Editing Motivator
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 8: | Line 8: | ||
=== A simple example === | === A simple example === | ||
Character receives a steady -0.03 drop in training form per week. | Character receives a steady -0.03 drop in training form per week. Motivator level 1 in town turns this into a +0.02 (+.05 + -.03) gain. After 50 weeks, character without motivator is earning only 40% of their training bonus, but character with level 1 motivator is earning 200% of their training bonus. This is a five fold gain. Note: this is a statistical example. Because of variation, a character will not simply run up to maximum and stay there. The weekly modifier means most characters will at best bounce off of the top of their form and *mostly* stay high. They can still have rough spots and drop to virtually not training. | ||
== Over Motivated == | == Over Motivated == |