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== After-action Report == A scouting event can have four possible outcomes: # You win (All opponent cars Demoralized) # You lose (All your cars Demoralized) # You run away (Escape at 350m or auto escape at 500m) # The enemy runs away (Escape at 350m or auto escape at 500m. It also asks if you want to let them go and if so they escape immediately.) === Winning === If you win the event by demoralizing all the enemy cars and pedestrians or causing them to run away, you will be allowed to loot the remaining enemy vehicles. Detailed information about looting is on the [[Looting]] page. === Losing === If you lose the event, and you have surviving characters, they will form a ''footsquad'', and start to walk back to town. Walking back to town is ten times (10x) slower than driving, and it is highly probable that your ''footsquad'' will have at least one encounter with the [[fauna|creatures]] in the area, or groups of on-foot bandits or mutants. The walk back to town also exposes your characters to the aurora (they are protected while in their vehicles) and the blistering sun. As a result, characters who have to walk may become sick due to radiation poisoning and/or sunstroke. Stronger characters will be less affected by the environment than weaker characters. '''NOTE:''' Be sure to equip each of your characters with a personal weapon, otherwise they will have to fight any encounters unarmed. If your characters have formed a ''footsquad'' any encounters it has can be initiated from your gang's '''Squads''' page. '''NOTE:''' Anyone with a character in the ''footsquad'' can initiate the encounters as there is no designated ''squad owner'' as there is with vehicle squads. === Running Away === When you reach '''more than''' 350 meters from the nearest opponent you have the option to ''Escape from combat''. This is available via each vehicle's contextual menu (Top right screen click-pull-down), and will remove the vehicle from the map at the start of the next turn. When all of your vehicles have escaped the event ends. '''NOTE:''' Be sure you do not abandon any demoralized vehicles or you could end up losing the combat rather than simply running away. === Auto-Escape === When any vehicle passes the 500 meter distance from the closest enemy they will automatically be removed from the map at the start of the next turn. This applies to both your vehicles and the NPC's. '''NOTE:''' Be sure you do not abandon any demoralized vehicles or you could end up losing the combat rather than simply running away. === Town Safety Zones === There is a safety zone around each town (except Firelight) that simulates the desire of the general populace to keep the warfare out of the town proper. When your vehicle is within this zone you will receive a message that your car is within the town limits and can escape safely. It is not necessary to be beyond the 350m escape distance in order to escape safely into a town. It is important to note that the NPC vehicles have this capability as well, and they will use it if they become demoralized or if they are "losing" the battle and decide to escape. As a result, it is not uncommon to have enemy cars disappear in the middle of the combat if you are fighting close to the city limits. Firelight is currently the only town without a safety zone. When attempting to escape 'into the city' you must reach the standard escape distance of 350 meters regardless of your proximity to the city walls, gates, or buildings. '''NOTE:''' The town safety zones do '''not''' exist/function when participating in the Militia v. Pirates Town Defense PvP events. === Process the Return === The squad owner must process the return to finish the scout. There may or not be a return encounter. The squad owner can eliminate an encounter event being generated by the server by placing a checkmark in the Accept truces from all NPC traders box. If the squad owner wishes not have an encounter event generated for friendly factions encounter, the squad owner can place a checkmark in the Accept truces from all members of friendly factions box. It is not necessary these boxes be checked but if the squad owner wants to save time they can do so. The boxes can be checked or unchecked at any time before processing the next encounter whether it be a return or the initial scout. === How to process for a return if the squad owner doesn't process the return === If you go on a scout and the owner of the squad doesn't process the return you can do it yourself. you can use the split squad option. click the split squad button below the list of vehicles and put your vehicles in a new split squad. then a new squad will be created called split (name of the squad here) then you can process the return. [[Category: Events]] [[Category: New Player]] [[Category: Scouting]] [[Category: Scouts]]
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