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Procyon's Guide to Character Management
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== Squads == I then organize my scouting gang members into squads; My 'A' squad, my 'B' squad, etc.. Since most staple cars early in the game have a crew component of 3, my squads each contain 3 gang members: A Medic, A Mechanic and a Scout. Scouting with a single car is dangerous, so I generally will scout with 2 cars, each car containing a single squad, which means at minimum I am going to have to recruit 6 more characters, 2 each trained in First Aid, Scouting and Mechanics. This ensures that every car has a decent medic in it, and every scouting event has a decent scout. My scout is always my driver, with my mechanic and medic filling in as gunners. Since my characters are always using driving and gunnery skills, they tend to train up in those skills quickly in on the job training, so I don't use weekly training to level up those skills until their primary skill has capped. Additionally, I use specialty squads. I recruit a squad of 3 handgunners used exclusively for pedestrian combat and paintball events, and I recruit 1 driver in each town that has a race track, to be used in races. The handgunners are moved from town to town to participate in the various pedestrian leagues, and mortality tends to be high in this squad. Try to get close to the maximum number of characters you can have. Anticipating your future character needs and recruiting them early rather than later allows them more time to train in the training center before being put to work. Once you have your first motivator mechanic, you should be able to keep 45 characters on hand. That is enough for a squad of 3 handgunners, a racer in every town, your faculty and 10 squads. Try to recruit with your free character every 5 days, as this allows you better chances at "talented" characters. Currently "churning and burning" works, where you can pay $1000 to hire a new character, and then immediately fire them if they are not to your liking. I prefer to keep only those characters with strength, dexterity and speed all over 50, or "talented" characters, those whose highest skill starts above 20, and fire the rest. Before firing, I steal their handgun to help offset the cost.
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