Editing Specialisms

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|align = "right"|  3
|align = "right"|  3
|align = "right"|  19%
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|align = "right"|  4
|align = "right"|  15%
|align = "right"|  15%
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|align = "right"|  5
|align = "right"|  15% *may increase critical shot chance
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* '''Deathracer''' -- Ability to fire at full accuracy while driving  
* '''Deathracer''' -- Ability to fire at full accuracy while driving  
* '''Slipstreamer''' -- Ability to gain more of a speed boost than normal when slipstreaming or drafting
* '''Slipstreamer''' -- Ability to gain more of a speed boost than normal when slipstreaming or drafting
:''NOTE:'' Also shows how efficent your car is drafting by percentage.
 


== Mechanic ==
== Mechanic ==
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== Scouting ==
== Scouting ==
* '''Negotiator''' -- Ability to negotiate truces with NPC pirate gangs -- sometimes (the scout must be in the event to employ this specialism)
* '''Negotiator''' -- Ability to negotiate truces with NPC pirate gangs -- sometimes (the scout must be in the event to employ this specialism)
* '''Pathfinder''' -- Reduces the chance of taking vehicle damage when travelling recklessly (>30mph), reduces the increased risk of encounters when travelling recklessly, and amplifies the risk-reduction effect when travelling carefully (<30mph).
 
**'''Pathfinder''' only affects ''travelling'' '''not''' driving during an event.


== First Aid ==
== First Aid ==
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* '''Adrenalin Junkie''' -- this character thrives on that little kick of adrenalin. When stressed, running speed increases.
* '''Adrenalin Junkie''' -- this character thrives on that little kick of adrenalin. When stressed, running speed increases.
* '''Eye of the Hurricane''' -- this fine fellow is an inspiration to everyone around him. Other people in the car are somewhat more likely to gain courage after a fight when this guy is in the car with them (and has not panicked)
* '''Eye of the Hurricane''' -- this fine fellow is an inspiration to everyone around him. Other people in the car are somewhat more likely to gain courage after a fight when this guy is in the car with them (and has not panicked)
* '''Courage Under Fire''' -- Reduces the accuracy penalty for firing if your vehicle has taken damage in that round.




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!colspan = "4"| Driving
!colspan = "5"| Driving
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|Defensive Driver
|Defensive Driver
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|  
|  
|-
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!colspan = "3"| Miscellaneous
!colspan = "5"| Miscellaneous
|-
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|Engine Tuning
|Engine Tuning
|Mechanic
|Mechanic
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|  
|  
|-
|-
|Jury Rigging
|Jury Rigging
|Mechanic
|Mechanic
|
|  
|  
|-
|-
|Salvager
|Salvager
|Mechanic
|Mechanic
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|  
|  
|-  
|-  
|Negotiator
|Negotiator
|Scouting
|Scouting
|
|  
|  
|-  
|-  
|Field First Aid
|Field First Aid
|First Aid
|First Aid
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|  
|  
|-
|-
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|First Aid
|First Aid
|Leadership<ref name = "leadership">Leadership specialisms are only available for every 100 points, rather than 50 points for other skills.</ref>
|Leadership<ref name = "leadership">Leadership specialisms are only available for every 100 points, rather than 50 points for other skills.</ref>
|
|-
|-
|Recruiter
|Recruiter
|Leadership<ref name = "leadership" />
|Leadership<ref name = "leadership" />
|
|
|
|-
|-
|Motivator
|Motivator
|Leadership<ref name = "leadership" />
|Leadership<ref name = "leadership" />
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|
|
|}
|}


== Table of Specialisms II ==
== Table of Specialisms II ==
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|align = "left"|  Ballistics
|align = "left"|  Ballistics
|align = "left"|  Ballistic Prediction, Moving Targets, Rapid Reloading, Rapidshot
|align = "left"|  Ballistic Prediction, Moving Targets, Rapid Reloading, Rapidshot
|-
|align = "left"|  Driving
|align = "left"|  Minelayer, Jumpstart, Defensive Driver, Offensive Driver, Reload In Motion, Slipstreamer, Deathracer
|-
|-
|align = "left"|  Gunnery
|align = "left"|  Gunnery
|align = "left"|  Machine Guns, Flamethrowers, Laserfire, Rocketeer, moving Targets, Sniper, Rapid Reload, Courage Under Fire, Rapidshot
|align = "left"|   
|-
|-
|align = "left"|  Large Gunnery
|align = "left"|  Large Gunnery
|align = "left"|  Machine Guns, Heavy Weapons, Moving Targets, Rapid Reloading, Courage Under Fire
|align = "left"|   
|-
|-
|align = "left"|  Mechanic
|align = "left"|  Mechanic
|align = "left"|  Jury Rigger, Salvager, Engine Tuning
|align = "left"|   
|-
|-
|align = "left"|  First Aid
|align = "left"|  First Aid
|align = "left"|  Field First Aid, Combat Psychologist
|align = "left"|   
|-
|-
|align = "left"|  Courage<ref name = "courage">Courage specialisms are only available for every 150 points, rather than 50 points for other skills.</ref>
|align = "left"|  Courage<ref name = "courage">Courage specialisms are only available for every 150 points, rather than 50 points for other skills.</ref>
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|-
|-
|align = "left"|  Scouting
|align = "left"|  Scouting
|align = "left"|  Negotiator, Pathfinder
|align = "left"|  Negotiator
|-
|-
|align = "left"|  Leadership<ref name = "leadership">Leadership specialisms are only available for every 100 points, rather than 50 points for other skills.</ref>
|align = "left"|  Leadership<ref name = "leadership">Leadership specialisms are only available for every 100 points, rather than 50 points for other skills.</ref>
|align = "left"|  Recruiter, Motivator, and Combat Psychologist
|align = "left"|  Recruiter, Motivator, And something I can't remember just now
|-
|align = "left"|  Driving
|align = "left"|  Minelayer, Jumpstart, Defensive Driver, Offensive Driver, Reload In Motion, Slipstreamer, Deathracer
|-
|align = "left"|  Cyclist
|align = "left"|  Jumpstart, Defensive Driver, Reload In Motion, Deathracer, Slipstreamer
|-
|align = "left"|  Trucker
|align = "left"|  Offensive Driver, Defensive Driver, Mine Layer, Reload in Motion
|}
|}


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Sources: <ref>http://dark-wind.com/forums2/index.php?a=topic&t=1682</ref>
Sources: <ref>http://dark-wind.com/forums2/index.php?a=topic&t=1682</ref>
<ref>http://dark-wind.com/forums2/index.php?a=topic&t=3087</ref>
<ref>http://dark-wind.com/forums2/index.php?a=topic&t=3087</ref>


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