Editing Motivator

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=== A simple example ===
=== A simple example ===
Character receives a steady -0.03 drop in training form per week.  A Motivator level 1 in town turns this into a +0.02 (+.05 + -.03) gain.  After 50 weeks, character without motivator is earning only 40% of their training bonus, but character with level 1 motivator is earning 200% of their training bonus.  This is a five fold gain.  Note:  this is a statistical example.  Because of variation, a character will not simply run up to maximum and stay there.  The weekly modifier means most characters will at best bounce off of the top of their form and *mostly* stay high.  They can still have rough spots and drop to virtually not training.
Character receives a steady -0.03 drop in training form per week.  Motivator level 1 in town turns this into a +0.02 (+.05 + -.03) gain.  After 50 weeks, character without motivator is earning only 40% of their training bonus, but character with level 1 motivator is earning 200% of their training bonus.  This is a five fold gain.  Note:  this is a statistical example.  Because of variation, a character will not simply run up to maximum and stay there.  The weekly modifier means most characters will at best bounce off of the top of their form and *mostly* stay high.  They can still have rough spots and drop to virtually not training.


== Over Motivated ==
== Over Motivated ==
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