Manufacturing: Difference between revisions

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!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours
!Mechanic Rating!!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Hours
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|Alpha
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|Symphony
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|Pickup
|Alpha
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|Racoon
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| Landrunner
|Pickup
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|Apache
|Chevalier
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|align = "right"|  18
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!  34
|Chomper
|Estate
|align = "right"|  80
|align = "right"|  20
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|Two Axle Lorry
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|Box Van
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|Moose
|Moose
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|Chevalier
|Box Van
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|Estate
|Chomper
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|Windsor
|Windsor
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|Two Axle Lorry
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|Sonic
|align = "right"|  20
|align = "right"|  0
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|Windsor II
|Windsor II
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|Big Pickup
|Big Pickup
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|Sonic
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|Offroad Buggy
|Offroad Buggy
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|Dustup
|Spirit
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|align = "right"|  27
|align = "right"|  0
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|Voyager
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|Voyager
|Dustup
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|Phoenix
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|Flash
|Flash
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|Bus
|Sunrise
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|Apache
|align = "right"|  85
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|Buccaneer
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|Flail
|Hearse
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|Landrunner
|align = "right"|  85
|align = "right"|  12
|align = "right"|  6
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!  75
|Marley
|align = "right"|  30
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|Bus
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|align = "right"|  0
|align = "right"|  4
|align = "right"|  ?
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|Semi Tractor
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|Vampire
|align = "right"|  100
|align = "right"|  12
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|Flail
|align = "right"|  120
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|align = "right"|  6
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!  93   
|Buzzer
|Buzzer
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|Stormer
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|Pike
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|Bullet
|align = "right"|  100
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|Moray
|align = "right"|  100
|align = "right"|  9
|align = "right"|  10
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!  123
|Hotrod
|align = "right"|  90
|align = "right"|  12
|align = "right"|  10
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!  125
|Royal Eaton
|align = "right"|  150
|align = "right"|  0
|align = "right"|  15
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!  140
|Motorhome
|align = "right"|  100
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|align = "right"|  15
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|Corghette
|align = "right"|  140
|align = "right"|  30
|align = "right"|  50
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!  157
|Cougar
|align = "right"|  160
|align = "right"|  36
|align = "right"|  15
|align = "right"|  ?
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!  160
|Turin
|align = "right"|  150
|align = "right"|  45
|align = "right"|  15
|align = "right"|  ?
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!  165
|McKenzie
|align = "right"|  130
|align = "right"|  36
|align = "right"|  12
|align = "right"|  ?
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|DeVille
|align = "right"|  150
|align = "right"|  45
|align = "right"|  15
|align = "right"|  ?
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|Tanker
|align = "right"|  160
|align = "right"|  20
|align = "right"|  35
|align = "right"|  ?
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!  180
|Ambulance
|align = "right"|  250
|align = "right"|  60
|align = "right"|  60
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!  185
|Roadrunner
|Roadrunner
|align = "right"|  150
|align = "right"|  150
|align = "right"|  15
|align = "right"|  15
|align = "right"|  15
|align = "right"|  15
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!  200
|Trash Truck
|align = "right"|  400
|align = "right"|  30
|align = "right"|  50
|align = "right"|  ?
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|Fire Engine
|align = "right"|  350
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Revision as of 23:02, 24 June 2010

Player-owned camps can manufacture almost any tradeable item available in Evan. In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.

Raw materials are also required, and are broken out into four types:

  • Scrap Metal
  • Plastics
  • Electronics Components
  • Stone

NOTE: There is another type of raw material (Medicines), but it is not used in camp manufacturing.

Item Recipes

Breakdown of Loot

Factories and Retooling

Factories cost money to both build and retool (change setup in order to produce a different item).

There are two types of 'retooling':

  • Changing the specific item the factory produces, i.e. changing from Machine Gun to Heavy Machine Gun.
    • It takes 2 days to retool a factory for a different item. Retooling dollar costs are shown below.
Item Type Retool Cost
Weapons 10K
Chassis 30K
Tyres ?
Ammunition 150k
Engines 10K
  • Changing the type of item the factory produces, i.e. changing from Chassis to Weapons.
    • It takes 7 days to retool a factory regardless of what the factory is being retooled to or from. Retooling dollar costs are shown below.
Production Retool Cost
Weapons 250K
Chassis 400K
Tyres 50K
Ammuntion 150K
Engines 250K

Mechanic Rating

The Mechanic Rating of a camp is a number that determines what items a camp's factories can produce; the higher the Mechanic Rating the more exotic the items that can be produced.

Mechanic rating is directly related to the number of mechanics working in a camp, and their Mechanic Skill level. Therefore, the more mechanics a camp has, and the more highly-skilled they are, the better. In order for a mechanic's skill to be considered in the Mechanic Rating, he (or she) must be working in a Mechanic Shop; it is not sufficient to just have the mechanic in the camp.

The most skilled mechanics are automatically put to work in the camp's Mechanic Shops.

FIXME These tables need to be organized based on Mechanic Rating, and some tables need to be populated (Tyres and Ammunition for example)

Repairing Items

A camp's Mechanic Rating also determines what items, and at what health levels, can be repaired. Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed.

This is especially important for rare items that can often **not** be repaired in town.

A breakdown of repair capability is on the repairs page.

Chassis Production

Mechanic Rating Chassis Car Parts Electronic Parts Plastics Hours
17 Symphony 20 0 1 ?
19 Alpha 13 0 1 ?
25 Racoon 14 0 1 ?
26 Cadrona 15 0 1 ?
Pickup 20 0 1 ?
28 Chevalier 18 0 1 ?
34 Estate 20 0 2 ?
Carrier Van 30 0 3 ?
Mercenary 30 0 3 ?
39 Moose 25 0 3 ?
Box Van 60 0 4 ?
Chomper 80 0 5 ?
41 Windsor 35 6 12 96
Two Axle Lorry 200 0 20 413
44 Sonic 20 0 4 ?
Windsor II 35 9 12 ?
Big Pickup 130 6 12 408
45 Offroad Buggy 12 0 1 ?
Spirit 27 0 5 ?
Voyager 27 0 5 ?
Dustup 30 0 3 ?
56 Phoenix 50 3 8 ?
60 Flash 15 3 6 ?
Sunrise 55 3 12 ?
Apache 85 12 8 ?
64 Buccaneer 80 3 12 ?
70 Hearse 75 0 10 ?
Landrunner 85 12 6 ?
75 Marley 30 0 8 ?
80 Bus 200 0 4 ?
83 Semi Tractor 45 0 15 ?
Vampire 100 12 12 ?
90 Flail 120 3 6 ?
93 Buzzer 180 12 20 ?
100 Osprey 130 18 12 ?
101 Stormer 100 12 12 ?
102 Pike 70 12 15 ?
105 Bullet 100 6 12 ?
Moray 100 9 10 ?
123 Hotrod 90 12 10 ?
125 Royal Eaton 150 0 15 ?
140 Motorhome 100 5 15 ?
145 Corghette 140 30 50 ?
157 Cougar 160 36 15 ?
160 Turin 150 45 15 ?
165 McKenzie 130 36 12 ?
DeVille 150 45 15 ?
176 Tanker 160 20 35 ?
180 Ambulance 250 60 60 ?
185 Roadrunner 150 15 15 ?
200 Trash Truck 400 30 50 ?
Fire Engine 350 90 80 ?

Weapon Production

Mechanic Rating Weapon Car Parts Electronic Parts Hours
27 Machine Gun 4 0
Car Rifle 16 0
Mine Dropper 11 0
Spike Dropper 3 0
Smokescreen ? ?
Heavy Smokescreen 10 0 9
Oil Jet 4 0
Heavy Oil Jet ? ?
Submachine Gun[1] 2 0
Rifle[1] 1 0
Shotgun[1] 1 0
Pistol[1] 1 0
Grenade Belt[1] 3 0
Mounted Ram 1 0
Mounted Spikes 3 0
Medium Machine Gun 8 0
Vehicular Shotgun 8 0
Crossbow[1] 1 0
Paint Rifle[1] ? ?
31 Mini Rocket 3 0
Flamethrower 5 0
Gatling Gun 6 1
34 Molotov Belt ? ?
37 Light Rocket 5 0
Flaming Oil Jet 8 0
40 Rocket Launcher 8 1
Heavy Machine Gun 20 0
Hand Flamer ? ?
Heavy Flaming Oil Jet ? ?
Heavy Flamethrower ? ?
Medium Rocket 8 0
Light Rocket Rack ? ?
Mini Rocket Pod ? ?
Heavy Paint Spray ? ?
Paint Spray ? ?
Reinforced Ram 20 0
45 Smoke Gun 10 0
Medium Rocket Rack 45 3
59 Micromissile Launcher 4 1
69 Paint Gun 10 3
Flechette Gun 14 1
Car Grenade Launcher 20 1
83 Heavy Rocket Rack 60 6
Heavy Rocket ? ?
101 Heavy Car Rifle 80 6
Nitro Booster ? ?
105 Rocket Booster ? ?
Car Cannon 70 9
143 Tank Gun ? ?
155 Mounted Mortar 60 18 170

Engine Production

Mechanic Rating Engine Car Parts Electronic Parts Hours
42 2.5L 11 0
44 1L 5 0
1.2L 6 0
1.6L 8 0
1.8L 9 0
2L 10 0
3.2L 16 0
55 4L 18 1
64 0.6L Supercompact 6 2
8L 28 3
66 2L Rotary 12 4 24
73 5L 24 1
<77 3L Rotary 18 8
80 3.2L V8 23 6
9.4L ? ?
112 5LV8 ? ? ?
150 5LV12 40 45 128

Tyre Production

Mechanic Rating Tyre Scrap Metal Plastics Hours
Standard 0 1
Reinforced 1 1
Off-road 1 2
Racing 0 6

Ammunition Production

Mechanic Rating Ammunition

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Pedestrian/handheld weapon