Editing Gladiator Combat
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# Weapons are not activated for 5 turns at the start. | # Weapons are not activated for 5 turns at the start. | ||
# The characters get radiation sickness/poisoning, since they're stored in a mutant-rat-infested sewer between combats. | # The characters get radiation sickness/poisoning, since they're stored in a mutant-rat-infested sewer between combats. | ||
:* This doesn't apply to freemen who are entered in the arena combats, only the slaves | |||
# You '''can''' shoot characters from other gangs, i.e. it's a "no teams" combat. | # You '''can''' shoot characters from other gangs, i.e. it's a "no teams" combat. | ||