egg Defender'''
| | Do not under any circumstance let these creatures close! One, or if you are lucky, two bites and a human-sized victim will be at their mercy. You cannot outrun them, you can only shoot, and keep shooting they take multiple rounds to incapacitate! |
| | Encountered in the Firelight area (Lava Lands presumably) |
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| * '''Egger'''
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| * '''Razor''': Reports on this elusive creature are patchy at best. Mainly because anyone encountering it does not survive, or any survivor suffers from a type of "walking coma". Survivors are found to have been penetrated by some kind of dart resembling a Flechette. With intensive care and copious amounts of drugs, survivors seem to be curable, although loss of speech seems to be a permanent condition. Drawings made by semi-conscious survivors indicate this denizen of the badlands to be extremely large, resembling huge scorpions.
| | == '''Mutated Rat:''' == |
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| * '''Large Mutated Insect''': Do not under any circumstance let these creatures close! One, or if you are lucky, two bites and a human-sized victim will be at their mercy. You cannot outrun them, you can only shoot, and keep shooting. They take multiple rounds to incapacitate!
| | We are not sure of the exact name of this creature, but it is important to know it has a poisonous bite! Better to kill these before they close to tooth and claw range. |
| ** Encountered in the Firelight area (Lava Lands presumably)
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| * '''Mutated Rat''': Not sure of the exact name of this creature, but it is important to know it has a poisonous bite! Better to kill these before they close to tooth and claw range.
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| ** Poisonous bite
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| What each of these was pre-Event is anybody's guess.
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| You may also want to take a look at the [http://www.dark-wind.com/creatures/index.html Darkwind Bestiary] on the official Dark-Wind web site.
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| == Regional Variations ==
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| Evan is broken up into 6 distinct biomes
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| * Northern Desert
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| * Northern Farmland
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| * Elmsfield Lakes
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| * Badlands
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| * Lava Lands
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| * Broken Lands
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| Each of these regions has different populations of creatures related to the local environment. For instance, water-oriented creatures will be found in the 'Elmsfield Lakes'' and the ''Badlands'' areas, but not in ''The Lava Lands'' or ''Northern Desert''.
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| Creature mutation will also vary depending on their habitat, so a Croc found in the ''Badlands'' will be a very different challenge than one found in the ''Elmsfield Lakes'' area.
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| Populations will fluctuate based on season, aurora strength, and death rate (winning/losing battles), so when populations are bigger, the chances of running into larger groups of critters are higher, as would be expected.
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| '''It is very important that you arm your characters with personal weapons on the off-chance they are caught outside their vehicles, and need to fight the local wildlife.'''
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| [http://www.youtube.com/watch?v=k_HnSSuIrwo Combined visuals]
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| [[Category: World]]
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