Editing Gladiator Combat
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
== Gladiator Events == | == Gladiator Events == | ||
# Weapons are not activated for | # Weapons are not activated for around 15 turns at the start. This is mostly because of point (3) below.. | ||
# The characters get radiation sickness/poisoning, since they're stored in a mutant-rat-infested sewer between combats. | # The characters get radiation sickness/poisoning, since they're stored in a mutant-rat-infested sewer between combats. | ||
#* This doesn't apply to freemen who are entered in the arena combats, only the slaves | #* This doesn't apply to freemen who are entered in the arena combats, only the slaves | ||
# You '''can''' shoot characters from other gangs, i.e. it's a "no teams" combat. | # You '''can''' shoot characters from other gangs, i.e. it's a "no teams" combat. | ||
The Gladiator combats are scheduled randomly throughout the week, similar to other town events | The Gladiator combats are scheduled randomly throughout the week, similar to other town events, and you register for them just like any other town event. This means a couple of things: | ||
# You could leave your captured characters in Firelight for a very long time, rotting in the sewers, if you didn't want to enter them in any events | # You could leave your captured characters in Firelight for a very long time, rotting in the sewers, if you didn't want to enter them in any events | ||
# | # It's entirely up to you when you fight your arena combats. | ||
== Winning Your Freedom == | == Winning Your Freedom == |