Editing Gladiator Combat

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== Gladiator Events ==
== Gladiator Events ==
# Weapons are not activated for 5 turns at the start.
# Weapons are not activated for around 15 turns at the start. This is mostly because of point (3) below..
# The characters get radiation sickness/poisoning, since they're stored in a mutant-rat-infested sewer between combats.
# The characters get radiation sickness/poisoning, since they're stored in a mutant-rat-infested sewer between combats.
#* This doesn't apply to freemen who are entered in the arena combats, only the slaves
#* This doesn't apply to freemen who are entered in the arena combats, only the slaves
# You '''can''' shoot characters from other gangs, i.e. it's a "no teams" combat.
# You '''can''' shoot characters from other gangs, i.e. it's a "no teams" combat.


The Gladiator combats are scheduled randomly throughout the week, similar to other town events. You can also go to the Firelight Tavern and request a gladiator event. It's up to you how quickly you get them out:
The Gladiator combats are scheduled randomly throughout the week, similar to other town events, and you register for them just like any other town event. This means a couple of things:


# You could leave your captured characters in Firelight for a very long time, rotting in the sewers, if you didn't want to enter them in any events
# You could leave your captured characters in Firelight for a very long time, rotting in the sewers, if you didn't want to enter them in any events
# Or you can start a new gladiator event, one right after the next, until your characters die or win their freedom.
# It's entirely up to you when you fight your arena combats.
 
Getting your characters back out of Firelight can be as challenging as winning their freedom!


== Winning Your Freedom ==
== Winning Your Freedom ==
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