Manufacturing: Difference between revisions

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Revision as of 04:11, 11 February 2010

Player-owned camps can manufacture almost any tradeable item available in Evan. In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.

Raw materials are also required, and are broken out into four types:

  • Scrap Metal
  • Plastics
  • Electronics Components
  • Stone

NOTE: There is another type of raw material (Medicines), but it is not used in camp manufacturing.

Item Recipes

Breakdown of Loot

Factories and Retooling

Factories cost money to both build and retool (change setup in order to produce a different item).

There are two types of 'retooling':

  • Changing the specific item the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.
    • It takes 2 days to retool a factory for a different item. Retooling dollar costs are shown below.
Item Type Retool Cost
Weapons 10K
Chassis 30K
Tyres ?
Ammunition ?
Engines 10K
  • Changing the type of item the factory produces, i.e. changing from Chassis to Weapons.
    • It takes 7 days to retool a factory regardless of what the factory is being retooled to or from. Retooling dollar costs are shown below.
Production Retool Cost
Weapons 250K
Chassis 400K
Tyres 50K
Ammuntion 150K
Engines 250K

Mechanic Rating

The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.

Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level. Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better. In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.

The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.

FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)

Repairing Items

A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired. Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.

This is especially important for rare items that can often **not** be repaired in town.

A breakdown of repair capability is on the repairs page.

Chassis Production

Mechanic Rating Chassis Car Parts Electronic Parts Plastics Hours
27 Alpha 13 0 1 ?
Symphony 20 0 1 ?
Pickup 20 0 1 ?
Racoon 14 0 1 ?
Cadrona 15 0 1 ?
42 Landrunner 90 0 6 ?
Apache 90 0 8 ?
Chomper 80 0 5 ?
Carrier Van 30 0 3 ?
Two Axle Lorry 200 0 20 413
Mercenary 30 0 3 ?
Box Van 60 0 4 ?
Moose 25 0 3 ?
Chevalier 18 0 1 ?
Estate 20 0 2 ?
Windsor 35 6 12 96
Windsor II 35 3 12 ?
48 Offroad Buggy 12 0 1 ?
Dustup 30 0 3 ?
Sonic 20 0 4 ?
Spirit 27 0 5 ?
Voyager 27 0 5 ?
Flash 15 1 6 ?
Big Pickup 130 2 12 408
64 Bus ? ? ? ?
? Buccaneer 80 3 12 ?
185 Roadrunner 150 15 15 ?

Weapon Production

Mechanic Rating Weapon Car Parts Electronic Parts Hours
27 Machine Gun 4 0
Car Rifle 16 0
Mine Dropper 11 0
Spike Dropper 3 0
Smokescreen ? ?
Heavy Smokescreen ? ?
Oil Jet 4 0
Heavy Oil Jet ? ?
Submachine Gun[1] 2 0
Rifle[1] 1 0
Shotgun[1] 1 0
Pistol[1] 1 0
Grenade Belt[1] 3 0
Mounted Ram 1 0
Mounted Spikes 3 0
Medium Machine Gun 8 0
Vehicular Shotgun 8 0
Crossbow[1] 1 0
Paint Rifle[1] ? ?
31 Mini Rocket 3 0
Flamethrower 5 0
Gatling Gun 6 1
42 Light Rocket 5 0
Flaming Oil Jet 8 0
Rocket Launcher 8 1
59 Heavy Machine Gun 20 0
Micromissile Launcher 4 1
69 Medium Rocket 8 0
Smoke Gun 10 0
Reinforced Ram 20 0
Paint Gun 10 3
Flechette Gun 14 1
Car Grenade Launcher 20 1
83 Heavy Rocket Rack 60 6
Medium Rocket Rack 45 3
Light Rocket Rack ? ?
Mini Rocket Pod ? ?
Heavy Rocket ? ?
Heavy Flaming Oil Jet ? ?
Heavy Paint Spray ? ?
Paint Spray ? ?
Heavy Flamethrower ? ?
143 Tank Gun ? ?
155 Mounted Mortar 60 18 170

Engine Production

Mechanic Rating Engine Car Parts Electronic Parts Hours
42 2.5L 11 0
44 1L 5 0
1.2L 6 0
1.6L 8 0
1.8L 9 0
2L 10 0
3.2L 16 0
55 4L 18 1
64 0.6L Supercompact 6 2
8L 28 3
73 5L 24 1
<77 3L Rotary 18 8
80 3.2L V8 23 6
85 2L Rotary 12 4
9.4L ? ?
150 5LV12 40 45 128

Tyre Production

Mechanic Rating Tyre Scrap Metal Plastics Hours
Standard 0 1
Reinforced 1 1
Off-road 1 2
Racing 0 6

Ammunition Production

Mechanic Rating Ammunition

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Pedestrian/handheld weapon