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__NOTOC__
= The player-supported wiki for Darkwind: War on Wheels =
= The player-supported wiki for Darkwind: War on Wheels =


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Darkwind is a turn-based, 3D persistent-world, multiplayer wargame set in the near future, which combines the depth of detail inherent in turn-based games, with long-term strategic elements that keep the challenge going for months/years.
Darkwind is a turn-based, 3D persistent-world, multiplayer wargame set in the near future, which combines the depth of detail inherent in turn-based games, with long-term strategic elements that keep the challenge going for months/years.


=== New players may be interested in these pages ===
=== New players may be interested in the pages ===
[http://www.darkwindwiki.com/index.php?title=New_Player_Startup New Player Startup] [http://www.darkwindwiki.com/index.php?title=Category:New_Player New Player List of Topics]
[http://www.darkwindwiki.com/index.php?title=New_Player_Startup New Player Startup] [http://www.darkwindwiki.com/index.php?title=Category:New_Player New Player List of Topics]


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'''[[Gangs]]'''
'''[[Gangs]]'''


Owned by either players or NPCs, gangs are made up of individual [[characters]]. You can find useful info all about their various [[skills]], [[abilities]] and [[specialisms]], and how they function as [[pedestrians]] when not in a vehicle.
Owned by either players or NPCs, gangs are made up of of individual [[characters]]. You can find useful info all about their various [[skills]], [[abilities]] and [[specialisms]], and how they function as [[pedestrians]] when not in a vehicle.


A level up from gangs are [[camps]], which are usually operated by several gangs working together. Camps can [[manufacturing|manufacture]] various equipment.
A level up from gangs are [[camps]] which are usually operated by several gangs working together. Camps can [[manufacturing|manufacture]] various equipment.


*Browse the full list of [[NPC Gangs]].
Browse the full list of [[NPC Gangs]].
*Learn About [[Factions]]




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Browse the full [[table of chassis]] and the various types [[engines]], [[weapons]] and [[tires]]. Find out the [[Real World Equivalents|real world equivalents]] of most of the chassis. Also you can get an overview of what [[NPC Vehicles|vehicle designs the NPC's use]] and what's [[Player Vehicle Designs|preferred by other players]].
Browse the full [[table of chassis]] and the various types [[engines]], [[weapons]] and [[tires]]. Find out the [[Real World Equivalents|real world equivalents]] of most of the chassis. Also you can get an overview of what [[NPC Vehicles|vehicle designs the NPC's use]] and what's [[Player Vehicle Designs|preferred by other players]].
A web-based vehicle designer is available, [http://dw.laasma.ee/carbuilder Carbuilder], as is a desktop application [http://graymattercomputing.svnrepository.com/dwvehicles/trac.cgi/wiki Darkwind Vehicle Designer].
''Known Bugs: The weight of each point of armor on a vehicle changes depending on the chassis, but the Darkwind Vehicle Designer uses the same weight per point of armor in all circumstances. I've also found the final weight in Car Builder is rarely an exact match the weight listed in the game itself, but I haven't figured out why. Take care in either one if weight is an important consideration for your design. The fuel range calculation in the Darkwind Vehicle Designer isn't right, so don't pay attention to it. When Car Builder generates a banner for a configuration, it always identifies the armor as Grade "B" even if you actually chose "A" or "C".''


'''[[Guides]]'''
'''[[Guides]]'''


Read In-depth guides on various topics from experienced players. Beginners might be interested in the [[New Player Startup]] guide, as well as the [[How to Drive]] and [[Using Weapons|How to Use Weapons]] guides. Fresh subscribers should definitely read the [[Initial Scout Guide]] before leaving town.
Read In-depth guides on various topics from experienced players. Beginners could be interested in the [[New Player Startup|new player startup]] guide or [[How to Drive|how to drive]] or [[Using Weapons|how to use weapons]]. Fresh subscribers should definitely read the [[Initial Scout Guide|initial scout guide]] before leaving town.
If you want to lead a scout squad yourself, give the [[Scout_Leading_Guide|Scout Leading Guide]] a try.
If you want to lead a scout squad yourself give the [[Scout_Leading_Guide|Scout Leading Guide]] a try.
 


'''[[Gameplay]]'''
'''[[Gameplay]]'''
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'''[[World]]'''
'''[[World]]'''


Darkwind takes place in an interesting, post-apocalyptic [[environment]] and all sorts of [[fauna|strange creatures]] lurk the wastelands between [[:Category:Towns|towns]] which could make [[travel]] even more dangerous because of risky [[encounters]].
Darkwind takes place in an interesting, post-apocalyptic [[environment]] and all sorts of [[fauna|strange creatures]] will soon lurk the wastelands between the [[:Category:Towns|towns]] which could make [[travel]] even more dangerous because of risky [[encounters]].


The towns are each home to several vehicular combat arenas and racing [[tracks]] where various deadly [[events]] are hosted.
The towns are each home to several [[tracks]] on which various deadly [[events]] are hosted.
 
There are various different [http://www.dark-wind.com/locationalMap.php Regions]across Evan and around the towns where your wilderness encounters could and will happen. Take a [[Grand Tour]] around the various places that you will come across.




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'''[[Darkwind Tactical|Darkwind: Tactical]] Info'''
[[Darkwind Tactical|Darkwind: Tactical]] Info
 
'''[[:Category:Scavenger|Darkwind: Scavenger]] Info'''
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