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Skills
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== Leveling Through Use == Characters can level skills while on [[encounters|wilderness encounters]], and the more dangerous the region the more effective field training is. Also, the lower the character's skill, the more effective field training is. Therefore, low skilled characters generally level faster (even in Somerset) and higher skilled characters should move to more dangerous regions to keep their field training going well. All field training skills are affected: weapons, driving, trucker, courage, first aid, mechanic, leadership. All skills also level when used in events, however, not all characters will use their skills. Obviously, if a character is firing a weapon, the chance their skill with that weapon will increase is high. Mechanics and scouts are a little different. The highest level Mechanic and Scout present in the event will receive the most training, however, the highest Mechanic and Scout of '''each gang''' will also receive some training as well. First Aid is a bit different in that if the scout is successful (ends in a Looting Phase) the character with the highest skill in the '''entire squad''' may level his First Aid skill. If the scout is unsuccessful (the players' cars escape), then the character with the highest First Aid in '''each car''' may level his First Aid skill. This simulates the behavior that when escaping, cars will scatter and regroup later, in which case the best medic immediately available is pressed into service. For more active players this should usually amount to more than what they gain through weekly training. '''TODO:''' Exact requirements of leveling through use. === Floating Point Notice === <del>The skill levels on the character sheet are only approximations rounded to their nearest integer value (So 49.5 becomes 50) for example. It's the source of some confusion as you're not able to nickname or buy specialisms for characters who are close enough to show up as having 40 or 50 skill but aren't actually eligible.</del> This is no longer the case as skills are now rounded down. This is causing some confusion of its own because players are seeing an apparent 'skill loss'.
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